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Just a Person 1556th Post
Red Carpet V.I.P- Platinum Member
| "Re(1):Ultra Fighting game thread IV" , posted Sat 16 Nov 07:59
quote: The old thread takes forever to load, so let's start a new one.
The latest news from the slowly gestating USF4 details red parry use and delayed wake-up. Judging from the comments I have read the grapplers are going to be top-tier in this version while simultaneously being garbage due to the wake-up delay. Mentally playing a game months before it is released is always a fun way to pass the time.
EDIT: Forgot the link.
Looks interesting. Too bad it will take quite some time before USF4 is released (April 2014 in Arcades and probably even later in PS3 and X360).
I wonder if the location tests in December will show the fifth new character (quite unlikely) and/or how the six SFxTekken stages look like in USF4 (a little more likely). For a game announced in July, Capcom could have shown a little bit more of it.
It's astounding to me the amount of time and effort that goes into speculation on the part of the fighting game community on some new features for a game like this. I'll be excited to see how Rolento plays, and even though I bitched endlessly about just porting the SFxT characters to Ultra, I'll still be glad to play as Poison and Hugo. More Final Fight is always better, eh?
As for the fifth character mystery, I'm coming around to the suspicion that it will either be Go Hibiki or Guy and Maki's master (whose name I forget-- Zeku?).
Yes, his name is Zeku.
Isn't Go Hibiki dead? I know, Gouken was supposed to be dead as well, but Dan actually saw his father dying, didn't he?
There are some rumors indicating that the new character may be one of the Shadaloo Dolls, with strong indications towards Decapre (the one that looks like Cammy with a mask). I can see Capcom doing it to make development easier (after all, they could just model her after Cammy), but as much as I love the Dolls, I think they only work collectively. The 12 of them are very interesting; Juli and Juni together (as a Dramatic Battle) are slightly interesting. One single Doll, though? Not interesting at all to me.
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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karasu99 1251th Post
PSN: robotchris XBL: robotchris Wii: n/a
Red Carpet Executive Member
| "Re(2):Ultra Fighting game thread IV" , posted Sat 16 Nov 08:14
quote: Yes, his name is Zeku.
Isn't Go Hibiki dead? I know, Gouken was supposed to be dead as well, but Dan actually saw his father dying, didn't he?
There are some rumors indicating that the new character may be one of the Shadaloo Dolls, with strong indications towards Decapre (the one that looks like Cammy with a mask). I can see Capcom doing it to make development easier (after all, they could just model her after Cammy), but as much as I love the Dolls, I think they only work collectively. The 12 of them are very interesting; Juli and Juni together (as a Dramatic Battle) are slightly interesting. One single Doll, though? Not interesting at all to me.
Zeku would be interesting, but I'd prefer Maki, really! She was great to use in CVS2.
I would not be shocked if you were right about a Doll. Capcom seems to be taking an otherwise risk-free approach otherwise, so why not just do the 3D equivalent of a head swap? It would be great if they could do a dramatic battle style Juli/Juni, but that would take more work!
www.secret-arts.com
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Gojira 2993th Post
PSN: Gojira_X XBL: Gojiraaa Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Soul Calibur: Lost Integrity" , posted Mon 18 Nov 15:53
I've been playing the SC: Lost Swords beta over the weekend, so I might as well talk about it a bit.
It's... playable. This may end up being the nicest thing I say about it. The load times are bad, but that may just be because I'm not in Japan since it seems to be pulling data from a server constantly.
The game was clearly not designed to be a good fighting game, but more just a "fun" one where you hit buttons in the right order and lots of combos happen. The three playable characters are totally dumbed down with long 4-hit strings that seem to always be guaranteed when they hit. Many even end in stuns, which allow you to do another string, which ends in another stun or knockdown or wall hit, allowing more damage etc. It's probably not supposed to be balanced, but it still gets frustrating when you know the CPU AI can hit you with a 16-hit combo without the slightest setup.
The game adds an equipment system for leveling up stats, a janken element system that increases/decreases damage, and a support system that allows you to temporarily use a character from another player when a bar fills. Critical edges are also heavily dumbed down to "supers" now, and the motion for them is just A+B. Equipping a stronger weapon changes your super attack, and thanks to the stupid easy combos in the game, setting up a quick deathblow super is easy as balls.
Also, there seems to be little-to-no story to the game. Considering it's single-player, that's a serious flaw. The enemies are all just custom characters - only the player characters are the traditional ones. So in the end it's just a game where you fight an endless stream of random characters to get equipment, and use equipment so you can fight more random characters. There is literally no other reason to play it.
Overall I feel like the only thing saving this game from being total garbage is what little remains of SC5 within it. The engine is still solid and accessible like SC5, but it lacks a lot of the old moves and new stuff is intentionally dumb. Playing dressup is as fun as it is in SC5 until you realize you can't change colors and the limited space and stats force you to change equipment often. Being able to change out to another character during a match is about the only thing unique to this game that I can't complain about.
Of course, this was just a beta and a lot could still be added in the final release, but I get the impression that this is it and the only other stuff to be added is the remaining player characters (which from the looks of things aren't going to be any surprises).
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Pollyanna 3575th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(4):Soul Calibur: Lost Integrity" , posted Tue 19 Nov 03:00
Just so that I fill this message with something vaguely relevant, I'm sad to see that Injustice on PS4 does not support any joysticks. Since it was announced that the PS4 was capable of supporting PS3 sticks from within games if developers so wished, this is a letdown and a concern for a future, 'cause I'm not going back to gamepads on fighting games.
quote: Back in France, an ex of a friend was really into DOA Volleyball because she liked dressing them up and making friends/foes iwth the other girls.
I've said this before, but I'll say it again, I thought the first game was cute and fun and girl friends of mine that were like "you want to play that?!" enjoyed it in the end as well. However, I found the second game (which doesn't seem very different)really offensive, because instead of celebrating the characters, it ironed out all of their personalities into something more palatable.
I am undressed from 80’s style and recreated with modern sexy and beautiful style that amaze you and feel never been experienced world before.
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karasu99 1254th Post
PSN: robotchris XBL: robotchris Wii: n/a
Red Carpet Executive Member
| "Re(4):Soul Calibur: Lost Integrity" , posted Thu 21 Nov 04:31
quote: Anyway, talking about DOA5U, I've seen it offered for a relatively cheap price ($30), but I worry about it being complete, especially since I heard DOA5U Arcade is getting a new character... Is DOA5U worth it? The free version of the game is fairly comprehensive. It lacks story mode (which is awful anyway) and you have to buy most of the characters, but if you're not going to be playing with friends, you can probably make it out cheap. I don't think $30 is an unfair price for the game, but you might be able to do just fine with the free version. No harm in downloading it and finding out.
I agree, it's pretty low risk. I don't think DOA5U is a bad game per se, it just lacks the charm of the earlier (pre 3) games. I'm stunned by both the amount of costumes being sold for it and by the cost of said costumes, but sadly I think that's the way things are going-- at least if games like Tekken Revolution and SC: Lost Swords (and the new Killer Instinct) do well, which I'm sure they will. I guess from a developer's perspective, if you can either make $60 up-front for a game or upwards of $100 or more over time, why not go for it? I'm personally fine with it as long the quality of the games don't suffer, but that sounds like exactly what happened with Lost Swords. Ah well.
On a brighter note, Aquapazza is out in the US. For anyone who hasn't played it, it's quite good. It's got nice graphics and animation, it's a technically well made fighter, and it's pretty cheap. If anyone's on the fence about getting it I'd strongly recommend it.
www.secret-arts.com
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Just a Person 1557th Post
Red Carpet V.I.P- Platinum Member
| "Re(1):Backgrounds" , posted Sat 23 Nov 23:53
quote: I've been an huge fan of fighting game backgrounds. And while that shouldn't excuse important things like gameplay and mechanics, it's disappointing that Capcom couldn't have made some effort to make at least 3 new stages, instead of re-using SFxT's awful ones.
On the plus side, the new Ultras looks cool. I like Rolento's second one the best, always a cool Super in the Alpha days.
Maybe the stages will be redone? I mean, Capcom has to at least remove the Tekken characters and references from them (like Alex in the Jurassic Era one, or Ganryu in the Blast Furnace one).
Maybe that's why these "new" backgrounds seem to be absent from the location tests so far.
In fact, didn't the Jurassic Era and Half Pipe stages have two levels each? I wonder if Capcom will choose only one level from each of them for USFIV, or if both levels from these backgrounds will be used (in this case, this would mean that the game gets eight "new" backgrounds instead of six)...
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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talbaineric 6261th Post
Platinum Carpet V.I.P- Board Master
| "Re(2):Backgrounds" , posted Sun 24 Nov 03:02
quote: I've been an huge fan of fighting game backgrounds. And while that shouldn't excuse important things like gameplay and mechanics, it's disappointing that Capcom couldn't have made some effort to make at least 3 new stages, instead of re-using SFxT's awful ones.
On the plus side, the new Ultras looks cool. I like Rolento's second one the best, always a cool Super in the Alpha days.
Maybe the stages will be redone? I mean, Capcom has to at least remove the Tekken characters and references from them (like Alex in the Jurassic Era one, or Ganryu in the Blast Furnace one).
Maybe that's why these "new" backgrounds seem to be absent from the location tests so far.
In fact, didn't the Jurassic Era and Half Pipe stages have two levels each? I wonder if Capcom will choose only one level from each of them for USFIV, or if both levels from these backgrounds will be used (in this case, this would mean that the game gets eight "new" backgrounds instead of six)...
That's a very good point. I wonder how they'll accomodate that? And plus, what part of the world they'll be in? Since SF uses the world map, I wonder where they'll set the levels.
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Just a Person 1558th Post
Red Carpet V.I.P- Platinum Member
| "Re(3):Backgrounds" , posted Sun 24 Nov 22:46
quote: That's a very good point. I wonder how they'll accomodate that? And plus, what part of the world they'll be in? Since SF uses the world map, I wonder where they'll set the levels.
Good question. Half Pipe and Pitstop 109 could be anywhere in the world, I guess. Mad Gear Hideout may be located in Japan, since the Mad Gear thugs are dressed in Japanese clothes. Blast Furnace is probably in Russia, as it is kinda similar to Zangief's background in SFII. As for Cosmic Elevator (...outer space?!?) and Jurassic Era Research Facility... USA, perhaps?
I must say I'm actually more curious to see these SFxT backgrounds adapted to USFIV than to see the fifth new character (if it's really one of the Shadaloo Dolls as some rumors say, there's no reason for me to wait for the announcement at all).
quote: C-C-C-COMBO BREAKER!!!
Has anyone here played it yet?
I didn't. From the videos around the web, it looks quite fun, but until the Season 2 content arrives, it looks more like a demo than a proper game (kinda like KOF XII).
But the character redesigns are great (except for Jago).
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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Baines 396th Post
Silver Customer
| "Re(5):Backgrounds" , posted Mon 25 Nov 06:04
quote: There was a time I thought of Tekken as the fighter that featured nothing but angry old men. Over the years it's somehow turned into Arcana Hearts without anyone noticing.
It went from angry men to indulging in joke characters to Arcana Heart.
Yes, Tekken had Kuma from the start. Tekken 2 added Alex/Roger. But Tekken 3 reveled in joke characters, bringing in Panda, Mokujin, Dr. Bosconovitch, and Gon.
That seemed to fade, as if the series wanted to be seen as more serious with Tekken 4.
Somewhere along the way, as you said, it started to turn into Arcana Heart. Tekken 5 added Asuka and Lili. But I think it was more Tekken 6, and specifically Alisa...
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Pollyanna 3584th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(10):The future of Virtua Fighter" , posted Fri 29 Nov 08:01
On kind of a sidenote, I-No sure is adorable in the new Guilty Gear. That's not quite how I would've imagined her in the new style, but she's so cute and lively that I'll likely pick her up again.
quote: Yes, Bedman sums up everything I love about Guilty Gear. In any other series a design like this would b laughed out of the room (it it even made it that far), but in GG Bedman is not just great-- he's amazing! I don't even care what his fighting style is!
Now that Bedman is in, I'm not as worried that my other favorites, Zappa and ABA, will make the cut.
This was my exact response. I'll be sad if I don't get Zappa OR ABA, but Bedman will fill the hole in my heart for at least one of them. I imagine Zappa would be a lot of work to put together in the new system, but he'd probably turn out quite impressive.
And yeah, I don't care what Bedman's fighting style is either, partially because I have faith that whatever he does, he'll be fun to play. That's perhaps the one thing I like best about GG and Blazblue...the characters are always so well-realized within the game. I've never been excited about a character, then disappointed with how they play. I have a number of problems with Blazblue overall, but just like GG, every character is, at their core, interesting and fun to use. Even characters with designs that I roll my eyes at have sold me on their "concepts" in-game.
Also, I forgot to reply to this...
quote: On a brighter note, Aquapazza is out in the US. For anyone who hasn't played it, it's quite good. It's got nice graphics and animation, it's a technically well made fighter, and it's pretty cheap. If anyone's on the fence about getting it I'd strongly recommend it.
UGH. I want to, but I can't. I'm sure I'd enjoy it like I enjoy pretty much every fighting game (to some degree at least), but I have too many games I already own to enjoy. Maybe I'll squeeze it into my next "buy 2 get 1 free" deal or something.
quote: BEDMAN is like a rorschach test; it might reveal more about you than about Guilty Gear after all. Lolita Syndrome, eh?
Hahaha! I'm glad I was so forthcoming in my perversions, then!
I am undressed from 80’s style and recreated with modern sexy and beautiful style that amaze you and feel never been experienced world before.
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Maou 2566th Post
PSN: zonepharaoh XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(8):Re(10):The future of Pepsiman" , posted Sun 1 Dec 11:26:
quote: Pepsiman was in Fighting Vipers, not Fighters Megamix!
Agh, you're right! I feel like poor Pai in this CG. Good news, chaz, I'm sacrificing you to the Ghost of AM2 of the 1990's to seek their forgiveness. Hmmm, Megamix had a bunch of weirdos in it too, didn't it? (Edit: ah hell yeah, it had the fighting car! Daytonnnnna!) Maybe I mixed them up because image-wise, for me Megamix was always "Vipers, with some Virtua guys in it maybe," as opposed to the other way around.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
[this message was edited by Maou on Sun 1 Dec 11:33] |
karasu99 1264th Post
PSN: robotchris XBL: robotchris Wii: n/a
Red Carpet Executive Member
| "Re(9):Re(10):The future of Pepsiman" , posted Sun 1 Dec 13:35
quote: Pepsiman was in Fighting Vipers, not Fighters Megamix! Agh, you're right! I feel like poor Pai in this CG. Good news, chaz, I'm sacrificing you to the Ghost of AM2 of the 1990's to seek their forgiveness. Hmmm, Megamix had a bunch of weirdos in it too, didn't it? (Edit: ah hell yeah, it had the fighting car! Daytonnnnna!) Maybe I mixed them up because image-wise, for me Megamix was always "Vipers, with some Virtua guys in it maybe," as opposed to the other way around.
Let's be fair: Pepsiman SHOULD be in Fighters Megamix. I remember that amazing feeling of realizing FMM was so much more than just a Virtua Fighter OR Fighting Vipers game.
quote: I forgot if you were one of the many people I've tricked into buying Saturns over the years (including Gregaman, who you met), but it was always a system I knew in my soul would be great even though I was a penniless young fellow and went where FF VII was going. AM2's output almost took me down that other path, though!
No no, I had a Saturn years ago, sold it, and then received a fancy new one as a gift just a few years ago. While the Dreamcast might be the system that I played the most all told, the Saturn is where my true game love always was.
Hey, maybe someone (Maou) should start a Saturn nostalgia thread!
www.secret-arts.com
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nobinobita 1231th Post
Red Carpet Executive Member
| "Re(10):Re(10):The future of Pepsiman" , posted Mon 2 Dec 03:59
quote: Pepsiman
It occurs to me that Pepsiman is pretty much the forerunner to today's auto running games that are so popular on mobile. Games like Running with Friends, Minion Rush, Subway Surfers ... Pepsiman did it first (and better), right down to the sliding mechanic!
http://m.youtube.com/watch?v=YdqW9PAv5_M&desktop_uri=%2Fwatch%3Fv%3DYdqW9PAv5_M
I always thought of World Runner 3D whenever I saw them, but Pepsiman with its no combat and emphasis on collecting coins/pepsi is in fact a closer game!
I just read up on 3-D World Runner, what a cool game!
http://en.wikipedia.org/wiki/3-D_WorldRunner
Apparently it was the first game produced by the holy trinity of Hironobu Sakaguchi, Nobuo Uematsu and Nasir Gebelli!
Yeah there have been many other 3d-ish running games before Pepsiman, but Pepsiman is where all the factors come together as what we would now recognize as a modern running game (auto running on rails, no combat, focus on collecting items constantly, jumping and sliding mechanic).
Fun fact about Pepsiman: he was designed by the popular Canadian comics artist Travis Charest! (dude who drew WildC.A.T.s for a while)
http://25.media.tumblr.com/tumblr_mc72u91xrO1rj0snlo1_500.jpg
www.art-eater.com
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HAYATO 1158th Post
PSN: Lord-Hayato XBL: n/a Wii: n/a
Red Carpet Premium Member+
| "Re(2):Re(10):Re(10):The future of Pepsiman" , posted Mon 2 Dec 20:59
quote: Pepsiman
It occurs to me that Pepsiman is pretty much the forerunner to today's auto running games that are so popular on mobile. Games like Running with Friends, Minion Rush, Subway Surfers ... Pepsiman did it first (and better), right down to the sliding mechanic!
http://m.youtube.com/watch?v=YdqW9PAv5_M&desktop_uri=%2Fwatch%3Fv%3DYdqW9PAv5_M
I always thought of World Runner 3D whenever I saw them, but Pepsiman with its no combat and emphasis on collecting coins/pepsi is in fact a closer game!
I just read up on 3-D World Runner, what a cool game!
http://en.wikipedia.org/wiki/3-D_WorldRunner
Apparently it was the first game produced by the holy trinity of Hironobu Sakaguchi, Nobuo Uematsu and Nasir Gebelli!
Yeah there have been many other 3d-ish running games before Pepsiman, but Pepsiman is where all the factors come together as what we would now recognize as a modern running game (auto running on rails, no combat, focus on collecting items constantly, jumping and sliding mechanic).
Fun fact about Pepsiman: he was designed by the popular Canadian comics artist Travis Charest! (dude who drew WildC.A.T.s for a while)
http://25.media.tumblr.com/tumblr_mc72u91xrO1rj0snlo1_500.jpg
I wonder whether it also took him 7 years to come up with Pepsiman's design...
That's right, Travis: as good a your art looks, I will never forget you for botching Jodorowsky's "The Weapons of the Metabaron" with your unbelievably long delays...
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Spoon 2518th Post
Platinum Carpet V.I.P- Board Master
| "Re(2):Re(10):Re(10):The future of Pepsiman" , posted Tue 3 Dec 04:30
quote: Pepsiman
It occurs to me that Pepsiman is pretty much the forerunner to today's auto running games that are so popular on mobile. Games like Running with Friends, Minion Rush, Subway Surfers ... Pepsiman did it first (and better), right down to the sliding mechanic!
http://m.youtube.com/watch?v=YdqW9PAv5_M&desktop_uri=%2Fwatch%3Fv%3DYdqW9PAv5_M
I always thought of World Runner 3D whenever I saw them, but Pepsiman with its no combat and emphasis on collecting coins/pepsi is in fact a closer game!
I just read up on 3-D World Runner, what a cool game!
http://en.wikipedia.org/wiki/3-D_WorldRunner
Apparently it was the first game produced by the holy trinity of Hironobu Sakaguchi, Nobuo Uematsu and Nasir Gebelli!
Yeah there have been many other 3d-ish running games before Pepsiman, but Pepsiman is where all the factors come together as what we would now recognize as a modern running game (auto running on rails, no combat, focus on collecting items constantly, jumping and sliding mechanic).
Fun fact about Pepsiman: he was designed by the popular Canadian comics artist Travis Charest! (dude who drew WildC.A.T.s for a while)
http://25.media.tumblr.com/tumblr_mc72u91xrO1rj0snlo1_500.jpg
Sometimes I wonder what a comprehensive lineage looks like. Some of the most immediate ones I think of are Worldrunner, the bonus stages in Sonic from Sonic 2 onwards, Pepsiman....
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karasu99 1265th Post
PSN: robotchris XBL: robotchris Wii: n/a
Red Carpet Executive Member
| "Re(2):Re(10):Re(10):The future of Pepsiman" , posted Tue 3 Dec 05:20
quote: I just read up on 3-D World Runner, what a cool game!
Its tech was unquestionably groundbreaking on Famicom, but I am glad they mention Space Harrier, since from day one I always thought of 3-D Worldrunner as Space Harrier but without flying.
quote: He definitely should! By the way, SEGA should definitely make a Fighters Megamix 2.
Was Pepsiman in Fighting Vipers 2? I don't remember much about that game...
He wasn't, sadly. But FV2 was still a pretty fun game! Del Sol was a blast to play as!
I think it's highly unlikely a FMM2 would get made these days. At the time, Fighting Vipers was fairly high profile, but these days Sega only has VF as a well-known franchise, and all those other characters are now-- what, 10 or 15 years out of the public eye? Think of it this way: who the hell would remember Bean the Dynamite these days? I think the VF fighters' crossover into DOA5 is probably as close as we'll get.
www.secret-arts.com
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Just a Person 1560th Post
Red Carpet V.I.P- Platinum Member
| "Re(3):Re(10):Re(10):The future of Pepsiman" , posted Wed 4 Dec 01:27
quote: I think it's highly unlikely a FMM2 would get made these days. At the time, Fighting Vipers was fairly high profile, but these days Sega only has VF as a well-known franchise, and all those other characters are now-- what, 10 or 15 years out of the public eye? Think of it this way: who the hell would remember Bean the Dynamite these days? I think the VF fighters' crossover into DOA5 is probably as close as we'll get.
True, but Sega has other high-profile franchises (even if they're not fighting games). Sonic, for once. Then there's all the characters often featured in Sega's crossover games (NiGHTS, Ulala, Beat, Amigo...). And there's even old (...well, older) characters that could bring some nostalgia factor into it, like ToeJam & Earl, the Bare Knuckle/Streets of Rage people (like Axel and Blaze), Joe Musashi (from Shinobi), Ryo (from Shenmue), some people from the Phantasy Star series...
Sure, most of those characters don't fit with the seriousness from Virtua Fighter. Then again, many characters from FMM fit, and that never stopped it from being epically fun.
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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Ishmael 4772th Post
PSN: Ishmael26b XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(4):Re(10):Re(10):The future of Pepsiman" , posted Wed 4 Dec 02:14
quote: True, but Sega has other high-profile franchises (even if they're not fighting games). Sonic, for once. Then there's all the characters often featured in Sega's crossover games (NiGHTS, Ulala, Beat, Amigo...). And there's even old (...well, older) characters that could bring some nostalgia factor into it, like ToeJam & Earl, the Bare Knuckle/Streets of Rage people (like Axel and Blaze), Joe Musashi (from Shinobi), Ryo (from Shenmue), some people from the Phantasy Star series...
First Sega deletes the English web page for Kazuma Kiryu and company then some loser like Bean the Dynamite gets mentioned before they do for a hypothetical Sega all star fighting game. It seems that even though yakuza do nothing but fight all day they will never win.
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Professor 3953th Post
MMCafe Owner
| "Re(5):Bedman for President" , posted Tue 10 Dec 02:36:
quote: Oh boy does he babble a lot.
That was something I was worried about, as ArcSys characters have had a tendency to shout loud nonsense in stereo for the whole duration of the fight, and what was already a nuisance in GG had become insufferable in BlazBlue. So it seems Xrd is following that trend?
Ok, here's my take on Bedman in a nutshell: he's the typical science nerd bishounen who can't stop talking about logics. He talks, talks, and talks. Fortunately though it's only during scenes like his victory quote, meaning you can hit a button and skip his babbling once you've heard enough. So far, he doesn't seem like Zappa; he doesn't shout weird and random quotes in the middle of his matches.
That also reminds me-- I was expecting Bedman to be a really odd character like Zappa but he turned out to be pretty straightforward. All of his moves seem to be attacks where he charges towards his opponent, either straight into them or at an arc. When he does an attack he also automatically sets an icon where the move started off, and he can shoot projectiles that mimics that move out from that icon.
[this message was edited by Professor on Tue 10 Dec 02:39] |
Gojira 3003th Post
PSN: Gojira_X XBL: Gojiraaa Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(3):Ultttrraaa Comb.... eh, no." , posted Sun 15 Dec 23:15:
Narrowing it down further... lol at this point I'd have to break out the All About Capcom book just to try and guess.
In fact, I think I will do that. And I'll even rate their chances of being the one, because I'm just that bored. Feel free to rank them yourself if you think I'm wrong.
SF2: Eliza - 25% (added 20% because it Year of Eliza) Julia - 5% (go home and be a housewife?) Chris - 30% (sure why not, rebel teenager with daddy issues) Sally - 5% (she runs even slower than Dhalsim) Lita - 70% (probably the only supporting character from SF2 with a legit chance)
SFZ: Kei - 40% (though she doesn't seem to like fighting) Doll aside from Juli or Juni - 30-70% (varies with character) Dan no Imouto - 125% (SHE IS CANON I TELL YOU)
SF3: Sarai - 50% (dull choice but possible) Narumi - 30% (less possible) Effie - 65% (well she did take to imitating Necro occasionally) Patricia - ??% (can't say I know enough about her other than she's the daughter of Alex's friend) Kolin - 70% (to be Gill's secretary she'd probably have to have some hidden strength) Xiaomei - 20% (probably too young) Hoimei - 30% (a bit more likely than her sister but nah, who needs another kungfu girl) Julian - 1% (you know, the FBI chick in Q's ending) A judgement girl - 1-10% (I don't know, Libra might have the sass for it)
SF4: Candy - 40% (if Rufus can get in by making up his own martial art, why not?) Lauren - 5% (probably too young) (those are the only SF4 support characters I remember) EDIT: Oh yeah, forgot about... Hakan's wife - 40% (Does she even have a name?)
In all seriousness, if they make it a character from another game that has no business being in the canon SF universe then I really don't know what to say. They've gone this long without doing that and they literally started entire crossover series just so they could maintain some consistency with the main series. It would be really weird if they decided to throw that away.
[this message was edited by Gojira on Tue 17 Dec 08:39] |
Mosquiton 1954th Post
Gold Carpet V.I.P- Platinum Executive
| "Two P is not underwhelming by the way." , posted Tue 17 Dec 11:53:
quote: Why they'd ever want to tease people and then come out with just Roxy or any other underwhelming character (Two P is not underwhelming by the way), well, I'll be there for the disappointment with a bucket to collect the tears.
WARNING! THE FOLLOWING INCLUDES COARSE LANGUAGE
A street scene. There is a sign that reads METRO CITY BUS STOP. We hear the Final Fight main theme fade in from the background. Two P and J are sitting on a dirty stoop in Metro City, getting high off a shared joint and passing the time trying to scam on girls. A group walks by including a fine young lady whom the pair cannot ignore.
J: Damn Two P, look at that. (grabs crotch and adjusts his shades) Hey baby you wanna learn some ABCs?
FINE GIRL: Please asshole I learned that shit in kindergarten!
J: Yo my name is J by the way but with you I was thinking we could start with "D"!
GIRL #2: Piss off, pervert.
Two P: (standing up) Hey girl if you like we can just skip straight to "P"!
We hear FINE GIRL mouth a halfhearted "Fuck you, moron..." from offscreen. Two P sits back down, takes a drag on his joint.
Two P: Shit man, I think I might just enter the Street Fighter tournament. Wreck some fools. (passes the joint to J who waves it away)
J: (still adjusting his crotch) I don't know if we got what it takes man...
Two P: (takes another toke) Shit man, Rolento did it! I mean, shit! Cody did it. Guy did it. Poison did it. We must be the weakest motherfuckers in MC if one of us can't step up and throw down with those clowns... know what I'm saying J? I mean one of us have to do it I mean why the fuck not you know what I'm sayin'? Just do it. Rep dem capes, homie!
J reaches out for the joint, but Two P ignores him and takes another deep drag
J: Well I dunno man... I mean nothing personal but you just don't seem that tough. I mean, fuck, you don't see Bred filling out a fucking Street Fighter application or whatever and you know that poor motherfucker could use the money.
Two P: (takes another short drag and finally passes the joint back to J) Man fuck Bred, fuck his broke-ass car, and you know what J? Fuck you if you gonna be like this. I'm doing this man. (Two P stands up and pops the collar on his cape)
J: Well shit okay I'm sorry, but just... well good luck man. May the dragon guide you my friend.
J is just about to put the joint to his lips when Two P snatches it back again.
Two P: (pacing back and forth) Motherfuckin' right J! (cracks his knuckles) I am gonna fucking kill these motherfuckers' kidneys with this rabbit punch.(Two P twists his body and throws a few exaggerated punches at the air in front of him)
Rekka that shit! Nahmean?
Two P pauses for a moment and appears to be in deep thought.
Yo you think I should use quarter-circle forward on that or what?
J: Hell no, quarter-circle back for sure man. Quarter circle-back for that shit cuz you're coming from behind right?
Two P: (Nodding his head, doing a bit of shadow boxing) Okay... okay. (moving his hands like he's on a joystick) Now I just gotta come up with some Ultras real quick...
Yo man you got a pen and paper?
AND THUS A LEGEND WAS BORN.
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[this message was edited by Mosquiton on Tue 17 Dec 13:43] |
Spoon 2531th Post
Platinum Carpet V.I.P- Board Master
| "Re(5):Ultra Fighting game thread IV" , posted Sat 4 Jan 11:22
quote: AAAAANNNNNNDDDDD suddenly nobody's interested anymore. H, Hinata from Justice Gakuen? Kyoko? Only they can save the day, even though Kyoko would just underline how dumb Viper is at doing the same thing.
Nah, one of the stipulations is that they haven't been in a fighting game, so all the justice gakuen characters are out, as well as Karin.
Viper's got really interesting and unique gameplay, and she has a unique way of provoking responses from her opponent. At first I was kind of repelled by her design, and while I don't feel her quite as timeless as the other SF characters, I'd rather have her around than not have her around.
Kyoko might top her in the sultry older lady category, but she plays differently enough.
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mbisonhatclub 607th Post
PSN: hadoolket XBL: n/a Wii: n/a
Red Carpet Regular Member
| "Re(7):Ultra Fighting game thread IV" , posted Sun 5 Jan 04:10
quote: C'mon guys, be positive. This is our beloved Capcom we are talking about!
Damn, what have I become. I've become too bitter about them simply out of spite for the fact that they canceled CFAS and gave us CFMUGEN, released UMvC3 in a small time frame after MvC3, fucked up the shipment to MvC3 for me in the first place, constantly give us new versions of SF4 despite always saying "this will be the last version of SF4", cancel MML3 I guess (not that I cared really), and its Euro PR blaming the fans for its cancellation, something about Resident Evil even though I'm not a fan of the series anyway, Lost Planet 3, ...
Yeah, I need to have more faith in Capcom.
join the m.bison hat club today i'm not just the president i'm also a client
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nobinobita 1236th Post
Red Carpet Executive Member
| "Re(8):Ultra Fighting game thread IV" , posted Sun 5 Jan 07:04
quote: C'mon guys, be positive. This is our beloved Capcom we are talking about!
Damn, what have I become. I've become too bitter about them simply out of spite for the fact that they canceled CFAS and gave us CFMUGEN, released UMvC3 in a small time frame after MvC3, fucked up the shipment to MvC3 for me in the first place, constantly give us new versions of SF4 despite always saying "this will be the last version of SF4", cancel MML3 I guess (not that I cared really), and its Euro PR blaming the fans for its cancellation, something about Resident Evil even though I'm not a fan of the series anyway, Lost Planet 3, ...
Yeah, I need to have more faith in Capcom.
Shhhhhh! Nobody mention Breath of Fire 6!
www.art-eater.com
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Loona 730th Post
PSN: IkariLoona XBL: n/a Wii: n/a
Red Carpet Regular Member+
| "Re(3):Re(10):Ultra Fighting game thread IV" , posted Wed 8 Jan 07:58
quote: New hint about the mysterious fifth new character in USFIV: she has already appeared in Street Fighter comics.
And this hint eliminates... hardly anyone, since the main guesses have all appeared in comics before. If the hint refers exclusively to the UDON comics, then Gouken's daughter is officially out (she only appeared in a very old SFII manga), but it still leaves Sarai (Ibuki's friend), Lita Luwanda (Cammy's Delta Red teammate), ALL the Shadaloo Dolls... damn, even Jessica Haggar (who I would choose to include in USFIV had Capcom asked me... let's face it, at least Jessica is well-known to a wider audience) actually appears in one issue.
I don't recall any official source specifically mentioning Udon, and I figure most japanese devs would be more familiar with the japanese comics - I wonder if any of those bothered to flesh out Mika's coach, now that's the sort of character that would feel refreshing in that cast. As for Udon originals, they did depict a nameless master for Bison and Rose very briefly, and there's that Gibson desk jockey that works with Guile.
As for the Poison controversy, this video covers some considerable inventigations, and there's also a follow-up video for it covering some extra details. I'm still puzzled to this day regarding how Poison became so popular when Roxy actually appears before her in the game. No Poison, you are the palette swaps. And then Poison was a Street Fighter.
"Beat the machine that works in your head!" - Guano Apes "Open Your Eyes"
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chazumaru 1142th Post
Red Carpet Premium Member+
| "Re(1):The Most Crucial Thing You Should Play" , posted Tue 14 Jan 22:49
quote: Nidhogg has arrived
It's discounted until the 20th, just FYI
It's NIDHOGG! WOOHOO! Online multiplayer included, which is nice, although this game is local multi OR DIE. Music is so-so, fits the game and dynamic(?) but not really catchy. I would have preferred a dynamic simulation of crowd reactions. Ah! Oh! Curleh mustache! The analogue stick controls suck, why can't you play with a D-pad!? Arcade stick controls were better. I am not sure yet what to think about the other 3 levels. "Cornfield" idea is nice. 1st level remains the best. Single player mode is there, not really important but better than nothing. It's only a time attack, no ending or unlock. AI is average. 98MB only, nice to have a light game. No Linux/mac version yet. Besides that, it's NIDHOGG! WOOHOO!
i n t h e f a s t l a n e ♪
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HokutoAndy 54th Post
Occasional Customer
| "Re(2):The Most Crucial Thing You Should Play" , posted Sun 26 Jan 19:55
quote: Nidhogg has arrived
It's discounted until the 20th, just FYI
It's NIDHOGG! WOOHOO! Online multiplayer included, which is nice, although this game is local multi OR DIE. Music is so-so, fits the game and dynamic(?) but not really catchy. I would have preferred a dynamic simulation of crowd reactions. Ah! Oh! Curleh mustache! The analogue stick controls suck, why can't you play with a D-pad!? Arcade stick controls were better. I am not sure yet what to think about the other 3 levels. "Cornfield" idea is nice. 1st level remains the best. Single player mode is there, not really important but better than nothing. It's only a time attack, no ending or unlock. AI is average. 98MB only, nice to have a light game. No Linux/mac version yet. Besides that, it's NIDHOGG! WOOHOO!
Played Nidhogg for the first time last week, was a lot of fun.
Didn't get to try out Samurai Gunn yet, but I think I'll like it.
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