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neo0r0chiaku 4th Post
New Customer
| "Super Robot Wars/Taisen Thread" , posted Sun 12 Apr 04:09
I think in my years of viewing MMC, I have not come across a SRW thread before. So I wanted to create one to see if any fans of the series are present here and if so, input your insights on the series. I personally, am not a fan of any kind of RPG genres. Growing up I only played games in the likes of SF/KOF, Raiden/Ikaruga, Megaman/Castlevania, Zelda/Mario, etc. I never went outside the circle of genres, especially in 2-d fighting games. However, when I stumbled upon SRW for Saturn/PSX, I fell in love with the game for some reason. Not sure because I am an anime fan or an anime game finally done right in my point of view. Who know but I am one of those who begs for an English version of the series. As some of you may know, it uses multiple anime IPs for it to be impossible for an English version. SRW original Generation was the first to use in-house characters and saw the release of OG 1 and 2 on the GBA. SRW OG for the PS3, a 3 part series, has been release but not outside Japan. They remade the very first SRW on the PSN. New SRWs have been released on multiple platforms to these days. My opinion is, why not release the games with the choice of language settings aside from Japanese?
Long Live!
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Lord SNK 53th Post
Occasional Customer
| "Re(1):Super Robot Wars/Taisen Thread" , posted Mon 13 Apr 03:23
quote: I think in my years of viewing MMC, I have not come across a SRW thread before. So I wanted to create one to see if any fans of the series are present here and if so, input your insights on the series. I personally, am not a fan of any kind of RPG genres. Growing up I only played games in the likes of SF/KOF, Raiden/Ikaruga, Megaman/Castlevania, Zelda/Mario, etc. I never went outside the circle of genres, especially in 2-d fighting games. However, when I stumbled upon SRW for Saturn/PSX, I fell in love with the game for some reason. Not sure because I am an anime fan or an anime game finally done right in my point of view. Who know but I am one of those who begs for an English version of the series. As some of you may know, it uses multiple anime IPs for it to be impossible for an English version. SRW original Generation was the first to use in-house characters and saw the release of OG 1 and 2 on the GBA. SRW OG for the PS3, a 3 part series, has been release but not outside Japan. They remade the very first SRW on the PSN. New SRWs have been released on multiple platforms to these days. My opinion is, why not release the games with the choice of language settings aside from Japanese?
I'm a fan of SRW! I discovered the series by chance in 2001 searching for anime/gundam related games for SNES, when I found SRW3, never heard of it before, played it and loved it! From that game I started studying katakana/hiragana, some kanji (and stopped there, it's too much difficult to learn a new language by myself), the minimum to play the games without problems. Then I played (and bought) at least 75% of all the games in this series. The only problem I have with this series is the length! Games with 60+ stages require at least 60 hours to finish one playthrough, and sadly in the last years my free time it's not like it used to be, not always allowing me to make multiple playthroughs for all the routes/secrets. I played OG1 and OG2 for GBA, liked them, but I prefer the classic series (probably because I grew up watching a lot or robot animes from '70/'80/'90). I think that Bandai Namco / Banpresto has the resources to include eventually an english option in the games, but the last games released didn't sell really well or at least not so well for them to spend more money (and time) to add also english (and moreover, what should they do with names of peoples/mechs that don't have an official english spelling?)
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Loona 846th Post
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Red Carpet Regular Member+
| "Re(1):Super Robot Wars/Taisen Thread" , posted Mon 13 Apr 19:15
quote:
My opinion is, why not release the games with the choice of language settings aside from Japanese?
The problem with the OG SRW games is that they're a niche within a niche - you get in touch with their original characters by playing the anime crossovers, and the OG games are pretty much about those characters, an probably a few creative and gameplay liberties not possible when bound to anime stories.
That brings another problem - to make us care about their original characters, most SRW games tend to put their OG characters at the center of the story, making us start the game with them, and making the final bosses mostly relevant to those characters, which can get annoying. I still remember playing the fan-translated SRW3, and enjoying the fact it started you right off the bat with classic Gundam, Mazinger and Getter Robo, and original character were only introduced and forced into your party about halfway to the game. That sort of thing no longer ever happens - it's pretty much "HERE ARE OUR CHARACTERS AND YOU WILL LOVE THEM, BUY OUR OG GAMES!", although fortunately they still manage to create some interesting situations for and between the characters that actually attracted people to the games.
Not that I don't respect and admire some of the stuff that still managed to develop from the OG stuff - Valsione is a concept just silly enough to be entertaining, as is the Trombe override and "real men ride each other" meme.
Still, it's probably too niche for Banpresto to bother to translate everything those games have A LOT of text - basically really big visual novels with additional text for the SRPG manus and special lines during combat.
Atlus did localize a couple of OG games for the GBA, but the timing was apparently unfortunate, near the end of the handheld's lifespan, and with little promotion, so that didn't help either.
One thing I really respect about those games is their insane commitment to continuity and references to past obscure games - if a character or machine was created for some game with Gundam in it, they'll toss that in the OG games and anything else connected with them, and that continuity fever never really stopped, considering they have a character like Gilliam Yeager around, who's basically the series' equivalent to FF's Gilgamesh, that those games are canon to Endless Fontier, which in turn is canon to Namco X Capcom and Project X Zone, theorethically tying them to an insane amount of stuff... it's kind of admirable keeping plot threads running through multiple games all these years...
...!!
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Toxico 5948th Post
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Platinum Carpet V.I.P- Board Master
| "Re(2):Super Robot Wars/Taisen Thread" , posted Tue 14 Apr 08:31:
quote: My opinion is, why not release the games with the choice of language settings aside from Japanese?
Alas, they'd probably release a Chinese version before bothering with English, in that case.
I remember that the "international" vesions have chinese manuals, not sure about the in game language, though.
quote:
Not that I don't respect and admire some of the stuff that still managed to develop from the OG stuff Regarding original characters, it always seemed to me that the entire Masoukishin spin-off saga was much more interesting (both concept-wise and story-wise) than the more "traditional" OG episodes. I might be wrong but it does not seem that a single original character from the past 15 years has passed Shuu Shirakawa in terms of popularity (although it is understandable as the series as a whole sold better in those early years).
I pretty much agree, it's pretty obvious that Banpresto was truly experimental and restrain-free when they created the details for the masoukishin universe; they were truly aiming for "an anime within a game", which made the series stand out in many ways..... In pretty much all of the other games, they never took things that far with any other of their originals (and when they tried, it never felt truly right).
For masoukishin, I truly liked that "micro universe" way of doing things and investigating and organizating all of the small bits of trivia here and there was pretty fun to the point where I could talk for about forever about all of the stuff that has caught my attention (trying to do it within a 65k character limit is quite challeging).
Shuu pretty much follows the ironclad rule of "the rival has to be cooler than the main character", and Banpresto always saves something good for him to do storyline wise, which has helped keep his popularity strong across the years.
quote:
I cannot call myself a big fan of the series, but I fell into it when the Saturn episodes came out and the breadth of possibilities was quite impressive.
Hmmm, in my case I remember touching 4 long ago recommended by a friend that was into @ ; that's part of what motivated me to learn more than kana and hira, so I should be grateful, I guess?
さっきの感じならあと100発はもつ‥‥と思うぜ Update 24 as of 03/04/12. // 104 personajes traducidos
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[this message was edited by Toxico on Tue 14 Apr 08:33] |
neo0r0chiaku 6th Post
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New Customer
| "Re(3):Super Robot Wars/Taisen Thread" , posted Tue 14 Apr 21:55:
quote: Regarding original characters, it always seemed to me that the entire Masoukishin spin-off saga was much more interesting (both concept-wise and story-wise) than the more "traditional" OG episodes. I might be wrong but it does not seem that a single original character from the past 15 years has passed Shuu Shirakawa in terms of popularity (although it is understandable as the series as a whole sold better in those early years).
I cannot call myself a big fan of the series, but I fell into it when the Saturn episodes came out and the breadth of possibilities was quite impressive.
I am surprised and glad to hear some of you liked the series during its brief Saturn run. It was amazing and made you want to learn kana and hira. At that time, and afterwards, the final episode of F for the Saturn was impossible to find. Ironically, right now on ebay, it sells for around $20 bucks. Masoukishin was very intriguing on the SNES. I have only played part one. Part II, III, and III final were released in the past couple of years in full 3-D. I assume some of you played them? I am not a fan of the full 3-D. I think it takes away that anime look and feel of the game. SRW @ was one of the best as well. The three mentioned seemed like classics to most of us.
quote:
quote:
My opinion is, why not release the games with the choice of language settings aside from Japanese?
Alas, they'd probably release a Chinese version before bothering with English, in that case.
I remember that the "international" vesions have chinese manuals, not sure about the in game language, though.
The last SRW, SRW Z3 Final, was recently released. Reading an article about the sales, it seems that this game(and others as well) is region free. Aside from the DS games, I never knew the other console releases were region free. What I originally meant about the English language was if the game is region free, add a English language setting (or even multiple languages). Some games you can choose different language settings. Now it should be simple with these translation programs we have available. Sure the names might be screwy.
One question I would like to ask is, what happens if they release an online version of SRW. How would that be made and turn out? What ideas would come to mind in terms of how SRW online can be delivered?
Long Live!
[this message was edited by neo0r0chiaku on Tue 14 Apr 21:57] |
Loona 847th Post
PSN: IkariLoona XBL: n/a Wii: n/a
Red Carpet Regular Member+
| "Re(4):Super Robot Wars/Taisen Thread" , posted Tue 14 Apr 23:22
quote: One question I would like to ask is, what happens if they release an online version of SRW. How would that be made and turn out? What ideas would come to mind in terms of how SRW online can be delivered?
Built for online? It might have to focus on original, but it could still be a bit of a mess... In the crossover SRWs you can't have characters piloting mechs from different franchises, with the possible exception of cross-continuity Gundam (and even that might be limited, like letting UC pilots use Turn A machines). Customization tends to be a bi deal in online games, and losing those interesting options would be disappointing, more than it already is in the single-player games, since those at least have crossover dialogue to make up for it.
I know there's an online Gundam game, so maybe that could be a model, but even applying the concept to SRW originals would be tricky, since OG games tend to assign specific pilots to certain mechs even if the licensing issues of the anime games don't apply - which is why something like Sanger and Ratsel performing a Royal Heartbreaker is only possible by fan edit, since those mechs are pilot-exclusive.
I think some of the charm would have to be lost for the whole thing to work - then again, there are superhero MMOs based on licensed comics, where you get your pick of powers to make your OC.
OK, then that would take care of the mech access factor - then there's the adaptation of the mechanics for online - that might lead to a shift from turn-based to action game. But then that make the game closer to an Another Century's Episode game, which is basically action SRW where you control a single mech at the time.
At that point, is it even SRW?...
...!!
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karasu 1483th Post
PSN: robotchris XBL: robotchris Wii: n/a
Red Carpet Executive Member
| "Re(4):Super Robot Wars/Taisen Thread" , posted Wed 15 Apr 00:34
quote: I am surprised and glad to hear some of you liked the series during its brief Saturn run. It was amazing and made you want to learn kana and hira. At that time, and afterwards, the final episode of F for the Saturn was impossible to find. Ironically, right now on ebay, it sells for around $20 bucks. Masoukishin was very intriguing on the SNES. I have only played part one. Part II, III, and III final were released in the past couple of years in full 3-D. I assume some of you played them? I am not a fan of the full 3-D. I think it takes away that anime look and feel of the game. SRW @ was one of the best as well. The three mentioned seemed like classics to most of us.
I got my start with the series in the Saturn era as well, but I never really got past ogling the eye candy and memorizing the order of the menus back in those days. The most recent game I played was... one of the early ones for PSP although I'm forgetting the name. With somewhat better Japanese knowledge it ended up being MUCH easier to play.
quote:
The last SRW, SRW Z3 Final, was recently released. Reading an article about the sales, it seems that this game(and others as well) is region free. Aside from the DS games, I never knew the other console releases were region free. What I originally meant about the English language was if the game is region free, add a English language setting (or even multiple languages). Some games you can choose different language settings. Now it should be simple with these translation programs we have available. Sure the names might be screwy.
Region free is a long way from having full international translations though. The bottom line is that even though it's certainly cheaper these days than back in the Saturn era to get translations done, it's still quite an investment. Especially when it would be not exactly aboveboard as a western-region release, just a region free game. I seem to recall an anomalous game or two from a decade or more ago that included English subtitles but was never released in the west, but those are definitely exceptions.
You have to carefully reproduce the world of "Castlevania" in the solemn atmosphere.
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neo0r0chiaku 6th Post
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New Customer
| "Re(5):Super Robot Wars/Taisen Thread" , posted Thu 16 Apr 23:43
quote: I am surprised and glad to hear some of you liked the series during its brief Saturn run. It was amazing and made you want to learn kana and hira. At that time, and afterwards, the final episode of F for the Saturn was impossible to find. Ironically, right now on ebay, it sells for around $20 bucks. Masoukishin was very intriguing on the SNES. I have only played part one. Part II, III, and III final were released in the past couple of years in full 3-D. I assume some of you played them? I am not a fan of the full 3-D. I think it takes away that anime look and feel of the game. SRW @ was one of the best as well. The three mentioned seemed like classics to most of us.
I got my start with the series in the Saturn era as well, but I never really got past ogling the eye candy and memorizing the order of the menus back in those days. The most recent game I played was... one of the early ones for PSP although I'm forgetting the name. With somewhat better Japanese knowledge it ended up being MUCH easier to play.
The last SRW, SRW Z3 Final, was recently released. Reading an article about the sales, it seems that this game(and others as well) is region free. Aside from the DS games, I never knew the other console releases were region free. What I originally meant about the English language was if the game is region free, add a English language setting (or even multiple languages). Some games you can choose different language settings. Now it should be simple
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I remember some Japanese games from my Saturn/Dreamcast days had different language settings. I do not really remember which aside from KOF 96 for the Saturn. I wonder since Banpresto was bought by Bandai and Namco bought Bandai, if Namco or even Bandai will start putting some of their Ips into SRW. Maybe for instant Xenosaga(Not including the SRW Endless Frontierseries.)? As an attempt to get their fans into SRW or expanding SRW to more people not familiar with the series.
Long Live!
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neo0r0chiaku 30th Post
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Rare Customer
| "Re(2):Super Robot Wars/Taisen Thread" , posted Fri 15 May 21:12
quote: I mashed through SRW W, A3, and Z1 a few years ago without any real JP knowledge, but GaoGaiGar managed to carry me pretty well. I never finished Original Generation but the budgeting strategy in that game felt real because you weren't tossed cash and you didn't have that many units to sortie for a long time. The coolest part of the game (barring Kyosuke dunking on everyone) was the ability to upgrade the modular weapons so you could dump cash into making a strong rifle and then have to decide who to make a powerhouse and who could manage on their own with their basic attacks or mech super moves.
I'm playing Z3-III/Tengoku now and not using any upgrades since you can't play at higher difficulty levels until after you've beaten the game!! That's a long-ass time to invest, so I wish they'd just plan the game around kicking your ass a little harder so that you'd have to balance what mechs and pilots to upgrade while still trying to find your favorite pet units to prioritize as your aces. You can still go for the SR Points which will gradually up the difficulty, but it hasn't been really noticeable yet. Thankfully it's the conclusion of the Z series which means you have dozens of mechs and pilots to sort through to try to optimize teams to your own playstyle. I booted Kamille out of Zeta Gundam for an old UC Gundam pilot just to gave better pilot skills to support the team leader, Turn-A.
I missed out of a lot of the old SR-X drama and backstory, but I really like all of
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After watching Gunleon moves, He pretty cool. Z3 looks good after watching videos of all the mechs moves. I just hope that this is not the last SRW on console with this 2D/2.5D style of graphics. Not a fan of the full 3-D ones like Super Robot Wars OG Saga: Masō Kishin F – Coffin of the End.
Long Live!
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Loona 865th Post
PSN: IkariLoona XBL: n/a Wii: n/a
Red Carpet Regular Member++
| "Re(5):Super Robot Wars/Taisen Thread" , posted Mon 18 May 18:39
This is tangentially related, but I finally finished Project X Zone yesterday - it was interesting to see a little exchange between Haken from Endless Frontier and Cyberbots' Devilotte as the characters from the future said their goodbyes before leaving via Cross Gate (a staple of SRW multiversal travel). Haken mentions something about a mad scientist he knows, which if I know my SRW lore correctly would be one Lemon Browning, who created the W series of androids, of which Haken is the first, and the most famous is Lamia Loveless from SRW Advance and the OG games. Devilotte, as soon as she hears that, mentions that Haken "WILL" introduce them, which I'd like to interpret as Banpresto's willingness to cover the Cyberbots/Armored Warriors setting in a future SRW game, where it would fit a lot better than in PXZ. It was also interesting that she also specifically mentioned "Dr Stein" there, the scientist of her usual entourage, while all localized materials I'm aware of refer to them by unrelated plain names... baby steps...
...!!
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Loona 866th Post
PSN: IkariLoona XBL: n/a Wii: n/a
Red Carpet Regular Member++
| "Re(7):Super Robot Wars/Taisen Thread" , posted Tue 19 May 18:20
quote: Out of curiosity, did this make you more or less excited about the upcoming sequel ? (I guess you started or at least came back to PxZ because of the recent communication around the sequel?)
I'm pretty enthused by the fact that PXZ exists, considering its scope seemed unprecedented (I even made a little something to celebrate its existence to the sound of what I consider the anthem to crossovers). I bought the localized version on release day along with a 3DS and started playing it then, but the following day I started a relationship that's still going strong, and the game sort of fell into the background since - the announcement of the sequel gave me extra motivation to finally finish it.
The news that the game succeeded to the point where a sequel is announced as a worldwide release is pretty exciting news, and SoR's presence in it is icing on the cake (with Axel in as the apparent sole playable character, I now wonder about a Shiva boss in there...). At most I worry that a localization team won't have the time to research references properly as they might have had for PXZ1 - the original not only covered playable characters, enemies, organizations, locations and concepts in a mini-encyclopedia you'd unlock, but also had plenty oblique references to stuff outside the officially included series (even Outfoxies and God Hand), mentions to entirely absent side characters and equipable items from the source games where it might be easy to slip into different romanization conventions.
On the other hand, with the first game having served as a proof of concept for a large-scale 3-way crossover, there's perhaps more room for devs to include their favored series and play with the writing more - Namco X Capcom's series interactions were IMO superior (on the Namco side alone, Bravoman has connections with a surprising number of series, and they actually make interesting use of the UGSF meta-series), possibly because many of the series there were obscure and old enough to have been part of the devs' youth, so they had years to dream up fun situations for them, with few compromises along the way, like using the Resident Evil Dead Aim characters because Jill and Chris were off-limits at the time (something about their games being bound to the Nintendo console of the time IIRC).
It's a shame NxC was never officially localized, but at least its story can still be enjoyed through the fan translation (typo-riddled as it may be) and matching Youtube videos - even if the gameplay got monotonous, another good news is that in a recent interview the devs acknowledged the problems with PXZ's gameplay (which has been further refined since NxC through the Endless Frontier games - the 2nd of which also remains unlocalized), so maybe things will be further streamlined - as far as I'm concerned, the game could work fine as a visual novel (branching paths that would give extra focus to a favored series would be nice, but these thing always degenerate into being about the original characters by the end).
And speaking of story, between the writing in PXZ, the announcements so far and the precedents from NxC, things could be heading in interesting directions:
* Strider Hiryu is in PXZ2, as he was in NxC - in the previous game, his own final boss (Grand Master Meiou) was the last one before the game's original, which is sort of a big deal considering the game's scope; in PXZ, that role was Jedah's in the Fetus of God stage - there aren't any DS characters announced yet, but the series' absence would be surprising, and if both Strider and DS are back with their respective final bosses, I wonder which of them will rank higher in the story, or if any will be suplanted by a non-original.
* although Vega/Bison was dealt with in NxC, he gets referenced again by the end of PXZ, mostly by Juri as someone who still needs to be dealt with
* in NxC Kazuya only appeared as his Devil self, sometimes entirely possessed, and even spent some time imprisoned by the Ghouls'n Ghosts and Tower of Druaga villains in that state - in PXZ2 he's back and teamed with Jin, but I'd be surprised if the red arremers weren't back, they're useful fodder in these things
* in PXZ Dural was a recurring character, but what little plot Virtua Fighter has felt incomplete since while she was there, Kage was not - but in PXZ2 he's present, so it seems likely Dural will be back, and that there'll be some awkward mother/son interactions the actual Virtua Fighter games seem to lack
* in NxC the Soul Edge was pretty much a dimension-crossing device with a mind of its own that gets chased around for a considerable chunk of the plot - not only is it pretty much the Subtle Knife from the His Dark Materials books, it helps explain the unusual cameos the Soul Calibur games keep getting. With Natsu from SCV in PXZ2, I wonder if that'll be a plot point again.
* this is more of a pet suspicion than anything else, but Selvaria Bles was handled pretty sympathetically in PXZ1, although she never because a playable/assist unit like other antagonists in the game - I figure if anyone from Valkyria Chronicles gets announced that'll change; being the only fully playable Sega character other than Akira in the one fighting game filled with anime and light novel characters, this seems even more likely
* this is more of a hope, but Reiji and Xiaomu from NxC have been teased, while PXZ originals Mii and Kogoro remain absent from any revealed data, which is probably for the best - the design and concept of the PXZ OG crew was all over the place and Kogoro came off as creepy to boot, while Mii was given nominal importance by being the only one able to activate the game's new dimension-crossing mcguffin, which isn't really needed when NxC was already tied to the Endless Frontier games, which are all about an area that serves as a dimensional hub of sorts, and that's tied to SRW, which has Cross Gates doing pretty much that sort of thing. The promotional material for PXZ2 heavily features chain-like structures all over the place, so maybe the Portalstone from PXZ1 won't be an issue anymore, and neither will Mii.
I prefer the Reiji/Xiaomu/Saya dynamic from NxC and the following games - I still think they use use way too many weapons, but I like the pseudo-symbolism, intentional or not, of how Reiji grew up with Xiaomu, and she's much older yet far more childish than he is (not unlike many of the referenced games in NxC are pretty old and childishly whimsical), while most of Saya's dialogue emphasizes how adult she is (often calling Reiji "boy" while she's at it), yet they're basically the same kind of creature (humanized magic fox creatures), while Xiaomu's Chinese and Saya is Japanese (and so is her mook entourage, which consists almost entirely of creatures from japanese myth like kamaitaichi and tengus) - it's like one character's dragging Reiji to a distant childish reality (games?) and the other's trying to ground him in his own as an adult. I'm probably overthinking this, but its a fun way to think of characters conceived to help bring together some people's game-related fantasies.
I'm looking forward to see what PXZ2 pulls off - other than hoped/expected stuff like the Ace Attorney crew reacting to the legally loose Yakuza guys, I wonder what kind of unexpected stuff they'll pull off, like how Riemsianne's ability to mind control through kisses was openly mentioned to to have been used on every Morolian from Space Channel 5 that appeared in PXZ1.
PXZ1 unlocked a hard mode once you completed it, but what it really needs is a visual novel mode so it'll be quicker to enjoy the craziness of its writing, really.
...!!
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Neo0r0chiaku 201th Post
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Frequent Customer
| "Re:SRW OG MD region free" , posted Fri 3 Jun 08:02:
quote: As I am sure you know since you were able to type out the message, it doesn't specify if the date is the reason, but the exact date expiration info should be written somewhere on the leaflet (or the virtual receipt if you got a digital version). It wouldn't be surprising though, if the game dates back from 2014 and the HD remake was an incentive for early purchases / "first prints" to encourage full price purchases from fans.
The best solution would be to follow Square-Enix: the 3DS version of Final Fantasy 1 (a port of the PSP version + stereoscopic effect) was available for free as an early incentive for buyers of Final Fantasy Explorers, then sold separately on eShop at a later date. ↓ Win/Win for everyone. Let's avoid the obvious joke about people who played FF Explorers.
The problem with this type of promotion is advertising this as valid for "first prints" copies of the game, not for "who buy it in the first 6 month at full price". If in less than 2 year I can still find a new first print copy of the game at almost full price ($40, it hasn't lowered too much) I expect the code to still be working (as in the past I have seen PSN code with longer expiration dates, or codes that should have been expired but still worked).
That HD remake is also available for purchase for around $10, but having it for free from NamcoBandai would have been much better.
Super Robot Wars OG: The Moon Dwellers (English Language Asian Import)
quote: The multi-language Asia import features an English version, and is not locked to region! Product is shipped from our UK warehouse to avoid customs charges to you!
Good news comes with a high price of $104.99 But it does include free shipping.
Long Live I AM!
[this message was edited by Neo0r0chiaku on Fri 3 Jun 08:37] |
Lord SNK 148th Post
Regular Customer
| "Re(1):Re:SRW OG MD region free" , posted Fri 3 Jun 20:40:
quote: As I am sure you know since you were able to type out the message, it doesn't specify if the date is the reason, but the exact date expiration info should be written somewhere on the leaflet (or the virtual receipt if you got a digital version). It wouldn't be surprising though, if the game dates back from 2014 and the HD remake was an incentive for early purchases / "first prints" to encourage full price purchases from fans.
The best solution would be to follow Square-Enix: the 3DS version of Final Fantasy 1 (a port of the PSP version + stereoscopic effect) was available for free as an early incentive for buyers of Final Fantasy Explorers, then sold separately on eShop at a later date. ↓ Win/Win for everyone. Let's avoid the obvious joke about people who played FF Explorers.
The problem with this type of promotion is advertising this as valid for "first prints" copies of the game, not for "who buy it in the first 6 month at full price". If in less than 2 year I can still find a new first print copy of the game at almost full price ($40, it hasn't lowered too much) I expect the code to still be working (as in the past I have seen PSN code with longer expiration dates, or codes that should have been expired but still worked).
That HD remake is also available for purchase for around $10, but having it for free from NamcoBandai would have been much better. [URL=http://www.ricedigital.co.uk/store/super-ro
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That's really very high that price, I think I saw it somewhere else for a lower price.
Will you buy it? I surely will but don't think at day 1. I still don't own a PS4 so while I wait to get a PS4, this game could also get some price cut.
[this message was edited by Lord SNK on Fri 3 Jun 20:57] |
Loona 1079th Post
PSN: IkariLoona XBL: n/a Wii: n/a STM: n/a CFN: n/a
Red Carpet Premium Member
| "Re(3):Re:SRW OG MD region free" , posted Mon 6 Jun 17:10
quote: That's really very high that price, I think I saw it somewhere else for a lower price.
Will you buy it? I surely will but don't think at day 1. I still don't own a PS4 so while I wait to get a PS4, this game could also get some price cut. Play Asia has it for $59.99 HERE!
Since now we know its region-free, I would assume long time fans like me who do not play the Japanese versions much would snatch them up real fast. So I want to get a copy sooner in case the game will be hard to find or sellers will have them at a higher price. I do not have a PS4 either and do not plan on playing the game anytime soon with KOF XIV coming. Still trying to find someone who can lend me a PS4 until that price cut comes!
There's a new trailer for it too - and the standout news to me is that Haken from Endless Frontier is now in it! Pretty neat to see a guy from a spin-off making it to the main series. It was even more mindblowing when I saw a SRW picture of him on Twitter after seeing the SRW V video, then had to leave home for a while, so for a few hours I though he was making it to one of the games with anime crossovers in it, which would have been even more insane. The floodgates may not be that open, but it's an interesting precedent in the huge and insane SRW history. Still, his attack on the trailer does resemble at least one of the juggle moves he has in Endless Frontier and Project X Zone, which fits the tendency of SRW pilots of have moves that resemble their mech's when they fight on foot (so Selena in a SRW Alpha 3 scene where she uses a whip like her mech, Axel Almer in Endless Frontier EXCEED and Sanger in Project X Zone). Apparently Moon Dwellers also has a section descriving events from past games to help people catch up, which should be nice.
Also, I just found someone's been translating the OG2 script.
...!!
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Lord SNK 152th Post
Regular Customer
| "Re(2):Re:SRW OG MD | SRW V english too!" , posted Tue 7 Jun 03:21:
quote: >>Another thing: when will we be free of Gundam Seed / Destiny? Why they continue to shove it in every game!?
Because it is the series that has introduced the Gundam IP (and possibly super robots) to a sizeable share of their current audience.
NicoNico's poll regarding the last streaming event shows that the vast majority of SRW's audience is in the 25-35 age group, which is actually a bit younger than I expected, but also means it does not attract new fans. The eldest of those fans most likely got into the genre during the Evangelion / Gundam Wing boom (which coincides with the peak of SRW in popularity via the SS and PS entries) while the younger fans of that age range most likely got into it via Gundam Seed.
You'll also notice they don't even bother with 70s robots anymore (no original Mazinger, Getter Robot, Grendizer, Zeeg... Toei Animation isn't even on the copyright list) which is bothering my SRW fan friends because 1. they are old farts and 2. this was supposed to be the game of the 25th anniversary but it looks like the original crew won't be there. Nowadays Evangelion is that "old original robot from 20 years ago" that Mazinger was in 1997 (when Evangelion joined the cast).
I feel like an old fart I miss the classic robots from earlier SRW, like Raideen, Combattler V, Ideon, etc.
Yeah, more than an anniversary title, this V feels more like the usual filler title that they put on portables (like UX / BX).
[this message was edited by Lord SNK on Tue 7 Jun 06:01] |
Iggy 10274th Post
Platinum Carpet V.I.P Requiem
| "Re(4):Re:SRW OG MD | SRW V english too!" , posted Tue 7 Jun 19:15
quote: Did Youtube have less of a presence in Japan in the past? Or is it because Nico's interface, which serviceable and understandable back when it was a scrappy little new thing, hasn't seemed very updated the last few times I looked at it...
I think Niconico managed to steal the geeky Japanese's attention from Youtube thanks to being Japanese and having the comment system that allowed it to branch into the 2ch culture. Now, 2ch is dead (thanks to Niconico, but also Twitter), and the image quality in the free version of Niconico is pathetic compared to Youtube. Young people are even less likely than us to pay for something they can have free elsewhere, so I guess people already on Nico stay there, but not many new people come in.
Splatoon, Minecraft and Mario Maker may have created a streamer generation, however Nintendo's draconian policies killed a lot of that a couple months in, and the ones that remained emigrated on Youtube. Not sure if Japanese streamers work on Twitch, though?
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chazumaru 1723th Post
Tailored Carpet V.I.P- Platinum Member
| "Super NicoNico Off Topic Wars" , posted Thu 9 Jun 11:36
I think we should be careful about wishful thinking here. I am sure we all want this to be true because NND is horrible to navigate and use compared to Youtube, but this is still the comment of one random person on Twitter, nothing more. As he(she?) even admits, Chōkaigi has become a huge event in Japan, bigger than Tokyo Game Show for instance, and I can tell from experience that tons of teens visited this spring in a similar way to how they engage with Japan Expo in France or MCM Expo in England.
I also expect the average age group of both websites to be slightly different, with Youtube being really popular among young viewers (think 6-14 years old), watching stuff such as NyaNyaNya and Minecraft but not investing money directly into the service (= passive consumers of advertising), while NND looks more to me as a late teenager / young adult pastime in which you can express your voice and belong to internet memes (effectively replacing 2ch as Iggy mentioned). Those users are more keen to engage directly in commercial activities, such as paying for premium access and checking sponsored links. So the business model and objective of both websites are slightly different and it reflects in their original programming. NyaNyaNya Neko Mario Time might be on Youtube, but the national Splatoon tournament and concert are on NicoNico.
It might be a generational thing which will not repeat itself with this fresh new serving of teenagers but, coincidentally, I was recently asking around my Japanese friends (i.e. 25-35 Japanese men and women) if anyone was paying for NND Premium, and the overwhelming response was "well of course I did in high school and college, but I stopped now".
In any case, I do hope this kind of comment and/or verified trend puts fire under Dwango's ass and they start improving the quality of their service.
Même Narumi est épatée !
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Professor 4880th Post
MMCafe Owner
| "Re(1):Super NicoNico Off Topic Wars" , posted Thu 9 Jun 11:47
quote: I also expect the average age group of both websites to be slightly different, with Youtube being really popular among young viewers (think 6-14 years old), watching stuff such as NyaNyaNya and Minecraft but not investing money directly into the service (= passive consumers of advertising), while NND looks more to me as a late teenager / young adult pastime in which you can express your voice and belong to internet memes (effectively replacing 2ch as Iggy mentioned). Those users are more keen to engage directly in commercial activities, such as paying for premium access and checking sponsored links. So the business model and objective of both websites are slightly different and it reflects in their original programming. NyaNyaNya Neko Mario Time might be on Youtube, but the national Splatoon tournament and concert are on NicoNico.
Chaz pretty much nails it. It'll be interesting to see how the demographics will look in 3-4 years when those young teens grow up, around the time of say, the Tokyo Olympics.
One of the things amongst the older users, they're getting a bit annoyed at how ass the upload interface on Nico is and some of them are starting to prefer Youtube for that reason. Those who stream on Nico still keep their premium account, but it's a different story for heavy uploaders that don't. It's a pretty silly reason for Dwango to lose premium subscribers, and certainly only the tip of the iceburg.
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| "Re(1):Super Robot Kriege" , posted Sat 6 Aug 01:43
quote: Although I have limited familiarity with the OG games, I'm roughly aware they're fond of using German terminology for mechs and character names.
As the English version of Moon Dwellers was released today, it's clear passing familiarity with the basics of the language, like numbers wasn't a concern in the choice of translators.
I'm still waiting for my copy though - I just hope stuff like this won't get in the way of understanding other things and comparing whatever's in the game with stuff on can find online...
They used German for mecha names since at least SRW4 (the "Gespenst"). When they started the OG series for GBA they went full berserk with german names (Alteisen / Alteisen Riese, Weissritter, Wildraubtier, Wildwurger, and a bunch of other I don't remember now).
I'm sure the english SRG OG 1 and 2 translations didn't have this sort of errors, and they were released almost 10 years ago with (I suppose) a lower budget. After all these years, if they can't spend enough money for a decent translation why bother making it in engrish?
Or, as this is an Asia-only version, is this a tribute to the subtitle style of mecha anime produced there? (I don't know if anyone here has familiarity with the Hong Kong english subs).
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PSN: IkariLoona XBL: n/a Wii: n/a STM: n/a CFN: n/a
| "Re(2):Super Robot Kriege" , posted Thu 25 Aug 01:25
Anyone else been playing Moon Dwellers?
It's my first OG game in the series, after past experiences like W, but it's been flowing nicely, perhaps because I'm getting my feet wet on Beginner mode, and so far about 10 levels in with all SR points (Calvina's Hit & Away with Tenia's Quicken really help to cover a lot of the stage).
The translation has its off moments, but it's been fun recognizing indirect references to things like a couple of characters being in Endless Frontier EXCEED for a while, or just deciding to deploy a character I roughly recognize a looks interesting, and discovering her mech uses a judo throw, including a little foot trip as a nice touch (it's not something new in mecha since Getter, nor in the SRW OG series, but still nice).
The game does throw a lot of characters and units at you on short notice, and when it's time to deploy, making a selection can be tricky unless you already have some favorites or have a very clear notion of how to best tackle the mission and what are the best tools for the job. I tend to go for characters who've been around the Namco multiverse quite a bit like Fighter Roar and Guiliam Jaeger, and most recently I've settled on filling the deploy list with the ones mentioned in the game's trophy list - if they end up not being worth it, getting their trophies during a Beginner playthrough shouldn't sacrifice my progress much.
Just reading through lore linked to from dialog text can take quite a while if you follow every unfamiliar, but after a while once just starts to accept the clusterfuck of multiple crossover originals that had to be special snowflakes too in the middle of established characters gathering in a long-running series of their own. something still feel pretty odd about the use of color in this series, but I lack the art education and color theory to quite put my finger on it.
One oddity is that the tutorial emphasizes the twin unit system quite a bit, but 10 levels in the CPU never uses it, dropping some motivation for a player to do so as well since part of the appeal is that a sub-unit can attack an enemy's sub-unit - if there are none of these, the other motivation and twin-only spirit commands - most are fairly unique, but still only a few of them feel really worth making a twin unit by themselves.
It's almost impossible not to recognize some of the inspirations for several terms, characters and plot points, and I often also find myself speculating on how non-OGed characters from other SRW games might fit when they join the cast (the R cast/tech is totally inflicting the time skips from W, I can almost feel it).
It's almost tempting to skip attack animations, but rather often I find they customize a lot of lines based on opponent, level and mech/pilot combination.
If I have to play something while waiting for KoF XIV to dignify Europe with its widespread presence, this is one fine game to do so with so far.
...!!
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PSN: IkariLoona XBL: n/a Wii: n/a STM: n/a CFN: n/a
| "Re(7):Super Robot Kriege" , posted Mon 5 Sep 20:02
quote: Concerning your earlier post, unless you're in EX-Hard or already filled your character with the skills you wanted, using PPs on characteristics isn't really useful. Useful skills : Potential, Will Limit Break.
I've been mostly giving everyone Counter and Potential, and the rest of the points tend to go to Skill (which helps with counters and criticals, so it seems generally pretty useful), and Hit for characters with low accuracy, since hopefully that'll save me from having to always cast Focus or Strike on them.
It's not always clear when it's worth having a character change or modify mechs, especially when new ones are added without a new pilot already assigned to them (I guess the new red Gungrust I got along with Kaken might be good for Katine, since her ace bonus involves red units?... I haven't deployed her enough for the to be a factor yet though...) - getting movement ranges and types to change to better twin some units might be a thing...
...!!
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PSN: Yagami1211 XBL: n/a Wii: n/a STM: Yagami1211 CFN: n/a
New Customer | "Re(8):Super Robot Kriege" , posted Tue 6 Sep 06:12
quote: Concerning your earlier post, unless you're in EX-Hard or already filled your character with the skills you wanted, using PPs on characteristics isn't really useful. Useful skills : Potential, Will Limit Break.
I've been mostly giving everyone Counter and Potential, and the rest of the points tend to go to Skill (which helps with counters and criticals, so it seems generally pretty useful), and Hit for characters with low accuracy, since hopefully that'll save me from having to always cast Focus or Strike on them.
It's not always clear when it's worth having a character change or modify mechs, especially when new ones are added without a new pilot already assigned to them (I guess the new red Gungrust I got along with Kaken might be good for Katine, since her ace bonus involves red units?... I haven't deployed her enough for the to be a factor yet though...) - getting movement ranges and types to change to better twin some units might be a thing...
According to the damage calculation formula, having the extra 20 Will with Will Limit Break adds 20 points to Ranged, Melee, and Defense stats,
The Sword that Smites Evil !
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PSN: n/a XBL: IAMDC1 Wii: n/a STM: dc202styles CFN: n/a
| "Re(9):Super Robot Kriege" , posted Thu 8 Sep 07:55:
quote: Concerning your earlier post, unless you're in EX-Hard or already filled your character with the skills you wanted, using PPs on characteristics isn't really useful. Useful skills : Potential, Will Limit Break.
I've been mostly giving everyone Counter and Potential, and the rest of the points tend to go to Skill (which helps with counters and criticals, so it seems generally pretty useful), and Hit for characters with low accuracy, since hopefully that'll save me from having to always cast Focus or Strike on them.
It's not always clear when it's worth having a character change or modify mechs, especially when new ones are added without a new pilot already assigned to them (I guess the new red Gungrust I got along with Kaken might be good for Katine, since her ace bonus involves red units?... I haven't deployed her enough for the to be a factor yet though...) - getting movement ranges and types to change to better twin some units might be a thing...
According to the damage calculation formula, having the extra 20 Will with Will Limit Break adds 20 points to Ranged, Melee, and Defense stats,
Great information. I have the game but had not been able to play it yet. Most of these features will be new for me since the last SRW I played was MX. How long will the game take to beat? Worthy enough to order SRW V?
Long Live I AM!
[this message was edited by Neo0r0chiaku on Thu 8 Sep 08:01] |
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