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GekigangerV 1909th Post
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PSN: gekijmo XBL: gekijmo5 Wii: n/a
Gold Carpet V.I.P- Platinum Executive
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| "Re(6):Shinryaku! Splatoon Musume" , posted Tue 9 Jun 04:31![](http://www.mmcafe.com/l.gif) ![](http://www.mmcafe.com/cgi-bin/forums/graphics/permalink2.gif) ![](http://www.mmcafe.com/l.gif) ![post reply](http://www.mmcafe.com/cgi-bin/forums/graphics/email.gif) ![](http://www.mmcafe.com/l.gif)
quote: The Miiverse pictures for this game are out of control!
I really love the Miiverse to this game. It is all very creative and funny. Do the Japanese not use Miiverse as much as other territories or is it region locked despite being able to have matches with people from Japan?
After two weekends with the game I have to say I am having the most fun online with a shooter in a long time. The short matches really help with that. I think 3 to 5 minutes is about my range for an online game. I really haven't even tried to play F2P MOBA's since some of those go one for over half an hour. Even Hearthstone feels like a chore sometimes with matches around 15 minutes.
The ability to play a game, learn the map, see if the weapon is right for you in a short time really allows a player to quickly make changes, but still learn something new each match.
The online connection can be a bit wonky at times. The Wii U will come up with some connectivity errors every now and again, but has been rare enough for me to not put me off. Everynow and again you will get a bit of a lag between whoever killed you and their position in the screen. As a roller, I would roll oversomeone, but die a second later from the person I just killed and it didn't look like he hit me.
As of right now Map variety may be a bit sparse, but there are more on the way. The maps currently in rotation are very well designed and offer something unique. I really like the Blackbelly Park map. It is very chaotic since there isn't a natural choke point like some of the other maps. There is something about the Saltspray Rig map that puts me off, but I cannot put my finger on it.
Weapon variety is surprisingly varied. I have mained Krak On Roller since I got it since I feel that gets me the most points per game, but I am seeing that the Aerospray RG appears to be even better. I love how weapon choice and mobility are intertwined so closely. Rollers get a wide spread and will KO anyone you roll over, but are limited to a nice jog. The new paint brush is obscenely fast, but you have to stop to slash it around to cover anything worthwhile and to attack. Guns are great for attacking and making a path to swim through as you traverse the level. I also appreciate the variety of special attacks as well. I really like the kraken since it gives you invincibility to blow past a string of enemies. The Killer Wail cannon can really mess you up in the long corridors of Port Mackerel.
The one thing I do not like is that abilities are tied to clothing. I know this is kind of staple in the genre, but it really bums me out that something I like has a mediocre ability and only one other expansion slot which is random when you level up the item. I know you can re-randomize the secondary abilities when you reach level 20, but I would like the ability to trade abilities between clothing so I could dress the character up the way I like without being at a gameplay disadvantage.
The single player campaign has also been getting a lot of positive buzz and I know I really enjoyed it myself. The first few levels before the first boss are a bit of a chore, but it becomes more engaging from the fist boss on. It was kind of hard for me to switch gears since the multiplayer's goal is to ink everywhere while the single player campaign is to simply get from the start to the finish. They really threw in some nice twists to the game play in the single player mode. The fans platforms, the wall squeegee robots, the sponges and invisible platforms would all be great additions to multiplayer mode. The backstory presented in the hidden scrolls is really interesting too.
I just ordered the Amiibo 3 pack from Gamestop and hope to get some of those challenge mode missions going next week. It is such a shame that some costumes and mini-games are hidden behind Amiibo that are so hard to find. It would seem like it would be to Nintendo's benefit to release the stuff as actual DLC and not me limited to physical supply and let people who are really into collecting get the Amiibo as well.
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