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Professor
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"Fighting game thread 8 Omega Xrd FC edition" , posted Tue 6 Jan 17:18:post reply

Previous thread-
Fighting game thread (Tekken)7 ~~~~ Re(6):Re(10):A-S-B! A-S-B!



Log of last few entries in previous thread :

HAYATO
"Re(5):A-S-B! A-S-B!" , posted Wed 24 Dec 21:14

I'll give this one the benefit of the doubt. ASB wasn't as good as I wanted it to be, but it was far from the abyssmal piece of crap I thought it would become.
I wouldn't deny that everything revealed to date about this EoH sounds pretty awful per se' but, who knows, it may end up being a decent, entertaining title after all... In fact, I shouldn't complain so much, since I played the hell out of Phantom Blood back in the day (and ejoyed every single minute of it). Talk about guilty pleasures...

Iggy
"Re(6):A-S-B! A-S-B!" , posted Wed 24 Dec 21:32

quote:In fact, I shouldn't complain so much, since I played the hell out of Phantom Blood back in the day (and ejoyed every single minute of it). Talk about guilty pleasures...
I was thinking about it the other day. I was thinking: "I may skip the game, and I played every single Jojo game released except the Cobra one, including Phantom Blood".
And on the other hand: "I did play Phantom Blood. Can EOH be reasonably worse than it?"

Ishmael
"Re(7):A-S-B! A-S-B!" , posted Fri 2 Jan 05:05

New year, new Tekken characters. He could have left the saber at home but otherwise I'm happy to see they actually toned down his costume from the over-accessorized look in the draft images.

Maou
"Re(8):A-S-B! A-S-B!" , posted Fri 2 Jan 05:10

quote: New year, new Tekken characters. He could have left the saber at home but otherwise I'm happy to see they actually toned down his costume from the over-accessorized look in the draft images.
That's actually...really cool! I can't help wishing that he were a new Soul Calibur character, which is where a proper sword fighter belongs, but these are sad times for the stage of history...

karasu
"Re(9):A-S-B! A-S-B!" , posted Fri 2 Jan 08:20

quote:
That's actually...really cool! I can't help wishing that he were a new Soul Calibur character, which is where a proper sword fighter belongs, but these are sad times for the stage of history...

Seconded! I love the design, and hopefully he'll play as well as he looks! Speaking of The Stage of History, it would be great if there could actually be a new and decent game in the series! Here's hoping 2015 surprises us!

Spoon
"Re(10):A-S-B! A-S-B!" , posted Fri 2 Jan 09:33

What hand-to-hand fighting style would be associated with Saudi Arabians? I actually don't know.

Gojira
"Re(2):Re(10):A-S-B! A-S-B!" , posted Fri 2 Jan 09:54

quote: What hand-to-hand fighting style would be associated with Saudi Arabians? I actually don't know.
Well according to our resident Saudi Badoor, his name is Persian (meaning "eagle"), so maybe his style is also Persian in origin?
The thing that comes up when I search for Persian fighting styles is usually either curved swordsmanship or a kind of wrestling called Kosthi Pahlevani.

kofoguz
"Re(3):Re(10):A-S-B! A-S-B!" , posted Fri 2 Jan 10:37

quote: What hand-to-hand fighting style would be associated with Saudi Arabians? I actually don't know.
Well according to our resident Saudi Badoor, his name is Persian (meaning "eagle"), so maybe his style is also Persian in origin?

The thing that comes up when I search for Persian fighting styles is usually either curved swordsmanship or a kind of wrestling called Kosthi Pahlevani.
Badoor is Saudi? I checked the TDK (Turkish Language Association) and indeed the name S,ahin (a popular name in Tu"rkiye) comes from Persian language (Farsc,a). But S,ahin doesnt mean Eagle it actually means Hawk and this. Eagle is Kartal which is also a popular male name in Tu"rkiye.
A small fun fact the otherbird Falcon is Dog(an in Turkish which kind if sonda like Dong Hwan and Ceyhun which sounds like Jae Hoon.

Just a Person
"Re(4):Re(10):A-S-B! A-S-B!" , posted Sun 4 Jan 11:07

I like him! So far, actually, I like all the Tekken 7 newcomers (yes, Lucky Chloe included).
I'm still surprised Jin wasn't shown yet, though.

Ishmael
"Re(5):Re(10):A-S-B! A-S-B!" , posted Tue 6 Jan 08:21

Everyone gets to be player 1 in Tekken 7. Or you can always be player 2 if you want, we aren't here to judge.

Toxico
"Re(6):Re(10):A-S-B! A-S-B!" , posted Tue 6 Jan 12:00

quote: Everyone gets to be player 1 in Tekken 7. Or you can always be player 2 if you want, we aren't here to judge.
Is something one picks when you insert the credit.





[this message was edited by Professor on Tue 6 Jan 17:36]

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badoor
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"About Shaheen" , posted Thu 8 Jan 22:20post reply

I've been wanting to talk about Shaheen on here ever since his reveal, but I preferred to wait till I can think it out and see if I can make a good post that shows my full thought of his design, and also be able to give some context to cafe members. I'll try my best. So here goes:

- as kofoguz said, Shaheen (or Shahin) means Hawk, or Falcon. I mistakenly translated that as "Eagle" and told Gojira that on twitter. But to br honest, I can't confidently discern the differences between all these types of predatory birds. So they're kind of all the same to me, haha.

- Swords obviously have an important reverence in Saudi Arabia. They are after all in the country's flag and national emblem. In fact, swords are even incorporated into "Al-Ardah", Saudi Arabia's national traditional dance. For the Najd region (which is the central region, where the capital Riyadh is), their variation of the dance incorporates long blade Scimitar-like swords seen in the flag (this sword also matches the decorative one used by the US Marines Corps). And the dance is of a slower rhythm since moving the heavy sword at a faster rate would be considerabley hard. While in say the Western Hijaz region, their variation is faster rhythmically since they use much shorter blades. The Najd AlArdah dance is done by the Saudi Royal family, and sometimes the British Royal Family too.

Interestingly enough, the UAE's traditional dance. Al-Yola, eschews swords for just straight-up rifles, or canes if your in the "sideline" of sorts. Of course, all these guns and swords are just decorational.

- Shaheen has a bit of gold threads on his sleeves. The texture resembles that of a Bisht, which is a clothing someone would put over their normal thobe. These are worn by prestigious people. Or sometimes to show that this person is "important". For example in a wedding, the groom and the fathers of both the groom and wife wear Bishts. This, coupled with the amount of huge rings he's wearing, showcases that Shaheen may come from a prestigious family, possibly royalty.

- Shaheen is wearing an "Agal" (the circular black thing) on his Shemagh (the red head scarf), which is what most Saudi men usually wear. Just like a lot of Arabic traditional clothing, practicality is what created Shemaghs. They are versatile clothing, with immense uses for the old Bedouins living in the desert. Shemaghs can shield from the heat of the sun, they can cover your mouth and nose to protect from blowing sand and dust, they can even be used as regular scarfs to keep yourself warm as deserts can get quite cold at night, especially in winter. Agals, of course, keep the shemaghs from blowing away in the wind.

Oddly enough, Shaheen's Agal is tilted, and his Shemagh is left a bit flowing. This isn't the best "formal look" for someone to be in. Agals are expected to be straight flat, and the Shemagh is expected to be tucked in in. A Shemagh that's "Flowing in the wind" isn't a good look per se.

Maybe this shows that Shaheen is in serious "fight mode" and doesn't care about looks? Maybe this shows a more dangerous and uncaring side to formalities for Shaheen? Or maybe I'm giving Namco Bandai too much credit.

- Finally, there is no Saudi-originated Martial arts, or general Arabic martial arts for that matter, not even using swords. But if I have to guess, this video may be a good indication on how Shaheen will fight.

Overall, I think I like Shaheen's design. Initially, I thought he looked a little generic, but then I realized that it is because Namco Bandai actually did their homework "too well", and made a real looking Saudi fighter. It was generic because it matched my expecations. For example, as cool as Mahrel in Breakers Revenge is, his design is definitely more "stereotypical" than "accurate".

But Shaheen may have been "too accurate", which I initially thought may have given him less of a distinctive personality. But now I think I really like it. Hopefully, his Arabic voice would be as good as well.





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Ishmael
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"Re(1):About Shaheen" , posted Fri 9 Jan 08:49post reply

Thanks for the write up on Shaheen! What do you know, I learned something today.

The reason I liked Shaheen's design is because he looks like a character who is from that region instead of being a collection of visual cliches. The last thing I wanted was for him to look like he had wandered out of World Heroes. That's also why I was a bit put off by the sword. For me it felt like an easy symbol of the region and was veering into the territory of Muscle Power's star-spangled speedos. But after reading over your post I began to wonder if it tells us something about the person he is when he isn't doing juggle combos. Perhaps he brought it along just so he will have a prop for his victory poses? Then again, Katarina is packing pistols for no good reason and half the cast of DoA is loaded down with ninja weapons they refuse to use. I guess weapons that have no function are the go-to fashion accessory for 3D fighters.





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"Re(1):About Shaheen" , posted Fri 9 Jan 11:26post reply

quote:
Overall, I think I like Shaheen's design. Initially, I thought he looked a little generic, but then I realized that it is because Namco Bandai actually did their homework "too well", and made a real looking Saudi fighter. It was generic because it matched my expecations. For example, as cool as Mahrel in Breakers Revenge is, his design is definitely more "stereotypical" than "accurate".

But Shaheen may have been "too accurate", which I initially thought may have given him less of a distinctive personality. But now I think I really like it. Hopefully, his Arabic voice would be as good as well.


When I initially said that I thought he probably looked like the Saudi equivalent of the "clean-shaven space marine," I did neglect to mention that from a general non-Saudi perspective he actually does look pretty unique, if only because the idea of a Saudi fighter is not an often-used idea in any game.

Tekken actually has quite a few generic concepts in terms of character design, to the point where some people would consider them uninspired. Yet that never stood in the way of characters getting a following, even ordinary bears and sumo wrestlers. It was their personality and moves that sold them. Hopefully this guy will be just as amicable.





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"Re(2):About Shaheen" , posted Fri 9 Jan 18:55post reply

quote:
Then again, Katarina is packing pistols for no good reason and half the cast of DoA is loaded down with ninja weapons they refuse to use. I guess weapons that have no function are the go-to fashion accessory for 3D fighters.



Well, Tekken's recent history involves optional props affecting character move lists.
Those props are rarely part of a character's default design though, so who knows...





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"Re(1):About Shaheen" , posted Fri 9 Jan 22:15post reply

quote:
I've been wanting to talk about Shaheen on here ever since his reveal, but I preferred to wait till I can think it out and see if I can make a good post that shows my full thought of his design, and also be able to give some context to cafe members. I'll try my best. So here goes:

- as kofoguz said, Shaheen (or Shahin) means Hawk, or Falcon. I mistakenly translated that as "Eagle" and told Gojira that on twitter. But to br honest, I can't confidently discern the differences between all these types of predatory birds. So they're kind of all the same to me, haha.


I made the same mistake in the S-C.com.

I meant to ask this for Hakan but it also covers Şahin, too. I'm almost sure Hakan is not used in arabic countries. I'm wondering if it is a name that used there? I was also surprised to see an arabian character named Şahin so I checked the official dictionary and found out name (both for humans and the birds) originiated from Persian. So it might be popular over there. Is it?





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"Re(2):About Shaheen" , posted Sat 10 Jan 00:19post reply

quote:
I meant to ask this for Hakan but it also covers Şahin, too. I'm almost sure Hakan is not used in arabic countries. I'm wondering if it is a name that used there? I was also surprised to see an arabian character named Şahin so I checked the official dictionary and found out name (both for humans and the birds) originiated from Persian. So it might be popular over there. Is it?

I never heard Hakan used as a name in Arabic. But Shahin, while not very common, is used in a lot of arab countries. For Saudi Arabia specifically, it is a bit of an oddity. But I'm sure there are some with that name here.





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Just a Person
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"Re(3):About Shaheen" , posted Sat 10 Jan 03:45post reply

quote:
I never heard Hakan used as a name in Arabic. But Shahin, while not very common, is used in a lot of arab countries. For Saudi Arabia specifically, it is a bit of an oddity. But I'm sure there are some with that name here.



Like Katarina's case, then? Assuming she's Brazilian (well, Tekken Wiki says so), "Catarina" would be more common, but I'm sure there must be some women in Brazil named Katarina instead of Catarina... (her name is actually more plausible for a Brazilian person than "Christie" or "Eddy", even though I guess they're nicknames for "Cristina" and "Eduardo").

But I digress. Although I agree with Ishmael that Shaheen might look better without the sword, he's still a cool character. Hopefully Bandai Namco will soon release a trailer showing how he fights.





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kofoguz
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"Re(3):About Shaheen" , posted Sat 10 Jan 07:27post reply

quote:
I meant to ask this for Hakan but it also covers Şahin, too. I'm almost sure Hakan is not used in arabic countries. I'm wondering if it is a name that used there? I was also surprised to see an arabian character named Şahin so I checked the official dictionary and found out name (both for humans and the birds) originiated from Persian. So it might be popular over there. Is it?
I never heard Hakan used as a name in Arabic. But Shahin, while not very common, is used in a lot of arab countries. For Saudi Arabia specifically, it is a bit of an oddity. But I'm sure there are some with that name here.

Guessed so."Hakan" as far as I know is a title and it means The Ruler of the rulers in Old Turks(before Ottoman), Tatars and Mongolians. Butt in the Ottoman times many cultures involved in it and Turkish took and gave lots of words from and to Arabic and Persian.

It's a good thing now fighters have even more nationalities and get the designs quite right. Hakan was perfect SFIV version of Turkish character, even his family (except the wife's costume which is only suitable for over the top parties)was perfect, and now Tekken seems to be on the right way with Şahin. I think it's time for SNK to introduce that Kyrghız wrestler they didnt use in KOF XIII.





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"Re(4):About Shaheen" , posted Sat 10 Jan 08:57post reply

quote:
It's a good thing now fighters have even more nationalities and get the designs quite right. Hakan was perfect SFIV version of Turkish character, even his family (except the wife's costume which is only suitable for over the top parties)was perfect, and now Tekken seems to be on the right way with Şahin. I think it's time for SNK to introduce that Kyrghız wrestler they didnt use in KOF XIII.

I remember you praising Hakan's design when he was unveiled a few years ago. And it's good to have a sort of validation of Hakan from someone who is part of that country and culture.

But yeah, shame about those unused characters in KOF. As much as I like XIII, it really failed in introducing new characters (really, it's just Saiki, and he is just an Ash headswap). XIII may as well have been a dreammatch.

This is why I am hoping XIV won't be a real dream match game given that it follows the end of a KOF arc. But I think with XII being a dream match for budgetary reasons. And with the fact that, by all accounts, assets will be built from the ground up for XIV without reusing old sprites (possibly because XIV will be in 3D?), there's a more than likely chance XIV will instead be the start of a new KOF saga.

And if that was indeed the case, I would really love for SNKP (and Capcom, for that matter) to include more characters from not-so-commonly-represented cultures. Not only will this make their games more inclusive, this will also inherently lead to more original and unique characters.





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"Re(5):About Shaheen" , posted Sat 10 Jan 09:25:post reply

I'd like to see a lanky African stick fighter (of which culture I don't know, there are quite a bunch! Nguni seems appealing, though) one of these days, bonus points if he/she gets to face off with Eagle (how they'll manage to keep that apolitical I don't know).





[this message was edited by Spoon on Sat 10 Jan 11:59]

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"Recent 3S tier list from Kuroda" , posted Sat 10 Jan 11:54:post reply

Game has been around for over a decade, people are pretty much fixated around it being Chun/Yun/Ken?

Greatest of all 3S players Kuroda heavily shakes up the rankings after the big 3, and even stratifies the big 3 in a slightly different way from the way most think. I don't know just how serious he's being, but Makoto at C rank is eyebrow-raising.

A picture of a man riding a mamachari though is normal in Weekly Shueisha Playboy?





[this message was edited by Spoon on Sat 10 Jan 12:25]

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"Cooperation Cup 13 streaming now" , posted Sun 11 Jan 09:57post reply

440 players registered!

Right now a team of what look like 30-something/middle-aged ladies just won a match. I'm not even kidding.





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"Re(1):Cooperation Cup 13 streaming now" , posted Sun 11 Jan 11:00post reply

quote:
440 players registered!

Right now a team of what look like 30-something/middle-aged ladies just won a match. I'm not even kidding.

Just the game I was in the mood for! Other sports have seasons but you can count on some crazy fighting game tournament to pop up on stream almost every weekend of the year.





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"Re(2):Cooperation Cup 13 streaming now" , posted Wed 14 Jan 07:38:post reply

Super Sonico and Ai Shinozaki did the fusion dance and are now the new character in DoA.

FRC EDIT: Here I had wondered how Beowulf would be able to add to Skullgirls' preoccupation with body mutilation. It seems he's going to do that by swinging around Grendel's paw.





[this message was edited by Ishmael on Wed 14 Jan 08:23]

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"Dead people returning in MKX (+ new DOA gal)" , posted Thu 15 Jan 03:34:post reply

quote:
Super Sonico and Ai Shinozaki did the fusion dance and are now the new character in DoA.



I know many guys in Japan (and possibly in other countries as well) have this weird fetish for women dressed as schoolgirls, but this new DOA fighter looks really generic... does she even have a proper fighting style? Marie Rose at least brought Systema with her.

In other news, Mortal Kombat X is bringing back Kung Lao, Kitana and Goro (even though the first two died in the previous game - then again, when has it stopped any kombatant from returning?). It's weird that apparently Kung Lao got old while dead (either that, or he was resurrected many years before MKX takes place).

Now... didn't Ed Boon say that this game would introduce the biggest number of newcomers to the MK universe? So far, the only new fighters are Kotal Khan, D'Vorah, Ferra/Torr and Cassie Cage (by the way, I'm still not sure if I hate how Cassie is taking her mother's spot, or glad that she'll be subjected to all the violence and fatalities instead of Sonya). I'm pretty sure that even MKII and MK3 (damn, even MK4) introduced more new characters than that.

---

EDIT: Honoka (a.k.a. the new DOA girl) got her own trailer as well. Apparently she:

- copies other fighters' moves and stances
- is 18 years old (yeah, right...)
- is friends with Marie Rose
- unlike Marie Rose (and like every other DOA girl), though, Honoka has big breasts
- oh, and one of her victory lines is "Why am I so hot?"... seriously.





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[this message was edited by Just a Person on Thu 15 Jan 04:06]

Ishmael
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"Re(1):Dead people returning in MKX (+ new DOA" , posted Thu 15 Jan 04:40post reply

So Honoka just sponged up the moves that Raidou wasn't copying? Bah.

quote:
Now... didn't Ed Boon say that this game would introduce the biggest number of newcomers to the MK universe? So far, the only new fighters are Kotal Khan, D'Vorah, Ferra/Torr and Cassie Cage (by the way, I'm still not sure if I hate how Cassie is taking her mother's spot, or glad that she'll be subjected to all the violence and fatalities instead of Sonya). I'm pretty sure that even MKII and MK3 (damn, even MK4) introduced more new characters than that.

That's a good point. Why did they even bother with the time skip if they are just doing another MK? When other games have done time skips it's to bring in a new protagonist such as Jin Kazama or Rock Howard. But if MK was going to introduce a new main character you think they would be building the discussion of the game around this new person. Instead, all the promotions for the game feature Scorpion and Sub-Zero once again doing their thing. What a curious decision.

I am, however, amused that some fans thought the story mode in MK9 was going to be unbreakable canon. Haven't they realized that every MK story features the entire cast getting massacred only to pop back to life as soon as they are added to the roster of the next game?





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"Re(2):Dead people returning in MKX (+ new DOA" , posted Thu 15 Jan 23:43post reply

quote:
That's a good point. Why did they even bother with the time skip if they are just doing another MK? When other games have done time skips it's to bring in a new protagonist such as Jin Kazama or Rock Howard. But if MK was going to introduce a new main character you think they would be building the discussion of the game around this new person. Instead, all the promotions for the game feature Scorpion and Sub-Zero once again doing their thing. What a curious decision.



The time skip itself isn't quite clear in it. Some characters seem to indicate that some decades have passed since MK 2011 (I refuse to call it MK9), like Kung Lao looking like an old man or the inclusion of adult Cassie Cage (who wasn't even born back in MK 2011). On the other hand, most returning kombatants look exactly the same, which is understandable for Raiden, Kitana, Quan Chi... but not Kano, who ages like any normal human being and should look much older than he looks.

Nevertheless, I'm curious to see how this game will turn out. MK 2011 was great; hopefully MKX will be great as well.





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"Re(3):Dead people returning in MKX (+ new DOA" , posted Fri 16 Jan 04:00post reply

quote:
That's a good point. Why did they even bother with the time skip if they are just doing another MK? When other games have done time skips it's to bring in a new protagonist such as Jin Kazama or Rock Howard. But if MK was going to introduce a new main character you think they would be building the discussion of the game around this new person. Instead, all the promotions for the game feature Scorpion and Sub-Zero once again doing their thing. What a curious decision.



Maybe it's not a time-skip so much as it is a crazy time travel story where future versions are hopping in to present day or present versions are hopping in to the future.





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"Re(4):Dead people returning in MKX (+ new DOA" , posted Fri 16 Jan 05:51post reply

quote:

Maybe it's not a time-skip so much as it is a crazy time travel story where future versions are hopping in to present day or present versions are hopping in to the future.



I personally long for the day when we had no idea/didn't care about fighting game story lines. Except maybe Fatal Fury and AOF!





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"Re(5):Dead people returning in MKX (+ new DOA" , posted Fri 16 Jan 06:46post reply

quote:

Except maybe Fatal Fury and AOF!



Geese Howard... is dead.





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"Re(6):Dead people returning in MKX (+ new DOA" , posted Sat 17 Jan 00:07:post reply

quote:

Except maybe Fatal Fury and AOF!


Geese Howard... is dead.



...Or is he??





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[this message was edited by Just a Person on Sat 17 Jan 04:46]

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"Re(7):Dead people returning in MKX (+ new DOA" , posted Sat 17 Jan 09:44post reply

Maybe it's me but I thought that the MK 2011 story ending hinted more towards retelling MK4 (and possibly the subsequent 3D Mortal Kombats right until Armageddon). Maybe NetherRealm planned to do that before getting roped into Injustice. Or maybe they thought not a lot of fans cared for those Mortal Kombats and decided to move on to a brand new arc, which is true (as much as it pains me to know we'll probably never see Bo' Rai Cho again).

Ultimately, I'm glad they went with the whole brand new arc path. It seems with a lot of fighting game series, especially old 2D ones, their latest entries barely try to introduce new characters. KOF XIII, SF4, MK 2011, even Guilty Gear Xrd and Killer Instinct, they all relied so heavily on nostalgia by bringing back classic characters more than trying to introduce brand new ones.

It's like each of these fighting game series is having a "KOF 2002 moment" where high stakes and limited resources meant having to go the safe route with a contrived "dream match" game where they dial the series progression back a few years, bring back beloved characters and mechanics, remove the new mechanics that drove off old fans, and focus on nostalgia by putting in old music/stages. And I guess that is all fine when entries were released at a much more frequent pace than it is now (mostly yearly, as was the case with KOF), but with Street Fighter 4 nearing its 7th birthday, it seems...maybe wasteful to celebrate a game's legacy for so long when you could have actually added a real new chapter to that legacy in the time being.

I don't know. I like a lot of those games. And I understand that a big part of it is just how the nature of game development is now, but it is a slightly sad realization. And that is precisely why I'm kind of excited for the brave new world that MKX will hopefully bring (even if it looks like it will again mostly rely on old characters and tropes again).





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"Re(8):Dead people returning in MKX (+ new DOA" , posted Sat 17 Jan 10:39post reply

quote:
Maybe it's me but I thought that the MK 2011 story ending hinted more towards retelling MK4 (and possibly the subsequent 3D Mortal Kombats right until Armageddon). Maybe NetherRealm planned to do that before getting roped into Injustice. Or maybe they thought not a lot of fans cared for those Mortal Kombats and decided to move on to a brand new arc, which is true (as much as it pains me to know we'll probably never see Bo' Rai Cho again).

Ultimately, I'm glad they went with the whole brand new arc path. It seems with a lot of fighting game series, especially old 2D ones, their latest entries barely try to introduce new characters. KOF XIII, SF4, MK 2011, even Guilty Gear Xrd and Killer Instinct, they all relied so heavily on nostalgia by bringing back classic characters more than trying to introduce brand new ones.

It's like each of these fighting game series is having a "KOF 2002 moment" where high stakes and limited resources meant having to go the safe route with a contrived "dream match" game where they dial the series progression back a few years, bring back beloved characters and mechanics, remove the new mechanics that drove off old fans, and focus on nostalgia by putting in old music/stages. And I guess that is all fine when entries were released at a much more frequent pace than it is now (mostly yearly, as was the case with KOF), but with Street Fighter 4 nearing its 7th birthday, it seems...maybe wasteful to

-- Message too long, Autoquote has been Snipped --


I miss the days when Capcom kicked out an entirely new fighting/action game IP seemingly every several months.





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"Re(1):Recent 3S tier list from Kuroda" , posted Mon 19 Jan 00:57post reply

quote:
Game has been around for over a decade, people are pretty much fixated around it being Chun/Yun/Ken?

Greatest of all 3S players Kuroda heavily shakes up the rankings after the big 3, and even stratifies the big 3 in a slightly different way from the way most think. I don't know just how serious he's being, but Makoto at C rank is eyebrow-raising.



i was looking for this, but just finded it in english now
kuroda 2k15 tierlist commented by him



quote:
Except maybe Fatal Fury and AOF!
Geese Howard... is dead.
...Or is he??

someone said ff plot?
It's kind of a big mess. Original series (ff1-2-3) added elements out of nowhere at every game.
RBFF series do a good job at normalizing it, and is suposed to be the "canon"...but they throwed alternate versions in kof and wild ambitions anyway. My speculations


Spoiler (Highlight to view) -

In ff, his family problems drived him in a run for power, that ultimately maked him crazy. He already had decrypted some of the secrets of the phoenix scrool, making him kind of a demi-god with inhuman resistence/fast regenaration. But he wanted more: immortality.

In real bout he's quite different. He actually die with the fall form the tower.
In rbffs, he shows up as a ghost, the "nightmare geese" secret challenge.
In rbff2, this ghost is ballanced and normally playable.
At the end of history mode, he let the phoenix scroll with billy before disapearing.

In this timeline, he wasn't looking for the secrets of the phoenix scrool for immortality. It could be for
A-manifest himself as a ghost
B-possessing rock
C-saving his whife

In any case, he probably would need help from billy for B and C. But then MOTW never received a followup


End of Spoiler







chazumaru
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"Evo line-up" , posted Wed 21 Jan 20:35post reply

1. Ultra Street Fighter IV
2. Ultimate Marvel vs Capcom 3
3. Super Smash Bros for Wii U
4. Guilty Gear Xrd SIGN
5. Mortal Kombat X
6. Killer Instinct
7. Persona 4 Arena Ultimax
8. Super Smash Bros Melee
9. Tekken 7

No KOF, no Nidhogg. I won't pretent I am surprised but that's still a bummer.
I have no idea if GGXrd is pushed by ASW or a community-based decision.

I am a bit surprised by Tekken 7 considering the arcade game is out in February (if I recall correctly) and no date has been given for consoles.





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"Re(1):Evo line-up" , posted Wed 21 Jan 21:24post reply

quote:
I am a bit surprised by Tekken 7 considering the arcade game is out in February (if I recall correctly) and no date has been given for consoles.


You're not the only one:
quote:
しかしあれだな、稼働していないとかまだ発売されていない、というのはともかくとしても、 「今まさしく開発中で終ロムも出してないタイトル」がEVOにエントリーされるってのも前代未聞だな。 国内はゲーセンがあるけど、予選までに海外でも遊んでもらえるイベントや環境を用意しないとなあ。
— Katsuhiro Harada (@Harada_TEKKEN) 2015, 1月 21


I'd like to go back in time 15 years ago and post on the MMC back then "hey guys, here is the lineup for the biggest tournament of 2015!".
I'm sure seeing all these familiar names would be quite comforting (except if someone asks "why are they still playing Killer Instinct 1?"). And of course, I'd casually explain that the difference between the two Smash is that one has Pacman and Rockman joining Sonic.

But then someone will grow suspicious and ask "wait, why is there not a single SNK game in the list?" and I wouldn't have the heart to post ever again.





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"Re(2):Evo line-up" , posted Wed 21 Jan 22:54:post reply

So Tekken 7 will be played on arcade boards just like EVO used to do back in the day. Given that console Tekken 7 will definitely not be out by then, this means only arcade Tekken players mainly in Japan/Asia will be able to actually compete in it. And even then, Tekken 7 will be on a brand new hardware given that it's an unreal engine 4 game, making it very expensive. I imagine even less arcades then usual are willing to get it in time before EVO. How is this fair? Is this what Tekken fans really want?

It's funny how only a few weeks ago, I was praising Harada and his team for doing an excellent job catering to international fans, specifically with Shaheen's character design taking input from Saudi and Middle Eastern Tekken fans. But then they pull off this move, basically cutting off the majority of Tekken's player base from having the ability to compete fairly in the tournament. They did all this simply for the goal of promoting Tekken 7 before the console release, or because they know top Japanese and Asian players will probably be playing 7 over Tag 2. But this just sucks.
quote:
But then someone will grow suspicious and ask "wait, why is there not a single SNK game in the list?" and I wouldn't have the heart to post ever again.
I know. I expected KOF to not appear this year after last year's event. But it still pains me.





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[this message was edited by badoor on Wed 21 Jan 22:55]

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"Re(2):Evo line-up" , posted Wed 21 Jan 23:07:post reply

quote:
I'd like to go back in time 15 years ago and post on the MMC back then "hey guys, here is the lineup for the biggest tournament of 2015!".


Ironically, the only fighing game series in this Evo lineup that wasn't born as of 15 years ago was Persona 4! As for Tekken 7 being in the lineup, it sounds like an interesting promotion event! It'd be natural to assume the console version could be announced at the venue.

For this Evo, I'm looking forward to the Xrd action.





[this message was edited by Professor on Wed 21 Jan 23:36]

chazumaru
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"Re(2):Evo line-up" , posted Thu 22 Jan 02:02post reply

quote:
But then someone will grow suspicious and ask "wait, why is there not a single SNK game in the list?" and I wouldn't have the heart to post ever again.


"Of course there are SNK games! Street Fighter is now made by the Real Bout team - don't ask me why - and that Guilty Gear game is made by some guys who worked on Samurai Spirits and KOF. Don't worry at all!"

The real trouble will come when they ask the name of the Sega console that plays those games.





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"Re(1):Evo line-up" , posted Thu 22 Jan 02:23post reply

quote:
1. Ultra Street Fighter IV
2. Ultimate Marvel vs Capcom 3
3. Super Smash Bros for Wii U
4. Guilty Gear Xrd SIGN
5. Mortal Kombat X
6. Killer Instinct
7. Persona 4 Arena Ultimax
8. Super Smash Bros Melee
9. Tekken 7

No KOF, no Nidhogg. I won't pretent I am surprised but that's still a bummer.
I have no idea if GGXrd is pushed by ASW or a community-based decision.

I am a bit surprised by Tekken 7 considering the arcade game is out in February (if I recall correctly) and no date has been given for consoles.


I'm surprised Blazblue isn't in the lineup, they had possibly the most exciting Grand Finals last year! I hope Xrd can bring the same kind of hype.





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"Re(2):Evo line-up" , posted Thu 22 Jan 03:09post reply

I was really surprised to see P4 usurp Blazblue, but that's from the perspective of Xrd being a shoo-in.

It's fun that they have Smash back in Evo. From the 15 years ago perspective, trying to answer why there are two Smash titles in EVO is probably going to provoke some intense headscratching among all of those who aren't already bemoaning the lack of 3S tournaments.

There is a historical precedent for Tekken 7, being... Blazblue! At Evo 2010, Blazblue CT was announced as one of the titles, which immediately led to a storm of complaints from the BB community. Reason being, the next installment was up in arcades, even if only officially in Japan. The console release of the game in the West wouldn't occur until well after the Evo tournament was over, and the JP console release happened like a week or two before Evo 2010 was scheduled to happen. There were the arguments about how all the top JP players had already moved on from CT, the BB community doesn't want to have to go backwards, it'd negatively showcase the game, etc. etc. The result of this was BB being dropped from Evo 2010 entirely, to be replaced by... MvC2! So even though going with the latest comes at a total handicap towards the Western playerbase, I think that sponsorship dollars together with that past experience of deliberately NOT going with the latest and the results of it inform this decision.

With respect to the lack of SNK, consider that the B5 tournament of 15 years ago (I don't think Evo was called Evo until.... 2002?) had only CvS1 as SNK representation. Even though 2000 was the year of the loltastic but aesthetically awesome KOF2k, it was not represented at "Evo".





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"Re(3):Evo line-up" , posted Thu 22 Jan 05:27post reply

I'm quite happy with the unexpected news that Tekken 7 will be there. Sure, the gameplay isn't going to take advantage of every nuance in the engine but it will be nice to simply see the game. If there is going to be one token 3D game in the mix the organizers of Evo could do worse than bringing in something brand new in an attempt to drum up excitement. It will certainly beats the alternative of watching the meager US Tekken fan base trying to prop up TTT2 for one more go.

What sort of machinations did the Evo staff have to go through with Nintendo to get Melee at the event when there's a new, shiny Smash game on the store shelves? Ah, to be a fly on the wall at that meeting.

Chalk me up as another person who is a bit surprised that Persona got the nod over BB. Was it decided that Xrd and BB were too similar while Persona has a much different style of play? Did they flip a coin and Persona came out on top? Has the BB franchise moved away from games and can now only be done as a live stage performance? Whatever the case ArcSys still has two games in the line up so they're probably delighted with the results.

Now the only remaining questions about Evo is what character is going to be revealed for SF5 and what other mystery announcements will pop up on Sunday.





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"Re(4):Evo line-up vs KSB lineup" , posted Thu 22 Jan 06:48:post reply

i think it's because p4u was released for ps3 by the end of next year, while blazblue chrono phatasm extend is still a arcade exclusive. JP version of chrono phatsm extended is dated for "spring 2015", but no prevision for US version.

This logic would contradict tekken7...but it's pretty obvious that bandai-namco is throwing $$$ at the event. Wasn't the reveal trailler of tekken 7 showed at last year evo too?

Btw, KVO vs TSB lineup
https://twitter.com/KVOJAPAN/status/557876844750733313/photo/1
-Aquapazza
-Arcana Hearth 3 Love Max !!!!
-BlazBlue: Chrono Phantasma Extend
-Guilty Gear Xrd
-Persona 4 Arena Ultimax
-Ultimate Marvel vs. Capcom 3
-Under Night In-Birth Ex late
-Koihime Enbu
-Super Smash Bros. Melee
-Super Smash Bros 4
-Dengeki Bunko Fighting Climax

Dates: May 2nd – 4th 2015
Venue: Independent Theatre, Namba, Osaka, Japan





[this message was edited by caiooa on Thu 22 Jan 07:39]

Ishmael
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"Re(5):Evo line-up vs KSB lineup" , posted Fri 23 Jan 05:40post reply

quote:
Btw, KVO vs TSB lineup
https://twitter.com/KVOJAPAN/status/557876844750733313/photo/1


Seeing UMvC3 randomly tossed into that lineup of games makes me smile. Different things become popular in different regions but it's still amusing to see a game as popular as UMvC3 in the US is lumped in with Koihime Enbu in Japan. That listing also reminds me that I need get around to ordering up a copy of UNieL.





Spoon
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"Re(6):Evo line-up vs KSB lineup" , posted Fri 23 Jan 07:30post reply

quote:
Btw, KVO vs TSB lineup
https://twitter.com/KVOJAPAN/status/557876844750733313/photo/1

Seeing UMvC3 randomly tossed into that lineup of games makes me smile. Different things become popular in different regions but it's still amusing to see a game as popular as UMvC3 in the US is lumped in with Koihime Enbu in Japan. That listing also reminds me that I need get around to ordering up a copy of UNieL.



Think of it this way: what the incredibly niche anime otaku oriented game that gets maybe a dozen entrants total is on the USA stage is what UMvC3 is on the Japanese stage.





chazumaru
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"Pokken Tournament - stream replay" , posted Fri 23 Jan 22:32post reply

Pokken Tournament - stream replay

The video might disappear soon...





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Ishmael
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"Re(1):Pokken Tournament - stream replay" , posted Fri 23 Jan 22:54:post reply

quote:
Think of it this way: what the incredibly niche anime otaku oriented game that gets maybe a dozen entrants total is on the USA stage is what UMvC3 is on the Japanese stage.

So UMvC3 in Japan is what KoFXIII is in the US.

quote:
Pokken Tournament - stream replay

The video might disappear soon...


Here's a video that only features the trailer. The roster is already looking promising since it features leaf girl, a dog with a perm, and a rather butch four-armed duck.

Yeah, okay, I know nothing about Pokémon.





[this message was edited by Ishmael on Fri 23 Jan 22:55]

caiooa
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"Re(2):Pokken Tournament - stream replay" , posted Sun 25 Jan 18:42post reply

quote:
So UMvC3 in Japan is what KoFXIII is in the US.

my impression may be wrong, but i think the standarth in japan is to have offline gatherings/ tourneys in arcades.

So not having a arcade port hurted mvc3 a lot. Some people do open their houses to receive people for gatherings, but you have to network your way to be invited.

It's ironic because the reverse happens in the occident...arcade only suffers here a lot





Ishmael
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"Re(3):Pokken Tournament - stream replay" , posted Mon 26 Jan 09:30post reply

quote:
my impression may be wrong, but i think the standarth in japan is to have offline gatherings/ tourneys in arcades.

So not having a arcade port hurted mvc3 a lot. Some people do open their houses to receive people for gatherings, but you have to network your way to be invited.

It's ironic because the reverse happens in the occident...arcade only suffers here a lot


But did MvC2 have any sort of life in Japanese arcades? My impression was that Japanese players looked at Marvel, decided it was ridiculous, and tossed it on the pile of absurd, broken games along with Sengoku Basara X and the like. Meanwhile, in the US players looked at Marvel, decided it was ridiculous, and ate it up with a spoon. I gues some games just find traction with different audiences but I have no idea why.

Speaking of superheroes punching each other, some footage of an unreleased Justice League game popped up recently. Superman vs Batman and Bizarro vs Bane. I have no idea if the game would have been good or not but I do like the brighter, four-color comic book look over the drab teeth clenching style of Injustice.





chazumaru
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"School of Ragnarok" , posted Thu 29 Jan 08:57post reply

School of Ragnarok
scan 1
scan 2

• Arcade
• 2015
• Square-Enix
• Developped by Dimps
• Joystick + an entire keyboard of Sanwa buttons
• 1 vs 1 fights in 3D arenas
• Somehow close to Pokken in spirit
• Fully customizable avatar character
• Assist characters from different fictional magic schools






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Ishmael
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"Re(1):School of Ragnarok" , posted Thu 29 Jan 10:10post reply

Kneel Down to Vampire

Well, I can safely say I didn't see that one coming. Seeing how it's a 1v1 fighter the objective of the game should be fairly straightforward but with a control scheme like that I can't even guess how the game is going to play. Then again, it is being advertised as "5D" so I guess the game is operating in higher dimensions that my mind cannot even begin to comprehend. Now does the game have eight buttons or is one of those mega buttons on the right actually a trackball? Please let it be a trackball.





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"Re(2):School of Ragnarok" , posted Thu 29 Jan 15:13post reply

JoJo Eyes of Heaven demo is up for PS4 players. That is all (for now)...





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"Re(3):School of Ragnarok" , posted Thu 29 Jan 15:44post reply

quote:


JoJo Eyes of Heaven demo is up for PS4 players.


That is all (for now)...






Formatting corrected





Just a Person
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"More ninjas in Mortal Kombat X" , posted Sat 31 Jan 01:23:post reply

Yup, Reptile and Ermac are back.

For a game supposed to introduce the biggest number of new kombatants, MKX is surely bringing a lot of returning fighters. Still, the end of Ermac's trailer seems to indicate there are still 11 or 12 more fighters to be announced (Goro is one of them, so 10 or 11 more fighters), so maybe 7 or 8 of them will be newcomers.

I won't be surprised if Kitana's nemesis Mileena is present in MKX, though. Usually they're not as interesting when only one of them is in the game (like Kitana in Deadly Alliance or Mileena in Deception). Plus, since MK 2011 she's become the sexiest MK lady (sure, she looks like a monster without her mask... but at least she looks like a FEMALE monster, unlike all the other MK ladies and their man jaws).





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[this message was edited by Just a Person on Sat 31 Jan 06:16]

Ishmael
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"Re(1):More ninjas in Mortal Kombat X" , posted Sat 31 Jan 03:46post reply

I don't follow Smash but the news coming out of Apex 2015 makes it sound like this tournament is going to be one for the ages. While I have yet to find a good summary of all the troubles it sounds as if the hotel was badly damaged in a recent snowstorm but the management tried to keep the place up and running anyway. Thankfully the Fire Marshal took one look at the lack of structural integrity and declared the entire venue needed to be shut down. It sounds like the tournament is going to go on at another hotel but this is going to create a lot of work, a lot of chaos and probably a few lawsuits and maybe even some jail time. It also gave us this amazing stream in which Sp00ky broadcast hours of an empty room since he wasn't allowed to go in and turn off his equipment.

quote:
Yup, Reptile and Ermac are back.

For a game supposed to introduce the biggest number of new kombatants, MKX is surely bringing a lot of returning fighters.

MK always talks a good game but I'm not certain I totally believe their pre-release hype. They could very easily declare that each fighting style is a "new" character in order to weasel out of their previous claim. Since the palette swap ninja boys are back in full force now I'm hoping my personal favorite Noob Saibot makes it back in. Not only does he have the dumbest name imaginable but he usually has the most amusing attacks in the game. Instead of playing like a normal character Noob spends the entire match jumping in and out of the playing field while extra people run in from off screen to fight his battles for him. The rest of the cast is playing MK but Noob plays MvC.

Oh, and Dengeki Bunko: Fighting Climax is going to be released in the US. Seriously!





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"WHAT" , posted Sat 31 Jan 08:10post reply

quote:
Oh, and Dengeki Bunko: Fighting Climax is going to be released in the US. Seriously!

I don't know how this happened, but I'm buying both versions because someone clearly busted their ass to convince their boss that this would work.





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"Re(2):More ninjas in Mortal Kombat X" , posted Sat 31 Jan 08:55:post reply

quote:
School of Ragnarok
I'm mostly interested in it because it has a soundtrack by Keiichi Okabe of NieR, Drag-On Dragoon 3, and Tekken fame. And listening to the music in the trailer, it sounds very much like his style, but it looks like Okabe is mostly just phoning it in.
quote:
Ninjas in Mortal Kombat X
Again, I agree with Ishmeal on how odd it is for MKX, which is touted as being this brand new future chapter of the series, with a new generation of fighters and such, and yet only 4 out of the 14 fighters shown are actually new.

I'd like to think that most of the still empty slots in the character select screen in recent videos will have actual brand new fighters, but I doubt it. Looking at their marketing, during the first few months after the reveal with scorpion and sub-zero, they mostly revealed brand new characters because they would have more time to show them off and establish them for fans. But in recent times, just a few months before release, they only revealed returning characters because they're already known to the fanbase and may only need to show off that Kung-Lao now has grey hair and wears a buzz-saw hat.

But have no fear, we will get brand new characters in Mortal Kombat X thanks to this petition by GWAR fans to put the late Dave Brockie (specifically, his character Oderus Urungus) in the game

quote:
Oh, and Dengeki Bunko: Fighting Climax is going to be released in the US. Seriously!

I don't know how this happened, but I'm buying both versions because someone clearly busted their ass to convince their boss that this would work.
Considering the recent SEGA layoff news, that person must have really really really done an amazing job at convincing their boss to localize this.





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[this message was edited by badoor on Sat 31 Jan 09:09]

chazumaru
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"Re(3):More ninjas in Mortal Kombat X" , posted Sat 31 Jan 10:37post reply

I don't want to ride the Conspiracy Roller-coaster here but it's indeed a lucky timing to announce this unexpected release for the US market just before providing news that might worry core consumers about Sega's future efforts on the console market.

That being said, Sega seems rather keen on feeding niches in the recent past. cf. Miku. It's more the mid-level stuff (Phantasy Star, Yakuza before Sony provided support) which is getting cut, both from Western localizations and recently from domestic production.

Was this game even supposed to be decent, though? I wasn't impressed during my try at TGS.





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"Re(4):More ninjas in Mortal Kombat X" , posted Sun 1 Feb 07:22post reply

quote:
Was this game even supposed to be decent, though? I wasn't impressed during my try at TGS.


Doesn't sound particularly great OR awful, but you can get me to part with a lot of money if you say "you can make Shana and Akira Yuki fight each other", I guess.





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"Re(4):More ninjas in Mortal Kombat X" , posted Sun 1 Feb 22:32post reply

Dengeki Bunko is also drastically less expensive to localize than any other game they have in their backyard. You can even cut down all the text and written dialogue, since they will be references to works not published in English and nobody will care, and you can send the whole package in one excell file to some second-tier translation agency and get it translated in 5 languages in less than a week.
I'm sure more people will be working on the e-manual than on the rest of the game.
What I'm not sure is whether enough people will buy the game to make for the fees of the translation agency, but even if they don't, minimal money will be lost.
I think it's not so much a "we'll release this game to appease the consumer section" and more of a "Our beautiful idol sister gave us $25 to run our whole business this semester (the bitch). What can we edit with that little pocket money?"





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"Re(4):More ninjas in Mortal Kombat X" , posted Mon 2 Feb 05:48post reply

quote:
Was this game even supposed to be decent, though? I wasn't impressed during my try at TGS.



Apparently the game has less than half the volume of animation frames than Undernight Inbirth per character (explains why it looks so choppy).

That said, its gameplay seems to be getting relatively good praises even amongst higher-level fighting game players because of its various meter management metagame amongst other elements.

For beginners, it's a relatively simple fighter since many of the important actions can be done with just pressing a combination of two buttons.





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"Re(5):More ninjas in Mortal Kombat X" , posted Wed 4 Feb 17:56:post reply

quote:
Was this game even supposed to be decent, though? I wasn't impressed during my try at TGS.


Apparently the game has less than half the volume of animation frames than Undernight Inbirth per character (explains why it looks so choppy).

That said, its gameplay seems to be getting relatively good praises even amongst higher-level fighting game players because of its various meter management metagame amongst other elements.

For beginners, it's a relatively simple fighter since many of the important actions can be done with just pressing a combination of two buttons.


-_-

*Grumbles* Phantom Breaker started this years ago and yet received no praised all of a sudden DFC steal its thunder...One day they will learn of their misdeeds.

0_0..?!

OH Hello everyone new member here to the board.
Hope I'll be welcome here.

On topic
As long The marketing is handle well. It has recognizable character from some popular series.

I'm astounded how often some veteran FG downplay DFC due to its simplicity. My only gripe is The "Smart steer". Though its minor issue in the grand scheme of things.





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[this message was edited by keobas on Wed 4 Feb 17:58]

Professor
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"Re(6):More ninjas in Mortal Kombat X" , posted Thu 5 Feb 08:53:post reply

Hi Keobas, and welcome to the BBS!


Phantom Breaker had an unfortunately slow launch which certainly hindered its outreach to players. In some ways I think the same could be said about Koihime-musou, which is actually now getting praised as a beginner-friendly game from its niche population.

I have mixed feelings about DengekiFC's sales. There was a LOT of advertisements on TV before the game came out. Many of the Dengeki-related anime series like Sword Art Online 2 had TV ads running during commercial break all the time, but the game sold relatively normal despite the push.

Still, it certainly has one of the better player populations in the arcades and the tournaments get packed. Iirc the latest nationwide-event was won by an Akira player.





[this message was edited by Professor on Thu 5 Feb 08:54]

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"Re(7):More ninjas in Mortal Kombat X" , posted Thu 5 Feb 10:24post reply

quote:
I'm astounded how often some veteran FG downplay DFC due to its simplicity.

Hello!

So when you say that some people aren't thrilled about DFC due to its simplicity do they mean it has simple controls as in something like P4:E or do they think it has no real depth? Then again, for a good chunk of the FGC their main hobby isn't playing fighting games but rather complaining about fighting games so I don't put too much stock in mob mentality.

quote:
Still, it certainly has one of the better player populations in the arcades and the tournaments get packed. Iirc the latest nationwide-event was won by an Akira player.


Whether it's DoA or this poor Akira has been reduced to being a guest star in other, more popular games. I half expect him to show up in MKX.





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"Re(7):More ninjas in Mortal Kombat X" , posted Thu 5 Feb 10:49post reply

quote:
Hi Keobas, and welcome to the BBS!


Phantom Breaker had an unfortunately slow launch which certainly hindered its outreach to players. In some ways I think the same could be said about Koihime-musou, which is actually now getting praised as a beginner-friendly game from its niche population.

I have mixed feelings about DengekiFC's sales. There was a LOT of advertisements on TV before the game came out. Many of the Dengeki-related anime series like Sword Art Online 2 had TV ads running during commercial break all the time, but the game sold relatively normal despite the push.

Still, it certainly has one of the better player populations in the arcades and the tournaments get packed. Iirc the latest nationwide-event was won by an Akira player.



At least one of my friends who was a hardcore GG and MB player actually prefers playing Dengeki FC to playing UNiB.

Koihime-musou is a mechanically interesting game, but I think its IP kind of works to its detriment. Most characters don't have much more than "normal xx special" as regular combos, but once a counterhit is scored the rules change completely, and there's freeform juggling and cancelling and whatever else. It makes for a very SF2-with-assists neutral game that rewards diligent poking and frame trapping much more strongly than mixups, which is a general design angle that SF5 would do well to crib from. I almost like the game.





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"Re(8):More ninjas in Mortal Kombat X" , posted Thu 5 Feb 12:20:post reply

quote:

So when you say that some people aren't thrilled about DFC due to its simplicity do they mean it has simple controls as in something like P4:E or do they think it has no real depth? Then again, for a good chunk of the FGC their main hobby isn't playing fighting games but rather complaining about fighting games so I don't put too much stock in mob mentality.


I think its combination of both the Simple controls and Depth.





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[this message was edited by keobas on Thu 5 Feb 14:39]

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"Re(9):More ninjas in Mortal Kombat X" , posted Thu 5 Feb 14:09post reply

quote:
Hi Keobas, and welcome to the BBS!


Phantom Breaker had an unfortunately slow launch which certainly hindered its outreach to players. In some ways I think the same could be said about Koihime-musou, which is actually now getting praised as a beginner-friendly game from its niche population.

Thanks for the welcome

PBE really did had poor launch, with even more questionable release history. By the time Phantom breaker extra was release the series was already on life support.

Koihime-Musou is really underrated gem imo.

One of the problem notice is that their a lot of misinformation about these games or just poor word of mouth.

I'm astounded how often some veteran FG downplay DFC due to its simplicity.
Hello!

So when you say that some people aren't thrilled about DFC due to its simplicity do they mean it has simple controls as in something like P4:E or do they think it has no real depth?
More so the first suggestion. Homogenize commands set, A+B clash attacks, Blast mechanics is what I hear what people hate the most. I'm reluctant to comment about depth since I think every game contains some form of depth.

I just think most dislike how their their no secrete tech to be discovered since mos


At least one of my friends who was a hardcore GG and MB player actually prefers playing Dengeki FC to playing UNiB.
UNIB just feel awkward to me at times. prefer MBAACC,DFC over it.



You're only two posts in here, so I'm going to point this out early: your grammar isn't atrociously bad, but it is distractingly bad (as opposed to charmingly bad). And that's ok! We've had a lot of topics over the years about language nuances, so if English isn't your first language, we're pretty happy to discuss all of its weirdness and idioms. Or maybe you're typing on a phone, where monstrosities of language just happen as a matter of course due to autocomplete.

But it's always worth improving your written fluency so that you don't sell yourself or your ideas short. We break the rules all the time when we're intentionally trying to sound exasperated/excited/whatever about something, but that's a deliberately done thing. Also maybe we're more into writing grammatically correctly because we're a bunch of old farts, haha!





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"Re(7):More ninjas in Mortal Kombat X" , posted Thu 5 Feb 18:52post reply

quote:
Still, it certainly has one of the better player populations in the arcades and the tournaments get packed. Iirc the latest nationwide-event was won by an Akira player.



As someone who enjoys crossovers and thinks the only interesting thing about that game is 2D Akira (and maybe that lady from Valkyria Chronicles), this looks interesting.

I'm now entertaining the silly idea of a company like Sega with a bunch of nearly unused IPs creating a crossover fighter with them, and using an official tournament to select which of those IPs gets to have a new game, based on the character(s) used by the winner. That could get otherwise casual players a bit more interested in the competitive scene and the subtleties of the fighting engine...

The idea isn't that new, in a way - apparently the Legend of the Five Rings card game bases its ongoing lore on official tournament results. I can't help but like the idea of applying that to fighting games.
On the other hand, the arguments about patches, nerfs and buffs would get pretty insane...





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"More pokeballs in arcades" , posted Thu 5 Feb 19:10:post reply

Pokken's arcade cabinet in its final form.
I had not seen that gamepad configuration since Winning Eleven Arcade's optional PS2 pads!





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[this message was edited by chazumaru on Thu 5 Feb 19:12]

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"Re(1):More pokeballs in arcades" , posted Thu 5 Feb 23:41post reply

quote:
Pokken's arcade cabinet in its final form.
I had not seen that gamepad configuration since Winning Eleven Arcade's optional PS2 pads!


A gamepad on a fighting game in the arcades.....?

Winning Eleven is one thing, but players that are new to fighting games absolutely wreck gamepads when they get excited. I can only imagine the gamepad will keep giving maintenance issues and it'll take a lot longer to repair because of all the special parts it uses.





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"Re(2):More pokeballs in arcades" , posted Fri 6 Feb 01:02post reply

Maybe Namco's amusement division's customer service is worried of closing down and gave the greenlight to make sure they have something on their plate in the coming year.

That being said, I used to think touch screens in arcades would be a nightmare and it ended up going fine.





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"Re(3):More pokeballs in arcades" , posted Sat 7 Feb 02:26post reply

What I don't understand is why Pokken went with that controller set-up. Are you supposed to interact with that little tabletop in some way while you play? Are the target players so young that they have never stepped into an arcade and only know how to control a game via a gamepad?

Speaking of games aimed at the younger range of the age spectrum, MKX has a new trailer out. I have to give credit to the MK folks, they know how to stuff their games full of content.





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"Re(4):More pokeballs in arcades" , posted Sat 7 Feb 03:30post reply

quote:
Are the target players so young that they have never stepped into an arcade and only know how to control a game via a gamepad?



So that means their target audience is around 20 years old?

If the target audience really was on the very young end, I imagine it would have touchscreen controls!

quote:

Speaking of games aimed at the younger range of the age spectrum, MKX has a new trailer out. I have to give credit to the MK folks, they know how to stuff their games full of content.



What people don't realize they love are organized activities. Seriously! Gimmick matchmaking modes that are sanctioned elements of the game can hugely increase participation in them.





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"Re(5):More pokeballs in arcades" , posted Mon 9 Feb 18:54post reply

quote:
Speaking of games aimed at the younger range of the age spectrum, MKX has a new trailer out. I have to give credit to the MK folks, they know how to stuff their games full of content.


What people don't realize they love are organized activities. Seriously! Gimmick matchmaking modes that are sanctioned elements of the game can hugely increase participation in them.



If this means that every game mode adds up to something like arcade Soul Calibur 2's Conquest Mode, they might actually be on to something.
The factions thing does seem to imply it's all based on character selection (if so, I wonder how that'll work with the inevitable guest characters...), so that's another way to make people care and be extremely vocal about changes to their characters. Might also double as a nice radar to measure character and gameplay mode popularity, something whose results might only really show by MKXI, but it's nice that they're bothering, even if the game fails to appeal to me on a number of other aspects.





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"Re(6):More pokeballs in arcades" , posted Wed 11 Feb 23:27post reply

The Tekken 7 intro movie features Heihachi and Kazuya once again out doing their thing. Mother Mishima also makes an appearance to complain about her squabbling family and to further reinforce the fact that Tekken is basically a soap opera where people head butt robots.

It looks like T7 is going to run with 20 characters. I guess Yoshi and the rest are sitting it out until the inevitable upgrade ("Rebellion of the Dark Bloodline Resurrection" or whatever the subtitle will be this time) comes along.





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"Re(7):More pokeballs in arcades" , posted Thu 12 Feb 01:59:post reply

quote:
The Tekken 7 intro movie features Heihachi and Kazuya once again out doing their thing. Mother Mishima also makes an appearance to complain about her squabbling family and to further reinforce the fact that Tekken is basically a soap opera where people head butt robots.

It looks like T7 is going to run with 20 characters. I guess Yoshi and the rest are sitting it out until the inevitable upgrade ("Rebellion of the Dark Bloodline Resurrection" or whatever the subtitle will be this time) comes along.

Tekken story really is all over the place. Its why I can appreciate how NRS and Arc system work handle their story.(though their not with out faults either)





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[this message was edited by keobas on Thu 12 Feb 02:01]

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"Re(7):More pokeballs in arcades" , posted Thu 12 Feb 05:55:post reply

quote:
The Tekken 7 intro movie features Heihachi and Kazuya once again out doing their thing. Mother Mishima also makes an appearance to complain about her squabbling family and to further reinforce the fact that Tekken is basically a soap opera where people head butt robots.

It looks like T7 is going to run with 20 characters. I guess Yoshi and the rest are sitting it out until the inevitable upgrade ("Rebellion of the Dark Bloodline Resurrection" or whatever the subtitle will be this time) comes along.



If I'm not mistaken, Harada said that T7 will have time-release characters. Considering who has consistently been around in the past games, Jin, Yoshimitsu, Nina, Lei, Julia, Kuma/Panda, Jack (-7?) and Eddy are all strong possibilities (assuming Lucky Chloe plays differently enough from Eddy).





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[this message was edited by Just a Person on Thu 12 Feb 07:03]

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"Re(8):More pokeballs in arcades" , posted Fri 13 Feb 04:12post reply

New pictures from the Lucky Chloe show.

quote:
If I'm not mistaken, Harada said that T7 will have time-release characters. Considering who has consistently been around in the past games, Jin, Yoshimitsu, Nina, Lei, Julia, Kuma/Panda, Jack (-7?) and Eddy are all strong possibilities (assuming Lucky Chloe plays differently enough from Eddy).


Time release characters seem like such an antiquated notion that I forget that is still a viable method of adding characters to the roster.

quote:
Tekken story really is all over the place. Its why I can appreciate how NRS and Arc system work handle their story.(though their not with out faults either)

While I enjoy teasing Tekken I actually like its sparse, incomprehensible storyline. These are characters who are defined by their actions so it doesn't bother me that most of my feelings for the cast is from how they look and act in the game. I'm glad to see that creators are still trying to find new ways to flesh out the characters and stories in fighting games I have yet to find a game that I feel fully pulls it off. I thought Xrd was going to be a step in the right direction but it became so obsessed with its story mode that the game itself became a prelude to the built-in visual novel. I don't want to deal with outside reading just so I can have a sense of conclusion to a game.





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"Re(8):More pokeballs in arcades" , posted Fri 13 Feb 04:13post reply

Still about Tekken 7, Famitsu showed some pictures of Shaheen fighting (after the video and screenshots of Lucky Chloe).

He looks... cool, I guess? But a video would be better to show us the way he fights (and his voice. And his official language, assuming he won't just speak in English like Zafina in TTT2).





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"Re(5):More pokeballs in arcades" , posted Fri 13 Feb 12:12post reply

quote:

If the target audience really was on the very young end, I imagine it would have touchscreen controls!




That's actually depressing. I'm imagining the scene from Back to the Future 2...but instead of "you have to use your hands," it'll be "you have to move a stick and push actual buttons?"






So much to do so little time...

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"SnK game by Capcom announced for arcades." , posted Fri 13 Feb 14:29post reply

Sorry couldn't resist. The announcement.





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"Re(1):SnK game by Capcom announced for arcade" , posted Fri 13 Feb 16:11post reply

quote:
Sorry couldn't resist. The announcement.



Hah! Took me a second, but pretty good!

Actually pretty interesting though, all things considered.





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"Re(2):SnK game by Capcom announced for arcade" , posted Sat 14 Feb 00:19post reply

Kudos to kofoguz for that great title. But what will this new game be like? Will it have better pacing than the anime? Will it have better art than the manga? We will have to wait and see.





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"Re(3):SnK game by Capcom announced for arcade" , posted Sat 14 Feb 05:07post reply

It seems like a good fit to me. Looking at Dragon's Dogma, Monster Hunter, Lost Planet and such you'd have to think they have the right experience to pull off people fighting with huge monsters in an enjoyable way. Moreso than Spike/Chunsoft, anyway.





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"Re(4):SnK game by Capcom announced for arcade" , posted Sat 14 Feb 06:59post reply

quote:
It seems like a good fit to me. Looking at Dragon's Dogma, Monster Hunter, Lost Planet and such you'd have to think they have the right experience to pull off people fighting with huge monsters in an enjoyable way. Moreso than Spike/Chunsoft, anyway.



I imagine Team Ico could do a great job, if it weren't for The Last Guardian hahahahahah





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"Re(5):SnK game by Capcom announced for arcade" , posted Sat 14 Feb 11:41post reply

Looking back on it Capcom has rarely simply cashed in on a licensed game. Most of the games have been really good or -such as in the case of the Punisher- at least really weird. Here's to hoping SnK keeps that trend going.

I don't know what is going on in other regions, but the US PSN store is having a sale this weekend. If you want to pick up Xrd or several other fighters for dirt cheap now is your chance.





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"Xrd for Just $20 this weekend!" , posted Sat 14 Feb 12:12:post reply

quote:
I don't know what is going on in other regions, but the US PSN store is having a sale this weekend. If you want to pick up Xrd or several other fighters for dirt cheap now is your chance.


As Ishmael posted above together with the URL, the US PSN store is selling Xrd for $20 ($24 for PS4), along with some other interesting sales like Arcana Heart 3 for $6 and the PS archive version of Capcom vs SNK for $2.50.

For $20-24, Xrd is a really excellent deal! I'm surprised it's being slashed (albiet on a flash sale) after only being out for 2 months.





[this message was edited by Professor on Sat 14 Feb 12:13]

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"Re(1):Xrd for Just $20 this weekend!" , posted Sat 14 Feb 13:29post reply

quote:
I'm surprised it's being slashed (albiet on a flash sale) after only being out for 2 months.

You might say it was getting XX slashed. You might say it's a veritable midnight carnival. Mostly I hope that you (all) go get it.





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"Dissidia Final Fantasy Arcade" , posted Sat 14 Feb 21:51post reply

Yep.

quote:
- Brand new story and setting for Dissidia, not based on the previous Dissidia storyline. It's a reboot.
- 3 vs 3 battles.
- The trailer doesn't use any CG, it's all in-game assets.
- They'll be holding a press conference on April 10 to reveal all the details about the game.






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"Re(1):Dissidia Final Fantasy Arcade" , posted Sun 15 Feb 09:24post reply

> Brand new story and setting for Dissidia, not based on the previous Dissidia storyline. It's a reboot.

Oh no! All these hours spent reading the Dissidia wiki to understand the storyline of Kingdom Hearts were for nothing?
Is it also the reason for the discreet name without a subtitle or fractions? Not even latin?

> The trailer doesn't use any CG, it's all in-game assets.

Well... I don't think there's anything to be proud of, really. I was about to say "nobody expected them to port the PSP game", but then, eh, SQEX.
What kind of machine do they use in the arcades?





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"Re(1):Dissidia Final Fantasy Arcade" , posted Sun 15 Feb 20:49post reply

quote:
Yep.

- Brand new story and setting for Dissidia, not based on the previous Dissidia storyline. It's a reboot.
- 3 vs 3 battles.
- The trailer doesn't use any CG, it's all in-game assets.
- They'll be holding a press conference on April 10 to reveal all the details about the game.


I wonder if it'll just appear exclusively in Japan arcades only because of weird methods of implementing the online functions and royalty system.

And then five years later it gets featured in some article as "top 10 great games you may never have heard of", because Squenix didn't port it to home consoles and people forgot about it.

I don't think Squenix did a home port of any of their arcade games in the last 10 years...





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"Re(2):Dissidia Final Fantasy Arcade" , posted Sun 15 Feb 21:36post reply

quote:

I don't think Squenix did a home port of any of their arcade games in the last 10 years...



Gunslinger Stratos is coming to PC and Gyrozetter got a 3DS version released after the arcade version. On the spot, that's all that comes to mind. Lord of Vermillion also received two spin-offs on PSP and Vita.

This seems to follow the concept of Gundam Breaker so I would not be surprised by a PS4/Vita release within a year of service, at least for Japan and Asia. Zepy, are such Gundam games popular in other asian countries?





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"Re(3):Dissidia Final Fantasy Arcade" , posted Mon 16 Feb 05:42post reply

quote:
Gunslinger Stratos is coming to PC and Gyrozetter got a 3DS version released after the arcade version. On the spot, that's all that comes to mind. Lord of Vermillion also received two spin-offs on PSP and Vita.

Whoa I completely did not know about Gunslinger PC and 3DS Gyrozetter at all! Maybe Gunslinger Stratos on PC can take some of that esports money. Probably not.

quote:
This seems to follow the concept of Gundam Breaker so I would not be surprised by a PS4/Vita release within a year of service, at least for Japan and Asia. Zepy, are such Gundam games popular in other asian countries?


Gundam is really popular in Asia, Namco Bandai has actually taken effort recently to start doing simultaneous releases for Chinese versions of their games, Gundam Breaker 2 actually had a Chinese version release on the same day as the JP release.

That might mean the market for Gundam in the Chinese countries is actually bigger than the US and EU market. Either that or it's cheaper to make Chinese versions than English versions.





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"Re(4):Dissidia Final Fantasy Arcade" , posted Mon 16 Feb 09:35post reply

quote:
Whoa I completely did not know about Gunslinger PC and 3DS Gyrozetter at all!

In your defence, it seems Japanese kids did not know about 3DS Gyrozetter either...

quote:
That might mean the market for Gundam in the Chinese countries is actually bigger than the US and EU market.

Oh, then if there is a decent crowd for Gundam in Eastern Asia, there is no question it's bigger there than in the West. The only Gundam games released in the West in the last eight years are the four Musou games. And Bandai did not even take the chance! The games were published by Koei in the West. Bandai is actually trying to transform Gundam Extreme Vs into a new franchise for the Western market. Whether this is working or not is another debate, but it answers how much trust Bandai puts into the franchise outside of Asia. One thing that really hurts the chances of the franchise is that (the pretty influential) Bandai Europe is based in France, and Gundam is virtually unknown in France. So it would basically take a strong push from Bandai America for more Gundam titles to come to the West.





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"Re(1):Dissidia Final Fantasy Arcade" , posted Mon 16 Feb 19:45post reply

quote:
Yep.

- Brand new story and setting for Dissidia, not based on the previous Dissidia storyline. It's a reboot.
- 3 vs 3 battles.
- The trailer doesn't use any CG, it's all in-game assets.
- They'll be holding a press conference on April 10 to reveal all the details about the game.



I really enjoyed the original Dissidia, although nowadays I'm weary of giving SE money since there hasn't been any news on the High Score Girl manga case with SNKP.

Even if the system is a bit different, it's interesting to see that a lot of moves remain from the original, and other than XIV's Y'shtola (who's been a representative for her game before in Lord of Verilion II and Theatrythm), so does the early cast.

Regarding the story, the wider events weren't as interesting as the ways smaller scenes reflected moments from the original games - in Duodecim, for example, it made sense for the few story moments Prishe had to be with Warrior of Light, who's a bit of a blank like the XI player characters are.
An arcade game probably won't spend as much time with story, but if it eventually makes it to consoles, I hope they manage to continue making those kind of references work.





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"Re(2):Dissidia Final Fantasy Arcade" , posted Wed 18 Feb 03:32post reply

A stream featuring Arganos, the walking punching bag of KI.

I mention this reveal because I'm trying to remember if there has ever been a playable character who was so large that they forced the camera to zoom out. Fighting games have had no shortage of goofball ideas but is this the first time a game has tried to accommodate a character in this way?





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"Re(3):Dissidia Final Fantasy Arcade" , posted Wed 18 Feb 03:56post reply

quote:


I mention this reveal because I'm trying to remember if there has ever been a playable character who was so large that they forced the camera to zoom out. Fighting games have had no shortage of goofball ideas but is this the first time a game has tried to accommodate a character in this way?



Gold Lightan and PTX from TvC come to mind.





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"Re(4):Dissidia Final Fantasy Arcade" , posted Wed 18 Feb 04:46post reply

quote:
Gold Lightan and PTX from TvC come to mind.


Thank you! I was certain someone had tried that trick before but for the life of me I couldn't remember where.





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"There are no old women in Tekken" , posted Wed 18 Feb 23:09post reply

So, the final match in Tekken 7 is against

Spoiler (Highlight to view) -
Kazumi Mishima, Heihachi's wife. Like Ogre in Tekken 3, after she loses her first round, she assumes a more demonic appearance

End of Spoiler

.

This reveal also reinforces the idea that old women have no place in Tekken. It was already weird to see Jun and Michelle looking like they have the same ages as Jin and Julia in both Tekken Tag Tournament games, or Nina looking like she's the same age as Steve in the main games (although her case is somewhat justifiable), but when

Spoiler (Highlight to view) -
Jin's GRANDMA looks YOUNGER than him, Bandai Namco just took the weirdness to a whole other level

End of Spoiler

...



Spoiler (Highlight to view) -
She

End of Spoiler

looks cool, nevertheless.





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"no old women in Tekken / DBZ by ASW" , posted Wed 18 Feb 23:18post reply

Well, maybe Roger's mom look like a Kangaroo MILF, who knows?

DBZ Extreme Super Ultra Butouden!!! 2D Sprites!!! Arc System Works!!! BULMA ASSISTS!!!





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"no (Tekken) country for old (wo)men" , posted Thu 19 Feb 02:23:post reply

While Ma Mishima is disappointingly, boringly young (at least Ivy level "mature adult" would have helped), the positive side of this development is that it has now guaranteed that the Cafe will place within the top two search results not only for "wear an umbrella" but "kangaroo MILF" as well.





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"Re(1):no (Tekken) country for old (wo)men" , posted Thu 19 Feb 03:04:post reply

How many fighting games feature old women that look old that aren't part of the Power Instinct series?

I know that Namco can dish out "Jun is DEAD in the story line, so we just made her appear as when she was last alive", while other games sidestep it by giving centuries-old characters youthful appearances because those characters are powered by dark magic whatever.

Maybe one day we'll see Keiko Fukuda in a fighting game, but she'll probably be portrayed in Yawara-like fashion... like Ryoko from Fighter's History.





[this message was edited by Spoon on Thu 19 Feb 03:05]

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"Re(2):no (Tekken) country for old (wo)men" , posted Thu 19 Feb 04:35post reply

Poor ChiChi has become so associated with her role as a wet blanket that it's developed into a fighting style.

I'm guessing that Kazumi managed to stay looking so young because she avoids going out in the sun to avoid premature aging. Just look at how porcelain white her skin is in the second round! Still, signs of her age are starting to slip through since she's showing signs of becoming a crazy old cat lady.





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"Re(3):no (Tekken) country for old (wo)men" , posted Fri 20 Feb 05:25post reply

Double posting just to briefly discuss DoA5LR.

I lost track of the latest DoA game after the initial release but I decided to try out this latest version and have been rather entertained. If pressed I couldn't tell you what has changed. Perhaps there have been subtle changes to the game engine? Perhaps the game no longer has that whiff of embarrassment and self-doubt that permeated vanilla DoA5? Whatever it is, this version of game feels like the slap-happy fun I usually associate with the series.

The level of DLC available for this game is absurd. Has anyone actually bought all that junk? DoA5 may be the first fighter where no two people own the same version of the game. While all those extra bells, whistles, and holiday themed fetish wear are interesting they are simply cosmetic and don't affect the game much one way or another. The only real issue I have is the game's urge to pad out the roster with characters who share moves. Is the entire plot of DoA centered around the idea of cloning up so many Kasumis that every man, woman, and child will have a Kasumi of their very own? That's quite the motivation. I'm also a bit disappointed that the only new characters for this version are built out of old moves. The moves Raidou has borrowed at least make some sense since they are all from the same style of super-ninjitsu. Honoka, however, comes across like a random mish-mash of moves that have no connective tissue. The only time I found her interesting was when she was lifting moves from Brad Wong. I've always been disappointed that fighting game characters who use drunken kung-fu are exclusively crusty old men. I really want to see a cute female character who also happens to be a mean drunk get into the ring. If Honoka really wants to distinguish herself she should stop using every move she comes across and instead start hitting the sauce.





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"Re(4):no (Tekken) country for old (wo)men" , posted Fri 20 Feb 06:24:post reply

Xiangfei actually had a drunken kungfu counter move thingy in Fatal Fury Wild Ambition for some reason. It was like my favorite move in the game but I don't think she's had the move in any other game.

It is strange, there's probably a doujin game somewhere out there with some girl doing drunken boxing, but as far as more mainstream big fighters go I can't think of any. Maybe because they're all underage by default.





[this message was edited by Gojira on Fri 20 Feb 06:27]

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"Re(5):no (Tekken) country for old (wo)men" , posted Fri 20 Feb 07:28post reply

So if I make a fighting game, I should include a 50-something woman who has creases on her face and greying hair, and who does drunk boxing. A pre-order LE bonus will be a wheel of fine cheese together with a bottle of carefully matched liquor.

This will capture 100% of the mmcafe audience!





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"Re(6):no (Tekken) country for old (wo)men" , posted Fri 20 Feb 07:48post reply

quote:
So if I make a fighting game, I should include a 50-something woman who has creases on her face and greying hair, and who does drunk boxing. A pre-order LE bonus will be a wheel of fine cheese together with a bottle of carefully matched liquor.

This will capture 100% of the mmcafe audience!



Yes, please! That would be an awesome fighter!

Anyway, back to DOA5LR, so Raidou now has only ninjitsu-based moves? In the first game, he had techniques from all the other fighters (except Leifang, for some odd reason). But since Honoka is now doing that, I guess Team Ninja had to find a way to make him different from her, somehow.

But Honoka could do drunk boxing, since Team Ninja has been saying all the time that she's 18 since her announcement... 18 year-old people are legally allowed to drink in Japan, aren't they?





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"Re(6):no (Tekken) country for old (wo)men" , posted Fri 20 Feb 20:23post reply

quote:
So if I make a fighting game, I should include a 50-something woman who has creases on her face and greying hair, and who does drunk boxing.



Take the landlady from Kung Fu Hustle and add some sauce!

As for DoA5, I liked the more subdued approach of the original and even got Ultimate too, making a point of getting the non-fetish outfits to try and encourage that over what made the series infamous, but clearly stuff like Marie Rose and another Kasumi clone did a bit too well, to the point that Honoka's shameless pandering and animation recycling felt like a good idea for Team Ninja...
I might keep Last Round o my Steam wishlist, but I don't expect to get it until it gets a really really big discount.





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"Re(7):no (Tekken) country for old (wo)men" , posted Sat 21 Feb 01:23post reply

quote:
18 year-old people are legally allowed to drink in Japan, aren't they?

Close...age 20. Growing up, it used to be you could easily get beer in vending machines, so it wasn't exactly hard to get around, but I see fewer of those around. In any event, older women in games, like film, are under-represented. The most promising start I can even recall was ten years ago in Grandia 3 with the main character's (hot) mom, but like the game itself, it apparently fell apart once she leaves your party. Bringing it back to fighting games, Soul Calibur 5 kind of fast-forwarded time and would offer as good an opportunity as any to show the older cast in a (highly unlikely) sequel.





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"Re(8):no (Tekken) country for old (wo)men" , posted Sat 21 Feb 02:08post reply

quote:

Drunken Style


Realistically, Drunken Style doesn't have anything to do with real booze involved in the style itself, other than it being an attempt to mirror in fighting the exaggerated and unpredictable movements of a drunk person. It's unfortunate for the style that just about every game and movie depiction has Drunken Style fighters only fighting like that after downing some sauce, but I don't think age has to prevent a younger female character from using the style.

quote:
Bringing it back to fighting games, Soul Calibur 5 kind of fast-forwarded time and would offer as good an opportunity as any to show the older cast in a (highly unlikely) sequel.


You know it's funny-- other than a kind of passing understanding of the circumstances of a character or two, I gave up on following Tekken's storyline after 2, so I'm not bugged at all by resurrections, lack of aging, and mysterious gender swapping that Tekken has to offer. Now that I think of it, the fact that I ignore the continuity is one of the things I've grown to like about Tekken!

One of the things that I don't care for is how eventually somehow the entire cast creeps its way back into each game through having new characters who are essentially the poly equivalent of palette swaps and so on. One of the things I enjoyed about Tekken 3 is that they felt comfortable blowing away huge swathes of characters in favor of new faces (something it has in common with Street Fighter 3). Sadly, I think such radical approaches to sequels are long past. In conclusion, SFV will be 'everybody from SFIV plus four new guys'.





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"Re(9):no (Tekken) country for old (wo)men" , posted Sat 21 Feb 06:03post reply

quote:

Drunken Style

Realistically, Drunken Style doesn't have anything to do with real booze involved in the style itself, other than it being an attempt to mirror in fighting the exaggerated and unpredictable movements of a drunk person. It's unfortunate for the style that just about every game and movie depiction has Drunken Style fighters only fighting like that after downing some sauce, but I don't think age has to prevent a younger female character from using the style.



quote:
Tekken


Alright, let's work these angles.

Girl-A: teenager who is boozed up because she uses alcohol as a means of escape, while simultaneously loathing how she fulfills the stereotypes of Drunk Boxing she knows to be false. But she can't stop drinking and is all tragic. The elder sister, full of talent.

Lady-A: older, wiser version of Girl-A. Grey hair and creased face. Having fought and dealt with all kinds of shi* over a number of decades, she has fought her way past her youthful anger/angst/alcoholism and is now more at peace with herself. Completely sober, but does drunk boxing. On a quest to save her sister.

Girl-B: Girl-A's younger sister. Tradition-bound square of a person who is torn between her shame at Girl-A's (illegal, ill-advised, uncouth) behaviour and predicament, and her sisterly love for her. Part of the family, also does drunk boxing. Totally sober.

Lady-B: Older version of Girl-B, has come onto hard times after decades of strict living. Found that in spite of following the rules and playing it straight and doing all the good things that a good girl and good citizen should do, her rewards were isolation, shunning, getting scammed, losing family estate, etc. Over the past several years has crawled into a bottle and hasn't been able to come out, becoming what Lady-A was. Enters the tournament to earn (liquor) money, while also being on the run from Lady-A, unable to face her out of shame.

1+3 clones, we've got the Roger Jr./Law family angle, and the young/old Mishima angle, and the desired old lady drunk boxer.





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"Re(10):no (Tekken) country for old (wo)men" , posted Sat 21 Feb 23:32post reply

I love where this thread is going.





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"Re(1):no old women in Tekken / DBZ by ASW" , posted Mon 23 Feb 15:03post reply

quote:
DBZ Extreme Super Ultra Butouden!!! 2D Sprites!!! Arc System Works!!! BULMA ASSISTS!!!


The official site is up! The sprite works look nice indeed. I wonder if it'll get ported to consoles. Given it's Bannam, there shouldn't at least be licensing issues to do so.





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"Re(2):no old women in Tekken / DBZ by ASW" , posted Mon 23 Feb 17:32:post reply

quote:
DBZ Extreme Super Ultra Butouden!!! 2D Sprites!!! Arc System Works!!! BULMA ASSISTS!!!

The official site is up! The sprite works look nice indeed. I wonder if it'll get ported to consoles. Given it's Bannam, there shouldn't at least be licensing issues to do so.



WHOAH. This is the Dragonball game I've been dreaming of since the 90s! A CPS2 style DBZ battle royale! They're doing a FANTASTIC job with the sprites! I hope the gameplay matches up too.

I wonder if they were inspired by the fan made Hyper DBZ at all. I'd probably be hard pressed to tell these two games apart at a glance at the moment.

https://www.youtube.com/watch?v=ZzQkB1gVtXA






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[this message was edited by nobinobita on Mon 23 Feb 17:34]

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"Re(3):no old women in Tekken / DBZ by ASW" , posted Mon 23 Feb 20:16post reply

I really hope the 24 playable characters are really different characters, and that we don't get three different versions of Vegeta in three different spots.





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"Re(4):no old women in Tekken / DBZ by ASW" , posted Mon 23 Feb 23:02post reply

quote:
I really hope the 24 playable characters are really different characters, and that we don't get three different versions of Vegeta in three different spots.


Since DBZ has been so played-out, I wonder how they'll be able to keep the roster reveals interesting.
But wait! The screenshots already spoil that Piccolo and Freezer may be in the game! Call Kotaku!
I wonder if Cell will be in it.





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"Re(5):no old women in Tekken / DBZ by ASW" , posted Mon 23 Feb 23:39:post reply

quote:
I really hope the 24 playable characters are really different characters, and that we don't get three different versions of Vegeta in three different spots.

Since DBZ has been so played-out, I wonder how they'll be able to keep the roster reveals interesting.
But wait! The screenshots already spoil that Piccolo and Freezer may be in the game! Call Kotaku!
I wonder if Cell will be in it.



I'll be surprised if he isn't.

Besides Piccolo and Freeza, other screenshots also show Majin Boo (both fat and slim versions), Kuririn, Android 18, Nappa, Captain Ginyu and Gotenks as playable fighters (at least their portraits are next to the health bars). That's already half of the cast, right?





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[this message was edited by Just a Person on Mon 23 Feb 23:40]

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"Re(5):no old women in Tekken / DBZ by ASW" , posted Tue 24 Feb 02:02post reply

quote:
I wonder if Cell will be in it.



Cell will be teased for five months, get his own anime special and in the end he'll be available in a separate DLC.





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"Re(3):no old women in Tekken / DBZ by ASW" , posted Tue 24 Feb 02:22post reply

I wonder how this new DBZ will play. Will it be like the SFC games where you had such a ridiculously large arena that you needed an on-screen GPS system to see the characters and projectiles? Will it be like other licensed ASW games such as HnK and Basara X where you can pin someone to the wall and juggle them to your heart's content? Hopefully we will find out soon.

quote:
WHOAH. This is the Dragonball game I've been dreaming of since the 90s! A CPS2 style DBZ battle royale! They're doing a FANTASTIC job with the sprites! I hope the gameplay matches up too.

I wonder if they were inspired by the fan made Hyper DBZ at all. I'd probably be hard pressed to tell these two games apart at a glance at the moment.

https://www.youtube.com/watch?v=ZzQkB1gVtXA


The problem I had with that fan game is that the characters were too flexible and had too much animation to bring across the DBZ experience. When I think of DBZ I think of sharp, angular characters who don't move a great deal. Round, exaggerated characters are reserved for the more comedic, fart-ridden work that Toriyama was obviously put on this Earth to create. Someone should get those fans the license to create an official Jaco the Galactic Patrolman game.





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"Re(4):no old women in Tekken / DBZ by ASW" , posted Tue 24 Feb 03:30post reply

quote:

WHOAH. This is the Dragonball game I've been dreaming of since the 90s! A CPS2 style DBZ battle royale! They're doing a FANTASTIC job with the sprites! I hope the gameplay matches up too.


I'll reserve judgement, having been burned one too many times by magazine-hyped DBZ fighting games of the SFC and PS1 eras that turned out to be pathetic creatures with 700 characters, 690 of which had the same exact moveset (that wasn't interesting to begin with).

In fact I think it might be those very same DBZ games that made me licensed-game-averse to the present day.





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"Re(4):no old women in Tekken / DBZ by ASW" , posted Tue 24 Feb 03:42post reply

quote:
I wonder how this new DBZ will play. Will it be like the SFC games where you had such a ridiculously large arena that you needed an on-screen GPS system to see the characters and projectiles? Will it be like other licensed ASW games such as HnK and Basara X where you can pin someone to the wall and juggle them to your heart's content? Hopefully we will find out soon.

WHOAH. This is the Dragonball game I've been dreaming of since the 90s! A CPS2 style DBZ battle royale! They're doing a FANTASTIC job with the sprites! I hope the gameplay matches up too.

I wonder if they were inspired by the fan made Hyper DBZ at all. I'd probably be hard pressed to tell these two games apart at a glance at the moment.

https://www.youtube.com/watch?v=ZzQkB1gVtXA

The problem I had with that fan game is that the characters were too flexible and had too much animation to bring across the DBZ experience. When I think of DBZ I think of sharp, angular characters who don't move a great deal. Round, exaggerated characters are reserved for the more comedic, fart-ridden work that Toriyama was obviously put on this Earth to create. Someone should get those fans the license to create an official Jaco the Galactic Patrolman game.



Haha I getcha. But I really do think that the CPS2 style is a great fit for DBZ. I'd put money down that the way Toriyama drew bodies during the Frieza arc (very volumetric and faceted with an emphasis on well developed shoulders and triceps and de-emphasizing the chest and bicep) forever changed how Bengus approached the human body, which changed how Capcom depicted people which in turn influenced comics and game artists the world over.






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"Giant guy, scary girl" , posted Wed 25 Feb 02:49post reply

Aganos is being released this Friday for Killer Instinct Season 2, and his official trailer is already up.

As for the next fighter, she's scary... in a good way. All the new KI fighters are quite interesting, actually (well, except Shadow Jago). I still miss Kim Wu and Tusk, though.





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"First video of Rugal in Street Fighter V" , posted Wed 25 Feb 03:27post reply

Oh wait wrong guy. That sonic boom teleport is gonna be a headache.





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"Re(1):First video of Rugal in Street Fighter " , posted Wed 25 Feb 03:52post reply

quote:
Oh wait wrong guy. That sonic boom teleport is gonna be a headache.

Hahahahahahahaoh my god it's Franken-Nash! I guess this is one way to solve the problem of people wanting their favorite sequel replacement characters back when the originals are already present. The bigger news is re-confirmation that Chun-Li isn't as flat-chested and bounce-free as she was in IV, I suppose.





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"Re(1):First video of Rugal in Street Fighter " , posted Wed 25 Feb 04:00post reply

quote:
Aganos is being released this Friday for Killer Instinct Season 2, and his official trailer is already up.


I have no idea how a Ju-On style character is going to play in a fighting game but I'm glad someone decided to find out.

quote:
Oh wait wrong guy. That sonic boom teleport is gonna be a headache.



Black Jack turned evil! Here I thought Charlie was going to be Guile but instead he's Decapre.

It's a shame we haven't seen a new stage yet. At least the stage now has spectators. It also appears that both sides of the ring have the RBFF style ability to kick people out of the stage. True, it's not the same ring-out mechanic that Terry and co. had to suffer through but it's a nice bit of flavor.

It's also nice to get the tease that Wakamoto is back to do another round of Psycho Crushing. SF5 is all about the charge characters!





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"Re(2):First video of Rugal in Street Fighter" , posted Wed 25 Feb 04:01post reply

Chaz beat me to it.

It might be that Nash isn't a sonic boom zoner anymore, and it also might be that in a move targeted at Polly with laser precision, two Cammy clones will be added to the roster in order to serve as Vice and Mature.

First in Tekken and now in SF, is this the year of Rugal Genocide Cutter?





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"Re(1):First video of Rugal in Street Fighter" , posted Wed 25 Feb 04:21:post reply

quote:
Oh wait wrong guy. That sonic boom teleport is gonna be a headache.



Let's forget the weird art direction, proportions, questionable lighting, even the decision to Frankenstein (Rugalstein?) him up.

WHY. WHY DID THEY CHANGE HIS FLASH KICK. He had the coooooolest motion flipping upside down and coming down with his heel. It's already been designed. Why did they change it into such a generic motion?

Also, I miss seeing his ankles. Those exposed ankles in the original design somehow made Charlie feel a little more refined and vulnerable. I can't even really put it into words properly, it just gave him the right FEELING and some contrast with Guile. It's those little decisions that give these characters life. The design choices that most artists would never think about. I probably sound like a crazy person if you don't care haha.






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[this message was edited by nobinobita on Wed 25 Feb 04:25]

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"Re(2):First video of Rugal in Street Fighter" , posted Wed 25 Feb 04:35post reply

quote:

WHY. WHY DID THEY CHANGE HIS FLASH KICK. He had the coooooolest motion flipping upside down and coming down with his heel. It's already been designed. Why did they change it into such a generic motion?




And yet, they kept the Moonsault Slash (name?) from MvC2. (it's the air-only move that looks kind of like his flash kick in reverse).





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"Re(2):First video of Rugal in Street Fighter" , posted Wed 25 Feb 04:40post reply

quote:

Black Jack turned evil! Here I thought Charlie was going to be Guile but instead he's Decapre.


Aesthetically I really can't stand Frankennash's design, but at the very least he's not just a carbon copy of his old look slotted into the new game as though it was never a thing that he was dead, or that there's been any progression at all from SFZ. The forehead gem gives me hope that there's a Gill connection there but who knows.





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"Re(3):First video of Rugal in Street Fighter" , posted Wed 25 Feb 05:48post reply

quote:
Here I thought Charlie was going to be Guile but instead he's Decapre.

quote:
First in Tekken and now in SF, is this the year of Rugal Genocide Cutter?

quote:
Let's forget the weird art direction, proportions, questionable lighting, even the decision to Frankenstein (Rugalstein?) him up.

WHY. WHY DID THEY CHANGE HIS FLASH KICK. He had the coooooolest motion flipping upside down and coming down with his heel. It's already been designed. Why did they change it into such a generic motion?

Also, I miss seeing his ankles. Those exposed ankles in the original design somehow made Charlie feel a little more refined and vulnerable. I can't even really put it into words properly, it just gave him the right FEELING and some contrast with Guile. It's those little decisions that give these characters life


Please never change, MMC.

There goes any hope that the game has better artistic sense than the previous game...





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"Re(4):First video of Rugal in Street Fighter" , posted Wed 25 Feb 11:08post reply

quote:
There goes any hope that the game has better artistic sense than the previous game...

I was also somewhat disappointed to see that things are moving along so fast, confirming that this art style is what we're going to be saddled with... but the way the game moves looks a lot more appealing to me, so I'll take the good with the bad, I guess.

I also love how in the YouTube comments someone said "They bring him back from the dead and they can't fix his vision?!" and my brain is like "HE WAS A GODDAMN PILOT THE GLASSES ARE FOR SHOW!" and someone beat me to it. I love when people nerd out for me so I don't have to.





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"Re(3):First video of Rugal in Street Fighter" , posted Wed 25 Feb 17:29:post reply

quote:

Black Jack turned evil! Here I thought Charlie was going to be Guile but instead he's Decapre.

Aesthetically I really can't stand Frankennash's design, but at the very least he's not just a carbon copy of his old look slotted into the new game as though it was never a thing that he was dead, or that there's been any progression at all from SFZ. The forehead gem gives me hope that there's a Gill connection there but who knows.



Only at MMCafe would you get a Black Jack reference. Well done, sir.

As a Charlie Nash player in Zero Alpha series (hah hah), well... hmm. The design does look a little stupid. But he looks really fun to play! I'm sure he'll have a "classic" costume at some point.

I can appreciate the Decapre comparison, though to be fair, he doesn't really move or animate like Decapre past the teleports.

I actually kind of dig the Genocide Cutter, personally. It's a beautiful move that deserves to be copied. I wish they'd ripped off the crystal-flashy sound effect too! Since Rugal and Guile already had beef with each other, it's only fair that Charlie get in on it. But! I'd still be disappointed if they didn't work in his old reverse flash-kick animation in there somewhere. Maybe for a super?

What a weird unveiling so far. I'm actually kind of skeptical about where they're taking Street Fighter in terms of overall direction, meaning that I kind of worry that they'll indulge in too many gimmicks and end up with a game that just isn't as good as IV (or III, or Super Turbo...) but I'm not averse to getting a little hyped.

Oh, and Chun-Li looks gorgeous. For my personal taste, that's about as far as you can push the sexy aspect of the character without getting into "later Soul Calibur sequel" territory.

CRUCIAL EDIT: DID NOBODY SAY HAPPY LUNAR NEW YEAR AROUND HERE? HAPPY REAL CHINESE LUNAR NEW YEAR!

But seriously, although it's about a week late but best wishes to everyone here. I'm a Ram myself and I'm certainly hoping that fortune will smile upon me a bit, too.





/ / /

[this message was edited by Mosquiton on Wed 25 Feb 17:36]

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"Re(1):First video of Rugal in Street Fighter " , posted Wed 25 Feb 17:29post reply

quote:
Oh wait wrong guy. That sonic boom teleport is gonna be a headache.



I'm sure there's some joke to be made about the fact that Rugal used to have 2 Guile statues and now this happens, but I'll be damned if I can think of one right now.





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kofoguz
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"Re(2):First video of Rugal in Street Fighter" , posted Wed 25 Feb 21:40post reply

quote:
Oh wait wrong guy. That sonic boom teleport is gonna be a headache.


I'm sure there's some joke to be made about the fact that Rugal used to have 2 Guile statues and now this happens, but I'll be damned if I can think of one right now.

I was watching the Charlie trailer and noticed the gem on his forehead is from the other body that stitched into him. So my theory is that maybe they go bold and stitch Urien into Charlie?
His stance reminds me of that Unused Iori stance from KOFXII-XIII, and Serious Mr Karate.





chazumaru
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"Re(3):First video of Rugal in Street Fighter" , posted Wed 25 Feb 21:53post reply

quote:
So my theory is that maybe they go bold and stitch Urien into Charlie?



So you want to give him a Sonic Boom, a teleport and Aegis Reflector on top of that!?
He could play his own Pong matches.





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"Re(4):First video of Rugal in Street Fighter" , posted Wed 25 Feb 22:34post reply

On one hand, I'm disappointed that Capcom is probably not going to make a new "Guile-clone" character for a new Street Fighter yet again. In SF2 there was Guile, Alpha/Zero had Nash, and 3rd Strike had Remy. But SF4 didn't have a guile-clone cause... well, it had guile, and SFV looks to also not have a new guile-clone cause we have Nash back. But it's not so bad as as I really like Nash.

But I think his new design is too gruesome, too morbid for a Street Fighter, maybe going too far. Is he just made out of stitched up parts of his body, frankenstiened together, some parts of which are clearly decomposed? This is more Darkstalkers territory than SF. And his new sullen stance looks kind of dumb and overly dramatic.

And yeah, I agree that the Genocide Cutter does not look as cool as his older flash kick. I like how Nash's Flash Kick is a backwards front-flip, as opposed to Guile and Remy who do them with Backflips (although Remy uses both legs during the move).

That said, I like that Nash clearly has gained a lot of new moves, giving him much more of a rushdown angle. Traditionally, Guile-clones tend to be zoning-type characters. As much as I don't like his aesthetics, it does signal that Capcom is doing a drastic new take on Street Fighter and are confident enough to "mess around with tradition" and change things up with the older already defined cast and game systems.

I think with SF4, Ono, Dimps and team were too new to SF and maybe weren't confident enough to change around things (or didn't feel like they had the authority to mess with one of the most revered Video Game franchises), so that's why most of the cast of SF4 were returning from previous games, and that most of them didn't gain any new moves (Ultras aside). But now that they've handled this series for near 7 years now (which is about as long between the first version of SF2 and SF3: second impact. And probably 3rd strike by the time SFV ships), they seem to have the confidence and the authority to advance things and really add their own personal take on the franchise.

If anything, Ono by now has probably handled the Street Fighter series longer than anybody else, which is shocking to think about.





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"Re(5):First video of Rugal in Street Fighter" , posted Thu 26 Feb 03:42:post reply

Yesterday I finally got around to trying out UNIEL. I picked up the game mainly on the strength of Nobi's praise for the animation. He's quite right, the characters really have a nice sense of weight and momentum to them. They may look like they wandered out of a How to Draw Manga book but they feel a lot more solid than an air dashing fighter.

Lucky me, it also seems fun to play. The characters have similar commands but they each feel distinctive. Even after spending a few hours with the game I already feel the guy with the scythe is stupidly strong but it still feels like something fun to mess around with.

Between the update to DoA5 and now UNIEL I can't complain about the amount of fighters I have at my fingertips.

quote:
I think with SF4, Ono, Dimps and team were too new to SF and maybe weren't confident enough to change around things (or didn't feel like they had the authority to mess with one of the most revered Video Game franchises), so that's why most of the cast of SF4 were returning from previous games, and that most of them didn't gain any new moves (Ultras aside). But now that they've handled this series for near 7 years now (which is about as long between the first version of SF2 and SF3: second impact. And probably 3rd strike by the time SFV ships), they seem to have the confidence and the authority to advance things and really add their own personal take on the franchise.

You're right, it does feel like the producers are trying to make a statement with Shadow Charlie. He could easily have been a new character but instead they took an established member of the roster and radically changed his move list. I wonder if this is their method of getting around the higher-ups at Capcom and Sony who want as few changes as possible (including the roster) of the winning formula of SF. Whatever it is, they obviously aren't going to shake up the SF brand too much but I do appreciate the attempt to go outside expectations.

I also appreciate that he looks fun to play. I have no idea what all those moves are good for but Charlie Mk.11 has a lot more going on than Sonic Booms and the occasional Flash Kick. But the one thing I don't understand about nu-Nash is why everyone is focused on his Genocide Cutter. Didn't anyone notice his 212 Shiki Kototsuki In attack?

quote:
CRUCIAL EDIT: DID NOBODY SAY HAPPY LUNAR NEW YEAR AROUND HERE? HAPPY REAL CHINESE LUNAR NEW YEAR!

Oh yeah, I hope everyone had a good Spring Festival. I'm surprised that DoA doesn't have a themed costume pack to mark the occasion.

EDIT: Character reveals are nice and all, but the big news is that SF5 is going to be running an online beta program. This is going to be a lot different than having to rely on shaky phone footage to see how a game is shaping up.





[this message was edited by Ishmael on Thu 26 Feb 04:01]

Spoon
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"Re(5):First video of Rugal in Street Fighter" , posted Thu 26 Feb 03:56post reply

quote:
I think with SF4, Ono, Dimps and team were too new to SF and maybe weren't confident enough to change around things (or didn't feel like they had the authority to mess with one of the most revered Video Game franchises), so that's why most of the cast of SF4 were returning from previous games, and that most of them didn't gain any new moves (Ultras aside).


I don't think that's quite the case. SF4 to SF3 is "revival" vs "revolution". The SF franchise might be a revered one, but it was definitely absent in terms of new mainline entries for years. We love SF3, but it's clear in hindsight that the general absence of SF2 icons from it hurt its commercial success and public acceptance.

SF4's success and the superficial similarities SF5 has with it seems to suggest that the lesson Capcom learned was to not let the SF2 icons go. Whether or not the old faces constrict the design of the game or undermine the introduction of new characters, they're too important to the mainstream appeal and success of the game.

quote:
Gill gem


The irony of it is that Gill with his chain combos was stupid in 3S, but seeing as how chain combos in the trailers are coming back in a big way universally, Gill is probably a better fit than ever. The real question is whether or not he's going to sport a huge stiched up seam down the middle like Charlie.





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"Re(6):First video of Rugal in Street Fighter" , posted Thu 26 Feb 06:23post reply

quote:
EDIT: Character reveals are nice and all, but the big news is that SF5 is going to be running an online beta program. This is going to be a lot different than having to rely on shaky phone footage to see how a game is shaping up.

What, isn't it totally better for games to only be widely accessible on location test and release in one country and then be on the main stage for world players to get bodied at EVO that year?





Spoon
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"Re(7):First video of Rugal in Street Fighter" , posted Thu 26 Feb 06:59post reply

quote:
EDIT: Character reveals are nice and all, but the big news is that SF5 is going to be running an online beta program. This is going to be a lot different than having to rely on shaky phone footage to see how a game is shaping up.
What, isn't it totally better for games to only be widely accessible on location test and release in one country and then be on the main stage for world players to get bodied at EVO that year?



And here I thought Ubisoft was the first AAA studio to do early access with Assassin's Creed Unity! *rimshot*

But then again, Capcom hasn't stated anything about the nature of the online beta. It's probably going to be online loketests more than anything else, as opposed to what goes for early access in the modern climes.





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"Re(8):First video of Rugal in Street Fighter" , posted Thu 26 Feb 10:54post reply

Namco is really desperate to make people remember that Soul Calibur: Lost Swords exists.

Earlier I joked that Charlie was Shadow Charlie but it finally dawned on me that he is Shadow Charlie. The new chunks of skin is there to show his possession in a way that's more visually interesting than simply turning down the color on his sprite. He even has his Marvel moves since not only did he get back his Moonsault Slash but that move he hit Chun-Li with was probably his Final Mission lvl.3 super. Yeah, I'm a little slow when it comes to picking these things up.

Since Charlie ended up being a curve ball I wonder if Bison/Vega might not be a straightforward reveal either. Perhaps he took over one of the dozens of Seth bodies that were scattered around in SF4 and will have a completely new style of gameplay. Eh, probably not.





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"Re(9):First video of Rugal in Street Fighter" , posted Thu 26 Feb 21:20:post reply

Wow this Charlie/Nash looks like he could be in a 80's budget flick! I wonder how much those staples cost. That's quite a lot of surgery considering he fell into a river.


Now if only they brought back Ingrid and Captn' Sawada.


Happy lunar year!





[this message was edited by Professor on Thu 26 Feb 22:30]

Just a Person
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"MKX gets its first story trailer" , posted Sat 28 Feb 04:06post reply

And it looks good!

So many kombatants in it, both new and returning ones... maybe some of them won't actually be playable, only appearing in cutscenes (like Motaro and Shinnok in MK 2011), but it's nice to know that whoever is left behind is at least being acknowledged in the game somehow.

Still no signs of Cage or Sonya; sure, no one ever stays dead in Mortal Kombat, but it's quite ironic that while many dead kombatants are back to MKX, the only two heroes (not counting Raiden) who survived the previous game are left behind.





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"Re(1):MKX gets its first story trailer" , posted Sat 28 Feb 11:34post reply

quote:
Still no signs of Cage or Sonya; sure, no one ever stays dead in Mortal Kombat, but it's quite ironic that while many dead kombatants are back to MKX, the only two heroes (not counting Raiden) who survived the previous game are left behind.


The story trailer looks to be focused on the new generation of heroes. Maybe Netherealm felt having mom and dad around would work against trying to establish Cassie Cage as her own character.





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"Re(2):MKX gets its first story trailer" , posted Sat 28 Feb 12:07post reply

quote:

The story trailer looks to be focused on the new generation of heroes. Maybe Netherealm felt having mom and dad around would work against trying to establish Cassie Cage as her own character.



Daaaaaaaaaaaaaaad stop tearing off people's arms and otherwise dismembering them! This is why I didn't have any friends growing up!





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"Re(3):MKX gets its first story trailer" , posted Sat 28 Feb 18:14post reply

I decided to revisis some games instead of harping on the new game since known of them appeal to me at the moment,

Street x Tekken after its update, seem to be nice game to me. Their is some adjustment but it doesn't seem unreasonable.

Aqua Pazza is darn right good and solid footsie game with assists. Its slower than Denki fighting climax but then rewards are much higher.

This thread......
http://forums.shoryuken.com/discussion/195480/execution-barrier-why-is-this-still-here/p1





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Spoon
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"Rise of $10 DLC Incarnates on Steam" , posted Mon 2 Mar 07:16post reply

There is a storm of negative user reviews, with the chief complaint among them being that a single character in the game costs 10 euros.

I'd like to think that the users complaining about lack of move/character variety or the simple movesets just don't know how to play the game... which is also unfortunate, because it means that the game has done a poor job of teaching new players how to play. I can't imagine that the Gundam Vs. gameplay is something that much of the Steam userbase is familiar with.





Baines
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"Re(1):Rise of $10 DLC Incarnates on Steam" , posted Mon 2 Mar 12:40:post reply

quote:
There is a storm of negative user reviews, with the chief complaint among them being that a single character in the game costs 10 euros.

I'd like to think that the users complaining about lack of move/character variety or the simple movesets just don't know how to play the game... which is also unfortunate, because it means that the game has done a poor job of teaching new players how to play. I can't imagine that the Gundam Vs. gameplay is something that much of the Steam userbase is familiar with.



It sounded like people who like Gundam Vs have also been down on the game for various reasons.

I've no experience with Gundam Vs. I tried Rise of Incarnates, and uninstalled it after half an hour. It just wasn't interesting. To be fair, it is an Early Access title. Maybe it will improve. (I don't know if the game has changed since I played it, either.)

As for complaints about the limited move set, some of that is probably coming from sites promoting the title as a fighting game and people are expecting a larger moveset. Some however I think is coming simply from people being dissatisfied with the game. If the game had been more entertaining, then they wouldn't complain about the number of moves. The complaint comes from trying to figure out what the game is lacking, what would make it more interesting, and falling to the immediate idea "add more moves". I can't really voice my issues with the game either. It is like everything is somewhat off, so that the final product is less than the sum of its parts.

I'd rather play Vs mode in Gotcha Force than Rise of Incarnates, and Gotcha Force had fewer attack and movement options than Rise of Incarnates. (Gotcha Force was one of my favorite Gamecube games.)





[this message was edited by Baines on Mon 2 Mar 12:44]

Ishmael
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"Re(2):Rise of $10 DLC Incarnates on Steam" , posted Tue 3 Mar 04:21post reply

Clayfighter is coming back. Who asked for this and why is this happening?

Speaking of games that no one asked for...

quote:
Rise of the Incarnates

I can't say I'm surprised that Incarnates landed with a wet thud. It's a bizarre, off-putting rebranding of a game with a F2P structure that is far less enticing than the developers were hoping for. For some reason my mind also keeps connecting this game to Rise of the Imperfects which is not a good association.





Just a Person
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"Re(3):Rise of $10 DLC Incarnates on Steam" , posted Tue 3 Mar 11:22post reply

quote:
Clayfighter is coming back. Who asked for this and why is this happening?



Oh, I like the first two Clayfighter games. And the N64 one(s?) was brilliant when it came to making fun of other fighting games (SF's Super Combos, KI's huge combos and the combo breakers, MK's Fatalities) and even of N64 itself (with the 63 1/3 on the title) - too bad that its gameplay and animations were horrible... if Interplay fixes it, this new game may be really entertaining.





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"Re(1):MKX gets its first story trailer" , posted Tue 3 Mar 22:00post reply

quote:
And it looks good!

So many kombatants in it, both new and returning ones... maybe some of them won't actually be playable, only appearing in cutscenes (like Motaro and Shinnok in MK 2011), but it's nice to know that whoever is left behind is at least being acknowledged in the game somehow.

Still no signs of Cage or Sonya; sure, no one ever stays dead in Mortal Kombat, but it's quite ironic that while many dead kombatants are back to MKX, the only two heroes (not counting Raiden) who survived the previous game are left behind.



I get this feeling that this time around MK will truly kick SF's ass when it comes to sales.





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Just a Person
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"Re(2):MKX gets its first story trailer" , posted Wed 4 Mar 23:18post reply

quote:
I get this feeling that this time around MK will truly kick SF's ass when it comes to sales.



That's pretty possible, actually. MK has always been a best-seller series, and MK 2011 sold very well (some sources even say it sold more than vanilla SFIV; other sources place vanilla SFIV above MK 2011 sales-wise but with a very small difference in terms of numbers).

Sales were never a problem for MK; the challenge for them will be to keep the game alive for a good time after its release, as each NRS game tends to "die" after a year or two.





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"Re(3):MKX gets its first story trailer" , posted Thu 5 Mar 03:40post reply

quote:

Sales were never a problem for MK; the challenge for them will be to keep the game alive for a good time after its release, as each NRS game tends to "die" after a year or two.



Just like SF, a lot of those buyers are casual players, but unlike SF, MK games haven't traditionally had periodic major updates. It's nice that NRS has taken the approach used by modern competitive PC games and issued balance patches over the course of the initial release's lifespan, but those don't tend to make quite as big of a splash as an edition update with SUPER slapped on it.





Just a Person
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"Re(4):MKX gets its first story trailer" , posted Sun 8 Mar 13:41post reply

quote:

Just like SF, a lot of those buyers are casual players, but unlike SF, MK games haven't traditionally had periodic major updates. It's nice that NRS has taken the approach used by modern competitive PC games and issued balance patches over the course of the initial release's lifespan, but those don't tend to make quite as big of a splash as an edition update with SUPER slapped on it.



Well, NRS did release Mortal Kombat: Komplete Edition and Injustice: Ultimate Edition, so they're not exactly strangers to edition updates for their games.

---

Anyway, Ghost Girl from KI was shown at PAX East 2015. Her name is Hisako, and she has the best intro ever!

With KI getting new content (GOOD new content, may I say) periodically and MKX, SFV and Tekken 7 coming soon and all of them looking very promising, these next years will probably be very interesting for fighting games fans.





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Ishmael
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"Re(5):MKX gets its first story trailer" , posted Mon 9 Mar 22:40post reply

quote:
Just like SF, a lot of those buyers are casual players, but unlike SF, MK games haven't traditionally had periodic major updates. It's nice that NRS has taken the approach used by modern competitive PC games and issued balance patches over the course of the initial release's lifespan, but those don't tend to make quite as big of a splash as an edition update with SUPER slapped on it.


Well, NRS did release Mortal Kombat: Komplete Edition and Injustice: Ultimate Edition, so they're not exactly strangers to edition updates for their games.


I also remember hearing that some MK players became frustrated with the game because the updates were so frequent and often arbitrary. Responding to problems in a prompt manner is good but having the tier list flip every time you start up the game would make for some harrowing matches.

quote:
Anyway, Ghost Girl from KI was shown at PAX East 2015. Her name is Hisako, and she has the best intro ever!

As a counter character with her own special meter I suspect she's going to be murder to balance but I like this initial intro of Hisako. At first I wasn't certain about the second season of KI since some of the characters either were rather uninteresting (T.J. Combo) or were uninteresting and really lame (Omen). Thankfully there have also been some really neat additions to the cast who have fun designs and new play mechanics. This is certainly a step up from the days when all the women in KI had the same face.

I don't know much about the workings of game tournaments but I suspect that most players sign up the day of the event. Still, I did find the pre-registration numbers for the upcoming Final Round tournament interesting. The KoF players have a really good shot at top 8!





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"Re(6):MKX gets its first story trailer" , posted Wed 11 Mar 03:01post reply

- Harada-san! Can we have female underwears for male characters in Tekken7?
- I'm sorry, no one in this office, me included, understand this request.
- Maybe it's easier if you visualize it. The benefits are clear.





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"Re(7):MKX gets its first story trailer" , posted Wed 11 Mar 05:00post reply

quote:
- Harada-san! Can we have female underwears for male characters in Tekken7?
- I'm sorry, no one in this office, me included, understand this request.
- Maybe it's easier if you visualize it. The benefits are clear.


This is what the Tekken franchise needs!





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"Re(8):MKX gets its first story trailer" , posted Thu 12 Mar 05:41post reply

I'm not particularly a big fan of characters aging in fighting games. The characters have to serve as a very specific role in a game and that easily identified type is often not well served by making them grow old. For me the idea of Sakura no longer being a schoolgirl is the equivalent of demanding that Mickey Mouse age in real time and that Disney should now be on its 400th generation of mascot vermin. That said, I really like the old, washed-up douchebag version of Johnny Cage. It's a look that suits him. I hope he's working on a reality show and drags a camera crew with him throughout the tournament.





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"Re(9):MKX gets its first story trailer" , posted Thu 12 Mar 09:54:post reply

quote:
I'm not particularly a big fan of characters aging in fighting games. The characters have to serve as a very specific role in a game and that easily identified type is often not well served by making them grow old. For me the idea of Sakura no longer being a schoolgirl is the equivalent of demanding that Mickey Mouse age in real time and that Disney should now be on its 400th generation of mascot vermin. That said, I really like the old, washed-up douchebag version of Johnny Cage. It's a look that suits him. I hope he's working on a reality show and drags a camera crew with him throughout the tournament.



Old Johnny Cage looks cool, and wow, Mileena is actually dressed this time!

So Cassie will have the chance to fight her father. That's... creepy. But MK 2011 (and even older MK games) had the possibility of a Kitana vs. Sindel match, so it's not anything new. At least she won't have to fight her mother (I guess Sonya dies somehow during Story Mode).

---

EDIT: nevermind, Sonya IS playable in MKX. Surprisingly, this time her face looks like a woman face, she's not walking around with high heels and a lot of cleavage, and it seems she aged better than Johnny Cage. Though all of this may change when the final version of the game arrives.

Apparently, Kenshi and Shinnok were also confirmed as playable characters (I guess Shinnok won't be the final boss, after all). Which is great, but also makes me think how many more newcomers MKX will present.





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[this message was edited by Just a Person on Sat 14 Mar 01:06]

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"Fighter's History Dynamite ad" , posted Sun 15 Mar 10:13post reply

The face morphing omg





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"Re(1):Fighter's History Dynamite ad" , posted Mon 16 Mar 09:57post reply

quote:
EDIT: nevermind, Sonya IS playable in MKX. Surprisingly, this time her face looks like a woman face, she's not walking around with high heels and a lot of cleavage, and it seems she aged better than Johnny Cage. Though all of this may change when the final version of the game arrives.

Apparently, Kenshi and Shinnok were also confirmed as playable characters (I guess Shinnok won't be the final boss, after all). Which is great, but also makes me think how many more newcomers MKX will present.


It seems the next character is Jason from Friday the 13th. When they initially promised new characters in MKX this isn't quite what I envisioned.





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"OBSCENE VOODOO TELEPORT" , posted Tue 17 Mar 06:09post reply

i can't even





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"Re(1):OBSCENE VOODOO TELEPORT" , posted Wed 18 Mar 01:55post reply

New pictures from MKX. Included this time are a cowboy, Shinnok cosplaying as Maleficent, and a giraffe alt costume for Cassie Cage.





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"Re(2):OBSCENE VOODOO TELEPORT" , posted Wed 18 Mar 02:11post reply

quote:
New pictures from MKX. Included this time are a cowboy, Shinnok cosplaying as Maleficent, and a giraffe alt costume for Cassie Cage.



Is Johnny Cage going to be able to fatality his own daughter? I'm sure that's got to be a groundbreaking thing outside of the outright horror genre. I would actually feel a little uncomfortable about that.

Now that I think about it, if Mortal Kombat had only slightly more Eastern-appealing designs, I can only imagine the guro doujins it might inspire. Given what nobi said about the deep and heartfelt feelings that exist for KOF, I wonder what that kind of genre popularity would signify.





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"Re(3):OBSCENE VOODOO TELEPORT" , posted Wed 18 Mar 03:59post reply

quote:
Now that I think about it, if Mortal Kombat had only slightly more Eastern-appealing designs were known by more than three people in the entirety of Japan, I can only imagine the guro doujins it might inspire.

Fixed, with great relief. This is one hellish genie that's been blessedly kept in the bottle by unparalleled market irrelevance.





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"Re(3):OBSCENE VOODOO TELEPORT" , posted Wed 18 Mar 07:17post reply

quote:
New pictures from MKX. Included this time are a cowboy, Shinnok cosplaying as Maleficent, and a giraffe alt costume for Cassie Cage.


Is Johnny Cage going to be able to fatality his own daughter? I'm sure that's got to be a groundbreaking thing outside of the outright horror genre. I would actually feel a little uncomfortable about that.



Don't forget that Sonya is also in this game, so she can fatality her daughter... and Cassie can fatality her parents... and Jax can kill his daughter Jacqui Briggs (and vice-versa), Kenshi can kill his son Takeda (and vice-versa), and so on...

To be fair, it's nothing new in the MK universe; we had the possibility of Sindel killing Kitana (and vice-versa) ever since Ultimate MK3. Damn, Sindel killed Kitana in the most brutal way in MK 2011's Story Mode...

As for Cassie's neck... wow, I hope NRS will fix it before the game release, it looks awful! Is it that hard to have women with feminine faces and human necks at the same time?





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"Virtua Fighter stage play in Japan" , posted Wed 18 Mar 11:19post reply

Now here is something interesting I saw on Gamewatch today.

Link 1
Link 2

From what I can tell, there is going to be a stage play based on "Tokyo Head" a book about the Virtua Fighter community in the 90's.
http://www.ebay.com/itm/Tokyo-Head-Virtua-Fighter-fan-history-book-/271507065145

I totally forgot this book existed. I think I remember hearing about it when I was in high school.

Am I reading this right? The second link appears to show some people

Some quick MKX thoughts. I really like the idea of brutalities. I kind of hoped that if Darkstalkers came back they would incorporate something like that. I know some of those special animations would stay under certain situations (like the ones where you are cut in half), but a whole slew of special animations if the attack ended the match. I remember wanting special KO animations in SF if Ryu finished Sagat with a shoryuken it would reopen the wound.





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"DOA5LR PC port" , posted Thu 19 Mar 06:50post reply

I know the Cafe isn't as interested in PC ports, but Team Ninja finally broke their silence about the details of the PC port of Dead or Alive 5 Last Round.

To the surprise of few, the announced "best experience possible" PC version is based on the PS3 version. More accurately, it is one of Koei-Tecmo's enhanced PS3 ports. DOA5LR gets 4k resolution support, PS4 shadows, and anti-aliasing. In trade, it gets PS3 effects, lacks Soft Engine, lacks the two current gen bonus stages, and launches without online. I don't see any mention of hairstyles at all, either with a yay or nay.

People on the Steam forums have been posting images of the preorder cancellation screens, and the English Dead or Alive Facebook page has been flooded by posts from upset PC gamers.





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"Re(1):DOA5LR PC port" , posted Thu 19 Mar 07:05post reply

quote:
I know the Cafe isn't as interested in PC ports, but Team Ninja finally broke their silence about the details of the PC port of Dead or Alive 5 Last Round.

To the surprise of few, the announced "best experience possible" PC version is based on the PS3 version. More accurately, it is one of Koei-Tecmo's enhanced PS3 ports. DOA5LR gets 4k resolution support, PS4 shadows, and anti-aliasing. In trade, it gets PS3 effects, lacks Soft Engine, lacks the two current gen bonus stages, and launches without online. I don't see any mention of hairstyles at all, either with a yay or nay.

People on the Steam forums have been posting images of the preorder cancellation screens, and the English Dead or Alive Facebook page has been flooded by posts from upset PC gamers.



I wonder if Team Ninja is at all affected by PS4/XB1 console politics and simply isn't allowed / strongly dissuaded to put ports of those versions on the PC.





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"Re(2):DOA5LR PC port" , posted Thu 19 Mar 07:31post reply

On the opposite side of doing everything right or wrong, Bandai will include Butōden 2 (SFC version) in the first copies of Extreme Butōden on 3DS. This game will cause riots in France.





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"Re(2):DOA5LR PC port" , posted Thu 19 Mar 21:21post reply

There have been character leaks for Tekken 7. Shock and surprise, Jin is in the game!

quote:
I wonder if Team Ninja is at all affected by PS4/XB1 console politics and simply isn't allowed / strongly dissuaded to put ports of those versions on the PC.

Or I wonder if Team Ninja didn't have the resources to make a proper PC port? There's only so much budget to go around so trying to optimize a game for yet another "system" might have been too much. Then again, Team Ninja seemed to be living in fear of what would happen to the DoA girls when they were handed over to the PC modders so the PC port may never have been a huge priority. Whatever happened it's a bummer for PC players.

quote:
On the opposite side of doing everything right or wrong, Bandai will include Butōden 2 (SFC version) in the first copies of Extreme Butōden on 3DS. This game will cause riots in France.

I want this!





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"Re(2):DOA5LR PC port" , posted Fri 20 Mar 02:40post reply

quote:
I wonder if Team Ninja is at all affected by PS4/XB1 console politics and simply isn't allowed / strongly dissuaded to put ports of those versions on the PC.
Maybe, but I figure it just isn't worth the trouble? There really aren't very many Steam users in Japan at all, and the interface translation is kind of weird. As a cue, just look to wherever Treasure is publishing something (Ikaruga on Steam in this case) and assume that it's the most doomed of all available platforms at any given time in Japan. (See also: Mega Drive, N64, Dreamcast, XBox...wish they'd made a Mega CD game for completionism's sake.)

Maybe a job for the American branch, though?





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"Re(3):DOA5LR PC port" , posted Fri 20 Mar 05:01post reply

quote:
There have been character leaks for Tekken 7. Shock and surprise, Jin is in the game!



Jin is Tekken's main hero (...even if he caused the death of Miguel's sister and of thousands of people around the world in Tekken 6... Tekken is quite peculiar when one tries to classify the Mishimas), so it would be more surprising if he wasn't in the game at all. Even more considering that him trying to get rid of the Devil Gene is a considerable part of the Mishimas story that is supposed to end in Tekken 7.

Now, the question is: are Jin and Devil Jin still separate characters or will Jin be able this time to alternate between both forms (like Kazuya and Devil Kazuya in TTT2)?





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"Plastic surgery in MKX (+ new kombatants)" , posted Sat 21 Mar 00:15post reply

Yesterday, three more kombatants (who were previously confirmed, but not properly shown) got some gameplay spotlight in a NRS stream.

From the returning kombatants, Mileena apparently got some plastic surgery after MK 2011. She looks... prettier? I'm not sure, but she's definitely different. She's still a dangerous fighter, though.

NRS also presented newcomers Takeda (and his awesome blade whips) and Kung Jin (with his bow/staff). I gotta admit, NRS managed to introduce the descendants of old kombatants and still make them look and play very differently from their parents/masters/cousins/whatever (Cassie's gameplay is also very different from Cage's and Sonya's, even if she borrowed one shadow move here, one groin punch there). And while Injustice's Green Arrow may have served as a basis for Kung Jin's arrow attacks, he still seems to play differently enough.

Hopefully we'll get more videos soon showing Jacqui Briggs, Sonya, Kenshi and the remaining "kharakters" (Jax? Baraka? Liu Kang?).





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"Re(1):Plastic surgery in MKX (+ new kombatant" , posted Sat 21 Mar 01:45post reply

Mileena grew a pair of lips! It's sort of strange seeing her with something besides that crocodile smile under her mask.

While there are some good things to be seen I'm still not certain about the multiple fighting styles. Too often creators struggle to make one good move set for a character, never mind three variations. For some characters this works out; Mileena's keep away sai style looks much different from her teleporting style. But Kung Jin has an arrow projectile style and a chakram projectile style? That's more of an aesthetic change.





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"Re(2):Plastic surgery in MKX (+ new kombatant" , posted Sat 21 Mar 17:55post reply

How did Netherrealm Studios go from having the worst animations to having the best animations in a 3D fighting game? That's just astounding.

I'm now officially interested in actually playing this game. And I skipped MK9.





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"Re(3):Plastic surgery in MKX (+ new kombatant" , posted Sat 21 Mar 22:37post reply

And the news for MKX just keep coming... now, Jason Voorhees is joined by Tanya (from MK4), Tremor (from the awful MK Special Forces... I guess being a ninja really increases one's chances in any Mortal Kombat game) and Predator in the DLC list.

The news about the DLC packs also seems to confirm

Spoiler (Highlight to view) -
Jax and Liu Kang

End of Spoiler

as playable characters. I don't know if I'm more surprised that

Spoiler (Highlight to view) -
Liu Kang is playable (most people were speculating that he would be MKX's final boss, and since Shao Kahn wasn't playable in the previous game, one could assume the same would happen to Liu Kang)

End of Spoiler

or that

Spoiler (Highlight to view) -
Baraka isn't playable (he's the only iconic MK character left out... okay, there's Shang Tsung, but Sindel absorbed him in the last game and Quan Chi seems to have replaced him as the top sorceror)

End of Spoiler

.





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"DOA5 does AOF cloth damage" , posted Tue 24 Mar 21:58:post reply

https://www.youtube.com/watch?v=oo8RGAQOpFo

Cloths damage! At first I was wondering how this was done in 3D considering the sheer number of characters in the game.

Looking at it, the tidbits of clothing that shreds and floats off actually seem to be made of just one texture pattern for each character, which is probably why the game doesn't go into slow motion or zoom in during the effect. The developers just instantly swap the model when the cloth explosion happens. Pretty smart way to cut corners.





[this message was edited by Professor on Wed 25 Mar 00:53]

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"Re(1):DOA5 does AOF cloth damage" , posted Wed 25 Mar 01:42post reply

quote:
https://www.youtube.com/watch?v=oo8RGAQOpFo

Cloths damage! At first I was wondering how this was done in 3D considering the sheer number of characters in the game.

Looking at it, the tidbits of clothing that shreds and floats off actually seem to be made of just one texture pattern for each character, which is probably why the game doesn't go into slow motion or zoom in during the effect. The developers just instantly swap the model when the cloth explosion happens. Pretty smart way to cut corners.

I assume male clothes are excluded.





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"Re(2):DOA5 does AOF cloth damage" , posted Wed 25 Mar 02:02post reply

quote:

I assume male clothes are excluded.



its better in it! its legal to show nipples !!!

I meant, male only





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"Re(2):DOA5 does AOF cloth damage" , posted Wed 25 Mar 04:24post reply

quote:
https://www.youtube.com/watch?v=oo8RGAQOpFo


I assume male clothes are excluded.



They are (just like KOF XIII applies clothing damage to Yuri and King as a "homage to AOF" but doesn't do the same to Ryo, Takuma and Robert).

This new practice in DOA5LR should feel very offensive... then I remember that, even after damaged, these new clothes still cover up the DOA girls MORE than some other alternate outfits (like Helena's jewel "bikini", which I'm pretty sure would be banned from any beaches except nude beaches).





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"Re(3):DOA5 does AOF cloth damage" , posted Wed 25 Mar 09:01post reply

quote:
https://www.youtube.com/watch?v=oo8RGAQOpFo


I assume male clothes are excluded.


They are (just like KOF XIII applies clothing damage to Yuri and King as a "homage to AOF" but doesn't do the same to Ryo, Takuma and Robert).

This new practice in DOA5LR should feel very offensive... then I remember that, even after damaged, these new clothes still cover up the DOA girls MORE than some other alternate outfits (like Helena's jewel "bikini", which I'm pretty sure would be banned from any beaches except nude beaches).

Yeah I mean itss really stupid not to add male eye candy, its not like their main target would leave when they add it.





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"Re(4):DOA5 does AOF cloth damage" , posted Wed 25 Mar 12:22:post reply

quote:
Yeah I mean itss really stupid not to add male eye candy, its not like their main target would leave when they add it.


I think it'd be quite interesting especially considering what could be done a-la Ky in Xrd with his ponytail down with enough damage! Unfortunately these costumes are a collaboration with Senran Kagura which has a new release coming out just tomorrow. It's all costumes from the series and the game doesn't have male characters to begin with iirc.


On the other hand the latest patch for Quiz Magic Academy (arcades) implemented cloth damage too, and it's for both males and females!


Sometimes it's hard to tell gender.





[this message was edited by Professor on Wed 25 Mar 13:35]

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"Re(5):DOA5 does AOF cloth damage" , posted Fri 27 Mar 06:03post reply

Good amount of news for today:

* Now it's official: Liu Kang is present in MKX - and his Fatality is quite painful to even watch. The interesting thing is, this time many of the alternate costumes may show the older kombatants in different times, as both Liu Kang and Kung Lao seem to have a "zombified" younger look (Lao's one is hideous) and a human, older look. I guess the same will apply to Kitana, while Sonya and Johnny Cage may look younger in one costume (to represent them before marriage and Cassie's birth) and older in other (to show them when Cassie is already a grown-up and they're already divorced). But I'm digressing...

* In Killer Instinct news, Hisako's trailer was revealed... and Cinder is finally shown. The good part: he looks cool, but more like an alien being than a human being (which he's supposed to be). Then again, human beings don't walk around with flames covering their bodies, so maybe his look is right.

* As for Tekken 7, it got a hidden sub-boss. Is anyone surprised?





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"Maleficent in MKX (...well, not really)" , posted Sat 28 Mar 22:31post reply

More news about Mortal Kombat X: yesterday, the game developers showed the special moves and variations not only for the recently announced Liu Kang (whose redesign looks great, by the way), but also for newcomer Erron Black (who may wear a ninja mask, but is actually some sort of marksman) and Maleficent... oops, I mean Shinnok.

All of them look pretty interesting, and Shinnok finally seems to be a respectable threat. But it's a pity that they were the only kombatants shown; I was expecting to see more of Jacqui Briggs, who was revealed before these three characters... we still don't have any idea of how she plays. Oh well, maybe one of the next streams will show her gameplay and variations alongside Sonya's and Kenshi's (and also whoever is the final kombatant needed to complete the select screen... possibly Jax or Baraka).





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"Re(1):Maleficent in MKX (...well, not really)" , posted Tue 31 Mar 01:52post reply

It looks like MK is jumping into the big tournament scene as well. Here's to hoping MKX is fun to watch.

quote:
More news about Mortal Kombat X: yesterday, the game developers showed the special moves and variations not only for the recently announced Liu Kang (whose redesign looks great, by the way), but also for newcomer Erron Black (who may wear a ninja mask, but is actually some sort of marksman) and Maleficent... oops, I mean Shinnok.


I can't say I'm really that impressed with this latest batch of character playtests. Perhaps the people playing weren't very good? That, and Shinnok's bony forearms were more comical than frightening.

No, now that I think about it the big problem I had was that Liu Kang is only as good as his hair. It was disappointing to see his hair is a greasy, weighed flipper hanging off the back of his head. I wanted MKX to feature cutting edge shaolin hair.

quote:
https://www.youtube.com/watch?v=oo8RGAQOpFo

Cloths damage! At first I was wondering how this was done in 3D considering the sheer number of characters in the game.

Looking at it, the tidbits of clothing that shreds and floats off actually seem to be made of just one texture pattern for each character, which is probably why the game doesn't go into slow motion or zoom in during the effect. The developers just instantly swap the model when the cloth explosion happens. Pretty smart way to cut corners.

THE FUTURE OF GAMES HAS ARRIVED

That's a cute trick but in order to get the cloth explosion effect the outfits look like they are missing a great deal of detail. It probably explains why they waited until this crossover to try out this gimmick.





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"Re(2):Maleficent in MKX (...well, not really)" , posted Tue 31 Mar 07:57post reply

Elsewhere, new character Josie in Tekken 7 has some really cool animations:
Having a flying kick equivalent of a cross-counter that gets cinematically framed is awesome. Her grapples and elbows into grapples look great.





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"Re(3):Maleficent in MKX (...well, not really)" , posted Tue 31 Mar 22:25post reply

quote:
Elsewhere, new character Josie in Tekken 7 has some really cool animations:
Having a flying kick equivalent of a cross-counter that gets cinematically framed is awesome. Her grapples and elbows into grapples look great.


Her slow motion counter kick was really impressive. Her victory pose where she sits down in the middle of the street and blubbers like a baby wasn't as inspiring.





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"Re(4):Maleficent in MKX (...well, not really)" , posted Tue 31 Mar 22:52post reply

quote:
Elsewhere, new character Josie in Tekken 7 has some really cool animations:
Having a flying kick equivalent of a cross-counter that gets cinematically framed is awesome. Her grapples and elbows into grapples look great.

Her slow motion counter kick was really impressive. Her victory pose where she sits down in the middle of the street and blubbers like a baby wasn't as inspiring.

Josie Rizal is a pretty cool character for a multitude of reasons:

1- she's designed by Mari Shimazaki of Bayonetta fame. Hell, the animation in her super-move or whatever resembles Bayonetta.

2- She practices Eskirma, a Filipino martial arts. Dan Inosantom, a Filipino-american student of Bruce Lee's Jeet Kun Do also helped develop it.

3- Her name is apparently a nod to historical Filipino revolutionary and hero Jose Rizal.

4- She cries when winning because...I'm not sure why. I guess she is just that modest maybe?

5- Most importantly, she is Filipino, or at least ethnically Filipino, which is great. And I'm so glad to see Tekken continue putting in characters from nationalities or ethnicity that don't usually get represented in fighters, let alone video games in general.





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"Re(5):Maleficent in MKX (...well, not really)" , posted Wed 1 Apr 03:41post reply

quote:

3- Her name is apparently a nod to historical Filipino revolutionary and hero Jose Rizal.




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"Re(5):Maleficent in MKX (...well, not really)" , posted Wed 1 Apr 10:44post reply

quote:
Elsewhere, new character Josie in Tekken 7 has some really cool animations:
Having a flying kick equivalent of a cross-counter that gets cinematically framed is awesome. Her grapples and elbows into grapples look great.

Her slow motion counter kick was really impressive. Her victory pose where she sits down in the middle of the street and blubbers like a baby wasn't as inspiring.
Josie Rizal is a pretty cool character for a multitude of reasons:

1- she's designed by Mari Shimazaki of Bayonetta fame. Hell, the animation in her super-move or whatever resembles Bayonetta.

2- She practices Eskirma, a Filipino martial arts. Dan Inosantom, a Filipino-american student of Bruce Lee's Jeet Kun Do also helped develop it.

3- Her name is apparently a nod to historical Filipino revolutionary and hero Jose Rizal.

4- She cries when winning because...I'm not sure why. I guess she is just that modest maybe?

5- Most importantly, she is Filipino, or at least ethnically Filipino, which is great. And I'm so glad to see Tekken continue putting in characters from nationalities or ethnicity that don't usually get represented in fighters, let alone video games in general.



So far I'm a real fan of Josie's design! I guess knowing that Mari Shimazaki designed her explains a lot of that.

Fingers crossed that this guy seriously gets added to Tekken 7. I'm not even kidding!





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"Re(6):Maleficent in MKX (...well, not really)" , posted Wed 1 Apr 13:29post reply

quote:

3- Her name is apparently a nod to historical Filipino revolutionary and hero Jose Rizal.



King of Irony Fist

I mean, it's a lot better than "Mike Bison."





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"Re(5):Maleficent in MKX (...well, not really)" , posted Wed 1 Apr 15:00post reply

quote:
Hell, the animation in her super-move or whatever resembles Bayonetta.




I actually think at least one of her horizontal kicks is really reminiscent of Bayonetta, but the super made me think of Sakura's Ultra in SF4.

Turns out, it's actually Bamco lifting from themselves!





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"Re(6):Maleficent in MKX (...well, not really)" , posted Wed 1 Apr 20:32post reply

To be honest, I think Josie is the least interesting of the new characters so far. But maybe I just need to see more videos of her fighting. She's introducing a new nationality and a new fighting style in Tekken, and that's great.





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"Re(7):Maleficent in MKX (...well, not really)" , posted Thu 2 Apr 01:25post reply

Back to Mortal Kombat X: April 1 may not be the best day to show real news about your fighting game, but NRS just decided to show a new trailer - this time, focused on Jax and Jacqui Briggs.

Both look cool. It's hard to define how each of them play with few seconds of gameplay mixed with a good part of Story Mode cutscenes, but Jacqui seems to be quite brutal. Unlike her father, she seems to have special weapons in her gauntlets, like little missiles and other stuff.

One thing I liked about Cassie, Takeda and Kung Jin is that they feel like real new characters, not legacy fighters just recycling the tricks from their parents/masters/whatever. Hopefully the same will apply to Jacqui.





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"Re(5):Maleficent in MKX (...well, not really)" , posted Thu 2 Apr 04:52post reply

quote:

4- She cries when winning because...I'm not sure why. I guess she is just that modest maybe?


"she has sad story"

It's odd looking at Harada tweet history, he starts out saying Josie had "94% approval" and later pares it down to "90% approval." It's like an election.





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"Trailer for DragonBall 3DS" , posted Fri 3 Apr 00:51:post reply

https://www.youtube.com/watch?v=3PSjQD7vxHk
Not too many animation frames considering this day in age, although each sprite looks really good!
No online play?





[this message was edited by Professor on Fri 3 Apr 01:03]

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"Re(1):Trailer for DragonBall 3DS" , posted Fri 3 Apr 03:29post reply

quote:
https://www.youtube.com/watch?v=3PSjQD7vxHk
Not too many animation frames considering this day in age, although each sprite looks really good!
No online play?



So I'm not the only one with the impression that this game has very few animation frame!
It's a portable console so it has some limitations, but from the trailer it seems that they use a number of frames per attack similar to that of DBZ Super Butouden 2 for SNES only with bigger sprites!





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"Re(2):Trailer for DragonBall 3DS" , posted Fri 3 Apr 04:47post reply

quote:
https://www.youtube.com/watch?v=3PSjQD7vxHk
Not too many animation frames considering this day in age, although each sprite looks really good!
No online play?


So I'm not the only one with the impression that this game has very few animation frame!
It's a portable console so it has some limitations, but from the trailer it seems that they use a number of frames per attack similar to that of DBZ Super Butouden 2 for SNES only with bigger sprites!



That's Arc for you. I can make more fluid looking flipnote animations.





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"Re(3):Trailer for DragonBall 3DS" , posted Tue 7 Apr 04:38post reply

Mortal Kombat X is coming, and NRS is trying to keep the hype with their streams and trailers. Last week, we got demonstrations of veterans Sonya Blade and Kenshi, the full select screen, and a special trailer for Goro.

Unfortunately for them, someone got their hands on an early copy of the game and since then A LOT of spoilers hit the Internet, from fatalities and the number of stages to full details of what is shown in Story Mode. Some people hated what they saw and have been complaining ever since.

Me, I'm trying to avoid these spoilers for now, while hoping that this week NRS will finally show gameplay of Jax and Jacqui Briggs (why Jacqui is called "Jacqui Briggs" while her father is called only "Jax" in the game, I have no idea...).





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"Re(4):Trailer for DragonBall 3DS" , posted Tue 7 Apr 11:34post reply

quote:
Unfortunately for them, someone got their hands on an early copy of the game and since then A LOT of spoilers hit the Internet, from fatalities and the number of stages to full details of what is shown in Story Mode. Some people hated what they saw and have been complaining ever since.

Just curious, but is there somewhere I can see a summary of the plot and various other details of the game? I'm going to wait on picking up MKX and since it's doubtful I could keep myself in the dark for months I might as well read up on spoilers before the game is even released.





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"Re(5):Trailer for DragonBall 3DS" , posted Tue 7 Apr 21:38post reply

quote:
Just curious, but is there somewhere I can see a summary of the plot and various other details of the game? I'm going to wait on picking up MKX and since it's doubtful I could keep myself in the dark for months I might as well read up on spoilers before the game is even released.


I'm curious too. What can there be to piss people off, since most of the stages and characters are already known?





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"Re(6):Trailer for DragonBall 3DS" , posted Tue 7 Apr 23:04post reply

quote:
Just curious, but is there somewhere I can see a summary of the plot and various other details of the game? I'm going to wait on picking up MKX and since it's doubtful I could keep myself in the dark for months I might as well read up on spoilers before the game is even released.


quote:
I'm curious too. What can there be to piss people off, since most of the stages and characters are already known?



I'm not aware of the full details (I'm trying to avoid spoilers), but apparently people are upset that certain characters (don't know who) die in Story Mode and that most veterans get ignored in it, with half of the chapters being dedicated to the newcomers. There are also complaints about some kombatants appearing as fightable opponents in this mode but not being unlockable, and the number of stages (apparently there are just 13 of them, although four of them have variations).

One funny criticism is that many players think the game is wasting space in the roster by adding three military women (even though it has four male ninjas and two female ninjas). Jax's daughter Jacqui Briggs seems to be the target of most of the hate, accused of being a clone of Cassie, Sonya or Jax, with some people even saying they hate her more than Hsu Hao (who used to be the most hated character in the MK series). Since there's barely any footage of Jacqui's gameplay, I have no idea if all this hate is justified or not.

Overall, though, I guess it's just people overreacting. Nothing we didn't see before with SFIV and its upgrades, Tekken 7 regarding Lucky Chloe, and so on...





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"Re(7):USF4 fail" , posted Thu 9 Apr 00:39post reply

YOU HAD ONE JOB.

I know it's super serious to everyone who's competing, and to a lot of folks who were watching too, but I couldn't help but laugh just a bit, especially since I'm convinced I never could have noticed the difference.





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"Re(8):USF4 fail" , posted Thu 9 Apr 00:52:post reply

quote:
YOU HAD ONE JOB.

Hahahaha. Oh man. Then again, I would be righteously annoyed if I'd travelled for it. Everyone hates a re-do, especially when you lose the second time. I think every tennis re-do I've ever played happened that way.

I don't have the level of sophistication to know how the version switch-up would feel, but I can imagine getting stuck with SF Zero 2 Alpha (gold) instead of SF Zero 2, or maybe even the (even more) terrible non-AE version of Soul Calibur 3 or something.





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"Re(9):USF4 fail" , posted Thu 9 Apr 02:33post reply

quote:
YOU HAD ONE JOB.
Hahahaha. Oh man. Then again, I would be righteously annoyed if I'd travelled for it. Everyone hates a re-do, especially when you lose the second time. I think every tennis re-do I've ever played happened that way.

I don't have the level of sophistication to know how the version switch-up would feel, but I can imagine getting stuck with SF Zero 2 Alpha (gold) instead of SF Zero 2, or maybe even the (even more) terrible non-AE version of Soul Calibur 3 or something.

I kind of wished it was more significant, like Vanilla Street Fighter 4. Or Super Street Fighter 4: Even Daigo is playing Yun Edition.





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"Re(9):USF4 fail" , posted Thu 9 Apr 02:41post reply

quote:
I'm not aware of the full details (I'm trying to avoid spoilers), but apparently people are upset that certain characters (don't know who) die in Story Mode and that most veterans get ignored in it, with half of the chapters being dedicated to the newcomers. There are also complaints about some kombatants appearing as fightable opponents in this mode but not being unlockable, and the number of stages (apparently there are just 13 of them, although four of them have variations).


Most of those sound like petty grumbling although the realization that there are models for characters not in the game would be frustrating. I wonder how much the DLC to add them to the roster will run?

quote:
YOU HAD ONE JOB.

I watched the live stream of this and was it ever awkward. I'm just glad that the changes to Zangief's green hand are so visibly obvious that the players were able to catch the problem. I wonder how often this problem crops up without it being caught? Didn't Injustice have some sort of weird issue where it would reboot to an earlier version if it wasn't turned on in a specific manner? The difficulties that come from running a tournament must never end.





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"Re(8):USF4 fail" , posted Thu 9 Apr 05:52post reply

quote:
YOU HAD ONE JOB.

I know it's super serious to everyone who's competing, and to a lot of folks who were watching too, but I couldn't help but laugh just a bit, especially since I'm convinced I never could have noticed the difference.



It's one of those things where the quantitative differences are all very small, but the qualitative changes become very significant. Zangief's old LP green hand could be used to chase down people who were backdashing, but after the change it doesn't work quite so well for that. Imagine if the change was from being in range to SPD to not being in range to SPD!

Now, if somebody actually used Balrog's U2 in the top 16, they would've noticed immediately because the motion was changed. Imagine doing perfect 720s over and over again and not having a super come out!





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"Re(8):USF4 fail" , posted Thu 9 Apr 18:29post reply

quote:
YOU HAD ONE JOB.

I know it's super serious to everyone who's competing, and to a lot of folks who were watching too, but I couldn't help but laugh just a bit, especially since I'm convinced I never could have noticed the difference.



There's something funny about Street Fighter's updated versions backfiring spectacularly in such a visible way - I saw some comments about this one Twitter, but didn't care enough about it to check in greater detail, so thanks for the link.

This does make me worry a bit more about the digital future of games, and in this case, the problem with the console holding different physical and digital versions of what's supposed to be the same game...





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"Re(9):USF4 fail" , posted Thu 9 Apr 22:45:post reply

quote:
YOU HAD ONE JOB.

I know it's super serious to everyone who's competing, and to a lot of folks who were watching too, but I couldn't help but laugh just a bit, especially since I'm convinced I never could have noticed the difference.



Recently, a PS3/Vita game called Senran Kagura (the game that collaborated with DOA5) had an update patch with a huge glitch--- the character's underwears would disappear. If USF4's patch was that dramatic, I'd think people would notice right away!

Not that I want to see Zangief's underwear disappear





[this message was edited by Professor on Thu 9 Apr 22:46]

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"Re(10):USF4 fail" , posted Thu 9 Apr 23:37post reply

quote:
Recently, a PS3/Vita game called Senran Kagura (the game that collaborated with DOA5) had an update patch with a huge glitch--- the character's underwears would disappear. If USF4's patch was that dramatic, I'd think people would notice right away!

Not that I want to see Zangief's underwear disappear



In the meantime, people have started working on and releasing DoA5LR skin mods. There's actually some pretty fun and tasteful stuff out there already.

I might actually consider getting the game now, considering my disappointment with the new characters all using recycled moves, and the transition toward designs like Marie Rose...





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"Re(2):Re(10):USF4 fail" , posted Fri 10 Apr 10:11post reply

And the final kombatants (well, at least until the DLC ones arrive) are finally tested... Jax is now a smoker wrestler who may or may not use guns, Jacqui has some cool gauntlets (and she seems surprisingly original, considering how many players were accusing her of being a Jax/Cassie copycat), and Goro... well, he's still my least favorite Shokan, but Kintaro and Sheeva never achieved his popularity, so that's what we got.





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"Re(10):USF4 fail" , posted Fri 10 Apr 15:32post reply

quote:

Not that I want to see Zangief's underwear disappear



You won't notice because he uses trunks on top....



....... One needs to be throughout with these things.






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"Re(2):Re(10):USF4 fail" , posted Fri 10 Apr 17:46post reply

Speaking of DoA5, I don't think anyone had guessed that Team Ninja's new game would be... Dissidia FF in arcades and the PS4 port next year. I wonder how many costumes Tiffa will get...

As for MK, are the "missing" characters copy and pasted from the previous game for scenario purposes, and thus only there as cannon fodder for the scenario, but in no way satisfyingly playable? Since this game has the 3 variations thing, and possibly higher quality models...?
Or maybe they just like Warzard so much.





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"Re(2):Re(10):USF4 fail" , posted Sat 11 Apr 03:44post reply

quote:

Not that I want to see Zangief's underwear disappear


You won't notice because he uses trunks on top....




That, and he probably doesn't wear any underwear underneath his trunks.

---

quote:
As for MK, are the "missing" characters copy and pasted from the previous game for scenario purposes, and thus only there as cannon fodder for the scenario, but in no way satisfyingly playable? Since this game has the 3 variations thing, and possibly higher quality models...?


I haven't seen them, but from people's comments, it seems they fight exactly like they did in the previous game, even though they may not look exactly like they did in it. And none of them have variations specified under their health bars (including one certain character that is part of the first DLC pack).

In fact, I wonder how this variations system will work out. In theory, it seems to be a nice way to give each kombatant some diversity - problem is, the same idea was behind the ability to switch fighting styles from Deadly Alliance to Armageddon... and most players seem to be quite glad that the style switch ability is gone.





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"Re(3):Re(10):USF4 fail" , posted Sat 11 Apr 18:18post reply

quote:
In fact, I wonder how this variations system will work out. In theory, it seems to be a nice way to give each kombatant some diversity - problem is, the same idea was behind the ability to switch fighting styles from Deadly Alliance to Armageddon... and most players seem to be quite glad that the style switch ability is gone.


The main reason I'm interested by this game is because this variation system reminds me so much of the darkest hours of Samurai Spirits, and I'm curious to see if they can pull it off. Probably, they will ditch it in the next game and all the moves will be concatenated into one big movelist.
But this system makes sense for fighting games with a long, complicated scenario that can be taken seriously (i.e. not Tekken). And both SS and MK have plenty of characters which could benefit from it, like Kazuki/Enja and their brothers, Shiki, Asura, or be modified to benefit from it, like Nakoruru/Rera or Haomaru/Rasetsumaru. I guess plenty of characters from MK could fit the bill too, like normal/cyborg, alive/zombified, good/turned evil or mad, young/old, illusion/for real... The problem is when you force the system into characters that have no lore reason to be separated, or you fail to invent one (and the gameplay gimmick that goes with it). Nobody needed the two versions of Gaira, Hanzô or Shizumaru, and the same probably applies to a lot of MK characters.





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"Re(4):Re(10):USF4 fail" , posted Sat 11 Apr 23:29post reply

quote:
Nobody needed the two versions of Gaira, Hanzô or Shizumaru, and the same probably applies to a lot of MK characters.


I mostly approve of what they've done with the system in MKX.

SNK failed with SS because it was so obvious that they only had real ideas for some of the cast. The rest of the cast got whatever ideas the devs could scrape up, and the unluckiest just had their movesets chopped up and split between two characters. To me, SNK actually made it worse when they developed some of these alternates into their own characters, because that made the divide in treatment even more blatant.

Netherealm doesn't seem to have that disparity of treatment. Some variations are going to end up stronger or weaker than others. Some are moves that I personally don't care much about. Some just look silly, like Jax's Heavy Weapons moves. Kitana has a Jade-themed variation. But all in all, these all feel fairly minor.

This could also work for a heavily story themed game. At least with three variations, when you have to play a character in story mode, you have a greater chance of finding a play style that you like. Admittedly that too is fairly minor, particularly when you might only play a character for a few fights, and will focus on a limited set of characters anyway for other play.

Okay the balance between variations could turn out to be rather major. We'll just have to wait and see there. That is the test of whether it is ever worth doing a universal variations system, versus just knocking out a bunch of "new" characters Tekken-style.





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"Re(4):Re(10):USF4 fail" , posted Sat 11 Apr 23:41post reply

quote:
The main reason I'm interested by this game is because this variation system reminds me so much of the darkest hours of Samurai Spirits, and I'm curious to see if they can pull it off. Probably, they will ditch it in the next game and all the moves will be concatenated into one big movelist.

The variation system is interesting since there are just as many drawbacks as there are benefits. One of the major defining features of a fighting game character is their moves. Everyone remembers Terry's Burning Knuckle or Geese's Pretzel Storm. Heck, a major English language fighting game page is named "Shoryuken." But when characters are created with multiple move sets in mind they end up not having a single, memorable attack. With SS I know that Rimururu's fighting style involves ice and high-pitched squealing but I couldn't point to a single move that I expect her to have. Will Bug Woman and Cowboy Wally be able to become continuing additions to the MK cast without a signature move?





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"Re(5):Re(10):USF4 fail" , posted Sun 12 Apr 02:49post reply

quote:
One of the major defining features of a fighting game character is their moves. Everyone remembers Terry's Burning Knuckle or Geese's Pretzel Storm. Heck, a major English language fighting game page is named "Shoryuken." But when characters are created with multiple move sets in mind they end up not having a single, memorable attack.


At the same time, how many times has SNK changed character movesets between games? How many SNK games included EX versions of characters? KOF went as far as to introduce a cloning storyline to justify having multiple versions of Kyo in a single game.

The trick there is to have enough to identify a character as a character. Share enough base moves, and enough of a theme, and you've got the basis for an individual being recognized even across multiple variations.

MK Deadly Alliance failed with its stances for reasons similar to SS. It very much felt like Netherealm only had ideas for a few characters, and everything else was just throwing whatever they could dredge up for the rest of roster. Weapon stances in particular often felt disconnected from the characters.

MKX is using a shared base for all variations of a character and changing some specials and other moves. Even then, they seem to be trying to keep a theme across any character. Jax isn't pulling out a broadsword or anything characteristically inappropriate. (A quick look up says Jax had a tonfa in MKDA, but that doesn't illustrate the point as well as my made up example. Besides, MKDA felt like a game where Jax might have been given any random weapon to fill in that third moveset.) And while Jax has different ground pounds in each variation, they are all "Jax" ground pounds.





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"Re(6):Re(10):USF4 fail" , posted Tue 14 Apr 17:28post reply

Watch from 43:00 to 44:00 if you want to hear Boon do his thing

At some point I was excited for MKX, but I lost my interest along the way. My personal hype was at its peak when we finally saw how Takeda plays and I thought NRS had finally hired proper skilled animators, but then I saw the rest of the cast (like Liu Kang) and realised that most of the old rascals was still stuck with that stiff and awkward "floaty" animation.

quote:
Will Bug Woman and Cowboy Wally be able to become continuing additions to the MK cast without a signature move?


Maybe, if one variation somehow becomes overwhelmingly more popular than the others. But I doubt that. I was really disappointed when I saw Erron Black in action. Cool design, but lame moves. I hope a dozen or so specific character variations stand out as tournament viable and thus boil down the game to a more appealing package, but knowing NRS's history with patches on patches approach that's never going to happen.

quote:
At least with three variations, when you have to play a character in story mode, you have a greater chance of finding a play style that you like.


I would have not thought much about a comment like that before, but after experiencing the storymode in Samurai Spirits Shinsho and coming to terms with the fact that beating five enemies on a time limit and single lifebar with a character that only deals proper damage with a very limited set of moves I can stand behind your claim 100%.

quote:
KOF went as far as to introduce a cloning storyline to justify having multiple versions of Kyo in a single game.


I wouldn't say that they introduced the cloning storyline just to have multiple Kyos. That's backwards thinking. They could have had clones of everyone if they wanted to use the storyline as an excuse. Sure, Kyo-1 and Kyo-2 are pretty weak additions, but so was the whole striker system. '99 is just a bit hit and miss because it tried to do so many new things for KOF. Still a great game though.

quote:
The trick there is to have enough to identify a character as a character. Share enough base moves, and enough of a theme, and you've got the basis for an individual being recognized even across multiple variations.


Basically from the first game up to U3 MK had a shared base of moves for everyone, so MK was even more dependent on special move identification than say SF2. In pop culture "Shoryuken" is a Street Fighter thing in general, while the special moves from MK identify directly with the characters. When MK1 and SF2 were still hot in the arcades, without knowing how to do the specials Sub-Zero was nothing but a basic (chinese) ninja (warrior), but even if you just button mashed as Blanka you still felt that what you had in your hands was a crazy beast. So I find it interesting that MK has tried yet another approach that is very unlike the original vision. I would have stuck with the basic core gameplay from the original trilogy and revamped the Fatality system, not the other way around. When I thought about spending money on MKX it went down like this: the idea of 75 character variations (+ DLC characters) turned me off faster than looking at a character select screen from a Tekken game from T5 and onwards. Sorry, but a quality game can't be a bloated "krypt" like that.





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Professor
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"Xrd bug making everyone Screenshot happy" , posted Tue 14 Apr 20:44:post reply

An interesting glitch was discovered in Guilty Gear Xrd that lets players move freely for a split-second during zoom-ins, allowing them to take snapshots in certain angles.

Needless to say, people are having a hell of a fun with it. Here's some photos--
https://twitter.com/search?v=stream&q=ICPM%20lang%3Aja&src=typd&mode=photos


How to do it:
1. Pick Potemkin as the dummy for training mode and and Use the record function to do his ICPM attack ( in air).
2. Play back the recording and get hit in the air with his ICPM. Near simultaneously(within 11F), press two buttons to do a Blitz Shield. Even though you're in hitstun, it'll come out.
3. The game glitches and weird stuff happens. In particular, your supers can be Roman Canceled during their Zoom-in and you can do other attacks while the camera is still in position. Snapshot time!

Sample video for doing the glitch
https://www.youtube.com/watch?v=DjqsyqCEFNQ


Using this glitch, you can also check out some parts of the background that normally can't be seen. Check this site for a compilation.





[this message was edited by Professor on Tue 14 Apr 21:10]

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"Re(1):Xrd bug making everyone Screenshot happ" , posted Wed 15 Apr 01:35post reply

This is such a glorious throwback to when the Cafe broke the news in the English-speaking world of the secret, secret worlds of Bloody Roar 3...or was it 4?

On principle, I am uninstalling Xrd instantly if they make an update to "fix" this.





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"Cheerleader Instinct!" , posted Wed 15 Apr 01:45post reply

Kinda old news, but I don't think anyone commented it yet: following on the Dead or Alive footsteps, Iron Galaxy added a cheerleader outfit for one of the Killer Instinct girls.

Orchid doing her acrobatic moves wearing a cheerleader outfit would be awesome, right? Sorry, wrong girl (but she looks amazing with short skirt, nevertheless)...





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"Re(7):Re(10):USF4 fail" , posted Wed 15 Apr 07:53post reply

quote:
At some point I was excited for MKX, but I lost my interest along the way. My personal hype was at its peak when we finally saw how Takeda plays and I thought NRS had finally hired proper skilled animators, but then I saw the rest of the cast (like Liu Kang) and realised that most of the old rascals was still stuck with that stiff and awkward "floaty" animation.


People like and want that stiff and awkward animation, as well as the general "rushed" feel of any move that executes. It has become a defining aspect of MK. Back when Deadly Alliance came out, I remember people defending the stiff and awkward bits as a way of honoring the animation of the 2D days.

Changing it at this point might actually elicit complaint.

quote:
I wouldn't say that they introduced the cloning storyline just to have multiple Kyos. That's backwards thinking.


I didn't quite say that, either. They could have had multiple Kyos the same way that previous games had EX versions of characters. Those variations just exist. But someone decided to actually make a storyline justification for the idea, which was the cloning storyline and the creation of Kyo-1 and Kyo-2, as well as the creation of the new Kyo-themed character K'.





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"Re(6):Re(10):USF4 fail" , posted Wed 15 Apr 08:34post reply

quote:
The trick there is to have enough to identify a character as a character. Share enough base moves, and enough of a theme, and you've got the basis for an individual being recognized even across multiple variations.


The thing I worry about though is having characters that feel "split up" and will have people complaining about three mediocre characters that could have been one great character. And characters with one viable version and two "trash" versions. I can see how people might consider it a step back after making moves toward becoming a more "serious" fighter.

I guess I'm not really a huge fan of the idea but I guess it generally fits with their smorgasbord approach to design.

I'm skipping MKX for now, for multiple reasons really but my excuse when I'm talking to fans is no playable Sindel.





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"Re(8):Re(10):USF4 fail" , posted Wed 15 Apr 15:29post reply

quote:

People like and want that stiff and awkward animation, as well as the general "rushed" feel of any move that executes. It has become a defining aspect of MK. Back when Deadly Alliance came out, I remember people defending the stiff and awkward bits as a way of honoring the animation of the 2D days.

Changing it at this point might actually elicit complaint.


Well, as it is now, there are new MKX characters without floaty animations and returning characters that do have floaty animations. Maybe the complaints will roll in with time.

quote:

I didn't quite say that, either. They could have had multiple Kyos the same way that previous games had EX versions of characters. Those variations just exist. But someone decided to actually make a storyline justification for the idea, which was the cloning storyline and the creation of Kyo-1 and Kyo-2, as well as the creation of the new Kyo-themed character K'.



I still find it absurd to call it a storyline justification if you include K' in the line of suspects. I would be more willing to call Iori a Kyo-themed character than K'. Or Saisyu, or Shingo. As a design Iori has contributed a lot to KOF, as has K'. While Sairyu and Shingo are C-listers. And Kyo-1 and Kyo-2 are nothing.

...Having an army of clones that all wear school uniforms in alternative colours must've been the dumbest plan any organisation after world domination has ever had. Maybe they consulted SNK about it.





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"Re(8):Re(10):USF4 fail" , posted Wed 15 Apr 17:24post reply

quote:
I wouldn't say that they introduced the cloning storyline just to have multiple Kyos. That's backwards thinking.

I didn't quite say that, either. They could have had multiple Kyos the same way that previous games had EX versions of characters. Those variations just exist. But someone decided to actually make a storyline justification for the idea, which was the cloning storyline and the creation of Kyo-1 and Kyo-2, as well as the creation of the new Kyo-themed character K'.



I saw the Kyo-1 and Kyo-2 thing in 99 as a well of hinting at the game's story through the select screen: you expect Kyo to be the default character based on past games, but you have this new guy instead; look around the rest of the select screen and you have not one, but two Kyos with a tan close to that new guy... to find more, keep playing, and by the time you reach the final boss things are a lot clearer.

I get the feeling that in XIII they would have made Elisabeth the default character in the select screen, considering she's always listed first everywhere else in the GUI, but after how much XII was lambasted, SNKP probably wouldn't take the risk and refocused on Kyo and Mai in most of the visible promotional materials and sections of the game's presentation.





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TheRedKnight
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"Re(9):Re(10):USF4 fail" , posted Wed 15 Apr 20:08post reply

quote:

I saw the Kyo-1 and Kyo-2 thing in 99 as a well of hinting at the game's story through the select screen: you expect Kyo to be the default character based on past games, but you have this new guy instead; look around the rest of the select screen and you have not one, but two Kyos with a tan close to that new guy... to find more, keep playing, and by the time you reach the final boss things are a lot clearer.



I don't think it's reasonable to base assumptions only because the characters have a "tan". Using a different colour scheme has always been used to signify change/alignment/etc in visual storytelling in Asia. In '99 it's used to draw attention to the similarities between K' and Krizalid, but also to point out the difference between Kyo and his clones. Besides, Clone Zero didn't have a "tan" but Zero did. That was for the purpose of surprising the audience. Take a look at any KOF characters and see how often they change colour or wardrobe if there's a change in their storyline...

Also, didn't SNK clearly announce K's team as the hero team in '99 before the game was even released in the arcades? So it's fair to say we all knew who the main character was before we got our hands on the game.





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"Re(10):Re(10):USF4 fail" , posted Wed 15 Apr 22:29post reply

quote:

I saw the Kyo-1 and Kyo-2 thing in 99 as a well of hinting at the game's story through the select screen: you expect Kyo to be the default character based on past games, but you have this new guy instead; look around the rest of the select screen and you have not one, but two Kyos with a tan close to that new guy... to find more, keep playing, and by the time you reach the final boss things are a lot clearer.


I don't think it's reasonable to base assumptions only because the characters have a "tan". Using a different colour scheme has always been used to signify change/alignment/etc in visual storytelling in Asia. In '99 it's used to draw attention to the similarities between K' and Krizalid, but also to point out the difference between Kyo and his clones. Besides, Clone Zero didn't have a "tan" but Zero did. That was for the purpose of surprising the audience. Take a look at any KOF characters and see how often they change colour or wardrobe if there's a change in their storyline...

Also, didn't SNK clearly announce K's team as the hero team in '99 before the game was even released in the arcades? So it's fair to say we all knew who the main character was before we got our hands on the game.



The tan was a really minor factor, but it was interesting that, IIRC, special strikers in the home version of 99 also had it.

For people following KoF news, K' as a new protagonist wasn't a surprised, but I don't recall that well if the 2 Kyos got that much, if any, focus before the game's release - if made for a strange sight, and probably an intentional one, as previous games wre fine with simply having the player hold Start while selecting Kyo to get an alternate set of specials.

Maybe I overthink this sort of thing, but I like the thought of using more than cutscenes to tell a story, and in a fighting game the character select screen is a pretty interesting place to start IMO.





...!!

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"Re(2):Re(10):Re(10):USF4 fail" , posted Thu 16 Apr 02:32:post reply

Some interesting Smash rumors today to go with the Mewtwo codes being handed out:

Someone hacked into the most recent update patch and discovered a couple of interesting things: sound files associated with two new characters. One is named "Roy" and has a Fire Emblem theme associated with it, so Roy's return to the game seems imminent. The other is named "Ryu" and is apparently confirmed to be Street Fighter-related, so I guess that means Capcom gets another guest character in Smash.

Personally when I heard "Ryu" I was hoping more for one of these Ryus, though.





[this message was edited by Gojira on Thu 16 Apr 02:41]

Spoon
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"Re(3):Re(10):Re(10):USF4 fail" , posted Thu 16 Apr 03:33post reply

quote:

Personally when I heard "Ryu" I was hoping more for one of these Ryus, though.



Never underestimate the willingness to add more characters with swords to Smash.

Super conspiracy theory: with Nintendo's impending foray into the world of mobile, they use this to give a boost to BoF mobile which will be on the Nintendo mobile network which will crossplay with the WiiU.





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"Beowulf!" , posted Sat 18 Apr 20:40post reply

Beowulf finally joined the rest of the Skullgirl cast, out of the Beta and into the main game!

To be honest, I wasn't a fan of the character's design, and his entire concept still is alien to me... Wrestling hasn't been popular in France since the 50s at most. And I think at the time it was more boxing than staged wrestling anyway. I don't think it ever was on TV except for paid chanels. The grabbing mechanic, on the other hand, is quite fun. I didn't really understand what they meant by Final Fight/Street of Rage chain grabs, but it really is that!
All in all, I still like the other DLC characters more (even Robo Fortune is more amusing to play as, even though she's still not entirely done) but I'll put it on "cultural difference". Apparently, even Yamane couldn't really grab the essence of cheesy american wrestling, and they had to hire someone else for his track?

His scenario was quite cute. It's obvious they struggled to give him a role in the story, but the solution they found works well and makes the character quite endearing. Nothing at the level of Eliza's, of course, but on average, a fun package. I'd really love if the original characters would get their story mode fluffed out like this... and that we would get more DLC too... and a sequel... and a pony.





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"Re(1):Beowulf!" , posted Sat 18 Apr 21:20post reply

Beowulf feels really unique in this game! The various throws he can do from his grapple position are fun and I especially like his Moonsault press. I wonder why his jumps are as low as Hakan's from SF4? Either way, he's a total callback to the 1980s era of WWE/WWF.

It's interesting to hear that Yamane didn't understand "Cheesy American pro-wrestling"! Japanese pro-wrestling can tend to have the same level of cheesyness (And yes that's the former sumo yokozuna, Akebono).

And I noticed that Stanley is actually missing a tooth in the Beowulf storyline lol. Shark Nappa!





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"Re(1):Beowulf!" , posted Sun 19 Apr 02:52post reply

quote:

To be honest, I wasn't a fan of the character's design, and his entire concept still is alien to me... Wrestling hasn't been popular in France since the 50s at most. And I think at the time it was more boxing than staged wrestling anyway. I don't think it ever was on TV except for paid chanels.



How have you managed to live through the entire rise and fall and resurrection of SNK while also being a fan of Zangief without a sense of what pro-wrestling is?! I'm caught between laughing and trying to derive how your understanding of characters like Tizoc and R.Mika and Hugo work, because it's a genuinely interesting train of thought to consider. You have to tell me more, because among the people I know, your case is very unique.

But to brief you very quickly, pro-wrestling in the West is a live-performed scripted drama about people who wrestle and their relationships with each other. All successful wrestlers have gimmicks with regards to their character (e.g. rich guy, psycho guy, undead guy, Russian guy, etc.) and with regards to things that they do (e.g. catch phrases, signature moves, signature props, etc.). They all have different reasons for being in the wrestling ring though it's mostly understood that it's just something they do, regardless of how many leaps of logic it takes to get them there. Wrestling is often quite meta with itself, including storylines invoking real things (e.g. Wrestlers A and B are up and coming talents who are friends in real life and fight and train together with the mutual dream of making it big) while working in scripted angles that play on that (e.g. Wrestler B backstabs Wrestler A as Wrestler A wins the championship, and Wrestler B declares that he wanted the championship more than anything else, even his lifelong friendship with Wrestler A). Hokuto No Ken is a lot like pro-wrestling.

Here's a quality educational video about wrestling.





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"Re(2):Beowulf!" , posted Sun 19 Apr 08:05post reply

quote:
How have you managed to live through the entire rise and fall and resurrection of SNK while also being a fan of Zangief without a sense of what pro-wrestling is?! I'm caught between laughing and trying to derive how your understanding of characters like Tizoc and R.Mika and Hugo work, because it's a genuinely interesting train of thought to consider. You have to tell me more, because among the people I know, your case is very unique.
Sorry, I meant... I know that it's all actors doing over-the-top things that also have the least chances to actually hurt someone, it's just that I don't see the point / am not familiar with the whole religion that seems to have developed around it.
As for the fighting game characters... I didn't really see Mika or Zangief's moves that different from Yuri attacking with her butt, Chunli hurting people with her taunt or Roll having a super where she mops the floor. It's like the opposite of Mortal Kombat, where breaking a guy's skull then removing several of his vertebrae merely take off 1/4th of his life bar.
Most fighting game moves are really just "you tell me this hurts people? And it deals that amount of damage? OK, I believe you".





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"Re(3):Beowulf!" , posted Sun 19 Apr 08:40post reply

Wow, that video was amazing (and disturbingly hot).





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"Re(4):Beowulf!" , posted Mon 20 Apr 08:09post reply

I like Beowulf's beat-em-up-ish grapple system, but it's annoying that his story mode still culminated with Marie, a character those moves don't work on - yet recent DLC character story modes in the game included her, but didn't end there.
Playing through it felt like the game was telling me "You Should Have Voted For Annie in The Character Poll Dammit!". Then again, he has hard to tie to the broader story. They still did an interesting job with the revelation in there, and the way Grendel's arm was used.





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"MKX" , posted Wed 22 Apr 10:12post reply

This thread is probably on it's last legs, but I thought I would talk about MKX some as I got a chance to play it thanks to my cousin letting me borrow his PS4.

This is my first foray into the modern generation and I have to say I am impressed. Clothing texture is remarkable. You can really tell if something is leather vs cloth. Hair still looks a bit off though. I thought Liu Kang was wearing a do-rag at first.

Before I go into other details I just wanted to say that I think that the X-Rays/Fatalities aren't as interesting or "fun" as MK9's. X-Rays all seem to be focused on head and torso damage with a little bit of pelvis stuff with Cassie and Erron. I think this has may be due to the fact that there aren't near-universal body types in this game like there were in MK9 so they didn't want to hassle with the arms and legs. Except for Cassie Cage's and one of Johnny's Fatalities, there is no joking/tongue-in-cheek qualities to the Fatalities in MKX.

I was really surprised with the range that some character variations presented. Some characters just had some special moves swapped out, but other got tons of new specials as well as whole new combo strings. I haven't had a lot of time to experiment with the characters, but I really like Shinnok's bone shaper variant. It has some pretty good, easy to execute combos that I may mess around with in more detail in training mode. As far as the original characters are concerned, I really can't say I am impressed with any of them. I was pretty hyped about Erron Black for a while and saw he did really well in that MKX pre-release tournament, but when I got my hands on him I really didn't have much fun. The second-gen fighters also didn't wow me. They are, for sure, their own unique characters, especially Kung Jin with his bow and arrow, but I think their aesthetic didn't click with me as the default costumes for three of them is fairly generic body armor.

Fighting animations are so much better in this game as opposed to MK9 and Injustice. It is like night and day especially when you see some of the resued animation in Story mode. Netherrealm really got it together this time around.

Netherrealm still needs to work on their music though. I really cannot recall a memorable MK soundtrack since MK3. Injustice didn't have anything special either.

I was a bit disappointed to see that there is no challenge tower this time around. The new Living towers are okay, but kind of get a bit mundane even with the ever changing kombat modifiers. There was something a bit more fun about those mini-games in the MK9 tower as well as those really interesting challenges like beating both Goro and Kintaro or having to fight Shao Khan with Scorpion and Sub-Zero and having to change character depending on the color.

Also, a thank you to Pollyanna for dealing with my stupid tower challenge as I just wanted to get the trophy.

The new Factions feature seems to be almost a non-feature to me. I chose Black Dragons, but it appears most people are Lin Kuei. I fought a faction boss once and thought it was okay. It was Mileena with a ton of health and I didn't do much damage to her. It's cool that you don't have to do online stuff to level up your account though. I just went through story mode, played some VS and some towers and got to level 50 with Black Dragon's after a couple of days. Faction Kills (special fatalities assigned to your faction) are some pretty vanilla finishers. They have about the same amount of creativity as the ones used in MK1. It seemed like fairly basic decapitation or incineration animations.

Brutalities are pretty fun though. It is quite a thrill to finish someone off with Shinnok's amulet and have them turn to face the camera to show the hole in their chest.

Overall, I am really impressed. I hope to get more time with it later and go online to test my skill. I heard the netcode wasn't that great though.





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"Re(1):MKX" , posted Wed 22 Apr 22:37post reply

quote:
This thread is probably on it's last legs, but I thought I would talk about MKX some as I got a chance to play it thanks to my cousin letting me borrow his PS4.


There are a few titles on my list of games to play when I get a PS4 and one of those is, oddly enough, MKX. Thanks to the frequent, crazed updates from NRS it's impossible to know what the game will play like by the time I get around to trying it but the MK games are always an interesting visual spectacle.

quote:
As far as the original characters are concerned, I really can't say I am impressed with any of them. I was pretty hyped about Erron Black for a while and saw he did really well in that MKX pre-release tournament, but when I got my hands on him I really didn't have much fun. The second-gen fighters also didn't wow me. They are, for sure, their own unique characters, especially Kung Jin with his bow and arrow, but I think their aesthetic didn't click with me as the default costumes for three of them is fairly generic body armor.


Maybe they become interesting when you play them but from a visual standpoint the new characters are boring and forgettable. As you noted all that off the rack body armor is doing them no favors since it makes them look like background mooks who wandered in from some paramilitary space FPS. Erron Black had the chance to become memorable but for some dumb reason his hat, which is his most distinguishing article of clothing, is locked behind one of the stance choices. Instead of a being a crazed cowboy in two thirds of his play styles he's stuck in a generic and uncomfortable looking suit of rubbery armor. NRS made a mistake trying to make Black look "grounded" when he should be running around in a serape. MK made its name by featuring a rainbow of ninjas so this decision to make all the new characters dressed in heavily muted looks is not helping them make an impression. Hopefully MK11 will feature a ninja dressed in traffic cone orange.

quote:
I was a bit disappointed to see that there is no challenge tower this time around. The new Living towers are okay, but kind of get a bit mundane even with the ever changing kombat modifiers. There was something a bit more fun about those mini-games in the MK9 tower as well as those really interesting challenges like beating both Goro and Kintaro or having to fight Shao Khan with Scorpion and Sub-Zero and having to change character depending on the color.


I've always had a soft spot for the extraneous nonsense that has been stuffed into the MK games. Some of it was fun such as the ability to make your own character and some of it, such as MK chess, was absurd. But even though I thought all those extras were a determent to the actual game I had to admire the everything and the kitchen sink approach. This time it seems MK is trying to sell the game on the idea that it's actually fun to play. We'll see how this tactic turns out.





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"Re(2):MKX" , posted Wed 22 Apr 23:02post reply

quote:
Maybe they become interesting when you play them but from a visual standpoint the new characters are boring and forgettable. As you noted all that off the rack body armor is doing them no favors since it makes them look like background mooks who wandered in from some paramilitary space FPS.


Their personalities are quite interesting, though. Jacqui Briggs may feel a bit off in Mortal Kombat due to her good girl personality (although it can be improved in future games), but everyone else is pretty remarkable, from Cassie Cage being a constant snarker to Kung Jin's arrogance coupled with some empathy towards defenseless people, to Takeda's clumsiness when it comes to romance.

As for the bad guys, Kotal Kahn stands out as the first bad guy (at least from what I remember) who isn't exactly evil, more like a ruler who will do whatever he needs to do to ensure the safety of his people. Ferra/Torr manage to be creepy and hilarious at the same time, and D'Vorah has serious potential to become the main female villain of the franchise (as ruthless and sadistic as Mileena, and much more efficient as a backstabber as Tanya was in past games).

There's another topic in this board discussing how NRS approached Kung Jin's homosexuality, and I forgot to comment there how his sexual orientation is just part of his characterization, which includes his troubled past, him constantly challenging Cassie's authority, and the weight of being related to the Great Kung Lao. I gotta say, the newcomers in MKX have much more characterization than most newcomers in SF, KOF, Tekken and other fighting game series considered more serious. I agree that visually, the four heroes and Erron Black don't stand out as much as they should, though. Hopefully they'll improve in this aspect when the next game comes.





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"Maybe stupid questions" , posted Sat 25 Apr 03:27post reply

I don't want to interrupt the discussion about MKX, but I think this sould be the right topic to ask.

How is the Capcom VS SNK 2 PS2 Classic on PSN?
Currently it's on sale here in europe and I'm wondering if I should buy it or not.
(I don't know if it's an important detail, but I really love MVC2, sadly it has disappeared from PSN more than 1 year ago, can CVS2 be compared to MVC2? in terms of fun, playing solo or against other)

Another question :D
Do you think that now with MKX out, does it make sense to get MK9 as I haven't played it and I have seen some interesting price drop for the Komplete Edition?
The last MK that I played thoroughly was MK2, I played a little bit of MK3 and variations, but skipped the rest.





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"Re(2):MKX" , posted Sat 25 Apr 03:41post reply

quote:
As you noted all that off the rack body armor is doing them no favors since it makes them look like background mooks who wandered in from some paramilitary space FPS.


Once they give each of these uniform clad characters a unique neon color, they will be the modern version of the MK ninjas.





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"Re(1):Maybe stupid questions" , posted Sat 25 Apr 03:55post reply

EU CvS2 is slow as tar, even 5-star speed is like 3-4 compared to the US version. Get some USA PSN credits and buy it on that store.





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"Re(2):Maybe stupid questions" , posted Sat 25 Apr 06:20post reply

I don't know about specifically the European version of CvS2 is, but as a game, it's a slower SFZero, nothing at all to do with MvC2.

According to your setup, it might look very bad. 2D fighting games with this low resolution look terrible on modern screens. I bought the game on PSN a year ago, and I just can't recognize the lovely game I was playing on my CRT all this years ago. And since it's a PS2 classic and not a port like Jojo was, you don't have all the display options that could make it less rough... So keep that in mind as well.





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"Re(1):Maybe stupid questions" , posted Sat 25 Apr 06:30post reply

quote:
Another question :D
Do you think that now with MKX out, does it make sense to get MK9 as I haven't played it and I have seen some interesting price drop for the Komplete Edition?
The last MK that I played thoroughly was MK2, I played a little bit of MK3 and variations, but skipped the rest.



It depends on what you're looking for. MK 2011 is fun (at least in my opinion), and it manages to add new tools to the gameplay while still having a nostalgic feel. Story Mode is epic if you like stories; if you're more interested in playing the game, it may be a little exhausting. The Challenge Tower is great, and most of the characters play and look very nice (except for the manly faces in all women).

But it's been a while since I last played it, and from many comments I've read, it seems that not many people are playing it online nowadays, in case you want to test your skills against other players.

Anyway, my suggestion for you is: try to rent it first, or find out if a friend has it and ask him/her to test it. It's not the best fighting game out there, but it is fun.





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"Re(3):Maybe stupid questions" , posted Sat 25 Apr 06:43post reply

quote:
I don't know about specifically the European version of CvS2 is, but as a game, it's a slower SFZero, nothing at all to do with MvC2.

According to your setup, it might look very bad. 2D fighting games with this low resolution look terrible on modern screens. I bought the game on PSN a year ago, and I just can't recognize the lovely game I was playing on my CRT all this years ago. And since it's a PS2 classic and not a port like Jojo was, you don't have all the display options that could make it less rough... So keep that in mind as well.



There's also input lag.





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"Re(1):Maybe stupid questions" , posted Sat 25 Apr 10:54post reply

quote:
How is the Capcom VS SNK 2 PS2 Classic on PSN?


CvS2 is a fun, quirky game but as others have noted the version you are looking at might not be arcade perfect. If you're a big fan of the game your best bet would probably be to pull out the old cathode television and hook up the Dreamcast but that's probably not a realistic suggestion if all you want to do is try out a few A groove combos.

quote:
Another question :D
Do you think that now with MKX out, does it make sense to get MK9 as I haven't played it and I have seen some interesting price drop for the Komplete Edition?


MK9 is interesting because it lets you see just how far -and how little- the series has advanced. It's also not a bad jumping back on point because a lot of the unloved mechanics and loser characters from MK4-8 were tossed so the game feels like a remake of MK2.

Neither game might be the perfect game for you but if you enjoy the fun of mucking around with any fighting game these would certainly be worth it if the price is right. This line of reasoning is how I talked myself into buying the AoF collection.





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"Re(2):Maybe stupid questions" , posted Sat 25 Apr 17:22post reply

Thanks to all for the replies, I will avoid CVS2 for PSN for sure, and get MK9.

quote:

Neither game might be the perfect game for you but if you enjoy the fun of mucking around with any fighting game these would certainly be worth it if the price is right. This line of reasoning is how I talked myself into buying the AoF collection.



Yes, I like trying a lot of fighting games, I hate most of the 3D one, but I like a lot of classics like MVC2, SF2CE, SFZ2, FFRBS, Garou, KOF97/98, LB1/2, etc.





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"Justice Gakuen is..." , posted Sun 26 Apr 01:50post reply

Hey, remember that time when Ono started pushing that "Darkstalkers is not dead" thing? Apparently, he's starting again, this time with Justice Gakuen. Apparently, he has the story planned out in his head, and he'd like the higher ups at Capcom to give it a go.
Am I just being a washed-up cynic to think we already know how that's going to end?

On a totally unrelated topic, do we know what 8ing is up to nowadays? I wouldn't mind a new versus game (against Tatsunoko, Nintendo, Mahvel, or Capcom themselves really), since that's the only place Vampire and Justice Gakuen characters have any reasonable chance to appear again.





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"Re(1):Justice Gakuen is..." , posted Sun 26 Apr 03:43post reply

quote:
Hey, remember that time when Ono started pushing that "Darkstalkers is not dead" thing? Apparently, he's starting again, this time with Justice Gakuen. Apparently, he has the story planned out in his head, and he'd like the higher ups at Capcom to give it a go.
Am I just being a washed-up cynic to think we already know how that's going to end?

I, I don't know what I would do with a Justice Gakuen now that I'm not the same age as them and going to school (though not as gloriously a bisexual one as theirs). Am I too old for Nekketsu Seishun Nikki 3???





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"Re(2):Justice Gakuen is..." , posted Sun 26 Apr 04:07post reply

Correction: this time, it was Itsuno, not Ono. But yeah, same deal really.
quote:
I, I don't know what I would do with a Justice Gakuen now that I'm not the same age as them and going to school (though not as gloriously a bisexual one as theirs). Am I too old for Nekketsu Seishun Nikki 3???

Regardless of how old you are, as long as you're capable of projecting yourself into a fantasy world where one of the university exams is "how by the book can you beat the shit out of your EP teacher", you'll be fine.
The real problem is whether Capcom still has people able to write straight-faced surreal comedy.
Like how everyone is OK with the fact that there's a glaringly autistic guy pretending to be a student even though he's pushing 30 and his entire business in school is to walk around naked except for his swimming cap, because he's just SO good at swimming.
...
They should ask Takushu to write this.





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"Re(3):Justice Gakuen is..." , posted Sun 26 Apr 04:13post reply

quote:
glaringly autistic guy pretending to be a student even though he's pushing 30 and his entire business in school is to walk around naked except for his swimming cap, because he's just SO good at swimming.
Hahaha, we never played much of 2 so I'd forgotten all about Nagare ("Nagare?" hahaha). Like in certain cases of real life, I'd say the "previous year" of high school was better than the second one. But in which year did my guy (?) seduce Daigo, and the other Kyoko!? Also fuzzy, like high school.





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"Re(2):Justice Gakuen is..." , posted Sun 26 Apr 04:15post reply

quote:
Hey, remember that time when Ono started pushing that "Darkstalkers is not dead" thing? Apparently, he's starting again, this time with Justice Gakuen. Apparently, he has the story planned out in his head, and he'd like the higher ups at Capcom to give it a go.
Am I just being a washed-up cynic to think we already know how that's going to end?
I, I don't know what I would do with a Justice Gakuen now that I'm not the same age as them and going to school (though not as gloriously a bisexual one as theirs). Am I too old for Nekketsu Seishun Nikki 3???

I was just going to say that if they're going to be openly bi in the storylines and quotes and have a interesting storylines I would support them. Capcom show how a fighting game could be pro lgbt to the other companies. Jokle aside (not really) I have no hope Capcom to make a rival schools game, at the most they would make a less than a barebone port, and blackmail people into buying to make a new one. Well at this point a barebone port would be something, though.





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"Re(3):Justice Gakuen is..." , posted Sun 26 Apr 04:19post reply

quote:
I have no hope Capcom to make a rival schools game, at the most they would make a less than a barebone port, and blackmail people into buying to make a new one.

DLC: different sexualities available for individual characters, or in a package! Want to seduce the entirety of Gedo High School but think they're "not that into you?" Buy this item! It could be the first life/dating sim to capitalize on the DLC thing.





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kofoguz
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"Re(4):Justice Gakuen is..." , posted Sun 26 Apr 05:15post reply

quote:
I have no hope Capcom to make a rival schools game, at the most they would make a less than a barebone port, and blackmail people into buying to make a new one.
DLC: different sexualities available for individual characters, or in a package! Want to seduce the entirety of Gedo High School but think they're "not that into you?" Buy this item! It could be the first life/dating sim to capitalize on the DLC thing.

Be careful if the game happens Capcom can actually take a note from this DLC idea.





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"Re(5):Justice Gakuen is..." , posted Sun 26 Apr 05:19post reply

quote:
I have no hope Capcom to make a rival schools game, at the most they would make a less than a barebone port, and blackmail people into buying to make a new one.
DLC: different sexualities available for individual characters, or in a package! Want to seduce the entirety of Gedo High School but think they're "not that into you?" Buy this item! It could be the first life/dating sim to capitalize on the DLC thing.
Be careful if the game happens Capcom can actually take a note from this DLC idea.



How's this for DLC, you have to pay a yearly fee to stay in school.





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"Re(6):Justice Gakuen is..." , posted Sun 26 Apr 05:42post reply

quote:
I have no hope Capcom to make a rival schools game, at the most they would make a less than a barebone port, and blackmail people into buying to make a new one.
DLC: different sexualities available for individual characters, or in a package! Want to seduce the entirety of Gedo High School but think they're "not that into you?" Buy this item! It could be the first life/dating sim to capitalize on the DLC thing.
Be careful if the game happens Capcom can actually take a note from this DLC idea.


How's this for DLC, you have to pay a yearly fee to stay in school.

I love it. Maybe more fees to pay for cram school so you don't flunk every class except PE. That's certainly the only work my character ever seemed to do.





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"Re(7):Justice Gakuen is..." , posted Sun 26 Apr 08:21post reply

Hmm, if this happens it would possibly be fantastic, but if not... Ono is playing with the emotions of the wrong small niche older Japanese fighting game-focused message board!

I can't say I expect much out of Capcom these days aside from the occasional iteration of Street Fighter IV and the inevitable dozen or so iterations of Street Fighter V that will last us until the middle-late period of the next decade.





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"Re(1):Justice Gakuen is..." , posted Sun 26 Apr 08:55post reply

quote:
Hey, remember that time when Ono started pushing that "Darkstalkers is not dead" thing? Apparently, he's starting again, this time with Justice Gakuen. Apparently, he has the story planned out in his head, and he'd like the higher ups at Capcom to give it a go.
Am I just being a washed-up cynic to think we already know how that's going to end?

On a totally unrelated topic, do we know what 8ing is up to nowadays? I wouldn't mind a new versus game (against Tatsunoko, Nintendo, Mahvel, or Capcom themselves really), since that's the only place Vampire and Justice Gakuen characters have any reasonable chance to appear again.


Justice Gakuen was a game that was highly overlooked and underrated. It was a series that should have been more worked on based that it was a kind of its own. Not sure why they did not put much effort into that series.





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"Re(2):Justice Gakuen is..." , posted Sun 26 Apr 09:49post reply

quote:

Justice Gakuen was a game that was highly overlooked and underrated. It was a series that should have been more worked on based that it was a kind of its own. Not sure why they did not put much effort into that series.


I'm surprised given Udon's comic book series about Justice Gakuen that it doesn't get more love, even if it was in the form of a visual novel or dating sim rather than a fighting game... Oh, right, you actually have to spend money that it might be hard to earn back to make a game like that!





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"Re(3):Justice Gakuen is..." , posted Mon 27 Apr 23:53post reply

quote:

I'm surprised given Udon's comic book series about Justice Gakuen that it doesn't get more love


It shouldn't be that surprising. The art was terrible.

They should have gotten Dogan to do it.





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"Re(4):Justice Gakuen is..." , posted Tue 28 Apr 01:20post reply

What can Capcom do to "test the waters" for Rival Schools? Project Justice has not been re-released. Rival Schools go ported to PSN in 2012. I'm guessing it didn't do that well since there weren't any follow up projects.

The Resident Evil HD remake that got released in January sold a million copies. Maybe this can help Ono convince the higher ups to do something with PJ.

My idea would be release Project Justice 1.5 HD. Keep the Dreamcast designs but up their resolution, add 3-5 new characters and a small amount of new story content. Maybe a new gameplay mechanic (maybe not).

I don't know if Capcom realizes this but their design teams are way too bloated. That's why the games "never make money" and we don't get worthy sequels or new IP that takes risks.

Capcom, take a page out of the indy developers and hand out your IP to a small team. Hire some hungry new talent.

I don't know anything about software development but couldn't a small team of 5-10 people push out a re-release of Project Justice in 6-18 months? You get fans to do some amazing stuff in their spare time... (/end rant.)





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"Re(5):Justice Gakuen is..." , posted Tue 28 Apr 02:34:post reply

quote:
The Resident Evil HD remake that got released in January sold a million copies. Maybe this can help Ono convince the higher ups to do something with PJ.
The games are nothing alike. MoeJus is low-poly even on DC, is full-3D, and would only look marginally less horrible in HD, though better than the PS1 games. The artworks are probably low-res and would need to be redrawn. Localization of the interesting part of the game would cost far too much, even ignoring any non-English language. It's a fighting game that never was popular as a fighting game to begin with, in a world where even Street Fighter needs Sony's push to continue. It's a dating sim, America's favourite genre. MoeJus tried to be a board game, and the less said about it the better.
There is no way for JusGaku to come back without drastically reinventing itself. A school management game on iOS would have more chances to be successful than anything using the existing assets. Basically, pull a Rockman EXE on the old franchise with some marginal nods to the existing characters.

Realistically speaking, Warzard has more chances to come back than Justice Gakuen.

quote:
I don't know anything about software development but couldn't a small team of 5-10 people push out a re-release of Project Justice in 6-18 months?
No.
That is not how professional game development within a big company works.
You would need 5-10 people on the legal team alone, and at least 20 just to write the digital manual of your game.





[this message was edited by Iggy on Tue 28 Apr 02:44]

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"Re(6):Justice Gakuen is..." , posted Tue 28 Apr 02:56post reply

It's nice that Itsuno is feeling nostalgic but I agree with Iggy, we have a better chance of seeing Rival Schools come back than we do Justice Gakuen.

In other news, sometime after Tekken 6 Marduk and a box of old RGB cables had a baby. That's how we ended up with Gigas.





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"Re(6):Justice Gakuen is..." , posted Tue 28 Apr 05:20:post reply

quote:
The Resident Evil HD remake that got released in January sold a million copies. Maybe this can help Ono convince the higher ups to do something with PJ. The games are nothing alike. MoeJus is low-poly even on DC, is full-3D, and would only look marginally less horrible in HD, though better than the PS1 games. The artworks are probably low-res and would need to be redrawn. Localization of the interesting part of the game would cost far too much, even ignoring any non-English language. It's a fighting game that never was popular as a fighting game to begin with, in a world where even Street Fighter needs Sony's push to continue. It's a dating sim, America's favourite genre. MoeJus tried to be a board game, and the less said about it the better.
There is no way for JusGaku to come back without drastically reinventing itself. A school management game on iOS would have more chances to be successful than anything using the existing assets. Basically, pull a Rockman EXE on the old franchise with some marginal nods to the existing characters.

Realistically speaking, Warzard has more chances to come back than Justice Gakuen.

I don't know anything about software development but couldn't a small team of 5-10 people push out a re-release of Project Justice in 6-18 months?No.
That is not how professional game development within a big company works.
You woul

-- Message too long, Autoquote has been Snipped --


I think originally the concept of the series was great. Maybe at the time, consumers would have preferred it being 2-D based? Maybe they should remake either one of them in 2-D instead of 3-D? To me, the series was great as a whole, maybe the 3-D setup was a negative part but even with that I still enjoyed the series for the package it delivered. It was great to see Batsu in TvC. I think Capcom should have used those characters in various fighting games so that the series can stand out in some way. Kyosuke was in CvS 2. Aside from that, no one else showed up in any other Capcom fighting game. Maybe that is a reason why players did not go back and look into the series.





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[this message was edited by neo0r0chiaku on Tue 28 Apr 05:26]

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"Re(7):Justice Gakuen is..." , posted Tue 28 Apr 06:58post reply

 /i /{/'⌒'}  }}Y/ / ,r-、ヽ,  /
 ノ、|、ヾ_,,ノ  ノ ノ{ ヾ {^')) }フ/ /          _/
   \ヽ、    彡'`、、  'ー' ノ //",,゙ """ /    ヽ
 ヽ-、ミ‐-、、 、,r=‐'¬ー=、、,-‐'_ ヽ、    /ノ     / 『味』 ウ・  こ
 ミ/   ~          ̄ノ /\   /彡 ""  |/   だ  ソ・  の
  /   ,'    u ∪   ! ヽ  | i、゙ー''"彡     /|   ぜ   を・  味
  、、∪ / ノ /  _,,,...-‐‐ニ=,ノ,,/ ヽ、,,_ \   ,イ / |    :  つ・  は
  ニ、=!, l_. レr=-ニ二、,,,.-'"    ー、==-ヽ'"/ / ヽ   :  い・
  、(・,)>ノ⌒  ∠,(・,)_く  ゙`   ヽ゚ノ`ー=、_ /// ∠   :  て・
    ̄/""゙   ヽ ̄ ̄  \ヽ      ̄ ̄ //   ノ     る・
  u 〈  、     u   (ヽ          //     ̄ノ
    ヽ -'   lj     >、       //  /    ̄ヽ、
    /ヽー‐ 、      /'"´ 'i     //  /       ∨ヽ/
    ^゙"⌒ヾ、     ,i|  ,"__}    //  /  /
    ー-  -      ヽ_人`'′ //  /  /
               / i'゙' /-─‐‐''/_/_
   、         _/-‐ヽ、___,,,, -‐‐  ̄
   ー-、、,,__,-‐'//ノゝノ ノ  ヽ\

See you guys in two years when another Capcom director wishes to make a sequel for Star Gladiator franchise.





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"Re(4):Justice Gakuen is..." , posted Tue 28 Apr 18:37post reply

quote:

I'm surprised given Udon's comic book series about Justice Gakuen that it doesn't get more love

It shouldn't be that surprising. The art was terrible.

They should have gotten Dogan to do it.



The writing was pretty terrible too - when you're using lines like "No Burning Vigor attacks indoors!" and using special command motions as effects you're kind of missing the point (although I'm sure some people might find it amusing).

I have little direct experience with the series, but its strengths seemed to be more about the setting and characters interactions (the artworks got a lot of praise, and there was that visual novel mode in the sequel) than the gameplay itself (where at least to me, the neat part were the team attacks - something that could be adapted to different series).

As for Omar Dogan, he'd probably find an excuse to draw every girl as a goth loli at some point. But his style would still be a much better fit than Rey's, at least.


Batsu did make it to Project X Zone, as Hideo and Kyoko did in NxC - with the megalomaniac brainwashing plots in their series, maybe it can get a bit more relevance in PXZ2, if it's included. Seeing more of RS designs in 2D using neat team attacks and their plot elements wouldn't be a bad compromise, if not an ideal one for its fans.


As for a new series revival, I'd be all for more Cyberbots - the mechanics could be changed to something more modern like the Gundam VS games, since the charm is mostly in the setting and character designs, and the separation of gameplay (mechs) and plot (characters) is something we don't see enough of in the genre.





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"Re(6):Justice Gakuen is..." , posted Tue 28 Apr 23:56post reply

quote:
The games are nothing alike. MoeJus is low-poly even on DC, is full-3D, and would only look marginally less horrible in HD, though better than the PS1 games. The artworks are probably low-res and would need to be redrawn. Localization of the interesting part of the game would cost far too much, even ignoring any non-English language. It's a fighting game that never was popular as a fighting game to begin with, in a world where even Street Fighter needs Sony's push to continue. It's a dating sim, America's favourite genre. MoeJus tried to be a board game, and the less said about it the better.
There is no way for JusGaku to come back without drastically reinventing itself. A school management game on iOS would have more chances to be successful than anything using the existing assets. Basically, pull a Rockman EXE on the old franchise with some marginal nods to the existing characters.

Realistically speaking, Warzard has more chances to come back than Justice Gakuen.


It's sad to see how many cool fighting games Capcom had in the past, yet they may be forever abandoned.

Power Stone is one series I'd really love to see returning someday, but I doubt it will happen (unless it's another re-release like PSP's Power Stone Collection)...





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"Re(7):Justice Gakuen is..." , posted Wed 29 Apr 12:01post reply

quote:
The games are nothing alike. MoeJus is low-poly even on DC, is full-3D, and would only look marginally less horrible in HD, though better than the PS1 games. The artworks are probably low-res and would need to be redrawn. Localization of the interesting part of the game would cost far too much, even ignoring any non-English language. It's a fighting game that never was popular as a fighting game to begin with, in a world where even Street Fighter needs Sony's push to continue. It's a dating sim, America's favourite genre. MoeJus tried to be a board game, and the less said about it the better.
There is no way for JusGaku to come back without drastically reinventing itself. A school management game on iOS would have more chances to be successful than anything using the existing assets. Basically, pull a Rockman EXE on the old franchise with some marginal nods to the existing characters.

Realistically speaking, Warzard has more chances to come back than Justice Gakuen.

It's sad to see how many cool fighting games Capcom had in the past, yet they may be forever abandoned.

Power Stone is one series I'd really love to see returning someday, but I doubt it will happen (unless it's another re-release like PSP's Power Stone Collection)...


You are right. Am I crazy enough to say I was a big fan of Pocket Fighter? Especially for the Saturn? I mean to me it was the look of a kids game but was not played as a kid game nor as hardcore like other Capcom fighters. It was just fun playing and experiencing the comedic atmosphere it had.





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"Re(8):Justice Gakuen is..." , posted Wed 29 Apr 15:29post reply

Rather than speaking about games that will never come out, let's check the ideal tekken game you have always wanted (This started as an April fools thing)






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"Re(8):Justice Gakuen is..." , posted Wed 29 Apr 19:56post reply

quote:
Realistically speaking, Warzard has more chances to come back than Justice Gakuen.

It's sad to see how many cool fighting games Capcom had in the past, yet they may be forever abandoned.

Power Stone is one series I'd really love to see returning someday, but I doubt it will happen (unless it's another re-release like PSP's Power Stone Collection)...

You are right. Am I crazy enough to say I was a big fan of Pocket Fighter? Especially for the Saturn? I mean to me it was the look of a kids game but was not played as a kid game nor as hardcore like other Capcom fighters.

-- Message too long, Autoquote has been Snipped --
No you're not crazy how wish the pocket series was more succesful and got many sequels. Capcom and SNK alike.





Iggy
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"Re(9):Justice Gakuen is..." , posted Thu 30 Apr 04:24post reply

quote:
No you're not crazy how wish the pocket series was more succesful and got many sequels. Capcom and SNK alike.
Sometimes I wish CvS3 would be a sequel to Girls Fighters on NGP.





Maou
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"Re(10):Justice Gakuen is..." , posted Thu 30 Apr 04:40post reply

quote:
Sometimes I wish CvS3 would be a sequel to Girls Fighters on NGP.

Few people realize that God Hand is the spiritual sequel to Cyberbots.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

Ishmael
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"Re(9):Justice Gakuen is..." , posted Thu 30 Apr 04:59post reply

quote:
Rather than speaking about games that will never come out, let's check the ideal tekken game you have always wanted (This started as an April fools thing)


Tekken has found its true calling!

For the good of us all 4Gamer decided to track the eye movements of the player Sako during a SF4 match. I find this fascinating in a poindexter sort of way. The way he is able to keep is focus on the point just in front of his opponent -roughly at the spot of Ken's longest reaching normal move- throughout the match is remarkable.





Just a Person
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"Re(10):Justice Gakuen is..." , posted Sun 3 May 09:39:post reply

ot news anymore, but since nobody showed it before, here's Cinder's trailer for Killer Instinct (he's already available for purchase, by the way). He may look like an alien (apparently the reboot establishes that him being constantly with flames on wasn't the only change in his physiology), but at least he still sounds like a sarcastic human.

As for ARIA, the new final boss who will also be playable, teased by the end of the trailer... did anyone else remember of Blazblue? She still seems interesting, though.

Overall, Killer Instinct keeps getting better and better. But it still needs to bring Kim Wu and Tusk back.





I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.

[this message was edited by Just a Person on Sun 3 May 09:42]