SNK Stuff Thread 11 - Fall 2013 edition - http://www.mmcafe.com/ Forums


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Professor
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"SNK Stuff Thread 11 - Fall 2013 edition" , posted Mon 30 Sep 17:43post reply

SNK Stuff Thread 3
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SNK Stuff Thread 8
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Art stuff :

Senri Kita Blog / Hiroaki Blog
Nona Twitter / Nona Yfrog / Nona Blog
Other Artist Info / Other Artist Info 2


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Professor
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"KOF Character Popularity Poll by SNKPlaymore" , posted Mon 30 Sep 18:04:post reply



Are your favorite characters listed amongst the tops?

As a farewell event for their Smartphone F2P game that's been running in Japan, SNKPlaymore took a character popularity poll amongst their playing fans. Here are the results, in descending order.



Top 148 - 136: https://pbs.twimg.com/media/BVZdwurCYAAl8aM.jpg:large
Top 135 - 120: https://pbs.twimg.com/media/BVZdU2cCIAAzSMJ.jpg:large
Top 120 - 106: https://pbs.twimg.com/media/BVZcwvOCAAAhDiS.jpg:large
Top 105 - 91: https://pbs.twimg.com/media/BVZcTEnCcAAYYlu.jpg:large
Top 90 - 76: https://pbs.twimg.com/media/BVZbCgcCEAAxjv-.jpg:large
Top 75 - 61: https://pbs.twimg.com/media/BVZZuUxCIAA5jyL.jpg:large
Top 60 - 46: https://pbs.twimg.com/media/BVZYNLPCEAAQtz7.jpg:large
Top 45 - 31: https://pbs.twimg.com/media/BVZXIXyCQAANklp.jpg:large
Top 30 - 16: https://pbs.twimg.com/media/BVZWEtcCAAApvxL.jpg:large
Top 15 - 1: https://pbs.twimg.com/media/BVZUZoiCEAAC5c-.jpg:large






[this message was edited by Professor on Mon 30 Sep 19:31]

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"Re(1):KOF Character Popularity Poll by SNKPla" , posted Mon 30 Sep 18:29post reply

quote:
farewell event



This might need rephrasing, considering how often people miss-understand stuff from here and then paste it somewhere else.

I'm surprised to see Iroha, Nakoruru & Shiki "so low" and Others character in the middle where also a surprise... No sugoi Otoko? I'm guessing maybe he didn't got a card and thus was absent.






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"Re(1):KOF Character Popularity Poll by SNKPla" , posted Mon 30 Sep 18:39post reply

Wow, obscure Kim ending background cameo character Alice Chrysler made it to #8. That's... great?





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"Re(2):KOF Character Popularity Poll by SNKPla" , posted Mon 30 Sep 18:54:post reply

quote:
farewell event


This might need rephrasing, considering how often people miss-understand stuff from here and then paste it somewhere else.



Duly noted, thanks. Also yeah, there was no Jin Fuha card as far as I recall.
Chin only got 2 votes despite being one of the main KOF characters? Wow.





[this message was edited by Professor on Mon 30 Sep 18:57]

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"Re(2):KOF Character Popularity Poll by SNKPla" , posted Mon 30 Sep 19:09:post reply

Someone who's sugoi too, according to people who have been there, is 81th!
Seeing such (generally) unpopular or obscure characters topping higher seeds makes me think that quite a few voters voted for the actual power of the card within the game more than for the character itself.
I hope.





[this message was edited by Iggy on Mon 30 Sep 19:14]

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"Re(1):KOF Character Popularity Poll by SNKPla" , posted Mon 30 Sep 22:02post reply

What a strange a fascinating result. Personal offences and attacks on good taste notwithstanding (what the hell is Alba Soiree doing so high when many classic characters trust the last places?), I find hilarious that more than 70 characters separate Takuma Sakazaki from "the original Mr Karate". That alone gives him a good reason to continue his schtick!

From the votes, it looks like a rather small community of players but do we know what profile of consumers play this game?

re: Alice Chrysler → Boobies. The answer is always boobies.





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"Re(2):KOF Character Popularity Poll by SNKPla" , posted Mon 30 Sep 23:36post reply

I'm impressed that K9999 made the list. It's not as impressive as the glowing crotch on Chris but I simply did not expect to see K49's gigantic head ever again.





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"Re(2):KOF Character Popularity Poll by SNKPla" , posted Tue 1 Oct 03:59post reply

quote:
I'm surprised to see Iroha, Nakoruru & Shiki "so low" and Others character in the middle where also a surprise...


The lack of good Samurai Spirits games in recent years has probably hurt those characters. And since they don't fit into KOF, they haven't stayed relevant the way that SNK has kept other characters alive.





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"Re(3):KOF Character Popularity Poll by SNKPla" , posted Thu 3 Oct 00:56post reply

Lawrence Blood 131? I call this list bs





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"Re(4):KOF Character Popularity Poll by SNKPla" , posted Fri 4 Oct 20:08post reply

quote:
Shermie is not in the top 10

I am visibly upset by this





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"Re(5):KOF Character Popularity Poll by SNKPla" , posted Sat 5 Oct 00:32post reply

quote:
Shermie is not in the top 10
I am visibly upset by this

Shame really. But it really must mean that it is not character poll, it's rather cards poll.





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"Re(6):KOF Character Popularity Poll by SNKPla" , posted Sun 6 Oct 06:11post reply

SNKP tells the NeoGeo X to drop dead.





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"Re(7):KOF Character Popularity Poll by SNKPla" , posted Tue 8 Oct 21:13post reply

quote:
SNKP tells the NeoGeo X to drop dead.


Tommo responds with "no, you!"

I don't know what happened to cause this much bad blood between the two companies but it seems like a lot of fuss for a niche product.





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"SNKP v. Tommo: FIGHT!" , posted Wed 9 Oct 01:10post reply

Holy crap! These sorts of disagreements are usually argued behind closed doors or in court, not on the Internet. Either there are some childish people running SNKP these days, or Tommo did something to seriously piss off SNKP, because I can't think of any rational reason to go to a mountaintop and shout about a contract termination. If SNKP was worried that Tommo would continue selling NeoGeo X's, all they would've had to do was quietly file an injunction. This looks like a case of pure spite.

I'm curious to know what provision Tommo allegedly violated. Normally, these types of contracts are confidential. But considering how indiscrete SNKP is being, I think there's a chance they might just show us.





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"Re(1):SNKP v. Tommo: FIGHT!" , posted Wed 9 Oct 19:09post reply

Given SNKP's past, my guess would be SNKP received a good offer from somebody else to license their IPs (ex. some random Brazilian company) in 2014 and wants to get out of the deal with Tommo since they have nothing to gain from it anymore now that they got their money. Remember how they bullied their way out of Aruze all those years ago...





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"Re(2):SNKP v. Tommo: FIGHT!" , posted Thu 10 Oct 01:05post reply

quote:
Given SNKP's past, my guess would be SNKP received a good offer from somebody else to license their IPs (ex. some random Brazilian company) in 2014 and wants to get out of the deal with Tommo since they have nothing to gain from it anymore now that they got their money. Remember how they bullied their way out of Aruze all those years ago...



I've been suspecting Steam and its upcoming ecosystem were greater reasons, since they were considering ports for that, and some portable Steam hardware might be in the horizon too... Time will tell.





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"Re(3):SNKP v. Tommo: FIGHT!" , posted Thu 10 Oct 02:04:post reply

quote:
I've been suspecting Steam and its upcoming ecosystem were greater reasons, since they were considering ports for that, and some portable Steam hardware might be in the horizon too... Time will tell.


I've heard that SNKP currently sees a future in PC releases, particularly with Steam. Weren't they hiring people with PC experience recently?

The deal with Tommo was made when SNKP seemed to be floundering a bit, didn't it? It could have been done as an act of desperation (needing some money immediately,) or because SNKP just didn't see a way to make money off their back catalog. If KOF XIII has given them an influx of money and affected how they see PC releases, then they could have soured on the Tommo deal.

There is also the argument that the Neo Geo X just wasn't that great. Did Tommo ever fix issues like screen tearing, bad sound, and bad composite video? (Supposedly the update patch, that you had to buy no less, actually made composite video look worse?)

EDIT: Though SNKP could still decide that Steam/PC releases are too much of a hassle. They certainly seemed to underestimate the task with KOF XIII, which is still seeing small patches for stuff that should have been working at release.





[this message was edited by Baines on Thu 10 Oct 02:13]

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"Re(4):SNKP v. Tommo: FIGHT!" , posted Thu 10 Oct 04:45post reply

quote:
I've been suspecting Steam and its upcoming ecosystem were greater reasons, since they were considering ports for that, and some portable Steam hardware might be in the horizon too... Time will tell.

I've heard that SNKP currently sees a future in PC releases, particularly with Steam. Weren't they hiring people with PC experience recently?

The deal with Tommo was made when SNKP seemed to be floundering a bit, didn't it? It could have been done as an act of desperation (needing some money immediately,) or because SNKP just didn't see a way to make money off their back catalog. If KOF XIII has given them an influx of money and affected how they see PC releases, then they could have soured on the Tommo deal.

There is also the argument that the Neo Geo X just wasn't that great. Did Tommo ever fix issues like screen tearing, bad sound, and bad composite video? (Supposedly the update patch, that you had to buy no less, actually made composite video look worse?)

EDIT: Though SNKP could still decide that Steam/PC releases are too much of a hassle. They certainly seemed to underestimate the task with KOF XIII, which is still seeing small patches for stuff that should have been working at release.



There was also the fact that said patch will not work with the first batch of consoles released, so you had to send the console to tommo offices in order to receive the update (paying the shipping in the process)

Plus the use of fba and the psx bios really made look the product as something inferior, more for the price that was asking





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"Re(2):SNKP v. Tommo: FIGHT!" , posted Thu 10 Oct 11:28post reply

Interesting points made. But if SNKP is interested in licensing their games to another party, then there should be nothing to stop them from doing so. Unless, SNKP foolishly designated Tommo as their exclusive licensee, in which case SNKP would have no one to blame but themselves. Though, considering SNKP's experience with licensing games across several different platforms, I doubt they'd make this sort of rookie mistake.

If I had to take a wild guess as to what went down, I'm gonna say SNKP believes that Tommo has been short-changing them on royalty payments, hence the alleged breach of contract. If the contract contains some vague language, then there might be some unintentional wiggle room in determining royalty rates, which Tommo could be taking advantage of.

quote:
Remember how they bullied their way out of Aruze all those years ago...



Whoah, I missed that one. What happened?





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"Re(3):SNKP v. Tommo: FIGHT!" , posted Thu 10 Oct 20:17post reply

You can read a pretty complete oral history here, from a viewpoint favorable to SNK Playmore. Another way to look at it is Kawasaki & Co. got rid of all their debts and issues by offloading them to Aruze, then reformed SNK from scratch and took the IP and business back (by force) from Aruze.





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"Re(4):SNKP v. Tommo: FIGHT!" , posted Fri 11 Oct 13:22post reply

Thanks for the link! And thanks for the disclaimer; business is what it is.





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"Re(4):SNKP v. Tommo: FIGHT!" , posted Sat 12 Oct 00:57post reply

quote:
You can read a pretty complete oral history here, from a viewpoint favorable to SNK Playmore.


To be fair, the stories that I recall at the time made it sound like SNK was a victim. Regardless of the things that Playmore would later do, Aruze certainly didn't seem to have much interest in SNK as a game making company.

Weren't there also claims that Aruze has downplayed or hidden its own financial troubles? I know that there was outsider speculation, even before Playmore came into the picture, that Aruze bought SNK just to gut it.





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"Re(5):SNKP v. Tommo: FIGHT!" , posted Sat 12 Oct 01:42post reply

quote:

To be fair, the stories that I recall at the time made it sound like SNK was a victim.



Sure, but did you read those stories on websites populated by hardcore pachinko/pachislo fanatics, or on websites mainly targeting fighting game enthusiasts?

There are always two sides to a story, but it is rare that both sides are covered evenly in the media a single person has access to. There were clearly more people at the time on English-spoken online communities ready to take SNK's side and cover the events through their bias of wanting SNK to prevail from a situation that was putting a part of our hobby in danger.

I believe that, given SNK's own track record of misfortunes and wrongdoings Vs. the foul smell that surrounds the entire pachinko business, the most intellectually honest attitude is to remain as neutral as possible here. I am pretty sure the truth is far from black-and-white on either side.





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"Re(6):SNKP v. Tommo: FIGHT!" , posted Sat 12 Oct 13:57post reply

I'm not sure how accurate it is, but I recall hearing that SNK hid quite a bit of debt when they were negociating with Aruze. It was an unpleasant discovery for Aruze after they bought out the company. As a result, Aruze decided not to back up their new daughter company, but rather to absorb its resources into their main business and make the company file for bankruptcy.





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"Nesica XIII CLIMAX 1.01" , posted Fri 18 Oct 07:55post reply

source. Hotkeys, really? and the other I don't get it.... Longer training mode?

Well, the fact that they probably didn't fix any of the existent bugs in this version up (and that most bugs have been well known for a while now) pretty much tells that they aren't gonna be too radical with the updates; and that they are only mingling to show the arcades that they care and that they should buy.






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"Re(1):Nesica XIII CLIMAX 1.01" , posted Sat 19 Oct 16:39:post reply

Am I just making up stuff in my head again or what is going on? I'm 99% sure that I have heard this song in a KoF game: Camel - Arubaluba. The same riff is also in The Sensational Alex Harvey Band's song Midnight Moses so it might be just that...





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"Duelling the 12" , posted Tue 22 Oct 07:30post reply

The schedule for KoF the Duelling has been decided. If you don't now, it's an all Japan tournament that was created by KCE (Dune's kof team) and that this year seems to be helped by a-cho arcade.

The event will last from November 2 to November 4.
Day 1 : KoF 02UM 2 on 2 (stops at best 8), KoF 98 2 on 2 (stops at best 8) & KoF XIII Climax 2 on 2(stops at best 8).

Day 2 : Best 8 and on from all of the tournament held the previous day. After that there is a kansai vs kanto 10 vs 10 battle.

Day 3 : A "first to 11" Exhibition match for KoF XIII.
KoF 95 , 97 , 00 & 02 1 on 1 mini tournaments

Source






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"Re(1):Duelling the 12" , posted Wed 23 Oct 08:45post reply

I'm curious to know, I noticed KOF98UM is not on that list. And through my personal experience thru different arcades in China/HK, it's not popular there either, unlike KOF2002UM. I don't remember how people reacted to KOF98UM back when it got released. I guess the original KOF98 was pretty much prefect, and fussing around with it might've ruined the balance. I remember Krauser being a problem. And Eiji has some cheap moves imo. Plus I didn't like that they reduced combo & DM+SDM damage in general. On the other hand, KOF2002 had balance issues itself (not to mention some pretty bad bg art & music) & I thought 2002UM fixed them. Is that pretty much the reason?





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"Re(2):Duelling the 12" , posted Wed 23 Oct 10:41post reply

quote:
I'm curious to know, I noticed KOF98UM is not on that list. And through my personal experience thru different arcades in China/HK, it's not popular there either, unlike KOF2002UM. I don't remember how people reacted to KOF98UM back when it got released. I guess the original KOF98 was pretty much prefect, and fussing around with it might've ruined the balance. I remember Krauser being a problem. And Eiji has some cheap moves imo. Plus I didn't like that they reduced combo & DM+SDM damage in general. On the other hand, KOF2002 had balance issues itself (not to mention some pretty bad bg art & music) & I thought 2002UM fixed them. Is that pretty much the reason?



The vibe I got from the arcades was that 98UM was like 98 but sillier, while 2k2UM was 2k2 but better. 2k2UM has its own top tier characters which are hella strong, but it seems like there are a lot of strong characters in it.





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"Re(3):Duelling the 12" , posted Thu 24 Oct 22:33post reply

quote:
I'm curious to know, I noticed KOF98UM is not on that list. And through my personal experience thru different arcades in China/HK, it's not popular there either, unlike KOF2002UM. I don't remember how people reacted to KOF98UM back when it got released. I guess the original KOF98 was pretty much prefect, and fussing around with it might've ruined the balance. I remember Krauser being a problem. And Eiji has some cheap moves imo. Plus I didn't like that they reduced combo & DM+SDM damage in general. On the other hand, KOF2002 had balance issues itself (not to mention some pretty bad bg art & music) & I thought 2002UM fixed them. Is that pretty much the reason?


The vibe I got from the arcades was that 98UM was like 98 but sillier, while 2k2UM was 2k2 but better. 2k2UM has its own top tier characters which are hella strong, but it seems like there are a lot of strong characters in it.



98um is awesome, the problem is, that krauser killed the game

in 2002um background and artwork is awesome imo, plus the game feels like 2002 but polished





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"Re(2):Duelling the 12" , posted Fri 25 Oct 02:12post reply

quote:
I'm curious to know, I noticed KOF98UM is not on that list. And through my personal experience thru different arcades in China/HK, it's not popular there either, unlike KOF2002UM. I don't remember how people reacted to KOF98UM back when it got released. I guess the original KOF98 was pretty much prefect, and fussing around with it might've ruined the balance.



98UM had a bunch of things working against it when it came to "reception".

- One side, we have "price", the old MVS arcade machines where not only easy to come by and cheap, but they usually have dirt cheap cost on their credits. 98UM was out in a semi new board at the time, the new board was a naturally more expensive; and thus a single credit value to the game was higher. Thus the usual arcade loving crew had to choose between "play once in 98UM", or "play twice or more in original 98" by the same price.

- Time of release. The game was released 10 years after 98, and aimed for the 98 fan, new people weren't going to jump in; specially since arcade life is pretty cruel to the young & defenseless (aka, the most time they spend in the machine is selecting a character, after that they get maimed in record time).

- "Fans". People that were still actively playing 98 at the time where players that refused to move on to the other KoFs, that eventually created a pretty strong brand loyalty to the game. When 98um came out, at first it fooled them into jumping into towards the ship, but eventually they realized that with the new mechanics and new characters, 98um was "not" 98 and thus returned to their game. There is also that many of the old tiers don't accomodate well to the new systems, and thus "felt weak" leading players to grumble about how their years and years of experience not being helpful.

Let's not even touch 98's "perfect balance", on which players have spent like 15 years playing the same 5 pool characters over and over again "if they are serious" and a pool of like 10 or so if they are "feeling playful". I guess the concept of balance was really different back then.






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"Re(3):Duelling the 12" , posted Fri 25 Oct 08:58post reply

quote:
KOF 98UM
Yeah I see what you all mean. This does clarify a lot of things. As Toxico said, it seems that it's more circumstantial fault like price, timing, and the audience being predisposed to not liking it over classic 98 rather than anything related to the game's actual content.

As for the balance stuff, I forget that, despite playing KOF for so many years, I only ever play with a pretty small amount of friends. So I definitely have a myopic view of how balanced each KOF is. But thanks all.





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"Re(4):Duelling the 12" , posted Tue 29 Oct 05:04post reply

Almost unrelated, but I found these observations from the company that handled the KoF XIII translations, and it's interesting that they took issue with Robert's name not sounding italian enough, but you can still find Elizabeth's name spelled differently depending on where you look.





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"Re(5):Duelling the 12" , posted Tue 29 Oct 14:26post reply

quote:
Almost unrelated, but I found these observations from the company that handled the KoF XIII translations, and it's interesting that they took issue with Robert's name not sounding italian enough, but you can still find Elizabeth's name spelled differently depending on where you look.



Woah, 100,000 japanese characters seems an awfully huge word count for a fighting game! Many RPGs don't have as many words as that... Are KOF characters THAT talkative?

In any case, even if SNK's translations in the past were kinda... special, I don't really think it would take more than 15 minutes of net surfing (or emulator playing) to get right the names of most of the people on KOF's roster. Heck, on this time and age, a game translator worthy of that name should be able to recite the KOF'94 roster by heart! /grumpy old geezer mode off

And, more importantly... Is Robert Garcia actually Italian? I've always thought he was Brazilian!





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"Re(6):Duelling the 12" , posted Tue 29 Oct 15:28:post reply

[edit] Stream URL:
http://kofua.com/live.htm
Direct link to Ustream


Loona-- That's quite interesting! Garcia is a Spanish name and IIRC, there's people in regions of Italy that carry it, mainly in Tuscany and also Sicily which was temporarily dominated by Spain.

Maese-- Yeah for a fighting game with such a small story mode, 100,000 characters seems pretty huge-- but then again, it probably counts for everything including menu text to tutorial stuff. Fyi that's about one volume of a Blazblue novel that can be read in about an hour or two.



On a completely different subject-- as Toxico mentioned a bit back, there's a KOF event happening this weekend in Japan called "Duelling the KOF". It's probably the world's largest KOF-only tournament, runs for a whopping 3 whole days. The main title is of course KOF13, which has somewhere around 120 participants. There's also going to be KOF95,98, 2000, 2002UM.

The KOF13 2on2 tournament(pools below) will have many of the top players in Japan. In particular, look forward to Kaoru and Woo. The two players from EVO are apparently joining hands to take everyone down.

One of the big attractions at this 3-day event will be the "East Japan vs West Japan" 10-on-10 exhibition where they'll finally fight out to see which side of the country is the strongest. It's mainly going to be players from the nation's capital Tokyo against SNK's hometown Osaka which has a long-time rivalry against one another, so it'll be rather interesting. What's more, it's taking place in the nation's former capital-- Kyoto, which makes it additionally iconic. Not all the top players are in the 10on10 roster, although hopefully they'll end up in the TBA slots. This event will be taking place on Day 2 after all the finals are over.

Stream URL:

http://kofua.com/live.htm
Direct link to Ustream




Schedule (via Koucha)
Hours are in JST. Use this tool to figure out time zone stuff.

Day 1
11:30AM - KOF02UM 2on2 prelims
01:45PM - KOF98 2on2 prelims
04:00PM - KOF13CL 2on2 prelims

Day 2
11:30AM - KOF02UM 2on2 top8
1:30PM - KOF98 2on2 top8
3:30PM - KOF13CLIMAX 2on2 top8
5:30PM - EAST JAPAN vs WEST JAPAN 10 on 10

Day 3
12:00 Noon - Special Exhibition KOF13CL "DUNE vs TUNE"
01:00PM - KOF95 singles tournament
02:00PM - KOF97 singles tournament
03:00PM - KOF2000 singles tournament
04:00PM - KOF2002 singles tournament




KOF XIII East Japan (Tokyo) vs West Japan (Osaka) 10 on 10 Exhibition Roster

Tokyo/East Japan -Nation's Capital
Shoki, M', Picnic, Hiroto, Ichimu Mari, Ogosho, Giant (SBO/Tougeki 2nd place winner)
Remaining 3 players TBA at venue

Osaka/West Japan -SNK's Homeground
Sange Tencho, Gussan, Tomo@kp, 777, Fujishima, Keronpa, Taki
Remaining 3 players TBA at venue




KOFXIII 2on2 Tournament brackets

Pool, A
Sugi, Fuzai vs Hiroto, Kyabetsu
Hokuto, Masao vs Apollo, Shingo

Cap, Ponza vs Sabohani, Montenegro
Dune, M' vs Daisuke, Horihori

Pool B
Middle, Akshatsu vs Pan, Akira
Kubo, Oeppu vs Rotmix, Touch

Gacho, Sueh vs Manabu, Zorbon
Takayama, Shugakuryoko vs Twinkle, Nashi

Pool C
Motaka, Tonton vs BK, Yukina
Fujishima, Tomo@kp vs Shingo, P

Pepper, George vs Paprika, Nog
Golim, TUNE vs Au, Tales

Pool D
Ore, UeP vs Akihisa, Umibouzu
Taki, Gaia vs Shima, Tetsu

Hacker, Fukuizei vs Himei, K2
Kaoru, Woo vs Yusuke, TBA

Pool E
Daniel, Mayoshee vs Gussan, Ryu
Ogosho, ON|Haregoro vs Ikoshu, uGodan

Samson, Aurther vs Giant, Mr.Mells
Hamtie, Kei vs Sugi, Yusuke

Pool F
Maccoy, Takohiro
Toshi, Nicol vs Jamko, Mahiru

Rinomoto, Koukou vs 777, Tachi
Kabao, Aurther vs Ansaga

Pool G
Kiyotaka, Keronpa
RedUpin, Mochidaimyou vs Innochi, Sora

Naoki, Shoki vs Tarokichi, Cut
Kazuo, ParaD vs Ken-ney, Nuff

Pool H
Killey, Yagami
Nike, Okome vs TenchouHosa, Sange Tencho

NiryuHunter-Aya, Tenga vs Vulcan, Michishiba
Frico, Fuzai vs Yachi, Ichigoman





[this message was edited by Professor on Fri 1 Nov 08:39]

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"Re(7):Duelling the 12" , posted Wed 30 Oct 01:00post reply

quote:
Maese-- Yeah for a fighting game with such a small story mode, 100,000 characters seems pretty huge-- but then again, it probably counts for everything including menu text to tutorial stuff. Fyi that's about one volume of a Blazblue novel that can be read in about an hour or two.


KOF XIII also has its visual novel style story mode. There has to be a decent amount of text there.

There are also all the character match-up text conversations before fights. With a lot of characters, that means a lot of different match-ups, which means a lot of text.





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"Re(8):Duelling the 12" , posted Wed 30 Oct 09:48post reply

quote:

KOF XIII also has its visual novel style story mode. There has to be a decent amount of text there.



Oh, I see. Didn't know that (never played KOF XIII, sadly). Probably that's the main reason why the word count is so high for a regular fighting game, then. Winning quotes and pre-match dialogues may seem a huge amount of text if look at them separately, but (usually) don't really amount to much.





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"Re(9):Duelling the 12" , posted Sat 2 Nov 11:35post reply

Stream started, some pre tournament fights. It's running at like 12 fps right now






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"Re(10):Duelling the 12" , posted Sat 2 Nov 20:44:post reply

[edit]
Duelling KOF XIII Top 8 Results:

O[Gussan, Ryu] vs X[Takayama, Shugaku]
O[Fujishima, Tomo@kp] vs X[Inocchi, Sora]
X[Aya, Tenga] vs O[Rinomoto, Koukou]
O[Dune, M'] vs X[Kaoru, Woo]

[Dune, M'] beats through Rinomoto team & Gussan team, wins the tournament


East Japan vs West Japan 10 on 10, East wins by a landslide of 10-1.





[this message was edited by Professor on Mon 4 Nov 11:25]

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"Re(2):Re(10):Duelling the 12" , posted Tue 5 Nov 06:09post reply

quote:
East Japan vs West Japan 10 on 10, East wins by a landslide of 10-1.



Does it mean that only two guys from the entire East team played? i.e. was it a Survival format? Or was each player from one side paired with a rival from the other side?





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Professor
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"Re(3):Re(10):Duelling the 12" , posted Tue 5 Nov 10:28post reply

quote:
East Japan vs West Japan 10 on 10, East wins by a landslide of 10-1.


Does it mean that only two guys from the entire East team played? i.e. was it a Survival format? Or was each player from one side paired with a rival from the other side?



Yeah, only two guys played. The first guy beat Woo(Evo semifinalist) and 4 other players, the second guy took out the rest.





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"Re(3):Re(10):Duelling the 12" , posted Tue 5 Nov 14:15:post reply

quote:
East Japan vs West Japan 10 on 10, East wins by a landslide of 10-1.


Does it mean that only two guys from the entire East team played? i.e. was it a Survival format? Or was each player from one side paired with a rival from the other side?



Since you are cute(?) I'll elaborate on what the Prof said.

The regular tournament had, what I like to call "Kendoh format", where the first guys of the teams fight between each other, and then regardless of win or loss the second guy fights the second guy and so on. In case of a draw (this can happen when the team number is a 2 on 2 pair), then the winners fight it out to see who moves on.

The extra 10 on 10 battle had kouhaku sen rules (as you nicely put it, "survival" good old "play till you drop" type). For this event both teams started with a pretty strong top player, and even though the kanto guy managed to get 5 wins, pretty much ever match was decided with the last inch of life (thus, they were all fights that he could have lost). The second player had an easier time on his win streak, but that was because the first guy got to play most of the really big hot shots.

Oh, and there it was also a "first to 11" match between 2 guys from kanto and kansai. And kanto won 11 to zero, I think (my modem flunked near the end). I'm not sure, but I think that exhibition match pited "the organizers" between eachsother, so they weren't chosen due to performance which lead to that result. Also, the Kansai guy didn't use his nesica card for the match. At first I wondered why (at first couldn't tell who he was without the on screen status), but then I realized that he saved himself from like 3 demotions or something.

edit :

A-cho is uploading the brackets and pics of the winning teams. The winning 2k2um team had JamuKo, a seasoned female player from Nishinippori Game Spot 21 Versus (tough M' was the insurance that made gold possible). 98 had that 777 ossan winning the gold and XIII had well knwon shota Dune

2k2 um

98

XIII Climax




Now, dear readers; I dare ask.... Do you have Fists of Fire? If so, then might as well try this : 1 , 2 , 3 , 4 , 5






さっきの感じならあと100発はもつ‥‥と思うぜ
Update 24 as of 03/04/12. // 104 personajes traducidos

Now sponsoring : video game analogies (ES)
Last update : Chapter 25 as of 31/08/12

[this message was edited by Toxico on Tue 5 Nov 16:17]

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"Re(4):Re(10):Duelling the 12" , posted Tue 5 Nov 23:35:post reply

Thanks. It's tough either way because both rules have flaws. The survival rule makes sense, adds a dramatic element and keeps open the chance for a last minute comeback. But it penalizes the other players from the winning team (and the people who came to see them specifically).

Maybe the best way would be to start with each player facing another player, i.e. each player gets at least one fight, then the winners play each other "survival"-style.
Ex. East wins the first round of confrontations 7-3, which means the 3 remaining guys from the West team will need to beat the 7 remaining guys from the East team. I guess the main problem with that rule is that it would potentially need twice as much time (20 fights instead of 10), although you could reduce the number of total players...

I am very interested into team battle rules and competition formats these days, mainly for work reasons. If you have witnessed any original/interesting rules lately, I am all ears.





ギンザ ♪

[this message was edited by chazumaru on Tue 5 Nov 23:36]

Professor
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"Re(5):Re(10):Duelling the 12" , posted Wed 6 Nov 00:27post reply

quote:
Thanks. It's tough either way because both rules have flaws. The survival rule makes sense, adds a dramatic element and keeps open the chance for a last minute comeback. But it penalizes the other players from the winning team (and the people who came to see them specifically).

Maybe the best way would be to start with each player facing another player, i.e. each player gets at least one fight, then the winners play each other "survival"-style.
Ex. East wins the first round of confrontations 7-3, which means the 3 remaining guys from the West team will need to beat the 7 remaining guys from the East team. I guess the main problem with that rule is that it would potentially need twice as much time (20 fights instead of 10), although you could reduce the number of total players...

I am very interested into team battle rules and competition formats these days, mainly for work reasons. If you have witnessed any original/interesting rules lately, I am all ears.




If it's just for showcasing the players, one solution that's often used is to not create specific teams. Just throw in the next player to whichever side that just lost; Eventually all the players will get a turn. I'm sure Toxico is quite familiar with this method.

Of course it doesn't work for an event where you've already got solid teams.





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"Re(5):Re(10):Duelling the 12" , posted Wed 6 Nov 16:08:post reply

quote:
I am very interested into team battle rules and competition formats these days, mainly for work reasons. If you have witnessed any original/interesting rules lately, I am all ears.



Right now the team battle conditions that I have liked the most are both held in Nishinippori Versus. Usually what makes those team battles the best is that when they are held at a close knitted community, the rules and stuff can be modified on the fry to fit the situation, "since everybody is a pal, just tweak stuff to fit", most tournaments and such usually have a "professional visage", so they are a little bit more strict and thus somethings things don't fit perfectly in the end (take that 10 vs 2 event in duelling as a example, I wanted to see everybody play).

The first one is a variation of the good old Kouhaku Sen / 紅白戦 , a "red vs white" battle that merely pits "1p vs 2p". The basic format is simple, simply when people come, they sign in to either "1p" or "2p", and depeding on which teams have more people who is signing in the inscriptions might "suggest" one side or the other based on who you might want to team up with or fight against (there is also this type of charm on not knowing who you'll face). Sometimes they play "for money matches" where the losing team pays up 50 yen a head and they pool everything, going to the winning side (barely enough to buy a soda per people, most of the time), but that's really unusual (I think). People who arrive late can be inscribed on the fry and play, no problem at all.

The thing that makes versus insteresting is that team order is usually decided by the staff based on "playing history", the idea is to have matches like in Kendoh, when the guys that go first usually are there to get experience rather than getting a point or two, that prevents from greenhors of fighting veterans inside the event. Sometimes exceptions are made for special guests or visitors and they get scheduled early to give everyone a good chance to play them. Oh, and most of the time the guys waiting their turn are busy playing some other machine in the mean time.

Since the organization of those events is "pretty lax", if one team wins the event with people remaining, they just sort people to the other side and have them play till everybody drops, "as a team" winning or losing is irrelevant, the absolute goal of the event is to create an enviroment for everyone to play. Also, for me those versus events really shine when they asign 2 lives to each player (aka "2 credits"), players can usually choose to "return to the line" after losing one credit, or simply aim to a grudge match after being defeated. Since team order is selected by "experience" is not like "a row" where everybody plays in a set order, player turns get shuffled to fit the experience. Oh, and most of the time the surviving player is requested to give some comments post event, which is also dealt pretty laxely and in a non serious manner. In the same way, MCs are usually Shoki (who deals with everything) and a volunteer from the players pool. Even Gunsmith got a chance to comment a little there.


Here is an example of that team format in XIII 1 - Nico , 2 - Nico , 3 - Nico


The second variation that I like is much more skill based and is meant to raise intensity of the matches in a league format and usually achieves it. Relies mainly on a score system.

Basically you set up "leagues" with several guys, and each players start at 0 points. Winning and losing naturally adds or substract a point. If one player gets a -3, they are out of the game. If one player gets +5, they advance to the next round. If skill level is even, sometimes a player can need over 30 mins to achieve a 5 from a 4 or a 3 from a 2.

This format is the most interesting where you can set more than one league and then a last league for the winners, specially if you leave leave 2 or 3 spaces for people to fight for that +5 in each league. If players aren't that many, the event will merely end with someone making it to +5. This format also can be very hard to set up and it could be "not so fun" if there is too big gap of skill, it usually works nicely when players take the game seriously since the format is all about "playing better than what you are playing right now".


And example of this in 3rdStrike 1 - Nico , 2 - Nico , 3 - Nico

Personally, with one of my friends we have been interested in setting this format up in to play in our crew, but between the stiff "discipline" and "patience" it requires from players to wait for their turn or for the other leagues to be done, we have admitted that it's impossible with our current playing crowd (bunch of immature guys that can't afford to not have a turn soon).

Also, I think that those two tournaments have given pretty nice results as practice rounds, I don't know in 3rdStrike, but in XIII and 2k2um versus is in the upper echelons of skill level country wise since they held those "non serious" events so oftenly and the right people gets drawn in.






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Update 24 as of 03/04/12. // 104 personajes traducidos

Now sponsoring : video game analogies (ES)
Last update : Chapter 25 as of 31/08/12

[this message was edited by Toxico on Wed 6 Nov 16:22]

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"Re(6):Re(10):Duelling the 12" , posted Wed 6 Nov 17:23post reply

Thanks! Very interesting. I like the second concept. It would probably be easier to pull-off in the West with a multiplayer game engaging more active players (like Smash Bros or a FPS).





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"Re(7):Re(10):Duelling the 12" , posted Fri 8 Nov 00:15:post reply

BTW I can't believe that I just noticed this, but just as there is a nico dictionary that explains memes and interesting stuff, there a japanese Fighter's pedia, where people add profiles and stuff about player's career, their social sites, alternative nicks or events where they played nicely and even random stuff (Shoki's page had me rolfing).

Being reading that all morning now.

edit : Oh, and about "how was my day" stuff, I'm distressed on how Google+ has been creeping his way into my every account, it's like some evil alien invader who keeps replacing all the people I know for some random mutant look alikes.






さっきの感じならあと100発はもつ‥‥と思うぜ
Update 24 as of 03/04/12. // 104 personajes traducidos

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[this message was edited by Toxico on Fri 8 Nov 01:38]

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"Re(8):Re(10):Duelling the 12" , posted Mon 11 Nov 07:07post reply

They where probably there all along since apparently as of "today" is pretty easy to see rips of old games and the like, but I noticed a place where you could see most of the sprites (aka illustrations) from the first day of memories games....

.... Now, the true question is, are you ready to see how far that character you love has fallen?



---Personally, I thought I was, but some of these are seriously just too much. I'm currently under extensive damage and I have seen like a 1/5 of what's available.

Click here if you are ready, then click on your desired title.



Spoiler (Highlight to view) -
Aside from making King manlier than whatever poor dwerp you are controlling, the games did no justice to anything at all

End of Spoiler








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"Re(9):Re(10):Duelling the 12" , posted Tue 12 Nov 02:26post reply

quote:
Click here if you are ready, then click on your desired title.


This link made my day. The shame of it all!





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"Re(10):Re(10):Duelling the 12" , posted Wed 13 Nov 06:34post reply

quote:
Click here if you are ready, then click on your desired title.

This link made my day. The shame of it all!



I wasn't ready.

Thankfully, after watching some of the KOF videos recently posted on the two a-cho youtube channels made it better. This particular one from March made me smile because of Brian and Lucky... though the Brian player is from time to time tempted to do dash d+C a few times in a row and the commentator chides him for it.





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"Re(9):Re(10):Duelling the 12" , posted Wed 13 Nov 07:15post reply

quote:

.... Now, the true question is, are you ready to see how far that character you love has fallen?



I like how Mai's shamelessness was already so high that the only thing her appearance in DoM did was inject some occasional modesty.





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"SNK Playmore appoints new President!!!" , posted Wed 13 Nov 13:47post reply

SNK Playmore USA appoints new President

quote:
To Whom It May Concern,
I am pleased to inform you that as of today SNK PLAYMORE CORPORATION USA’s Board of Directors has officially appointed me, Koichi Toyama, as the new Company President of SNK PLAYMORE USA CORPORATION in light of the resignation of Masao Ohata.

Just as my predecessor Mr. Ohata, I would like to emphasize that I will focus on continuing strong business development in order to surpass all expectations. I promise to do my best with vigorous dedication for the company and our Video Games business.
Thank you very much for your continued support of SNK PLAYMORE USA CORP.

SNK PLAYMORE USA CORPORATION
1700 7th Ave., Suite 2100, Seattle, WA 98101

Koichi Toyama / President & CEO


http://www.snkplaymore.co.jp/company/profile/index.php

http://www.snkplaymoreusa.com/snk-playmore-usa-appoints-new-president





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"Re(1):SNK Playmore appoints new President!!!" , posted Wed 13 Nov 16:29:post reply

quote:
SNK Playmore USA appoints new President

To Whom It May Concern,
I am pleased to inform you that as of today SNK PLAYMORE CORPORATION USA’s Board of Directors has officially appointed me, Koichi Toyama, as the new Company President of SNK PLAYMORE USA CORPORATION in light of the resignation of Masao Ohata.

Just as my predecessor Mr. Ohata, I would like to emphasize that I will focus on continuing strong business development in order to surpass all expectations. I promise to do my best with vigorous dedication for the company and our Video Games business.
Thank you very much for your continued support of SNK PLAYMORE USA CORP.


http://www.snkplaymore.co.jp/company/profile/index.php
http://www.snkplaymoreusa.com/snk-playmore-usa-appoints-new-president

(Added hyperlinks for clicking)



Interesting find, E.Yagami! This effects both SNKP's Japan headquarters as well as SNKP USA since president Ohata has left and Toyama is taking charge of the whole company, not just the USA office. It seems that Ohata left as of October which is just a year after his appointment. My assumption is that he probably decided not to renew his contract. I guess it wasn't what he was looking for.

And to note, Toyama is far from being new to SNKP; he's been a long-time executive up to current and he was also the former president of the company in the mid-2000s. He was in charge of the company before Soichiro, Mizufune, and Ohata.

So in chronological order, it's
Koichi Toyama> Hosoya Soichiro (Made KOF12&13)> Ryo Mizufune (dissolveed gaming division)> Masao Ohata (Steam KOF13)> Koichi Toyama once again.


I'm sure this news will spread like wildfire, given how SNKP's been bringing back their games division but Toyama's period was when the pachislot stuff got hot in the company. Don't forget though-- it was also Toyama who lead the company back into the arcade market in 2006 and decided to enter the current-generation consoles (which was next-gen back in those years).





[this message was edited by Professor on Wed 13 Nov 17:56]

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"Re(2):SNK Playmore appoints new President!!!" , posted Wed 13 Nov 19:41post reply

The board meetings must be exciting!
All those old jokes we can recycle... Just like SNKP recycles sprites HOHOHOHO





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"Re(3):SNK Playmore appoints new President!!!" , posted Wed 13 Nov 21:59:post reply

quote:
The board meetings must be exciting!
All those old jokes we can recycle... Just like SNKP recycles sprites HOHOHOHO



I was thinking exactly the same thing with the guy's name, lol.

This part is truely reflective of their usual business practices tho.
Chaz, did you get to meet any of their PR at TGS? If so I'd be surprised





[this message was edited by Professor on Wed 13 Nov 22:05]

chazumaru
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"Re(4):SNK Playmore appoints new President!!!" , posted Wed 13 Nov 23:21post reply

I wish SNK picked someone called Uchida instead, he would probably speak French... GIGA POWER To The People!

I was unfortunately too busy during TGS to check out SNK's business side / meeting rooms.
Did they have any PR staff? I would have assumed they only had B2B / trade staff this year.






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"Re(5):SNK Playmore appoints new President!!!" , posted Thu 14 Nov 02:43post reply

quote:
I wish SNK picked someone called Uchida instead, he would probably speak French... GIGA POWER To The People!

I was unfortunately too busy during TGS to check out SNK's business side / meeting rooms.
Did they have any PR staff? I would have assumed they only had B2B / trade staff this year.




Forget Tokyo. I want to live in SNK's hometown Osaka where we can get a Japanese Richard Simmons for mayor.
STEP ASIDE MIKE HAGGAR
I thought they usually had pr just in case, looking bored as hell. Hopefully they're cutting back





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"Re(6):SNK Playmore appoints new President!!!" , posted Thu 14 Nov 08:47post reply

Wow this guy looks just like SUPERMAN! But they can't be the same guy since obviously Superman lives in Tokyo.

Pursuing this thread's chain of videos we should take very seriously, the Thai-produced KOF-themed MOBA is still going.
http://www.youtube.com/watch?v=IpWBehd6PRU





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"New KOF 3D Banner + New Official SNK Web !!!" , posted Thu 14 Nov 19:04post reply

http://www.snkplaymore.co.jp/img/index/main.jpg
http://www.snkplaymore.co.jp/





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"Re(1):New KOF 3D Banner + New Official SNK We" , posted Thu 14 Nov 19:48:post reply

quote:
http://www.snkplaymore.co.jp/img/index/main.jpg
http://www.snkplaymore.co.jp/



http://www.snkplaymore.co.jp/


You beat me to tne news! Also, there's an official Twitter account now up. It seem like Gmantle will be their new mascot for it?
https://twitter.com/SNKPofficial/

Looks like KOF97 is hitting iPhone and Android as well, $3.99 isn't that bad a dead.
http://game.snkplaymore.co.jp/official/kof97/


Their renwed site is pushing games more than pachislot, which looks good.





[this message was edited by Professor on Thu 14 Nov 20:09]

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"Re(1):New KOF 3D Banner + New Official SNK We" , posted Thu 14 Nov 19:48post reply

Wow that's, hum, incredibly ugly.
Is that supposed to be Nakoruru on the far left? Haohmaru is made of wax





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Professor
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"Re(2):New KOF 3D Banner + New Official SNK We" , posted Thu 14 Nov 19:57post reply

quote:
Wow that's, hum, incredibly ugly.
Is that supposed to be Nakoruru on the far left? Haohmaru is made of wax




Yeah it looks like a wax museum. Hopefully their next KOF isn't going to look like that.

Also, I don't like their new all-blue logo. It looks like a cheaply made business card logo at a company that doesn't want to play extra.





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"Re(3):New KOF 3D Banner + New Official SNK We" , posted Thu 14 Nov 21:03post reply

I've just remembered in one of Falcoon's interviews that KOF Maximum Impact will have at least six episodes, where 1-3 will cover the story of Alba and Soiree, 4-6 will talk Garou, when I see the new look of Terry, I think it is not related to 2D KOF, and also doesn't fit the new information from the Korean source, we heard that the new KOF is Dream Match, but now we see Terry in a new look which indicates to a new game, or a new Saga!!

Source: http://www.neo-geo.com/forums/showthread.php?168112-Falcoon-and-Yusa-interview-(interesting-MI-news)





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"Re(3):New KOF 3D Banner + New Official SNK We" , posted Thu 14 Nov 21:20post reply

Damn, Haohmaru looked REALLY familiar to me but I couldn't put my finger on it. So I ran down the list of possible candidates and finally came across
this, which I think bears quite a striking resemblance. Or maybe I'm just seeing things?





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"Re(4):New KOF 3D Banner + New Official SNK We" , posted Thu 14 Nov 21:29post reply

quote:
I've just remembered in one of Falcoon's interviews that KOF Maximum Impact


I strongly doubt SNKP has the resources to make a new franchise at the current time. The MI series also seems unlikey but if there's any movement, its story writer will probably be leaking info in the future.



Segata Haoumaru!





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"Re(5):New KOF 3D Banner + New Official SNK We" , posted Thu 14 Nov 21:34post reply

quote:
I've just remembered in one of Falcoon's interviews that KOF Maximum Impact

I strongly doubt SNKP has the resources to make a new franchise at the current time. The MI series also seems unlikey but if there's any movement, its story writer will probably be leaking info in the future.

Segata Haoumaru!



I heard him once talking on his blog about KOF 3D, but couldn't understand anything : http://blog.ureshino.cn/?eid=205069





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"Re(6):New KOF 3D Banner + New Official SNK We" , posted Thu 14 Nov 21:44post reply

quote:
I heard him once talking on his blog about KOF 3D, but couldn't understand anything : http://blog.ureshino.cn/?eid=205069



In a nutshell, he talks about how he heared about the Nesica version of KOF13 and how he hopes his beloved MIA also gets released on it, and how he also wishes that SNKP would make new 3D rendered games of AOF, WH, and FF in the future.

The guy is weird. But then again, that's pretty easy to figure out from his past works.





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"Re(2):New KOF 3D Banner + New Official SNK We" , posted Fri 15 Nov 03:40post reply

quote:
http://www.snkplaymore.co.jp/img/index/main.jpg
http://www.snkplaymore.co.jp/


http://www.snkplaymore.co.jp/


You beat me to tne news! Also, there's an official Twitter account now up. It seem like Gmantle will be their new mascot for it?
https://twitter.com/SNKPofficial/

Looks like KOF97 is hitting iPhone and Android as well, $3.99 isn't that bad a dead.
http://game.snkplaymore.co.jp/official/kof97/


Their renwed site is pushing games more than pachislot, which looks good.



Hoo-boy, that's incredibly disheartening, even if it is good that they've renewed the site. Terry looks especially horrific, as though he's been undergoing chemotherapy or something. Jokes aside, he looks skinnier, more gaunt, and much older than he should.

One of my big problems with 3D in fighting games is that it often stifles the kind of exaggeration in design that 2D often has. I see no better example than this.

The new G-Mantle Twitter account is pretty great though, even if they don't seem to be using it yet!






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"Re(3):New KOF 3D Banner + New Official SNK We" , posted Fri 15 Nov 09:53post reply

Geez, so they're serious about keeping that style? Well uh, Terry Bogard's sister looks pretty, at least, but the rest...isn't that the style of the Chinese KOF ripoff game?





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"Re(4):New KOF 3D Banner + New Official SNK We" , posted Fri 15 Nov 10:14post reply

quote:
Geez, so they're serious about keeping that style? Well uh, Terry Bogard's sister looks pretty, at least, but the rest...isn't that the style of the Chinese KOF ripoff game?



Boy, that's too much ugliness. The two girls are kind of OK I guess, but the guys seem like some random secondary characters from Grappler Baki... Geese's face is particularly hideous. To think we complained about Falcoon's designs back in the day!





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"Re(1):New KOF 3D Banner + New Official SNK We" , posted Fri 15 Nov 18:24post reply

quote:
http://www.snkplaymore.co.jp/img/index/main.jpg
http://www.snkplaymore.co.jp/



Maximum Impact 2 had a better render of Terry and that was 7 years ago, what the hell SNKP?





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"Re(5):New KOF 3D Banner + New Official SNK We" , posted Fri 15 Nov 18:29post reply

quote:
Geez, so they're serious about keeping that style? Well uh, Terry Bogard's sister looks pretty, at least, but the rest...isn't that the style of the Chinese KOF ripoff game?


Boy, that's too much ugliness. The two girls are kind of OK I guess, but the guys seem like some random secondary characters from Grappler Baki... Geese's face is particularly hideous. To think we complained about Falcoon's designs back in the day!



Pretty much this. Not even Itagaki himself could have given birth to such abominations. They look filthier and even more generic than Xuan Dou Zhi Wang's designs, such a commendable feat they have accomplished!!

Actually, it's not a big issue to me, given the fact that I've never been too much of a SNK fan to begin with and I couldn't care less about its present whereabouts... So I, for a chance, will step aside and relax while all of you mourn your desecrated childhood memories. Muhahahahahaha!!!

滑车上升





Evil Yagami
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"SNK's 3D banner seems from Pachislot game?!" , posted Thu 28 Nov 19:49post reply

Hi all,

I found this image with 3D characters from SNK's website on a Japanese forums, it seems a new 3D Pachislot game is coming :

http://futalog.com/pic/l/131106/1383669348687.jpg

Source : http://futalog.com/226536854.htm





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"Re(1):SNK's 3D banner seems from Pachislot ga" , posted Thu 28 Nov 20:36:post reply

quote:
Hi all,

I found this image with 3D characters from SNK's website on a Japanese forums, it seems a new 3D Pachislot game is coming :

http://futalog.com/pic/l/131106/1383669348687.jpg

Source : http://futalog.com/226536854.htm




Nice find. It seems that the 3D renderings are from a discount ad which teases 3 uncoming Pachislot machines, code-named "S", "G", and "D". The fine print reads "graphics are for illustrative purposes only", but they're probably going to be used for the machines.

http://26926725.at.webry.info/201310/index.html

So let's see... "S" is Samurai Shodown, "G" is Garou, "D" is.... what starts with D? I'm sure word of this will be spreading around in a day or two.





[this message was edited by Professor on Thu 28 Nov 21:14]

Evil Yagami
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"Re(2):SNK's 3D banner seems from Pachislot ga" , posted Thu 28 Nov 21:04post reply

quote:
Hi all,

I found this image with 3D characters from SNK's website on a Japanese forums, it seems a new 3D Pachislot game is coming :

http://futalog.com/pic/l/131106/1383669348687.jpg

Source : http://futalog.com/226536854.htm



Nice find. It seems the 3D renderings were used for a Pachislot discount ad that has a teaser for 3 uncoming units. Although there's a fine print that says "graphics are for illustrative purposes only", my guess is that the renderings will be used for the machines.

http://26926725.at.webry.info/201310/index.html

So let's see... "S" is Samurai Shodown, "G" is Garou, "D" is.... what starts with D? I'm sure word of this will be spreading around in a day or two.



Wow that flyer is bigger than the first one, thank you Professor, so the those renders are not from the new KOF which is good thing, many people didn't like them, I hope the new KOF will look a like the new Guilty Gear !!





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"Re(2):SNK's 3D banner seems from Pachislot ga" , posted Thu 28 Nov 21:24post reply

quote:

So let's see... "S" is Samurai Shodown, "G" is Garou, "D" is.... what starts with D? I'm sure word of this will be spreading around in a day or two.



I like the blog's Doki Doki Majo Shinpan! guess almost as much as I like the increased odds those ugly character designs will never be used for a video game. That being said, I would place my bet on Dragon Gal.





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"Re(2):SNK's 3D banner seems from Pachislot ga" , posted Fri 29 Nov 01:00post reply

quote:
Hi all,

I found this image with 3D characters from SNK's website on a Japanese forums, it seems a new 3D Pachislot game is coming :

http://futalog.com/pic/l/131106/1383669348687.jpg

Source : http://futalog.com/226536854.htm



Nice find. It seems that the 3D renderings are from a discount ad which teases 3 uncoming Pachislot machines, code-named "S", "G", and "D". The fine print reads "graphics are for illustrative purposes only", but they're probably going to be used for the machines.

http://26926725.at.webry.info/201310/index.html

So let's see... "S" is Samurai Shodown, "G" is Garou, "D" is.... what starts with D? I'm sure word of this will be spreading around in a day or two.



So, we have:

Geese, Alice, Haohmaru, Terry, Nakoruru, redesigned Robert (?), Mai.

If that's Robert, he looks hideous. :/





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"Re(2):SNK's 3D banner seems from Pachislot ga" , posted Fri 29 Nov 14:36post reply

quote:
Nice find. It seems that the 3D renderings are from a discount ad which teases 3 uncoming Pachislot machines, code-named "S", "G", and "D". The fine print reads "graphics are for illustrative purposes only", but they're probably going to be used for the machines.

http://26926725.at.webry.info/201310/index.html

So let's see... "S" is Samurai Shodown, "G" is Garou, "D" is.... what starts with D? I'm sure word of this will be spreading around in a day or two.

I never thought I'd be relieved to read that something is for pachishit instead.





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Professor
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"Today's 'Double What-The-Hell' News" , posted Tue 10 Dec 18:21:post reply

1. SNKP is making a pachislot based on the classic sci-fi animation/manga series, "Cobra". (News from Pmedia Japan)

2. They made a loss of around 5 million US Dollars (506 million JPY) for this Fiscal year ending July 31





[this message was edited by Professor on Tue 10 Dec 19:02]

Evil Yagami
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"Re(1):Today's 'Double What-The-Hell' News" , posted Tue 10 Dec 19:20post reply

quote:
1. SNKP is making a pachislot based on the classic sci-fi animation/manga series, "Cobra". (News from Pmedia Japan)

2. They made a loss of around 5 million US Dollars (506 million JPY) for this Fiscal year ending July 31



I hope this doesn't effect on the production of the next KOF!





Professor
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"Re(2):Today's 'Double What-The-Hell' News" , posted Tue 10 Dec 19:30:post reply

quote:
1. SNKP is making a pachislot based on the classic sci-fi animation/manga series, "Cobra". (News from Pmedia Japan)

2. They made a loss of around 5 million US Dollars (506 million JPY) for this Fiscal year ending July 31


I hope this doesn't effect on the production of the next KOF!



SNKP is private stock and their annual report doesn't even disclose R&D costs so it's hard to tell what's causing their losses. They made about the same amount in profits last year though, so they should be cutting it relatively even.





[this message was edited by Professor on Tue 10 Dec 19:39]

Evil Yagami
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"Re(3):Today's 'Double What-The-Hell' News" , posted Tue 10 Dec 19:44post reply

I see somebody has sold the official 2014 calendar of SNK PLAYMORE on Yahoo auction JP, I wonder if there are more secret stuffs inside it!!

http://page13.auctions.yahoo.co.jp/jp/auction/r108586380





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"Re(1):Today's 'Double What-The-Hell' News" , posted Wed 11 Dec 03:54post reply

quote:
1. SNKP is making a pachislot based on the classic sci-fi animation/manga series, "Cobra". (News from Pmedia Japan)

Nuts, now all I want is a Cobra game.

quote:
I see somebody has sold the official 2014 calendar of SNK PLAYMORE on Yahoo auction JP, I wonder if there are more secret stuffs inside it!!

http://page13.auctions.yahoo.co.jp/jp/auction/r108586380

Ha ha, they used that sorry-ass CG picture on the cover! Someone needs to tell SNKP to stop using that awful render.





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"Re(2):Today's 'Double What-The-Hell' News" , posted Wed 11 Dec 05:21:post reply

quote:

Ha ha, they used that sorry-ass CG picture on the cover! Someone needs to tell SNKP to stop using that awful render.

Gahaha that is amazing! Maybe it's a smashing PS1 tribute. I mean, I'd like to play some Soul Edge and Parasite Eve 1 after that.





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[this message was edited by Maou on Wed 11 Dec 05:21]

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"Re(3):Today's 'Double What-The-Hell' News" , posted Wed 11 Dec 05:29post reply

quote:

Ha ha, they used that sorry-ass CG picture on the cover! Someone needs to tell SNKP to stop using that awful render.
Gahaha that is amazing! Maybe it's a smashing PS1 tribute. I mean, I'd like to play some Soul Edge and Parasite Eve 1 after that.



Ohohohoho, amazing! SNKP has practically entered "Grade Z" movie territory, where their antics are sometimes laughably pathetic but still somehow endearing. And this is just as far as graphics and web materials go-- who knows how a game made by them today would actually be!






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"Re(4):Today's 'Double What-The-Hell' News" , posted Wed 11 Dec 08:58post reply

The future is now.





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"Re(2):Today's 'Double What-The-Hell' News" , posted Wed 11 Dec 09:06post reply

quote:
Someone needs to tell SNKP to stop using that awful render.



No way, someone needs to tell SNKP to make more awful renders. We need more masterpieces like this in our lives.





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"Re(3):Today's 'Double What-The-Hell' News" , posted Thu 12 Dec 09:10post reply

quote:

No way, someone needs to tell SNKP to make more awful renders.
People on twitter were already doing that. SNK has always had a questionable sense of aesthetics.





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Evil Yagami
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"Mai's Render!" , posted Mon 16 Dec 14:18post reply

SNK PLAYMORE has updated their recruitment page with Mai's render: http://www.snkplaymore.co.jp/employment/img/new/main.jpg

Source : http://www.snkplaymore.co.jp/employment/





Professor
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"Re(1):Mai's Render!" , posted Mon 16 Dec 15:19post reply

quote:
SNK PLAYMORE has updated their recruitment page with Mai's render: http://www.snkplaymore.co.jp/employment/img/new/main.jpg

Source : http://www.snkplaymore.co.jp/employment/



Thanks for the heads up--- She looks... naked

Which is actually worthnotey to say because it's vastly different from the direction of their
latest Pachislot release.





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"Re(2):Mai's Render!" , posted Tue 17 Dec 00:51:post reply

quote:
Mai's render: http://www.snkplaymore.co.jp/employment/img/new/main.jpg
Which is actually worthnotey to say because it's vastly different from the direction of their latest Pachislot release.

Hahaha, I can't tell which is funnier. At least the new render is true to the sexiness of the character. Yeehaw, get me some of that circa-1999 render amazement every time. Yeah, that's it. "U R Not RedE," uh, or something...





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[this message was edited by Maou on Tue 17 Dec 01:07]

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"CafeID tourney with $10K KOF 1st place" , posted Wed 18 Dec 12:30post reply

http://dreamcancel.com/2013/12/17/cafeid-announces-id-tournament-featuring-10000-pot-bonus-for-kof-xiii/

Gonna be in March 2014. Looking forward to it.





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"Re(3):Mai's Render!" , posted Wed 18 Dec 13:08post reply

quote:
Mai's render: http://www.snkplaymore.co.jp/employment/img/new/main.jpg
Which is actually worthnotey to say because it's vastly different from the direction of their latest Pachislot release.
Hahaha, I can't tell which is funnier. At least the new render is true to the sexiness of the character. Yeehaw, get me some of that circa-1999 render amazement every time. Yeah, that's it. "U R Not RedE," uh, or something...


While Mai's hand looks like it's part of the background I can at least tell that's Mai, so I guess that's progress. I get the feeling that the artist is much more interested in the female characters since it appears that a more attention went into getting the hair and facial expression on Mai just right than ever went into poor, freaky looking Terry.





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"Ureshino Blog" , posted Thu 2 Jan 00:32post reply

I was checking Ureshino's blog for some info about SNK, in one of his recent post he mentioned Kyo birthday and something about new "13" according to Google translator, can somebody gives a proper translation? thank you all and happy new year!!

Original Text :

それはそうと、きょうは京サマの誕生日。彼が高校を卒業していないのは周知の事実だが、ここ数年は、修行も実戦もしていないという体たらく。まあ、実戦がないのは京にかぎったことじゃないが。
そろそろ『13』以外の新作が見てみたいものである。
といっても、『KOF13番勝負!』みたいなパック商法されても困るけど。

Translated Text :

If it seems today is birthday of Kyoto Somerset. He has not yet graduated from high school it's a well-known fact, but the last few years, the woeful state also combat training also does not have. Well, there is no actual fighting it is not that you have only to Kyoto.
It is what you would like to see is a new "13" other than soon.
Even if I say, the "KOF13 Shoubu! The trouble, but even if it is packed Commercial Code, such "like.


Source: http://blog.ureshino.cn/?cid=1278





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"Re(1):Ureshino Blog" , posted Thu 2 Jan 09:39post reply

quote:
I was checking Ureshino's blog for some info about SNK, in one of his recent post he mentioned Kyo birthday and something about new "13" according to Google translator, can somebody gives a proper translation? thank you all and happy new year!!

Original Text :

それはそうと、きょうは京サマの誕生日。彼が高校を卒業していないのは周知の事実だが、ここ数年は、修行も実戦もしていないという体たらく。まあ、実戦がないのは京にかぎったことじゃないが。
そろそろ『13』以外の新作が見てみたいものである。
といっても、『KOF13番勝負!』みたいなパック商法されても困るけど。


Quick translation: "I want to see some other new game than 13. But I don't mean something like a '13 KOF Saga' bundle."





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"Re(2):Ureshino Blog" , posted Thu 2 Jan 12:12post reply

quote:
Quick translation: "I want to see some other new game than 13. something about bundle"
KOF13 bundle? What else is there to bundle with KOF13?

(KOF12 does not exist)





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Evil Yagami
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"Re(3):Ureshino Blog" , posted Thu 2 Jan 14:20post reply

@ Professor, thank you very much for the translation!!

"KOF 13 Saga Bundle", is mean they are making an UM of Ash Saga?!!

Another tweet from his twitter account :

そういやきょうって京サマの誕生日だった。ここ数年、学校に通うどころかろくにはたらいてないな。『13』が最後の仕事か……早く次の仕事が見つかるといいね。 #KOF

Bing Translator :

Oh today is Kyosho was a summer birthday. Here are to work rather than attend school in a few years. "13" Is the last work? I hope you find the following work soon. #KOF

Google Translator :

Oh yeah it WAS Birthday of Kyoto Somerset 's today. The Past Few years, I do not let Barely Working Alone attend School. I Hope "13" IS found to work early the next ...... or last job. # KOF

Source : https://twitter.com/a_ureshino/status/411128427161206784





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"Re(4):Ureshino Blog" , posted Fri 3 Jan 00:04post reply

quote:
@ Professor, thank you very much for the translation!!

"KOF 13 Saga Bundle", is mean they are making an UM of Ash Saga?!!
How exactly did you get that from what the Professor just translated?





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Evil Yagami
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"Re(5):Ureshino Blog" , posted Fri 3 Jan 00:18post reply

quote:
@ Professor, thank you very much for the translation!!

"KOF 13 Saga Bundle", is mean they are making an UM of Ash Saga?!!How exactly did you get that from what the Professor just translated?



it's just a speculation, "KOF13 + Saga + Bundle" maybe this mean they are planning to make an updated version of the existing KOF13 with new characters from Ash Saga, as you know we heard rumors from Korean source about a new KOF with number of characters exceed 50 and 3D graphics, regards!!





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"Re(6):Ureshino Blog" , posted Fri 3 Jan 01:37:post reply

"KOF13番勝負" would be a reference to the similarly named Samurai Spirits collection that contained 6 games of the series. So he's saying that he'd like for a new game other than KOF13 to be released, although he'd rather not see some weird collection of the 13 games hit the shelves.





[this message was edited by Olivier Hague on Fri 3 Jan 01:39]

Professor
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"Re(4):Ureshino Blog" , posted Fri 3 Jan 09:41post reply

quote:
Oh yeah it WAS Birthday of Kyoto Somerset 's today. The Past Few years, I do not let Barely Working Alone attend School. I Hope "13" IS found to work early the next ...... or last job. # KOF

Source : https://twitter.com/a_ureshino/status/411128427161206784




I should've clarified it a bit better, sorry about that. Here's a full translation-

"Come to think, today is Kyo's birthday. He hasn't been going to school or even been working for the past few years. KOF13 was his last job.. hope he finds new work soon" "It's about time that I want to see some other new game than 13. But I don't mean something like a '13 KOF Saga' bundle."


Anyway bottom line, the guy is being a fanboy and he's hoping that some new KOF game (not another compilation bundle) comes out.





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"Re(5):Ureshino Blog" , posted Tue 14 Jan 05:23post reply

He mentioned KOF 20th Anniversary:

quote:
あ。

今年は2014年、W杯もあるけど『KOF』20周年だぜ!とか浮かれていたのだが、よくよく考えてみると、『KOF』が20周年ならぼくの作家生活も20周年ということになる。デビュー直後に本厚木のゲームショップでネオジオ版の『94』買ったしな。

思えばよくもまあこれといったヒット作もないのに20年も続けてこられたものだと思う。今だから笑って振り返ることもできるようになったが、病み上がりに文庫1本ぶんの原稿を1週間くらいで書き上げるはめになったとか、某編集部とケンカしてしばらく仕事を干されたりとか、若い頃だからできるようなこともいろいろとあった。
まあ、そういう武勇伝的な面に関しては、ぼくなどよりもよほどすごい猛者がこの業界にはいくらでもいるので、あまりエラそうに語るのはやめておく。

ということで、今年はちょいちょい、昔を振り返るような記事を書いていこうと思う。こういうきっかけでもないと、あんまり語る機会ないしな。


Source: http://blog.ureshino.cn/?cid=6472





Professor
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"Re(6):Ureshino Blog" , posted Tue 14 Jan 17:26post reply

quote:
He mentioned KOF 20th Anniversary:

あ。

今年は2014年、W杯もあるけど『KOF』20周年だぜ!とか浮かれていたのだが、よくよく考えてみると、『KOF』が20周年ならぼくの作家生活も20周年ということになる。デビュー直後に本厚木のゲームショップでネオジオ版の『94』買ったしな。

思えばよくもまあこれといったヒット作もないのに20年も続けてこられたものだと思う。今だから笑って振り返ることもできるようになったが、病み上がりに文庫1本ぶん

-- Message too long, Autoquote has been Snipped --


EvilYagami-- it's probably not something you're looking for. Here's a quick summary

"It's KOF's 20th anniversary, but it's also my 20th anniversary as a writer too! So I'm going to start writing about stuff from the old days."





Evil Yagami
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"Rumor: New Samurai Spirits For Pachislot!!" , posted Thu 16 Jan 20:13:post reply

quote:
He mentioned KOF 20th Anniversary:

あ。

今年は2014年、W杯もあるけど『KOF』20周年だぜ!とか浮かれていたのだが、よくよく考えてみると、『KOF』が20周年ならぼくの作家生活も20周年ということになる。デビュー直後に本厚木のゲームショップでネオジオ版の『94』買ったしな。

思えばよくもまあこれといったヒット作もないのに20年も続けてこられたものだと思う。今だから笑って振り返ることもできるようになったが、病み上がりに文庫1本ぶん



-- Message too long, Autoquote has been Snipped --


Thank you Professor so much :)

On the other side, there is a rumor that SNK PLAYMORE is planning to release a new Samurai Spirits for Pachislots Machines, I feel very disappointed.

Source : http://pachinkolist.ldblog.jp/archives/36425745.html





[this message was edited by Evil Yagami on Thu 16 Jan 20:43]

chazumaru
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"Re(1):Rumor: New Samurai Spirits For Pachislo" , posted Thu 16 Jan 21:19post reply

quote:
On the other side, there is a rumor that SNK PLAYMORE is planning to release a new Samurai Spirits for Pachislots Machines, I feel very disappointed.


But... I am confused. You are the one who highlighted the existence of three new Pachislot, including one which we immediately identified as Samurai Spirits, in this very thread. Why are you surprised or very disappointed only now?





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Evil Yagami
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"Re(2):Rumor: New Samurai Spirits For Pachislo" , posted Thu 16 Jan 21:28post reply

quote:
On the other side, there is a rumor that SNK PLAYMORE is planning to release a new Samurai Spirits for Pachislots Machines, I feel very disappointed.

But... I am confused. You are the one who highlighted the existence of three new Pachislot, including one which we immediately identified as Samurai Spirits, in this very thread. Why are you surprised or very disappointed only now?



I was expecting to announce a new KOF because the 20th Anniversary of the game, I wonder when we will get a real fighting game from SNK PLAYMORE?! it passed almost 4 years since the announcement of KOF XIII on Arcade Machines, it's long time, please SNK bring a new KOF or SS game!!





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"Re(3):Rumor: New Samurai Spirits For Pachislo" , posted Fri 17 Jan 09:41post reply

quote:
it passed almost 4 years since the announcement of KOF XIII on Arcade Machines, it's long time, please SNK bring a new KOF or SS game!!



Reading this, I couldn't help but think of this passage from W. Somerset Maugham's "On a Chinese Screen":

"I thought she heralded the Spring of a new
era," he said. "She was but the last flower of
this great nation's Fall."








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"Re(3):Rumor: New Samurai Spirits For Pachislo" , posted Fri 17 Jan 17:19post reply

quote:
I was expecting to announce a new KOF because the 20th Anniversary of the game, I wonder when we will get a real fighting game from SNK PLAYMORE?! it passed almost 4 years since the announcement of KOF XIII on Arcade Machines, it's long time, please SNK bring a new KOF or SS game!!



If memory serves me right, the early KoFs used to be released around Fall or Winter, so maybe it's still a bit early to expect an announcement - if they're planning to celectrate the anniversary with a release, I'd rather not have them rushing it.





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"Re(4):Rumor: New Samurai Spirits For Pachislo" , posted Sat 18 Jan 06:06post reply

quote:
I was expecting to announce a new KOF because the 20th Anniversary of the game, I wonder when we will get a real fighting game from SNK PLAYMORE?! it passed almost 4 years since the announcement of KOF XIII on Arcade Machines, it's long time, please SNK bring a new KOF or SS game!!


If memory serves me right, the early KoFs used to be released around Fall or Winter, so maybe it's still a bit early to expect an announcement - if they're planning to celectrate the anniversary with a release, I'd rather not have them rushing it.



I think we might all be kidding ourselves to expect a new KOF, unless of course it's a halfhearted 3D attempt. Which makes me wonder how the bottom fell out of the Maximum Impact series. Was Falcoon so integral it that without him it just fell apart?

I don't mean to be negative of course, but Samurai Shodown Sen was pretty darn 'not fantastic', even compared with Warriors' Rage, and I figure it's indicative of what a new 3D KOF might be like.






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chazumaru
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"Re(5):Rumor: New Samurai Spirits For Pachislo" , posted Sat 18 Jan 09:25post reply

Well, SNK flat-out said "we are recruiting staff to develop a new KOF in 3D", so we know it's most likely coming (along with a new SamSpi). We also know the target specs is PS3/360 level. They did not precise whether the effort would be half-hearted, so your pessimism stands.





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"Re(5):Rumor: New Samurai Spirits For Pachislo" , posted Sun 19 Jan 14:19post reply

quote:
I don't mean to be negative of course, but Samurai Shodown Sen was pretty darn 'not fantastic', even compared with Warriors' Rage, and I figure it's indicative of what a new 3D KOF might be like.

I expect it will only be 3D in the sense of "The King of Combat", the Chinese KOF... I personally figure that any future products out of them will be a lot like that... perhaps even re-use the Terry and Benimaru models.





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"New Jobs on SNK PLAYMORE website." , posted Wed 22 Jan 20:03:post reply

SNK PLAYMORE is looking for an Art Director & Motion Graphic Designers for The King of Fighters / Samurai Spirits projects on PS3 / XBOX 360!

http://www.snkplaymore.co.jp/employment/g_artdirector/
http://www.snkplaymore.co.jp/employment/g_modeldesigner/





[this message was edited by Evil Yagami on Wed 22 Jan 20:06]

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"Re(1):SNK Stuff Thread 11 - Fall 2013 edition" , posted Wed 22 Jan 20:53post reply

Yesterday was everyone's favourite poultry's birthday, mighty Geese Howard.
So I was listening to his theme songs (because why wouldn't you) and I started to read their names in the comments.

Soy Sauce...? I suppose it tastes good with it... Does the kissing make it taste better too?
"Speed Hucker"???

But then, old SNK tracklists were... let's say creatively named.
1、ART OF FIGHT (Tribal Mix) 龍虎の拳のテーマ『ART OF FIGHT』のアレンジバージョン

2、龍虎のテーマ オープニングデモ
3、¥200ありがとう 対戦乱入
4、どの子がほしい、あの子がほしい キャラクターセレクト
5、ようこそ藤堂の館へ 藤堂竜白試合前デモ
6、ART OF FIGHT 藤堂竜白&龍虎の拳のテーマ
7、嗚呼、日本へ帰りたい 藤堂竜白試合後デモ
8、ユリちゃん待っといてや 次ステージ移動デモ
9、マメマメマーメ ジャック・ターナー
10、不良にもメンツがあるんだ ジャック・ターナー試合後デモ
11、中国老人 李白龍
12、やっぱり歳には勝てんのう 李白龍試合後デモ
13、みちゃいやっ キング
14、普通に戻りたい キング試合後デモ
15、Bonus Game ボーナスゲームセレクト
16、超必殺技伝授 ボーナスゲーム
17、たたけ!たたけ! ボーナスゲーム成功 ~ ボーナスゲーム失敗
18、ようこそダウンタウンへ ミッキーロ・ジャース試合前デモ
19、ごっつうええ感じ ミッキー・ロジャース
20、ごっつう良かったぁぁ ミッキー・ロジャース試合後デモ
21、航空ボカーン! ジョン・クローリー
22、航空ドッカーン!! ジョン・クローリー試合後デモ
23、工場のブルームーン Mr・BIG
24、闘ってけがなし Mr・BIG試合後デモ
25、あとちょっと 最終ステージ移動デモ
26、ザ・天狗ショー Mr・KARATE
27、できぬわっ Mr・KARATE勝利デモ
28、その人は私たちの子供かな? エンディング
29、ネェもう1回しよ コンティニュー

Yes, really, it that big guy with a tengu mask our lovechild? Now THAT would have been and interesting twist.





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"Re(2):SNK Stuff Thread 11 - Fall 2013 edition" , posted Sat 25 Jan 00:36post reply

I had some thought that maybe someone here might have some vague interest in this, but apparently the source code for the NeoGeo version of Art of Fighting has been found and dumped.

While I hate to think of what kind of horrid Mugen-esque homebrew fighting games this will result in, at the very least it might help people get an understanding of how to program for the NeoGeo.

Anyway, the story sounds pretty strange, but if you read through the thread it seems the code has been successfully tested and found working. Pretty cool!






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"Re(3):SNK Stuff Thread 11 - Fall 2013 edition" , posted Sat 25 Jan 10:25post reply

Mindblowing. I can't wait for the RB3 kickstarter.

That might even be useful for the developers who actually work officially on Neo Geo emulation! I'll forward this to M2.





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"Re(4):SNK Stuff Thread 11 - Fall 2013 edition" , posted Sat 25 Jan 11:54post reply

quote:
Mindblowing. I can't wait for the RB3 kickstarter.

That might even be useful for the developers who actually work officially on Neo Geo emulation! I'll forward this to M2.



The strangest thing was to see that it had apparently been found hidden in the PCE version?

Hmm, I'll have to dig through this a bit myself if I have a chance!

Chaz, thanks for forwarding to M2. Hopefully it will be of help somehow!






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"Re(5):SNK Stuff Thread 11 - Fall 2013 edition" , posted Mon 27 Jan 18:44:post reply

https://www.youtube.com/watch?v=cyQG6Qt-iHw

Looks like a new SS pachislot coming about while they fine tune whatever SS they're planning for their 20th anniversary project. Model quality is questionable but the camera being further zoomed out makes me have hope that they may be going back towards 2d gameplay when the project does actually show up. The full site for this comes Feb 10th.





[this message was edited by Abster on Mon 27 Jan 19:26]

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"Re(6):SNK Stuff Thread 11 - Fall 2013 edition" , posted Mon 27 Jan 22:14post reply

Those are definitely pachislot graphics. It's a shame that they didn't go with cartoon art from some of their earlier efforts. The grunting graphics from the AoF pachislot would have been a good fit here. But forget about the graphics, the song that plays during the clip is... wow! That's something else.





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"New SamPachi video" , posted Mon 27 Jan 22:59post reply

Interesting that the Pachislot will be in full 3D. I wonder if their strategy could be to exploit exactly the same assets between the pachi and game businesses. As a consumer, I would be sad because these 3D models are not very sexy, but this would be a clever business move to limit risks.





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"Re(1):New SamPachi video" , posted Tue 28 Jan 02:50post reply

quote:
the song that plays during the clip is... wow! That's something else.

Haha, yeah I tried to tough it out but had to mute it halfway through the clip. On the bright side, I'm guessing most pachislot joints are loud enough you'd never actually hear it over the general ambient noise.

quote:
As a consumer, I would be sad because these 3D models are not very sexy, but this would be a clever business move to limit risks.


I'm surprised at how not fantastic Nako looks, given the earlier evidence of 3d work in that ad, where Mai's model looked like it had 4 times the budget of poor Terry's. But here, Nako looks neither like her old sprite nor like a 3d interpretation of her character art over the years. Or even like a real human!






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"Metal Slug 3 coming to Steam" , posted Tue 28 Jan 11:41post reply

http://steamcommunity.com/app/250180/discussions/0/558746089657210648/#p2

I was surprised to see this, SNKP is giving away beta codes to test Metal Slug 3 on steam. I know that this game has been released to death, but still, glad to see that SNKP is using steam more. I hope to see another bunch of neo geo games with all the features that were used in the neo geo station





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"Horrible atmosphere." , posted Tue 28 Jan 16:30post reply

quote:
the song that plays during the clip is... wow! That's something else.

Haha, yeah I tried to tough it out but had to mute it halfway through the clip. On the bright side, I'm guessing most pachislot joints are loud enough you'd never actually hear it over the general ambient noise.



Holy hell you guys, I was not ready for that English audio assault!

Yikes.





/ / /

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"Re(1):Horrible atmosphere." , posted Tue 28 Jan 17:15post reply

Wow, that song is so bad I can't even laugh at it. It's like SNK looked at Darkstalkers back in the 90s and said "guys guys guys, we have GOT to have a Trouble Man for Samurai Shodown, somebody get on this right now." Then the guy disappeared for 20 years only to show up on SNKP's doorstep on New Year's Eve 2013 drenched in rain, blood, dirt and feces; in his right hand, a well-worn wooden baseball bat with the dreams of a nation dripping off of it and in the other a CD with "MASTER" written on it in faded marker





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"KOF13 Hitbox Viewer" , posted Wed 29 Jan 01:05post reply

Wow, that Samurai Shodown trailer! Lesson of the day: Pseudo-Jpop music makes Samurais feel cheap


On another subject, it seems that someone discovered a way to display hitboxes for the mobile version of KOF13 (not sure if it's iOS or Android). I'm assuming it's a mod, but it's definitely very interesting to see that it's actually possible. Has anyone heard anything about this?

http://www.youtube.com/watch?v=j0m_60_phKk





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"Re(1):KOF13 Hitbox Viewer" , posted Thu 30 Jan 13:40post reply

quote:
Wow, that Samurai Shodown trailer! Lesson of the day: Pseudo-Jpop music makes Samurais feel cheap


On another subject, it seems that someone discovered a way to display hitboxes for the mobile version of KOF13 (not sure if it's iOS or Android). I'm assuming it's a mod, but it's definitely very interesting to see that it's actually possible. Has anyone heard anything about this?

http://www.youtube.com/watch?v=j0m_60_phKk



Well, it certainly looks like the iOS version, but I'm not sure how they pulled it off. I should have time to mess around with my copy tomorrow. Strangely enough it doesn't look like every hit box is displayed-- for example, Kyo's upward punch doesn't display one. Weird!

quote:
http://steamcommunity.com/app/250180/discussions/0/558746089657210648/#p2

I was surprised to see this, SNKP is giving away beta codes to test Metal Slug 3 on steam. I know that this game has been released to death, but still, glad to see that SNKP is using steam more. I hope to see another bunch of neo geo games with all the features that were used in the neo geo station



Thanks for posting about this! I managed to get in on it early enough that I got a key for the beta. MS 3 is the absolute pinnacle of the series as far as I'm concerned, so I'm pretty excited to try it out!






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Professor
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"Re(2):KOF13 Hitbox Viewer" , posted Thu 30 Jan 20:29post reply

quote:
Thanks for posting about this! I managed to get in on it early enough that I got a key for the beta. MS 3 is the absolute pinnacle of the series as far as I'm concerned, so I'm pretty excited to try it out!



If you can try fiddling with the iOS version, that'd be awesome! It'd definitely be like hitting a gold mine of sorts for the game.

I think Kyo's kick simply isn't showing well because the video quality is so low.


Btw I hear that Metal Slug 3 for steam uses GGPO...?





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"Re(3):KOF13 Hitbox Viewer" , posted Sat 1 Feb 14:20post reply

quote:
Thanks for posting about this! I managed to get in on it early enough that I got a key for the beta. MS 3 is the absolute pinnacle of the series as far as I'm concerned, so I'm pretty excited to try it out!


If you can try fiddling with the iOS version, that'd be awesome! It'd definitely be like hitting a gold mine of sorts for the game.

I think Kyo's kick simply isn't showing well because the video quality is so low.


Btw I hear that Metal Slug 3 for steam uses GGPO...?



yep, confirmed by the ggpo creator





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"Re(4):KOF13 Hitbox Viewer" , posted Sat 22 Feb 13:44post reply

Professor, do you had that list of SNK tidbits released by a supposedly former employee?

That one where we knew that terry was designed after a skid row concert and things like that





chazumaru
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"Re(5):KOF13 Hitbox Viewer" , posted Sat 22 Feb 19:37post reply

I don't remember ever reading about this, but in any case, I suppose you refer to this 2ch topic.





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chazumaru
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"Re(5):KOF13 Hitbox Viewer" , posted Sat 22 Feb 19:37post reply

I don't remember ever reading about this, but in any case, I suppose you refer to this 2ch topic.





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Professor
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"Re(5):KOF13 Hitbox Viewer" , posted Sat 22 Feb 20:17post reply

quote:
Professor, do you had that list of SNK tidbits released by a supposedly former employee?

That one where we knew that terry was designed after a skid row concert and things like that



This is probby it!

http://www.mmcafe.com/cgi-bin/forums/bbs/messages/13326.shtml#60491





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"SNKP trademarks THE RHYTHM OF FIGHTERS" , posted Mon 24 Mar 17:59:post reply

Well what a way to start the week, two odd fighting game news in one day. According to the Japan trademark bureau via TrademarkBot, SNKPlaymore has registered the title "THE RHYTHM OF FIGHTERS" on February 21. (The Bureau usually makes their record public after about 30 days.)

The trademark is registered towards 1)console & pc software/games, 2)arcade machines, peripherals, Pachislot 3)online games and live event/services. (Companies typically register for multiple purposes just to keep safe). Given SNKP's solid record of actually using their trademark when they register one, we might be seeing a new music game or the likes in the near future. Though of course, who knows if it's mobile, console, or neither.


Here's the full details of the register for anyone interested.

(190)【発行国】日本国特許庁(JP)
(441)【公開日】平成26年3月20日(2014.3.20)
【公報種別】公開商標公報
(210)【出願番号】商願2014-13027(T2014-13027)
(220)【出願日】平成26年2月21日(2014.2.21)
(540)【商標】THE RHYTHM OF FIGHTERS
【標準文字】
(511)【商品及び役務の区分並びに指定商品又は指定役務】
 第9類 コンピュータ用ゲームソフトウェア,コンピュータゲーム用プログラムを記憶させたCD-ROM,コンピュータ用ゲームプログラムを記憶させた記録媒体,携帯電話機用ゲームソフトウェア,携帯型電子端末用ゲームソフトウェア,通信ネットワークを通じてダウンロード可能なゲームプログラム,業務用テレビゲーム機用プログラム,家庭用テレビゲーム機用プログラム,家庭用テレビゲーム用プログラムソフトを記憶させたROMカートリッジ,家庭用テレビゲーム用プログラムソフトを記憶させたCD-ROM,家庭用テレビゲーム用プログラムソフトを記憶させた記録媒体,携帯用液晶画面ゲーム機用のプログラムを記憶させた電子回路及びCD-ROM,インターネットを利用して受信し、及び保存することができる音楽ファイル,インターネットを利用して受信し、及び保存することができる画像・映像ファイル,携帯電話機用のダウンロード可能な着信音,録音済み又は録画済みのコンパクトディスク,レコード,映画用フィルム(露光済みのもの),映写フィルム,スライドフィルム,スライドフィルム用マウント,電子出版物,携帯電話機用ストラップ,携帯電話機,電気通信機械器具,電子応用機械器具及びその部品
 第28類 業務用テレビゲーム機並びにその部品及び付属品,スロットマシン,ぱちんこ遊技機,その他の遊戯用器具,携帯用液晶画面ゲームおもちゃ,その他のおもちゃ,遊園地用機械器具(「業務用テレビゲーム機」を除く。)
 第41類 オンラインによるゲームの提供,オンラインによるゲームの提供に関する情報の提供,ゲームセンターの提供,ゲーム大会の企画・運営又は開催,ゲーム用具の貸与,テレビゲーム機の貸与,ゲームプログラムを記憶させた記録媒体の貸与,オンラインによる画像・映像の提供,オンラインによる音楽・音声の提供,録音済み記録媒体の貸与,録画済みビデオテープの貸与,会員制による教育・娯楽の提供,レクレーション情報の提供,娯楽の提供,娯楽情報の提供,技芸・スポーツ又は知識の教授,文化又は教育のための展示会の企画・運営,セミナーの企画・運営又は開催,電子出版物の提供,図書及び記録の供覧,図書の貸与,映画の上映・制作又は配給,演芸の上演,演劇の演出又は上演,音楽の演奏,興行の企画・運営又は開催(映画・演芸・演劇・音楽の演奏の興行及びスポーツ・競馬・競輪・競艇・小型自動車競走の興行に関するものを除く。),娯楽施設の提供,映画機械器具の貸与,映写フィルムの貸与,おもちゃの貸与,遊園地用機械器具の貸与,遊戯用器具の貸与
(731)【出願人】
【識別番号】301073598
【氏名又は名称】株式会社SNKプレイモア
【住所又は居所】大阪府吹田市江坂町1丁目16番17号





[this message was edited by Professor on Mon 24 Mar 19:05]

chazumaru
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"Re(1):SNKP trademarks THE RHYTHM OF FIGHTERS" , posted Mon 24 Mar 21:23post reply

What a weird Monday!

I find hilarious that the demise of Neo Geo in arcades and the stillborn status of HNG64 games was more-or-less caused by the Bemani boom, yet only now does SNK attack this problem upfront.





I only played three games from the Nineties. Space invaders. Bubble Bobble. And Resident Evil.

Maese
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"Re(2):SNKP trademarks THE RHYTHM OF FIGHTERS" , posted Tue 25 Mar 11:30post reply

quote:
What a weird Monday!

I find hilarious that the demise of Neo Geo in arcades and the stillborn status of HNG64 games was more-or-less caused by the Bemani boom, yet only now does SNK attack this problem upfront.



Of all things, a KOF based rhythm game... I never knew I needed this, but oh boy am I excited to play it! In all seriousness, seeing SNK's vast musical legacy, actually it could be a great idea. Rhythm games are awesome and have endless possibilities. With the appropriate mechanics I can totally see it being a real blast to play, while still feeling like a true KOF game all right. You could also argue that KOF (and fighting games in general) was a rhythm game since the beginning, given the button input precision you need to pull out your combos!





Evil Yagami
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"Re(3):SNKP trademarks THE RHYTHM OF FIGHTERS" , posted Tue 25 Mar 14:00post reply

Another trademark "METAL SLUG DEFENSE" !

https://twitter.com/trademark_bot/status/447940123012120577





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"Re(1):SNKP trademarks THE RHYTHM OF FIGHTERS" , posted Wed 26 Mar 01:57post reply

If this game does not feature Duck King and Wang Koh San in an epic dance battle I will be very disappointed.





chazumaru
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"Re(4):SNKP trademarks THE RHYTHM OF FIGHTERS" , posted Wed 26 Mar 06:24post reply

quote:
Another trademark "METAL SLUG DEFENSE" !

https://twitter.com/trademark_bot/status/447940123012120577



A Tower Defense game for mobiles, maybe? Not the Metal Slug we need, but the Metal Slug we deserve.
This topic is getting long! I am glad (or relieved) SNK still has enough news to require new topics in 2014.





I only played three games from the Nineties. Space invaders. Bubble Bobble. And Resident Evil.

nobinobita
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"Re(1):SNKP trademarks THE RHYTHM OF FIGHTERS" , posted Wed 26 Mar 16:52post reply

quote:
Well what a way to start the week, two odd fighting game news in one day. According to the Japan trademark bureau via TrademarkBot, SNKPlaymore has registered the title "THE RHYTHM OF FIGHTERS" on February 21. (The Bureau usually makes their record public after about 30 days.)



Could this be the return of Cool Cool Toon?






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nobinobita
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"Re(5):SNKP trademarks THE RHYTHM OF FIGHTERS" , posted Wed 26 Mar 16:54post reply

quote:
Another trademark "METAL SLUG DEFENSE" !

https://twitter.com/trademark_bot/status/447940123012120577


A Tower Defense game for mobiles, maybe? Not the Metal Slug we need, but the Metal Slug we deserve.
This topic is getting long! I am glad (or relieved) SNK still has enough news to require new topics in 2014.



Is this different from the previously announced (did this ever come out?) Metal Slug Wars?

http://www.youtube.com/watch?v=6m32TuL0SKI






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Ishmael
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"Re(6):SNKP trademarks THE RHYTHM OF FIGHTERS" , posted Thu 27 Mar 00:23post reply

quote:
Is this different from the previously announced (did this ever come out?) Metal Slug Wars?

http://www.youtube.com/watch?v=6m32TuL0SKI

"I am Riviera. I will be your instructor from now on. You can call me Lily. Though I have no interest in you, I will help you to be your military strength. Well, you will need to work on not sounding so whiny all the time."

This game may not be what Metal Gear is typically associated with but it certainly has that SNKP touch.





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"10 Grand Kof13 tournament this weekend" , posted Sat 29 Mar 09:57post reply

A crazy "win or bust" KOF tournament where the top player gets 10 Grand in prize money (and 2nd place gets about a cute $300) is taking place this weekend at Korea's "Cafeid Global Tournament". The enterance fee is high so only about 30-50 players are expected, but some of the world's best players are showing up to try and grab this record-breaking prize money that's ever been given for a KOF event. SF4 and Marvel are also going to be featured, albeit with lower prizes.


Stream URL- http://www.twitch.tv/cafeid


Showtimes--

Pools
3/29 Sat 2PM KST/JST
3/29 Sat 6AM Paris
3/28 Fri 10PM Pacific
3/29 Sat 1AM Easternc (meaning Friday midnight)

Finals
3/30 Sun 7PM KST/JST
3/30 Sun 9AM Paris
3/30 Sun 1AM Pacific (meaning Saturday midnight)
3/30 Sun 4AM Eastern





Evil Yagami
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"Rumor : Pachislot ~ Fatal Fury 4 ~" , posted Mon 31 Mar 02:13post reply

There is a rumor that SNK PLAYMORE will release Fatal Fury 4 for Pachislot machines in the summer of 2014, maybe the 3D models for Terry and Mai are from the game !

Source :
http://pachinkolist.ldblog.jp/archives/37957367.html





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"Re(1):10 Grand Kof13 tournament this weekend" , posted Tue 1 Apr 07:26post reply

quote:
A crazy "win or bust" KOF tournament where the top player gets 10 Grand in prize money (and 2nd place gets about a cute $300) is taking place this weekend at Korea's "Cafeid Global Tournament".

I was surprised that Tokido -a player from Japan- ended up winning. It's not like the Eolith days but that enclave in Korea has been so enthusiastic about KoF XII that I forgot anybody else in the world played the game. Having the winning team be EX Iori, Mr. Karate and Kim, however, was no surprise.





Evil Yagami
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"Garou Densetsu Premium Teaser (Pachi)" , posted Fri 4 Apr 22:54post reply

http://m.youtube.com/watch?v=mkt0y5rElgQ

Here is the first teaser of Garou Densetsu Premium for Pachislot machines!!!





Professor
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"Re(1):Garou Densetsu Premium Teaser (Pachi)" , posted Sat 5 Apr 02:24post reply

quote:
http://m.youtube.com/watch?v=mkt0y5rElgQ

Here is the first teaser of Garou Densetsu Premium for Pachislot machines!!!



Holy Cripes, what is up with this? Middle-age Terry taking on Geese (should be long dead)? A Raiden that looks like a Zangief? I'm not sure if I should be intrigued or worried about this pachislot product. Either way, nice find Evil Yagami!





karasu
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"Re(2):Garou Densetsu Premium Teaser (Pachi)" , posted Sat 5 Apr 03:13post reply

quote:
http://m.youtube.com/watch?v=mkt0y5rElgQ

Here is the first teaser of Garou Densetsu Premium for Pachislot machines!!!


Holy Cripes, what is up with this? Middle-age Terry taking on Geese (should be long dead)? A Raiden that looks like a Zangief? I'm not sure if I should be intrigued or worried about this pachislot product. Either way, nice find Evil Yagami!



While this doesn't in any way indicate my approval of the entire enterprise, or my appreciation of the mediocre PS2-era character models, I do have to say it was a little bit refreshing to see some of the characters in new outfits after years of the same ones.






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Professor
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"Re(3):Garou Densetsu Premium Teaser (Pachi)" , posted Sat 5 Apr 04:15:post reply

Here's the non-mobile version URL of what Evil Yagami posted.
http://www.youtube.com/watch?v=mkt0y5rElgQ

I was looking at this trailer one more time and realized it may end up being one of the better re-renditions of SNK's old franchises. The outfits are completely different, but the overall atmosphere seems to almost have the same leathery feel of the classic first generation NeoGeo titles like AOF1 and FF1, back when the fighting games didn't have anywhere as much influence from anime or sci-fi stuff. Almost smells like the creators wanted to give something close to a Yakuza/Ryu ga Gotoku feel to it.

Renders are horrible though.

We'll get more details and coverage come the 11th when they open their press conference.


[edit] Almost forgot to write this. For anyone wondering who that short-haired blond girl that keeps appearing in the Fatal Fury pachis are, her name is Alice Garnet Nakata, a 3rd generation Japanese American who's a fan of Terry. That ponytail girl in Kim's RBS hidden victory pose is supposed to be her prototype design.





[this message was edited by Professor on Sat 5 Apr 05:15]

chazumaru
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"Re(3):Garou Densetsu Premium Teaser (Pachi)" , posted Sat 5 Apr 04:16post reply

There was nothing objectively positive about that trailer but I was somehow happy simply seeing the RB roster doing something new.





はじめてじゃないのさ、いつでも一緒なら、さ・わ・や・か・TAS~TY☆

the real kap
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"Re(4):Garou Densetsu Premium Teaser (Pachi)" , posted Sat 5 Apr 04:54:post reply

So the half shaven head bloke was Billy? That dye job threw me off. :/

Yamazaki looks badass with the golden chain, though. Professor is right, I do get Yakuza vibes from the whole thing; which isn't a bad thing because it's one of my favorite series.

*shrug* Yakuza doesn't get localized and it takes ages for SNKP to come with something new, it's tough to be a fan of these two series. :/





[this message was edited by the real kap on Sat 5 Apr 04:59]

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"Re(1):Garou Densetsu Premium Teaser (Pachi)" , posted Sat 5 Apr 05:11post reply

quote:
http://m.youtube.com/watch?v=mkt0y5rElgQ

Here is the first teaser of Garou Densetsu Premium for Pachislot machines!!!



Thanks for the bad news I am surprised there was such a huge gap between SNK Playmore putting up those renders and finally announcing this Pachislot.

I hope there is someone, somewhere in SNK Playmore working on a fighting game.





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"Re(2):Garou Densetsu Premium Teaser (Pachi)" , posted Sat 5 Apr 06:22post reply

Got to say, I'm liking the new designs, will be cool to see them in a game.

I loved garou because it truly felt like a sequel, I love the original and iconic FF designs, but seeing some updates for the times will be awesome





Evil Yagami
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"Re(2):Garou Densetsu Premium Teaser (Pachi)" , posted Sat 5 Apr 06:34post reply

I am happy because that image of Terry is not from the new 3DKOF game, Thanks God :) I wonder how KOF 20-XIV will look?!! I want something like Guilty Gear Xrd ...





Ishmael
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"Re(2):Garou Densetsu Premium Teaser (Pachi)" , posted Mon 7 Apr 08:53post reply

quote:
Thanks for the bad news I am surprised there was such a huge gap between SNK Playmore putting up those renders and finally announcing this Pachislot.

I imagine there's only one or two poor souls left at SNKP who are handling all the CG work. At least they were able to have a bit of fun at their job by making some new designs for the RB cast.





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"Re(5):Garou Densetsu Premium Teaser (Pachi)" , posted Mon 7 Apr 12:40post reply

quote:


Yamazaki looks badass with the golden chain, though. Professor is right, I do get Yakuza vibes from the whole thing; which isn't a bad thing because it's one of my favorite series.




The Ryu ga Gotoku influences are obvious, but I kind of see an even stronger Itagaki Keisuke (Grappler Baki) vibe on those designs... Which is not really a very good thing on my book, but I guess it could make sense if you think the kind of audience pachinko machines have.

Overall, ugly and hideous as those CGs are, I do agree with the general impression here: I am somewhat amused to see the Garou cast trying to explore new paths.





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"Re(6):Garou Densetsu Premium Teaser (Pachi)" , posted Wed 9 Apr 18:54post reply

Really sad picture...

I hope we start the next SNK topic with better news. Maybe they announce Shingo in Smash!





はじめてじゃないのさ、いつでも一緒なら、さ・わ・や・か・TAS~TY☆

Loona
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"Re(4):Garou Densetsu Premium Teaser (Pachi)" , posted Wed 9 Apr 19:26post reply

I practically didn't recognize Raiden the 1st time I saw him in that video - different hair, much darker beard and civilian clothing (mind you, he wears all of those well)... they might as well have established an actual name for the character instead of his wrestling aliases, SNK's generally good at that sort of thing in the Garou setting...


Unrelated, someone put together a video over 40 minutes long with edge cases and glitches in AoF to celebrate the game's 20th anniversary.


Probably even more unrelated, Ureshino tagged a tweet of his #SNK, but I can't make sense of it though Google Translate, which claims there's a Gundam reference in there...: https://twitter.com/a_ureshino/status/446612429112221696.





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shindekudasai
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"Re(5):Garou Densetsu Premium Teaser (Pachi)" , posted Thu 10 Apr 07:50post reply

Has it been covered already that Kyo, Iori, and Haohmaru are guest fighters in Lost Saga? for that matter, has anyone ever even heard of Lost Saga?

http://lostsaga.z8games.com/landing/?from=508711&pc=1





Professor
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"Re(5):Garou Densetsu Premium Teaser (Pachi)" , posted Thu 10 Apr 10:02:post reply

quote:
I practically didn't recognize Raiden the 1st time I saw him in that video - different hair, much darker beard and civilian clothing (mind you, he wears all of those well)... they might as well have established an actual name for the character instead of his wrestling aliases, SNK's generally good at that sort of thing in the Garou setting...


Unrelated, someone put together a video over 40 minutes long with edge cases and glitches in AoF to celebrate the game's 20th anniversary.


Probably even more unrelated, Ureshino tagged a tweet of his #SNK, but I can't make sense of it though Google Translate, which claims there's a Gundam reference in there...: https://twitter.com/a_ureshino/status/446612429112221696.



Ureshino is wondering if Gyoubu Ippei, one of the mech designers for the upcoming "Gundam: G no Reconguista" anime film, is the same guy who did Cool Cool Tunes (And quick answer is yes).

On a side note, anyone that works in game journalism should be quite familiar with his artstyle; he's been doing the official image art for Tokyo Game Show for lord knows how long.


Btw that's a nice compilation of AOF2 stuff!
And now for something just plain odd - Nico


Also, Lost Saga has Nakoruru and Mai as well as some Arcsys characters. The game's full roster can be seen here. I think their licence has ended quite a while back.





[this message was edited by Professor on Thu 10 Apr 10:17]

Professor
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"Fatal Fury Premium Video" , posted Fri 11 Apr 18:23:post reply

SNKP opened its press conference at the New Otani today and we should be hearing some stuff about it. In the meantime, here's the product overview.

The New Otani is pretty expensive! I can't imagine them ever renting a venue there for a video game presentation.


http://www.youtube.com/watch?v=1MB2vn8iDsc
http://slot.snkplaymore.co.jp/official/garou_premium/


Oh yeah, one thing about Pachislots--- The term is misleading because they're just slot machines.

They actually have nothing to do with Pachinko machines.(Except that they're only available for playing at Pachinko parlors because those are the only legal gambling venues in Japan.)





[this message was edited by Professor on Fri 11 Apr 18:57]

chazumaru
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"Re(1):Fatal Fury Premium Video" , posted Fri 11 Apr 18:56post reply

宿命の闘い“FATAL FULY”
(@5:13)

Oh SNK... Well, as far as Pachinko/Pachislo experiences go, it looks rather punchy. Video games could definitely learn from pouring so much energy in the HUD. Krauser looks good, almost like he came back from a Metal Gear Solid cutscenes boot camp.

Have pachislo machines turned to an experience/savefile system of any sort, that would allow to save your "progress", now that mobile phones are progressively replacing CR? That seems like the next logical step.





はじめてじゃないのさ、いつでも一緒なら、さ・わ・や・か・TAS~TY☆

Professor
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"Re(2):Fatal Fury Premium Video" , posted Fri 11 Apr 19:03post reply

quote:
Have pachislo machines turned to an experience/savefile system of any sort, that would allow to save your "progress", now that mobile phones are progressively replacing CR? That seems like the next logical step.



I think that would be the next step if companies made smartphone releases that are more than just ports. Right now though, the pachis are meant to be played in short timespans so their event and cutsenes loops a lot.





exodus
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"Re(2):Fatal Fury Premium Video" , posted Mon 14 Apr 04:17post reply

quote:
宿命の闘い“FATAL FULY”
(@5:13)



how is it that they still manage to get the names of their own games wrong? their R and L switches are massively comical, and they have plenty of english speakers on their staff! man...





TheRedKnight
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"Re(3):Fatal Fury Premium Video" , posted Mon 14 Apr 20:11post reply

The SFIV influences in the PV simply make me sad.





Waw!? And now what's going on!? Toh Shin Den is about to present to you a super hot virtual battle like one that you've never seen before at a rate of 90000 polygons per second!

Loona
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"Re(4):Fatal Fury Premium Video" , posted Sat 26 Apr 10:38post reply

Recent SNK/KoF history in comic format





"Beat the machine that works in your head!" - Guano Apes "Open Your Eyes"

nobinobita
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"Re(5):Fatal Fury Premium Video" , posted Sat 26 Apr 13:20post reply

quote:
Recent SNK/KoF history in comic format



That was beautiful






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Mosquiton
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"Re(5):Fatal Fury Premium Video" , posted Sat 26 Apr 13:52post reply

quote:
Recent SNK/KoF history in comic format



This is amazing, thanks for posting.





/ / /

Professor
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"Wizardry or Insanity?" , posted Tue 29 Apr 00:03post reply

http://www.wizardry-online.jp/event/20140428snkcollaboration/index.aspx

This collaboration is so random! Ok, so ninjas were strong in the original Wizardry, but... so weird.





Loona
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"Re(1):Wizardry or Insanity?" , posted Tue 29 Apr 04:10post reply

quote:
http://www.wizardry-online.jp/event/20140428snkcollaboration/index.aspx

This collaboration is so random! Ok, so ninjas were strong in the original Wizardry, but... so weird.



I'm checking the site but it's hard to tell if those are basically skins or if there's a difference from the ninja skillset already in the game...
SNK ninja skill list?
Default ninja skill list
Mai/fan-specific icon for the game

No sign of this on the western version of the game...





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sibarraz
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"Metal Slug Defense" , posted Sat 3 May 03:36post reply

So, Metal Slug Defense was released yesterday on the west (don't know how long had been in japan)

Overall, the game is fun, the single player mode at the moment doesn't requre money to win, but the multiplayer is another story, since the better units locked behind a paywall are better than those who you unlock in SP. I will see if after finishing the SP I decide to pay some money, but as a conclussion, the game is fun so give it a try if you wish





nobinobita
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"Re(1):Metal Slug Defense" , posted Sat 3 May 04:04post reply

quote:
So, Metal Slug Defense was released yesterday on the west (don't know how long had been in japan)

Overall, the game is fun, the single player mode at the moment doesn't requre money to win, but the multiplayer is another story, since the better units locked behind a paywall are better than those who you unlock in SP. I will see if after finishing the SP I decide to pay some money, but as a conclussion, the game is fun so give it a try if you wish



Just tried it out last night. The game is ... surprisingly good!

They basically took a bunch of Metal Slug assets and slotted them into one of those Defense Strategy type games, but it's actually a really comfortable fit. The artwork is as gorgeous as ever (my god these sprites are almost 2 decades old now! But they're still the best!) and the new graphical elements (UI, new character portraits etc) actually look and feel right.

What I'm most impressed by is that it still has the series trademark weird sense of humor. The written descriptions for each unit are hilarious. And it's still really funny/satisfying when you hit someone with a grenade and they explode.

This is about as good as you can reasonably expect an SNK mobile game to be. And that's actually pretty good!

In my dream of dreams, this will become a top grossing mobile game world wide, surpassing Clash of Clans and Candy Crush and SNK will rise again!






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exodus
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"Re(2):Metal Slug Defense" , posted Sat 3 May 12:56post reply

Yeah, it's a pretty standard castle defense game (I've played a few of them), and it doesn't mess up too badly in most areas.

But indeed, the multiplayer is a mess. My last 20 matches either ended in the other person quitting the game right as they were about to lose, or by me losing against someone who had clearly bought everything (or more likely hacked the app).

It was fun for a bit, but definitely not anymore!





kofoguz
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"Re(2):Metal Slug Defense" , posted Sun 4 May 02:37:post reply

quote:

In my dream of dreams, this will become a top grossing mobile game world wide, surpassing Clash of Clans and Candy Crush and SNK will rise again!


I share that same dream... I was also happy to ses Trevor and Nadia back. Always thought they were underpreciated. An trophies we can ses a guy named Gemlit and a girl named Red Eye who stealed Nadia`s gum. Where are they from?

You can also see Heidern and Whip, so maybe in future we can see them too?





[this message was edited by kofoguz on Sun 4 May 08:17]

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"Re(3):Metal Slug Defense" , posted Mon 5 May 02:52post reply

quote:

An trophies we can ses a guy named Gemlit and a girl named Red Eye who stealed Nadia`s gum. Where are they from?



They're from the 2nd NGPC game, which makes for an interesting reference (maybe already used in a prior cellphone game anyway, as not all the art appears to be new). After seeing them there I half-expected Alisa to be in the cast list too.

quote:

You can also see Heidern and Whip, so maybe in future we can see them too?



I've seen no mention of Ralf and Clark yet, so it seems a bit far-fetched at thsi point.

Been playing single-player mode in short-ish bursts since release, and sometimes you get medals as daily login bonuses or from clearing stages, so I guess persistence can replace the spending of money, but I'm yet to spend the 40 medals I do have.
I take it once you buy a unit or a pack of them (like the zombie pack) you get those as a permanent option for your deck?

Anyway, I'm enjoying the game's pacing so far, how it seems to fit nicely with the established games (despite the possible multiples of the same character on screen - but then again, cloning was a thing in that epic final level of MS3), and nice little touches like the fact that the battle with Allen O'Neil is in the shortest stage in the game to emphasize the pressure he puts on you.





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kofoguz
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"Re(4):Metal Slug Defense" , posted Mon 5 May 07:52post reply

quote:



I've seen no mention of Ralf and Clark yet, so it seems a bit far-fetched at thsi point.

They are also there. Not yet playable though.





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"Re(5):Metal Slug Defense" , posted Mon 5 May 11:42:post reply

Just wanted to mention that I would recommend "Bikers" as a purchase with the free premium currency. Fast, good offense, and quick to produce. The Camel Rider is also really good for soaking up damage relative to the cost.

That's where my premium currency went anyway.

I've wasted a decent amount of time on this, definitely all thanks to those amazing sprites. So much personality in Metal Slug, so fun to watch them animate.

Kind of hit a wall on the FINAL set of missions for now, can't even get through old Allen at the moment. I'll have to come back a bit later, maybe after getting the Unit HP up bonus.





/ / /

[this message was edited by Mosquiton on Mon 5 May 11:51]

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"Re(6):Metal Slug Defense" , posted Tue 6 May 04:05post reply

quote:
Kind of hit a wall on the FINAL set of missions for now, can't even get through old Allen at the moment. I'll have to come back a bit later, maybe after getting the Unit HP up bonus.



Yeah, you have to grind to get those POWs in order to beef up all your units, and making sure your base is maxed out with AP and unit production is good, too.

I'm 90% through world 2, and I am starting to think about what I want to spend my medals on. I need to get a new vehicle, because the default Metal Slug sucks, but I really can't decide. I feel like the armored tank is a good choice, but I'm just not sure. Everyone seems to use something different, with no consensus. I just want something that shoots straight :P





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"Re(7):Metal Slug Defense" , posted Tue 6 May 08:49post reply

quote:
Kind of hit a wall on the FINAL set of missions for now, can't even get through old Allen at the moment. I'll have to come back a bit later, maybe after getting the Unit HP up bonus.


Yeah, you have to grind to get those POWs in order to beef up all your units, and making sure your base is maxed out with AP and unit production is good, too.

I'm 90% through world 2, and I am starting to think about what I want to spend my medals on. I need to get a new vehicle, because the default Metal Slug sucks, but I really can't decide. I feel like the armored tank is a good choice, but I'm just not sure. Everyone seems to use something different, with no consensus. I just want something that shoots straight :P



Somebody please put up a guide on this game! I got it a few days ago but I stopped playing cause it got too challenging. What are your suggestions on the things you should immediately upgrade at the start? Any other tips are greatly appreciated.

And yeah, I agree with everyone. Beautiful game, great use of the old assets and re-purposing them for a totally different but fun game. Kudos to SNK for doing this. I'll probably do an IAP as a sign of support.





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"Re(8):Metal Slug Defense" , posted Tue 6 May 10:42post reply

quote:

Somebody please put up a guide on this game! I got it a few days ago but I stopped playing cause it got too challenging. What are your suggestions on the things you should immediately upgrade at the start? Any other tips are greatly appreciated.

And yeah, I agree with everyone. Beautiful game, great use of the old assets and re-purposing them for a totally different but fun game. Kudos to SNK for doing this. I'll probably do an IAP as a sign of support.



a guide would take a long time, so that's not going to happen from me!

upgrade your unit production, upgrade your units, upgrade the rate at which you get AP, and upgrade the rate at which you get money (because you use money to upgrade all those other things). the first thing I upgraded was money, then went for unit production (in the home customization), while also maxing out my unit numbers. It's all pretty standard stuff for a castle defense game of this nature, but if you've never played one it can be daunting.

Also if this game is a success it means more free to play SNK games, don't get fooled into thinking more money generated from this will get allocated into games like you knew and loved.





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"Metal Slug Defense PRO STRATS" , posted Tue 6 May 15:18post reply

Like Brandon said it's a good idea to upgrade your everything you can, especially DEVELOPMENT SPEED and PRODUCTION SPEED. Prioritize rescuing all the POWs in stages that boost production and unit abilities. As for battle tips, I can share my general personal strategy.

I think one of the important things is you need a couple of unit types that can soak up damage while the guys behind them chip away at the guys trying to mob you.

Sandbags are actually pretty useful, but the Camel Rider is like a bigger moving sandbag that shoots. His special attack only hits taller units, but it's not bad and you can usually get some use out of it.

The Fattish Man zombie seems like he can also soak up hits on defense, but I use the Camel Rider because the faster movement speed lets him get out in front of my other units and kind of establish a front line.

The last guys I would recommend that you need to spend medals for are Bikers (good all around, seriously I love these guys) and Tar Man, who is like sturdy zombie artillery.

For the regular dudes, Eri's laser is super useful. I'm always pumping out Marcos when I get a chance as well. Tarma's shotgun is great but I frequently set it off before he's in range when I'm trying to activate someone else's abilities.

Be sure to click the supply square to increase you AP rate and max AP when you have the battlefield under control. I usually tap it once right when it gets to 40 before I build my first unit, then try building it up a bit more after I deploy 3 or 4 units to deal with the initial enemy onslaught.

I'd love to hear if anyone had any experience using the crabs. And like Brandon I'd like to replace the super-expensive super-slow SV-001. That blue bulldozer thingy looks kind of cool.





/ / /

shin ramberk
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"Re(1):Metal Slug Defense PRO STRATS" , posted Wed 7 May 01:06post reply

So I'm still just grinding in the first stages to do the overall upgrades. I'm on the same page with regards to general strats-- upgrading AP production, Unit production and amount of MSP gained at the end of each level. Once I'm comfortable with that, I'll start upgrading individual units. I think I'll upgrade unit health stats first before moving onto attack power. (Yeah, I'm just thinking out loud in this post.)

So freeing POWs is just random? I thought it would be tied to how quickly you finish a level but it doesn't seem that way...





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"Re(2):Metal Slug Defense PRO STRATS" , posted Thu 8 May 01:44post reply

Just a quick note, Metal Slug Defense reached 1.1 million downloads in just 6 days. Needless to say it must've surprised SNKP because they released a press note (pdf) just today as they came back from national holidays.





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"Re(3):Metal Slug Defense PRO STRATS" , posted Thu 8 May 17:59post reply

Quite impressive in terms of user acquisition. There must be a lot of people who had never played a Metal Slug game before! This shows that quality work pays off: the original sprite assets were so good that they can be re-used even 20 years after the game came out... Crazy.

I hope they share some numbers soon in terms of DLC sales.





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shin ramberk
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"Re(4):Metal Slug Defense PRO STRATS" , posted Fri 9 May 02:34post reply

Kudos to SNK Playmore. They deserve to be proud. I personally think the game strikes a pretty good balance between the IAP aspect the free-play aspect.





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"Re(4):Metal Slug Defense PRO STRATS" , posted Fri 9 May 02:41post reply

quote:
This shows that quality work pays off: the original sprite assets were so good that they can be re-used even 20 years after the game came out... Crazy.
I look forward to an SNK-Konami-Capcom collaboration, Metal Slug vs. Dracula vs. Vampire, featuring Metal Slug guys fighting against Morrigan's sprite and that long-suffering skeleton asset.





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"Re(5):Metal Slug Defense PRO STRATS" , posted Sat 10 May 03:38post reply

So this game actually gets less interesting as you get more powerful, so I'm pretty much burned out on it, but....

If I check in tomorrow I get the Ostrich Slug.





/ / /

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"The crazy path." , posted Sun 11 May 09:18post reply

This is crazy, but I've for the most part reached North Asia with just the good guys and their vehicles. Sure, the rebel units are way stronger, but using the good guy units is actually fun and it feels more right. I was never a fan of riding enemy vehicles. So, I decided to not use the rebel units.





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"Re(1):The crazy path." , posted Sun 11 May 10:04post reply

The game was fun, but not enough to spend money, which is sad since in multiplayer you will always find people with better units than you.

Well, I still hope that the rumored band of fighters become a reality, yesterday I copied the 4 CD's that atlus gave you for purchasing KOF XIII, and for the first time I realized how GREAT are the original versions of the songs, I always liked them, but had a preference for the arranged tracks, until now where using headphones and AAC of good quality makes you appreciate all the sounds from the tracks.

Sadly, after 2000, the quality starts to get bad, and then boring, even though I respect some themes from XI to XIII





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"Re(2):The crazy path." , posted Sun 11 May 11:32post reply

quote:
The game was fun, but not enough to spend money, which is sad since in multiplayer you will always find people with better units than you.


That's the real bad flaw. Also, a cooperative mode would've been nice. Still, it's fun enough for me to spend what money I have in my Play account.

quote:
Well, I still hope that the rumored band of fighters become a reality, yesterday I copied the 4 CD's that atlus gave you for purchasing KOF XIII, and for the first time I realized how GREAT are the original versions of the songs, I always liked them, but had a preference for the arranged tracks, until now where using headphones and AAC of good quality makes you appreciate all the sounds from the tracks.

Sadly, after 2000, the quality starts to get bad, and then boring, even though I respect some themes from XI to XIII



We'll see. "XIII" has good music. Oh and yes, after "2000", the music has not done much for me. "2002 Unlimited Match" does have very good music though.





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"Re(3):The crazy path." , posted Wed 14 May 11:42post reply

I played the Metal Slug Defense game and got to the area marked FINAL (so probably the first world?), and having largely failed to rescue many POWs, I think the game was decently fun!

I just put everything into upgrading the metal slug heroes (marco, tarma, etc.), AP speed, Production speed, and point earning, not in that order. I think there were only a small number of stages I had to retry on, and only 3 that I don't think I can beat without either serious grinding or spending money: the 4th stage of that red pop-up zone that you have only limited time to tackle whenever it pops up, the stage with Allen and the 4th stage of the "FINAL" zone. With AP speed maxed, and the metal slug heroes maxed, I can't get past the problem of Allen killing guys in one burst, nor the dictator's bazooka doing the same.

Metal Slug sprites will look good no matter what year it is. Seeing Metal Slug heroes take more than one bullet never stops feeling weird, though.





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"Re(4):The crazy path." , posted Wed 14 May 23:56post reply

max 5 sluts / vehiclesh would be best, forget the others.

AP = 1k is enough, max ap to spend on unit is 900 (of what I have so far).

POW : have no idea , but I free them occationally





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chazumaru
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"M.S.Defense: 3 million DL in 17 days" , posted Thu 22 May 02:46post reply

GJ Imoya.

Many topics I wanted to reply to these past few days but very busy right now.





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HokutoAndy
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"Re(4):The crazy path." , posted Thu 22 May 05:48post reply

quote:

I just put everything into upgrading the metal slug heroes (marco, tarma, etc.), AP speed, Production speed, and point earning, not in that order. I think there were only a small number of stages I had to retry on, and only 3 that I don't think I can beat without either serious grinding or spending money: the 4th stage of that red pop-up zone that you have only limited time to tackle whenever it pops up, the stage with Allen and the 4th stage of the "FINAL" zone. With AP speed maxed, and the metal slug heroes maxed, I can't get past the problem of Allen killing guys in one burst, nor the dictator's bazooka doing the same.



Do you play against other players too? I've been seeing a lot of people use the ostrich and camels to great effect.

I also got wrecked by an army consisting of nothing but boss monsters, including that robot with the laser. I never see anyone use mummies or crab though.





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"Re(5):The crazy path." , posted Thu 22 May 17:14:post reply

there's basically no point in fighting online, because anyone who thinks they're going to lose just quits. and anyone who is going to win is likely massively more powerful than you.

this is a huge problem with the game, and is basically why I stopped playing - they should have kept more single player worlds going, just ramping the difficulty up infinitely like other games in this genre do, because their multiplayer is generally rage quits or instant deaths, and I say this as someone with 123 online wins.

The game is also extremely easy for anyone who has played castle defense games before, there's maybe 5 hours of SP content even if you take unlocking all the characters (not freeing all POWs) as a bonus challenge for yourself.

oh well! maybe someone somewhere is bad enough at castle defense to want to spend money, or thinks that rage quit battles are fun and will spend some money on that?

[edit]
oh man, SNK actually did something about the problem, just now. the new update makes it so if people leave the game they lose. It's an imperfect solution, but I'm interested to try and see how this works out.

[edit 2]
people don't rage quit now, but there's still no matchmaking, so you're either up against someone who will beat you no matter what, or a total noob. weeee





[this message was edited by exodus on Thu 22 May 18:50]

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"Garou Densetsu Premium on iOS/Android in JPN" , posted Fri 6 Jun 13:22:post reply

Link Here

Saw this on random nightly Japanese site crawl.

$15

A Chinese mobile company got the rights to do a KOF98 Card game

Link Here





[this message was edited by GekigangerV on Fri 6 Jun 23:03]

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"Re(1):Garou Densetsu Premium on iOS/Android i" , posted Fri 6 Jun 17:18post reply

quote:
Link Here

Saw this on random nightly Japanese site crawl.

$15



The curious thing is that:
1. it's on western app stores
2. untranslated


An interesting precedent - although I could think of several other games I'd rather have access to than this one (that Athena: Full Throttle comes to mind, doesn't look to text dependent, and a sequel to a company classic), but I guess they need the new assets to pay off however possible.


On another not, Akihiko Ureshino mentioned something about a company anniversary I was unaware of on his Twitter account - I guess classic SNK was founded on a June 5th, or was that some other relevant event?





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"Metal Slug Defense at 5 million downloads" , posted Sun 8 Jun 04:47post reply

Link Here

There is a promotion going on where if you upgrade you get some in game currency.





Mosquiton
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"Re(1):Metal Slug Defense at 5 million downloa" , posted Sun 8 Jun 05:49:post reply

quote:
Link Here

There is a promotion going on where if you upgrade you get some in game currency.



Thanks, I hadn't bothered checking this game in a while since I've pretty much crushed the world beneath my heel.

Was tempted to buy Clark or Leona, but I ended up buying the walking tank. I just like walking tanks, I guess.





/ / /

[this message was edited by Mosquiton on Sun 8 Jun 05:49]

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"Re(2):Metal Slug Defense at 5 million downloa" , posted Tue 10 Jun 11:26post reply

quote:
Link Here

There is a promotion going on where if you upgrade you get some in game currency.


Thanks, I hadn't bothered checking this game in a while since I've pretty much crushed the world beneath my heel.

Was tempted to buy Clark or Leona, but I ended up buying the walking tank. I just like walking tanks, I guess.



fuck, I had to wait for the iphone version





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"Re(2):Garou Densetsu Premium on iOS/Android i" , posted Mon 16 Jun 07:48post reply

Quick note that I realized Hashimoto Hiroaki has apparently been updating his blog regularly with new artwork. He seems to be taking on some interesting jobs outside of the game industry, like a poster for the Kagawa prefecture and an udon festival for some hospital.

http://hiroaki-blog.blogspot.jp/





quote:
On another not, Akihiko Ureshino mentioned something about a company anniversary I was unaware of on his Twitter account - I guess classic SNK was founded on a June 5th, or was that some other relevant event?



He says that he wants to declare June 5 as "SNK Day" because there's so many characters with that birthdate.





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"Re(3):Garou Densetsu Premium on iOS/Android i" , posted Mon 16 Jun 19:34post reply

quote:
On another note, Akihiko Ureshino mentioned something about a company anniversary I was unaware of on his Twitter account - I guess classic SNK was founded on a June 5th, or was that some other relevant event?


He says that he wants to declare June 5 as "SNK Day" because there's so many characters with that birthdate.



Based on the SNK wiki, seems that applies to June 6th instead - I couldn't find any June 5th birthdays there, but the 6th has Shiki, Benimaru, Eri Kasamoto, the Jin twins and the Meira twins, as well as Really Till from Twinkle Star Sprites. The 26th is also a bit inflated by twins, like the Kagura sisters.

The official SNP Twitter only celebrated Eri's b-day, on the 5th - they don't have the excuse that the actual day was on a weekend, like the recent Father's day post and pic, where the actual celebrated day on during the weekend (in the US only, for all I know) - yet the official MS site mentions Eri's b-day is on the 6th.

Ureshino and whomever is managing that Twitter account should talk more, recheck dates for this sort of thing, and maybe find a way to automate Twitter messages send while people are off-work...





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"Re(4):Garou Densetsu Premium on iOS/Android i" , posted Mon 16 Jun 23:45post reply

I also noticed recently some tweets from Ureshino talking about SNK PLAYMORE stuffs, I hope he will reveal something about a new KOF :

quote:
フオオオオ! 紅丸さんの歌声がぼくのテンションを爆上げさせるぜ! 痛いほど俺を見ろよ! #KOF



quote:
帰宅してあらためてSNKフォルダの中見たら、大量のテキストが雑然とぶっ込まれていてめまいがした。せめてSSだけでも綺麗に判りやすく分類したいんだが……何かこう、放り込んだら勝手に文庫本のフォーマットに変換してくれるソフトとかないものか。 #KOF



quote:
ひさびさにiPodから『MI2』のエンディング流れてきて懐かしくなった。再来年がちょうど10周年だから、再来年にはアルソワで何か書く。……っていって、『サムスピ』書いてないな。そっちが先か。 #SNK #KOF #侍魂


Source : https://twitter.com/a_ureshino





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"Re(5):Garou Densetsu Premium on iOS/Android i" , posted Wed 18 Jun 17:01:post reply

Ureshino added a new post on his blog, and this time he is talking about Alba & Soiree, he seems writing a story for the twin brothers !

quote:

妄想 

双子話:その1。

書く書く詐欺といわれないように、冒頭ちょこっと。書くといったら書くんだよ。
まあ、えらい人には特に断ってないので、最後までは上げられないだろうけどね。
何か機会があれば、きちんとした形でまとめたいけどね。ねねね。


       ――〈01〉――


 ふたりが初めて自分たちの金で家賃を払った部屋は、フェイトたちが住んでいるアパートの部屋よりも少し広い程度だった。
 ずいぶんと図体の大きくなったアルバとソワレがふたりで暮らしていくには、少しせまく感じるくらいの部屋だったが、広さそのものへの不満などなく、むしろ、ついに自分たちの力で自分たちの居場所を手にしたのだという達成感のほうがずっと大きかった。
 もちろん、このことでフェイトたちとの縁が切れたわけではない。ただ、アルバは、何から何までフェイトやチャンスの世話になっていたのでは、自分たちの枠を広げることができないと思ったのだ。
 古いアパートの、日当たりの悪い最上階の部屋から見えるスモッグにくすんだサウスタウンは、それでもアルバとソワレのふたりには、無限の夢と可能性が眠る新世界であった。
 それがふたりが18の時――。
 それからほどなくして、チャンスが姿を消した。
 ソワレにはその理由がよく判っていないようだったが、アルバは知っていた。
 よく手入れされた愛車とともにチャンスの最後の言葉を受け取ったアルバは、しかし、それを一生胸の奥にしまっておこうと思った。
 この新しい部屋からの風景を眺めながら、アルバはそう心に決めた。

      ◆◇◆◇◆

「――そっ、ソワレ~っ!」
「うぇ!?」
 あわただしく店に駆け込んできたノエルの素っ頓狂な声に驚いたのか、ソワレの手もとがかすかにぶれた。
「バーストだ。運がなかったな、ソワレ」
 狙いを大きく逸れてボードに刺さったダーツを一瞥し、ギャラガーがにやりと笑う。
「ちょっ――ち、違うって! 今のはノエルのせいだろ!?」
「ああ、完全にアクシンデントだったな。……だからいったろ、運がなかったってよ」
 軽くウインクしてソワレを押しのけたギャラガーは、落ち着いた動きでダーツを投じた。1本目を17トリプル、2本目を20シングル、3本目を15のダブルに突き立て、トータルでジャスト101。
「ブレイクだ。悪いな、ソワレ。約束通り1杯奢ってもらうぜ。――姐さん、ヒューガルデンひとつ」
 呆然とするソワレを尻目に、ギャラガーはカウンターの内側にいたシャーリィにベルギービールを大ジョッキでオーダーした。
「は~い、それじゃソワレにつけておくわね」
「――――」
 先攻さえ取れればまず負けない自信のあった101ゲームで思わぬ敗北を喫したソワレは、正気に立ち返るなりノエルを睨みつけ、その襟を引っ掴んだ。
「ノエル! おまえオレに恨みでもあんのか!? 今月オレがもう金がねえの知ってんだろ!?」
「ちょっ、ま、待て! 待ってくれって! そっ、それどころじゃねえんだよ!」
 荒い息をついてわめくノエルに、ソワレは眉をひそめて仲間たちと顔を見合わせた。ノエルは確かにいちいちオーバーなことをいうお調子者だが、いつもと様子が違う。
「と、とにかく1杯――み、水くれ……」
 カウンターにすがりつくようにしてスツールに腰を降ろしたノエルは、無口なデュードが用意してくれた冷たい水をひと息にあおった。
「いったい何があったってんだ、ノエル?」
「それがよ……ほら、オレ、この前クルマ買ったろ?」
「ああ、あの中古」
「中古っていうな! そりゃ中古には違いねえけど、オレがこつこつバイトして金を貯めて、カルロスんとこで――」
「ああ、はいはい、判ってるよ。……で、おまえのポンティアックがどうしたって?」
「それをよ、〈ブラーズ〉の連中が――」
「何?」
 それまで半分聞き流していたギャラガーが、ノエルの言葉に卒然と顔色を変えた。
「〈ブラーズ〉がどうした?」
「あいつら、オレのクルマをボコボコにしやがったんだよ! ホイールからカーステから、パクれるもんは全部持ってきやがって、あとはもうべこべこだよ!」
「確かに連中の仕業なのか?」
「まっ、間違いねえよ!」
〈ブラーズ〉は、ちょうどソワレたちと同じ年頃の、無鉄砲な若者たちが集まってできたストリートギャングである。“ファミリー”の息がかかったマフィアの予備軍ともいわれており、強盗まがいの真似や傷害事件も日常茶飯事という荒っぽい連中だった。
 もっとも、荒っぽいといってもしょせんは子供――と、フェイトあたりは最初から彼らを歯牙にもかけていない。〈ブラーズ〉のほうでも、さすがにフェイトほどのビッグネームにちょっかいを出すことはなかった。
 その〈ブラーズ〉が、知ってか知らずか、〈サンズ・オブ・フェイト〉の一員であるノエルの愛車のパーツを盗んだというのである。
「……厄介だな」
 ギャラガーはぽつりと呟いた。
「何がだよ!?」
「フェイトから、“ファミリー”とはトラブルを起こすなって釘を刺されてたのを忘れたのか?」
「“ファミリー”じゃねえって、〈ブラーズ〉だよ!」
「似たようなもんだろ。“ファミリー”がメジャーリーグなら〈ブラーズ〉はマイナーリーグだ。〈ブラーズ〉のチンピラどもは、いざとなりゃマフィアに泣きつくんだぜ?」
「泣きてえのはこっちだよっ!」
「勝手に泣いてろ。……どうせおまえのことだ、連中の目につくようなところに停めといたんだろ? 自業自得だよ」
〈サンズ・オブ・フェイト〉の若手たちの中では、アルバと並んでギャラガーがもっとも冷静で落ち着いている。それに、おっちょこちょいなところのあるノエルとは対照的な慎重居士で、フェイトたち目上の人間の言葉にも忠実だった。
「そういうなよ、ギャラガー」
 ギャラガーの前に置かれたベルギービールの泡をすすって、ソワレはこともなげにいい放った。
「――仲間じゃんか。取り返すの手伝ってやろうぜ」
「簡単にいうな、ソワレ――」
「ソワレ~!」
 ギャラガーを押しのけ、ノエルはソワレの手をしっかりと握り締めた。
「どっかの誰かさんとはいうことが違うよなあ。やっぱ持つべきものは親友だぜ!」
「そういうこと大声で叫ぶなよ、恥ずかしい。……まあ、おまえのクルマがないと、オレたちだってみんなでどっか繰り出そうって時に困るしさ。他人ごとじゃないっていうか、なあ?」
「おい、ソワレ」
 ギャラガーは自分のビールを奪い返し、ソワレを軽く睨みつけた。
「……おまえ、人の話を聞いていないのか?」
「は? 何が?」
「だから、〈ブラーズ〉とことをかまえるのはまずいって話だよ」
「それは向こうだって同じだろ? あいつらだって、別に〈サンズ・オブ・フェイト〉にケンカを売るつもりでノエルのクルマを狙ったわけじゃない。……たぶんな」
「ああ、そうだろうな。じゃあ、だとしたらどうだっていうんだ?」
「オレたちだって〈ブラーズ〉にケンカを売るつもりはないさ。ただ、連中に取られたモンを取り返しにいくだけだよ」
「だけどおまえ――」
 ギャラガーは口をつぐんでデュードを見やった。
 ネイティブアメリカンの血を引く寡黙な大男のギャラガーは、〈サンズ・オブ・フェイト〉の主要メンバーのひとりであると同時に、このシャーリィの店――『カサブランカ』のバーテンとして、若い連中のよき相談役ともなっている。ギャラガーが意見を求めるようにデュードを顔色を窺ったのは、彼にソワレを止めてほしかったからだろう。
 しかし、デュードは我関せずとばかりに沈黙をたもっている。
 代わりに、頬杖をついてにやにや笑っていたシャーリィが、火に油をそそぐようなことをいい出した。
「あとになってフェイトたちに泣きつくような真似さえしなければ、別にかまわないんじゃないの? おねえさん、やんちゃな子って好きだわ~」
「だとさ、ギャラガー」
 額に手を当てて溜息をつくギャラガーの肩を叩き、ソワレはテーブルを飛び越えた。
「――ハナシはついた! 行こうぜ、ノエル!」
「おまえがその気になってくれたのはありがたいけどよ、行くって……どこに行くんだ?」
「〈ブラーズ〉の溜り場になってる店とかって、知ってるヤツいるか?」
「……イーストサイドパーク近くの、高架下にあるジム・ヘンリーズって下品なバーだよ」
 答えたのはギャラガーだった。
「……おれは行かねぇからな」
「ダンケ、ギャラガー。それだけ判りゃあ充分だ」
 ノエルはギャラガーに軽く手を振り、ノエルたちとともに店を出た。
「――ジェイ、カルロスのところへ行ってレッカー車借りてきてくれ。ネオジオボウルの前で落ち合おうぜ」
「OK」
 ジェイとギグジーにクルマの手配を頼み、ソワレはノエルとともに夜の街を歩き出した。



Source : http://blog.ureshino.cn/?eid=220298#sequel





[this message was edited by Evil Yagami on Wed 18 Jun 17:09]

Evil Yagami
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Regular Customer

"THE RHYTHM OF FIGHTERS" , posted Thu 19 Jun 19:37post reply

THE RHYTHM OF FIGHTERS Official Announced by SNK PLAYMORE :

http://www.snkplaymore.co.jp/us/games/apps/rof/





Maese
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"Re(1):THE RHYTHM OF FIGHTERS" , posted Thu 19 Jun 19:44post reply

quote:
THE RHYTHM OF FIGHTERS Official Announced by SNK PLAYMORE :

http://www.snkplaymore.co.jp/us/games/apps/rof/



Finally a KOF announcement I can get excited about! This baby sure does look interesting!





kofoguz
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"Re(2):THE RHYTHM OF FIGHTERS" , posted Thu 19 Jun 19:51post reply

quote:
THE RHYTHM OF FIGHTERS Official Announced by SNK PLAYMORE :

http://www.snkplaymore.co.jp/us/games/apps/rof/


Finally a KOF announcement I can get excited about! This baby sure does look interesting!

I agree. At least we can play these guys unlike pachinkos. Looks intereting as Metal Slug defense. Though I wish that it had its own main character. Like I wish metal slug defense would use GBA characters, too.





Iggy
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"Re(1):THE RHYTHM OF FIGHTERS" , posted Thu 19 Jun 19:53post reply

quote:
THE RHYTHM OF FIGHTERS Official Announced by SNK PLAYMORE :

http://www.snkplaymore.co.jp/us/games/apps/rof/


Is that... Cool Cool Toon gameplay? On a touchscreen?
I'm speechless.





Loona
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"Re(1):THE RHYTHM OF FIGHTERS" , posted Thu 19 Jun 20:02post reply

quote:
THE RHYTHM OF FIGHTERS Official Announced by SNK PLAYMORE :

http://www.snkplaymore.co.jp/us/games/apps/rof/



Is it me or are some of the higher-def stages there new?...

An expectable amount of sprite recycling there, but for te likes of Nakoruru, who were in NGBC, it would have been less jarring to use that style instead so it wouldn't clash with the KoF cast as much.

Some of the characters under the life bar seem to be from pachinko games - I guess those must be assists...





"Beat the machine that works in your head!" - Guano Apes "Open Your Eyes"

chazumaru
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"Re(2):THE RHYTHM OF FIGHTERS" , posted Thu 19 Jun 22:28post reply

As a huge TRHTHRTRM and KOF fan, this is my favorite E3 announcement this year, even if it's not from E3.
Too bad it's not on 3DS (or even on Vita).





夏色の 誘惑 が大人になる頃、 益々 憂は エキサイティング クオリティ

Evil Yagami
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"Re(2):THE RHYTHM OF FIGHTERS" , posted Thu 19 Jun 22:32post reply

Here are the screenshots of RHYTHM OF FIGHTERS :

http://www.snkplaymore.co.jp/us/games/apps/rof/img/pic01.png

http://www.snkplaymore.co.jp/us/games/apps/rof/img/pic02.png

http://www.snkplaymore.co.jp/us/games/apps/rof/img/pic03.png

http://www.snkplaymore.co.jp/us/games/apps/rof/img/pic04.png

http://www.snkplaymore.co.jp/us/games/apps/rof/img/pic05.png

http://www.snkplaymore.co.jp/us/games/apps/rof/img/pic06.png

http://www.snkplaymore.co.jp/us/games/apps/rof/img/pic07.png

- Again Alba and Soiree mentioned on Ureshino's blog :

quote:
妄想 2014/06/19

きのうの『メンタリスト』。

シーズン5開幕。あのねっとりした感じのローレライは、第1話で殺されるもしくは逃げ出すと思っていたら、案の定、ラストには替え玉立てて雲隠れ。これって彼女の収監を決めたFBIの責任ということになるんだろうか。まあ、CBI(ジェーンさん)主体でレッド・ジョンの事件を捜査させるためには、FBIをでしゃばらせない必要がある=FBIに貸しを作って主導権を握る必要があるのは判るんだけど……。
ジェーンさんとCBIに捜査させる必要性から、FBIが無能の集団みたいに描かれるのはなあ。天才軍師の天才ぶりを描くのに、相手方の軍師がメチャクチャ無能に描かれるようなのは、ちょっと気になる。それともほかの作品での有能なFBI捜査官を見てるから、あんな短気なFBIいねえよ! って思ってしまうのか。
この作品では、ジェーンさん(+レッド・ジョン)以外の人間は、すべからくジェーンさんに手玉に取られる存在なので、これはこれでいいのかもしれないが。

ということとは無関係に、ひみつのお話、第2回。
双子好き以外はスルー推奨。


       ――〈02〉――


「なあ、ソワレ」
 ネオンサインが色あざやかな影を落とす夜のペニーレーンを歩きながら、ノエルはソワレに尋ねた。
「ヤツらンとこに乗り込むにしてもよ、ちょいと心細くねェか?」
 ソワレといっしょに店を出てきたのは、トラブルを持ち込んだ当のノエルとジェイ、それにギグジーの、合わせて4人である。くだんの店に〈ブラーズ〉のメンバーがどれだけたむろしているのかは判らないが、ひとりやふたりということはあるまい。
「……アルバにも助っ人を頼んだほうがよくねえ?」
「そいつはダメだ」
 口笛を吹いていたソワレは即座に首を振った。
「こんなハナシ持ちかけたら、手伝ってくれるどころか逆に止められるぞ? どっちかっていったら、兄貴はギャラガーの意見が正しいっていうだろうからな」
「ああ……そういやそうだな」
「それに、兄貴はまだバイト中だ」
「へえ、まだ続けてたのか、中華屋のバイト」
「中華屋っていうな。きちんとしたレストランだよ」
 ソワレとふたりで暮らし始めてから、アルバは外ではたらくようになった。その一方で学校へも通い、いろいろなことを勉強している。最近のアルバは、少し意識して〈サンズ・オブ・フェイト〉の仲間たちとの距離を置いているようだった。
 革ジャンのポケットに手を突っ込み、ノエルは唇をとがらせた。
「……アルバのヤツ、このまま真人間になっちまうつもりなのか?」
「いやぁ、あれはそういうんじゃないな、たぶん」
「たぶん……って、おまえ、聞いてないのか?」
「前に聞いてみたけど、はぐらかすだけで教えてくんねえんだよ、兄貴のヤツ。……ただ、兄貴がフェイトたちと縁を切ろうなんて考えてないことだけは確かだな」
「どうしてそう断言できんだよ?」
「オレの兄貴だぜ? だから何となくオレには判るんだよ、そういうの」
「そういうもんかねえ」
「そういうもんだよ。……たぶん兄貴のことだから、インテリギャングでも目指してんじゃねえの?」
「おまえとは大違いだな」
「うるせえ」
 頬を苦笑にゆるめ、ソワレはノエルの尻を軽く蹴飛ばした。

      ◆◇◆◇◆

 馴染みの修理工のガレージから借りてきたレッカー車に乗り合わせ、ソワレたちがギャラガーに教えられた店へとやってきたのは、じきに日付も変わろうかという頃のことだった。
「……あれか?」
 少し離れたところでトラックを停めさせ、ソワレは屋根の上に立ち上がって目を凝らした。くだんの店の看板は、ネオンサインがあちこち切れかけていて、ときおり耳障りな音を立てながら明滅を繰り返していたが、なるほど、ジム・ヘンリーズと読める。
 店の前には数台のクルマが停まっていたが、どれもこれも持ち主の正気を疑うような悪趣味な改造車ばかりだった。
「薄汚れた外観といい、集まってくる連中のセンスといい……確かにあんまり上品な店には見えねえな」
「どうする、ソワレ?」
「先にオレとノエルで様子を見てくる」
「ふっ、ふたりだけで乗り込むのかよ!?」
「まずは確かめなきゃなんねーだろ? あのステキなおクルマの中に、ホントにノエルの大事なカーステレオを積んでるヤツがあるのかどうかをよ」
「あ、ああ、そうか……」
「もし見つけたら合図するから、ジェイとギグジーはこいつで乗りつけて、引きずってく準備をしといてくれ」
「だ、大丈夫か、それ……?」
「大丈夫だろ。あいつらだって、クルマ盗まれましたなんてケーサツに届け出たりしねえさ」
「そうじゃないって! いくらなんでもすぐにバレるだろ! 店の真ん前なんだぜ?」
「そこはまあ、このソワレさまに任せときなさいって」
 自信たっぷりに胸を叩いたソワレは、どこか不安そうなノエルをともない、幅広の道路を平然と横切っていった。
「ソワレ、おまえ、何も武器とか持ってきてねえの?」
「賞金の懸かったストリートファイトはベアナックルが基本だぜ?」
「ストリートファイトじゃねえだろ、今夜は」
「ははっ、トレーニングくらいにはなるかもな」
 アルバがアルバなりのやり方で生活費を稼いでいるのを見て、ソワレも自分の遊ぶ金くらいは自分で稼ごうと考えた末にたどり着いたのが、つまりはすこぶる単純なこの方法だった。アルバがバイトと学業に専念している間、ソワレは路上での喧嘩に明け暮れていたのである。
 そうした場数を数えきれないほど積んできているからか、まだはたちにもならないというのに、ソワレは修羅場での度胸がやけに据わっている。これから大人数を相手にひと騒動やらかすかもしれないと判っているのに、まるでクラブに踊りにでもいくかのように、その足取りはあくまで軽やかだった。
「ついてけねェぜ、ったく……」
 手頃な長さの角材を胸に抱き、ノエルはぼやいた。
「どうにかしてくれって泣きついてきたのはおまえだろ? いまさらガタガタぬかすなよ」
「……わーったよ! いとしのカーステのためだ、オレも腹ァくくるぜ」
「それにしても……近所迷惑とか考えてねえのか、こいつら?」
 店の外にまであふれ出てくるジュークボックスの音に顔をしかめ、ソワレは大袈裟に溜息をついた。
「ま、おかげでちょっとくらい物音立ててもばれずにすみそうっちゃすみそうだけどな。……おい、ありそうか?」
「ちょっ、ま、待てって――」
 ノエルは店の前に停まっているオープンカーの運転席を順繰りに覗いていった。
「……あ!」
「あったか?」
「おう、たぶんこのインパラの持ち主が犯人だ!」
 ノエルはファイヤーパターンの描かれたシボレーのボンネットを殴りつけて毒づいた。
 確かに、クルマそのものはだいぶガタが来ているのに、ホイールとミラー、それにハンドルはきのう納車したばかりのような新品で、おまけにひどく不釣り合いなカーステレオまで積んでいる。
「間違いないか?」
「ああ。ホイールもステレオもオレのだ! 別に名前は書いてねえけど!」
「それじゃあさっさと片づけるとするか」
 指をぽきぽきと鳴らし、ソワレはノエルに何ごとか耳打ちすると、たったひとり臆する気配もなく店の中へと入っていった。

      ◆◇◆◇◆

 大音量で垂れ流されるブリティッシュ・ロックに、タバコとアルコール、それにおそらくマリファナの臭い――。
 ジム・ヘンリーズの店に一歩足を踏み入れたソワレは、あたりを支配する不健康な空気に眉をひそめた。
 店の外観にふさわしく、薄暗い店内はお世辞に清潔とはいえず、そこにたむろしている酔客たちも、見るからにたちの悪そうな連中ばかりだった。ただ、〈ブラーズ〉のメンバーの行きつけだというのは本当のことらしく、ソワレとそう変わらない年頃の若者たちの姿も少なくなかった。
 自分を品定めするような視線を超然と受け流し、逆に店内を見回しながら、ソワレは後ろ手にドアを閉めた。
「――ちょっと聞きたいんだけど、いいかい?」
「あ?」
「ちょっと聞きたいんだけどいいかい!?」
 ジュークボックスの音に負けないように、ソワレは声を張り上げて繰り返した。
「何だてめェは?」
 キューを手にビリヤード台に寄りかかっていたスキンヘッドが、口もとににやついた笑みを浮かべて近づいてきた。年齢でいえばソワレよりふたつ3つは年上、身長では頭ひとつは大きい。いかにも腕っ節に自信のありそうなタイプだった。
「今夜は貸切なんだよ。目障りだ、消えな」
「その前にひとつ聞きたいことがあるんだけどな」
 ソワレは大男を見上げて目を細めた。
 ざっと見渡したところ、店内にいるのはカウンターの内側のバーテンを含めて全部で7人。そのうち、一番腕が立ちそうなのが目の前の大男で、ほかの連中もそれなりに場数は踏んでいるようだが、ソワレにとってはその他大勢でしかない。
 頭数を確認したソワレは、親指を立てて背後を指差した。
「――表の悪趣味なインパラ、ありゃァ誰のだい?」
 悪趣味と聞いて、スキンヘッドのタトゥーの入った頭にみしりと血管が浮き出た。どうやらこの男の愛車だったらしい。
 スキンヘッドの男が怒りに顔色を変えたのにも気づかないふりをして、ソワレは平然と続けた。
「色は最悪、おまけに4ドアだろ? 見てるだけで気分が悪くなってくるんだ。あんなモン道路沿いの駐車場に停めといたら事故が起こるぜ。さっさと中古屋に持ってけよ。……いるんだろ、アレの持ち主?」
「てめええ!」
 スキンヘッドがキューをへし折ってソワレに掴みかかってきた。怒りのあまりに血が昇り、タトゥーの柄も判らなくなるほどに頭が高潮している。
 だが、冷静さを失ったパワーファイターほど御しやすいものはない。
「はいはい」
 襟もとへ伸びてきた太い腕を身を沈めてかわし、ソワレはスキンヘッドの足を刈った。
「うお――」
 バランスを崩して前にのめりそうになったところへ、軽く背を押してやる。スキンヘッドはそのまま数歩よろめき、顔面から床に突っ込んだ。
「――ぶむ!」
「へっ……ざまァねえな」
「このガキ!!」
 それまでにやにやしながら成り行きを見守っていた男たちが、腰に手を伸ばしてスツールから飛び降りた。



Source : http://blog.ureshino.cn/?eid=220373#sequel





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"Re(3):THE RHYTHM OF FIGHTERS" , posted Fri 20 Jun 00:06post reply

quote:

http://www.snkplaymore.co.jp/us/games/apps/rof/img/pic02.png

http://www.snkplaymore.co.jp/us/games/apps/rof/img/pic03.png

(...)

http://www.snkplaymore.co.jp/us/games/apps/rof/img/pic06.png


Pic 2 looks new, 3 might be from XI, but looks more hi-res than I remember, and 6 looks new-ish, but maybe it's not from one of the fighting games?...





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"Re(4):THE RHYTHM OF FIGHTERS" , posted Fri 20 Jun 01:31post reply

quote:

http://www.snkplaymore.co.jp/us/games/apps/rof/img/pic02.png

http://www.snkplaymore.co.jp/us/games/apps/rof/img/pic03.png

(...)

http://www.snkplaymore.co.jp/us/games/apps/rof/img/pic06.png

Pic 2 looks new, 3 might be from XI, but looks more hi-res than I remember, and 6 looks new-ish, but maybe it's not from one of the fighting games?...



Isn't pic 2 from sam sho 6? or I'm confusing things?





Lord SNK
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"Re(5):THE RHYTHM OF FIGHTERS" , posted Fri 20 Jun 03:23post reply

quote:

http://www.snkplaymore.co.jp/us/games/apps/rof/img/pic02.png

http://www.snkplaymore.co.jp/us/games/apps/rof/img/pic03.png

(...)

http://www.snkplaymore.co.jp/us/games/apps/rof/img/pic06.png

Pic 2 looks new, 3 might be from XI, but looks more hi-res than I remember, and 6 looks new-ish, but maybe it's not from one of the fighting games?...


Isn't pic 2 from sam sho 6? or I'm confusing things?



Yes, I think it's a background from some of the "latest" SamSho





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"Re(6):THE RHYTHM OF FIGHTERS" , posted Fri 20 Jun 06:39post reply

quote:

http://www.snkplaymore.co.jp/us/games/apps/rof/img/pic02.png

http://www.snkplaymore.co.jp/us/games/apps/rof/img/pic03.png

(...)

http://www.snkplaymore.co.jp/us/games/apps/rof/img/pic06.png

Pic 2 looks new, 3 might be from XI, but looks more hi-res than I remember, and 6 looks new-ish, but maybe it's not from one of the fighting games?...


Isn't pic 2 from sam sho 6? or I'm confusing things?


Yes, I think it's a background from some of the "latest" SamSho



After looking for pics, I realized than those stages had higher res than the ones saw at Samsho 6

So that means only one thing

Samurai Shodown defense is coming to smartphones!





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"Metal Slug Defense New Update" , posted Sat 21 Jun 10:21:post reply

quote:

“METAL SLUG DEFENSE” is the latest installment in the legendary 2D run-and-gun game series “METAL SLUG” and its first entry as a tower defense / strategy game. In order to celebrate this new record of more than 7,000,000 downloads*, we are proud to announce the release of a version update to “METAL SLUG DEFENSE” with additional units, stages, and many more new features from June, 20th on Android and then later on iPhone.



* This is the total amount of downloads of the game on iOS and Android (with the exception of China)

** “METAL SLUG DEFENSE” is scheduled to be released soon in China



VERSION UP OVERVIEW:
1) Addition of new “France” and “Mexico” areas

2) Addition of new “Trevor Spacey”, “Nadia Cassel” unit characters

3) Introduction of a 5-level rank & reward system depending on your stage clear time

4) Addition of Area Clear Time Rankings in which players compete against each other for the best stage clear time

5) Introduction of a 22-level rank system for Wi-Fi VS Battle that counts your total score

6) Addition of Matching Conditions to Wi-Fi VS Battle allowing players to battle against other players of a close rank

7) Addition of a new in-game “Good Job!” Icon, allowing players to send and display it on the opponent’s game screen

8) Unit Action Confirmation: every unit’s attack can be now confirmed from the “Customize” and “Shop” game screens

9) Addition of a new “Login Bonus” (when you login for 10 days)

10) Increase of the charging speed for the “METAL SLUG ATTACK” depending on units’ sortie number

11) Addition of Avatar Icons: you can show your favorite avatar icon to your opponent during Wi-Fi VS Battle





I know that lots of us want to see SNK making a fighter soon, but at least I'm glad that SNK is finding sucess with a videogame even if is a mobile one

MSD is a great game, at least I'm enjoying a lot the single player mode and maybe later I'll try multiplayer later with better units





[this message was edited by sibarraz on Sat 21 Jun 10:24]

Mosquiton
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"Re(1):Metal Slug Defense New Update" , posted Sat 21 Jun 15:21:post reply

quote:

“METAL SLUG DEFENSE” is the latest installment in the legendary 2D run-and-gun game series “METAL SLUG” and its first entry as a tower defense / strategy game. In order to celebrate this new record of more than 7,000,000 downloads*, we are proud to announce the release of a version update to “METAL SLUG DEFENSE” with additional units, stages, and many more new features from June, 20th on Android and then later on iPhone.



* This is the total amount of downloads of the game on iOS and Android (with the exception of China)

** “METAL SLUG DEFENSE” is scheduled to be released soon in China



VERSION UP OVERVIEW:
1) Addition of new “France” and “Mexico” areas

2) Addition of new “Trevor Spacey”, “Nadia Cassel” unit characters

3) Introduction of a 5-level rank & reward system depending on your stage clear time

4) Addition of Area Clear Time Rankings in which players compete against each other for the best stage clear time

5) Introduction of a 22-level rank system for Wi-Fi VS Battle that counts your total score

6) Addition of Matching Conditions to Wi-Fi VS Battle allowing players to battle against other players of a close rank

7) Addition of a new in-game “Good Job!” Icon, allowing players to send and display it on the opponent’s game screen

8) Unit Action Confirmation: every unit’s attack can be now confirmed from the “Customize” and “Shop” game screens

9) Addition of a new “Login Bonus” (when you login for 10 days)

10) Increase of the charging speed fo

-- Message too long, Autoquote has been Snipped --


Great! Thanks for giving me an excuse to boot this game up again!

I "recruited" Nadia whose special action summons the freaky looking Walking Machine slug. The machine spawns from your base so it has to catch up first, but it's effectively building a stronger unit in two stages. Really cool idea!

I blew through the new stages way too fast, but hey, more on the way I'm sure.





/ / /

[this message was edited by Mosquiton on Sat 21 Jun 15:22]

kofoguz
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"Re(2):Metal Slug Defense New Update" , posted Sat 21 Jun 22:35post reply

quote:
I know that lots of us want to see SNK making a fighter soon, but at least I'm glad that SNK is finding sucess with a videogame even if is a mobile one

MSD is a great game, at least I'm enjoying a lot the single player mode and maybe later I'll try multiplayer later with better units

I really liked the new updates. Especially the action view on the shop. You can see the glorious animations. I really wish that someone had a gif of walking slug special attack on and on again. Those bombs are cute.
On the shop I finding out some enemies names (I never knew the giant with the eye beams was Jupiter King) was a good plus. Something that I dont like that most of the special attacks lack imagination unlike Nadia's.

I'm hopeful that we'll see new Units such as Gemlit, RedEye, Tyra etc. Maybe we'll see Whip and Heidern, too?





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"Re(3):Metal Slug Defense New Update" , posted Sun 22 Jun 23:59post reply

As weird as this may sound, this game is already my game of the year. Not a platform game, but making it a tactical game is sensible. As much as I want to put Leona in, while she's terrific in 1P mode, she's sadly a liability in Versus mode.

I wish there's a way to have battle conditions outside of ranking. Anyone and their grandmothers can play with the trifecta of Morden, Jupiter King and that red vehicle. That's why I exit those bouts before they start.

quote:
I know that lots of us want to see SNK making a fighter soon, but at least I'm glad that SNK is finding sucess with a videogame even if is a mobile one


Mobile games are now the thing in Japan. It's a miracle if people have time for console gaming. There's that and this current generation is doing close to nothing for them. SNK is smart for pouncing on this fad early and bringing out good mobile games that are something new.

quote:
MSD is a great game, at least I'm enjoying a lot the single player mode and maybe later I'll try multiplayer later with better units
I really liked the new updates. Especially the action view on the shop. You can see the glorious animations. I really wish that someone had a gif of walking slug special attack on and on again. Those bombs are cute.
On the shop I finding out some enemies names (I never knew the giant with the eye beams was Jupiter King) was a good plus. Something that I dont like that most of the special attacks lack imagination unlike Nadia's.

I'm hopeful that we'll see new Units such as Gemlit, RedEye, Tyra etc. Maybe we'll see Whip and Heidern, too?



The time attack theme is fun and making me fiddle with under used units more. Some people say that the Slugnoid is bad. It actually saved my life.

I doubt that we'll see the NGP characters, Whip or Heidern as units, especially Heidern. It'd be amazing. Just don't see that happening. Walter and Taira have a shot though.





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"Re(4):Metal Slug Defense New Update" , posted Tue 24 Jun 01:52post reply

I could see Rockman implemented as a MSD style game





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"Re(5):Metal Slug Defense New Update" , posted Tue 24 Jun 17:12post reply

quote:
I could see Rockman implemented as a MSD style game



Dr Light replacing Rumi and cranking out Rocks, Rolls, Rushes and Meetools, unlocking Rockmen with boss powers as you defeat bosses?
I could actually see that happening. Unlike Capcom.





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Professor
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"Rhythm of Fighters out on sale" , posted Wed 25 Jun 16:31:post reply

It's available for Download now at 99 cents!
https://itunes.apple.com/en/app/id838627331?mt=8
https://play.google.com/store/apps/details?id=com.snkplaymore.android009

So the basic game is 99 cents but they're charging almost 3 bucks per addon which only includes 4 tunes each. Humn....

Trailer and music samples available at the official site--
http://game.snkplaymore.co.jp/official/rof/





[this message was edited by Professor on Wed 25 Jun 16:37]

Loona
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"Re(1):Rhythm of Fighters out on sale" , posted Wed 25 Jun 18:27:post reply

quote:
It's available for Download now at 99 cents!
https://itunes.apple.com/en/app/id838627331?mt=8
https://play.google.com/store/apps/details?id=com.snkplaymore.android009

So the basic game is 99 cents but they're charging almost 3 bucks per addon which only includes 4 tunes each. Humn....

Trailer and music samples available at the official site--
http://game.snkplaymore.co.jp/official/rof/



Nice!

Oddly, the english site doesn't appear to have been updated yet though, but the sample playlist on Youtube is a nice touch.


Edit: Nevermind, the preview and release sites are different: http://www.snkplaymore.co.jp/us/games/apps/rof/





"Beat the machine that works in your head!" - Guano Apes "Open Your Eyes"

[this message was edited by Loona on Wed 25 Jun 18:43]

Evil Yagami
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"Re(2):Rhythm of Fighters out on sale" , posted Wed 25 Jun 18:35post reply

Long gameplay of Rhythm of Fighters!

http://www.youtube.com/watch?v=2pgvGGc4_I0





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"Re(3):Rhythm of Fighters out on sale" , posted Wed 25 Jun 22:09post reply

Well I like some of the new mixes and I approve the choices for the DLC packs, but watching the gameplay vid I'm not very fond of how the game denotes rhythm. It looks too ambiguous and hard to predict. Maybe it's simpler when you're playing, but is just seems to me like - more than most games of this type - you have to be completely familiar with the music to understand where the beats are placed.





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"Re(4):Rhythm of Fighters out on sale" , posted Wed 25 Jun 23:27:post reply

I was just made aware of this eSports poll where KoF XIII is an option, might as well share.

Now that think about it, it won't take that long until it's time for EVO - here's to some interesting competition there, and finals at tolerable hours for those of us here in Europe.





"Beat the machine that works in your head!" - Guano Apes "Open Your Eyes"

[this message was edited by Loona on Fri 27 Jun 17:44]

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"Rhythm of Fighters Impressions" , posted Fri 27 Jun 02:38:post reply

Got this game the other day and gave it a quick run through on some of the arcade courses to unlock songs/assists.

First and foremost, I am having performance problems on my iPad 2. The app itself mentions being optimized for iPhone 5 and I think that shows a bit. There are random split second, but noticeable slowdowns when I play and that really messes me up, especially in the later stages of arcade mode. Also there is about a 1 cm border with dead space on the bottom and top of my screen and about a half cm black border on the left and right (another artifact of being optimized for iPhone 5 I am sure).

As far as the overall gameplay is concerned, it is not too hard to pick up. The game lets you tap anywhere on the screen and there are three primary modes of tapping: quick tap, slide finger, hold finger on the screen (which in itself has two different endings that are sliding at the end or lifting your finger). The inputs are generated in a clockwise pattern for the most part. I just encountered some weird counterclockwise stuff with the hard version "Diet" from AOF2 which messed me up.

There is an input adjust option if you feel like the music is off sync from the inputs displayed. The game makes you tap on what you feel is the fourth beat and adjusts it from there. I ended up getting -30, so make sure you try that out if you feel like you are having some problems.

As far as patterns are concerned, I feel like they do a good job on the easy difficulty and some normals, but I feel like they arbitrarily mix stuff up in a way that I don't think you would have seen in an old Benami game. I felt that the Benami series's strength was that it would give you a pattern that was challenging, but made sense in the harder difficulties. In ROF, they just throw weird stuff at you. Like I mentioned, in "Diet" it goes counter clockwise for the first and so far only time. They also throw nearly simultaneous sliding inputs at you from the 9 and 3 O'clock positions of the wheel so it is hard to tell where you need to start.

They also use a couple of ways to indicate quick taps in succession which seem fairly arbitrary in their use. Here is an example in Esaka Hard Mode

Multiple taps indicated by numerous icons bunched closely together

Multiple taps indicated my same icon


You can also notice the black bars I mentioned earlier, but just listening to the music I don't see why there would necessarily be a need to have two different ways to indicate quick taps in succession. It just feels like a cheap change to have a "gotcha" mechanic thrown at the player the first time they play the song.

Underneath the rhythm game there is a quasi-fight going on between you and a team of fighters. As you hit longer chains you will inflict damage on the computer opponent. When their life bar drops to zero another enemy comes in and takes their place. As far as I can tell the computer will generate a new enemy until the song ends and the furthest I got was 4. There are special inputs placed within songs, indicated by a more golden color, that will trigger your super special moves and deal massive damage to the computer. If you miss these inputs, the computer will get their super special and deal damage to you. For the most part you will fail a song when your life bar reaches zero (either you miss enough regular notes or you get hit by the computers super special and you miss just a few regular notes).

From what I can see there a few ways to give you more leeway in the songs so you don't get KO'd too quick. You level up in arcade mode by playing through the songs and increase stats like defense and offense. I figure defense allows you to miss more notes/take more damage, but I am not 100% sure.

Example here

All the characters selectable in the game level up as you play, but each have their own unique stats.

Another way to help you get through a stage is to use the support characters. You are allowed to choose two unique supports and each support character does something different. One gives you a bit of life back for hitting a 30 chain. Another will give you life back if you get a "just hit" on a note. Some will increase the damage you do to the enemy and some will even revive you back with a bit a life if you get KO'd.

Arcade mode is where you will unlock new songs and their harder difficulties as well as the support characters. The earlier courses will just require you to play to the end of the music, but later on you will need to beat the stage with a certain % of life or a long enough combo or even a high enough score. At those later requirements you will need to probably adjust your support characters accordingly as some other assists will let you continue a combo even though you missed a note or even give you a score bonus for "just hits".

For graphical presentation, I wish all the stages were high quality like the ones they ripped from KOFXIII and I would have liked them to try and give Nakoruru a KOFXIII style sprite as she is the only character that isn't from that game. There aren't THAT many sprites per character in the game. Each character has 3 special moves, their super special move, a short combo and a couple of poses. It would be nice to think that SNKPlaymore would be building assets for a future fighting game (let me live the lie).

I haven't bought any of the DLC songs yet, but I think I will go for the pachislot pack as they all sound unique and get the Fatal Fury 2 pack for "London March." The DLC support characters don't seem to necessary to me at the moment. The additional characters are WAY too overpriced for NeoGeo era stuff. If they were all KOFXIII style then maybe, but they are the same as a song pack($2.99).

Song tier list so far. Top tier - "Happy Happiness Island" from Sister Quest III. Bottom Tier - "Yellow Dog?" from Cool Cool Toon.

*edit*
Forgot to mention my thoughts on the default track listing. There is a nice variety of music from SNK's library. A handful from KOF, a couple from Fatal Fury and AOF, one from Metal Slug, SamSho, AOF, Cool Coo Toon and some Pachislot games. Other than Cool Cool Toon's (which has some Wubs in it), I can play anyone of them if I wanted to sit down and just play a quick song. As I mentioned before, I think the patterns on hard difficulty for most songs aren't ideal though and mixed with my performance issues they are just chaos.





[this message was edited by GekigangerV on Fri 27 Jun 03:01]

sibarraz
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"Re(1):Rhythm of Fighters Impressions" , posted Fri 27 Jun 08:03post reply

quote:
Got this game the other day and gave it a quick run through on some of the arcade courses to unlock songs/assists.

First and foremost, I am having performance problems on my iPad 2. The app itself mentions being optimized for iPhone 5 and I think that shows a bit. There are random split second, but noticeable slowdowns when I play and that really messes me up, especially in the later stages of arcade mode. Also there is about a 1 cm border with dead space on the bottom and top of my screen and about a half cm black border on the left and right (another artifact of being optimized for iPhone 5 I am sure).

As far as the overall gameplay is concerned, it is not too hard to pick up. The game lets you tap anywhere on the screen and there are three primary modes of tapping: quick tap, slide finger, hold finger on the screen (which in itself has two different endings that are sliding at the end or lifting your finger). The inputs are generated in a clockwise pattern for the most part. I just encountered some weird counterclockwise stuff with the hard version "Diet" from AOF2 which messed me up.

There is an input adjust option if you feel like the music is off sync from the inputs displayed. The game makes you tap on what you feel is the fourth beat and adjusts it from there. I ended up getting -30, so make sure you try that out if you feel like you are having some problems.

As far as patterns are concerned, I feel like they do a good job on the easy difficulty and som

-- Message too long, Autoquote has been Snipped --


Good review!

Overall I share all your opiniones, my Ipad is a third generation one and the first time that I bought the game I saw those same performance problems, but after a while I stopped to care and saw the game run well, at least my problem where the notes, but then I thought that maybe that was the design

I love the track selection, and I'm grateful for the new remixes of classic themes, the mixes of shizeen no utage and big shot are amazing, the only that I hated was esaka, but that's a DLC.

I'll give this game a 7.5/10, has some issues, but the game is fun, and the music is a great tribute to SNK history, I think that with future patches the game will be better, and I hope that they had plans to make the game for tablets, since even though is perfectly playable on my ipad, I still think that a normal version for tablet will be better





Professor
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"Re(2):Rhythm of Fighters Impressions" , posted Fri 27 Jun 15:16:post reply

Quick note--- the game is was ranking as the top selling app (paid) in iTunes store right now.

https://www.apple.com/jp/itunes/charts/paid-apps/






[this message was edited by Professor on Fri 27 Jun 15:18]

Seizya
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"'RoF'-'LLSIF' comparison" , posted Sun 29 Jun 04:08post reply

Having never being a dynamic rhythm player, a good amount of what I type will have me comparing "Rhythm of Fighters" with "Love Live School Idol Festival", as that's a popular game. What "RoF" does way better than "LLSIF" is a key element in the genre: the music. If I can hear an updated version of "Big Shot", it alone trumps whatever song the idol game pulls out. Also, I get "Exceed the Limit" and other songs and have them on the arranged version? Yeah, SNK is that good with music.

Besides the music, I get a leveling system that's better. Not only that, I don't get a sortie point system. Oh, and I get a better support system.

Forget the visuals. What makes "LLSIF" better than "RoF", the case for my situation, is the rhythm mechanics. I may hate the gamble star notes in "LLSIF", as that gambling theme fits better in "RoF" for me, but even with the simple to catch mechanics, I can't pull off a perfect run in "RoF". If you miss one note, that one miss becomes 3 or 4 often because of the timing. Tried multiple timing settings and I still mess up with any of them. I'll mess up every now and then in the cute game, but I'll mess up every time in "RoF".

quote:
I could see Rockman implemented as a MSD style game


Dr Light replacing Rumi and cranking out Rocks, Rolls, Rushes and Meetools, unlocking Rockmen with boss powers as you defeat bosses?
I could actually see that happening. Unlike Capcom.


Yeah, you figure Capcom would do this first. No. SNK did beat them to the punch and I still try to find a good Capcom mobile game.





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"Re(1):'RoF'-'LLSIF' comparison" , posted Sun 29 Jun 06:04post reply

quote:
comparing "Rhythm of Fighters" with "Love Live School Idol Festival", as that's a popular game.


...





sibarraz
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"Re(2):'RoF'-'LLSIF' comparison" , posted Sun 29 Jun 08:04post reply

quote:
comparing "Rhythm of Fighters" with "Love Live School Idol Festival", as that's a popular game.

...



Guys, how much japanese I need to enjoy the pachislots games of samsho and fatal fury on ipad? I'm curious to play them for the cinematics, but don't know how hard to play are those slots, in the sense of knowing what to do





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"Re(3):'RoF'-'LLSIF' comparison" , posted Sun 29 Jun 09:41post reply

quote:
comparing "Rhythm of Fighters" with "Love Live School Idol Festival", as that's a popular game.

...


Guys, how much japanese I need to enjoy the pachislots games of samsho and fatal fury on ipad? I'm curious to play them for the cinematics, but don't know how hard to play are those slots, in the sense of knowing what to do



They're just slot machines where you stop the reels yourself. There might be a pay table for reference, but generally there's nothing special you need to know. Random stuff happens depending on what you get, and sometimes it leads to more random stuff, and animations play, and particles explode, and loud noises.

Just remember they're designed to bore you to death with repetitive stuff before they give you anything fun to see at all.





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"Re(4):'RoF'-'LLSIF' comparison" , posted Mon 30 Jun 01:59post reply

Hey. What I've typed is true, even if I want to dodge it. They're both rhythm games and "LLSIF" is popular.

Oh. Yeah, pachislot games don't require the ability to read Japanese. I should get on them.





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"Re(3):'RoF'-'LLSIF' comparison" , posted Mon 30 Jun 17:00post reply

quote:
Guys, how much japanese I need to enjoy the pachislots games of samsho and fatal fury on ipad? I'm curious to play them for the cinematics, but don't know how hard to play are those slots, in the sense of knowing what to do



I wasn't aware the SS slot game was also available for iOS, but it makes sense, considering Garou Premium is too:http://game.snkplaymore.co.jp/official/samurai_kengou/

Is it available on the western App store like the Garou one?





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"KOFKOUCHA mentioned KOFXIV ?!" , posted Mon 30 Jun 17:04post reply

quote:
全般 : 『KOF14がリリースされるのを私は知っている』 ・ EVO2014のKOF13部門担当者、語る

新作のKOFは本当に開発されているのか。そんな心配をするユーザーも多い中、【EVO2014】・KOF13部門の担当者・Andres Coll氏(nothingxs氏)がKOF14についてのコメントを週末の中継で行った。なお、これはCEO2014という他の大型大会の解説中にAndres氏が発言したコメントで、EVOを代表した物ではない事を特筆しておく。

http://www.twitch.tv/ceogaming/b/542621736

I’m waiting for KOFXIV. I’ve heard some things. I can’t tell you how I’ve heard some things, but I’ve heard some things. I know it’s happening, I just don’t know when. It needs to happen soon man, we need another KOF for next year. We’ve been on 3 years on the same stuff and while it’s been great, we’ve got to mix it up a little bit, you know. I have nothing against this game. But I feel that people, they’re just clamoring for a new one, you know.

KOFXIV を待っている。どうやって聞いたかまでは言えないのだが、いくつか話は聞いている。(KOF14が)出るのを私は知っている。いつになるかまでは知らない。近いうちに出して欲しい、私達は新しいKOFが来年必要だ。同じ作品を既に3年間も私達は遊んでいる。今まで楽しめてたが、そろそろ皆新しい体験を望んでいる。このゲームに対して悪気は無い。ただ、みんな新作を望んでいるというのを私も感じている。

(4:12:00~)


http://kofkoucha.wordpress.com/





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"Re(1):KOFKOUCHA mentioned KOFXIV ?!" , posted Mon 30 Jun 19:21:post reply

It says that the guy in charge of operations for KOF13 at Evo2014 said that he knows KOF14 is coming out (refer to that English quote).

Not sure about the significance of the news considering SNKP's been publicly recruiting for KOF developers since last year.





[this message was edited by Professor on Mon 30 Jun 19:37]

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"Re(2):KOFKOUCHA mentioned KOFXIV ?!" , posted Mon 30 Jun 21:04post reply

Jace Varlet, who's been working with SNKP for 17 months, and one one of the few people in the company actually getting in touch with the western fanbase before the company even had a Twitter account, announced he's changing companies.

As for KoF XIV, well, it's eventualy coming, what's unknown is if we'll have concrete news about it by EVO time.
I'd be very surprised if those apparently new voice samples in RoF didn't make it to the new game - I don't see them paying VAs specifically for a mobile game. That Nakoruru illustration intrigues me though, it's in the same style as the KoF XIII ones, but I don't recall seeing it anywhere else...

BTW, since this link was posted: http://www.twitch.tv/ceogaming/b/542621736
which of its 4+ hours is supposed to be KoF-relevant, since it appears to be mostly Marvel waiting to happen?...





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"Re(3):Rhythm of Fighters Impressions" , posted Tue 1 Jul 11:04post reply

quote:
Quick note--- the game is was ranking as the top selling app (paid) in iTunes store right now.

https://www.apple.com/jp/itunes/charts/paid-apps/




It has been number two for a few days so I imagine it is doing well. The Google Play store has it at "5,000+ Downloaded", which isn't too bad I imagine.

I notice that the DLC characters take up almost all the top spots of the in app purchase list on the game's itunes page. The KOF 96 pack comes in at number 2 though.

I also see that there is another update coming to Metal Slug Defense with the plus size characters

Facebook Page

I finally started playing Metal Slug Defense the other day. I downloaded it a few weeks ago, but never got around to really sitting down with the game. I really enjoyed it and got up to stage 10. The game progresses pretty fairly and gives you ample ability to upgrade your characters as well as a nice variety of free characters/units as you progress through the game. Those premium characters (Ikari and the other Metal Slug mains) are pretty expensive though, $5 each. I think I will save my money for more RoF music packs.





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"Re(4):Rhythm of Fighters Impressions" , posted Tue 1 Jul 12:32post reply

quote:
Quick note--- the game is was ranking as the top selling app (paid) in iTunes store right now.

https://www.apple.com/jp/itunes/charts/paid-apps/



It has been number two for a few days so I imagine it is doing well. The Google Play store has it at "5,000+ Downloaded", which isn't too bad I imagine.

I notice that the DLC characters take up almost all the top spots of the in app purchase list on the game's itunes page. The KOF 96 pack comes in at number 2 though.

I also see that there is another update coming to Metal Slug Defense with the plus size characters

Facebook Page

I finally started playing Metal Slug Defense the other day. I downloaded it a few weeks ago, but never got around to really sitting down with the game. I really enjoyed it and got up to stage 10. The game progresses pretty fairly and gives you ample ability to upgrade your characters as well as a nice variety of free characters/units as you progress through the game. Those premium characters (Ikari and the other Metal Slug mains) are pretty expensive though, $5 each. I think I will save my money for more RoF music packs.



with all the money that you could get for beating the game on both worlds, plus the login bonus, you can buy the 3 ikari if you want





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"KOF13 hitbox viewer & SNKP trademarks 'KOF'" , posted Tue 1 Jul 14:40:post reply

Two quick notes that happened today-

1. SNK is trying to trademark "KOF". They filed an application early last month and if it goes through (takes about 6-8 months for investigation & approval), they'll be able to fundamentally place a monopoly over the Acronym and charge anyone who uses it, at least in Japan.

Some people are thinking that the trademark was sent in for the next KOF game title, but it's more likely that this was simply filed for IP protection, especially considering SNKP's nature and some of their recent movements.



2. A hitbox viewer mod has been released for the Steam version of KOF13. It runs on Python and the source is available through Githubs. Apparently the program displays an overlay over the KOF13 window using DirectPython and only works on vista and above since it uses Aero, probably for transparancy display.

https://github.com/odabugs/kof13-hitboxes

This sounds interesting but personally I feel a bit lazy to install them as well as a few required libs from Paimei... humm.





[this message was edited by Professor on Tue 1 Jul 15:24]

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"Re(1):KOF13 hitbox viewer & SNKP trademarks '" , posted Tue 1 Jul 17:31post reply

quote:
Two quick notes that happened today-

1. SNK is trying to trademark "KOF". They filed an application early last month and if it goes through (takes about 6-8 months for investigation & approval), they'll be able to fundamentally place a monopoly over the Acronym and charge anyone who uses it, at least in Japan.

Some people are thinking that the trademark was sent in for the next KOF game title, but it's more likely that this was simply filed for IP protection, especially considering SNKP's nature and some of their recent movements.



Considering searching for "SNK" online often sends you to Shingeki no Kyojin material, securing their other major acronym seems prudent.
Here's the specific Twwt for the trademark, BTW: https://twitter.com/trademark_bot/status/483720890455048193

Also, looking into Reddit's /r/kof to see if they'd caught up on these news (mostly to compare that with /r/SNKPlaymore, which I created there and practically maintain by myself to keep a centralized news repository with no interference from news about every other KoF tournament out there), I found this, a League of Legends clone (chinese, I think) with a playable Mai - likely not legit, as the Mai pic seems to be the Queen's Gate version and the map is essentially LoL's Summoner's Rift - I've started dabbling in the game recently, and I see no real difference, give or take minor GUI aspects. Official(?) site





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"Re(5):Rhythm of Fighters Impressions" , posted Wed 2 Jul 01:21post reply

Cheng Sinzan stage in ROF is too good. FF2 pack is worth it just for that alone.

If SNKP gives us a KOF99 and Boss theme pack I'll gladly fork over my cash.





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"RoF was #1 in the App store of 6 areas" , posted Wed 2 Jul 13:43:post reply

Press Release From SNK Playmore*edit* now in English *edit 2* Paid App that is

The areas were: Japan, S. Korea, Taiwan, Hong Kong, Malysia, Macau. So it looks like Asia really liked the game. I hope to see more song packs in the future.

quote:
Cheng Sinzan stage in ROF is too good. FF2 pack is worth it just for that alone.

If SNKP gives us a KOF99 and Boss theme pack I'll gladly fork over my cash.



Got the FF2 and Pachislot packs. I REALLY enjoyed Cheng Sinzan's stage, but London March on Normal was not as fun as I wanted. The pattern seemed really off. Pachislot was good all around though.





[this message was edited by GekigangerV on Thu 3 Jul 02:56]

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"Re(1):RoF was #1 in the App store of 6 areas" , posted Thu 3 Jul 02:50post reply

quote:
Press Release From SNK Playmore*edit* now in English

The areas were: Japan, S. Korea, Taiwan, Hong Kong, Malysia, Macau. So it looks like Asia really liked the game. I hope to see more song packs in the future.

For a moment I thought SNK has somehow become the new kings of the smartphone market, then I realized P&D and Monster Strike are both considered "free" games so they're in different categories.





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"Re(2):RoF was #1 paid App in 6 areas" , posted Thu 3 Jul 02:57:post reply

quote:
Press Release From SNK Playmore*edit* now in English

The areas were: Japan, S. Korea, Taiwan, Hong Kong, Malysia, Macau. So it looks like Asia really liked the game. I hope to see more song packs in the future.
For a moment I thought SNK has somehow become the new kings of the smartphone market, then I realized P&D and Monster Strike are both considered "free" games so they're in different categories.



Whoops, forgot about that difference, Just changed the link title.





[this message was edited by GekigangerV on Thu 3 Jul 02:58]

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"Re(3):RoF was #1 paid App in 6 areas" , posted Thu 3 Jul 21:45post reply

I just came across this, but someone translated info on SNK events in the Last Blade/South Town timeline that used to be tracked in some Japanese fansites (one of which is now dead.

There goes my theory of Geese deciding to beat the crap out of Jeff to a fatal extent after feeling ashamed of himself from escaping Ryo after the vents of AoF2 - apparently a few years separated those events.

Other highlights:
* the authorship of the Qin/Jin scrolls is actuaally assigned to someone (a Qin Wang-long), and is the very first event in the timeline. His offspring are mentioned later as the ones possessing the Jin twins.
* I recall occasional mentions of Lee Gaksuo, and ancestor fo AoF's Lee Pai Long whom Takuma respects, but had no idea he was born so close to the LB era - it would probably be a stretch to associate him with LB's Lee Rekka, but still interesting he got a mention.
* Related to that, also interesting that AoF's tiger and dragon titles were apparently once held by Gaksuo and Takuma
* 9-year-old Krauser beat up 15-year-old Geese
* Jeef Bogard and Hanzo Shiranui both too on 11-year-old Krauser... someone's got some 'splaining to do...
* I read on TV Tropes, of all places, that "Tung Fu Rue" is an alias, but never saw a mention of the real name - this site mentions "Tang Hu Lu" - no idea if that's even written differently in chinese characters
* Some Don Gonzalez set up a KoF tournament between the AoF2 and FF1 ones - never heard of the character... maybe that's from some light novel tie-in or something? The Geese Howard Story manga?...
* There's a mention that according to the Wild Ambition version of FF1 events, Ripper spread the rumor that Geese died - and that in the original version of the story it took Geese 3 hours to die after hitting the pavement
* Billy's one act of disobedience to Geese, not destroying a Jin scroll, may actually be proof of his loyalty, if we go by Geese's RB2 ending





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Professor
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"Re(4):RoF was #1 paid App in 6 areas" , posted Fri 4 Jul 00:08:post reply

quote:

* I read on TV Tropes, of all places, that "Tung Fu Rue" is an alias, but never saw a mention of the real name - this site mentions "Tang Hu Lu" - no idea if that's even written differently in chinese characters


Tung Fu Rue is actually spelled as 糖葫芦 Tang Hu Lu (or Tanghulu), and it's a Chinese sweet. More specifically, it's crystalline candied haw. Here's a Wikipedia entry for more details on the food.

IIRC, old Fatal Fury related books explained that the old man likes the sweet and adopted it as his alias.





[this message was edited by Professor on Fri 4 Jul 00:23]

Evil Yagami
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"Masaaki Kukino is back to SNK PLAYMORE!!!" , posted Fri 4 Jul 00:38post reply

Masaaki Kukino is back to SNK PLAYMORE, he joined R&D Department since Nov 18, 2013!

Source: https://www.facebook.com/masaaki.kukino/info





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"Re(1):Masaaki Kukino is back to SNK PLAYMORE!" , posted Fri 4 Jul 01:11:post reply

quote:
Masaaki Kukino is back to SNK PLAYMORE, he joined R&D Department since Nov 18, 2013!

Source: https://www.facebook.com/masaaki.kukino/info



Interesting! Nice pickup, Evil Yagami.
I think this news will spread by tomorrow with people making various speculations.

So after quitting SNKP in 2010, he was internationally hired by China's Wahlap Technology ltd. until July 2013, although apparently he was still situated in Osaka's neighboring region of Kyoto. He then went freelance until he was rehired by SNKPlaymore in November.





[this message was edited by Professor on Fri 4 Jul 03:39]

Evil Yagami
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"Re(2):Masaaki Kukino is back to SNK PLAYMORE!" , posted Fri 4 Jul 03:44post reply

quote:
Masaaki Kukino is back to SNK PLAYMORE, he joined R&D Department since Nov 18, 2013!

Source: https://www.facebook.com/masaaki.kukino/info


Interesting! Nice pickup, Evil Yagami.
I think this news will spread by tomorrow with people making various speculations.

So after quitting SNKP in 2010, he's been working with China's Wahlap Technology ltd. until July 2013, although apparently he was still situated in Osaka's neighboring region of Kyoto. He then went freelance until he was rehired by SNKPlaymore in November.



Thank you Professor :)

Hearing Masaaki Kukino back to SNK PLAYMORE is a great news, this guy did a great job with Kei Yamamoto to develop KOF XIII, I hope he also involved in developing KOF XIV !!!





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"New MSD Update celebrating 8 MM downloads" , posted Fri 4 Jul 03:54:post reply

quote:
In order to celebrate with all our fans the new 8 million download record, "METAL SLUG DEFENSE" is back today on Android (and later on iPhone) with a new update and 100 free MEDALS for everyone! It's time to return to the missions, soldier!

Here are the details of this new update!
1) Special Missions: clear their specific requirements to be rewarded
2) Daily Events: special events held every day in various stages with different rewards
such as limited unit characters
3) New unit characters
4) New profile pictures
5) New “Login Bonus”

■ Release Date: Android: July 3rd, 2014
iPhone: TBD




Cool to see that the game keeps doing well, I had some friends who hated cellphone games but loved this game (and rof) and changed their minds


quote:
Masaaki Kukino is back to SNK PLAYMORE, he joined R&D Department since Nov 18, 2013!

Source: https://www.facebook.com/masaaki.kukino/info


Interesting! Nice pickup, Evil Yagami.
I think this news will spread by tomorrow with people making various speculations.

So after quitting SNKP in 2010, he's been working with China's Wahlap Technology ltd. until July 2013, although apparently he was still situated in Osaka's neighboring region of Kyoto. He then went freelance until he was rehired by SNKPlaymore in November.


Thank you Professor :)

Hearing Masaaki Kukino back to SNK PLAYMORE is a great news, this guy did a great job with Kei Yamamoto to develop KOF XIII, I hope he also involved in developing KOF XIV !!!



I'm so excited, I still believe that we will hear some news at evo (I know, wishful thinking)





[this message was edited by sibarraz on Fri 4 Jul 03:59]

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"Re(1):New MSD Update celebrating 8 MM downloa" , posted Fri 4 Jul 08:57post reply

quote:


Cool to see that the game keeps doing well, I had some friends who hated cellphone games but loved this game (and rof) and changed their minds




Just occurred to me that probably the majority of people who like SNK games have already been downloading and playing them for free for over 2 decades anyway!
: P






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Evil Yagami
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"KOF M for Kakao" , posted Fri 4 Jul 17:30post reply

It's KOF XIII where you can upgrade characters level, the page is in Korean!

http://www.hionegame.com/game/game_detail.asp?gamecode=3dc38b9c3d9906903da3a7d33dee10a8





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"Re(1):KOF M for Kakao" , posted Fri 4 Jul 21:18post reply

Probably just harmless fun, as they've released season-themed illustrations before, but still...





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"Re(2):KOF M for Kakao" , posted Tue 8 Jul 09:11post reply

So, SNK is an sponsor for Evo this year. Kinda sad to see KoF so utterly shafted on the stream line up this year (the KoF side will end in Saturday, and only the last stretch will be streamed). In fact, KoF allotted time slot will be shared with SSF2 tournament, which I can see it will somehow end up with more priority.






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"Re(3):KOF M for Kakao" , posted Tue 8 Jul 21:29post reply

quote:
So, SNK is an sponsor for Evo this year. Kinda sad to see KoF so utterly shafted on the stream line up this year (the KoF side will end in Saturday, and only the last stretch will be streamed). In fact, KoF allotted time slot will be shared with SSF2 tournament, which I can see it will somehow end up with more priority.



There's still the very thin hope that one of the 2 announcement slots on sunday will amount to anything...

Ureshino tagged another tweet with #KOF, but Google Translate can't make sense of it... These things always intrigue me...





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"KOF M for Kakao KOSPLAY" , posted Tue 8 Jul 21:31:post reply

4Gamer now has an article on KOF M for Kakao here. What's most intrguing is that a cosplay group called Jcos was officially hired as image girls for the game and they look pretty good. Here's a few links.

Official images featuring the game and company logos (postprocessed)
More, but smaller-- King / Yuri / Mai

pre-processed images w/o logo (King)
pre-processed images w/o logo (Yuri)
pre-processed images w/o logo (Mai)

Behind the scene photos





[this message was edited by Professor on Tue 8 Jul 22:00]

Evil Yagami
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"Ureshino Blog" , posted Tue 8 Jul 23:11post reply

Recently Ureshino start writing on his blog a lot about Alba and Soiree, can somebody give us any info about what he writing? thanks all.

Part 1 : http://blog.ureshino.cn/?eid=220298
Part 2 : http://blog.ureshino.cn/?eid=220373
Part 3 : http://blog.ureshino.cn/?eid=220494
Part 4 : http://blog.ureshino.cn/?eid=220753
Part 5 : http://blog.ureshino.cn/?eid=221006





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"Re(1):Ureshino Blog" , posted Tue 8 Jul 23:44post reply

Ureshino is a freelance writer who wrote the KOF:MI story amongst some other things. He was thinking of doing a novel for the game but he was stopped by SNKP which decided to chuck the series. That was around the time when KOF12 was coming out.

Now, he's venting out his frustrations from those years by releasing the storylines he would've done if he could've done the novel. So basically, all the stuff he's been posting are short novels.





Evil Yagami
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"Re(2):Ureshino Blog" , posted Tue 8 Jul 23:48post reply

quote:
Ureshino is a freelance writer who wrote the KOF:MI story amongst some other things. He was thinking of doing a novel for the game but he was stopped by SNKP which decided to chuck the series. That was around the time when KOF12 was coming out.

Now, he's venting out his frustrations from those years by releasing the storylines he would've done if he could've done the novel. So basically, all the stuff he's been posting are short novels.



@ Professor, many thanks for the info ^_^ I was thinking he was doing an official work for a new KOF game, thank you again.





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"Re(2):Ureshino Blog" , posted Wed 9 Jul 02:49post reply

quote:
Ureshino is a freelance writer who wrote the KOF:MI story amongst some other things. He was thinking of doing a novel for the game but he was stopped by SNKP which decided to chuck the series. That was around the time when KOF12 was coming out.

Now, he's venting out his frustrations from those years by releasing the storylines he would've done if he could've done the novel. So basically, all the stuff he's been posting are short novels.



Any idea if Hyena and Mignon become a couple?





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"Re(1):KOF M for Kakao KOSPLAY" , posted Wed 9 Jul 03:38post reply

quote:
So, SNK is an sponsor for Evo this year. Kinda sad to see KoF so utterly shafted on the stream line up this year (the KoF side will end in Saturday, and only the last stretch will be streamed). In fact, KoF allotted time slot will be shared with SSF2 tournament, which I can see it will somehow end up with more priority.

I know Evo is already absurdly packed for a three day event but I had hoped to see a bit more KoF. Hopefully next year KoF will be able to hand out more t-shirts as bribes get more players to sign up.

quote:
4Gamer now has an article on KOF M for Kakao here. What's most intrguing is that a cosplay group called Jcos was officially hired as image girls for the game and they look pretty good. Here's a few links.


Those are nice costumes but I wished they showed a bit of emotion in the photographs. Come one everyone, you're portraying characters that are full of life and energy, it's okay to let a bit of excitement creep into your performance.

...

Smile dammit!





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"Re(1):RoF was #1 in the App store of 6 areas" , posted Wed 9 Jul 10:41post reply

FF Special pack is now up. It's a little glitchy though, but hey, Geese theme. Can't pass that up.





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"Re(3):Ureshino Blog" , posted Wed 9 Jul 21:59:post reply

quote:

Any idea if Hyena and Mignon become a couple?



I took a quick glimpse through it and it doesn't seem to have any characters from the game aside of the protagonist brothers. It's a prequel and most of the characters are originals.



On an unrelated note, SNKP is acting as a sponsor for this year's Evo but keep in mind that doesn't nessesarily mean they'll announce a new title. The company prioritizes the traditional gaming press, and there's not that much coverage from them at the fighting game event. That said, given how cheap that SNKP is, anyone can deduct that they wouldn't sponsor unless they have some reason.


Also, they're a no-show at TGS.





[this message was edited by Professor on Wed 9 Jul 22:10]

Evil Yagami
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"Re(4):Ureshino Blog" , posted Wed 9 Jul 22:47post reply

quote:

Also, they're a no-show at TGS.



Maybe they will join Microsoft JP booth at TGS, as we know SNK PLAYMORE listed as one of developers supporting XBOX ONE!

Source : http://www.dualshockers.com/2014/06/25/microsoft-updates-xbox-one-japanese-developers-list-70-including-parappa-the-rapper-creators/





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"Re(4):Ureshino Blog" , posted Wed 9 Jul 22:56post reply

quote:

On an unrelated note, SNKP is acting as a sponsor for this year's Evo but keep in mind that doesn't nessesarily mean they'll announce a new title. The company prioritizes the traditional gaming press, and there's not that much coverage from them at the fighting game event.



It shouldn't take awesome shounen manga meitantei powers to realize that they can't have any official announcement when they have no actual staff present at the event.

It should also be noticed that the guy that started the rumor, doesn't have any story of having insider info (so, it's probably the same guy that had this same rumor running around last year, we know how that ended up).






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Professor
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"Remember Masami Obari?" , posted Thu 10 Jul 00:50:post reply

Masami Obari--the director of the Fatal Fury anime series back in the 90s, suddenly decided to toss a Mai Shiranui sketch out into the wild as a callout to the July 9th "national no-bra day".

https://twitter.com/G1_BARI/status/486854026269437952


And no, I have no clue as to who made up this weird day.





[this message was edited by Professor on Thu 10 Jul 01:22]

karasu
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"Re(1):Remember Masami Obari?" , posted Thu 10 Jul 02:06post reply

quote:
Masami Obari--the director of the Fatal Fury anime series back in the 90s, suddenly decided to toss a Mai Shiranui sketch out into the wild as a callout to the July 9th "national no-bra day".

https://twitter.com/G1_BARI/status/486854026269437952


And no, I have no clue as to who made up this weird day.



Well... uh... ahem... Professor, let's not be hasty and call it weird, ohohohoho. Let's just agree to call it... special.

Wow, his style hasn't changed much in all these years, which is quite the refreshing change! With this new and apparently very controversial Sailor Moon series being on everyone's minds, it's reminded me how much I long for the anime style of the 90's. Thanks for the link!






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"Re(2):Remember Masami Obari?" , posted Thu 10 Jul 06:00:post reply

In other news, eventhubs posted news referencing this link, about SNK recruiting more people for a new 3D games, one of the positions at least covering art direction...
Interesting week this might turn out to be...

Also, the SNKP Facebook account pointed to the online store that has these t-shirts this past weekend to mention s promotion on the Terry one.
That was a bit of a surprise because:
1. Unlike most of the stuff they put on FB, that wasn't on Twitter
2. I had my doubt about those shirts being legit, since they use stylized depictions of the characters and secondary terms from the games, which seemed like a way to dance around copyright...
The promotion period for them has passed, but I'm still left wondering about this...





"Beat the machine that works in your head!" - Guano Apes "Open Your Eyes"

[this message was edited by Loona on Thu 10 Jul 06:07]

Professor
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"Re(3):Remember Masami Obari?" , posted Thu 10 Jul 14:05:post reply

It's a recruitment ad for an artist. The company wants to go cheap and make them do everything from creating characters, designs, and art direction. You can think of it as a good job that lets you do multiple things, or a job that's going to overwork you til almost around midnight (and yes, their staff work until that late.)


SNKP doesn't have a corporate facebook page, although they have official pages for some of their products. What you saw was probably a fan page.





[this message was edited by Professor on Thu 10 Jul 14:05]

Loona
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"Re(4):Remember Masami Obari?" , posted Thu 10 Jul 16:49post reply

quote:
SNKP doesn't have a corporate facebook page, although they have official pages for some of their products. What you saw was probably a fan page.



Right - it was using the Morden icon from MSD, but I recall now that a fan page was using that along with a name that sounded official until you checked their profile page in greater detail.

I've stopped following a page like that in the past when they've linked to a pirated version of arcade KoF XIII, and I may have to do something like that again, possibly after mentioning this to one of the actual SNKP FB pages (KoF World, the Metal Slug one, and SNKP on Xbox Live, IIRC).





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"Re(4):Remember Masami Obari?" , posted Thu 10 Jul 18:59post reply

Man, I miss Obari. What is he even doing these days? Last things I recall were Gravion and Angel Blade.





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"New Samurai Shodown Pachi from another maker" , posted Thu 10 Jul 19:01:post reply

So odd that there's all this SNK related movement happening this week (most of which have no relation to Evo)

A company named Newgin(known for their "Excite" pachinko brand) is making a new Samurai Shodown machine under license from SNKPlaymore.

This is actually "Pachinko" and not "Pachislot".

http://www.youtube.com/watch?v=tqIa6UVtaF4





[this message was edited by Professor on Thu 10 Jul 19:20]

Evil Yagami
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"Re(1):New Samurai Shodown Pachi from another " , posted Thu 10 Jul 20:19post reply

quote:
A company named Newgin(known for their "Excite" pachinko brand) is making a new Samurai Shodown machine under license from SNKPlaymore.

This is actually "Pachinko" and not "Pachislot".

http://www.youtube.com/watch?v=tqIa6UVtaF4



Those 3D models are better than from SNK PLAYMORE's model, nice anime style.





Loona
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"Re(2):New Samurai Shodown Pachi from another" , posted Fri 11 Jul 01:54post reply

quote:
Those 3D models are better than from SNK PLAYMORE's model, nice anime style.



The stylization works decently, and it's effort SNKP isn't putting in themselves directly that would detract from more desirable projects, at least...


BTW, I had no idea this page existed in the SNK wiki.





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Professor
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"EVO pools will be streamed at alt channel" , posted Sat 12 Jul 16:48:post reply

Quick heads up-- EVO's official streaming channels won't be showing KOF13 pools this year, but it will be available for viewing thanks to the effort of a number of volunteers at the venue.

It's scheduled from 8am PDT unless they run into technical issues, and it'll be streamed in two parts.
http://www.twitch.tv/kingsofco/
http://www.twitch.tv/isostrife (or teamslr)





[this message was edited by Professor on Sat 12 Jul 18:11]

Spoon
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"Re(1):EVO pools will be streamed at alt chann" , posted Sun 13 Jul 00:52post reply

quote:
Quick heads up-- EVO's official streaming channels won't be showing KOF13 pools this year, but it will be available for viewing thanks to the effort of a number of volunteers at the venue.

It's scheduled from 8am PDT unless they run into technical issues, and it'll be streamed in two parts.
http://www.twitch.tv/kingsofco/
http://www.twitch.tv/isostrife (or teamslr)



Road warrior KaneBlueRiver has a question mark for his nationality hahaha

Tokido has made KOF13 his other focus game, and he's been winning events prior to Evo. Verna and MadKOF of cafeid are back, and I'll always have a sentimental hope that Dakou and Xiao Hai perform well. I wish that BALA returns to the Evo stage one day, but it looks like another Evo will have to go without him.





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"Re(2):EVO pools will be streamed at alt chann" , posted Sun 13 Jul 08:36post reply

TOKIDO IS PLAYING XIAOHAI FOR THE GRAND FINALS OF KOF13!
Tokido taking the losers final in dramatic comeback fashion, and Xiaohai from on high in the winners side!





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"Re(3):EVO pools will be streamed at alt chann" , posted Sun 13 Jul 08:51post reply

Tokido's Chin is a thing of beauty. I am in love with his version of the character, I still don't understand half of what happens.





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"Re(4):EVO pools will be streamed at alt chann" , posted Mon 14 Jul 12:36:post reply

Why since yesterday the SNK logo dissapeared from the sponsors?


btw, this is a bit of "a friend of a friend who has a dad that works on SNK" but still, at this point I want to believe

http://www.neogaf.com/forum/showpost.php?p=120971398&postcount=264





[this message was edited by sibarraz on Tue 15 Jul 05:32]

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"Re(5):EVO pools will be streamed at alt chann" , posted Tue 15 Jul 07:19post reply

quote:
Why since yesterday the SNK logo dissapeared from the sponsors?


btw, this is a bit of "a friend of a friend who has a dad that works on SNK" but still, at this point I want to believe

http://www.neogaf.com/forum/showpost.php?p=120971398&postcount=264



I wonder if both of those things have to do in any way with the fact that Woo works for SNKP - I only found that through some Twitter exchanges during the stream, but interesting none the less.





...!!

badoor
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"Re(6):EVO pools will be streamed at alt chann" , posted Tue 15 Jul 11:47post reply

quote:
Why since yesterday the SNK logo dissapeared from the sponsors?


btw, this is a bit of "a friend of a friend who has a dad that works on SNK" but still, at this point I want to believe

http://www.neogaf.com/forum/showpost.php?p=120971398&postcount=264


I wonder if both of those things have to do in any way with the fact that Woo works for SNKP - I only found that through some Twitter exchanges during the stream, but interesting none the less.

Yeah I too noticed that SNK's logo disappeared. That said, I hope there's something coming up in the pipeline. Maybe I'm being overly morbid but I felt like there were less attention (both views & in terms of the organizers) given to KOF this year than before. And with a new Guilty Gear + a new Persona + a new Smash (and Tekken, but I doubt Tekken 7 will come out before the next Evo. And Mortal Kombat, which has an equal chance of coming out either before or after Evo) that there's a big chance KOF may not show up next year. And a new KOF may remedy that, maybe not for next Evo, but the one after that.

I did enjoy the KOF tournaments (and the other games too). And I'm glad we got to see some high quality Chin & Clark play at the top 8. But I think I'm just tired of seeing Mr. Karate + EX Iori in every team.





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Mosquiton
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"Re(7):EVO pools will be streamed at alt chann" , posted Tue 15 Jul 14:10post reply

quote:

I did enjoy the KOF tournaments (and the other games too). And I'm glad we got to see some high quality Chin & Clark play at the top 8. But I think I'm just tired of seeing Mr. Karate + EX Iori in every team.



I did enjoy ET breaking some backs with Clark.Third place isn't so bad!

Was rooting for Tokido in the finals. A lot of great players but the commentary was really weak junior league shit. It was hard to tell when Grand Finals rolled around because those two dudes brought almost zero energy.

Evo though, lots of fun.





/ / /

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"Re(8):EVO pools will be streamed at alt chann" , posted Tue 15 Jul 16:40post reply

quote:

A lot of great players but the commentary was really weak junior league shit. It was hard to tell when Grand Finals rolled around because those two dudes brought almost zero energy.



This was a real problem - I know Giby's been in the SNK scene for ages, so he was likely to have enough knowledge to make that work, but it simply did not work. I have no idea who the other guy was, and I certainly got no motivation to care.
Perhaps that duo needed more time to warm up, perhaps the ArcadeShock work kept them too busy and drained all their energy for the occasion, but their presentation was just too unfitting for the occasion.
It's really something for the community to take into account for the future, but I've seen no extended commentary o the situation outside of something at /r/Kappa/ that mostly directs the blame to Hellpockets for declining to comment this time, which seems like a really secondary issue.
Still, damn weird year for EVO KoF, with some big name like Bala and Reynald not being there and now this...

I wonder if there's a way to take the match footage and remove only the commentary to have it replaced with alternatives, as a sort of community project to show how it could have been handled better...





...!!

Professor
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"Re(6):EVO pools will be streamed at alt chann" , posted Tue 15 Jul 19:47:post reply

The Nico version of the stream has Umezono and Tougeki(SBO) KOF13 Champ Oeppu doing commentaries. The volume is slightly lower so it may be possible to dub over it. However if you understand Japanese, their commentaties give you a lot of info-- they explain all the tactics, gimmicks, and option selects that are coming into play as they happen during the matches.

http://live.nicovideo.jp/watch/lv185028477

As for logos, I'm assuming it has to do with sponsorship fee.
For example, Madcatz wasn't featured on Day1, though they were on day 2 and 3.





[this message was edited by Professor on Tue 15 Jul 20:09]

Loona
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"Re(7):EVO pools will be streamed at alt chann" , posted Tue 15 Jul 20:19post reply

The SNKP Twitter account acted like EVO barely happened, now it talks about "next year" - I don't know what to think anymore... I hope they know what they're doing a whole lot better than the way they communicate about it...





...!!

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"Re(7):EVO pools will be streamed at alt chann" , posted Wed 16 Jul 02:04post reply

quote:

I did enjoy the KOF tournaments (and the other games too). And I'm glad we got to see some high quality Chin & Clark play at the top 8. But I think I'm just tired of seeing Mr. Karate + EX Iori in every team.



To be fair this was the Top 8:

QANBA Xiaohai (Flame Iori, Karate, Kim)
MadCatz Tokido (Flame Iori, Karate, Chin)
LDA ET (Flame Iori, Karate, Clark)
CafeID MadKOF (Daimon, Duo Lon, Kim)
Hee San Woo (King, Takuma, Kim)
TC Yoshi (Nests Kyo, Shen, Billy)
TC ChrisKOF (Duo Lon, Shen, Claw Iori)
VGM Misterio (Saiki, Yuri, King)

Aside from the top 3 the other players didn’t even use Karate or EX Iori and overall quite a few characters were represented.

And those top 3 are well known tier whores. Regardless of that the players were still very close in skill and things could have gone either way. After the tournament ended MadKof and ET had an FT5 and ET got destroyed 5-1.


quote:
The Nico version of the stream has Umezono and Tougeki(SBO) KOF13 Champ Oeppu doing commentaries. The volume is slightly lower so it may be possible to dub over it. However if you understand Japanese, their commentaties give you a lot of info-- they explain all the tactics, gimmicks, and option selects that are coming into play as they happen during the matches.

http://live.nicovideo.jp/watch/lv185028477



Thank you, won't understand a thing but will have a watch when I get home from work :)





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"KOF '98 For Android / iOS Devices." , posted Fri 18 Jul 19:56post reply

KOF '98 for Android / iOS devices is coming soon :

Source : http://www.snkplaymore.co.jp/us/games/apps/kof98/





karasu
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"Re(1):KOF '98 For Android / iOS Devices." , posted Sat 19 Jul 01:08post reply

quote:
KOF '98 for Android / iOS devices is coming soon :

Source : http://www.snkplaymore.co.jp/us/games/apps/kof98/



Wow, and it's even the original version, not UM! It's a good choice for such a thing, and now that both Android and iOS support bluetooth controllers, it might not even be all that bad to pick up.






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Professor
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"SNKPlaymore now almost 200 employees" , posted Tue 22 Jul 03:10:post reply

Almost forgot about writing this--

Earlier this month when SNKP's recruitment page was posted here, I noticed their employee count was up-- checking their official site, the figure is the same. The company is almost up to 200 staffs whereas last year it was around 150.

I really wonder how they can afford it.




Next thing you know, fans will pick up on this and naturally assume SNKP's hired a ton of game devs.





[this message was edited by Professor on Tue 22 Jul 03:43]

karasu
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"Re(1):SNKPlaymore now almost 200 employees" , posted Tue 22 Jul 07:38post reply

quote:
Almost forgot about writing this--

Earlier this month when SNKP's recruitment page was posted here, I noticed their employee count was up-- checking their official site, the figure is the same. The company is almost up to 200 staffs whereas last year it was around 150.

I really wonder how they can afford it.




Next thing you know, fans will pick up on this and naturally assume SNKP's hired a ton of game devs.



My guess is that they'll be bringing out a bunch of pachislot and mobile stuff, of course. Still, that's an optimistically high number of employees!

On an unrelated note, Professor, did you see my last email?






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chazumaru
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"Re(2):SNKPlaymore now almost 200 employees" , posted Tue 22 Jul 10:35:post reply

Well, they are now recruiting server specialists so I would assume the core development team for consumer games has expanded enough to be operational. I assume this side of their business and especially mobile development (following the success of MS Defense) is where the headcount increased recently. Meanwhile, the pachislo side of their recruitment page does not seem to have changed so much, so I would assume it has been going through regular staff turnover.

(This thread is super, super, super, super, super, super long.)





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[this message was edited by chazumaru on Tue 22 Jul 10:37]

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"Re(1):SNKPlaymore now almost 200 employees" , posted Tue 22 Jul 19:00post reply

quote:
The company is almost up to 200 staffs whereas last year it was around 150.
I really wonder how they can afford it.

I'll just assume that out of these 200 people, 20 know something about making videogames and 250 are very good at breaking people's kneecaps.





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"Re(1):SNKPlaymore now almost 200 employees" , posted Tue 22 Jul 21:53post reply

quote:
Almost forgot about writing this--

Earlier this month when SNKP's recruitment page was posted here, I noticed their employee count was up-- checking their official site, the figure is the same. The company is almost up to 200 staffs whereas last year it was around 150.

I really wonder how they can afford it.




Next thing you know, fans will pick up on this and naturally assume SNKP's hired a ton of game devs.



It's possible that these are just temporary employees, right? Tencent must have given them a very pretty penny to use Terry and Benimaru in that ripoff game (forgot what it was called.)





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"Re(2):SNKPlaymore now almost 200 employees" , posted Tue 22 Jul 22:56post reply

Interesting comment by d3v at SRK.com: "SNKP was never going to announce anything at Evo because (and here's as close to a clue as I can give) Evo isn't an arcade event."

Anyone know when's the next arcade-related event?...





...!!

Evil Yagami
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"Re(3):SNKPlaymore now almost 200 employees" , posted Tue 22 Jul 23:03:post reply

quote:
Interesting comment by d3v at SRK.com: "SNKP was never going to announce anything at Evo because (and here's as close to a clue as I can give) Evo isn't an arcade event."

Anyone know when's the next arcade-related event?...



JAEPO 2015 ... February 13 - 14, 2015 ...

Source : http://www.bmigaming.com/amusement-industry-trade-shows-calendar.htm





[this message was edited by Evil Yagami on Tue 22 Jul 23:10]

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"Re(4):SNKPlaymore now almost 200 employees" , posted Wed 23 Jul 00:00post reply

quote:
JAEPO 2015 ... February 13 - 14, 2015 ...

Source : http://www.bmigaming.com/amusement-industry-trade-shows-calendar.htm



The EVO2015 lineup will probably be announced by then... :/





...!!

Professor
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"Re(2):SNKPlaymore now almost 200 employees" , posted Wed 23 Jul 00:40:post reply

quote:
On an unrelated note, Professor, did you see my last email?

Karasu-- I mailed you earlier today, hopefully it went thru! Boy it's hot here!



quote:
Interesting comment by d3v at SRK.com: "SNKP was never going to announce anything at Evo because (and here's as close to a clue as I can give) Evo isn't an arcade event."

Anyone know when's the next arcade-related event?...



Evo probably wasn't a high priority for their PR division. That reminds me-- with KOF13, SNKP actually held their own presentation event to unveil the game to the public and press. I don't recall a playable build being available at that point though.





[this message was edited by Professor on Wed 23 Jul 00:50]

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"Re(3):SNKPlaymore now almost 200 employees" , posted Wed 23 Jul 02:01post reply

quote:
Interesting comment by d3v at SRK.com: "SNKP was never going to announce anything at Evo because (and here's as close to a clue as I can give) Evo isn't an arcade event."

Anyone know when's the next arcade-related event?...



Seems fair, KOFXIII grand finals were also held on Saturday too so unless they could have had more stuff than what we got of Tekken 7 it probably would have been a waste.





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"SNKP thread now almost 300" , posted Wed 23 Jul 02:41post reply

quote:
(This thread is super, super, super, super, super, super long.)


Can this thread make it over 300 posts? We are so close...





Evil Yagami
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"Re(1):SNKP thread now almost 300" , posted Wed 23 Jul 02:48post reply

300 ... :)





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"Re(2):SNKP thread now almost 300" , posted Wed 23 Jul 03:23post reply




Longthread too long, move to Next!


http://www.mmcafe.com/cgi-bin/forums/bbs/messages/13494.shtml