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badoor 391th Post
PSN: BadoorSNK(forPSVITA:BadoorUSA) XBL: BadoorSNK(ForWiiU/Steam:BadoorSNK) Wii: 3DS:4253-3532-0341
Silver Customer
| "Re(1):Sega Saturn 20th Anniversary soon" , posted Thu 20 Nov 14:04
quote: The Japanese release of the Sega Saturn was on November 22, 1994 and Dengeki Online posted a collection of their SEGA EX covers during the era.
So much anime . . . .
I have so many fond memories of games on that system. 90% are probably CAPCOM/SNK/SEGA fighting games. That RAM cartridge was a godsend that allowed me to play X-Men vs Street Fighter and Marvel vs Street Fighter at home with my brother for hours on end along with a bunch of other CPS2 classics. DBZ Legends was a blast to play back in the day as well. I remember playing against my friend from Jr. High and using the counter several times in a row and it felt like something straight from the show.
Love the Saturn. Jeremy Parish did a great Saturn retrospective yesterday, with input from fans, including yours truly: http://www.usgamer.net/articles/the-lost-child-of-a-house-divided-a-sega-saturn-retrospective
Ever since I re-bought one some months back and talked about it here, I've been collecting more games for it, spending more time playing on the console than both of the new PS4/XboxOne. It is such a great palette cleanser of a console, with it's amazing library of short quick-fun games. And it seems I always gravitate toward playing a round of Real Bout Fatal Fury, or play thru Layer Section, rather than wait ages in Destiny loading screens, or wait for system updates and other hassles of modern gaming.
http://100daysofmegashock.wordpress.com/ http://badoorsnk.wordpress.com/
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karasu 1452th Post
PSN: robotchris XBL: robotchris Wii: n/a
Red Carpet Executive Member
| "Re(1):Sega Saturn, shiro!" , posted Fri 21 Nov 01:40
quote: Love the Saturn. Jeremy Parish did a great Saturn retrospective yesterday, with input from fans, including yours truly: http://www.usgamer.net/articles/the-lost-child-of-a-house-divided-a-sega-saturn-retrospective
Ever since I re-bought one some months back and talked about it here, I've been collecting more games for it, spending more time playing on the console than both of the new PS4/XboxOne. It is such a great palette cleanser of a console, with it's amazing library of short quick-fun games. And it seems I always gravitate toward playing a round of Real Bout Fatal Fury, or play thru Layer Section, rather than wait ages in Destiny loading screens, or wait for system updates and other hassles of modern gaming.
I had been just gearing up to post about this fantastic article! Thinking back on it, the Saturn is probably my favorite console, edging out the TurboGraphx, which I always found to be odd in a similar way (probably just due to my very narrow view at the time of the weirdo US image it had). I think it's also probably responsible for the path of game obsession I've been back on since the mid-90's. As a kid I had been a big fan of video games, but by the early 90's my compulsion had begun to wane until the Saturn reminded me of why I had loved games in the first place, with its oddball games and fever-dream advertising.
quote: Thanks, Gekiganger! Best sight: goregeous full-page covers with Lunar~Eternal Blue and Grandia from our now-vanished savior, Game Arts. Saddest sight: cover with never-arrived savior, Virtua Fighter 3. How different things could've been...
I suspect that our shared Saturn Love is a lot of what makes me get along so well with folks here at the Cafe! Thanks Gekiganger! I'm filing that link away for when I'm not in a panic over work.
You have to carefully reproduce the world of "Castlevania" in the solemn atmosphere.
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karasu 1454th Post
PSN: robotchris XBL: robotchris Wii: n/a
Red Carpet Executive Member
| "Re(4):Sega Saturn, shiro!" , posted Sat 22 Nov 01:59
quote: I never owned a Saturn, and it wasn't until the twilight of the Saturn's time that I realized what was so good on it! This from somebody who was totally in love with mid-late 90s Capcom arcade titles (Captain Commando, Aliens vs. Predator, D&D, the Vs. series, and Cyberbots... such good times!)
It's kind of tragically ironic that a purportedly big selling point on both Saturn and Dreamcast was arcade-perfect ports of Capcom games.
I'm finding that I share this general sentiment with a staggering number of individuals, from but here at the Cafe and elsewhere.
It's sorta disappointing that AvP never got ported to the Saturn, especially since it would have been such a perfect fit. But then the world moved on and that golden moment in time when it could have happened was lost. I would be shocked to find out years from now that a prototype was made or that a port was at least planned. It's sad that the finest distillation of Final Fight's lineage will probably never get ported to anything because of complex licensing issues.
But wishing for that kind of thing is kind of like wishing that Geki would make it into a new Street Fighter game.
quote: Speaking of Sega (and because I don't want to even touch the news of that Sonic game that nobody likes) I might as well take this opportunity to recommend some casual anime viewing that borderline doesn't belong in this thread!
Sega Hard Girls (or "Hi's Coool! SeHa Girls" if you prefer your Engrish nonsense to be full of punctuation) is a nerdy Sega wank, chock full of hardware and software references both blatant and obscure. Each episode is about 10 minutes and animated entirely (officially!) in Miku Miku Dance. It might look a little dumb at first but the second episode (which is Virtua Fighter themed) really sold me on the show and the humor has been pretty good throughout.
Hah, that's fantastic! Thanks for the links!
quote:
(and because I don't want to even touch the news of that Sonic game that nobody likes) "That Sonic game that nobody likes" is a title that could be applied to a depressingly large number of Sonic games.
I feel like discussing such base matters here would be like having someone insult our collective sainted (and departed) mother. But then I want so badly to talk about the subject that I'd suggest we talk about it elsewhere, like a new thread perhaps?
You have to carefully reproduce the world of "Castlevania" in the solemn atmosphere.
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badoor 392th Post
PSN: BadoorSNK(forPSVITA:BadoorUSA) XBL: BadoorSNK(ForWiiU/Steam:BadoorSNK) Wii: 3DS:4253-3532-0341
Silver Customer
| "Re(7):Sega Saturn, shiro!" , posted Sun 23 Nov 08:17
quote: Speaking of the Saturn and Dreamcast, Game Arts is re-releasing classic games on PSN for their 30th anniversary. Grandia has been out forever, but the marvelous (if Lunar 2-derivative) Grandia II was just released. Next release expected December 17. Pray to Zophar that the Mega CD versions of Lunar follow suit.
Sega CD/Mega CD games just never get the rerelease they deserve, which is a shame. We get everything from Master System to Dreamcast to even a few Saturn ports, but barely any from Sega CD. And what we get are ports of PS1 remakes on PSN. Even PC-Engine CD games get their due ports on Wii and such.
Back on the Saturn, not to toot my horn but I wrote an article to commemorate this glorious day titled "5 Reasons the Sega Saturn is Cooler than the Playstation/Nintendo 64". It should mostly be taken in jest, but I like to think there is some truth there.
And finally, Saturn Memories, my new favorite YouTube channel, known for posting great HD quality footage of Saturn games (with no commentary), have posted the complete collection Segata Sanshiro ad campaign IN HD and with subtitles. Not only that, but the full music video and some behind-the-scenes stuff from the commercials that I've never seen before.
So happy SEGA Saturn day. May all your fingers break from playing too much SEGA Saturn!
http://100daysofmegashock.wordpress.com/ http://badoorsnk.wordpress.com/
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badoor 393th Post
PSN: BadoorSNK(forPSVITA:BadoorUSA) XBL: BadoorSNK(ForWiiU/Steam:BadoorSNK) Wii: 3DS:4253-3532-0341
Silver Customer
| "Re(4):Re(10):Even in my Mystery Dungeon, FOE!" , posted Tue 25 Nov 09:05
quote: The Odyssey never ends...
Not to be mistaken with that other game they announced thirty-five minutes later.
I feel strangely much more interested in this Mysterious Etrian Dungeon Odyssey than in EOV.
Maybe it's because I still have yet to finish an EO game!
Haha same here. I love EOIV but I've yet to beat it. I hear this is very common with EO fans.
And I cannot ask for a more suitable cross-over than Mystery Dungeon X Etrian Odyssey. Both series have a lot of gameplay ideas that the other could use.
That said, I'm worried that Atlus may milk the series (and Atlus will milk a series if they have the chance, just see Persona). I mean as of this writing, we have Persona Q, Etrian Odyssey 2 remake, Etrian Odyssey V and Etrian Odyssey x Mystery Dungeon all upcoming (well, all hopefully coming outside Japan).
But to be fair, these can all be considered actual Etrian Odyssey games. I mean, I don't know if an Etrian Odyssey fighting game, or a bunch of Etrian Odyssey anime movies or whatever could work. Actually, a rhythm game with all Etrian Odyssey Yuzo Koshiro goodness could be a lot of fun.
http://100daysofmegashock.wordpress.com/ http://badoorsnk.wordpress.com/
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Pollyanna 3711th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(1):It's been ONE great year" , posted Tue 25 Nov 20:52
quote: How nice of them!
The website and picture above originally had my name on it. To celebrate the first year I spent with Xbox One (mostly on Minecraft to be honest), Microsoft generously offered me a gamerpic and this "exclusive digital poster" above. I guess it's the thought that counts!
I actually got a little excited at first, thinking I would be rewarded for buying their maligned console before its extremely early "temporary" price drop. In fact, I've been very happy with the XbOne, having played several exclusives I enjoyed on it, vs a big, whopping zero on PS4. Pleased with their ongoing, extremely nice system updates and having just finished Sunset Overdrive (which I was extremely fond of), I counted myself a surprisingly proud owner of the system. This "digital poster" turned that pride into shame.
quote: I am not enjoying at all this new trend of going to work on weekends, but at least the train ride gives me a good excuse to play some Megaten IV. I might love it even more than Strange Journey! It's ambitious and full of interesting ideas. The setting is wonderful and captures some modern aspects of Tokyo astutely. The game is much easier than III or even SJ, on the other hand. I am not complaining but they really made it easier for the player to break/abuse the game completely.
I enjoyed lots of things about the game and I don't think back on it poorly, but the lack of difficulty, lack of dungeons and (personal) overhead map problems made me lose interest before I finished it.
Vaguely related...I don't know if I'll be able to play any other RPGs after Dragon Age: Inquisition, partially because I might be dead before I finish it. I have to laugh at myself every time I play, because I almost passed on the game. I had some nonsense logic like "It doesn't look as awesome as the new Witcher game and I don't need both."
I am undressed from 80’s style and recreated with modern sexy and beautiful style that amaze you and feel never been experienced world before.
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Gojira 3075th Post
PSN: Gojira_X XBL: Gojiraaa Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(2):It's been ONE great year" , posted Wed 26 Nov 01:41
quote: How nice of them!
The website and picture above originally had my name on it. To celebrate the first year I spent with Xbox One (mostly on Minecraft to be honest), Microsoft generously offered me a gamerpic and this "exclusive digital poster" above. I guess it's the thought that counts! I actually got a little excited at first, thinking I would be rewarded for buying their maligned console before its extremely early "temporary" price drop. In fact, I've been very happy with the XbOne, having played several exclusives I enjoyed on it, vs a big, whopping zero on PS4. Pleased with their ongoing, extremely nice system updates and having just finished Sunset Overdrive (which I was extremely fond of), I counted myself a surprisingly proud owner of the system. This "digital poster" turned that pride into shame.
Indeed
But hey, at least you get Limbo for free...? Nothing like an old $5 game you've probably already played to recoup your investment. I mean it could have been a BAD $5 game, so that's something.
But seriously, how about that. I didn't know Microsoft was aiming to do something even more jarring than Nintendo's infamous "ambassador" deal, which for all its silliness at least gave us a few games that are still not available on 3DS to this day. And it's definitely nothing compared to Sony's "we fucked up" deal a couple of years ago.
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chazumaru 1361th Post
Red Carpet Executive Member
| "Re(2):Bengusssss" , posted Thu 27 Nov 19:59
The last game-related project he has extensively worked on, as far as I know, is still in development (development hell, maybe?) and not announced yet. It's not a major production, though. Maybe he is also involved in some of Capcom's new projects? They are probably working on Street Fighter 5, and Ikeno might need some contractual talent for the next project from the DMC team.
I wonder if other people maybe overestimate his importance or at least his lifestyle / rapport with other artists. I agree Bengus has been extremely influential but I think this has happened more organically than you'd expect, i.e. neither him nor many artists actually realized how much he influenced a new generation of his peers.
I also agree with the theory that the name and style changes have blurred the perception of his input. To be honest, I think his more recent professional stuff, which is more personal and less technically impressive, has overshadowed his actual talent and made him a bit forgotten by current contractors and fans. We remember and care because we are old farts.
Even some more public/recognizable artists Kinu or Akiman have remained incredibly simple people, despite the praise and success. I would suspect Bengus is just a simple guy leading a simple life and following Kinu's tips/tails in order to get by, rather than an ambitious artist looking for a big project to shine.
Même Narumi est épatée !
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Maese 758th Post
Red Carpet Regular Member+
| "Americana Cheeese" , posted Fri 28 Nov 11:54:
quote: Bengus stuff
I have to agree with Chaz. Probably the guy himself is not aware of his own good name worldwide, as is the case with many other creators on the Japanese gaming business. Most of the guys working on games over here tend to view themselves as little more than mere salarymen, no different from those white collared workers who earn their pittances on real state agencies or insurance companies. I guess Japanese business culture just does not exactly foster stardomship.
On other news, charming Gensou Suikoden indie copycat Americana Dawn gets its release delayed once again. It's sill kind of rough around the edges (those UIs are just horrible, and character illustrations leave a lot to be desired), but still this is probably, by far, the game that has me more excited nowadays. Man, I like SO MUCH the shape it is taking...
EDIT: by the way, talking about "americana" stuff... Happy Thanksgiving to our fellow american cafers!!
[this message was edited by Maese on Fri 28 Nov 12:51] |
chazumaru 1363th Post
Red Carpet Executive Member
| "My Magnificent Schlong's Song" , posted Mon 1 Dec 20:58
Gaming thread! I thought this was an announcement trailer for ASB2.
Actually, dear Atlus, I already had a magnificent schlong before being introduced to magnificent schlongs by this guy. It's my magnificent schlong that managed to beat off the last boss with the coup-de-grâce, by which I mean a powerful death blow. My powerful schlong' prowess was possible thanks to how heredity is handled in that world!
So, I finished SMT4 on Sunday, exactly one month after the outrageously delayed European release. I really enjoyed it. Great atmosphere and soundtrack, and an interesting megamix of all the good ideas found inside various Atlus games since SMT3. I was surprised how much [spoiler: the game calls back to the story and events of SMT1] in the end, although you can still enjoy the game as a freshman of the series.
I have started the NG+ but I am not yet sure whether I'll have the courage to pursue [spoiler: the Neutral ending with Isabeau]. That being said, like with so many other aspects of SMT4, the game does a very kind job of letting you arrange the NG+ how you want. You can simply bring everything back and literally breeze through the first 40 hours, or do that and increase the difficulty, or bring back only essentials, or nothing. A lot of customization for repeat players. Nice!
The entire game is nice like that, and all those options do have a huge impact on the balance of the game. You are simply too powerful, have access to too many cop-outs: save anywhere, death avoidance by passing a Macca-based (or 3DS coin-based!) pact with Charon, very docile demon fusion / demon management (only one few fusion accident in my run and there is no complementarity or affinity system like in Strange Journey), permission to decide which abilities the resulting demon will get, and a waaaay too permissive main character customization (you basically make him completely overpowered fairly easily).
All those features are really nice! I don't want them to go away in the next game. But in addition to the now familiar Press Turn system and the good ol' SMT demons who very often keep the same affinities/weaknesses game to game, there is very little challenge. They should make the battles a little bit trickier, as demonstrated in some interesting "puzzle-like" optional VR fights. There are only ten of them, but they required much more thought and dedication than any storyline or optional Boss I have met in the game.
The difficulty of the dungeons should also be ramped up a bit, because I like their organic design and the new exploration features, but in terms of ideas and challenge, we are back to the standard of PS2-era Atlus games, whereas Strange Journey fed the players some real "dungeon exploration" chops. Right now, the only difficulty of the game comes from the lack of Macca(money) forcing you to make choices in terms of gear and preventing you from abusing your demons' backlog too much for more powerful fusions.
My last complaint, because I loved everything else and did not have any issue with the apparently controversial city exploration interface, comes from the two main companions in the story: Walter (the Chaos companion) and Jonathan (the Law companion). They kinda suck.
I understand that Atlus was trying a similar thing as Fire Emblem 3DS, to bring new kids into the franchise. So they had to make the whole law/chaos shenanigans more basic and clear, to get everyone on board. According to sales, it worked, and the FExSMT connection makes a lot of sense after playing both games. So I don't mind that Walter and Jonathan are so openly on one side or another, I simply mind that neither of them has a particularly appealing persona or a good leitmotiv. The neutral/undecided third wheel Isabeau and several other non-playable characters were much more interesting than those two nincompoops. That is a very strong contrast with the much better duo Zelenin and Jimenez in Strange Journey.
And it does not hurt that the soundtrack is amazing. Good remixes, too! I'd really like a Megaten 3 remake on handhled with all those interface ameliorations.
Même Narumi est épatée !
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chazumaru 1365th Post
Red Carpet Executive Member
| "Re(2):My Magnificent Schlong's Song" , posted Tue 2 Dec 05:31:
Ah, I forgot to mention the DLC, right. They are not helping with fixing the balance, that's for sure. I bought all the DLC of course, because I am DLC sucker. I think not all of them are out in Europe yet.
A few of the DLC are purely cosmetic, to let you have blond hair for instance (in Europe they were free at launch, I assume it was the same in Japan for a limited time).
A couple of DLC are endgame/NG+ Boss Fights which I have not done yet.
A couple of DLC are simple fetch quests that get you full armour sets of two Boss characters redesigned by the Kamen Rider guy who worked on the new monsters designs (there are only a few of them; most monsters keep their legacy Kaneko look). These are probably the most interesting DLC rewards, although the fetch quests are dumb. The armours are really strong (among the best in the game) and their visual style is interesting to say the least. I did not use them because I quickly found [spoiler: Black Demonica suits] via the main storyline and did not want to betray my fashion sense on my Streetpass Card, but I thought that was at least a nice DLC idea.
Finally, you have the cheating DLC that you mentioned. Unfortunately, those are not very interesting beyond the cheating aspect. It's not done as well as in Fire Emblem, which had genuinely cool ideas for those amicable DLC quests that made you feel less bad about yourself, and also found a way to make it that the DLC benefits would scale with your character's level/progress.
In SMT4, all three cheating DLCs get you in the same special area of Shinjuku. The (very small) area loops on itself. You find about 4 or 5 types of monsters and some of them are the equivalent of Silver Slimes = harder to kill, will flee after roughly one turn, will drop the thing you want if you kill them (items that you can consume to get XP, money or app points). You can also exchange those items to unlock one special demon per DLC. It's a simple palette swap of another demon in each case, so nothing to write home about.
Those DLC also scary efficient so I stopped going there after unlocking the palette swaps because the game was already quite easy enough for me. The one exception is Macca. Around 2/3rd into the game, you can reach an optional area. To get there, I won't explain why but you need to spend a LOT of money. Which I did. Then, inside that area, you find some premium shops with insane equipment, at an equally insane price. To give you an idea, I counted that to get all items, I would need to gather 32 million Macca. And this is thrown at you right after spending all that money to even get there; money that I could have used to play Dr Moreau and fuse more demons instead. So fuck it. I really wanted to wear that outfit until the end of the game, and I decided I deserved it after all those efforts, so I spent twenty~thirty minutes in the Macca DLC and got out with something like 2 Millions Macca to buy it.
In that sense, I might use those DLC again now that I finished the game, simply to yarikomi faster: getting all the apps and completing the akumazensho by spending money on resurrrecting demons to fuse them together. I am already in the low 90s level so I don't need the XP, but I could use money and app points to reach those goals quickly and simply focus on getting the Neutral ending before I am distracted by another shiny object.
I forgot to add my biggest complaint! No soft reset. Mgrgrgrgr! Same issue as Fire Emblem, by the way. I understand the point is to push for the interaction with Charon, but that's really annoying because 1. I am doing it anyway and 2. you cannot check for new DLC without quitting the game entirely and rebooting it and 3. all those "going back to the Home menu" made me lose time and messed up my 3DS user stats.
Même Narumi est épatée !
[this message was edited by chazumaru on Tue 2 Dec 18:34] |
Iggy 9829th Post
Platinum Carpet V.I.P- Board Master
| "Castlevania question" , posted Thu 11 Dec 00:30
Oh, damn, I don't know, is it the right place to ask such question? I mean, I don't know, well... OK, I'll go.
The MSX2 version of 悪魔城ドラキュラ is going to be released on the Japanese WiiU VC next week. What was it again, is it the one that got redone on PS1 many years later? How is it, quality-wise, and more importantly music-wise?
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Maou 2710th Post
PSN: zonepharaoh XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(1):Castlevania question" , posted Thu 11 Dec 00:38:
quote: Oh, damn, I don't know, is it the right place to ask such question? I mean, I don't know, well... OK, I'll go.
You summoned me, dark priest Shaft Iggy?
quote: The MSX2 version What was it again, is it the one that got redone on PS1 many years later?
I wish! You're thinking of far more advanced hardware, the X68000. But then, it's already on PSN. This one is sort of like the first FC one, but with weird keys for each levels. More importantly, the music is worse.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
[this message was edited by Maou on Thu 11 Dec 00:39] |
Toxico 5936th Post
PSN: Toxic-Baron XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(1):Castlevania question" , posted Thu 11 Dec 02:56:
quote: The MSX2 version of 悪魔城ドラキュラ is going to be released on the Japanese WiiU VC next week. What was it again, is it the one that got redone on PS1 many years later? How is it, quality-wise, and more importantly music-wise?
The MSX is technically the first Metroidvania of the series, the catch is that you have nintendo difficulty. For one, I think death is pretty meant bussiness almost like a roughlike, second is that some of the puzzle solutions make absolutely no sense at all (for example, think that a stage has 50 falling pits, 45 of them kill you while the on the other 5 is absolutely necessary to jump at to proceed, and you can't find which are which without trial and error).
In any event, is a good way of re-living the 1st Metroid experience in all of it's evil aspects.
edit : Anyway, you should try and see a youtube playthrough of it, and check out how the virtual guys make it seem as if the game makes perfect sense and is confortable and friendly to clear.
さっきの感じならあと100発はもつ‥‥と思うぜ Update 24 as of 03/04/12. // 104 personajes traducidos
Now sponsoring : video game analogies (ES) Last update : Chapter 25 as of 31/08/12
[this message was edited by Toxico on Thu 11 Dec 03:39] |
Iggy 9839th Post
Platinum Carpet V.I.P- Board Master
| "Re(2):Capcom fighting tribute contest by Udon" , posted Fri 19 Dec 20:45
quote: It's pretty odd that submissions can't include Rival School's Hayato,
I'm surprised they single out "original characters Ruby Heart, Son-Son, and Amingo", while including Ingrid in CFJ. Wasn't the final boss of MvC2 also a Capcom character (Abyss, was it)? Not that I can imagine anyone wanting to spend time drawing him. Surprised as well that Kikaiô/Tech Romancer is on the ban list. Was there any legal issue with that title? All in all, an interesting selection. Why Knights of the Round and not Magic Sword? Why ban Rockman Power Battle? Also, I don't think it's an indication of anything. If a Capcom crossover game do come, it will be totally unrelated to this, which seems an entirely USA centric contribution. Except if you think the game might be done by Iron Galaxy or Netherrealm.
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