Random GAMES! Thread#27: Jump Festa Bonanza - http://www.mmcafe.com/ Forums


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chazumaru
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"Random GAMES! Thread#27: Jump Festa Bonanza" , posted Sun 21 Dec 01:08:post reply

>>#26 (99 replies)

Holy shit what a weekend!

Xanadu looks like Persona + Kiseki more than Xanadu and I am already giving up hope.

Sora no Kiseki is coming back again.

Tons of new DLC for Curtain Call

New trailer for THRHTRHRTM Dragon Quest

New trailer for Dragon Quest Musou

New trailer for FF15

Also Inazuma Eleven is coming back in 2015 and there will be more news about DQ tomorrow!
Why is Jump Festa becoming more interesting than TGS?





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[this message was edited by chazumaru on Sun 21 Dec 01:12]

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chazumaru
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"Re(1):Random GAMES! Thread#27: Jump Festa Bon" , posted Sun 21 Dec 17:57post reply

The "new announcement" mentioned above is Dragon Quest X Version 3, with a new playable race (a half-dragon tribe). No announcement of new platforms for the game.

Speaking of Squeni MMOs, FF14 has a new casino with a familiar name and BGM.





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Spoon
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"Re(1):Random GAMES! Thread#27: Jump Festa Bon" , posted Mon 22 Dec 03:58post reply

quote:
nine years since Xanadu



Just to go back to a point from the previous thread, I looked up when the last new Xanadu game was made, and it included an nGage version!

Since my only real experience with Xanadu is with Faxanadu, I'm curious what makes the series so dear to you. Is it a series that you've played throughout it's past historically valuable incarnations, or were the last two Xanadu games exceptionally good, or...?





chazumaru
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"Xanadu rant / One Piece Amiibo" , posted Mon 22 Dec 22:56post reply

I discovered the original Xanadu on Falcom Classics, the SegaSaturn compilation of Falcom's three first hits: Ys, Dragon Slayer and Xanadu. Probably around 1998 or 1999? I can't remember for sure. As a Western player, my main interest was in playing the Ys remake, but I ended up getting much more engrossed in Xanadu (which was also a remake, but since I had never played the original, that did not matter). Now remember, at the time, there was no wiki or such a heavy access to games. You had to rely on the CjayC epoch of GameFAQs for most information on any game, and pray that local guys like KinsukeJP would come help you on the message boards (and I don't think that trend actually started until 2000, 2001). And my understanding of Japanese was pretty much non-existant at the time. So discovering how to play the game became its own adventure; Xanasu really doesn't have the most intuitive system. I have great memories of those daily sessions figuring out new mechanics and rules about the game. I think the memorable main theme played a big part in keeping me interested. What I also liked about the game was the streamlined experience, rid of all superfluous aspect like dialogues, cutscenes, etc. Xanadu had a "Zelda 1" appeal that I was starting to regret when playing contemporary games.

Fast forward a few years later. Around late 2003, early 2004, a friend gave me his old 3D graphics card, and that got me back into PC gaming. I was not so much interested into playing the big PC games of the time, but the card was good enough to play Falcom's recent output such as Arcturus, Vantage Master, Zwei!!, Sora no Kiseki, Ys VI etc. I also got belatedly hooked by Brandish after playing a friend's SFC copy. So I got back into Falcom games quite heavily during that time. That's precisely when Falcom started promoting the upcoming release of Xanadu Next, which I also followed closely because I was writing news for Insert Credit at the time. And Xanadu Next turned out to be a nice Action RPG. It's not a masterpiece, but it's quite effective and the shortcut-bound level design is rather clever.

That's also why I am a bit worried about the new game. The appeal of Xanadu has nothing to do with characters or a storyline, yet the first illustration showing all those anime-like teenage characters feels much closer to Falcom's Kiseki series or Persona than it does with Xanadu or Xanadu Next. The game might be good but it probably will not have any connection with what I liked about the franchise.


=============

So, plenty of Amiibo will be used for that One Piece game, including the elusive Wii Fit Trainer!
Strange that they did not use one of the princesses instead. I wonder if it is because Gambarion was involded in the Wii Fit series.





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Professor
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"Re(1):Xanadu rant / One Piece Amiibo" , posted Mon 22 Dec 23:28:post reply

quote:
I discovered the original Xanadu on Falcom Classics, the SegaSaturn compilation of Falcom's three first hits: Ys, Dragon Slayer and Xanadu. Probably around 1998 or 1999?


Since we're on the subject of old Falcom games, how many people know about the TAKERU PC game vending machines that were present in Japan from the 1980s through the 90s? It'd write on floppy discs via data sent by ISDN and also print a manual. Looking back at photos of the machine, it's a lot bulkier than I remembered.

http://d.hatena.ne.jp/brotherblog/20050606

Man, this was back in the days when Falcom was doing great and even had its own souvenior shop.





[this message was edited by Professor on Mon 22 Dec 23:35]

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"Re: 2015 open-world RPGs from Japan" , posted Thu 25 Dec 13:37:post reply

quote:
Speaking of Squeni MMOs, FF14 has a new casino with a familiar name and BGM.


Speaking of open-world RPGs from Japan, Xenoblade (Chronicles) X website updated with the full version of the E3 2013 trailer music. Hiroyuki Sawano in full force here.





[this message was edited by sfried on Thu 25 Dec 13:38]

Spoon
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"Re(1):Re: 2015 open-world RPGs from Japan" , posted Fri 9 Jan 07:40post reply

Chapter 4 of Bayonetta 2 is one of the greatest Pokemon battles of all time.





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"open-world comics from the 90's" , posted Fri 9 Jan 10:10post reply

I did not know this but back in 1991 there was going to be a Final Fantasy comic adaptation by Kurt Busiek, Del Barras, and Mike Mignola. It was going to be an adaptation of FFIV but the publisher (which was a Disney imprint of all things) folded before the comic could be published. What's particularly interesting is Busiek himself pops up in the comments section and notes that the comic itself probably wouldn't have been all that good outside of the gorgeous Mignola covers.





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"Bayonetta 2 post-climax pillow talk" , posted Mon 12 Jan 17:57:post reply

I was going to write something long-winded about this game after having cleared it once tonight. Instead, I searched for Iggy's spoiler post about it which I managed to not read any of until now, and he pretty much says everything I would have to say.

So, real spoilers:


I'd have more to say but now I have to go to sleep early!
EDIT:
In Platinum's New Year greeting video, Kamiya has one of the longest segments and spends it all promoting the Takrazuka Revue.

MY FIRST EDIT ACCIDENTALLY WIPED OUT EVERYTHING I WROTE!
D:





[this message was edited by Spoon on Tue 13 Jan 12:33]

Ishmael
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"Re(1):Bayonetta 2 post-climax pillow talk" , posted Wed 14 Jan 07:30post reply

quote:

EDIT:
In Platinum's New Year greeting video, Kamiya has one of the longest segments and spends it all promoting the Takrazuka Revue.


Here I thought he would be plugging an upcoming Bayonetta production -which would be an amazing sight- but it turns out he's just a big fan of Takrazuka. That probably shouldn't be much of a surprise.





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"Re(2):Bayonetta 2 post-climax pillow talk" , posted Wed 14 Jan 11:25post reply

quote:


Here I thought he would be plugging an upcoming Bayonetta production -which would be an amazing sight-



The thought of women playing Rodin and Enzo is awfully amusing, but I totally imagine such a production being more or less like the infamous Spider-Man Broadway musical.





Professor
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"Kantai Collection hitting the Arcades" , posted Wed 14 Jan 17:38:post reply

http://kancolle-a.sega.jp/











So Sega is making an arcade card game for Kancolle and running a Loketest on Jan 23-25 in Akiba. What's truely interesting though is they're doing something I've never heard of before: people need to pre-register via convenience store and win a tab before going there. That's a pretty nifty way of crowd controlling!





[this message was edited by Professor on Wed 14 Jan 17:42]

Zepy
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"Re(1):Kantai Collection hitting the Arcades" , posted Wed 14 Jan 19:05post reply

quote:
http://kancolle-a.sega.jp/











So Sega is making an arcade card game for Kancolle and running a Loketest on Jan 23-25 in Akiba. What's truely interesting though is they're doing something I've never heard of before: people need to pre-register via convenience store and win a tab before going there. That's a pretty nifty way of crowd controlling!


Wow that was unexpected!

Also Sega acted pretty quick to drop Miku and ride on the Kancolle wave





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"Re(2):Kantai Collection hitting the Arcades" , posted Wed 14 Jan 20:02post reply

quote:
Also Sega acted pretty quick to drop Miku and ride on the Kancolle wave


Would you say that the Miku boom is over?





Professor
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"Re(3):Kantai Collection hitting the Arcades" , posted Wed 14 Jan 20:50:post reply

quote:
Also Sega acted pretty quick to drop Miku and ride on the Kancolle wave

Would you say that the Miku boom is over?



Miku's recognition is still persistant but it's not a 'boom' as it was, say, 3-5 years ago. A good example is the Familymart convenience store chain; they still have periodical promotions with Miku, but it's certainly downsized in comparison to before... no more cute coffee cups w/ jelly for 398 yen. I wouldn't be surprised if in a few more years, it turns into something that tourists buy more than domestic consumers like the dragon ball stuff at Mandarake.


Kankolle isn't anywhere widely recognized as Miku and it certainly never will be given its nature. But it's got full momentum right now and everyone's been trying to cash in on it since a little over a year back. Back when I heard last spring, their crews in charge of licencing were going totally overcapacity from offers.





[this message was edited by Professor on Wed 14 Jan 20:58]

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"Re(3):Kantai Collection hitting the Arcades" , posted Wed 14 Jan 20:52post reply

quote:
Also Sega acted pretty quick to drop Miku and ride on the Kancolle wave

Would you say that the Miku boom is over?

Yeah, I don't know if it is smart for SEGA to drop Miku support now. She may have already peaked in Japan and Asia, but Miku boom is certainly growing in the US, she was on David Letterman after all, and of course there were the Project Diva games.

Funny anecdote, I actually met a real life person a few weeks ago who was a huge Miku fan, which was kind of cool to see in person. I don't know if this person was a fan for a while now or if that was just recent but they seem pretty young so I assume they got into it maybe 3 years ago at most.

Anyway, I guess Kancolle is pretty big so no surprises.





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"Re(4):Kantai Collection hitting the Arcades" , posted Wed 14 Jan 22:51post reply

quote:
Would you say that the Miku boom is over?


Miku's recognition is still persistant but it's not a 'boom' as it was, say, 3-5 years ago.

I think of it like it's Morning Musume, they're still around, and they're probably going to continue to stay for a long time. They still get on oricon charts, they still bring in the money, but you don't see them being mentioned much anymore, and every time you see them you're reminded of how huge they used to be in the 90s and how they'll never get to be that big again.





Ishmael
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"Re(5):Kantai Collection hitting the Arcades" , posted Thu 15 Jan 04:22post reply

Although I'm on the outside looking in I can at least appreciate the rise of Miku. Since so much of the Vocaloid output is crowd-sourced Miku's popularity has been created by everyone agreeing to play along with this huge inside joke. A lot of interesting academic papers could be written about Miku. But Kantai Collection? For the life of me I cannot understand how this thing became the next Angry Birds. I guess there's money to be had in the free to play model.





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"Re(6):Kantai Collection hitting the Arcades" , posted Thu 15 Jan 16:46post reply

quote:
Although I'm on the outside looking in I can at least appreciate the rise of Miku. Since so much of the Vocaloid output is crowd-sourced Miku's popularity has been created by everyone agreeing to play along with this huge inside joke. A lot of interesting academic papers could be written about Miku. But Kantai Collection? For the life of me I cannot understand how this thing became the next Angry Birds. I guess there's money to be had in the free to play model.



Kantai Collection's output is crowd-sourced as well, but I don't think its viral side is well recognized outside of asia. Google searching "Kancolle" shows some stuff though. https://www.google.co.jp/search?q=kancolle&source=lnms&tbm=isch&sa=X

Again, it's more niche than Miku, probably better to compare it to Touhou since it shares some similar traits (started off as a game, has a huge roster of characters, recognized in asia but not in west, bigger than Miku at Comiket but not as much commercially).





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"From cultural phenomenon to everyday thing" , posted Fri 16 Jan 06:20post reply

It's pretty strange when you think about it!

Something suddenly becomes the best thing since sliced bread (no matter how long it's been around), gets a ton of publicity everywhere since it's the new hotness, and then becomes so ubiquitous and has so much utility that rather than disappearing after its hot phase ends it becomes an everyday thing.

Going from being something culturally hot to being a household name that can no longer be referenced as something fresh and cool must always feel kind of odd for something that is the result of a tremendous amount of creativity.





chazumaru
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"Re(4):Kantai Collection hitting the Arcades" , posted Sat 17 Jan 08:44post reply

quote:

Yeah, I don't know if it is smart for SEGA to drop Miku support now. She may have already peaked in Japan and Asia, but Miku boom is certainly growing in the US, she was on David Letterman after all, and of course there were the Project Diva games.

I don't think Sega is dropping Miku. I think the entire Miku council is conscious that the phenomenon is trending down in Japan and that the potential for growth is in the West. Sega have just announced Project Mirai DX is a simultaneous worldwide release, for example. The US technically get the game two days before Japan!


Kancolle arriving in the arcades is not so surprising in the current context. What puzzles me much more here is the fact AM2 is in charge of that Kancolle game. Does not bode well for the AM division as a whole.





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Zepy
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"Re(5):Kantai Collection hitting the Arcades" , posted Sat 17 Jan 13:54:post reply

quote:
I don't think Sega is dropping Miku. I think the entire Miku council is conscious that the phenomenon is trending down in Japan and that the potential for growth is in the West. Sega have just announced Project Mirai DX is a simultaneous worldwide release, for example. The US technically get the game two days before Japan!


Kancolle arriving in the arcades is not so surprising in the current context. What puzzles me much more here is the fact AM2 is in charge of that Kancolle game. Does not bode well for the AM division as a whole.


It would be interesting to look at the history of the rise and fall of nicovideo and the 御三家 of idolmaster, vocaloid, touhou.

The peak of miku and the drop is pretty steep, these are the view counts on nicovideo for original Hatsune Miku songs.

2011
above 500k views: 22 songs
above 1m views: 12 songs

2012
above 500k views: 21 songs
above 1m views: 8 songs

2013
above 500k views: 27 songs
above 1m views: 16 songs

2014
above 500k views: 13 songs
above 1m views: 1 songs

Kancolle started in April 2013 and started really taking off around September 2013. But whether this had a direct effect on Vocaloid is debatable.

But Vocaloid content has been having an ongoing problem where the top content producers are good enough that they will get offers to get hired somewhere and they start producing content commercially and they stop doing vocaloid content almost entirely. (making a living off purely nicovideo is a lot harder than youtube)

So now the problem affects the project diva series too because all the popular songs are from 2013 and before, and we may see a further drop in 2015 where potentially no big hits will come from the community. The next project diva game will have to feature mostly old songs, but that's not exciting enough and it might affect the sales for future games in the series, so what I suspect is the best route is to just ignore the project diva series for now and hope the community comes back again.

quote:
Kancolle arriving in the arcades is not so surprising in the current context. What puzzles me much more here is the fact AM2 is in charge of that Kancolle game. Does not bode well for the AM division as a whole.

AM2 was the developer for the 3DS Project Mirai series, I heard there's almost nobody left in the current AM2 that has worked on virtua fighter, but I don't have a reliable source to confirm this.





[this message was edited by Zepy on Sat 17 Jan 13:57]

chazumaru
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"Re(6):Kantai Collection hitting the Arcades" , posted Sat 17 Jan 23:36post reply

I heard similar worrying things. I am really curious if they will give us more info in April at the end of the fiscal year.

Thanks for the data. That's quite a drop. They really focus on the West right now but the basic challenge of language barrier remains very problematic. It seems they have made progress for the English version, but the young audience attracted by Miku in non-English speaking countries don't know English well enough to accept Vocaloid in English, while I doubt Vocaloid can expand in five or six different languages (and if any, they should just focus on Chinese...).

For instance, Miku had a big presence at Japan Expo in Paris the last two years (they even had a concert in Paris in November 2013, with a strong push towards mainstream media), but you could see its fans were mostly a passive audience treating Miku as a popular Japanese character, the same way they would treat Hello Kitty or Kyary Pamyu Pamyu. The current Miku audience outside Japan is not necessarily connected to contents creation, and that will prevent the series to grow as big as it did in Japan.





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"Re(7):Kantai Collection hitting the Arcades" , posted Tue 20 Jan 21:49post reply

Woah, who would have known, Basara 4 Sumeragi, with the characters they forgot to put playable in 4 vanilla, so much excite, and on PS3 and PS4 because the next generation, who knows yet, are we living in the future.
Snore...
...
WAIT IS THAT SEN NO RIKYÛ IS HE PLAYABLE IS HE SCHIZOPHRENIC HOW WAS THAT NOT A THING YET I'M ON IT DAY ONE.

I'm part of the problem.





chazumaru
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"A minstrel in distress" , posted Fri 23 Jan 03:28:post reply

Kawazu's Legacy:

• It's cute.
• The visual style is heavily inspired by Bravely (ex. how the zoom works in villages), but the recent Bravely Second demo is leagues ahead in terms of programming and art direction.
• The story is paper-thin but that's not a big problem. It seems you are exected to replay the game with each character.
• The nods to old-school RPGs are pretty cool. For instance, in the dancer's story, there is a funny take on the absurd way a character's sprite could completely change right in front of you as they either changed stance, transformed ordisguised themselves. Those jokes will be lost on younger players, methinks.
• I like the frog less than I expected.
• Nice "SaGa-like" system with how HP is handled. Damage impacts HP as usual, but if a character dies in battle and keeps getting hit, their maximum HP is affected (I don't know if the character is dead forever when you reach Max HP = 0, but I guess so?). You can regain your "real" max HP at the inn, but that requires going back to the village. It's a nice tradeoff. I wonder if they shold have been meaner and make it harder to regain your max HP.
• Filling the map was initially fun, but it quickly became super repetitive. The problem is not enough interesting things happen in the maps. Not enough interactions with the background, from my view.
• As promised by a game for SaGa fans, the heavy sword macho guy can take the role of the group's healer and other shenanigans. They actually encourage switching formations.
The music is really nice.
• And finally, the big dark point for me so far: battles are tedious. Elementary-based, a little bit in the style of Chrono Cross, they lack the punch and speed that made Bravely Default so addictive. At least you can (and are more or less encouraged to) skip battles in the typical Romancing SaGa way.

okay/10
I might have been more positive, had I not been swayed by the Bravely Second demo at TGS. I think true SaGa fans like Iggy will be more positive. It's definitely a better game in my book than those two DS remakes.





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[this message was edited by chazumaru on Fri 23 Jan 03:29]

chazumaru
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"Re(1):A minstrel in distress" , posted Fri 23 Jan 22:24post reply

For once, it wasn't Cacpcom's fault...

My good friend Aurélien's game The Next Penelope is out on Steam in Early Access. You should play it if you miss the Super Famicom but got tired of all those faux retro sprite-based games. This guy liked it and he seems popular so I guess that's good news.

And Iggy is right, this does look better than whatever TxSF could be.





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Professor
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"Zestiria = Bandai Namco's next JojoASB" , posted Mon 26 Jan 05:54:post reply

Bandai Namco seems to have a lot of misfortune when it comes to pissing off fans with their big-budget titles. First it was Jojo ASB, and now it's Tales of Zestiria, the latest Tales RPG installment commemorating the series' 20th anniversary.

The Amazon reviews have been pretty bad on the game, currently on its way to topping 100 single stars. There's around 30 five-stars right now, but most of it are reviews from people who've been into it for 3-4 hours, right before things take an interesting turn.

http://www.amazon.co.jp/product-reviews/B00O9SR9NK/



Before reading on, check this promo art for the game.
Basically what's causing the flame is that the heroine (in the right) always seen in advertisements turns out to be a temporary character that disappears after the first few hours. This is the biggest complaint that people are fussing, and for justified reasons.

- There was a lot of DLC that was released for the character, and people obviously bought them. People are pissed.

- There was an anime special featuring her as the heroine, and it aired nationwide in Japan when everyone was off for the years-end. A lot of casual consumers watched it since it aired in late Evening. I watched it too. No question that it boosted the game's sales.

- Overall, Bandai Namco was giving false impressions. She was announced together with the protagonist when the game was unveiled, she's in all the ads, she's one of the preorder bonus phone-straps packed in the game, and she's even got a figure coming out from Alter.

- A sub-character that wasn't announced until a month or so to release (image) turned out to be the real heroine. Most people seem to hate her since her character design's not that great and her personality is pretty shallow. From what the Amazon reviews say, she reportedly dominates the whole storyline that even the protagonist starts to feel like a sidekick character.

- To add vinegar, salt and olive oil to injury, the (originally thought to be) heroine's DLC stuff gets inherited to the new heroine.

- Reportedly, the party members start to badmouth about the original heroine after the new girl comes in. (I'm not sure how true this part is since I haven't picked up the game)

- Other complaints include poorframerate, poor camera work, and the lack of freedom in setting up party members because you can't take the new heroine out of battle after she joins in (meaning you only have 2 free slots).



People normally don't complain as badly about twists and turns in an RPG's plot, but this was a bit too twisted. It involved DLC, and it was also a Tales game, meaning people play for like 70% characters and 30% plot.

Rumor is that the producer really liked the other heroine and it might've had an effect in development.

And obviously people are assuming that BanNam will do their usual thing and throw out a complete edition fulfilling the frustrations and making extra bucks. But for now, it seems plausible that this iteration may be hitting the bargain bin.





[this message was edited by Professor on Mon 26 Jan 07:12]

Iggy
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"Re(1):Zestiria = Bandai Namco's next JojoASB" , posted Mon 26 Jan 07:17post reply

Ha! Thanks for the summary, I really couldn't understand what was going on with this Tales.

Interestingly, the collaboration with Basara 4 Sumeragi has the main female character of B4 wearing a cosplay of Zestria's fake heroin (Alicia?) and one of Basara 3's female lead wears a cosplay of another character (Edna?). It seems that at the time the collaboration was decided, the "real" heroin was not important enough.

It's quite a strange story, really.





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"Re(2):Zestiria = Bandai Namco's next JojoASB" , posted Mon 26 Jan 09:47post reply

I feel sorry for Tales fans but that story is a bit funny and very bizarre. Does the director have so much control that he was able to push his little pet character to the forefront of the game at the eleventh hour? Didn't someone, somewhere at Bandai/Namco realize that the character the ad campaign and licensing agreements had been devoted to had been demoted? How does this happen?





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"Re(2):Zestiria = Bandai Namco's next JojoASB" , posted Mon 26 Jan 10:09:post reply

quote:
"real" heroin was not important enough.
Real heroin is always important because it will send you to jail!

Ahahahah, this game sounds so gorgeously awful. I mean, the original process for axing Aerith and adding Tifa was sloppy if you read the production notes, but at least it wasn't as poorly done as this. Then again, it IS Tales. Favorite review:

"An RPG Where You Learn Who Your True Friends Are"
One star
・Pre-order bonus DLC yet she leaves forever
・One of the four pre-order bonus straps yet she leaves forever
・Has her own clothing DLC yet she leaves forever
・Introduced in the first news on the game yet she leaves forever
・Second character to be introduced yet she leaves forever
・Repeatedly on the covers of game magazines yet she leaves forever
・Key story character yet she leaves forever
・Was the first to have a figurine yet she leaves forever
・Had her voice actress chosen at the Zestiria announcement event yet she leaves forever
・Is the only normal human in the protagonist's mixed-species coexistence dreams yet she leaves forever
・Has her character-specific equipment (spears) on sale after she leaves yet she leaves forever
・Was the heroine in the prelude animation yet she leaves forever

In a way, it's sort of keeping with the spirit of when Namco bought the studio making the original Phantasia, chopped it up and made some heroically poor decisions (such as eliminating the villain's motivation until the end of the game), then coasted by because the original work was good enough to survive Namco's shining incompetance. Well, we can ask Polly her impression after she has the misfortune of playing through it...





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Mon 26 Jan 10:25]

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"Re(3):Zestiria = Bandai Namco's next JojoASB" , posted Mon 26 Jan 11:33post reply

At this point I'm almost certain these companies have special departments that do years of research to figure out the best ways to mess up their AAA titles just to make sure that the Japanese game industry never makes a comeback





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"Re(4):Zestiria = Bandai Namco's next JojoASB" , posted Mon 26 Jan 20:59post reply

It's basically Rachel Berryism. Yep, I watch Glee. Once it was so fun. Now it's Rachel Berry.





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"Re(5):Zestiria = Bandai Namco's next JojoASB" , posted Tue 27 Jan 03:13:post reply

Tales of Zestiria: Sons of Liberty

Raiden? Raiden! RAIDENNNNNNNNNNNNNNNN

But really, it feels comically like it in the worst way, and knowing Tales, it's not like we're going to see some profound surreal or futurism-prediction moments.





[this message was edited by Spoon on Tue 27 Jan 03:15]

Maou
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"Zestiria: Tactical Espionage Action" , posted Tue 27 Jan 03:57post reply

quote:
Tales of Zestiria: Sons of Liberty

Gahahah that is so apt. I would pay good money to have Kojima make a post-modern Tales game that somehow encouraged people to play a better series while being subversively fun at the same time.





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"Re(1):Zestiria: Tactical Espionage Action" , posted Tue 27 Jan 08:13post reply

quote:
Tales of Zestiria: Sons of Liberty
Gahahah that is so apt. I would pay good money to have Kojima make a post-modern Tales game that somehow encouraged people to play a better series while being subversively fun at the same time.



Ironically, having Shinkawa and Fujishima together in design work would probably result in the best mix of extraordinarily sleek together with lovingly detailed mechanical nitty-gritty on the machine side, along with an utterly bizzare mix of extraordinarily sleek with fluffy fantasy on the character side.

It would probably be an unusually cool Tales game.

Also imagining Kojima in charge of a game whose series entries are infamous for banality-spewing town NPCs would probably result in the most fantastic reasons to talk to those NPCs.

Just imagine what the series mainstay campfire cooking skits would be like with Big Boss in them:
*party members trying to discreetly pass of somebody's terrible food*

*nothing escapes Big Boss's sight, and he stops them*

"It's important to keep terrible food around. You can't waste resources on the battlefield. Even poisonous food is a weapon!"

*party member who made the food isn't sure if she's in love with Big Boss for that or hates him*





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"Re(1):Zestiria = Bandai Namco's next JojoASB" , posted Tue 27 Jan 09:51:post reply

(You dragged me baaaaaack)

My Zestiria impressions are a little limited, since I haven't been able to pour a lot of time into the game (so I may still hate it in the end), but these negative reports are pretty gross exaggerations/misinformation.

I think all of the stink is a compliment in a way, since the problem mostly arises because Alicia is cute and likeable. I mean, she has an adorable design, but she has a cool voice and a heroic personality. She works well as a secondary heroine (or she would have).

Roze isn't a bad character whatsoever and I doubt anyone would complain about her if she wasn't "replacing" Alicia, who is admittedly a lot cuter (I like Roze a lot, but I referred to her as "the homely girl" before I knew her name).

I'm not defending Namco's decision here, in terms of how Alicia was promoted as they ruined the twist about Roze's character far in advance anyway. I think rather than the producer pushing Roze (it is his game, after all), it makes more sense that marketing pushed Alicia.

Really, the game is fine, thus far. Every Tales game has things it does better than others and things it doesn't do as well. I have some I don't like, but I can't pick a favorite, because every game has some kind of sticking point. This one doesn't stack up magnificently, but it's within acceptable margins for what I would call "a good RPG." Really, the Alicia thing is only going to ruin the experience for crazy otaku, even if it is an irritation. That being said, I like Alicia and this kind of sucks, but I like Roze, too. It's more like Vesperia where I was annoyed that they didn't let you use Flynn in the end...then they released a new version on a different console where you could.

A few things:
-Alicia is with you for way more than 3 hours, definitely. That doesn't actually make things any better, though, as the inability to use her in post game at least is still crappy.

-The party restrictions make sense, since there are two kinds of characters...Doushi and Tenzoku. The Doushi are Sorey (the protagonist) and Roze, who combine with the elementally affiliated Tenzoku characters to essentially make a new character. This is incredibly useful and one of the main concepts in the game. So the team is set up as two Doushi/Tenzoku pairs. Alicia is neither, so she has less functionality in the party than other characters. Once you realize this, you can guess that she probably won't stick around.

-The camera is only an issue because the game takes the "Chrono Trigger" approach and drops enemies on you right in the field. Since you sometimes will find yourself in a hallway or room with stuff in it, and unlike Chrono Trigger you can't move around freely in a nonexistent layer on top of reality, the camera has a rough time. This entire concept is the thing to complain about, as the camera is just an unfortunate side effect.

-Go Shiina did some of the soundtrack and it's amazing. Especially this one.

So yeah, it's a "what the hell is wrong with you Namco!?" thing, but not a "this game is crap" thing.

I got the Alicia phone strap, myself, and I was considering getting the figure if I ended up liking her. Now that I know that fondness is somewhat tragic, I'm torn. They should do a kamui (transformed/fusion) Roze, since she looks a lot more impressive that way.

OH! Preorders from some places also came with a mini calender which has Edna, Laiyla...and Alicia! No Roze!

EDIT: Harharhar Alicia epilogue chapter, only 1300 yen! The game isn't lacking in content, so it's not like Asura's Wrath, where you have to pay extra to finish the damned story, but I can't possibly imagine people being the least bit happy with this. It may be a necessary survival tactic, but Namco certainly loves bleeding money from their fans through DLC.





I am undressed from 80’s style and recreated with modern sexy and beautiful style that amaze you and feel never been experienced world before.

[this message was edited by Pollyanna on Tue 27 Jan 20:41]

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"Re(2):Zestiria = Bandai Namco's next JojoASB" , posted Tue 27 Jan 21:20:post reply

quote:
(You dragged me baaaaaack)


LOL. Welcome back, Polly!

So hot off the press, Bandai Namco will release a 1300yen (approx $12) DLC side story featuring the heroine after she permanantly leaves the story.

http://i.imgur.com/g0LcGef.jpg
http://i.imgur.com/1VnoTcQ.jpg

This is slated for... Dec 2015 ?!!! My bad, it's the 12th of next month!





[this message was edited by Professor on Tue 27 Jan 21:53]

Pollyanna
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"Re(3):Zestiria = Bandai Namco's next JojoASB" , posted Tue 27 Jan 21:24post reply

quote:
(You dragged me baaaaaack)

LOL. Welcome back, Polly!

So hot off the press, Bandai Namco will release a 1300yen (approx $12) DLC side story featuring the heroine after she permanantly leaves the story.

http://i.imgur.com/g0LcGef.jpg
http://i.imgur.com/1VnoTcQ.jpg

This is slated for... Dec 2015 ?!!! What a way to keep people from selling their game copy.



Huh? I'm seeing Feb 12. Where are you getting December?





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Professor
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"Re(4):Zestiria = Bandai Namco's next JojoASB" , posted Tue 27 Jan 21:54post reply

quote:
Huh? I'm seeing Feb 12. Where are you getting December?


Ah my bad! I saw 12/12 for some reason although it says 2/12. I'm getting... senile





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"Re(5):Zestiria = Bandai Namco's next JojoASB" , posted Tue 27 Jan 22:00post reply

quote:
Huh? I'm seeing Feb 12. Where are you getting December?

Ah my bad! I saw 12/12 for some reason although it says 2/12. I'm getting... senile


And it's apparently free from the 12 to the 28!

That was fast...
But if she's leaving the party, who will she be teaming up with?
She can't be alone, can she? And what about the DLC the other girl inherited?





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"Re(6):Zestiria = Bandai Namco's next JojoASB" , posted Tue 27 Jan 22:12post reply

quote:
And it's apparently free from the 12 to the 28!


https://twitter.com/tales_ch/statuses/560053745573064705
For reference to BBS readers, here's the announcement that it'll be free.

This is unquestionably the same sort of damage control that BanNam did with JojoASB by making Fuugo free.





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"Re(5):Zestiria = Bandai Namco's next JojoASB" , posted Tue 27 Jan 22:24post reply

quote:

And it's apparently free from the 12 to the 28!

That was fast...
But if she's leaving the party, who will she be teaming up with?
She can't be alone, can she? And what about the DLC the other girl inherited?



Okay, it's...free? I read your post in the middle of posting mine. Well, I'll just delete my lengthy rant about how this is better than paying for a new game on a different system with non-transferring data/DLC and no added DLC scenario for the old version.

As for the party, there is evidently some sort of time skip in the ending, so this seems to take place in the meantime. The interesting thing from the screenshots is that Sorey (the protagonist) and possibly Mikleo (his real love interest) are not included. You're normally required to have Sorey in your party, so it seems that Roze will be your only Kamui user, mimicking the first part of the game when you actually had Alicia on your party. I haven't finished the game, so I don't know which characters are alive or dead, but it looks like all of the girls are part of the scenario.

It seems that she has some new techniques, but I can't tell from the limited screenshots if they also gave her some sort of new functionality to make up for the fact that she can't use kamui/fusion.

This could be good. I'm excited.

I hope it patches things up with fans, as it's clear that the only way they can survive with growing budgets and a shrinking market is by gouging superfans with insane DLC. I'm not judging. That's just the reality of the situation.





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chazumaru
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"Re(6):Zestiria = Bandai Namco's next JojoASB" , posted Tue 27 Jan 22:56:post reply

More importantly, how are they going to sell the inevitable PS4 version if they already give away the future "exclusive" contents that they had conspicuously removed from the PS3 version? Maybe the pirate chick will make a comeback.

Isn't is a meme at this point that, in each new Tales of game, one of the cast members will betray the rest of team in the middle of the story, before belatedly coming back to their senses after everyone gave up on them?
Maybe this time the traitor character was Producer-san.





Même Narumi est épatée !

[this message was edited by chazumaru on Tue 27 Jan 23:00]

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"Re(7):Zestiria = Bandai Namco's next JojoASB" , posted Wed 28 Jan 01:22post reply

quote:
Real heroin is always important because it will send you to jail!

You would need Lou Reed levels of heroin to think this Tales release was a good idea.

At first this looked like a crazed producer had gone with his own choices over common sense. Now it looks a lot more this was a planned move. Many people in the development of this game not only knew about the idea of the advertised heroine being relegated to a DLC side story they could sell a few weeks later without telling the consumers beforehand but they must have thought it was a grand plan since it sailed through the studio and out onto the shelves. I agree with Polly that DLC is now part of the gaming landscape but people are willing to buy extras if it gives them more of what they want, not if it is what they originally thought they were purchasing. What an incredible miscalculation.





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"Re(2):Zestiria = Go Shiina" , posted Wed 28 Jan 03:24:post reply

quote:
-Go Shiina did some of the soundtrack and it's amazing.
Wow! Namco may be the subject of ire (give me a proper successor to Soul Calibur 2, damn you!), but they still manage to get some good composers. This Dragon theme is Shimomura Youko-caliber stuff.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Wed 28 Jan 03:39]

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"Re(6):Zestiria = Bandai Namco's next JojoASB" , posted Wed 28 Jan 03:59post reply

quote:

Polly



So the summoning formula seems to involve the release of new Tales game!

quote:

it's clear that the only way they can survive with growing budgets and a shrinking market is by gouging superfans with insane DLC.



I wonder, in Japan which was the first console game to predicate its success on this and be successful in doing so? Was it idolm@ster?





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"Re(7):Zestiria = Bandai Namco's next JojoASB" , posted Wed 28 Jan 04:05post reply

quote:

So the summoning formula seems to involve the release of new Tales game!

If it's possible to summon Onsy through a group incantation, I'm pretty sure we can make Polly stop working for just a little while, especially where Tales is concerned.





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kofoguz
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"Re(8):Zestiria = Bandai Namco's next JojoASB" , posted Wed 28 Jan 08:23post reply

quote:

So the summoning formula seems to involve the release of new Tales game!
If it's possible to summon Onsy through a group incantation, I'm pretty sure we can make Polly stop working for just a little while, especially where Tales is concerned.

Wow, even the "nostalgic" and "let's summon an old member" threads are nostalgic now.





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"Naoki Maeda" , posted Wed 28 Jan 21:56post reply

For everyone wondering what Naoki Maeda was up to, the answer is... a lot of drugs Capcom!





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"When suddenly, a new Princess Maker." , posted Thu 29 Jan 21:57post reply

Or more accurately, The Goddess of Ramen.





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"Re(1):When suddenly, a new Princess Maker." , posted Fri 30 Jan 03:04post reply

quote:
Or more accurately, The Goddess of Ramen.

holy hell, I nearly had a mid-nineties nostalgia heart attack. This will do, though! I mean, I eat a lot of noodles.





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"Re(2):When suddenly, a new Princess Maker." , posted Fri 30 Jan 08:24post reply

The ugly art and character designs of Code Name: STEAM caused it to quickly fall off my radar. Today, however, I learned that Queequeg is a playable character. I guess I'm buying this game.





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"Re(3):When suddenly, a new Princess Maker." , posted Fri 30 Jan 09:20post reply

quote:
There's Queequeg, yes, from Herman Melville's Moby Dick, who brandishes a penguin launcher. He sends mechanical penguin-bombs down the battlefield, which do massive damage. But Queequeg doesn't have much for close-range fighting — unless, of course, you're smart about equipping a secondary weapon.


Where's Juan?





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"Re(4):When suddenly, a new Princess Maker." , posted Fri 30 Jan 09:35post reply

quote:

Codename Steam



I'm all for more games apeing Valkyria Chronicle's gameplay, even if they don't manage to nail the extreme amount of world building and set/costume/prop detail/backstory that VC did.

quote:
There's Queequeg, yes, from Herman Melville's Moby Dick, who brandishes a penguin launcher. He sends mechanical penguin-bombs down the battlefield, which do massive damage. But Queequeg doesn't have much for close-range fighting — unless, of course, you're smart about equipping a secondary weapon.

Where's Juan?



penguins penguins penguins





chazumaru
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"Re(5):a new Princess indeed" , posted Fri 30 Jan 20:36post reply

Sega Networks, please stop bullying Sega Vanilla イジメしない!させない!許さない!

This is how having a younger, more beautiful, more popular sister who is also a successful idol financially supporting the entire family must feel like.

This is also a big sign for Tsurumi-san's growing influence inside Sega. April is going to be interesting.





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"Obokata character nixed from Star Galaxy" , posted Sat 31 Jan 01:50:post reply

Sorry, fans of attractive/suspicious female cellular biologists, the Haruko Obokata look-alike character, Haruko Oppenheimer, just got nixed (Sque-nixed?) from Star Galaxy. Original profile: Haruko Oppenheimer, female researcher who "conducts dangerous research concerning the ultimate cells." Just kidding, they kept her. Now her name is Jeska Fred and she conducts research on...mechas.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Sat 31 Jan 02:00]

chazumaru
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"News from Tokaigi" , posted Sat 31 Jan 20:42post reply

Interesting that Squenix thought this would be a good way to excite Japanese consumers about PS4:
First trailer for Mysterious Project Code Z! Please be excited!

It's pretty much the Azito Tatsunoko of the PS4.

In the past few months, there have been a bunch of important leaks within the French industry/press about future Squenix projects, which I guess are not coming out to avoid something like the SF5 debacle, but suffice to say this game was never mentioned behind closed doors...





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"Re(1):News from Tokaigi" , posted Sun 1 Feb 15:37post reply

quote:
Interesting that Squenix thought this would be a good way to excite Japanese consumers about PS4:
First trailer for Mysterious Project Code Z! Please be excited!



Alternatively: I wonder which will have better sales, the inevitable Vita port of that, of the Vita port of Spelunky.

quote:

Azito Tatsunoko
Wow, that looks like SimTower with Tatsunoko licensed stuff.


Alternatively, "Holy Invasion of Privacy, Badman! What Did I Do To Deserve This?"





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"2 (two)" , posted Sun 1 Feb 17:53post reply

Apparently, yesterday at Taipei Game Show a sequel for Metal Gear Rising was teased.
Never played the first, but it's in my list of games that sometimes I want to play.





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"Re(1):2 (two)" , posted Thu 5 Feb 10:38post reply

quote:
Apparently, yesterday at Taipei Game Show a sequel for Metal Gear Rising was teased.
Never played the first, but it's in my list of games that sometimes I want to play.


If they do make a MGR2 I hope they iron out a few of the kinks such as the labored attempts at adding in traditional MG gameplay elements and the terrible sub weapons system. It's also needs more Depeche Mode. I wonder if Raiden will now slice up people with the PS4 touch pad?

Today I read an article about the blind mania and buyer's regret surrounding Beanie Babies. In a few years someone is going to write the exact same article about Amiibos.





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"Personamasaya" , posted Thu 5 Feb 19:43:post reply

Dancing All Night will be released on June 25 in Japan. Of course, it will get a dedicated Vita bundle. The OP is nice, as usual. They also teased the gimmick of P5 (to be revealed in a few hours), which will be masks. They are either going for The Phantom of the Opera, or Eyes Wide Shut.

I think a lot of the key staff at rest-in-peace Masaya is now involved with Atlus projects, but that did not stop the *New* Masaya from announcing a new Langrisser on 3DS. At least the female characters' outfits are in line with the standards of the series.

[edit] There we go: Persona 5's trailer! Another great setting and visual style, for what will probably be another boring mainline game. Nevertheless, I am already super excited for the artbook and related spin-offs!





Même Narumi est épatée !

[this message was edited by chazumaru on Thu 5 Feb 21:19]

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"Re(1):Personamasaya" , posted Fri 6 Feb 03:00post reply

quote:

[edit] There we go: Persona 5's trailer! Another great setting and visual style, for what will probably be another boring mainline game. Nevertheless, I am already super excited for the artbook and related spin-offs!



The brief shot where the protagonist is in jailbird clothes and behind bars, the bar-like hangout spot shown for the team, and the protagonist's fluffy hair makes me think that this is an alternate-universe prequel to Catherine.





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"Re(2):Personamasaya" , posted Fri 6 Feb 06:34post reply

It would be funny if both Persona 5 and MGS5 pulled the commercial gimmick of releasing on the 5.5.¹5.





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"Re(3):Personamasaya" , posted Fri 6 Feb 06:41post reply

quote:
It would be funny if both Persona 5 and MGS5 pulled the commercial gimmick of releasing on the 5.5.¹5.



Surely we can see how nicely that would match with






chazumaru
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"Re(4):Personamasaya" , posted Sat 7 Feb 02:15post reply

Weeeeeeeeeeee The world presentation of XenobladeX can be replayed here.

This was a good week for Japanese RPG fans.





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"Deep Down news!" , posted Mon 9 Feb 22:24post reply

Capcom actually gives an update about Deep Down in this week's Famitsu. It sounds a bit like this but here is the gist of the info:
• Deep Down will come out after Dragon's Dogma Online. DDO is the priority right now.
• They will show more Deep Down later this year. (TGS?)
• It's still planned for later this year in Japan.
• They hope to use the basis of Deep Down for the next 15 years.
• Therefore, it's super important to release it right.
• Deep Down requires 5x the investment spent on MH Frontier (Sugiura-san's previous project).
• Breath of Fire 6 (announced in Summer 2013) is also delayed until it's satisfying.
• The main challenge for BOF6 is to make everyone happy, newcomers and old fans.
• 10 more titles on the way from Capcom Online Games, with Japan as the primary target audience.

Well, as someone famously said, "a delayed game is eventually good, but a rushed game is forever bad". I hope Deep Down is good. I can't believe I played it at TGS 2013! It seemed pretty far along, back then.

By the way, a friend at Capcom kindly gave me a copy of Monster Hunter 4 Ultimate. Is anyone on MMC planning to play the US or Euro version? (The Japanese version MH4G is not compatible online with those versions, as far as I understand.) I am not sure I'd be brave enough to play another MH alone, but maybe with other hunters, I might give it a try. I usually play Great Sword.

Keeping track of my bet with Zepy, the game is now at 2.7M shipped in Japan!
It almost assuredly won't make it to 3M in Japan by next quarter, though.





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"Re(1):Deep Down news!" , posted Tue 10 Feb 04:17post reply

quote:

• Breath of Fire 6 (announced in Summer 2013) is also delayed until it's satisfying.
• The main challenge for BOF6 is to make everyone happy, newcomers and old fans.


My favourite BoF and the only one which I've actually beaten is Dragon Quarter. Of my friends who have played BoF games prior to Dragon Quarter, something like 2/3 really dislike Dragon Quarter. At the time, this made me one of the "new" fans of the series. Dragon Quarter is now over 12 years old. Dragon Quarter is the fifth game in the series.

It's strange that I get to consider myself an "old" fan of the series now.





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"Re(1):Deep Down news!" , posted Tue 10 Feb 04:20post reply

quote:
Well, as someone famously said, "a delayed game is eventually good, but a rushed game is forever bad".
Dear old Victor Ireland, no less! "Delays are temporary, mediocrity is forever!"

He was right, of course. On the other hand, I'm pretty sure Duke Nukem Forever II Final Fantasy XV will still be bad.

Meanwhile: I need someone to convince me I should buy a console, and a Wii U of all things, just so I can play these Xenoblade games and maybe Last Story. I was mad enough to play Xenogears twice in my youthful days, but you wouldn't get me anywhere near Xenosaga. Whatever that means.





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chazumaru
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"Re(2):Deep Down news!" , posted Tue 10 Feb 04:46post reply

You should buy a Wii U just so you can play these Xenoblade games and maybe Last Story.
I was actually thinking of this quote but I do remember waiting a long, loooong time for that Arc the Lad Collection.





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"Re(3):Deep Down news!" , posted Tue 10 Feb 05:02post reply

quote:
You should buy a Wii U just so you can play these Xenoblade games and maybe Last Story.



The WiiU has Bayonetta 2, and you can get a WiiU that comes bundled with Super Mario 3D World. I've played the two for nearly a hundred hours and not felt like I've needed to buy more games, and I haven't even gone back to play Bayonetta 1 yet. The two games are not just extremely finely crafted and fun, they seem to exude this joyful exuberance about them that is rare and wonderful.

To put it another way, I have a copy of The Last Story, played like 20 hours of it before, and though it has its rough spots and weirdness, it's a blast. But I haven't gotten back to playing it because I'm enjoying SMB3DW and Bayo 2 so much.

SMB3DW also probably has the bluest skies outside of MGSV and FFXV. If you really want an interesting talking point about blue, though, it's that the WiiU tablet has a weird color gamut. The colors on it are very rich, with the blacks being very black, but the blues have a tilt towards green. Not all games have calibrated against it (SMB3DW seemingly has). This shows up very prominently in Bayonetta 2, where things like the clock graphic in the cutscenes and menus are greenish.... and it actually looks great, especially given the water theme of the game! It really conveys a sea water feeling. I thought there was something wrong with my television, but then when I looked at the videos on Platinum's own site, I realized that the issue was with the WiiU tablet.





Maou
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"Re(4):Deep Down news!" , posted Tue 10 Feb 05:20post reply

quote:

SMB3DW also probably has the bluest skies outside of MGSV and FFXV.
Oh Spoon, you know my aesthetic weaknesses far too well. Now I will probably have to. One time, I almost bought Tales of Destiny (ha!) based on a particularly pretty screenshot of people on a dramatic overlook. I am easily tricked.





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Mosquiton
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"Re(2):Deep Down news!" , posted Tue 10 Feb 17:40:post reply

Wow, Deep Down's legacy will carry on for 15 years? I'm not exactly sure what to take from that.

quote:

• Breath of Fire 6 (announced in Summer 2013) is also delayed until it's satisfying.
• The main challenge for BOF6 is to make everyone happy, newcomers and old fans.



Hah, if they hew too closely to these rules the game will never be released....

quote:

My favourite BoF and the only one which I've actually beaten is Dragon Quarter. Of my friends who have played BoF games prior to Dragon Quarter, something like 2/3 really dislike Dragon Quarter. At the time, this made me one of the "new" fans of the series. Dragon Quarter is now over 12 years old. Dragon Quarter is the fifth game in the series.

It's strange that I get to consider myself an "old" fan of the series now.



Dragon Quarter is great! One of my absolute favorite PS2-era games. I immediately skew my assessment of someone's character if I discover that they either really like or really dislike it. Obviously Spoon you are a person of good taste.

The game's director, Makoto Ikehara, is of my favorite Capcom people. Sure, he's pretty much the Breath of Fire guy, but he also wrote the scenario and script for Haunting Ground. He also contributed to scenario/design for Dead Rising and Mega Man Legends. What a productive and talented guy.

Oh wait a minute...

I guess the last thing he did at Capcom was directing Blade Fantasia. I never heard anything about it after the announcement, but I guess it launched. Had anyone heard how that was going? It looked pretty decent for a mobile title.





/ / /

[this message was edited by Mosquiton on Tue 10 Feb 17:53]

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"Re(3):Deep Down news!" , posted Tue 10 Feb 19:07post reply

quote:

I guess the last thing he did at Capcom was directing Blade Fantasia. I never heard anything about it after the announcement, but I guess it launched. Had anyone heard how that was going? It looked pretty decent for a mobile title.

I played it for a while, but didn't like it. It was stuck between being a free-to-play game and being an actual RPG and failed at both. It looked okay and the battle system wasn't awful, but I hated the protagonist and the story wasn't anything special. It really filled me with a sense of "I could seriously be playing ANY other RPG." Capcom shut down a lot of their mobile games, so I wonder if this one failed to survive. I've long since deleted it, but maybe I should see if it's still alive/if anything has changed.





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"Tales of Zestiria DLC is out!" , posted Thu 12 Feb 22:14post reply

The free Alisha episode DLC for Zestiria is out!

... and it's causing more riots amongst fans, oh boy.


For something that's supposed to normally cost 1300 yen, the DLC is reportedly about only an hour and a half long. The biggest issue though seems to be the scenario which in many ways had the same issues pointed out in the main storyline -- for those who can read Japanese, this tweet pretty much sums things up.


There was a live stream scheduled tonight to promote the game's official guidebook coming out tomorrow. The producer was supposed to appear. The stream was canceled an hour before the patch's release-- they must've predicted the backlash.





chazumaru
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"Re(1):Tales of Zestiria DLC is out!" , posted Thu 12 Feb 23:38:post reply

Uh oh... Even the author of Fairy Tail is disappointed by the latest installment of his favorite game franchise. I am sure he is talking about Picross e6.

Meanwhile, our family TV drama continues. As one could expect, little sister Networks-chan has forced Big sister Vanilla-san to move in with her next April.





Même Narumi est épatée !

[this message was edited by chazumaru on Thu 12 Feb 23:43]

Spoon
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"Re(1):Tales of Zestiria DLC is out!" , posted Fri 13 Feb 03:13post reply

quote:
The free Alisha episode DLC for Zestiria is out!

... and it's causing more riots amongst fans, oh boy.


For something that's supposed to normally cost 1300 yen, the DLC is reportedly about only an hour and a half long. The biggest issue though seems to be the scenario which in many ways had the same issues pointed out in the main storyline -- for those who can read Japanese, this tweet pretty much sums things up.




So to quell the anger over how the fans felt duped over this heavily marketed character, they advertised a DLC which would feature her.... except it doesn't really, and features again the character which took her place in the main game?

That is some next-level trolling/marketing.

I don't think I've ever found the expression about "fool me once" quite as appropriate with respect to video games as here.





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"Re(2):Tales of Zestiria DLC is out!" , posted Fri 13 Feb 03:53post reply

Zestiria is the gift that keeps on giving! Unless you're a Tales fan, then this whole thing must suck.





Maou
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"Re(2):Tales of Zestiria DLC is out!" , posted Fri 13 Feb 05:06post reply

quote:
I don't think I've ever found the expression about "fool me once" quite as appropriate with respect to video games as here.

On the other hand, it may well be the official motto of the Tales series. Maybe it's part of the fun? "Games for people who like to be fooled."





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

chazumaru
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"Re(3):Tales of Zestiria PC is in!" , posted Thu 19 Feb 08:42post reply

Tales of Running Gag.





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Spoon
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"Tales of Nintendo Q3 Financial Briefing" , posted Thu 19 Feb 09:18:post reply

I can't be the only one entertained by the fact that PoPoLoCrois is a part of the "all-star" lineup.

Link
" it is fair to say that "Tomodachi Life" has achieved good results. It is also notable that the sales in one European country, France, have surpassed those in the U.S." which I assume is entirely the results of chaz and Iggy's underground campaigning.





[this message was edited by Spoon on Thu 19 Feb 09:23]

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"Re(1):Tales of Nintendo Q3 Financial Briefing" , posted Thu 19 Feb 19:10post reply

quote:
Link
" it is fair to say that "Tomodachi Life" has achieved good results. It is also notable that the sales in one European country, France, have surpassed those in the U.S." which I assume is entirely the results of chaz and Iggy's underground campaigning.


Nintendo talks about having all the limited edition consoles sold out before launch like it's a good thing!

Some day they will actually produce enough to meet forecasts instead of fulfilling 20% of what is needed.





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"Re(3):Tales of Zestiria DLC is out!" , posted Fri 20 Feb 21:25post reply

Oh god.
If I understand correctly, the DLC ends on a cliffhanger, and everyone saw it as "wait until the next DLC, suckers!"
But it's not even that.
There won't be any other DLC.

...

"Wait for the kanzenban where you rebuy the entire game you hated just to play 2 more hours with that girl you thought would be the heroin! See you in a year!"
BanNAm.





Spoon
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"Re(4):Tales of Zestiria DLC is out!" , posted Sat 21 Feb 05:09post reply

quote:

"Wait for the kanzenban where you rebuy the entire game you hated just to hopefully play 2 more hours with that girl you thought would be the heroin! See you in a year!"
BanNAm.



That girl is the heroin if it keeps the addicts coming back even with that level of abuse.

Heroin is a hellllllllllluvva drug





chazumaru
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"Petangrisser" , posted Tue 24 Feb 10:55post reply

Keeping up with Langrisser news is now reaching "am I going to jail with that browser history?" territory.





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Maou
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"Re(1):Petangrisser" , posted Tue 24 Feb 11:10:post reply

quote:
Keeping up with Langrisser news is now reaching "am I going to jail with that browser history?" territory.

Someone should certainly be going to jail, though ideally from the graphics department given how badly this loli drek betrays Urushihara's work. This is the worst redesign I've seen since that hellish rock-and-rollification of Maxim's design in the new Estpolis.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Tue 24 Feb 11:11]

nobinobita
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"Re(2):Petangrisser" , posted Tue 24 Feb 13:36post reply

quote:
Keeping up with Langrisser news is now reaching "am I going to jail with that browser history?" territory.
Someone should certainly be going to jail, though ideally from the graphics department given how badly this loli drek betrays Urushihara's work. This is the worst redesign I've seen since that hellish rock-and-rollification of Maxim's design in the new Estpolis.



D_:

I love Urushihara. Has he done anything other than pornography for the last 2 decades? I wonder if that's by choice or if that's just the direction the wind blew with his fans. It's a sad thing when your favorite artist goes out of style. If he hangs in there long enough maybe his sumptuous 80s/90s stylings will come back in fashion.






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chazumaru
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"Re(3):Petangrisser" , posted Tue 24 Feb 16:43post reply

quote:
for the last 2 decades?

Come on, we are not that old... The majority of Langrisser episodes and all Growlanser games came out less than 20 years ago. But shorten that to one decade and he is pretty much MIA outside of the smut industry. It probably pays better!

Tokyo Xanadu is confirmed for Vita, although we still don't know what form that game will take.





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nobinobita
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"Re(4):Petangrisser" , posted Tue 24 Feb 21:12post reply

quote:
for the last 2 decades?
Come on, we are not that old... The majority of Langrisser episodes and all Growlanser games came out less than 20 years ago. But shorten that to one decade and he is pretty much MIA outside of the smut industry. It probably pays better!

Tokyo Xanadu is confirmed for Vita, although we still don't know what form that game will take.



Ah right, ps2 wasn't THAT long ago (phew!)






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"Re(4):Petangrisser" , posted Tue 24 Feb 22:07post reply

quote:
Tokyo Xanadu is confirmed for Vita, although we still don't know what form that game will take.

From what I see, it's a game where you enjoy looking at the pretty wallpaper on your Vita.
Priorities!





chazumaru
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"Re(4):Petangrisser" , posted Tue 24 Feb 22:22post reply

quote:

Tokyo Xanadu is confirmed for Vita, although we still don't know what form that game will take.



And now we do.

quote:
The game is set in the fictional “Morimiya City” located in the Tama district on the outskirts of Tokyo. The protagonists attend Morimiya Academy and get caught up in an otherworldly incident, and with it, a major conspiracy.

Dengeki PlayStation details the first two characters:

Kou Tokisaka (Protagonist) – A 17 year-old second year high school student. Though brusque in his mannerisms, he’s not unfriendly towards others and is an archetypal modern day student all around. He uses a sword whip and specializes in mid-range attacks.

Asuka Hiragi – Kou’s classmate. She has an attractive face and figure, quick reflexes, gets excellent grades, and is class president. Though on the outside, she looks like a typical heroine… She wields a one-handed sword and specializes in close combat.

During the game’s modern parts, players will explore areas like the school and shopping district to trigger events before heading to the other world to progress the story. During other world parts, players will explore labyrinth-like areas and fight against enemies using weapons known as “Soul Devices.”


Personadu





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Mosquiton
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"Re(5):Petangrisser" , posted Wed 25 Feb 17:42post reply

quote:

Personadu









/ / /

Spoon
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"Tales of Iwata Q3" , posted Fri 27 Feb 08:46post reply

Six questions for Iwata, which he answers with a LOT of text.





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"Chinese clones" , posted Tue 3 Mar 04:24post reply

I hope it's the correct topic to post this.

Today I found this game on the Play store:
Dream Fighters
https://play.google.com/store/apps/details?id=com.godswwgame.thgame&hl=en

It's an unofficial game, right?
Where did they get those artworks?

Didn't have the courage to install it, I don't know if it has spywares or who know what other hidden things embedded.





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"Re(1):Chinese clones" , posted Tue 3 Mar 06:49post reply

quote:
I hope it's the correct topic to post this.

Today I found this game on the Play store:
Dream Fighters
https://play.google.com/store/apps/details?id=com.godswwgame.thgame&hl=en

It's an unofficial game, right?
Where did they get those artworks?

Didn't have the courage to install it, I don't know if it has spywares or who know what other hidden things embedded.

The question is can SNK send swat teams to China? Maybe Tencent could help?





Maou
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"Re(2):Chinese clones" , posted Tue 3 Mar 07:00post reply

quote:

The question is can SNK send swat teams to China?

I don't think SNK has the capacity to send SWAT teams to this thread. I adore our 300-post SNK thread that is wheezing along from last summer, unrefreshed and lacking new infrastructure...it seems so fitting for their trials!





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Mosquiton
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"Re(1):Chinese clones" , posted Tue 3 Mar 07:15:post reply

quote:
I hope it's the correct topic to post this.

Today I found this game on the Play store:
Dream Fighters
https://play.google.com/store/apps/details?id=com.godswwgame.thgame&hl=en

It's an unofficial game, right?
Where did they get those artworks?

Didn't have the courage to install it, I don't know if it has spywares or who know what other hidden things embedded.



When I was playing Metal Slug Defense I saw maybe a dozen other games using Metal Slug art assets. In fact, Allen O'Neil stars in two or three games just by himself.

It's definitely shady and wrong, but if you're going to rip off sprite-work I guess you might as well rip off the best.





/ / /

[this message was edited by Mosquiton on Tue 3 Mar 07:18]

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"Old Super Famicom magazine" , posted Tue 3 Mar 12:57:post reply

For niche collectors that have a thing for vintage game magazines, Atlus is bringing back "Marukatsu Super Famicom magazine /2015 edition" as a preorder bonus for their next Chunsoft-collaboration game.
The cover is so 1990's!

http://sq-atlus.jp/sfd/special/privilege.html


total 52 pages? Impressive!
Sample page





[this message was edited by Professor on Tue 3 Mar 13:26]

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"Re(1):Chinese clones" , posted Tue 3 Mar 18:33post reply

quote:
I hope it's the correct topic to post this.

Today I found this game on the Play store:
Dream Fighters
https://play.google.com/store/apps/details?id=com.godswwgame.thgame&hl=en

It's an unofficial game, right?
Where did they get those artworks?

Didn't have the courage to install it, I don't know if it has spywares or who know what other hidden things embedded.



Google doesn't seem to let you report the content unless you're the copyright holder - I tried clicking through the available links to try and do that, but ultimately the form said I couldn't.

The only English-speaking people at SNKP I'm aware of are Jim Bulmer (dev) and Adam Laatz (marketing), but I'm aware of no way to contact them other than Twitter, and Laatz rarely posts anything on Twitter...
Still, gotta try, and there's also the contact information at http://www.snkplaymore.co.jp/us/company/





...!!

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"Re(1):Chinese clones" , posted Tue 3 Mar 23:45post reply

quote:
I hope it's the correct topic to post this.

Today I found this game on the Play store:
Dream Fighters
https://play.google.com/store/apps/details?id=com.godswwgame.thgame&hl=en

It's an unofficial game, right?
Where did they get those artworks?

Didn't have the courage to install it, I don't know if it has spywares or who know what other hidden things embedded.


Someone told me a physical Chinese card game uses the same artworks.





chazumaru
1449th Post



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"Re(1):Old Super Famicom magazine" , posted Wed 4 Mar 03:34post reply

quote:
For niche collectors that have a thing for vintage game magazines, Atlus is bringing back "Marukatsu Super Famicom magazine /2015 edition" as a preorder bonus for their next Chunsoft-collaboration game.
The cover is so 1990's!



Wow that is really cool. Too bad the chara-design of the heroine remains a recent look, it would have been cool to give her a 90s look as well.





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Lord SNK
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"Re(2):Chinese clones" , posted Wed 4 Mar 04:13post reply

quote:
I hope it's the correct topic to post this.

Today I found this game on the Play store:
Dream Fighters
https://play.google.com/store/apps/details?id=com.godswwgame.thgame&hl=en

It's an unofficial game, right?
Where did they get those artworks?

Didn't have the courage to install it, I don't know if it has spywares or who know what other hidden things embedded.


Google doesn't seem to let you report the content unless you're the copyright holder - I tried clicking through the available links to try and do that, but ultimately the form said I couldn't.

The only English-speaking people at SNKP I'm aware of are Jim Bulmer (dev) and Adam Laatz (marketing), but I'm aware of no way to contact them other than Twitter, and Laatz rarely posts anything on Twitter...
Still, gotta try, and there's also the contact information at http://www.snkplaymore.co.jp/us/company/



It's a bit absurd that a lot of people get their apps taken down for the stupidest motivations (like someone with a music player app that has a cover of an album in one of the screenshot) by some sort of automatic filter (as Google is not using an approval process like Apple with real people controlling the store submissions), and then there are really a lot of these games that clearly violate everything possible.





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"Re(2):Old Super Famicom magazine" , posted Wed 4 Mar 06:39post reply

quote:

Wow that is really cool. Too bad the chara-design of the heroine remains a recent look, it would have been cool to give her a 90s look as well.



And to think not so long ago the topic of Satoshi Urushihara came up...

Thought to consider:
If it were re-done into 90s style, which artist(s) would you pick to have do it? Something Turbo-Duo esque, or something more SFC esque?





chazumaru
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"Re(3):Old Super Famicom magazine" , posted Wed 4 Mar 10:19post reply

Well clearly not Urushihara as he was involved with their rival Game Boy Magazine. I would have picked an artist who worked on Marukatsu or could replicate the style of such covers. Maybe they could have revived Ruka-chan! She even got her own game back in the day, although it was just an adaptation of Sting's Jetsons for the Western market.





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"Re(3):Old Super Famicom magazine" , posted Wed 4 Mar 11:42post reply

quote:

If it were re-done into 90s style, which artist(s) would you pick to have do it? Something Turbo-Duo esque, or something more SFC esque?

Kubooka Toshiyuki, 1000 percent! Nothing captures the earnestness of 1980's and 1990's character design, backed by profound skill and beauty, better than this master of Giant Robo and Lunar.

Every time I stop and wonder if I'm just being judgmental for finding the post-2000's trend of vaguely shiny/CG/eroge-looking art to be inferior, I just look at this piece and relax because I remember that I am completely correct.





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Ishmael
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"Re(4):Old Super Famicom magazine" , posted Wed 11 Mar 00:23post reply

Sometimes I enjoy guilty pleasures when it comes to games and you can't get much more guilty than Oneechanbara. Lucky for me I'll soon be able to indulge my more idiotic gaming interests when Onechanbara Z2: Chaos gets a worldwide release. I can't wait for the conversation that's going to occur when I bring that game home.





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"Re(5):Old Super Famicom magazine" , posted Wed 11 Mar 03:17post reply

quote:
Sometimes I enjoy guilty pleasures when it comes to games and you can't get much more guilty than Oneechanbara. Lucky for me I'll soon be able to indulge my more idiotic gaming interests when Onechanbara Z2: Chaos gets a worldwide release. I can't wait for the conversation that's going to occur when I bring that game home.



"Strawberries and Banana DLC? What the hell is tha-"

*loads*

"... ohhhhhhh. So that's what it is. Of course it's that."





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"Konami - Kojima = -Konami" , posted Fri 20 Mar 05:27post reply

Well, it finally happened.

What I find odd about this is that I knew for years that Konami was all about making bad decisions, but preserving their relationship with Kojima I thought was the one and only thing they would try not to mess up.

I mean, do they have ANYONE left there that can make a game? Castlevania, Contra, Silent Hill, even Metal Gear had their last games outsourced. What does Konami even do internally besides MGS anymore? Rhythm games for arcade?





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"Re(1):Konami - Kojima = -Konami" , posted Fri 20 Mar 08:45post reply

quote:
Well, it finally happened.

What I find odd about this is that I knew for years that Konami was all about making bad decisions, but preserving their relationship with Kojima I thought was the one and only thing they would try not to mess up.

I mean, do they have ANYONE left there that can make a game? Castlevania, Contra, Silent Hill, even Metal Gear had their last games outsourced. What does Konami even do internally besides MGS anymore? Rhythm games for arcade?



Also, Kojima seemed to the unenlightened outsider (me) to be something of a cash cow for Konami. He makes Metal Gear games, and hundreds of thousands of people all over the world just buy them, sight unseen, based on it being made by Kojima. He must be incredibly difficult to work with/expected too much money/they've decided to just go exclusively Free To Play mobile or something.





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"Re(1):Konami - Kojima = -Konami" , posted Fri 20 Mar 09:00post reply

quote:
Rhythm games for arcade?



Well, umm...





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"Re(2):Konami - Kojima = -Konami" , posted Sat 21 Mar 01:52post reply

So it seems that Konami is already proclaiming that the MGS brand is going to keep going. But who the hell is going to want to captain that ship? MGS is Kojima's playpen so every single move that the new producer takes is going to be judged against Kojima's previous triumphs. Good luck to the sucker who is going to sign on to that project because they are going to need it.





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"Re(3):Konami - Kojima = -Konami" , posted Sat 21 Mar 03:41:post reply

quote:
MGS is Kojima's playpen so every single move that the new producer takes is going to be judged against Kojima's previous triumphs. Good luck to the sucker who is going to sign on to that project because they are going to need it.

Oh, don't worry, outsiders take on someone's personal series all the time, and it goes wonderfully! Just think of post-Sakaguchi Final Fantasy after X!

...

...

...uh oh.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Sat 21 Mar 03:42]

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"Re(3):Konami + Kojima = Koko" , posted Sat 21 Mar 08:19post reply

quote:
Good luck to the sucker who is going to sign on to that project because they are going to need it.



They won't need luck if they have an active Twitter feed. The person who can create rousing social commentary from yesterday's leftovers is more than capable of sustaining Kojima's bizarre universe.





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"Re(4):Konami - Kojima = -Konami" , posted Sat 21 Mar 11:44post reply

quote:
Oh, don't worry, outsiders take on someone's personal series all the time, and it goes wonderfully! Just think of post-Sakaguchi Final Fantasy after X!
There's a hilarious thread on NeoGAF about that, on how series survived without their creators such as... wait, I'll just copy and paste it.

It worked for Devil May Cry and Castlevania... why couldn't it work for Metal Gear?

In case you wondered, the guy isn't talking about DMC4 or Symphony of the Night, but about DmC and LoS. Laughs are having had (with high doses of sodium).





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"Re(5):Konami - Kojima = -Konami" , posted Sun 22 Mar 02:39post reply

quote:
Oh, don't worry, outsiders take on someone's personal series all the time, and it goes wonderfully! Just think of post-Sakaguchi Final Fantasy after X! There's a hilarious thread on NeoGAF about that, on how series survived without their creators such as... wait, I'll just copy and paste it.

It worked for Devil May Cry and Castlevania... why couldn't it work for Metal Gear?

In case you wondered, the guy isn't talking about DMC4 or Symphony of the Night, but about DmC and LoS. Laughs are having had (with high doses of sodium).



These people are monsters






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"Re(6):Konami - Kojima = -Konami" , posted Sun 22 Mar 11:54post reply

quote:
Oh, don't worry, outsiders take on someone's personal series all the time, and it goes wonderfully! Just think of post-Sakaguchi Final Fantasy after X! There's a hilarious thread on NeoGAF about that, on how series survived without their creators such as... wait, I'll just copy and paste it.

It worked for Devil May Cry and Castlevania... why couldn't it work for Metal Gear?

In case you wondered, the guy isn't talking about DMC4 or Symphony of the Night, but about DmC and LoS. Laughs are having had (with high doses of sodium).


These people are monsters



Oh man I just actually read that Neogaf thread. I initially avoided it cos I thought everyone there would actually be AGREEING with the OP. But nope it's just page after page of exasperated browbeating. Great read.

WHAT WERE YOU THINKING??






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"Re(7):Konami - Kojima = -Konami" , posted Wed 25 Mar 19:00post reply

shmupilations.com released a translation of a 2001 interview with Kinu Nishimura - I figure some folks here like Nobi will enjoy it.

That site has a list of interviews to be translated in the future, and a running Patreon to fun the effort, in which contributors can vote for the next interviews to focus on, in case some folks here are interested.

I'm pitching in and I'm focusing my votes on the AoF interview, that should be an interesting one.





...!!

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"Re(8):Konami - Kojima = -Konami" , posted Wed 25 Mar 19:53post reply

Great website, this guy is doing an amazing work. Thanks for the tip on Kinu.





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nobinobita
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"Re(8):Konami - Kojima = -Konami" , posted Thu 26 Mar 22:32post reply

quote:
shmupilations.com released a translation of a 2001 interview with Kinu Nishimura - I figure some folks here like Nobi will enjoy it.

That site has a list of interviews to be translated in the future, and a running Patreon to fun the effort, in which contributors can vote for the next interviews to focus on, in case some folks here are interested.

I'm pitching in and I'm focusing my votes on the AoF interview, that should be an interesting one.



Thank you SO MUCH for sharing! This is a real treasure trove! Thank you thank you thank you.






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"Re(8):Konami - Kojima = -Konami" , posted Mon 30 Mar 06:17post reply

quote:
shmupilations.com released a translation of a 2001 interview with Kinu Nishimura - I figure some folks here like Nobi will enjoy it.

That site has a list of interviews to be translated in the future, and a running Patreon to fun the effort, in which contributors can vote for the next interviews to focus on, in case some folks here are interested.

I'm pitching in and I'm focusing my votes on the AoF interview, that should be an interesting one.




Thanks for the heads up, this site is pure gold! I remember being redirected to it by chance some time ago, but I completely forgot about its existence. Moreover, I had no idea it contained so many interesting articles; it truly is an invaluable source of information on classic games.

*Bookmarks site with evident glee*





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"Bullet points" , posted Thu 9 Apr 05:46:post reply

quote:
I remember being redirected to it by chance some time ago



Well not long ago we posted his translation from various interviews regarding Grandia in the Saturn thread.

• Bloodborne was great. I don't have the time to NG+ but I loved many new ideas and it made me completely uninterested in the Dark Souls 2 refresh, especially when I read how braindead the changes have been for this new version.

• TRHRTHRTHM DQ is a bit disappointing after Curtain Call, and not just because the music pieces are too similar by the fault of Sugiyama's omnipotence on the franchise's soundtrack. Even the system is very limited. The game is beautiful, on the other hand. Judging from the staff roll, Arte Piazza provided some assets from the DS remakes to include in this game.

• Today, two Order! themes, two Steel Empire themes and even one Nikki theme appeared on the Theme Shop of 3DS!
https://www.youtube.com/watch?v=G0YLxq_z_N8





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[this message was edited by chazumaru on Thu 9 Apr 05:55]

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"Re(1):Bullet points" , posted Thu 9 Apr 23:50post reply

quote:
• Bloodborne was great. I don't have the time to NG+ but I loved many new ideas and it made me completely uninterested in the Dark Souls 2 refresh, especially when I read how braindead the changes have been for this new version.

Real life matters are going to keep me from indulging in any sort of frivolous purchases -such as a PS4- for the next few months. For this reason part of me had the perverse hope that BB would be merely "okay" and that I wouldn't miss much if I was delayed in trying out the game. Instead, everyone keeps telling me it's the bee's knees and that there's a hole in my life that can only be filled by Bloodborne. This is going to be a long wait.





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"PXZ2" , posted Sat 11 Apr 06:30:post reply

http://gematsu.com/2015/04/project-x-zone-2-leaked-3ds

Well this is a (pleasant?) surprise. I wonder if this would have happened if the game hadn't sold as well in the west as it did?

And now that Sega owns Atlus, I wonder if this is going to be yet another crossover for Atlus' character pool?





[this message was edited by Gojira on Sat 11 Apr 06:33]

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"Re(1):PXZ2" , posted Sat 11 Apr 08:21post reply

quote:
And now that Sega owns Atlus, I wonder if this is going to be yet another crossover for Atlus' character pool?


Forget Atlus: this is probably our only chance to see Bayonetta VS Dante.
Or, because it's "made for the west", they replace Dante with Donte. To be honest, if they do that, I won't even get mad.





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"Re(2):PXZ2" , posted Sat 11 Apr 08:50post reply

quote:
And now that Sega owns Atlus, I wonder if this is going to be yet another crossover for Atlus' character pool?

Forget Atlus: this is probably our only chance to see Bayonetta VS Dante.
Or, because it's "made for the west", they replace Dante with Donte. To be honest, if they do that, I won't even get mad.

Don't they need to get some sort of an OK from Platinum at least? I mean maybe they can put Bayonetta in since I think she is a wholly owned SEGA character. And platinum has no real power with that.

As for "Donte", I am pretty sure Capcom would want to keep old Dante in by now, especially given how DmC financially and just culturally tanked (despite critics liking it. And I kind of liked it too), even if they were making this for the west.





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"Re(2):PXZ2" , posted Sat 11 Apr 09:50post reply

quote:
And now that Sega owns Atlus, I wonder if this is going to be yet another crossover for Atlus' character pool?

Forget Atlus: this is probably our only chance to see Bayonetta VS Dante.
Or, because it's "made for the west", they replace Dante with Donte. To be honest, if they do that, I won't even get mad.



I want, but even with all the Sega and Nintendo that exists in Bayonetta at this point it seems like the only games P* will allow her to cross into are their own.





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"Re(3):PXZ2" , posted Sat 11 Apr 11:35post reply

quote:

As for "Donte", I am pretty sure Capcom would want to keep old Dante in by now, especially given how DmC financially and just culturally tanked (despite critics liking it. And I kind of liked it too), even if they were making this for the west.



Considering that the upcoming DMC release is DMC4 special edition featuring playable Trish, Lady, and Vergil, I really don't think they're going to be pushing Donte and his ilk.





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"Re(4):PXZ2" , posted Sat 11 Apr 23:16post reply

I had put off buying PXZ since it looked repetitive and somewhat simplistic. But now that I'm forced to take public transportation every day I should pick up the game since that sounds like the perfect way to mindlessly wile away my travel time.

quote:
Considering that the upcoming DMC release is DMC4 special edition featuring playable Trish, Lady, and Vergil, I really don't think they're going to be pushing Donte and his ilk.

Capcom does seem to be once again backing the original Dante with that fun looking special edition of DMC4 but it seems they totally haven't given up on Donte either. Since the DMC story line is already convoluted and incomprehensible they might as well add in multiple continuities as well. I hope this means that in crossover events Donte is treated in much the same way that Toho treats the 1998 version of Godzilla.





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"Re(2):PXZ2" , posted Mon 13 Apr 18:42post reply

quote:
And now that Sega owns Atlus, I wonder if this is going to be yet another crossover for Atlus' character pool?

Forget Atlus: this is probably our only chance to see Bayonetta VS Dante.
Or, because it's "made for the west", they replace Dante with Donte. To be honest, if they do that, I won't even get mad.



Classic Dante is confirmed for PXZ2, and so are a bunch of other characters - it's only natural, since he was in the previous game already.

It's interesting that they're using at least one mixed-company team, in the shape of Strider Hiryu and Hotsuma from the modern Shinobi games... It makes it a little less likely we'll get a Morrigan/Bayonetta team for maximum innuendo, since now a Sega/Capcom team is covered - I wonder if we'll see remaining Sage/Namco and Capcom/Namco teamups too.

Hopefully they've trimmed down the battle lenght a bit - something like pre-programmed timed combos you could then skip would be nice. PXZ already optimized the formula from past games by skipping animation on non-boss enemy attacks, so there's hope...

Kazuma Kiryu making it in should be a nice way to introduce me to his series, and with Kage taking Pai's place in Akira's VF team, maybe they'll get to play a bit more with the Dural plot from their games.

As for other fighting game quirks, Jin teaming up with Kazuya is weird as well, but this sort of thing isn't that new to the series. The lack of any SF or Darkstalkers reveals so far is pretty unusual though.
As is, as someone mentioned at NeoGAF, the comparatively smaller proportion of female characters in the currently revealed roster - PXZ1 was pretty balanced about that.
Heh, Ryu will probably make it, but I figure they'll team him up with Chun-Li or something this time...

Looking forward to this, and I'm optimistic about the fact the trailer seems to refocus on Reiji and Xiaomu instead of of the lame protagonists from PXZ1.





...!!

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"#sqex_secret" , posted Mon 13 Apr 22:31post reply

Unless SQEX is trolling everyone again, it seems there will be a new Star Ocean announced this week. It will be interesting to see who they picked as the character designer this time.





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"Re(1):#sqex_secret" , posted Tue 14 Apr 00:59post reply

quote:
Unless SQEX is trolling everyone again, it seems there will be a new Star Ocean announced this week. It will be interesting to see who they picked as the character designer this time.


Since Tri-ace no longer belongs to SQEX maybe it'll just turn out to be another smartphone game! Or maybe they'll outsource it to Eidos.

Also I realized that recently most Japanese smartphone games seem to be stuck in their own Japanese market too, why does Japan not have international reach anymore.





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"Re(2):#sqex_secret (PS3+PS4?)" , posted Tue 14 Apr 01:10:post reply

Have hope! I am fairly confident this upcoming secret game is for XBO/PS4 (and probably PC too).
Let's just hope it's not some cheap spin-off such as a free-to-play card game...

[edit] PS3+PS4 according to flygets from Famitsu. Still developed by Tri-Ace. No info on the charadesigner. The cross-generation decision is disappointing but understandable...





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[this message was edited by chazumaru on Tue 14 Apr 18:51]

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"Re(3):#sqex_secret (PS3+PS4?)" , posted Tue 14 Apr 20:24post reply

It seems the scans are out. Gematsu has a lot of info.

quote:
Here’s the game’s staff:

Developer: tri-Ace
Character Designer: Akira “Akiman” Yasuda
Producer: Shuichi Kobayashi
Director: Hiroshi Ogawa
Lead Programmer: Yoshiharu Gotanda


Good news for the MadMan's Café.





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"Re(4):#sqex_secret (PS3+PS4?)" , posted Tue 14 Apr 21:36:post reply

That's great that Tri-Ace is actually doing it. I would be more excited, except the last SO game I played was SO4 and uh, well, the characters were kind of-

quote:
Here’s the game’s staff:

Character Designer: Akira “Akiman” Yasuda



Never mind, NOW I'm excited.





[this message was edited by Gojira on Tue 14 Apr 21:38]

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"Re(5):#sqex_secret (PS3+PS4?)" , posted Wed 15 Apr 00:25post reply

quote:


Here’s the game’s staff:

Character Designer: Akira “Akiman” Yasuda


Never mind, NOW I'm excited.



Yeah, no kidding! I have a feeling quite a few folks had that reaction.

In other news, this recent commentary by Mr. J. Parish got to the root of a subject that often irks me, and that I've talked about my opinions on around here from time to time.





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"Re(5):#sqex_secret (PS3+PS4?)" , posted Wed 15 Apr 01:08post reply

quote:
Character Designer: Akira “Akiman” Yasuda




I'm happy now





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"Re(6):#sqex_secret (PS3+PS4?)" , posted Wed 15 Apr 03:39post reply

quote:


In other news, this recent commentary by Mr. J. Parish got to the root of a subject that often irks me, and that I've talked about my opinions on around here from time to time.



That article is all over the place with its justifications to the point where I don't want to agree or disagree with its thesis because it's just so wonkily argued. But the point it wants to make, that it's ok for beloved franchises to die, is not an invalid one.

Most interesting one for me in this regard is not Metroid, but Front Mission, a long-running franchise which basically did die about 2 years ago: the studio unit which made the games has long since dissolved, and the last story thread which maintained the franchise, a manga authored by one of the longtime staff of Front Mission, had concluded. Front Mission is a saga of development that stretches from one of my favourite action games ever, Cybernator/Assault Suits Valken, reinvented itself as a TRPG on the platform it debuted on, and soldiered on through 3 generations of hardware. I wonder when the final chapter of that manga was done, I wonder if it went down like this.





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"Re(7):#sqex_secret (PS3+PS4?)" , posted Wed 15 Apr 05:19:post reply

quote:

In other news, this recent commentary by Mr. J. Parish got to the root of a subject that often irks me, and that I've talked about my opinions on around here from time to time.

One of the industry's greatest tricks, aside from the crime against language itself, was getting normal, breathing human beings to use the word "franchise" seriously. Aside from serving as a distasteful reminder that most games "journalism" is regurgitated official PR, the phrase divorces a game from its artistic status and obscures the questions people should be asking about who is making a game based on a previous game that they liked.

Even more so than Parish indicates, for instance, it's easy to make peace with Final Fantasy's "death" in my mind because Sakaguchi and friends haven't been involved since 2001 or so. I wouldn't trust a book based on someone else's work to be good, nor a movie sequel just becaue it came from the same studio without being from the same director and screenwriter. Ditto Rockman, post-Naka/Ohshima Sonic, Lunar, etc. (Extreme example: Valis.)

True, the desire to peg "authorship" on one specific person is another analytical flaw when considering large-scale projects like video games, but clearly it matters who's making things, and it's not a tragedy that a known character vanishes when the people most responsible for its creation are no longer involved.

...not that you can't have some fine successors doing good things with something previously established, but character- and title-driven fandom is profoundly confused to begin with.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Wed 15 Apr 05:33]

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"Re(8):#sqex_secret (PS3+PS4?)" , posted Wed 15 Apr 09:08post reply

quote:


One of the industry's greatest tricks, aside from the crime against language itself, was getting normal, breathing human beings to use the word "franchise" seriously. Aside from serving as a distasteful reminder that most games "journalism" is regurgitated official PR, the phrase divorces a game from its artistic status and obscures the questions people should be asking about who is making a game based on a previous game that they liked.



It's a grossly commercial word, to be sure, but I'm not sure it's better or worse than the next word that they're happy to use, which is IP. Even for industries which have used this term for ages, like the movie industry, things which are "franchises" connote something that is at once crassly commercial and lower art. I actually don't know what is the ideal already-existing word to describe such a thing. Calling it a "series" isn't much better and is sometimes inadequate (Mario Kart is definitely not a sequel to SMB), calling it an "oeuvre" might be ok in relation to a particular person but it fails in relation to the IP/franchise, etc.

One thing I actually do like about Kickstarter projects is that any Kickstarted game that does get big has had at its core a great deal of material about the people who make the game and the development process of the game.





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"Re(6):#sqex_secret (PS3+PS4?)" , posted Wed 15 Apr 17:15post reply

quote:

In other news, this recent commentary by Mr. J. Parish got to the root of a subject that often irks me, and that I've talked about my opinions on around here from time to time.



It's pretty weird to make a point about letting go of series and enjoying old classics for what they are with no expectation of stagnated sequels, while also mentioning the issue of publishers not being OK or putting effort into making their older works available long past their original releases - how can you revisit and enjoy pearls from the past when it becomes increasingly harder to play them legitimately on their original hardware every year?

And it says nothing about works with a considerable narrative legacy with no closure, which annoys me - I'm OK with it if Last Blade never gets another sequel because the 2 games covered and closed their own story arcs, but Garou left some big question marks that remain unanswered, for example.





...!!

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"Re(7):#sqex_secret (PS3+PS4?)" , posted Fri 17 Apr 00:02post reply

quote:


In other news, this recent commentary by Mr. J. Parish got to the root of a subject that often irks me, and that I've talked about my opinions on around here from time to time.


That article is all over the place with its justifications to the point where I don't want to agree or disagree with its thesis because it's just so wonkily argued.

Yeah, that article was very scatter shot in what it was trying to say. The piece seems like it wanted to say several things at once but was mostly about the author's emotional attachment to games. It reminded me of someone who claims they are finally over their school sweetheart and then spends the rest of the night drunkenly going on about all the ways they no longer think about little Mary Jane Rottencrotch.

What strikes me most about the piece is how personally the author is taking the vicissitudes of the game industry. Yes, it's fun to enjoy a hobby. Yes, the archiving and preservation of games and the stories behind their creation is a noble endeavor. But each player is just one member of the audience and most of the time the only voice they have in the industry is when they scream at their televisions because the game did something cheap. The entire piece feels like a rationalization for things that are beyond the author's control. In the end I'm surprised by the mental gymnastics the author had to go through to support his feelings and frustration with the presumptuousness that the entire games industry should either be placed under glass and preserved exactly as it was when he was twelve or taken out back and shot.

The one new thing I learned from this article is that someone, somewhere is still carrying a torch for Pitfall. There was only one good game in that series and that was back on the Atari 2600!





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"Dark Souls II in the media" , posted Fri 17 Apr 03:21post reply

Though I've never actually played Dark Souls or Bloodborne, I love them indirectly out of a knowledge of their own love for roguelikes and especially the original Fuurai No Shiren, one of my favorite games in the world. So it's with these happy feelings that I was pleasantly surprised to see a write-up on the remastered Dark Souls II on the Washington Post, one of the US' most important newspapers, that's actually written seriously and is more than a paragraph long. It seems pretty niche, and maybe it's only in the online version, but given the amount of time I spend complaining about the sorry state of games "journalism," it's interesting to see a real journalistic source giving the game this space.





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"Re(1):Dark Souls II in the media" , posted Fri 17 Apr 16:18post reply

quote:
Though I've never actually played Dark Souls or Bloodborne, I love them indirectly out of a knowledge of their own love for roguelikes and especially the original Fuurai No Shiren, one of my favorite games in the world. So it's with these happy feelings that I was pleasantly surprised to see a write-up on the remastered Dark Souls II on the Washington Post, one of the US' most important newspapers, that's actually written seriously and is more than a paragraph long. It seems pretty niche, and maybe it's only in the online version, but given the amount of time I spend complaining about the sorry state of games "journalism," it's interesting to see a real journalistic source giving the game this space.



On a completely different note about divisive games, I've played through most of Resident Evil 6 lately.

RE and Street Fighter seem to represent two curiously different approaches to characters within Capcom. SF characters are eternally youthful, while the Resident Evil crew really did get older with the passage of time. Chris is in his 40s by RE6, Sherry grew up from a schoolgirl in RE2 into an agent (and is in fact 6 years older than her partner in the campaign), Leon is knocking on 40...

I vaguely remember some of the criticisms of RE6 that were mentioned here on the cafe a few years back, and it's certainly a game that deserves them from multiple perspectives. It's just about the least scary RE game since RE5 (once you see "zombies" riding on motorcycles and twirling chains, you've entered full-on 80s action movie), it followed the bizarre path of RE4->Gears Of War->post-RE4 TPS, it's even more of a shooter than RE5 was, and though Sherry looks troublingly beautiful neither her campaign nor Chris's campaign are as good as Leon's. RE6 feels like the latest entry of the Fast and Furious franchise, where suddenly all of your old friends are back together again having a big adventure that varyingly references your old adventures... but you definitely feel that something is off when Leon's clearly RE2 referential survive-through-the-city sequence is solved entirely by shooting and running your way through it, when his RE4 referential cemetery and chapel sequence is dominated by running and shooting, and sure enough he finishes with getting a rocket launcher at the escape helicopter to finish the big bad with, but he does Diamond Cutters on zombies and that's awesome.

The monsters in the game look great. In fact, if I were to judge the game entirely by how great the monsters looked and how solid the combat felt, it's an entirely positive experience. Sherry's campaign certainly isn't as good as Leon's, but being able to play a campaign as a troublingly beautiful grown-up Sherry who can do veritable Sweet Chin Music on horrifying mutants is enough for me to forgive a great deal of things.

I don't know if I'm actually going to play through all the other campaigns again as the alternate characters, not because I didn't have fun doing it the first time, but because it's a really long game. In fact, I can't think of many AAA shooters which have such a long story campaign. It is probably in contention with Gun Survivor for being the lightest RE on puzzles. But what is up with the weirdly scratchy voice samples for the Cantonese-speaking J'avos? I know they've got masks and mutated heads, but at times it sounds like they were recorded with a bad mic onto cheap tape.

Now to play Resident Evil HD Remaster...





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"Re(2):Dark Souls II in the media" , posted Fri 17 Apr 18:49post reply

I'm following the opposite path: 4HD, 1HD, and when I'm done (and I grab it for cheap during the next Steam sales), 6.
I skipped 5 and had very little interest in 6, but my eye got caught by a huge wall of text on NeoGAF about how 6 has a hugely complex control scheme that is never explained but offers almost DMC-levels of movement, and now I want to try. At worst, it will end up being another game as unplayable as Wonderful101, but at least this one will be much cheaper.

On that topic, I keep hearing that Revelation 1 is hugely overrated, but Revelation 2 is surprisingly good?





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"Re(3): RE: Revelations 1&2" , posted Sat 18 Apr 01:37post reply

quote:
I'm following the opposite path: 4HD, 1HD, and when I'm done (and I grab it for cheap during the next Steam sales), 6.
I skipped 5 and had very little interest in 6, but my eye got caught by a huge wall of text on NeoGAF about how 6 has a hugely complex control scheme that is never explained but offers almost DMC-levels of movement, and now I want to try. At worst, it will end up being another game as unplayable as Wonderful101, but at least this one will be much cheaper.

On that topic, I keep hearing that Revelation 1 is hugely overrated, but Revelation 2 is surprisingly good?


RE6 was a first for me: a Resident Evil game I couldn't play at all. It was too much of a mess control wise, it was bland design wise, and worst of all it was pretty much a shooter where the enemies happened to be monsters and zombies. I don't feel bad since I paid about $6 for it in the first place. And it's not like it didn't have promise-- I love the idea of this huge sprawling game that brings in all kinds of characters from the series's past.

Anyway, yeah. I had completely forgotten about RE4HD, so I suppose I'll pick it up.

Iggy, my take on Revelations 1&2 is that 1 seems very much like a portable game that was ported to a console (I played it on PS3) but that isn't necessarily a bad thing. It has that constrained design that worked so well in the first RE given the setting, and it returned to a bit of the clunkiness of the pre-4 games, as well as the 'search for the item' business of helmet/armor/sword keys, crests, and so on. There are definitely some late-game areas that drag, but overall it was satisfying, but then I'm a fan of the pre-4 games. As long as you're not expecting a 50 hour long game with state of the art controls and graphics, I think you will probably enjoy it.

Revelations 2 I'm in the middle of, but so far it's been pretty decent. I like the episodic nature of it, and it returns to the Rev1 conceit of two teams of two characters that you switch back and forth between. I've been waiting to play as Barry for ages, so there's that as well-- and he's written exactly like you might think he should be written given his character in RE1. It's clearly a lower budget game than say RE5, but I don't think RE as a series needs or even benefits from an enormous AAA budget. The controls are tight, the partner AI is reasonable, and I enjoy the partner switching mechanic, where each pair has an offensive member and an exploratory member. There aren't any scenes that are particularly scary, but then again I can't really remember being scared in an RE game since the first one, and only then it was slight. They do succeed though at what I've always thought was essential to the RE experience: creating stress and tension. Overall I'd say if you like pre-RE4 games, and even if you like RE4, consider checking it out.

Hmm, maybe Polly will catch wind of this and provide some thoughts!

On another note: boy do I wish RE2 would get the HD and/or REmake treatment! It's handily my favorite game in the series!





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"Re(4): RE: Revelations 1&2" , posted Sat 18 Apr 01:51post reply

I see... Thanks for the answer!
To be honest, I'm only interested in Revelation 1 for the Querelle de Brest outfit of Chris, so maybe I'll check it out as well regardless.





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"Re(4): RE: Revelations 1&2" , posted Sat 18 Apr 02:41post reply

quote:
RE6 was a first for me: a Resident Evil game I couldn't play at all. It was too much of a mess control wise, it was bland design wise, and worst of all it was pretty much a shooter where the enemies happened to be monsters and zombies. I don't feel bad since I paid about $6 for it in the first place. And it's not like it didn't have promise-- I love the idea of this huge sprawling game that brings in all kinds of characters from the series's past.

Anyway, yeah. I had completely forgotten about RE4HD, so I suppose I'll pick it up.

Iggy, my take on Revelations 1&2 is that 1 seems very much like a portable game that was ported to a console (I played it on PS3) but that isn't necessarily a bad thing. It has that constrained design that worked so well in the first RE given the setting, and it returned to a bit of the clunkiness of the pre-4 games, as well as the 'search for the item' business of helmet/armor/sword keys, crests, and so on. There are definitely some late-game areas that drag, but overall it was satisfying, but then I'm a fan of the pre-4 games. As long as you're not expecting a 50 hour long game with state of the art controls and graphics, I think you will probably enjoy it.

Revelations 2 I'm in the middle of, but so far it's been pretty decent. I like the episodic nature of it, and it returns to the Rev1 conceit of two teams of two characters that you switch back and forth between. I've been waiting to play as Barry for ages, so there's that as well-- and he's written exactly like you might think he should be written given his character in RE1. It's clearly a lower budget game than say RE5, but I don't think RE as a series needs or even benefits from an enormous AAA budget. The controls are tight, the partner AI is reasonable, and I enjoy the partner switching mechanic, where each pair has an offensive member and an exploratory member. There aren't any scenes that are particularly scary, but then again I can't really remember being scared in an RE game since the first one, and only then it was slight. They do succeed though at what I've always thought was essential to the RE experience: creating stress and tension. Overall I'd say if you like pre-RE4 games, and even if you like RE4, consider checking it out.

Hmm, maybe Polly will catch wind of this and provide some thoughts!

On another note: boy do I wish RE2 would get the HD and/or REmake treatment! It's handily my favorite game in the series!


The biggest control problem of the game for me is that switching between gun-category and grenade(?) category weapons involved letting go of the movement stick in order to push the dpad, but since that's a well-established thing in just about every other shooter on modern consoles (even ones I love, like Vanquish!), followed by the dodge action being awkward conceptually because it's aim+use.

If anything's funny about the game, it's that the controls make it feel very much like Dead Space, which is just about the most RE4-derived AAA game out there.

I'm actually really curious what you found most clumsy and awkward about the controls! I did find some of the context-sensitive things a little funky at times, and the game straight up doesn't explain how to dodge until after at least one sequence where it would've been REALLY USEFUL. The cover mechanics feel a bit awkward, but one of the things I liked about the game is the relative lack of highly obvious cover spots which scream "THESE ARE COVER SPOTS PLACED HERE TO BE COVER IGNORE HOW CONVENIENTLY WAIST HIGH ALL THESE THINGS ARE".


quote:
but I don't think RE as a series needs or even benefits from an enormous AAA budget.


Part of me strongly disagrees with this, because historically Resident Evil games have been AAA productions. There's no denying that RE2, CV, and RE4 were staffed by enormous teams with then-enormous budgets, and making games which have the sheer scope of environments and art and everything that those games had or making something worthy of succeeding them in the way they succeeded themselves I don't think can be done by a small budget+small team.

But nowadays the definition of "AAA budget" is different from 10 years ago, let alone 15 years ago. Does an RE game need a $500 million budget like Destiny? Probably not. Does it deserve more than, say, Tamsoft? Probably.





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"Holy fu**, Konami" , posted Tue 28 Apr 08:19:post reply

Konami delists itself from the NYSE, though the cost savings sound substantial. How substantial versus their company's revenue? I don't know.

Silent Hills is dead as a project and PT will be pulled from PSN April 30th. GET IT NOW WHILE YOU CAN!

Quietly hoping that unusual French inside sources will be able to give us the juicy scoop on Konami...

Konami may yet still make mobile games because those are just such huge cash cows. Pachinko is still in their company. Maybe they're just going to focus on the domestic Japanese market?





[this message was edited by Spoon on Tue 28 Apr 09:00]

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"Re(1):Holy fu**, Konami" , posted Wed 29 Apr 00:18post reply

Excuse my ignorance, but why did Konami even bother with a listing on the NYSE in the first place? Was this a remnant of when Konami had US studios?

The loss of Silent Hill, however, is a lot more troubling. The only trace of the game left is the PT demo that will soon disappear forever. It's as uncanny and odd as anything in the games.





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"Re(2):Holy fu**, Konami" , posted Wed 29 Apr 00:54post reply

quote:
It's as uncanny and odd as anything in the games.
Hahaha. WHAT'S GOING ON IN THIS TOWN?!





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"Re(2):Holy fu**, Konami" , posted Wed 29 Apr 02:09:post reply

quote:
Excuse my ignorance, but why did Konami even bother with a listing on the NYSE in the first place? Was this a remnant of when Konami had US studios?



Konami still does have a studio in the US! It was a Kojima Productions studio, which will be rebranded as a Konami Productions studio. It's totally a small studio relative to the real production studios in Japan, though.

quote:

The loss of Silent Hill, however, is a lot more troubling. The only trace of the game left is the PT demo that will soon disappear forever. It's as uncanny and odd as anything in the games.



I don't know what word to apply to it. It's certainly bizarre, some kind of haunting that came and went, providing a vision of something that could've been...





[this message was edited by Spoon on Wed 29 Apr 04:22]

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"This Is What U Need" , posted Wed 29 Apr 12:05:post reply

A propos of nothing, fans of Naganuma Hideki's divine Sonic Rush soundtrack might like to know that Jack Ely, the singer of the most famous version of Louie Louie, the source of the groovy Back 2 Back track, recently passed away.

Naganuma's sampling may be nuts, but so is the original. Winning line: "Its popularity brought it to the attention of the FBI, which worried that Mr Ely's peculiar vocal style might be masking lyrics that broke federal obscenity laws. The law enforcement agents reportedly concluded, in a lengthy investigative report, that the song was 'unintelligible at any speed.'"





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[this message was edited by Maou on Wed 29 Apr 12:06]

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"Re(1):This Is What Umihara Kawase Need" , posted Thu 30 Apr 07:35post reply

The Vita version of the 3DS version of Umihara Kawase Shun is out internationally, with a framerate upgrade and the SNES game included.

My biggest beef with the 3DS version is that whenever you die, it drops you back to level select, where you have to pick the level again, and sit through the few seconds of it loading/intro-ing.

The lower screen of the 3DS being almost centered on her bust seems like a design touch that belongs to another kind of game, though....





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"Re(2):This Is What Umihara Kawase Need" , posted Fri 1 May 04:59post reply

quote:
The lower screen of the 3DS being almost centered on her bust seems like a design touch that belongs to another kind of game, though....


Umihara Kawase Shun seems to be all about bait and switch. When I first read about this game I thought it was going to be some sort of cult classic fishing game. Imagine my disappointment when I saw her swinging around on platforms.





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"Emerald Dragon / XenobladeX" , posted Sat 2 May 01:34post reply

Even in this day and age where every crusty self-proclamed classic gets threatened by a crowdfunded sequel, I really didn't expect Emerald Dragon to come back.
Obviously, I was wrong.
So, let's make the genericest JRPG possible and slap the name of an old game on it to make it at least slightly more appealing. OK, got it!

We don't have an RPG thread, do we? I just wanted to say that despite having a bad sci-fi scenario and abysmal characters, XenobladeX is absolutely amazing. I adored Xenoblade, which I see as a vastly improved FF12, so your mileage may vary.
I also loved the setting, scenario and characters of Xenoblade so the new ones are a huge let down, but god is the game gorgeous, fun to play and rewarding. I am unable to progress in the scenario to unlock new things and places, because I'm too busy spending hours running in the first gigantic area, jumping like an idiot from cliffs and getting wiped out by a level 60 shark that was waiting for me in the ocean. It's one of these rare games where the simple action of moving your character is so fun that you sometimes forget there is an entire game built around it (see: Vampire Savior or Mario 64).
Another amazing WiiU game along with Bayo2 that nobody will play.





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"Re(1):Emerald Dragon / XenobladeX" , posted Sat 2 May 03:08post reply

quote:
I'm too busy spending hours running in the first gigantic area, jumping like an idiot from cliffs and getting wiped out by a level 60 shark that was waiting for me in the ocean.



This sounds almost exactly like Xenoblade.





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"Re(2):Emerald Dragon / XenobladeX" , posted Thu 7 May 04:38post reply

The Misadventures of Tron Bonne is now available in the US PSN store. That came out of left field.





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"there was a PT here now it's gone" , posted Thu 7 May 05:54post reply

quote:
The Misadventures of Tron Bonne is now available in the US PSN store. That came out of left field.



In a reverse case of being both totally expected and not good news, PSN accounts that did have PT registered on them can no longer download the game in certain regions of the world. If you still want to download it, make an account set for the Australia region and download it.