Random GAMES! Thread#29: everything was DQ - http://www.mmcafe.com/ Forums


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chazumaru
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"Random GAMES! Thread#29: everything was DQ" , posted Mon 20 Jul 23:24post reply

>>#28 (141 replies)

Here is a "region free" version of the new trailer for DQ8. I am also quite excited by DQ Builders, their clone of Minecraft. With the recent reveal of DQ Monsters Joker 3, the arrival of DQ Heroes 2 at the end of the year, and the inevitable announcement of DQ11 (in a few weeks maybe?), there sure is gonna be a lot of slime-busting in the next 12-16 months.





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chazumaru
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"Re(1):Random GAMES! Thread#29: Niino was DQ!" , posted Thu 23 Jul 01:12post reply

Holy crap! https://twitter.com/nino_kazuya is behind DQ Builders! I am even more excited now!





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chazumaru
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"Dave & Buster's" , posted Thu 23 Jul 06:43post reply

There are so many things I learned via this wonderful AMA with the "Senior Vice President of Entertainment & Game Strategy at Dave & Buster's and One of the Creators of Xbox". Here is a few.
1. The existence of Dave & Buster's.
2. The fact Round1 has started doing business in the US.
3. How patient you have to be when you deal with Bemani fans, even when (or maybe because) you know a lot about rhythm games.
4. How irrelevant fighting games are for these guys. OK, this I already knew.
5. That you cannot operate UFO catchers the same way in every US state.
6. That pinball machines are not on their way back.
7. That someone living in North America could ask a genuine question about Derby Owner's Club in 2015.
8. That the senior VP of arcade games at Dave & Buster's would have an interesting answer about Derby Owner's Club in 2015.
9. That everything in this kind of place was operated with tickets, not medals or real coins, and the switch to digital is a headache.
10. That these guys have a company-wide ambient smell provided by a dedicated perfumer ("the same as the casinos!").

I strongly recommend reading his answers. Fantastic read if you are interested in the arcade business.





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"Re(1):Dave & Buster's" , posted Fri 24 Jul 04:18post reply

In the small time I've spent at Dave & Buster's it struck me as a grown-up version of something like Chuck E. Cheese except without the Five Nights at Freddy's animatronic band or an adult sized ball pit. Without a ball pit what's the point? I do, however, like that they pump in their own air. Considering some of the scents that have been known to waft around arcades that's money well spent.





karasu
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"Re(2):Dave & Buster's" , posted Fri 24 Jul 06:07post reply

quote:
In the small time I've spent at Dave & Buster's it struck me as a grown-up version of something like Chuck E. Cheese except without the Five Nights at Freddy's animatronic band or an adult sized ball pit. Without a ball pit what's the point? I do, however, like that they pump in their own air. Considering some of the scents that have been known to waft around arcades that's money well spent.


I'll share a potentially embarrassing story with the rest of the Cafe: Way back in 1999, I was taken to a Dave & Buster's for my bachelor party, since video games were then and are now the kind of thing that my friends thought I'd enjoy most . So it's interesting to hear that they still exist (years later now, I'm not even sure there is one anywhere near where I now live). My impression, maybe due to that, is that they are meant to provide a sort of older person's equivalent to Check E. Cheese, hence the lack of animatronics and ball pits. Thanks Chaz for the details and the link!

Incidentally, pinball still has quite the presence (at least in the circles I move in), just not from an arcade perspective-- the industry has moved more toward catering to collectors, with new machines being made in such tiny numbers and at such high prices that they would never work in arcades or bars or whatever. Or at least that's been my experience!





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"Re(3):Chunsoft & tri-ace's" , posted Sat 25 Jul 04:49post reply

All kinds of interesting stuff in the responses by the D&B head. Also, I'm somewhat surprised that chaz did not know of the existence of D&B!

In line with Atlus announcing some kind of involvement with Vanillaware, Spike Chunsoft is announcing some kind of involvement with Tri-Ace.

The scenario writer of Resonance of Fate is involved, which means that the setting at least should be interesting. Evidently it's going to be some kind of side scrolling affair, which may harken to Valkyrie Profile-like (which that writer was involved in as well)?

Or maybe it'll just be Valkyrie Mystery Dungeon.





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"Shu Takumi on Columbo" , posted Sun 26 Jul 06:27:post reply

Reminded me of somebody on this forum and his love of Columbo





[this message was edited by Spoon on Sun 26 Jul 06:31]

Maou
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"Re(1):Kyle Hyde on Columbo" , posted Sun 26 Jul 06:54post reply

quote:
Reminded me of somebody on this forum and his love of Columbo

Holy cow, speaking of that Court Records forum, don't forget that they host the only known Wish Room-Hotel Dusk fansite in existence, with the unavailable soundtracks for both games, no less! Equally important is the archive of the original joke site, complete with "Bradley-boo."





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karasu
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"Essential Cafe reading club" , posted Mon 27 Jul 09:48:post reply

I can't always read an actual print book and be thinking all the time this is something Cafe folk might enjoy but in this case that's exactly what I thought: I Am Error is a fascinating read, especially for anyone here who programs. It's increased my already massive respect for the dauntless people who programmed the early Famicom games, and as an added bonus it's made me feel like the programmer equivalent of a high school dropout due to my sketchy coding practices.

Anyway, it's a great read, and the rest of the volumes of the MIT Press Platform Studies series are likewise quite good.





You have to carefully reproduce the world of "Castlevania" in the solemn atmosphere.

[this message was edited by karasu on Mon 27 Jul 10:03]

Maese
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"Re(1):Essential Cafe reading club" , posted Mon 27 Jul 17:47post reply

quote:
I can't always read an actual print book and be thinking all the time this is something Cafe folk might enjoy but in this case that's exactly what I thought: I Am Error is a fascinating read, especially for anyone here who programs. It's increased my already massive respect for the dauntless people who programmed the early Famicom games, and as an added bonus it's made me feel like the programmer equivalent of a high school dropout due to my sketchy coding practices.

Anyway, it's a great read, and the rest of the volumes of the MIT Press Platform Studies series are likewise quite good.



Thanks for the recommendation! I enjoyed David Sheff's "Game Over" very much back in the day, despite of its flaws, and this newer book seems like a perfect companion. I'll make sure to have a look at it when I have the chance! With such a title, it's pretty difficult to resist...





chazumaru
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"DQ streaming link" , posted Tue 28 Jul 01:16post reply

Here is the link for the Dragon Quest-related announcement tomorrow.
(5pm Tokyo time, but there is a timer in case you are confused)

The NES book sounds interesting, thanks. I am currently reading Mechner's diary from the development of Prince of Persia and it definitely has some "flavour of that epoch". And we already talked about it but The Untold History of Japanese Game Developers: Volume 1 is definitely a great read for anyone visiting the MMCafé.

quote:
Reminded me of somebody on this forum and his love of Columbo


That's a pretty cool discussion. I did not know Columbo was that much mainstream in Japan (although these two are obviously mystery geeks).

quote:
Spike Chunsoft is announcing some kind of involvement with Tri-Ace. The scenario writer of Resonance of Fate is involved, which means that the setting at least should be interesting. Evidently it's going to be some kind of side scrolling affair, which may harken to Valkyrie Profile-like (which that writer was involved in as well)?


Surprisingly, the character design will be handled by Mino Taro, mostly known for Love Plus and a memorable fan-art of Metal Gear's Paz.





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chazumaru
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"DQ11 announced for PS4, 3DS and NX" , posted Tue 28 Jul 18:59post reply

You read that right. And the 3DS version looks genuinely amazing!

They also announced DQ10 for PS4 and NX today.





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"Re(1):DQ11 announced for PS4, 3DS and NX" , posted Tue 28 Jul 19:34post reply

quote:
They also announced DQ10 for PS4 and NX today.



D-Did we just get our first NX game announcement?

In fact, I wonder how will Nintendo handle the NX announcement next year? Will there even be another Nintendo Direct for it?

And to have both 3D and 2D representations running simultaneously on the 3DS. Color me impressed.





karasu
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"Re(2):DQ11 announced for PS4, 3DS and NX" , posted Wed 29 Jul 00:58post reply

quote:

D-Did we just get our first NX game announcement?


It seems as though they've tried to soft-pedal the NX bit after the fact. But still! The fact that they mentioned it sounds to me like a pretty ringing endorsement that whatever the NX actually is, it's worth developing such a flagship title for.
quote:

And to have both 3D and 2D representations running simultaneously on the 3DS. Color me impressed.


My first thought was to wonder what sorts of compromises they had to make in the 3D version to have it all match up with the 2D version. As cool as it is, I'm also curious just what purpose the two views will end up having outside the fact that it looks cool.





You have to carefully reproduce the world of "Castlevania" in the solemn atmosphere.

Ishmael
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"Re(3):DQ11 announced for PS4, 3DS and NX" , posted Wed 29 Jul 01:20post reply

quote:
D-Did we just get our first NX game announcement?

It seems as though they've tried to soft-pedal the NX bit after the fact.


Pay no attention to the man behind the curtain! I found it surprising that DQ was announced for a system that has yet to be formally unveiled and it sounds as if it was quite the surprise to Nintendo as well.

quote:
My first thought was to wonder what sorts of compromises they had to make in the 3D version to have it all match up with the 2D version. As cool as it is, I'm also curious just what purpose the two views will end up having outside the fact that it looks cool.

If nothing else the visual change could help liven up the battles. Perhaps the obligatory opening hours of punching of slimes could feel a bit less like a grind if the fights at least looked different.

Has anyone heard if DQ11 is running on the vanilla 3DS or the upgraded version? Since the DQ team was willing to spill the beans on everything having to do with Nintendo I'm surprised they didn't make a distinction between the two systems.





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"Re(4):DQ11 announced for PS4, 3DS and NX" , posted Wed 29 Jul 03:17post reply

On day 1, somebody is going to have a setup which either mechanically or electrically allows them to feed inputs to both a 3DS and a PS4 simultaneously, so that they can stream a broadcast of the exact same movement and selections on 3 different visuals of the game at the same time.





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"Pre-purchasing FF Type-0 gives DOTA2 item" , posted Wed 29 Jul 04:06post reply

Valve has previously had some minor DLC cross-promotion with Capcom (e.g. Left For Dead with RE6), but the most recent deal is that if you pre-purchase FF Type-0 on Steam, you get some DOTA2 cosmetics.

In the past, we've seen retailer-exclusive preorder DLCs for all manner of AAA titles. It'll be interesting to see the stirrings of Valve's approach to that business by leveraging their own dominant properties, especially ones which by their own data have significant audience overlap. The power to assess cross-promotional potential in the Steam user data is immense.





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"Re(1):Pre-purchasing FF Type-0 gives DOTA2 it" , posted Wed 29 Jul 06:42post reply

quote:
FF Type-0

One day I will know something more about the game besides art director Hoshino Sayoko's charmingly intense attention to making sure each character's underwear matched their personality. Since I didn't have a PSP, I suppose now could be the time to find out!





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chazumaru
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"This is not "Warriors"." , posted Wed 29 Jul 18:36post reply

Is it finally time for Ni-Oh?





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Ishmael
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"Re(1):This is not" , posted Wed 29 Jul 23:05post reply

quote:
Is it finally time for Ni-Oh?


Isn't Team Ninja the developers currently stuck holding the Ni-Oh ball? We obviously need that game in our lives but we are probably going to have to wander the desert for 40 more years before the promised land of Ni-Oh.

My guess is this is a reboot of the Dynasty series. Or maybe it's a new licensed game? Are the powers that be at Shonen Jump still trying to make Toriko a thing? Or maybe it's a western property? A Game of Thrones or Harry Potter Musou? No, you're right, it's probably Ni-Oh.





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"Re(1):This is not" , posted Thu 30 Jul 03:46post reply

quote:
Is it finally time for Ni-Oh?



If Team Ninja really is saddled with Ni-Oh, then the fact that it's Omega suggests it won't be Ni-Oh, sadly/thankfully.

But maybe because it's Omega Force, it'll actually be Winback 3.





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"Castlevania: EROTIC VIOLENCE" , posted Thu 30 Jul 10:24post reply

I'm not even kidding, it says that in the video.

Konamivania, lords of pachinko.





karasu
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"Re(1):Castlevania: EROTIC VIOLENCE" , posted Thu 30 Jul 10:35post reply

quote:
I'm not even kidding, it says that in the video.

Konamivania, lords of pachinko.



Hoooo-boy. That's some good stuff. Errr... Yeah.

Somebody who I don't think of as a games enthusiast pointed me to this on Facebook. Interesting!





You have to carefully reproduce the world of "Castlevania" in the solemn atmosphere.

Maou
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"Re(2):Castlevania: EROTIC VIOLENCE" , posted Thu 30 Jul 11:56:post reply

quote:
Konamivania, lords of pachinko.

Oh man, Konami didn't even have the good form to go bankrupt before pulling a Telnet and letting its proud series be used by a third-rate studio. I guess they did make that Dracula Judgment "fighting" "game" at some point, come to think of it. More power to Igavania, I guess.

Karasu: I'd heard about the Master System's bizarre staying power in Brazil, and now it makes more sense why! Actually, Americans already sort of live in an alternate world where, if not winning, Sega at least pulled a highly respectable second to Nintendo rather than being a distant and unknown third to both Nintendo and NEC. I have never met a living human being who had a Mega Drive in Japan who did not work in a video game store.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Thu 30 Jul 12:26]

Freeter
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"Re(1):Castlevania: EROTIC VIOLENCE" , posted Thu 30 Jul 15:14post reply

quote:
I'm not even kidding, it says that in the video.

Konamivania, lords of pachinko.



So, how long until the inevitable EROTIC ESPIONAGE?





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"Re(2):Castlevania: EROTIC VIOLENCE" , posted Thu 30 Jul 17:48post reply

quote:

Somebody who I don't think of as a games enthusiast pointed me to this on Facebook. Interesting!



I wonder if Sega or other companies ever considered studying TecToy's business tactics - the history might not be applicable in other countries, but in the very least studying their marketing tactics could bear some fruit.

Then again, when more recent import taxes and console prices make everything else seem about as expensive as a NeoGeo, I guess their work is made a bit easier. A friend of mine whose wife is Brazillian is a huge Nintendo fan, but they're living in Brazil now, so last Christmas when he returned to Portugal he bought as much Nintendo stuff as he could, since doing it there wasn't really a sound economic decision.

For what it's worth, during the Sega/Nintendo rivalry days in Portugal Sega seemed to do better - from what I read, the fact that Nintendo's stuff was distributed by a toy company that saw it as a small part of their wider business didn't really help - they seem to be in much better shape nowadays, now that Nintendo themselves took control of the distribution and marketing of their products.





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neo0r0chiaku
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"Re(3):Castlevania: EROTIC VIOLENCE" , posted Thu 30 Jul 21:37:post reply

quote:
Konamivania, lords of pachinko.
Oh man, Konami didn't even have the good form to go bankrupt before pulling a Telnet and letting its proud series be used by a third-rate studio. I guess they did make that Dracula Judgment "fighting" "game" at some point, come to think of it. More power to Igavania, I guess.

Karasu: I'd heard about the Master System's bizarre staying power in Brazil, and now it makes more sense why! Actually, Americans already sort of live in an alternate world where, if not winning, Sega at least pulled a highly respectable second to Nintendo rather than being a distant and unknown third to both Nintendo and NEC. I have never met a living human being who had a Mega Drive in Japan who did not work in a video game store.


Great Article! Interesting how I did not come across this during my stay in Brazil. I was down south where the economy is a bit more stable and expensive then the north. I would assume the sales were more higher and popular in northern Brazil.
With Nintendo vs Sega theme in mind, check this video out for those who do not follow the somewhat popular Game Theorist channel:
https://www.youtube.com/watch?v=ZUkmL8z6I2w





Long Live!

[this message was edited by neo0r0chiaku on Thu 30 Jul 21:39]

karasu
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"Re(3):Castlevania: EROTIC VIOLENCE" , posted Fri 31 Jul 02:57post reply

quote:

Karasu: I'd heard about the Master System's bizarre staying power in Brazil, and now it makes more sense why! Actually, Americans already sort of live in an alternate world where, if not winning, Sega at least pulled a highly respectable second to Nintendo rather than being a distant and unknown third to both Nintendo and NEC. I have never met a living human being who had a Mega Drive in Japan who did not work in a video game store.


I never would have guessed that, especially given how top-notch so many Japanese-made games for the Mega Drive are. But then I suppose there are just as many or more that were just crappy knock-offs of PC Engine games. Personally, I never really loved the Genesis, although I've known some quite crazy-seeming evangelists of it over the years. My real love of that generation was the pale, sickly American shadow of the PC Engine, the Turbographx 16, followed closely by the SNES.

To return briefly to the subject of that I Am Error book, I've just reached its well written section on the first ドラゴンクエスト, which makes me want to chase down a copy to try and play sometime soon, especially seeing as how much work has apparently been done to break down and quantify its algorithms. Also-- Chaz, thanks for your recommendation of the Untold History of Japanese Game Developers. It looks great and I've ordered my copy.





You have to carefully reproduce the world of "Castlevania" in the solemn atmosphere.

Ishmael
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"Re(4):Castlevania: EROTIC VIOLENCE" , posted Fri 31 Jul 03:30post reply

Remember the less than glorious debut of Red Ash? At the 11th hour of the Kickstarter it's been announced that the game is a go thanks to the support of a company called Fuze. According to their website Fuze is planning to release their own console around June 2015. It's been a busy summer for me so I guess I missed that one. Anyway, even though all the stretch goals have seemingly been funded people are still free to contribute to the Kickstarter and Comcept will figure out something to do with the money later on.

I do hope a decent game comes out of all this because this has been a very, very troubled introduction.





karasu
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"Re(5):Castlevania: EROTIC VIOLENCE" , posted Fri 31 Jul 05:33post reply

quote:
Remember the less than glorious debut of Red Ash? At the 11th hour of the Kickstarter it's been announced that the game is a go thanks to the support of a company called Fuze. According to their website Fuze is planning to release their own console around June 2015. It's been a busy summer for me so I guess I missed that one. Anyway, even though all the stretch goals have seemingly been funded people are still free to contribute to the Kickstarter and Comcept will figure out something to do with the money later on.

I do hope a decent game comes out of all this because this has been a very, very troubled introduction.


Yeah, funny, I missed the launch of the Fuze console too, maybe I've been drinking more than I thought I was!

This whole miserable business is just another version of the same old thing with crowdfunding, where the actual Kickstarter take from fans pouring out their love via cash for a childhood favorite ends up being the appetizer-- or more accurately the salad course-- to the entree of a much larger pile of money coming in from a large corporate backer.

My prediction: we'll hear from Kojima before too long with a Kickstarter collaboration with Del Toro that just so happens (by complete coincidence) to be a horror game that takes place in a sleepy small town. It's telling that I feel like we've already been over this very same scenario here at the Cafe. Oh well!





You have to carefully reproduce the world of "Castlevania" in the solemn atmosphere.

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"Re(6):Ronda Rousey: POKEMON VIOLENCE" , posted Fri 31 Jul 13:39:post reply

A video from last year in which Ronda Rousey talks about Pokemon games in her life.

Watch it until the end as she discusses why it's ok to beat on Mew in Pokemon Snap. Something about an MMA champ talking about how strong a pokemon is strikes me as amazing and hilarious in an entirely unique way.





[this message was edited by Spoon on Fri 31 Jul 13:46]

chazumaru
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"Tokyo Xanadu..." , posted Fri 31 Jul 17:32post reply

... Looks like total crap. What a disappointment this whole affair has been.





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"Re(1):Tokyo Xanadu..." , posted Fri 31 Jul 23:53post reply

Translated interviews about the development of Chrono Trigger





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"Re(2):Tokyo Xanadu..." , posted Sat 1 Aug 02:19post reply

quote:
Translated interviews about the development of Chrono Trigger



" I don’t want to go into too much detail about this, but the way Square develops games is different from other companies, I feel. In general, planning/design staff at other companies don’t create data or do any coding themselves. The amazing thing about Square is that all our planners can create actual in-game data themselves, at a programmer level."

... I want to work at that place...





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"Re(1):Tokyo Xanadu..." , posted Sat 1 Aug 16:07post reply

quote:
... Looks like total crap. What a disappointment this whole affair has been.


I'm sorry, I watched the trailer and actually increased my order quantity

It's probably going to do fine because the quality of most vita games nowadays isn't all that good

I'm not going to play it though





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"Re(2):Tokyo Xanadu..." , posted Sun 2 Aug 01:19:post reply

Sadly I do believe they are making all the right moves... They even have "a teacher who is also your childhood friend so she must remember to call you by your family name at school", which has never been something I expected to write in any form of correlation to Xanadu or even on the same day as a discussion about Xanadu.

I guess I have to do like all old farts and wait for a disgruntled developer or fan to push on Kickstarter an oldschool Fake-adu more in line with the game that my generation knew. Get off my lawn!





Même Narumi est épatée !

[this message was edited by chazumaru on Sun 2 Aug 01:20]

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"Re(3):Tokyo Xanadu..." , posted Sun 2 Aug 02:08post reply

I'm basically relegated to the notion that the true spiritual successor to Faxanadu, like Castlevania, is From's Souls.





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"Re(4):Tokyo Xanadu..." , posted Sun 2 Aug 07:24post reply

quote:
My prediction: we'll hear from Kojima before too long with a Kickstarter collaboration with Del Toro that just so happens (by complete coincidence) to be a horror game that takes place in a sleepy small town. It's telling that I feel like we've already been over this very same scenario here at the Cafe. Oh well!

Maybe they could combine it with Del Toro's equally long gestating Lovecraft movie and call the game "The Silent Mountains of Madness."

Nuts, I would play that game.





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"Remake the world" , posted Sun 2 Aug 10:59post reply

Resident Evil 2 HD Remaster is in discussions according to a Capcom producer, Final Fantasy XII "remake" (likely also an HD remaster) of some form has been unofficially announced at Distant Worlds by Arnie Roth...

... the craziest thing is that the remaster of the remaster has already happened, what with RE1HD. How much farther will this trend go? Alternatively, how long should we expect the cycle time to be before remasters in the new HD era?





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"Re(1):Remake the world" , posted Mon 3 Aug 19:46post reply

Kotaku's summary of today's infamous Nikkei article about Konami.





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"Re(2):Remake the world" , posted Tue 4 Aug 01:52post reply

quote:
Kotaku's summary of today's infamous Nikkei article about Konami.



... sounds hard to believe, which somehow makes it more believable.

For the developers working on mobile games for Konami and likely aren't as personally invested in the project/company, I wonder what keeps them there? Even by infamous workaholic Japanese standards, this sounds a bit over the top. Surely, the old notion of having a job for life can't possibly still be in effect in volatile area of mobile game development.





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"Re(3):Remake the world" , posted Tue 4 Aug 03:42post reply

The beatings at Konami will continue until morale improves. The idea that the internal security cameras are probably being monitored by some poor slob who was reassigned from an actual job to video snitch duty makes it particularly sad.

The latest Assassin's Creed game looks like it's going off in a new direction.





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"Re(d):Ash" , posted Tue 4 Aug 16:38post reply

..and Red Ash kickstarter failed to meet its goal as expected.
Go go Comcept, it's time to announce some other kickstarter project.





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"Re(1):Ash" , posted Tue 4 Aug 17:24post reply

quote:
..and Red Ash kickstarter failed to meet its goal as expected.
Go go Comcept, it's time to announce some other kickstarter project.



It as announced over a week ago that FUZE would fund the deveplopment and the kickstarter money would go into extras.





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"Re(2):Ash" , posted Tue 4 Aug 19:05post reply

quote:
..and Red Ash kickstarter failed to meet its goal as expected.
Go go Comcept, it's time to announce some other kickstarter project.


It as announced over a week ago that FUZE would fund the deveplopment and the kickstarter money would go into extras.



I know that.
I think that this is the main reason why the kickstarter fell short.
They should stop announcing new games, kickstarting them and then change plan, announce partnerships with some distributors, then announcing other things (animes, mangas, every marketing things they can think of) before releasing all the other things they promised that people are (were?) still waiting for.
There are rumors that Mighty no. 9 will be pushed back to 2016!





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"Re(3):Ash" , posted Tue 4 Aug 21:14post reply

quote:
I think that this is the main reason why the kickstarter fell short.
They should stop announcing new games, kickstarting them and then change plan, announce partnerships with some distributors, then announcing other things (animes, mangas, every marketing things they can think of) before releasing all the other things they promised that people are (were?) still waiting for.
There are rumors that Mighty no. 9 will be pushed back to 2016!



Red Ash was going to fall short anyway. Before the Fuze announcement, and before the rumors of Mighty No 9 being pushed to 2016. What the Fuze announcement did was cause more people to *cancel* their existing Kickstarter pledges to Red Ash.

Inafune has done some fairly major damage to his reputation in regards to Kickstarter. Unfortunately, that seems to be what Kickstarter is turning into, a way for famous former AAA developers and current studio heads to show that they have absolutely zero ability to manage themselves. We've seen everything from willful wild-eyed innocence (where people who should know better by now seemingly refuse to change) to outright willfully committed fraud.

Sadly, I'm not even horribly upset by how big money publishers are starting to move into Kickstarter, either to pick up existing projects or even to "judge interest" in their own projects. At least those publishers might be able to force some accountability from the developers, because community crowd-funding lacks that ability and too many developers won't/can't hold themselves accountable.





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"Re(2):Ash" , posted Tue 4 Aug 21:15post reply

quote:
It as announced over a week ago that FUZE would fund the deveplopment and the kickstarter money would go into extras.



Correct me if I am wrong but my understanding is that, unlike some other crowdfunding service, Comcept would have retrieved Kickstarter's cumulative investment if and only if they had reached their baseline goal. So they got none of this "extra" budget from Kickstarter in the end.





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"Re(3):Ash" , posted Tue 4 Aug 22:31post reply

quote:
It as announced over a week ago that FUZE would fund the deveplopment and the kickstarter money would go into extras.


Correct me if I am wrong but my understanding is that, unlike some other crowdfunding service, Comcept would have retrieved Kickstarter's cumulative investment if and only if they had reached their baseline goal. So they got none of this "extra" budget from Kickstarter in the end.



My understanding is based on what I read on siliconera. I may have misunderstood the case.





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"Re(4):Ash" , posted Wed 5 Aug 00:22:post reply

quote:
It as announced over a week ago that FUZE would fund the deveplopment and the kickstarter money would go into extras.


Correct me if I am wrong but my understanding is that, unlike some other crowdfunding service, Comcept would have retrieved Kickstarter's cumulative investment if and only if they had reached their baseline goal. So they got none of this "extra" budget from Kickstarter in the end.


My understanding is based on what I read on siliconera. I may have misunderstood the case.



You're both right; had the Kickstarter funded, the money would have gone to extras, but since it didn't meet its goal, they don't get any of the money (as is always the case on Kickstarter).

No sense in double posting, but I'm surprised to see this is a thing, both on the Spelunker end and on the Mana end. The question is, will the Mana folks all have HP or will they have スペ体質?





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[this message was edited by karasu on Wed 5 Aug 04:27]

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"Re(5):Ash" , posted Wed 5 Aug 05:15post reply

I'm not surprised that people were confused about what was going on with the end of Red Ash's Kickstarter since the narrative kept shifting on an almost daily basis. I hope other creators study what happened with Red Ash and learn what does and does not work with crowd funding.

In other news it seems that Ni-Oh is still a beautiful dream and the new title from Koei will be an Attack on Titan game. I do wonder how those suicidal Spider-Man mobile gear things will be implemented in the game. After all, most Omega Force games are known for letting you be a one man army, not for the graceful way the characters move around the screen.





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"Gamescom is among us" , posted Wed 5 Aug 05:56post reply

Microsoft's Gamescom conference can be watched here (98min).

If you are impatient, here is what Scalebound looks like: a mix of FF15 and Monster Hunter. It's Microsoft's Christmas game for 2016.

Dark Souls 3 looks darksoulsy.

MGS5's Japanese promotion is bizarre. 「自分なりに社会をより良い方へと考え行動する男。」Maybe not the best timing either...





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"Re(1):Gamescom is among us" , posted Wed 5 Aug 09:56post reply

quote:

If you are impatient, here is what Scalebound looks like: a mix of FF15 and Monster Hunter. It's Microsoft's Christmas game for 2016.




That is the most FF15-looking game I've seen.

Having the dragon fight alongside you weirdly makes me think of Drakengard, but really only because Platnium already is making NIER 2.





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"Re(2):Gamescom is among us" , posted Wed 5 Aug 15:30:post reply

quote:

That is the most FF15-looking game I've seen.



Speaking of which... I am starting to think I'd be more interested in a game with the kids version of all the characters. Like FF15 meets the Muppet Babies. Including the dog.

I might as well include the new trailer for MGS5. I keep forgetting it also comes to PS3 and 360!

And here comes the new Silent Hill as well!





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[this message was edited by chazumaru on Wed 5 Aug 16:22]

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"Re(6):d:Ash" , posted Wed 5 Aug 21:29post reply

...and Mighty no.9 delay now it's official.
I hope they know what they are doing.





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"Re(7):d:Ash" , posted Thu 6 Aug 00:01post reply

quote:
...and Mighty no.9 delay now it's official.
I hope they know what they are doing.



Inafune has pretty much killed any good will he had left by trying to do the rushed/sloppy Red Ash Kickstarter while rumors were swirling (and the decision was probably already made) that MN9 was going to be delayed.

I think I could have taken the news of another delay by itself quite well.

I wonder if this delay will also allow the game to tie into the release of that animated series they are making.





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"Re(3):Gamescom is among us" , posted Thu 6 Aug 01:18post reply

quote:

That is the most FF15-looking game I've seen.


Speaking of which... I am starting to think I'd be more interested in a game with the kids version of all the characters. Like FF15 meets the Muppet Babies. Including the dog.

Do people only wear black in FF15? I don't know if I will ever play FF15 but I already like crying dad more than I do the lead character in Scalebound.

I can't imagine Omega Labyrinth is going to be any good but the logo is something else. It's also sad that when I saw the game I knew without even checking that it was going straight to the Vita. It's quite the niche that system has carved out for itself.





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"Re(4):Gamescom Gear Solid" , posted Thu 6 Aug 08:55post reply

PT emblems everywhere!
The ability to put yourself into a box and be shipped somewhere by a dedicated package delivery service!

goty





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"Re(6):Ash" , posted Thu 6 Aug 12:10:post reply

quote:
In other news it seems that Ni-Oh is still a beautiful dream and the new title from Koei will be an Attack on Titan game. I do wonder how those suicidal Spider-Man mobile gear things will be implemented in the game. After all, most Omega Force games are known for letting you be a one man army, not for the graceful way the characters move around the screen.



I can see an Attack on Titan game work like Bladestorm. Maybe you issue commands to a few squads of guys that spider-man all over the place/die/get eaten easily. You have your main guy/potato girl doing slightly more damage than the regular units, and maybe has some special attacks. Anyway, you can do a lot worse than Omega Force to do a licensed game.

Ni-Oh is Koei's Duke Nukem Forever.

Edit: Laura





[this message was edited by jUAN on Thu 6 Aug 14:07]

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"Plenty of cool links" , posted Mon 10 Aug 22:10post reply

English version of the post-mortem for The Next Penelope

Really cool video on Saturn's codecs by the guy who did the really cool video on Saturn's use of transparency.

I love that Sharp X1F commercial.

The trailer for C88 games.

A fun speedrun for Dark Souls 2, two players sharing one controller.

*klong*klong*klong*klong*klong*klong*klong* (unfortunately not true...)





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"Re(1):Plenty of cool links" , posted Thu 13 Aug 01:02post reply

In my never ending quest to actually understand this series I recently started playing Monster Hunter 4 Ultimate. Word had it this MH was a bit more friendly to new players and it certainly is feeling that way. Now instead of being tossed directly into an endless world of sub menus the game is easing me through what is going on. I appreciate that instead of being instantly lost I'm instead slowly becoming more and more befuddled. Hey, it's progress.

I also like that this is a portable game only because you can carry it about. The longer the game goes the more it feels as if some of these missions are going to be lengthy affairs. I'm only playing the game on my daily commute so I have a fixed time frame in which I can play which is something MH doesn't seem to care a wit about. Hopefully I can remember where I left off in fights when I pause the action overnight.

I should probably focus on one or two weapons but I haven't decided what's worth the work. I find I'm partial to the duel blades and nodachi style big sword but I have no idea if they will be useful the further I go in. Is one or two styles of weapons preferable to the rest of the methods of attack? Then again, I'm certain someone has beaten the game just by playing bagpipes so I should probably just go with whatever I find comfortable.

Last but not least, I love that not only can you adjust the look and voice of your character but you can adjust the look and voice of your cat. That alone made the game worth buying.





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"Re(2):Plenty of cool links" , posted Thu 13 Aug 01:18post reply

quote:
Ishmael X Monster Hunter 4 Ultimate

Every now and then the Cafe tempts me toward Monster Hunter and I find myself having to talk myself down from the metaphorical ledge of "buying the latest game in the series because this time it will be different". Each and every time this has happened, I've found myself with a brand new game in hand, my wallet around $40 lighter, and a feeling of dread and shame that I can't manage to like this series no matter how hard I try, despite the feelings of the Cafe, major videogame news and reviewing sites, and something like 90% of the population of Japan to the contrary. I'm still not exactly sure what it is that inevitably turns me off about Monster Hunter, but it's worked like a charm for like a decade or so.

Chaz, thanks for the links, especially the extremely charming one for the X1. I've been reading the Untold History of Japanese Game Developers (thanks also for that suggestion) and I'm finding it inevitable that I'll end up falling down the rabbit hole of Japanese computer games of the 80's and 90's in emulation.





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"Re(3):Plenty of cool links" , posted Thu 13 Aug 20:48post reply

quote:
I'm still not exactly sure what it is that inevitably turns me off about Monster Hunter, but it's worked like a charm for like a decade or so.



Maybe you like games with more exploration in them? I've found that I enjoy D Souls for the exploration and fighting multiple weakfoes while the boss fights are underwhelming, while I enjoy Monster Hunter for the variety of great boss fights.





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"Re(3):Plenty of cool links" , posted Thu 13 Aug 22:51post reply

quote:
Each and every time this has happened, I've found myself with a brand new game in hand, my wallet around $40 lighter, and a feeling of dread and shame that I can't manage to like this series no matter how hard I try, despite the feelings of the Cafe, major videogame news and reviewing sites, and something like 90% of the population of Japan to the contrary.
It's the first time I feel good about buying MH3G thinking "all these people can't be wrong" and failing to enjoy myself for 12 hours before giving up.
But at least I only did that once!





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"Re(4):Plenty of cool links" , posted Thu 13 Aug 23:31post reply

I suspect part of the reason I'm more tolerant of 4U is because my circumstances changed and I have several minutes during the day to fiddle with a little quest. Sometimes you don't want a game with a breakneck pace; there are times when simply collecting some herbs and hacking defenseless wildlife to death is all you need. It also helps that 4U feels like it is meeting me halfway and doesn't have the "good luck dumbass" attitude that 3G exuded.

It's also nice that, unlike 3G, there does not appear to be any swimming sections. Outside of the Everblue series swimming has always been garbage in games.

Now I just need to figure out a way not to accidentally eject the cart from the 3DS every time I brush against the handheld when it is in sleep mode. It seems that MH can frustrate me even when I'm not playing.





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"Re(4):Plenty of cool links" , posted Fri 14 Aug 00:24post reply

quote:
It's the first time I feel good about buying MH3G thinking "all these people can't be wrong" and failing to enjoy myself for 12 hours before giving up.
But at least I only did that once!


Well... the Cafe is largely one of the reasons I've kept trying, to be honest. Typically things people love here have been things that translate into enjoyable experiences for me. Not in the case of MH though!





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"Sylphie in Project X Zone 2" , posted Tue 18 Aug 19:58post reply

Famitsu article wth scans revealing more characters

Saya returns, of course (Reiji and Xiaomu are in, so she's a lock), there's a new girl I don't recognize, and shopkeeper Miyuki from Namco's Ordyne.

The real news to me is the return of Slyphie from Forgotten Worlds - she had a hell of a role in NxC: her attacks involved references from all over Capcom's 2D history, her shop kept emerging in the most unlikely places like it did in her game to she sounds of the game's unusually festive-sounding soundtrack (the game was otherwise pretty post-apocalyptic), and acted incredibly greedy while maintaing an ever-sweet smile - bascailly Capcom incarnate to me.
I really hope her role resembles her NxC one - it would be a downgrade to have her as a plain shopkeeper again.





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"Re(1):Sylphie in Project X Zone 2" , posted Wed 19 Aug 05:11post reply

Scans so tiny!

Hope Sylphie's still voiced by that 17-year-old seiyuu





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"Re(2):Sylphie in Project X Zone 2" , posted Wed 19 Aug 17:19post reply

quote:
Scans so tiny!

Hope Sylphie's still voiced by that 17-year-old seiyuu



She played Valkyrie, who's confirmed on PXZ2, an PXZ1 had at least one 17 joke (her suggested Valkyrie Chronicles squad member number) - Sylphie was apparently handled by Rie Tanaka, but I wouldn't be surprised to see her return.





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"Re(3):Sylphie in Project X Zone 2" , posted Wed 19 Aug 17:43post reply

quote:
Scans so tiny!

Hope Sylphie's still voiced by that 17-year-old seiyuu


She played Valkyrie, who's confirmed on PXZ2, an PXZ1 had at least one 17 joke (her suggested Valkyrie Chronicles squad member number) - Sylphie was apparently handled by Rie Tanaka, but I wouldn't be surprised to see her return.



That's weird, for some reason I've always thought it was Inoue, but I guess that's just misinformation I've been carrying around for 11 years! Back then I probably just couldn't hear the difference.





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"Re(4):Sylphie in Project Xtreme 3" , posted Fri 21 Aug 05:01post reply

The page for DoA Xtreme 3 has opened up. Very little is known about the game outside of two things:

1. There are currently no plans to release the game outside of Japan unless international fans manage to work themselves into a large enough lather.

2. A popularity contest is being held to see which girls will make it into the initial roster.

Even though there isn't a single screenshot of the game the producers already have international fans in a tizzy and are getting Japanese fans to spend money. This is incredible.

While vanilla DoA5 tried to be a bit more respectable the series quickly went back to its old ways. Still, I'm surprised they didn't try to break the mold a bit by including some of the male characters in this latest island getaway. I don't think anyone wants to see Brad Wong's gross ass cluttering up the beach but I'm certain some of the other guys have their admirers.





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"Deadly Premonition CE for PS3" , posted Thu 27 Aug 11:07:post reply

Can anybody explain to me why this is being done? What do you think, Zack?

Unless somewhere the new Twin Peaks is being released much much sooner than expected....





[this message was edited by Spoon on Thu 27 Aug 11:09]

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"New Gyakuten Saiban/Ace Attorney" , posted Fri 4 Sep 03:37post reply

TGS Site

Also confirmed for localization

While more Ace Attorney is always a good thing, I'm feeling very disappointed seeing that Capcom are apparently not planing to localize Dai Gyakuten Saiban, even if it is a Shu Takumi game (which in my eye makes it a more legit sequel than any other entry past the 3rd game). I assume they're skipping it because it'll be hard to pretend burgers exist in pre-WW2 Japan. Or that apparently western fans only care about an Ace Attorney game if it stars Phoenix Wright.

But even just looking at the game itself, I'm still not feeling it. The fifth game at least had that "return to form" appeal to it, kinda like Rocky 6. It was fun seeing Dad Pheonix in a 3 piece suit, or Edgeworth sporting glasses because how hot is that amirite. This new game seems like it's churned out (and not because it was announced with Dai Gyakuten not even completing 2 months since release).

I don't know. I guess I should be glad that in between bigger franchises like Monster Hunter, Street Fighter, and Resident Evil, Capcom still sees reason to put out more Ace Attorneys. And as I said, that's a good thing





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"Re(1):New Gyakuten Saiban/Ace Attorney" , posted Fri 4 Sep 07:54post reply

quote:
TGS Site

Also confirmed for localization

While more Ace Attorney is always a good thing, I'm feeling very disappointed seeing that Capcom are apparently not planing to localize Dai Gyakuten Saiban, even if it is a Shu Takumi game (which in my eye makes it a more legit sequel than any other entry past the 3rd game). I assume they're skipping it because it'll be hard to pretend burgers exist in pre-WW2 Japan. Or that apparently western fans only care about an Ace Attorney game if it stars Phoenix Wright.

But even just looking at the game itself, I'm still not feeling it. The fifth game at least had that "return to form" appeal to it, kinda like Rocky 6. It was fun seeing Dad Pheonix in a 3 piece suit, or Edgeworth sporting glasses because how hot is that amirite. This new game seems like it's churned out (and not because it was announced with Dai Gyakuten not even completing 2 months since release).

I don't know. I guess I should be glad that in between bigger franchises like Monster Hunter, Street Fighter, and Resident Evil, Capcom still sees reason to put out more Ace Attorneys. And as I said, that's a good thing



As much as I like Takumi, I have gained some faith in Yamazaki since playing the fan translation of Gyakuten Kenji 2. So right now I'm kind of in the boat that any Ace Attorney we can get is probably good.

Also I'm actually not sure if this means Capcom is skipping Daigyakuten for localization or not. I haven't seen them outright deny the possibility, so maybe it's just taking them a while to figure out how they want to approach it and they want something to distract the fans' attention in the meantime. That's kind of how it went with Dual Destinies and Layton vs. AA.





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"Re(2):New Gyakuten Saiban/Ace Attorney" , posted Fri 4 Sep 08:36post reply

What worries me the most about this announcement is whether it will have an impact on Dai GS2.
On one hand, we need it.
On the other, it's difficult to have alternating storylines within a franchise like that.
On the other other hand, there isn't room on the market for 2 Gyakuten games per year. Of all the franchises, I didn't expect GS to be the one following the L5 business model... It feels like they decided to milk it dry like they did with Bio Hazard.
On the fourth hand, what's up with GS6 going to Ghibli Tibet. I guess it the answer they found to how making the game easy to localize without impacting the original version?

I'm very confused. And running out of hands.





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"Re(2):New Gyakuten Saiban/Ace Attorney" , posted Fri 4 Sep 13:51:post reply

quote:
As much as I like Takumi, I have gained some faith in Yamazaki since playing the fan translation of Gyakuten Kenji 2. So right now I'm kind of in the boat that any Ace Attorney

I heard very good things about Kenji 2. And I really need to play the fan-translation. But I mean that shows you that Capcom can be selective in their localization choices, preferring more "marketable/western-friendly" games, and skipping otherwise (see also EX Troopers being skipped over because who would want that when we have the amazing Lost Planet 3, right?)
quote:
Also I'm actually not sure if this means Capcom is skipping Daigyakuten for localization or not. I haven't seen them outright deny the possibility, so maybe it's just taking them a while to figure out how they want to approach it and they want something to distract the fans' attention in the meantime. That's kind of how it went with Dual Destinies and Layton vs. AA.
Yes, Layton vs Phoenix Wright did come out in the west after Ace Attorney 5 despite being released in Japan in 2012. However, that was a Nintendo/Level-5 published game. And Capcom doesn't have much control in dictating that game's western release (I mean, it was out in Europe months before it got released in North America, that is totally a Nintendo Of America way of managing niche titles).

There is hope though. Etrian Odyssey Untold 2 was localized after Etrian Mystery Dungeoun, despite being in reverse order from their Japanese release. I imagine localizing Untold 2 was a more tasking process since the Untold remake sub-series adds in a lot more story than your average Etrian game. So in a sense maybe the same is the case with Dai Gyakuten since that's more period related and it would be a harder task to have to start all over establishing everything in another language. I mean with Ace Attorney 6 you already have so much established, like character names and whatnot.

quote:
What worries me the most about this announcement is whether it will have an impact on Dai GS2.
On one hand, we need it.
On the other, it's difficult to have alternating storylines within a franchise like that.
On the other other hand, there isn't room on the market for 2 Gyakuten games per year. Of all the franchises, I didn't expect GS to be the one following the L5 business model... It feels like they decided to milk it dry like they did with Bio Hazard.
On the fourth hand, what's up with GS6 going to Ghibli Tibet. I guess it the answer they found to how making the game easy to localize without impacting the original version?

I'm very confused. And running out of hands.
It is very weird that GS is now a series that has multiple in-house teams working on seperate entries simultaneously. And they're both full original entries. It makes me wonder if Capcom has dedicated all this to GS then why not make another linked "trilogy" with linked cases across all games.

Also, we did get Kenji 2, a sequel to a sub-series on GS. I suppose it's in Takumi's hand whether he want a sequel to Dai GS or not.





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[this message was edited by badoor on Fri 4 Sep 14:08]

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"Indivisible, Mana, old farts" , posted Sat 5 Sep 20:32post reply

Indivisible still looks amazingly cool.
Valkyrie Profile indeed. The animations look even better than Skullgirls, and god, that music... I think I'm going to play some Mana this week-end.

Speaking of, I've heard there are some old people on this board. They may be interested in this list of the games that are soon to be 20 years old. And then weep themselves to sleep.

I'm pretty annoyed SQEX never released Seiken Densetsu 3 anywhere, since I lost my cart years ago.
I heard it's because the game was so full of bugs that rereleasing would mean fixing at least the most glaring ones... But nobody knows for sure. Fortunately, Legend of Mana is on PSN.





nobinobita
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"Re(1):Indivisible, Mana, old farts" , posted Sun 6 Sep 02:07post reply

quote:
Indivisible still looks amazingly cool.
Valkyrie Profile indeed. The animations look even better than Skullgirls, and god, that music... I think I'm going to play some Mana this week-end.



Nice choice of enemy with the Krasue ghost! (the floating woman's head with long hair hiding the viscera trailing from the neck)

https://en.wikipedia.org/wiki/Krasue






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"Re(1):Indivisible, Mana, old farts" , posted Sun 6 Sep 03:48:post reply

quote:
I'm pretty annoyed SQEX never released Seiken Densetsu 3 anywhere, since I lost my cart years ago.
I heard it's because the game was so full of bugs that rereleasing would mean fixing at least the most glaring ones.

I actually have an extra copy of Seiken Densetsu 3 lying around the house that I can mail to you in celebration of your 10,000th (!!) post if you have a working SFC on hand? Funny, I was just wondering to myself why there were no re-releases of 3, so maybe that's it. Maybe 3 was purposefully buggy to maintain the tradition of 2!

Nobi: Krasues are...pretty scary! I was expecting a long-necked Japanese female ghost, which also terrify me, but this is extra-grotesque.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Sun 6 Sep 05:44]

Spoon
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"Re(2):Indivisible, Mana, old farts" , posted Sun 6 Sep 07:53post reply

quote:
Indivisible still looks amazingly cool.
Valkyrie Profile indeed. The animations look even better than Skullgirls, and god, that music... I think I'm going to play some Mana this week-end.


Nice choice of enemy with the Krasue ghost! (the floating woman's head with long hair hiding the viscera trailing from the neck)

https://en.wikipedia.org/wiki/Krasue



I'm hoping that the international theme of the game lends itself to monsters from less commonly shown mythologies, like the Thai monster you've pointed out!

By raw numerical count, I'd bet that the bulk of the ones which could be considered truly Canadian and not imported are from the aboriginal people. Wendigo is one that has interestingly made it into SMT pretty regularly, though.

I wonder what kinds of creatures of folklore have been invented in the past ~100 years, and what new ones will come to be in the decades/centuries to come.





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"Re(2):Indivisible, Mana, old farts" , posted Mon 7 Sep 05:48post reply

quote:

Nobi: Krasues are...pretty scary! I was expecting a long-necked Japanese female ghost, which also terrify me, but this is extra-grotesque.


I was more familiar as a kid with a slight regional variation on the Krasue, the Penaggalan, through my interest in Dungeons and Dragons. The illustration on the page I linked to creeped me out in a major way when I was younger! This one too!





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"Happy 30th, (Super) Mario!" , posted Mon 14 Sep 01:05post reply

All kinds of anniversary events for Mario this year, Mario Maker included, but September 13th is Super Mario's true birthday! There was a joyous musical event of Mario music, complete with Miyamoto Shigeru, Tezuka "Ten Ten" Takashi, and Kondou Kouji. Better picture in the Japanese article.

Super Mario Brothers isn't my all-time favorite game or even my favorite Mario game (3), but it's without a doubt the most personally important game. Everyone talked about Mario in school, but at the start, only my father's colleague had a Famicom, so we went over to play. What's a World? How long is the game? What comes next? Such excitement...I was hooked on video games.

Here's to the modern-day toymakers and the sense of wonder and fun that they shared!





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

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"Lunar Eternal Blue on Japan PSN" , posted Thu 17 Sep 07:45post reply

paging Maou





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"Re(1):Lunar Eternal Blue on Japan PSN" , posted Thu 17 Sep 09:50:post reply

quote:
paging Maou

WHY HELLO

Fine, I'll put my comment over here even though it was funnier in the other thread. I can't believe this happened. To my profound surprise, Lunar 2~Eternal Blue is now on PSN. I'll ignore the fact that it's the third-best (of three) version of the game after Mega CD and Saturn and instead cheer for the fact that those metaphorically lost in the wilderness of the Frontier will finally have the chance to experience at least 90% of Althena's light.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Thu 17 Sep 13:35]

Lord SNK
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"Re(2):Lunar Eternal Blue on Japan PSN" , posted Fri 18 Sep 03:17post reply

quote:
paging Maou
WHY HELLO

Fine, I'll put my comment over here even though it was funnier in the other thread. I can't believe this happened. To my profound surprise, Lunar 2~Eternal Blue is now on PSN. I'll ignore the fact that it's the third-best (of three) version of the game after Mega CD and Saturn and instead cheer for the fact that those metaphorically lost in the wilderness of the Frontier will finally have the chance to experience at least 90% of Althena's light.



Probably this was discussed here before, but if possible can you explain what are the differences between the various versions, why Mega CD is better than the others?





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"Re(3):Lunar Eternal Blue on Japan PSN" , posted Fri 18 Sep 04:37:post reply

quote:
Probably this was discussed here before, but if possible can you explain what are the differences between the various versions, why Mega CD is better than the others?

UH OH, you have unleashed my inner crazy (like, Iggy-talks-about-SaGa levels of crazy), and there is no turning back now.

Short answer: MCD Lunar 1 and SS/PS Lunar 1 are such vastly different games that small differences between them do not matter. SS/PS Lunar 1 has been modernized in many good ways to reflect the progress that MCD Lunar 2 made on the original. People have their preferences, but they essentially have twice as many experiences to enjoy now. By contrast, SS/PS Lunar 2 hews very closely to MCD Lunar 2, improving some things but degrading others, and it's vastly more noticeable as a result. Playing this on PSN is approximately like playing the severely compromised GBA or iOS versions of Final Fantasy VI. It's objectively worse, but still better than most of the competition and great on its own merits.

Long crazy answer: SS/PS Lunar 2 is made in the same mold as SS/PS Lunar 1, simplifying the series' famously elaborate and beautiful dungeon mazes in favor of shorter designs that are also architecturally inferior. Here is the same scene from Zophar's Castle: MCD. SS/PS. MCD (not even in remake).

The animation is the most vexing aspect. Whereas SS/PS Lunar 1's new animation is gorgeous and perfectly on-model with Kubooka's designs, Gonzo somehow dropped the ball to the point that SS/PS Lunar 2's animations, while naturaly more fluid than MCD, are off-model and uglier than both SS/PS Lunar 1 and MCD Lunar 2! Compare an identical scene from MCD and SS/PS. Or look at the smooth lines on the MCD and compare with the weird, blocky faces on SS/PS.

The soundtrack is among the best in the industry, but the PS version's midi instrumentation is vastly inferior to the SS and MCD versions--listen to the difference in violins: MCD. PS.

There are a few other missing bits and a few additions, some bizarrely unfortunate redesigns of the magnificent final boss, enemy spells inexplicably no longer have names like SS/PS Lunar 1 and MCD Lunar 2, and there's fewer animations for some weird reason. In other words, whereas SS/PS Lunar 1 is a bold and majestic remake of the original, SS/PS Lunar 2 is a by-the-books remake with noticeably lower production values and few changes for the better.

...and yet it's still better than the vast majority of RPG's and retains the moving story, divine soundtrack, and fun strategic battles of the original. Play MCD if you have it, but otherwise, a PSN release that retains 90% of the quality of the original is still more than worth your time.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Fri 18 Sep 05:21]

Lord SNK
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"Re(4):Lunar Eternal Blue on Japan PSN" , posted Fri 18 Sep 06:16post reply

quote:

UH OH, you have unleashed my inner crazy (like, Iggy-talks-about-SaGa levels of crazy), and there is no turning back now.

-- Message too long, Autoquote has been Snipped --


Thank you very much for your explanation, now I want to play it!
But I doubt I will ever be able to grab a Mega CD





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"Re(5):Lunar Eternal Blue on Japan PSN" , posted Fri 18 Sep 06:55post reply

quote:
UH OH, you have unleashed my inner crazy (like, Iggy-talks-about-SaGa levels of crazy), and there is no turning back now.


What is this terrible power?!?!?!?!?

I have to say, I love that we have such luminaries around the Cafe who are easily summonable to explain such fine points. Thanks Maou for explaining this whole mysterious business!

quote:

Thank you very much for your explanation, now I want to play it!
But I doubt I will ever be able to grab a Mega CD



It's relatively inexpensive to buy the MSD/SCD version, especially the US version, in that it's less than the inferior PS1 version and the seemingly unobtainable Saturn version, and far less than the average 'cult classic'. I think that a working and reliable MCD/SCD system is the bottleneck unfortunately.





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"Xeno X Xeno" , posted Sat 19 Sep 17:57post reply

I guess we all know in advance how dull Project X-Zone 2 will end up being, but damn me if I'm not excited by the prospect of having a Xenoblade character tagging along a XenoSaga character (Fiorun + KOS-MOS). The repercussions are fantastic.

Look how happy it makes Segata Sanshirô!!





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"Re(3):New Gyakuten Saiban/Ace Attorney" , posted Sat 19 Sep 19:52post reply

quote:
I heard very good things about Kenji 2. And I really need to play the fan-translation.


I thought it was pretty good. Most of the time when people say we were "robbed" a game it's a load of garbage and only a handful of games deserve that kind of recognition, and frankly that's one of them.





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I will rule the world and find that truly good cup of coffee.
"Dink-a-dink-a-dink-a-do."

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"Re(1):Xeno X Xeno" , posted Mon 21 Sep 17:33post reply

quote:
I guess we all know in advance how dull Project X-Zone 2 will end up being, but damn me if I'm not excited by the prospect of having a Xenoblade character tagging along a XenoSaga character (Fiorun + KOS-MOS). The repercussions are fantastic.

Look how happy it makes Segata Sanshirô!!



It's early to tell how improved the PXZ gameplay will be improved, but cast-wise its reaching NxC levels of digging deep into apparent developer preferences (given the age and obsucurity of some of the characters), game lore, and establishing character pairings.

Also, I wish I could have solo poster of Segata Sanshiro drawn by Shinkiro (and/or the way to edit that with a G-Mantle counterpart and an SNK X Sega logo).





...!!

Iggy
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"Re(2):Xeno X Xeno" , posted Tue 22 Sep 01:54post reply

I had a SGGG moment at work today (where I connected with a co-worker on a totally unrelated nerd topic, and it made both of us more efficient).
Now that Segata Sanshiro is joining PxZ, I know who I want next.
(Or at least the hero).





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"Re(3):Xeno X Xeno" , posted Fri 25 Sep 22:11post reply

Someone in Korea goofed up.

• The Plague of Shadows update for Shovel Knight is pretty cool and pretty free so I won't complain too much, but damn, Plague Knight's approximative flight control is infuriating, to say the least.

• For my first look into the game's possibilities, I created a Super Mario Maker Murder Mystery (076A-0000-004F-2E9C).





Même Narumi est épatée !

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"SMT4 FINAL" , posted Tue 6 Oct 00:05:post reply

To celebrate their 10.000th reincarnation on this Mere Mortal Café, True Goddess Iggy-sama bestowed upon us this wonderful bit of news teaser of an upcoming announcement after 15.000 devoted followers either sacrificed their first born child or re-tweeted the teasing announcement of the announcement's teaser earlier today. In any case, the required number miraculously happened precisely at Midnight Pacific Time! What a genuine and totally not suspicious coincidence! French Bullgod works in mysterious ways...

This campaign was also an opportunity to find out that the original SMT4, before the release of the budget version in Japan this Thursday, has already passed 600.000 sales worldwide (some Western news sites reported "in Japan" but that's a mistranslation of the original message shown above). Off the top of my head, I believe Enterbrain's sales data team has the game at around 400.000 300.000? copies sold in Japan so that's a pretty big contribution from the Rest of the World.

[edit] Famitsu has a tiny bit more meat on the SMT4 sequel, which they'll cover in their next issue. The world is ready for more Isabeau! Although she's nowhere to be seen on the first illustration... With a name like this, it better live up to the impossibly high standard of "FINAL" episodes!





Même Narumi est épatée !

[this message was edited by chazumaru on Tue 6 Oct 04:40]

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"Re(1):SMT4 FINAL" , posted Tue 6 Oct 01:57post reply

The peace symbol gave me a vision of SMT Peace Walker

ROCKET PEACE





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"Sayonara Umihara Kawase Shun Steam Final!..." , posted Tue 6 Oct 14:17:post reply

I just hope that it doesn't make me go back to level select every time I die.





[this message was edited by Spoon on Tue 6 Oct 14:18]

shindekudasai
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"Any joy for Transformers Devastation?" , posted Thu 8 Oct 02:29post reply

I rarely pick up games on release nowadays, but was sitting around with nothing to do and a few bucks in my pocket. Loving the graphics and the fact that they brought back as much of the original cast as they could (even though some have aged much better than others). Gameplay is tight, nothing really surprising for Platinum, but I think the transformation mechanic is implemented better than previous games like War For Cybertron (which I still enjoyed). Camera sure is terrible, but I got the PC version so hopefully someone will mod it eventually.





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"Re(1):Any joy for Transformers Devastation?" , posted Thu 8 Oct 04:06post reply

quote:
I rarely pick up games on release nowadays, but was sitting around with nothing to do and a few bucks in my pocket. Loving the graphics and the fact that they brought back as much of the original cast as they could (even though some have aged much better than others). Gameplay is tight, nothing really surprising for Platinum, but I think the transformation mechanic is implemented better than previous games like War For Cybertron (which I still enjoyed). Camera sure is terrible, but I got the PC version so hopefully someone will mod it eventually.

I want to play it too!
But I'm currently playing HOMM7 for some reason (along with a dozen of unfinished games) so I'm doing the smart thing and waiting until I actually have time for it before buying it.
Feedback is universally positive, so that's a plus.





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"Re(2):Any joy for Transformers Devastation?" , posted Thu 8 Oct 04:32post reply

quote:

But I'm currently playing HOMM7



I think I haven't played a HOMM since.. HOMM3? Have you been keeping up with the series at all, and if you have, how has the direction of the series been for you?

Wait, I lied, the last HOMM I played was the one made by Capybara, Clash of Heroes, which I think is one of my favourite DS games of all.





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"Re(3):Any joy for Transformers Devastation?" , posted Thu 8 Oct 04:57post reply

quote:
I think I haven't played a HOMM since.. HOMM3? Have you been keeping up with the series at all, and if you have, how has the direction of the series been for you?
The problem with HOMM is that the formula was perfected by HOMM2, and it's not an easy formula to change.
4 tried and failed miserably, and 6 tried to simplify it and failed as well because it's a game that's too simple to be simplified further without losing its appeal.

All in all, 3, 5 and 7 are good games (7 is a bit rushed and I would advise to wait for a couple more patches, or even the first expansion) but they are also very similar.
The level-up system is different each time, the towns and creature roster changes every so often, and I would even go as far as saying that the each successive game is slightly better than the previous one. Slightly. But at heart, they are the same, and when the newness of 7 will have waned, I will look at them as the same game with different system requirements (and 7's are surprisingly beefy, unfortunately).
HOMM is not like Civilization, were each new episode replace the previous one (except if you want simpler, less strategic games), or like Street Fighter where the last revision of 2, 3, Zero, 4 and 5 can all be played at a tournament because they are so different.
Rather, it's like HOMM3 was Zero 2, HOMM5 was Zero2', and 7 was Zero2'+alpha. You may play exclusively one and refuse the others if you're dead serious about what you're doing, but if you just want to have fun for an hour or two, you just grab the one that's closest.
It's a strange series. I like it, but it's strange.





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"Re(1):Any joy for Transformers Devastation?" , posted Thu 8 Oct 18:06:post reply

quote:
I rarely pick up games on release nowadays, but was sitting around with nothing to do and a few bucks in my pocket. Loving the graphics and the fact that they brought back as much of the original cast as they could (even though some have aged much better than others). Gameplay is tight, nothing really surprising for Platinum, but I think the transformation mechanic is implemented better than previous games like War For Cybertron (which I still enjoyed). Camera sure is terrible, but I got the PC version so hopefully someone will mod it eventually.



Just got it last night. It's really good! Really captures the charm of the G1 characters and regardless of whether you are a nostalgic fan or not, the visuals are awesome! The cel shading is super sharp and conveys that awesome 80s reflective metal surface aesthetic really well. It looks just like the movie. I think I would have fainted if I saw this game as a kid.

The gameplay is nice too, as you'd expect of a Platinum title. The controls are super responsive and satisfying. Vehicle mode feels a lot like boosting around in Vanquish.

My favorite thing about the game is the animation, which in tandem with the responsive controls just FEELS GOOD. The characters are heavy and massive, but still agile. And they have that great ultra masculine posture that's a hallmark of good transformers art and statuesque boxy mecha in general.

This is a really specific, but important detail to me.

For example. Compare this Transformers art:
Cover from a comic
Promo image from the recent live action films with their budgets in the hundreds of millions and gross in the billions

To this:
Masami Obari Transformers art (he is the master of this kind of posing)
Revoltech Megatron Action Figure

The comic cover and the movie, their posture is so hunched and square and dorky looking. They look like they are constipated. Not heroic at all.

The Revoltech and the Obari art, they look like they are carved out of pure machismo. Their feet are planted firmly, hips thrust out, shoulders wide to conquer the world. Super heroic.

^The whole game feels like this. That's the best thing I can say about it.

Some reviewers have complained that it's too straightforward and uses "out of date gating mechacnics" ie you have to beat enemies in order to advance through the stage. But I contend that most other highly lauded action games, though they might have huge worlds to explore and tons of content, their action tends to be rather limp and bloodless. So I'd rather play 5 minutes of Transformers Devestation than 30 hours of <insert AAA title>.






www.art-eater.com

[this message was edited by nobinobita on Thu 8 Oct 18:25]

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"Project X Zone 2 14-minute preview video" , posted Thu 8 Oct 19:22:post reply

As if everything revealed in recent announcements and screenshots weren't enough

New revelations include:
- You must fight Segata Sanshiro (he's shown beating up multiple non-Sega characters)
- "Violent" Ken with purple flames fighting Ryu
- Unknown from TTT2
- Shinobi's Hotsuma calling Joe Musshi's dog
- Ulala leading everyone in one of her dancing marches

Good heavens these things are made of love, bless the devs.

Edit: fixed the link, sorry about that.





...!!

[this message was edited by Loona on Fri 9 Oct 07:17]

shindekudasai
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"Re(2):Any joy for Transformers Devastation?" , posted Thu 8 Oct 23:52post reply

Thanks for the link Nobi - I didn't know Obari did any TF art, that's pretty sweet. I agree with you there on the proportions, I prefer my robots a bit more chunky and statuesque. I do wish they could get the writer of that comic on a G1 show or movie though, because his work is the best I've seen out of the series in years





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"Re(2):Any joy for Transformers Devastation?" , posted Fri 9 Oct 00:43post reply

It's worth noting that the dive and shoot style of combat was effectively demonstrated by Optimus Prime back in 1986

I like to imagine that the battle inside Unicron, in which two entire armies giant robots could wage a battle inside an even more giant robot, with the survivors fleeing out of the giant robot's eyeball, must've been something Platinum could really identify with.

I don't remember the story around them, but I remember being really scared by the 3-faced robot in the movie that would rotate to present a different head to you. Today, that would seem like the most Bayonetta-esque robot design.

I agree with Nobi, the way in which they've captured the metal sheen style of the hand drawn cartoons is truly fantastic. I also love how the explosions feel really right: it's one thing that some of them seem to be straight up shaped like the star in the Platinum logo, but the two-colored explosions, the color choice and intensity of the bright area... I'm sure there are iconic explosions in the way that Macross has the iconic "circle-to-crescent" explosion, but I haven't got the time to dig up examples right now.

From people that actually like Bayonetta and such, I've heard that the level design in Devastation is still not good, and that they would've preferred even a perfectly linear set of arenas to some of the levels in the game. I haven't played it myself yet, though.





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"Re(1):Project X Zone 2 14-minute preview" , posted Fri 9 Oct 00:57post reply

quote:
As if everything revealed in recent announcements and screenshots weren't enough


Once more, with feeling! (And the right URL.) Note that Ingrid is now officially a SFZ3↑↑ character. Capcom Fighting Jam has never existed, nothing to see here, move along please.





Même Narumi est épatée !

Lord SNK
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"Re(3):Any joy for Transformers Devastation?" , posted Fri 9 Oct 02:16post reply

What versions of Transformers Devastation have you played?

I've only a last gen system (PS3) and I was thinking of getting this game.





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"Assault Suits Valken interview" , posted Fri 9 Oct 02:29post reply

Near and dear to my heart (as Nobi knows, because I rant about how great this game is ALL THE TIME) is Cybernator, aka Assault Suits Valken.

Interview link

The notion of making a realized setting featuring hard, heavy, realism-oriented giant robots inspired by Gundam and Votoms is expressed. I like how in 1992, they are already thinking about "what is the purpose of video games in our lives" and how to merge genres together.





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"Re(2):Project X Zone 2 14-minute preview" , posted Fri 9 Oct 02:44post reply

quote:
As if everything revealed in recent announcements and screenshots weren't enough

Once more, with feeling! (And the right URL.) Note that Ingrid is now officially a SFZ3↑↑ character. Capcom Fighting Jam has never existed, nothing to see here, move along please.



PXZ2 looks great! And yes, CFJ is being forgotten here (but since Capcom isn't the company developing this game, I wouldn't be surprised if the PXZ2 developers honestly have no idea that CFJ exists).

I'm particularly happy to see Axel and Mr.X from Bare Knuckle/Streets of Rage in it. Can we have Blaze as well, please?





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"Re(3):Project X Zone 2 14-minute preview" , posted Fri 9 Oct 04:38post reply

For those who watched the PXZ2 trailer...did you catch the reference?





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"Like a Boston Terrier 5" , posted Fri 9 Oct 07:16post reply

So, Yakuza 5 has finally a release date of 12/31. The game will also include, apparently for no charge; all of the extra DLC episodes included. The game has a "preorder now" option which actually lowers the price by a set %.

To bad it's only a digital release. But at least I already know quite well what I'm going to do after the clock hits 12:00 in 2016; spending good times with my pals drinking booze and oogling hostes while bashin lowlives with objects that are as big as myself, that's exactly the family quality time that the doctor ordered me to get.






さっきの感じならあと100発はもつ‥‥と思うぜ
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"Re(3):Project X Zone 2 14-minute preview" , posted Fri 9 Oct 07:27post reply

quote:
Once more, with feeling! (And the right URL.) Note that Ingrid is now officially a SFZ3↑↑ character. Capcom Fighting Jam has never existed, nothing to see here, move along please.


PXZ2 looks great! And yes, CFJ is being forgotten here (but since Capcom isn't the company developing this game, I wouldn't be surprised if the PXZ2 developers honestly have no idea that CFJ exists).



The devs put so many references in these games it's pretty much impossible that they forgot CFJ - the thing is, PXZ is heavy on story, CFJ is a crossover game with none, so whatever story's Ingrid's getting is getting based on that version SFA3, where she did have one.
I'm curious to see if they'll toss in nods to D.D. and Rook, oblique as those might be.

quote:

I'm particularly happy to see Axel and Mr.X from Bare Knuckle/Streets of Rage in it. Can we have Blaze as well, please?



Amen to that, although maybe in a following game. I already feel so pampered by what this one's covering I don't feel the right to ask for more until a sequel is announced.





...!!

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"Re(1):Like a Toxico 5" , posted Fri 9 Oct 07:59post reply

quote:
I already know quite well what I'm going to do after the clock hits 12:00 in 2016; spending good times with my pals drinking booze and oogling hostes while bashin lowlives with objects that are as big as myself,
Ha, yeah! ...oh, right, uh, in the game I mean. Yeah, that's it...

As a huge Shenmue partisan, I always regretted not playing any Ryuu Ga Gotoku games.





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"Re(2):Like a Toxico 5" , posted Fri 9 Oct 08:33post reply

quote:

As a huge Shenmue partisan, I always regretted not playing any Ryuu Ga Gotoku games.


As a Shenmue fan myself, I've always seen a very direct lineage between it and Ryu Ga Gotoku, but I sometimes feel as though I'm one of the only ones who feels this way.

I'm also astounded that these keep getting localized in the west, given the amazingly long time since 5 debuted in Japan-- I had chalked it up as MIA and just imported the Japan version. At this rate I may not import the latest one if I'm willing to wait until 2018 to get it.

But really, why wait so long, if you're willing to localize it at all? The tiny number of actual US region purchasers can't make it any more worth it now than it was within the first year of the game's life.





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"Re(3):Like a drunken old man + hostess 5" , posted Fri 9 Oct 08:58post reply

quote:

But really, why wait so long, if you're willing to localize it at all? The tiny number of actual US region purchasers can't make it any more worth it now than it was within the first year of the game's life.



It has to do with figures; 2 & 3 managed to sell somewhat decently, but 4 which was much more expensive and time consuming to translate sold less than stellarly; then Yakuza zombie probably got ported over because it was cheaper with less text to translate than one of the main series (and also didn't sell that well)....

So yeah, eventually Sega figured that with dimming sales, it wasn't worth it....... but eventually fan demand was big enouh to get other companies interested, and after some almost deals that crubled, here we have Yakuza 5 which port doesn't come enterely from Sega's own efforts.

(I don't have the first hand data / numbers, but that's the most beliavable take on the matter that I have heard).






さっきの感じならあと100発はもつ‥‥と思うぜ
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"Re(3):Like a Toxico 5" , posted Fri 9 Oct 09:39post reply

quote:

As a Shenmue fan myself, I've always seen a very direct lineage between it and Ryu Ga Gotoku, but I sometimes feel as though I'm one of the only ones who feels this way.



Well, whether or not you're one of the only ones who feels that way, you're right. So take solace in that.

quote:

As a huge Shenmue partisan, I always regretted not playing any Ryuu Ga Gotoku games.



WHY NOT? WHY DIDN'T YOU PLAY ANY OF THEM? SERIOUSLY?

...ahem. I mean, "Oh, well you should as they are quite enjoyable."

I'm really happy that 5 got localized. For a while I was worried that it would share the same fate as its spirit-twin, Front Mission 5, and be a great game that was tragically never released outside Japan despite being (maybe/probably) the best game in the series.





/ / /

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"Re(4):Project X Zone 2 14-minute preview" , posted Fri 9 Oct 10:23:post reply

quote:
For those who watched the PXZ2 trailer...did you catch the reference?



Was... Was anything not a reference? They even managed to cram the Sakura Taisen 2 TVCM in there.

Speaking of the SegaSaturn library...
quote:
Near and dear to my heart (as Nobi knows, because I rant about how great this game is ALL THE TIME) is Cybernator, aka Assault Suits Valken.
Interview link



Wow! You made me realize I had missed that excellent AZEL interview.





Même Narumi est épatée !

[this message was edited by chazumaru on Fri 9 Oct 10:38]

Mosquiton
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"Re(1):Assault Suits Valken interview" , posted Fri 9 Oct 10:46:post reply

quote:
Near and dear to my heart (as Nobi knows, because I rant about how great this game is ALL THE TIME) is Cybernator, aka Assault Suits Valken.

Interview link

The notion of making a realized setting featuring hard, heavy, realism-oriented giant robots inspired by Gundam and Votoms is expressed. I like how in 1992, they are already thinking about "what is the purpose of video games in our lives" and how to merge genres together.



Watching a Screw Attack video where they trashed the game for being "derp, not as cool as I remember" annoyed the heck out of me. None of the footage used the aim-lock. YOU FOOLS! HOW COULD YOU BE SO WRONG!

BTW did anyone check out the two Assault Suits Leynos demos? I downloaded the second one last week but haven't had time to check it out.





/ / /

[this message was edited by Mosquiton on Fri 9 Oct 10:47]

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"Re(4):Like a Toxico 5" , posted Fri 9 Oct 10:55:post reply

quote:
WHY NOT? WHY DIDN'T YOU PLAY ANY OF THEM? SERIOUSLY?

...ahem. I mean, "Oh, well you should as they are quite enjoyable."

Yahaha, I know I know. It's so stupid. Like, I know with 120% burning fest certainty that I would love it, but I just don't do it. What is my problem? Probably that I thought about it too late and there were already too many to handle and I was overwhelmed. Or maybe it's a legacy of far darker gaming secrets.

Spoiler (Highlight to view) -
I, I have never played a Metroid game despite loving Dracula X~Nocturne in the Moonlight. I have also never played a Zelda game for more than twenty minutes despite loving the opening of the Game Boy one. DDDDD: This is getting too dangerous, I'm getting the hell out of here.

End of Spoiler







人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Fri 9 Oct 11:06]

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"Re(5):Like a Toxico 5" , posted Fri 9 Oct 12:38post reply

quote:
death of a salesmaou



These crimes are largely fixable, thankfully, with Super Metroid having been playable on potato computers for years. Plus, you can totally treat Super Metroid as being the ultimate Metroid and be totally ok. You can play pretty much any of the Yakuza/RGG games and get the same feeling from them, so you may as well pick any one which is on a platform you own and give it a spin. RGG1 and 2 both descend into "I was manipulating you!" "Nu uh! I was manipulating you!" pathos destroying nonsense at the end, which is unfortunate, but which also suggests that you can get a solid feeling for either game without playing them to completion.





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"Re(6):Like a Toxico 5" , posted Fri 9 Oct 12:45post reply

quote:
death of a salesmaou


These crimes are largely fixable, thankfully, with Super Metroid having been playable on potato computers for years. Plus, you can totally treat Super Metroid as being the ultimate Metroid and be totally ok. You can play pretty much any of the Yakuza/RGG games and get the same feeling from them, so you may as well pick any one which is on a platform you own and give it a spin. RGG1 and 2 both descend into "I was manipulating you!" "Nu uh! I was manipulating you!" pathos destroying nonsense at the end, which is unfortunate, but which also suggests that you can get a solid feeling for either game without playing them to completion.



Or just play 4. It's great!





/ / /

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"Re(6):Like a Toxico 5" , posted Fri 9 Oct 13:31post reply

quote:
death of a salesmaou
I looled, and in Arthur Miller's voice. I, I feel such relief after coming out of the gaming closet. On the other hand, soon I may be able to skip the who Ryuu Ga Gotoku issue and play Shenmue 3!





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"Re(7):Like a Toxico 5" , posted Fri 9 Oct 17:44post reply

quote:
death of a salesmaou I looled, and in Arthur Miller's voice. I, I feel such relief after coming out of the gaming closet. On the other hand, soon I may be able to skip the who Ryuu Ga Gotoku issue and play Shenmue 3!



Heh, in fact I'm sort of inclined to think it won't be that much of a Shenmue and will be more of a Yakuza, so you won't be able to properly complain unless you investigate it beforehand!

Speaking of "introductions to the saga", 1 & 2 have an HD remakes on ps3 and WiiU, and 1 is being completely remade for ps4 as "Kiwami" (which is looking great) (ps4 which you are only like 10 years away from buying, of course!).

Well, and even if with that you can't be arsed to try it (because you won't), at least go to youtube and watch the finishers or heat actions. Like nobi, I have an eternal problem of 3D games sense of violence as it is just too soft compared to how it's supposed to be in real life (both concept wise and how things are animated)...... But that's where the Yakuza games shine, they are the first 3d games where I felt "that's about right, if you beat someone up like that, they won't act smug 3 days later and will evade eye contact for the next 5 or 10 years".






さっきの感じならあと100発はもつ‥‥と思うぜ
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"Re(8):Like a Toxico 5" , posted Fri 9 Oct 20:16post reply

Is RGG5 the one where you play as Haruka, who has decided to become an idol and instead of giving thugs a mouthful of concrete, she has to do these creepy hand-shaking minigames with uncomfortable sweaty older men?
Any word on whether that has been cut in the western release?
Because... yeah.

Maou: if you ever play a RGG, any, just play it from the point of view that anything that happen is actually an evil plot by Haruka to eventually conquer Japan in RGG8, and the world by RGG10. Everything will make more sense if you accept that every evil manipulator is manipulated by Haruka.





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"Re(9):Like a Toxico 5" , posted Fri 9 Oct 23:50:post reply

quote:
anything that happen is actually an evil plot by Haruka to eventually conquer Japan in RGG8, and the world by RGG10. Everything will make more sense if you accept that every evil manipulator is manipulated by Haruka.

I would play Idol Ga Gotoku ASAP. I want results on the level of "evil Lynn Minmay."
quote:
ps4 which you are only like 10 years away from buying, of course!
You never know, the new Vanillaware game or (maybe) SFV could change that overnight! Imagine how different my gaming destiny would have been if Dragon's Crown had come out in 2007...





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Fri 9 Oct 23:51]

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"Re(7):Like a Toxico 5" , posted Mon 12 Oct 04:13:post reply

quote:
death of a salesmaou I looled, and in Arthur Miller's voice. I, I feel such relief after coming out of the gaming closet. On the other hand, soon I may be able to skip the who Ryuu Ga Gotoku issue and play Shenmue 3!



Maou, just know there is still time to turn your life around.

A long time ago, I made this video to try and coerce people into playing Yakuza 4. Please watch it before deciding to throw your (gaming) life away.

EDIT/DISCLAIMER:

Please note I am not responsible for the video description or ***SPOILER!!!!!*** warning.

ALSO: Toxico my friend, you are right on with your description of how spectacular HEAT actions are.

"That's about right, if you beat someone up like that, they won't act smug 3 days later and will evade eye contact for the next 5 or 10 years"





/ / /

[this message was edited by Mosquiton on Mon 12 Oct 04:25]

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"Re(8):Like a Toxico 5" , posted Mon 12 Oct 04:30post reply

quote:
Maou, just know there is still time to turn your life around.
A long time ago, I made this video to try and coerce people into playing Yakuza 4. Please watch it before deciding to throw your (gaming) life away.

Ahahah this is amazing, worthy enough to temporarily revive the previous random thread. "What mysteries await me within?" This is a surprisingly literate criminal. The other English dialogue is extra hilarious in that it's a mix of profanity that's somehow landed in a bunch of squeaky-clean 1950's American TV dialogue. Maybe Sega should hire the people who did Wish Room/Hotel Dusk.





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"Re(9):Like a Toxico 5" , posted Mon 12 Oct 05:12:post reply

quote:
Maou, just know there is still time to turn your life around.
A long time ago, I made this video to try and coerce people into playing Yakuza 4. Please watch it before deciding to throw your (gaming) life away.
Ahahah this is amazing, worthy enough to temporarily revive the previous random thread. "What mysteries await me within?" This is a surprisingly literate criminal. The other English dialogue is extra hilarious in that it's a mix of profanity that's somehow landed in a bunch of squeaky-clean 1950's American TV dialogue. Maybe Sega should hire the people who did Wish Room/Hotel Dusk.



What a lamebrained move, what in the world!

Hah. But yeah. I actually have to say one more thing in praise of the series here, and I think I've said this before, but holy shit do I love this series' quick time events!

You are not hitting buttons because you are told. None of the actions are required.* You are initiating an action which, like other attacks, is dependent on distance and timing, and the resulting acts of brutal violence are born from your intent.

So delivering a donkey-kick to the balls followed by the bicycle kick to the head was exactly what I had in mind, not something that the game designers had choreographed ahead of time to happen at that particular moment. I could have just as easily smashed the guy's face with a bar stool... but where's the poetry in that?

Truly, RgG/Yakuza series is the last great series Sega has left (that they actually produce internally). Long may it run.

* - Well, none of the actions are required outside of the bossiest boss fights, where depicting the maximum amount of heat has been judged to require some cinematic scripting.





/ / /

[this message was edited by Mosquiton on Mon 12 Oct 06:14]

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"Re(10):Like a Toxico 5" , posted Tue 13 Oct 04:39post reply

Finally! I don't know if Sony is giving the series a little boost in an attempt to showcase it as another PS exclusive but I'm just happy I can get back to the manly, melodramatic goofiness of Yakuza.





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"Re(2):Re(10):Like a Toxico 5" , posted Tue 13 Oct 05:47post reply

See Iggy, that's what happens when you don't put the number on the new thread's title.





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Mosquiton
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"Re(3):Re(10):Like a Toxico 5" , posted Tue 13 Oct 11:14:post reply

quote:
See Iggy, that's what happens when you don't put the number on the new thread's title.



Are you trying to simply add to the post count to push this over to a new thread? Is it working?

EDIT: Might as well add some substance to this post... going back to Cybernator/Valken....

quote:

Near and dear to my heart (as Nobi knows, because I rant about how great this game is ALL THE TIME) is Cybernator, aka Assault Suits Valken.

Interview link




After reading this I am quite pleased with myself to have played several games with a fully upgraded punch and a not-at-all upgraded missile. I would nearly always upgrade the laser to max (a.k.a. the flashlight of doom), though. Too effective and satisfying to pass up.

The vulcan in this game, however, is one of my favorite 2D weapons of all time. A beautiful sound, perfect variation in the trajectory of each individual round, and the shell casing spraying everywhere. So good. And leveling up the bullets to get chunkier and eventually bouncy is wonderful as well.





/ / /

[this message was edited by Mosquiton on Tue 13 Oct 11:23]