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karasu 1397th Post
PSN: robotchris XBL: robotchris Wii: n/a
Red Carpet Executive Member
| "Re(2):How would YOU re-use game assets for mo" , posted Fri 18 Jul 00:53
quote: I find it interesting that Capcom's Armored Warriors and Cyberbots share a setting, but only the machines appear to be common between them, yet both are fairly story-intensive for their genres and time.
It would be neat if there were a SRW-ish game that unified them a bit more, taking more advantage of the separation between machines and pilots, and differences between mech models - looking briefly through an AW longplay, it seems at least legs are swappable there, which would explain the variants in Cyberbots, so that's something else that could be played with. Then again, it might degenerate into in-app purchases of overpowered mech modules or something...
I thought sure there was an explicit connection between some of the characters, although I may be remembering incorrectly.
Cyberbots especially is one of those games that I can recall being sure at the time would get a sequel, or at least some kind of followup. I guess at least we got Jin in Marvel vs Capcom and Blodia in the console version of Kikaioh.
I'll agree though that it's a perfect choice for a MSD-style game.
www.secret-arts.com
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nobinobita 1331th Post
Red Carpet Executive Member
| "Re(3):How would YOU re-use game assets for mo" , posted Fri 18 Jul 03:14
quote: I find it interesting that Capcom's Armored Warriors and Cyberbots share a setting, but only the machines appear to be common between them, yet both are fairly story-intensive for their genres and time.
It would be neat if there were a SRW-ish game that unified them a bit more, taking more advantage of the separation between machines and pilots, and differences between mech models - looking briefly through an AW longplay, it seems at least legs are swappable there, which would explain the variants in Cyberbots, so that's something else that could be played with. Then again, it might degenerate into in-app purchases of overpowered mech modules or something...
I thought sure there was an explicit connection between some of the characters, although I may be remembering incorrectly.
Cyberbots especially is one of those games that I can recall being sure at the time would get a sequel, or at least some kind of followup. I guess at least we got Jin in Marvel vs Capcom and Blodia in the console version of Kikaioh.
I'll agree though that it's a perfect choice for a MSD-style game.
That would be perfect. The robots all have swappable parts too. I would play the hell outta that.
Man, I just love the world of Cyberbots and Armored Warriors. It's got this really great "Alien/Predator/Blade Runner" gritty sci-fi vibe. Everything feels really worn in. I love it.
Man, Kinu Nishimura should be the character designer on everything! http://www.arcadequartermaster.com/capcom/armwar_guldin.html
www.art-eater.com
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Spoon 2643th Post
Platinum Carpet V.I.P- Board Master
| "Re(4):How would YOU re-use game assets for mo" , posted Fri 18 Jul 07:10
I'm pretty sure we've had this talk before between Cyberbots and Front Mission Front Mission really does have all kinds of cornerstones for making a great mobile game, but it seems like the series has been marked by ever-shrinking sales in the mainline strategy games, and mediocre performance as an action game. I remember when I first heard about Front Mission Online and thought to myself how awesome that sounded! At first I wondered if the 3D mecha models of the PS2 FM games would seem too low poly, but when I think about how most mobile games look these days, I think they can do just fine as long as good use of the series' great character art is done, and a sharp UI is there.
Thinking about beat'em up with robots that have swappable parts reminds me of Cyborg Justice.
When it comes to taking an old sci-fi action game and turning it into a strategy game, I keep thinking about what Irem did with R-Type most of all, though! I would love to have a galactic fleet war with the dozens and dozens of ships of R-Type, and the never-ending war sets up a fine premise for there being endless skirmishes for you to grind your fleet on and for the game going on and on and on. In fact, it would be fantastic if the game was deployed in "seasons", where the penultimate event of every season would be a raid on the Bydo forces, and after the "success" of that mission, it is followed up with a defense of the Earth against Bydo-corrupted ships of the players that participated in the assault on the Bydo.
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