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Pollyanna 3551th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(1):Dragon's Crown post-release cuddle" , posted Mon 12 Aug 10:36
Do you know any "advanced" strategies for magic users? I tend to just use the up lightning and down air lightning attacks depending on the situation and recharge otherwise. Then unleash the big stuff on bosses. It's reasonably engaging, but it feels a little better doing dodge cancels and such with the Amazon's endless combos.
Also, with the Elf, is the idea to charge shot, shot shot (or however many), dodge cancel, charge shot, repeat? I can squeeze an air shot during the dodge cancel, but it doesn't seem to be that much more effective considering that I blow it about half the time. I can magic->combo->shot->wallbounce->combo, which is fancy, but doesn't seem to pay off that well for the effort.
I am undressed from 80s style and recreated with modern sexy and beautiful style that amaze you and feel never been experienced world before.
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Pollyanna 3552th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(3):Dragon's Crown post-release cuddle" , posted Mon 12 Aug 13:31
I can't wait to be bewildered by the eating minigame!
quote: Nothing really hampered my experience.
Yes, the game is extraordinarily painless. It doesn't give me the same sense of exhilaration that I get from some of my absolute favorite games, but once I start playing, I don't want to stop. If I didn't have other things to do, I'd just plug away at the game all day. I haven't even unlocked online yet, because I keep starting over with new characters (all of them are at about 15 now). All of the characters are just so well realized and fun to pick apart.
quote: I use the Ice Wand for Sorceress. It's fun to freeze opponents and the jump side charge shot is pretty good for bosses since it functions like a shotgun on hit.
For Elf, there's so many ways of fighting as long as you keep an eye on your arrow stock. For example, running through the enemy with the shot button does really good damage if you have the multiple shot skill. Dodging through the opponent and backstabbing with the dagger is also great.
I haven't used the jumping side spell with the Sorceress much because I like the up attack ones (with ice and lightning) best, but I'll have to play with that.
I was iffy about backstab with the Elf since you can't use your magic, then dash and backstab (boo!), but I'll give it another shot. Also, I didn't get the inventory slot increase thing until recently and the fire arrow skill was a necessity, so it was harder to justify having backstab take a slot.
The combos I was trying seemed ineffective, since they only hit one enemy at a time and didn't make the most of my arrows, but I sure love doing a combo into a wall bounce into the up charge arrow...just 'cause it looks cool.
I had to warn a friend "don't let the fancy-looking kicks fool you! If you aren't shooting arrows, you aren't doing much damage!"
I am undressed from 80s style and recreated with modern sexy and beautiful style that amaze you and feel never been experienced world before.
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Professor 3840th Post
MMCafe Owner
| "Re(8):Dragon's Crown post-release cuddle" , posted Wed 14 Aug 10:38
quote: But as well all know it's pretty fun to push the limits, find the loopholes, and beat the crap out of the game. Computers don't have feelings, after all.
That reminded me of Red Dragon. He had a bug until version 1.01 patch where staying at the bottom left or right of the stage will render him harmless-- all he could do is his jump/stomp. A player can gain his target and keep dodging every few seconds in the corner, while the others can keep hitting him from behind for an easy win. It's been fixed of course.
quote: As I think everyone has mentioned at this point Dragon's Crown does a really good job making every class fun to play... but I think the physical classes do have a certain edge over the magic users who follow almost a completely different play style.
I haven't played the Wizard yet but as far as the Sorceress goes, she shines as a support character. Being able to pop out about 72 food items per stage and also halve damages really makes a difference, regardless of online or offline.
Overall, each of the characters fell pretty unique for sure!
Here's a few tips for players.
1- NPCs are expendables, but.... NPC equipments can't be fixed and they also don't level up, so in other words they're expendable. However, Player NPCs that you collect online can have up to 9 bags, and you can switch them when their equipment breaks (hit triangle when you're chosing them at the tavern, and you can go into their parameters menu).
2- Don't worry too much about equipment Even if it's a rank E equipment, it'll come in handy to throw into one of your bags. Don't worry too much.
3- Try to go for a continuous play If you keep playing without returning to the town, you'll get continuation bonuses-- that's where the real fun begins.
4- Equipment appraisals done dirt cheap Instead of doing appraisals at the tavern/result screen, do it at Morrigan's shop, remember which were good, and then exit to the title screen from the Tavern options, reload, return to Morrigan and appraise just the ones that were good.
5- Dodging is like parrying The dodging isn't invincible for its full animation when done normally; you need to do it just when the opponent is about to attack. You'll turn white, indicating that it's an invincible dodge.
6- The shop inventory The shop inventory randomly changes every time you return to town. Sometimes there's some really odd stuff being sold, so be sure to check.
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HAYATO 1126th Post
PSN: Lord-Hayato XBL: n/a Wii: n/a
Red Carpet Premium Member+
| "Re(9):Dragon's Crown post-release cuddle" , posted Wed 14 Aug 17:45
Well, after a week playing Dragon's Crown I can say that it fullfilled all my expectations and more, a more than worthy successor to King of Dragons. I'd rather it had a bit more linear, arcade-like structure, instead of that grinding, RPG-esque feeling revolving around lvl-up. Not that I can complain though: I admit it's addictive as hell and I love it, perhaps too much for my own safety, and that's the worst part of all: I don't fear the game, I fear myself!!!
Background poking is fun at first, but gets tedious very, very soon. Sometimes I decide to ignore it altogether, even some runes just to not get distracted from the main course of the game. It's perhaps the only thing in the game I'd really like to remove or see implemented on a completely different way.
I just finished my first run with Clarice, my lvl 35 Amazon and, after defeating the first dragon, the game switched to hard mode and boy, did I feel the difference!! Mobs become much more aggressive and insidious, so much that I had serious trouble on my first attempt on Pirate cove route A, one of the easiest levels on the first run... I think I'll spend some money on the stables and stick with the original run's stage order for the moment, lest I get my ass handed over to me on a frying pan (Amazon fried ass: +17% atk, +40% hlt, +10% scr )...
BTW, does parrying make so big a difference for Amazon players? I'm lvl 37 and haven't got even the basic skill yet. I focused on feint and attack skills such as whirwind, stomp? (jump, + square) and neck breaker (double jump, + square). Am I doing it right or should I beef up my parrying skills? I think I should get a good foundation for my character to get through this second run and beyond, although I don't want to think what awaits us on the third one...
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Professor 3843th Post
MMCafe Owner
| "Re(10):Dragon's Crown post-release cuddle" , posted Wed 14 Aug 18:38
quote: BTW, does parrying make so big a difference for Amazon players? I'm lvl 37 and haven't got even the basic skill yet. I focused on feint and attack skills such as whirwind, stomp? (jump, + square) and neck breaker (double jump, + square). Am I doing it right or should I beef up my parrying skills? I think I should get a good foundation for my character to get through this second run and beyond, although I don't want to think what awaits us on the third one...
I don't know if the skill names are the same in the English version, but Amazon's moves that are considered to be staple are Brandish, Berserk, and War Paint. Maxed out, they make her pretty crazy, especially against boss fights. Having at least one level of Overlap(Punisher in English?) and Parry can help a lot.
From there on, it's really a matter of how you like to play your character. I'm thinking of maxing out Adrenaline and Lunatic(Incite Rage in English?).
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HAYATO 1127th Post
PSN: Lord-Hayato XBL: n/a Wii: n/a
Red Carpet Premium Member+
| "Re(3):Re(10):Dragon's Crown post-release cudd" , posted Wed 14 Aug 19:37
quote: There is no much need to raise Parry in my opinion. Buy it on level one to have it: there are some really obvious enemy attack timings you can always punish and you'll also activate it by accident at times, which is never a bad thing. But amazon gains a lot at abusing+cancelling the evasion move (R1) so you don't need to block or rely on Parry so much in general.
As Prof advised, focus on Berserk and Warpaint, support Warpaint with Overlap. I would say don't bother with Lunatic until you bought extra item stocks, since Warpaint already requires a slot and you'd rather keep an extra slot for potions on long runs. (I also play on the Japanese version so I am not sure of the translations.)
Ok, I'm pretty high on Berserk already (was it 4 out of 7, perhaps? I don't recall its skill max), so I'll try that warpaint skill when I finish the 50 orc killing quest (the one that requires you to equip a ritual armor). I didn't buy any extra slots for my bags, since I managed to do it quite well without potions or spells on normal mode till the last dragon boss(I did about 12 missions or so in a row, until a trophy popped up and later on, my axe broke down), so I'll try to spend my SP on amazon-specific skills, such as those you mention.
quote: Speaking of item slots, Amazon players, do you carry one or two axes? Iggy told me yesterday he carried two hammers with the Dwarf to equip another one after pressing ○. I had never thought of that! Less important for the Amazon but still a good idea once your bag is large enough for that kind of luxury.
I didn't know that 2 weapons could be equipped on the same bag!! That opens up a whole new world of endless quests for loot. Bye bye town, it's time to break loose into the wild!!
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Iggy 9623th Post
Platinum Carpet V.I.P- Board Master
| "Re(4):Re(10):Re(10):Dragon's Crown post-relea" , posted Sun 18 Aug 06:04
I finished the game in hard and at the same time got the million coins necessary to buy the new narration. And that was my first disappointment with the game: instead of having the game narrated by the glorious and manly grunts of Heihachi the Dwarf, I ended up having Ishizuka Unsh๔ narrating my adventures. And, I mean, I don't mind him, he's a fine man with a fine voice, but... that's not what I expected :2ch_irane: I would have been especially pissed if I had bought the voice pack with real money. I suppose then the only interesting voice pack would be Inoue Kikuko? Maybe Tanaka Atsuko (the Amazon) as well... Meh, bummer. I'm much less motivated to finish the other characters in Inferno now.
As a general indication, it took me 25 hours to finish the game in hard and get the million coins with the Dwarf, playing non-optimally (I mean, enjoying my time and discovering the game at my pace).
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Toxico 5820th Post
PSN: Toxic-Baron XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(5):Re(10):Re(10):Dragon's Crown post-relea" , posted Sun 18 Aug 06:57
quote:
And, I mean, I don't mind him, he's a fine man with a fine voice, but... that's not what I expected :2ch_irane: I would have been especially pissed if I had bought the voice pack with real money. I suppose then the only interesting voice pack would be Inoue Kikuko? Maybe Tanaka Atsuko (the Amazon) as well... Meh, bummer. I'm much less motivated to finish the other characters in Inferno now.
I found that Imai Asami & Yasumoto Hiroki where surprisingly much better than what I would have thought of them as GMs (example), Inoue Kikuko is -of course- life.
In another notes, I curse the week long national semi-holiday that caused the game to ship to my city 2 weeks later than what it should (while it shipped to other cities in time). I curse as well everyone that appeared in my PSN friend list playing the game while I had to content myself with waiting. Curse my gamepad, which for whatever reason sometimes seems to lose control of the right analog stick and then starts raving wildly throughout the screen as it pleases (sure gave me a fright in the selection screen). I curse the selection screen as well, for not being able to let me paste text into it, being able to use more icons for my messages than the ones available in the limited ps3 "virtual keyboard". Oh, and I curse myself for not trying a ps2 adapter and several ps2 pads to multi-play the game (just remember it).
(As you noticed, I have my Golden Glove winner speech ready). Additionally, as a bonus I would also like to curse Iggy, because he would have felt left out otherwise.
That, and I'm loving the game (finally arrived today).
さっきの感じならあと100発はもつ‥‥と思うぜ Update 24 as of 03/04/12. // 104 personajes traducidos
Now sponsoring : video game analogies (ES) Last update : Chapter 25 as of 31/08/12
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Toxico 5826th Post
PSN: Toxic-Baron XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(5):Re(10):Re(10):Re(10):Dragon's Crown pos" , posted Fri 23 Aug 14:26:
quote:
Anybody have tips? Is it to my benefit to use three item slots to have three elements of staff at all times, or is one clearly better than the others? Also which spell should I level up?
For what I have heard from people, it's better to have rods due to their additional effects rather than their Damage. Lighting can cause Stun & Ice rods can freeze. Fire rods can only cause that burn status, which isn't really as noticeable as the other 2.
For the spell, I have only seen people focusing on the "end game spells", Slow is pretty much a must, wood golems can be fun, but they die quickly (there is potentially more wood in dungeons than skeletons, though, so I like it better than the sorceress one), other popular spells are like, the one that has the falling meteor or the one that causes a tempest throughout the whole screen.
It's funny how he was the character that bored me the most design wise, but lately I have been itching to try him out. I already created a wizzzard called Agiese that is meant to bring glorious dialogs into HD.
edit : can't use anything besides the ice rods, it seems that the thunder rods are simply meant for you to eternally jump and bring out that lighting (that bores me to hell).
さっきの感じならあと100発はもつ‥‥と思うぜ Update 24 as of 03/04/12. // 104 personajes traducidos
Now sponsoring : video game analogies (ES) Last update : Chapter 25 as of 31/08/12
[this message was edited by Toxico on Fri 23 Aug 17:30] |
Ishmael 4698th Post
PSN: Ishmael26b XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(10):Re(10):Re(10):Re(10):Dragon's Crown po" , posted Sat 24 Aug 03:25
quote: I feel that the question is not "who I use who hasn't been used" but "how do I use a character / skills in a way other people don't", right now most people go for pretty obvious bread & butter builds, and some of the odds skills are never picked (for example, I have never seen a knight who can take damage for others).
That's true, all the Fighters I've seen want to hop around in the air and windmill their sword. I'm tempted to make a Fighter who is designed to be the ultimate support character but that may make for a boring game. Oh well, if I want to do nothing other than run in go nuts I can always play the Dwarf.
quote: For the spell, I have only seen people focusing on the "end game spells", Slow is pretty much a must, wood golems can be fun, but they die quickly (there is potentially more wood in dungeons than skeletons, though, so I like it better than the sorceress one), other popular spells are like, the one that has the falling meteor or the one that causes a tempest throughout the whole screen.
Why do you recommend Slow? I'm currently trying to put together a Wizard but I have yet to give Slow a second glance. So far I've been playing him with one staff -the elemental weaknesses in the game seem so slight that it doesn't feel worth the cost in item slots to bring multiple staffs- and a bunch of giant damage spells. That's not exactly subtle but since not every character can do a large amount of damage over a wide area I figured I might as well have a Wizard who played to his strengths as a character.
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Toxico 5828th Post
PSN: Toxic-Baron XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(2):Re(10):Re(10):Re(10):Re(10):Dragon's Cr" , posted Sat 24 Aug 04:42:
quote: Why do you recommend Slow? I'm currently trying to put together a Wizard but I have yet to give Slow a second glance. So far I've been playing him with one staff -the elemental weaknesses in the game seem so slight that it doesn't feel worth the cost in item slots to bring multiple staffs- and a bunch of giant damage spells. That's not exactly subtle but since not every character can do a large amount of damage over a wide area I figured I might as well have a Wizard who played to his strengths as a character.
I have been recommended "on your own", basic good combos for slow, like slow + blaze + staff magic. But slow really shines when there are many players on the field. Basically, slow can't be protected against, so when a big boss shows up and is way more than what you can handle, slowing him down and let the party go crazy can really be appreciated (this is specially so if you are in the new game+ dungeon), in some cases bosses with invincible moves are slowed down to a extreme that they don't have time to use them before croaking.
I also have been told than rather than taking advantage of the elemental weakness of a boss / big enemy, is better to evade his elemental resistance. Of course if you can take advantage of his weakness, that's the top; but going out of your way to do so can be a little bit of a pain.
Finally, I have seen most magician walking around with 5 spells and no pots, meaning that they don't equip their whole set of defensive gear (gloves, belts, glasses & pendants).
quote: I haven't seen a knife elf aside of myself... wonder why? it's not that weak of a build.
Pre-american release I kept hearing that everyone was going to go for dagger, in fact I heard that many of the guys that got the digital jp version before release where using dagger elfs, but now that I have the game I have seen like 3 daggers elf at most.... Perhaps they maxed out their characters too quickly and changed it?
さっきの感じならあと100発はもつ‥‥と思うぜ Update 24 as of 03/04/12. // 104 personajes traducidos
Now sponsoring : video game analogies (ES) Last update : Chapter 25 as of 31/08/12
[this message was edited by Toxico on Sat 24 Aug 04:47] |
karasu99 1197th Post
PSN: robotchris XBL: robotchris Wii: n/a
Red Carpet Premium Member+
| "Re(10):Re(10):Re(10):Re(10):Dragon's Crown po" , posted Mon 26 Aug 07:36
quote: your only break is after defeating all the enemies on the screen, but that won't help if you're on a magic carpet ride It's kind of like, "ONLY THE STRONG ARE ALLOWED TO PAUSE." You must earn your rest, etc. In that sense, it feels true to its arcade roots, I suppose, however inconvenient I find it for still-framing the gorgeous Sorceress animation. Hope to be online and playing with folks mid-month.
I think it's an odd choice that there's no real pause, but... I also love that the (hopefully) tough decision to remove what is ubiquitous in games PERIOD was removed. It's the most minor of tough decisions, but STILL.
quote:
At a friend's house, we managed to free all the girl hostages but were too sleepy to remember to tickle them. Doki Doki Majo Shinpan has taught us nothing.
For shame. You have won the battle, but you've lost the war. On a similar note, while I was busy chuckling over some of the gratuitous cutscene cheesecake, the comment the mermaid makes ("she says she lost her bra while fleeing from the enemy", or something along those lines) when you poke her the second time game me an honest laugh. Can anyone with the Japan version confirm that it's just as funny? It would be almost as great if it was the invention of the localizers!
www.secret-arts.com
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Toxico 5829th Post
PSN: Toxic-Baron XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(2):Bones' Wild Ride" , posted Tue 27 Aug 17:03:
quote: Anime Skeleton is one of the few passive magics that she can use. Maxing out will let you conjure up to 4 and their level will be at 100% of your Sorceress. They help dissipate enemies so they can be good for solo quests. The Protection magic also works on them.
This. Also Remember that the skeletons are dependant on your actions. Their AI can't handle hard to evade attacks (like when a zombie fatso bursts) so you have to manually lure them away from them by shagging your body to the other corner. The skeletons are quick when attacking, so they can make a quick work of soft targets and they are suprisingly good if you dedicate yourself to either frost or stun a target (the down + circle attacks usually have the biggest "effect" rate, so abuse that). Of course you can charge that MP again before the enemy needs to be frozen / stun again and the skeletons are wailing.
When I'm on a over leveled party, the skeletons are way more useful than I am , whereas the only thing I can do is provide food, frost / stun enemies and cast curse on big guys and protection or blizzards by that time of the month.
Also, offensive runes will buff up the skeletons, that can be really good on some maps (potence and durability comes to mind).....
As a last point, with my friends we usually enter in a meaningful discussion where we argue that the skeletons have virtually the same movelist that the ones in Golden Axe (super high jump attack, quick combo strikes, "frontal shield defence"). They only lacked that "behave" shield strike on the head.
Oh, and as a bonus I'll said that even though I didn't try to, I have already almost memorized most of the rune names. It's obviously Brandon's fault.
さっきの感じならあと100発はもつ‥‥と思うぜ Update 24 as of 03/04/12. // 104 personajes traducidos
Now sponsoring : video game analogies (ES) Last update : Chapter 25 as of 31/08/12
[this message was edited by Toxico on Tue 27 Aug 17:06] |
mbisonhatclub 581th Post
PSN: hadoolket XBL: n/a Wii: n/a
New Red Carpet Member
| "Re(3):Bones' Wild Ride" , posted Tue 27 Aug 19:57
Okay. Though I didn't really notice any change from level 2 to level 3 on anime skeleton since it still allows me to animate only two at a time, but I guess it'll come with the next level up.
Usually I'm very offensive, which is probably really ridiculous for a sorceress to be, like I'm chasing enemies down and mashing square button at time, jumping around them like I'm constantly crossing them up, doing antiair and down+square attacks as I land, using evade button mid air to constantly jump around them more while attacking them or on the ground to avoid their counterattacks, though I do mind the durability of weapons still. But constantly hitting them with magic shot while using magic inbetween is pretty cyclic since I emphasized the skill for magic shot->MP conversion. Stuff like protect and blizzard tend to be saved for boss fights.
Also began a new character just recently that's an elf, appropriately named El-O-Elf, and damn is she mobile.
join the m.bison hat club today i'm not just the president i'm also a client
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Toxico 5833th Post
PSN: Toxic-Baron XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(5):Bones' Wild Ride" , posted Thu 29 Aug 06:38
quote: After seeing a dagger wielding Elf backstab her way through hordes of enemies I'm a lot more interested in adding that method of attack into the Elf I'm slowly putting together. But if I'm going to make an adorable little murderer what skills should I invest in? Backstab and Daggers are a good place to start but how much do I need to add to each skill? Should I build up other skills to compliment the backstabbing, such as Evade or whatever that poison skill is called?
Fire (Salamander Oil) is much more useful than poison, which is usually just an alternative to when fire doesn't work that well.
The question about "build" needs to be answered in like, how serious you want to go with the game? If you want to go to 99 and beyond in the post game dungeon, you have to make some preparations and such, but fortunately that very same process of preparation lets you net resetting items, so you don't have to be afraid of ruining your character or something.
Regardless of, for skills is usually adviced some levels of manteinance (Daggers are "items" and manteinance helps you conserve items), some people don't max out holdout dagger, but pretty much everyone either maxes out or comes close to max out back stab. To save points, people usually don't max out deep pockes and the evades as well.
About skills that you probably won't have space to add, you need to be careful. Probably you won't be able to spare more than a point or two on either boots & elemental lores, and while dagger builds don't miss out on arrow and bow skills, you probably won't max them out either (probably you'll be able to go to 10 and the rest some levels behind their max).
.... Well, here is a skill calculator if you want to play around.
........ Speaking of, has anyone checked if you can dodge Medusa's stone eye merely by facing the opposite way than her eyes? I think I saw someone doing that the other day
さっきの感じならあと100発はもつ‥‥と思うぜ Update 24 as of 03/04/12. // 104 personajes traducidos
Now sponsoring : video game analogies (ES) Last update : Chapter 25 as of 31/08/12
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Ishmael 4703th Post
PSN: Ishmael26b XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(7):Bones' Wild Ride" , posted Fri 30 Aug 03:26
Here I never would have guessed that the Salamander Oil is more useful than the poison. You learn something new everyday.
quote: Backstab is useful but starting from it isn't something recommended because it takes quite a lot of skill points to invest. Salamander Oil and a few levels of multishot should be first priority. From there, you'll want to think about what you want to be good at first-- normal enemies or bosses. You can eventually become good at both.
Heh, I thought that was you. The backstabbing you were doing was really entertaining and looked a lot more entertaining than doing nothing but sniping and having to constantly scrounge for arrows. The skill looked situational but everything the Elf does feels situational.
quote: The question about "build" needs to be answered in like, how serious you want to go with the game? If you want to go to 99 and beyond in the post game dungeon, you have to make some preparations and such, but fortunately that very same process of preparation lets you net resetting items, so you don't have to be afraid of ruining your character or something.
I'm certain my Elf is going to be a hot mess by the time I'm done with my build. Then again, I'm probably not going to take her up to lvl.99. She's fun but she has so many actions mapped to the square button that I'm probably going to be tired of her before I max her out.
quote: .... Well, here is a skill calculator if you want to play around.
Cool, thanks!
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Professor 3879th Post
MMCafe Owner
| "Re(8):Bones' Wild Ride" , posted Fri 30 Aug 10:01
quote: I'm pretty sure I'm starting to see some people littering the servers with hacked bones. I saw one with its quotes in Japanese and when I took it to the cathedral it was lv99 even though my level was nowhere near that. The resurrection cost was 1,000,000 coins so of course I buried it and thought that would be it.
The problem is that it seems that once you pick up one, even if you dispose of it through burial or whatever, you'll just keep finding them offline so be careful.
A bone that costs 1,000,000 coins to ressurect is a cheat. Finding Lv99 bones isn't though-- they usually cost somewhere around 2000 or 3000 coins. They can be pretty handy if you're just starting the game.
quote: Here I never would have guessed that the Salamander Oil is more useful than the poison. You learn something new everyday.
Heh, I thought that was you. The backstabbing you were doing was really entertaining and looked a lot more entertaining than doing nothing but sniping and having to constantly scrounge for arrows. The skill looked situational but everything the Elf does feels situational.
Poison is useful as well though, especially in the later stages because it can cause status damage and chip away your enemy's HP (as does the Salamander oil). It becomes more of the question of whether you have enough slots to equip it.
Knife backstabbing is pretty fun but of course you get the higher risk of being attacked than shooting arrows from far. If you're thinking of getting it with your elf, you'll want to max out the Maintenance skill as well.
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Toxico 5880th Post
PSN: Toxic-Baron XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "jPSN most downloaded game." , posted Mon 30 Dec 08:31:
Quite the nice news. Article here
quote: And do you keep earning skill points or does it stop before level 100?
No skill points. They were kept capped at 99. Oh, and the amnesia elixirs & demon lord seals can be farmed infinitely, I heard.
There are also new grunts (dark puple palette swaps that are huge 1/3 screen in size).
Oh, and about the improved netcode, bad connections which where frustrating before are now a whole lot better... though some "medium quality" connections feel worse now because the game tries to re-sync everything time after time. In fact, thanks to that; sometimes when a situation changes too quickly (you getting one shoted); the game tries to coordinate everything internally, which translates at you not being able to move for a long while (meaning your next life is almost sure to be one shoted as well, as you spawn where you died).
In a related note, the most frustrating Dio Brando moment that I had was that I had a double KO with a boss (I still had many lives remeaning); and the next part was a camping scene and I couldn't move for the entire thing.
Oh, in the new tower, even though the enemy levels are capped at 255, their stats increase the further you are in. This was also "so" in the Labyrinth of Chaos, as the bosses cap around the floor 70, but keep getting stronger regardless of as the game goes on.
edit : Currently, like half of my psn friendlist is all thanks to Dragon's Crown. Yeah, those all, 9 people.
さっきの感じならあと100発はもつ‥‥と思うぜ Update 24 as of 03/04/12. // 104 personajes traducidos
Now sponsoring : video game analogies (ES) Last update : Chapter 25 as of 31/08/12
[this message was edited by Toxico on Mon 30 Dec 12:17] |
Toxico 5880th Post
PSN: Toxic-Baron XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "BROKEN GAIM" , posted Thu 2 Jan 10:35
So, 1.05 was the last update, right? That would be a little bit saddening since this new version introduced many wonderful new features.
At first I thought that it was a coincidence, not easily reproduced, but I played with this guy who kept resetting the fight as to regain his lost lives back.
Oh, and there are also other issues, like a good chunk of the new items have the wrong description on anything but the japanese version.
-- Oh, and people are wondering how long the new dungeon is. Floor wise, I'm on the early 100s and it's still not as though as the basic dungeons; meaning that I still need to progress till it becomes "has hard as the regular dungeons" and then keep going until the tower is harder.
Oh, and I'm guessing that there is no "ultimate prayer" after clearing the game, right? Or maybe the Ultimate Ancient dragon has wonderful drops that justify the royal annoyance that fighting him means.
さっきの感じならあと100発はもつ‥‥と思うぜ Update 24 as of 03/04/12. // 104 personajes traducidos
Now sponsoring : video game analogies (ES) Last update : Chapter 25 as of 31/08/12
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Toxico 5882th Post
PSN: Toxic-Baron XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(2):BROKEN DWARF" , posted Tue 7 Jan 17:15:
edit :
quote:
A glitch has been discovered for Dwarf in 1.05 patch: By merely having two Colossal Chaos Hammers (gotten from LoC, earliest is floor 14 for L99 version) in your bag, once you are under the effects of Pumped Up, you will take 1 damage from ALL attacks except for the Killer Rabbit's death bite.
You don't need to equip the hammers (henceforth Glitch Hammers), merely having them in your bag will activate the bug. The bug will remain in effect even if all your other equipment breaks. It will even work even if you have no other equipment. ONce two Glitch Hammers are there + Pumped Up = Dwarf super tank.
Yeah, the last update.
quote: Interesting! So the Killer Rabbit has a new move and Ice Wall glitches it? That's a move that everyone does against the bunny, I wonder how the devs could've missed it.
It has to be a combo of ice wall and gravity. Apparently adding that flame enhancing spell makes it easier; and yeah, those are all usual "vs rabbit" spells.
More stuff :
Ground Arrow, the new item that creates Ice arrows seems to have an unusual effect.
Score lock, no one knowns what causes it, but sometimes the score will get locked into increasing automatically and won't stop. A guy let the machine there for a while and then got like 40 lvls in on go by doing nothing.
.... Oh, and; of course I have been having problems with the new extreme zoom in camera. Which "the screen" was individual to some point (aka, focused on a interpretation of your perspective instead of a reality which you can't get away from); there have been a bunch of times where I have this perfect safe spot from a strong enemy spell or something; and someone else shakes the screen, pushing me towards the magic, killing me in the process. The new Golem fight is quite troublesome due to that.
さっきの感じならあと100発はもつ‥‥と思うぜ Update 24 as of 03/04/12. // 104 personajes traducidos
Now sponsoring : video game analogies (ES) Last update : Chapter 25 as of 31/08/12
[this message was edited by Toxico on Wed 8 Jan 16:58] |
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