"Fanart thread" , posted Fri 13 Dec 04:54:
Forgive me Cafers if this has been done to death, but I couldn't find a recent thread on the subject. Share some great fanarts you've come across.
http://fav.me/d5xskbn << Who can resist this combo? This guy did a great job.
I love Steve Mack's (aka Kandoken) work! I appreciate that he's one of the few Street Fighter fan artists out there who actually tries to make his work look like classic Capcom. Some might say it's a little too close, but I appreciate his devotion to making the characters look and feel right.
Ryu is like the hardest character ever to draw. You gotta be a stud to get him right. Such a simple design "serious karate man" but it takes so much to actually make it work.
quote: Forgive me Cafers if this has been done to death, but I couldn't find a recent thread on the subject. Share some great fanarts you've come across.
This would be a perfect time to tell you dudes about one of my favorite artists (and good real life buddy) Dave Alegre, aka Scrotum Nose:
http://fav.me/d5xskbn << Who can resist this combo? This guy did a great job.
I love Steve Mack's (aka Kandoken) work! I appreciate that he's one of the few Street Fighter fan artists out there who actually tries to make his work look like classic Capcom. Some might say it's a little too close, but I appreciate his devotion to making the characters look and feel right.
Ryu is like the hardest character ever to draw. You gotta be a stud to get him right. Such a simple design "serious karate man" but it takes so much to actually make it work.
The Kinu influence really shows through!
I really wish there was more (any?) fanart for Section Z, though. That game left a deep impression on me when I played it on the FDS, even if it isn't one of Capcom's best or most memorable games.
quote: Forgive me Cafers if this has been done to death, but I couldn't find a recent thread on the subject. Share some great fanarts you've come across.
This would be a perfect time to tell you dudes about one of my favorite artists (and good real life buddy) Dave Alegre, aka Scrotum Nose:
http://fav.me/d5xskbn << Who can resist this combo? This guy did a great job.
I love Steve Mack's (aka Kandoken) work! I appreciate that he's one of the few Street Fighter fan artists out there who actually tries to make his work look like classic Capcom. Some might say it's a little too close, but I appreciate his devotion to making the characters look and feel right.
Ryu is like the hardest character ever to draw. You gotta be a stud to get him right. Such a simple design "serious karate man" but it takes so much to actually make it work.
I agree. I've never attempted Ryu but I know he's a difficult design, despite him being so simple. Ironic statement but true.
"Re(3):Fanart thread" , posted Sat 14 Dec 01:43
That may be the first fan art of Andy Capp I've ever seen.
quote:Ryu is like the hardest character ever to draw. You gotta be a stud to get him right. Such a simple design "serious karate man" but it takes so much to actually make it work.
I agree. I've never attempted Ryu but I know he's a difficult design, despite him being so simple. Ironic statement but true.
Ryu's look became solidified in SF2 and the characters in that game are deceptively simple. Since the designs aren't hidden behind loads of detail the expressions and body language becomes vital in bringing the characters to life. Even in the Capcom art books the descriptions of the characters are often more about the emotions the characters should convey than any technical details about their appearance. It must be hard to get a guy like Ryu just right since it's more about bringing out his personality than it is about getting the symbols on his belt correct.
quote: That may be the first fan art of Andy Capp I've ever seen.
Ryu is like the hardest character ever to draw. You gotta be a stud to get him right. Such a simple design "serious karate man" but it takes so much to actually make it work.
I agree. I've never attempted Ryu but I know he's a difficult design, despite him being so simple. Ironic statement but true.
Ryu's look became solidified in SF2 and the characters in that game are deceptively simple. Since the designs aren't hidden behind loads of detail the expressions and body language becomes vital in bringing the characters to life. Even in the Capcom art books the descriptions of the characters are often more about the emotions the characters should convey than any technical details about their appearance. It must be hard to get a guy like Ryu just right since it's more about bringing out his personality than it is about getting the symbols on his belt correct.
I agree on that.
With today's intricate character designs, it's hard to see any emotion behind the character itself. We can never accept a mediocre design in today's fighting game market. The simplicity of a characters wardrobe makes sense in combat, compared to someone say like Lars from Tekken. A brilliant design, but you couldn't pull off fast martial arts skills wearing the stuff he wears.