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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "SFV thread 5th Strike: Evo Edition" , posted Fri 1 Jul 13:38:
SFV is resembling a full game at last, just in time for Evo, one of the pro tournaments that forced the game out early. Will really cool Evo matches vindicate that insane decision? Will Story Mode contain even more deliciously stupid scenarios than usual? Will Hot Ryu get more purchases than Hot Karin? Will the brilliantly bystander-free alternate stages be worth the blood, sweat, and tears everyone sunk into the Survival Mode to avoid paying real money? Time to find out!
The biggest news for me is that taking Ibuki to the new Kanzuki beach stage with Hinata and Tiffany puts three Justice Gakuen-linked characters into one location for the first time since…Capcom vs. SNK 2?!
1. Official site
2. Official blog
3. Previous Threads SFV thread 4 SFV thread 3 SFV thread 2 SFV thread 1 Iggy’s magical SFV (Justice Gakuen) design thread
4. MMCAFE LAGFEST: Add Cafe patrons to your CFN favorite fighter list, set battle lounge slots to private, and invite away! Ever since the first patch, it’s been easy to see when people are actually online, even cross-platform. I will see you at Kanzuki beach or New Zealand waterfall, and only there! NOBODY BLINK!
MMCafe ID - CFN Fighter ID Gekiganger V - gekijmo Gojira - Gojira Grave - eccothedolphin Iggy - Iggywata Ishmael - Ishmael26b Karasu - MrKarasu KTallguy - KTallguy Maou - zonepharaoh Micky Kusanagi - MickyKusanagi Mosquiton - ChaosFrame Red Falcon - Rugalbgood Spoon - [get to last boss on one credit in order to face Spoon] Tai-Pan - Kusanagi82 Zepy - zepysf
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
[this message was edited by Maou on Tue 12 Jul 02:22] | | Replies: |
PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(1):SFV thread 5th Strike: Evo Edition" , posted Fri 1 Jul 13:42
It’s also only fitting that we get rolling with continued discussion of Urien’s thong. Previous thread quotes:
Nobi: Being nearly totally naked emphasizes: 1) His culture 2) His no nonsense approach to fighting 3) His iron body technique 4) His pankration fighting style
Mosquiton: Maybe Urien having trouble attracting ladies due to his overly conservative look? I mean, I guess it isn't the 90s anymore... but Urien, you're not getting any younger buddy.
Iggy: With all that, a vulgar suit (the parallels with RGG's yakuzas are spot-on) fits the character pretty well. Gill would never have worn such a brash attire. But Urien? He wouldn't see anything wrong in that unbuttoned pink vest.
Tai-Pan: You have ruined the character for me Iggy, but in such spectacular and fabulous fashion...
Spoon: SF32I portrait 3S portrait One of these two guys looks really cool One of these two guys really doesn't These two are the same guy
Karasu: his less-nakedness has a lot to do with US attitudes toward male semi-nudity, which I think points to how much of a US-focused game SFV seems.
Legendary Ninja: That character is a force to be reckoned with. He hits hard and demands respect. So even though the manga character he is based on was a second-rate villain, even though he appeared later in the SF3 series than Gill and has a bit or an attitude problem he's still more valuable as a whole to the fans than Gill ever will be. And that's why I think Capcom should have concentrated on the character's strong points instead of giving him a forced "edgy" revamp.
Gojira: I think since 50% of Urien's personality in 3s was his thong with the other 50% being his unforgettable voice, seeing him redesigned and his voice changed just ends up reminding people what little personality he actually had all along.
Luckily (?), thong Urien appears to be thoroughly available. Plus tacky purple yakuza suit Urien, per that Ryuu Ga Gotoku discussion.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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PSN: IkariLoona XBL: n/a Wii: n/a STM: n/a CFN: n/a
| "Re(2):SFV thread 5th Strike: Evo Edition" , posted Fri 1 Jul 17:57
This bit by Iggy:
quote: Of course, he is a much more interesting character to play as since Gill never descended from his "broken boss" throne, but his ruthlessness is rooted into his frustration at being small fry, barely a spot on Gill's grand scheme of things (I always loved his 2nd Impact ending. Ultimately, in Third Strike, he simply destroys Gill's entire inheritance, as he is too small to comprehend it, let alone rule it). This gives him a depth and a personality not a lot of fighting game villains tend to have.
Reminded me how in a few endings out there Boxer is shown taking over the Shadaloo leadership and completely messing it up, as he lacked not only the psycho power, but also the grander view of things that Dictator appears to have. But again, Urien pulls off his inadequacy in a slightly more dignified manner, but he seems to be closer to the Illuminati inner circle as opposed to being hired muscle with an inflated sense of importance.
...!!
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| "Re(3):SFV thread 5th Strike: Evo Edition" , posted Fri 1 Jul 22:48
Just to be clear, I was not throwing stones at Urien with my comment. I really like the character, and it feels like his palette-swap-ness is integrated into his scenario and his persona, while Gouki, Dan or Sean pretend they don't share most of their sprites with Ryu. Like Loona pointed out, he is SF3's equivalent of Boxer, with a bit more nuance (and an interesting game plan). Since Gill remains mostly behind the scenes, Urien is "that villain the good guys face during most of the series, but just before the epic final confrontation he gets dispatched by the actual real villain as he reveals himself to the heroes". As cliché as the role can be, it's difficult to make a good character for it, and Urien passes with flying colours.
Oguz: I don't mind Dhalsim's new design, but I'm also not a fan of Zangief remaining identical. Iconic designs in iterative franchises face a big problem: either you change and people get confused (slim Vega and fat Vega are practically 2 different characters), or you don't and casual fans say your new game is the same as the previous one, I don't see the difference, I'm not buying the same game twice. Tekken changing all the outfits each game creates some problems for several characters, in that they don't have a set look and end up being easier to forget. The Hwoarang that jumps to everyone's mind will be different according to which version people played the most/last. I believe that when a character changes a lot, their most famous costume ends up in their 2P slot? That can be a way of marrying tradition and modernity. That wedding dress Nina looks good, but the "real" Nina will always be the purple suit one. Dhalsim and yakuza suit Urien are fine for a punctual default version in this game, but we all know what their "real" look is.
As for the scenario in SF5
Spoiler (Highlight to view) - apparently Gill appears at the end and Necalli is barely related to the plot? I didn't expect that.
End of Spoiler
I'm not sure I like that all the girls get even more revealing outfits for the beach pack (first because I'd like Laura to get at least one outfit where she has more clothes for once, and then because the guys don't seem to get anything), but at least it will give us moments such as Karin laughing because Laura will drown with the next wave, and you don't get rich by helping dying commoners. That's our girl! The game almost died by catering too much to the tournament crowd, so it's nice we get a casual stage for goofing around.
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(1):Banana Hammock : Evo Edition" , posted Sat 2 Jul 00:04
quote: It's going to vary from person to person but at least games nowadays offer us the chance to play "our" version of the character.* *Your version of the character will be available via future DLC.
Hahaha, it really is the case, but I'm surprisingly okay with it. Seems like it will make everyone happy (unless you hate going through Survival Mode for money (of course you do (time to find four dollars))).
But in line with the idea of Tekken's radical character redesigns and the challenge of new series entries, it's true! I haven't played Tekken seriously since 3, and I feel like some spaced-out old man when I stumble on modern Tekken dudes in unrecognizable outfits and think, "What the hell are you kids wearing nowadays?!" The continuity of 2P outfits is a fantastic concept from Iggy, and I wonder if people would fret less if SFV had default 2P outfits...still, Story Mode essentially achieves the same result. Maybe the issue was whether the new SFV default outfits were any GOOD. I can see how people didn't like fat Birdie or jumpsuit Ken, but I acclimated to old Dhalsim and cape Vega almost instantly. quote: Just to be clear, I was not throwing stones at Urien with my comment.
Yeah, that's my job!
quote: I'm not sure I like that all the girls get even more revealing outfits for the beach pack (first because I'd like Laura to get at least one outfit where she has more clothes for once, and then because the guys don't seem to get anything), but at least it will give us moments such as Karin laughing because Laura will drown with the next wave, and you don't get rich by helping dying commoners.
Hahahah. As for female beachwear, you're in luck! Laura's swimsuit might be the only alternate outfit in the entire game to feature more clothing rather than less!
To bridge these two discussions, let's imagine that thong Urien is actually part of the beach pack. Maybe he can get a special story arc where he starts out insecure as a second-in-command and in his "swimsuit," before fellow beach pack character fundoshi Ryu helps him gain confidence...and destroy the world.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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PSN: MickyKusanagi XBL: n/a Wii: n/a STM: n/a CFN: MickyKusanagi
| "Re(3):SFV thread 5th Strike: Evo Edition" , posted Sat 2 Jul 00:57
I listened to Urien's voice in Bison's character story and it sounds a bit different from the shonen hero voice heard in the Bison trailer. It's a little hoarse, as if Urien's current seiyuu (info changed in the wiki to Masayuki Kato, guess it has been added in the game credits) made a big effort imitating Bayne in story material. The result feels a bit forced to me, but it's not bad.
I've barely played Ibuki and Bison's character stories and trials till now, so I don't know a thing about the general story, but even like this, I really like how the relationship between Bison and Ed is shaping up, and Karin's prominence in Ibuki's story made me even happier than before about her return.
Ibuki is a great ninja, even better than she was in SFIII with all that explosive material, and her trials told me "stop complaining about Gek already"i; Bison's V-Trigger is fantastic because it lets you juggle your opponent like a detached punching ball, fits his character like a charm.
Ore no...kachi da!!
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| "Ibuki of My Youth" , posted Sat 2 Jul 16:22
One thing I really like about SFV is how Capcom is really revamping how old characters play, and their gameplay design seems to be very carefully considered to ensure that each character has a really, really unique flavour.
This of course means that every time I pick up a new old character, I am immediately incredibly angry for about 5 minutes as I discover that everything I used to know has been thrown out the window.
Ibuki's received a LOT of changes. Staple special moves have been outright removed or significantly changed. Old chain combos have been tossed. New special moves have been added, and the whole new mix feels like it will take quite a while to understand.
Old special moves that are flatout gone: neck breaker (QCF+P) hien (RDP+K, aka penguin kick in Gem Fighter) tsumuji (QCB+K, those spin kicks)
Some old normal moves that are flatout gone: f+LK b+MK (okay, who actually used this poke?) HP,HP (the quivering fist of the second hit was so cool!) close HK (the launcher! I can't believe it!)
Some old chain combos that are gone (she had A LOT in 3S): LK,MK d.HK,HK HP,HP j.HP, j.MK j.LP, j.HP j.LK, j.MK like 4 chain combos involving "d.HK,HK" b.MK,f.MK LK,MK,HK b.MP,HP
Kunai is now a resource with a special move for loading it (SF ripping from Smash Bros?!?!??! Sheik mains in the house!), and though single air kunai can only be thrown in forward jumps, she has a bevy of new kunai throws: she has two different kunai throws on the ground (one of which consumes all her kunai), EX kunai throw now has a delayed explosion rather than just being two kunai, and she has 3 different air kunai throws that also consume all her kunai. Kunai being a vortex enabler in SF4 was a little silly, and I have to wonder if this isn't another little ArcSys grab by Woshige. She can do any of the kunai throws that consume all her kunai even if she doesn't have full kunai. This whole part of her game is either going to be really really powerful, or really really superfluous. I don't know which it'll be yet.
Her command jump is now just the HK version of her command dash. The arc of this is now so weird (her horizontal velocity suddenly cuts out and she sort of drifts down) that it in some ways resembles Chun's V-Skill command jump, but the arc is so odd and the descent so slow that I have no idea how it's supposed to be used.
Raita (the blockable HCB+P grab) used to move her forward slightly, which now only the EX version does. Doesn't have the funky motion blurred grab that the 3S one did.
EX DP+K is no longer a funky combo tool (in 3S, she would recover from it in midair and it would allow her to do air normals on the way down).
She doesn't have that two-hit close HP hammer punch anymore.
The standing MK knee is not cancellable. I can't tell you how weird this is. It's really weird.
j.MP is now a horizontal punch.
She can link d.LK into stand LP, which leads to chain combo in the corner.
You absolutely need to learn how to use SHOCKING PINK I mean, V-Trigger, because it is yet another powerful projectile-based tool. Just like SHOCKING PINK, you can kick it around, but unlike SHOCKING PINK, the explosion cannot harm you. It puts the opponent into a universally juggleable state, and it is a powerful pressuring tool or combo extender.
I like that they have made her two ninja gadgets, kunai and bomb, huge gameplay centerpieces for her. Though her chain-combo rushdown mania 3S style looked cool and was really fun, this new look lets her be tricky in a lot of odd and new ways. The simple fact that two of her kunai throw special moves are performed by holding and releasing buttons (holding K to throw kunai is either really inspired or really weird) is weird and new enough all by itself. I honestly can't even tell if I am or can have fun playing as her yet, because I have to relearn basically everything.
The fact that it feels like I need to learn so much may simply mean that I never take it any further with her. Meanwhile, I'm about to spend $5 to unlock, of all people, Balrog.
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PSN: MickyKusanagi XBL: n/a Wii: n/a STM: n/a CFN: MickyKusanagi
| "Re(1):Ibuki of My Youth" , posted Sat 2 Jul 20:51:
quote: One thing I really like about SFV is how Capcom is really revamping how old characters play, and their gameplay design seems to be very carefully considered to ensure that each character has a really, really unique flavour.
And that's what ultimately got me sold on SFV, the huge amount of effort they put in renewing the veterans. How shocked I was when I felt like Ken's limbs had shrinked by half xD
On a different note, I can't believe I keep forgetting trailer music DOESN'T make it to the final game. I had said in the previous thread I couldn't wait to listen to Ibuki's trailer theme in actual matches, but it wasn't supposed to happen at all. But this acoustic/rockish rendition of her theme is something, I just love the way the acoustic guitar is played. And don't get me started on the beach theme, I'm crazy for it. If there are any Lagfests® in the future, which I really hope, I'll make sure to change my favorite stage to the beach.
Ore no...kachi da!!
[this message was edited by Micky Kusanagi on Sat 2 Jul 20:58] |
PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(3):Ibuki of My Youth" , posted Sun 3 Jul 03:30
"At the end of their lives, all men look back and think that their Ibuki was arcadia..."
I don't think I ever really understood Ibuki, so I'm finding the new one an interesting, technical puzzle. Only being able to throw kunai while jumping forward (not even straight up?!) is baffling for a former Rolento player, but she's charming and interesting. Had a good run-in with Gojira's last night, together with the marvel of Gekiganger-Zangief vs. Gojira-Zangief. Rugal, stop playing Story Mode and come destroy us! Speaking of Story Mode...
quote: The story is dumb as hell but I'm eating it up. I'm pretty sure this is Stockholm Syndrome.
I'm really looking forward to seeing whether it achieves the SF Zero 3 platonic ideal of a dumb story combining deadly serious Psycho Power intrigue with completely ridiculous threads for non-central characters, or whether it's like the awful, humorless SSFIV bonus anime. Street Fighter continues to be a series with incredibly well-defined characters who inhabit an incredibly ill-defined story world. It's kind of the opposite of Tekken, and I like it.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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| "Re(5):Ibuki of My Youth" , posted Sun 3 Jul 04:45:
I can't believe that the story mode features Karin in a central role, with more screentime than Guile, Ryu, Ken, or Chun-Li.
I can't believe that they manage to actually do physical comedy jokes like twice and actually succeed.
I can't believe how incredibly stupid everything in this story mode is.
I can't believe how every single one of the jobber characters that barely have AI all manage to have at least one unique move, including every one of the Cammy clones.
I can't believe that the difficulty of the story mode actually ramps up over the course of the story in subtle and not subtle ways (at earlier stages, the jobbers do very little damage, barely attack, and have few moves. Towards the end, opponents deal normal damage and become increasingly aggressive and have complete movesets).
I can't believe that a large number of the characters for which they showed concept arts actually show up in the story mode, leading us to believe that somebody at Capcom ACTUALLY HAD A PLAN.
I can't believe that Juri's new idle stance so effectively portrays her character that it makes you want to use her.
I can't believe that Guile is still a nobody who's only job is to job to others in the story, just like in the SF2 movie.
I can't believe that even with post-fight cutscenes where the winner of the fight loses, they usually make you the player play the character who is meant to win the fight in the story, thus getting around the problem of making the player's "win" actually seem to have story consequence, and making sure that the player gets chances to play as the villains in the story.
I can't believe how Ryu is not the protagonist of the story.
I can't believe that I'm actually kind of enjoying story mode in spite of how stupid it is.
I can't believe that in spite of seeing one of the significant plot points coming a mile away
Spoiler (Highlight to view) - because I'm a 3S obsessed person
End of Spoiler
when it did happen I was still excited.
I'll probably enter the Acceptance stage soon, but right now I'm still in Denial.
[this message was edited by Spoon on Sun 3 Jul 05:57] |
| "Re(7):Ibuki of My Youth" , posted Sun 3 Jul 17:59
quote: I have to say that Helen was the MVP of this little diversion. Her mood swings and delusions were something I never would have expected from a fighting game NPC, or for that matter
FANG was a bit predictable and on-the-nose but his intent to pirouette all over the place even in a weakened state made for some memorable motion capture.
Surprisingly, the main characters of this whole mess were Karin and Rashid. And in spite of Azam being around most of the time (only mysteriously vanishing when Rashid has to lose) he had a total of 2 lines he repeated every now and then for the entirety of the 2 hour story. And here I was expecting it to flesh him out more, but it turns out his role in Bengus Mode was all the characterization he was granted.
I'm also sad that I only got to play Laura once in spite of her appearing in multiple scenes, but I guess that's neither here nor there. At least she had some story presence, unlike poor Alex who did nothing but look bored in a ring and then mistake Dangerously Dhalsim for a mugger.
I figured that they would find some way to play up the newcomer characters just to promote them, and to an extent they did with Necalli, Rashid, and FANG... but somehow Laura just got left out in comparison. Necalli as a whole is just bizarre in the plot because he seemed to be his whole own thing who wound up not really doing much for anybody except being a test for Ryu in spite of Necalli's big ominous prophecy-driven world-warrioring.
The ninja Shadowloo doll was by far the most impressive of the bunch, in having stolen moves from Cammy, Ibuki, Laura's elbow, an elbow from Yun/Yang (which nobody else in the game has!), and her own unique sword slash that does a hilarious amount of damage on block or hit. She's like the Capcom edition of a Mortal Kombat ninja in having all this stuff from other characters cribbed together with a novel move thrown in.
Balrog is... pretty cool! I don't know how it is that both him and claw Vega both managed to get V-Skills that involve pirouetting and then optionally doing a strike like they're pretending they're from an SNK game, but Balrog has the ability to cancel his dash punches before they hit into the pirouette. His MP dash punch has an incredibly bizarre velocity to it that is probably designed to be a go-to for this, but if you slide your fingers you can still do it even with his LP dash punch. His V-Trigger feels very much like Cammy's in that it turns all of his special moves into high-return moves that combo into each other. Taking away his headbutt as a regular special move is a bold change, and one which seems like it was done to a good few other characters, too (claw Vega and Chun in particular). ST gave them upkicks, SFV has taken them away.
Ibuki's meterless damage dealing power feels so low that it seems genuinely strange. Everybody in SFV seemed to be able to dish out enormous combo damage, even Dhalsim (!), and coming from a character who could absolutely destroy people in 3S or SF4 without a super, it feels really strange. Ibuki could attack with a blistering pace in 3S, while in SF4 it was mostly vortex-based offense that carried the day for her. Still, displays like this could happen at the highest level of competition in 3S.
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PSN: MickyKusanagi XBL: n/a Wii: n/a STM: n/a CFN: MickyKusanagi
| "Re(9):Ibuki of My Youth" , posted Sun 3 Jul 22:49:
Juri has a freaking Hangetsuzan!! Maybe it's just that I don't remember her SSFIV self anymore because I barely used her, but it looks like her normals were changed in a way I like. I also like how her storing mechanic was revamped. Now that's a character I wanna use a lot as soon as she gets fully available. And I guess I'll replay her story battles a lot as a training mode surrogate. I just hope her Critical turns into a long cinematic thing, I don't think a plain looking Critical Art is suited for such a character.
Urien's strikes feel so massive, even landing a simple sweep with him feels very rewarding. His Critical is flashy enough IMO to stay as it is in his finished moveset, unlike Juri's.
I love how story mode gave Karin and Rashid central roles, I welcomed it as a nice surprise since promotions were kinda hinting at Ryu, Nash and Necalli being in the spotlight. Nash definitely is, Ryu and Necalli aren't. But hey, Ryu's final battle is wonderful. And his aftermath VS. Ken feels a bit like a KOF gimmick. I hope to God SFV sells enough to motivate Capcom to make a story DLC each year like Ono was teasing some months ago, because some stories need to be fleshed out better IMO -Alex's "search for answers", Ed's fate, Laura's quest for the glory of her martial art, Sean's training under Ken's wing, Necalli's prophecy, Ryu's ultimate victory against Satsui No Hado (featured in a flashback if it has already happened as I suspect) and of course the Illuminati (Necalli could turn into a pawn in their grand scheme). I love the credits theme by the way.
Ore no...kachi da!!
[this message was edited by Micky Kusanagi on Mon 4 Jul 15:48] |
| "Re(9):Ibuki of My Youth" , posted Mon 4 Jul 02:47:
quote: I only hope that after SF5 showed with Alex that they don't know what to do with bland blondes, they don't add French-sub-Alex to season 2. I guess Viper is almost a lock, so maybe they'll consider that 1 character from SF4 is enough?
Given that they showed Abel in the story, I think his likelihood of being released as a playable character in the next season is high.
quote: Tencent
The irony of this in relation to Abel is that Tencent was part of a successful joint bid to buy Zuffa and the UFC.
I think it's a good idea releasing Balrog and Ibuki at the same time. Ibuki might be fun to mess around with, but she requires a lot more study to be effective with. Balrog is not about complicated setups or combos, but about low numbers of quality hits, complete with a V-Trigger that lets him combo effortlessly.
Of course, the next ones to come up are Urien and Juri, who were both fairly technical in their original incarnations (Urien especially!)... so much for that good idea, I guess.
EDIT: Speaking of things inspired by ArcSys games, I have to wonder if the chaining of rushing attacks is at all inspired by heavy-hitter Azrael from BB, who had a mechanic where striking an opponent after applying an effect to them grants dash cancellability or other cancel properties to certain moves, allowing for his unique rushing combos. Or maybe they just looked at how he was in CvS2 with A-ism and decided that a limited form of that would be cool. Or maybe the whole way in which his Ultra worked in SF4 where he could alternate kick/punch for uppercut/straight was cool, and they wanted a more manual way of doing it. Maybe deep down, they just wanted to find a way to give Balrog rekkas. No matter what, the outcome is fun!
[this message was edited by Spoon on Mon 4 Jul 04:39] |
| "Re(3):Re(10):Ibuki of My Youth" , posted Mon 4 Jul 16:26
quote: training stage banned
I'm willing to bet they banned it for two reasons: - EVO is getting a LOT of exposure; it's going to be on one of the ESPN channels! So they need to make sure it has maximum spectacle, and the training room is the opposite of spectacle.
- the training room gives both competitors highly precise distance info, which allows them to do their setups even better than usual. By taking a little of that information away, there's more room for mistakes and uncertainty, and consequently more room for drama and spectacle.
EVO has come a long way from being a community-run event, and some of the decisions they make now are clearly not community-driven. As good of a game as Pokken is, you can bet that its inclusion in EVO was not a community-driven decision. The training stage is simply not as good for (casual) spectators.
All that said, they at least had the wisdom to realize that the water in the beach stage completely obscuring key things like Birdie's projectiles and various low normals indeed makes it not viable for competition. Of course, I love that stage, but that's a problem I sympathize with.
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(6):Re(10):Lizard of My Youth" , posted Tue 5 Jul 14:21
quote: It's good to see how the Cafe celebrated those sheep long before (Necalli turned into) a sheep became the star of the General Story
The Cafe is rightly concerned with the New Zealand stage's magnificent sheep, but I am here to remind everyone that there exists an even more important and powerful in-game asset/sinister god, even greater than the takahe: the lizard.
The lizard is always there, watching. The lizard silently oversees all matches on the best stage on the game. The lizard continues to watch you from the shadows even after the sheep and all the other lightweight animals go to bed. Sometimes he falls over, but the lizard remains. Much as Urien is the fake antagonist standing in for Gill, the sheep is subservient to the lizard. The lizard is the true last boss of SFV.
quote: Naturally the reason the Grid is banned is because the music is the worst and laziest the game has to offer and the Evo panel simply doesn't want to put unsuspecting patrons to sleep with it.
GOD YES. The Grid sucks so much. At first I thought it was kind of silly that they gave me Fight Money just for clicking through Challenge Mode's simplistic training demonstrations, but then I realized I deserved the money just for putting up with that terrible music.
The Grid, however, is a fantastic way to gauge whether you're playing against A) a lunatic who is so advanced that he only sees hitboxes or B) someone with shockingly poor aesthetics, neither of which I want anything to do with. Needless to say, I set my default Ranked Battle stage to Kanzuki Beach ASAP with the goal of infuriating as many random strangers online as possible.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(7):Re(10):Lizard of My Youth" , posted Thu 7 Jul 02:56
I just finished Rashid’s Exciting Adventures General Story Mode, which was delightfully stupid, but maybe not stupid enough. Zangief, Laura, and all the goofy scenes are magnificent, as is Fang's continuous dancing. The story did achieve its primary mission of providing as many choice Vegamoto lines as possible, short of redubbing the entire SFII movie anime.
It's amusing to think that there's no end to this story for the vast majority of players unless SFVI decides to retell the events of SFIII. As it stands, 90% of humans will keep wondering what happens to the Illuminati, while the running joke/serious question of "there was no SFIII, right?" continues just like "there was no SF1, right?"
It was also odd watching the writers struggle with a shitty character like Necalli, having not only to ram him into a story where everyone inexplictably knows who he is but doesn’t care, while also having to use him in scenes with Ryu that logically should have been with Gouki. My biggest disappointment is that (when Necalli gets wasted by Ryu’s life-affirming new Hadouken, he isn’t expunged from the rest of the game, as well).
quote: The fight against Peter the cop had me searching for chewed gum on the floor
Peter may take more damage than a World Warrior, but his police baton moves are robust.
Like Spoon and Ishmael said, it’s insane to see detailed character models and movesets for incidental characters. Even if this energy would have been better spent on an arcade mode, everything will be forgiven once I can download Peter and the Dolls for 10 Fight Money each.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Umehara gaaaaaaa" , posted Tue 12 Jul 00:32:
Grave: Here comes a new challenger! Excellent. Speaking of new challengers...
Umehara ga kimetaaaaaaa! Daigo's 2012 book, "The Will to Keep Winning," now has an English edition and is being sold first at Evo this year. I think this info has appeared before, but in the post, Daigo mentions that he loves arcades as a community gathering spot so he's sort of sad SFV is console-only, but he thinks the game itself is a lot of fun. He can imagine totally different people from the best SFIV players coming out on top in SFV. We'll see in a few days...
I helped a friend out a bit with editorial and was impressed by how natural the translation sounds. The book isn't really a secret history of the Street Fighter scene or anything but does touch on some famous battles (vs. Alex Valle, Justin Wong). It's more interesting as a profile on Daigo's life and approach to games, particularly the subtle difference between playing to win a championship and playing to continuously stay on top over many years.
The book was out on July 1 according to the publisher's website, but it hasn't been in stock online in Japan, so my guess is that all copies are going to Evo this week.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
[this message was edited by Maou on Tue 12 Jul 02:23] |
| "Re(1):Umehara gaaaaaaa" , posted Tue 12 Jul 03:48
quote: Grave: Here comes a new challenger! Excellent. Speaking of new challengers...
Umehara ga kimetaaaaaaa! Daigo's 2012 book, "The Will to Keep Winning," now has an English edition and is being sold first at Evo this year. I think this info has appeared before, but in the post, Daigo mentions that he loves arcades as a community gathering spot so he's sort of sad SFV is console-only, but he thinks the game itself is a lot of fun. He can imagine totally different people from the best SFIV players coming out on top in SFV. We'll see in a few days...
I helped a friend out a bit with editorial and was impressed by how natural the translation sounds. The book isn't really a secret history of the Street Fighter scene or anything but does touch on some famous battles (vs. Alex Valle, Justin Wong). It's more interesting as a profile on Daigo's life and approach to games, particularly the subtle difference between playing to win a championship and playing to continuously stay on top over many years.
The book was out on July 1 according to the publisher's website, but it hasn't been in stock online in Japan, so my guess is that all copies are going to Evo this week.
Between Professor and Maou, it will be quite funny and fitting if the cafe secretly becomes the home to all kinds of Japanese fighting game translators or other literaries.
I like to think that the fact that we enjoy writing long screeds in a non-live environment (and so instantly ruling out Discord and Twitter) means that eventually we'll be exactly the kind of newspaper-reading old folks in cafes that I always used to think were silly!
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| "Re(3):SFV thread 5th Strike: Evo Edition" , posted Tue 12 Jul 14:31:
quote: I wonder what mmcafe thinks about Dhalsim's new design. To me it's a good alternate but not a good substitute for his original design. Original version had captured his indifference for superficial things like looks causing him looking scarier. But with this fancy groomed beard he doesn't give the same vibe as gold-hearted freak as his original look does. I loved the movelist revamp though.
kofoguz, I agree that he doesn't really look the same anymore. Forced redesign of an iconic look. When I look at the entire cast of SFV and how they've been altered I get the same feeling that I get when I look at Marvel and DC comics characters in Hollywood movies.
Quick crits of Dhalsim's new look
-The turban and beard are very expected. Dhalsim's bald head and face paint was very distinct and clearly marked him as a holy man from an Asian religion. The turban and beard just make him look more generic. They are like the first things an average person would fall back on to convey "this is a brown man from somewhere foreign." If they absolutely had to give him a beard, I think they should have still avoided the turban and just let his hair grow wild.
-The red tattoos/bodypaint are poorly implemented. They make the design too busy. Before, there was an emphasis on Dhalsim's feet and fists. He has cloth wrappings on his ankles and wrists and he is wearing a loop bracelet. These emphasise his extremeties as they reach out to strike.
Adding tattoos to his limbs makes the design more visually cluttered and takes away emphasis from his extremeties encouraging you to focus on the entire limb. A good design lets your eyes alternate between focus and rest as you gaze across a character. A hallmark of poor contemporary character design is that every part of the character is equally emphasised.
It was also a bad call to make the tattoos so horizontally aligned to the limbs. It makes his limbs stretching look like a glitch in the texture. If they absolutely had to give him tattoos/bodypaint they should have made it more segmented, like rings around his arms which would emphasise his deliberate lengthening of limbs rather than make it look like the texture is breaking.
Also, just in general, I've mentioned this before, but I strongly dislike how the actual stretching is animated now. I don't necessarily mind that he's gone full on freaky rubber man. I just think they make his limbs look to weak and thin, like they're about to snap off. I know they are thinking about it like there's a consistent level of mass that gets stretched over the movement, kind of like rolling out dough for noodles, but I just don't like how that "feels." It makes him seem brittle and weak. They were already doing this in SvC Chaos and I didn't like it there either. I feel like it's the obvious thing to do for a more junior animator. It sounds good in theory, but it doesn't feel good in execution.
TLDR https://www.youtube.com/watch?v=cDGlN6mluGA
www.art-eater.com
[this message was edited by nobinobita on Tue 12 Jul 14:34] |
| "Re(4):Nash gaaaaaaa" , posted Tue 19 Jul 12:14
quote: Per Spoon's note in the random thread, what a delight to see a weird character like Frankenash doing so well in Evo, followed by...R.Mika?! Barely a Ken in sight. Per Daigo's prediction above, I see a different crew at the top in SFV, and Justin Wong's Karin is only 13?
Frankenash is cool and all but I kind of wish his critical art wasn't so crucial to his game plan. Seeing it so many times in a row just makes it appear more and more stupid. I start to ask myself questions like...
If the opponent gets hit by the super one round, why don't they think to look behind them in round 2?
Everyone in the cast can leap like 7 feet into the air from a standing position. Did you ever think of jumping out of it?
Gambler's paradox... okay he's appeared behind me like seven times by now. This has got to be the time he's going to appear in front of me. I mean, surely if I keep looking straight ahead it will eventually pay off. Come on! I'm due!
If Nash is fighting Nash, doesn't he know his super will make him appear behind him? Or does he think no, that's just I would want myself to think me would do!
If I were a normal human being watching ESPN, would you really blame me for thinking (or saying out loud), "WHY DON'T YOU JUST TURN AROUND!"
It's actually kind of a cool-looking and brutal attack, but it really just LOOKS like the opponent should have an opportunity to respond to it. If it only happens once in match, sure, you have the element of surprise.... but when it's coming out once a round and like a dozen times a set for a mirror match, it just strikes me as kind of silly. They should have taken another look at this.
I mean, maybe it would be better there were some kind of stun before the big impact. IMO it's much better to start with an initial hit which presumably stuns the opponent (like Chun's houyoku sen or Ryu's shin shoryuken for example) if you're going to have any sort of noticeable delay.
EVO was fun, though! I was hoping for Nemo to win but hey, Nash gonna Nash. I'm just glad the grand final wasn't another mirror (seriously though I enjoyed watching most of the matches and they so often went to the final game to decide the match).
Oh, and one more time, I have to say that Zangief's CA honestly just straight up blows... the close-up of the scary face/terrified face is good, but then PPPPBBBBLLLLLTHTHTHTHTHTHHT.... so lame.
/ / /
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| "Re(8):Evo gaaaaaaa" , posted Fri 22 Jul 12:51
quote: He may be idiotic to look at, but damned if that isn't some sick Nash vs. Nash battling in from the Evo videos, now conveniently collected.
We live in a strange, new world where "incredible Mika play" has been both witnessed and spoken aloud. Who would have guessed that Mika would be our last, best hope against the scuttling, roach-like play of Nash?
Also, who would have guessed that we would come to a point where watch the finals of a videogame tournament through a stream, a second stream that's in Japanese and on ESPN2. Most professional sports manage maybe only radio and/or television coverage but Evo somehow had at least three different commentaries on the same set of matches!
Akiman designing DLC costumes for SFV:
https://twitter.com/Yoshi_OnoChin/status/756285250288885760
Always great to see new illustrations from the awesome OG crew. New costumes look nice, though this also begs the question: why didn't they just hire Akiman (or Kinu, or Bengus, or Ikeno, or Edayan) to be the lead chara designer and art director in the first place?
In the past I'd heard from ex-coworkers of his that speculated he had priced himself out of the production art market because he can command so much money for an individual illustration these days. But that hasn't stopped him from working on Star Ocean so ...
Anyway it's nice to see him do official Street Fighter work again. I wonder if he'll do any costumes for the dudes or if he only felt like making waifu av costumes.
www.art-eater.com
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PSN: MickyKusanagi XBL: n/a Wii: n/a STM: n/a CFN: MickyKusanagi
| "Re(10):Evo gaaaaaaa" , posted Fri 22 Jul 17:17
*jawdrop at the artwork
Okay, the list of "real money only" costumes I want (despite those characters not being my main) is slowly increasing: Vega's luxury uniform, Karin's swimsuit and now this gorgeous Chun Li. I really hope Akiman makes costumes for male characters too, because I'd like to get something for Ken. I tried hard survival 4-5 times to get Ken's Ryo Sakazaki cosplay color but...argh. I got to stage 44 on my first try and then I got defeated earlier and earlier. I hope the Fight Money amount required for additional colors is very, very low.
I'm excited for Juri's release, I can't stress enough how much I like all the changes to her moveset. Too bad her Critical is gonna stay the same as we have seen it in General Story. After reviewing Juri's moves in USFIV I'm even more convinced than before that such a crazy, acrobatic character needs a long, convoluted cinematic for the actual execution of her ultimate attack, not just its intro. Her Ultra 2 is something, I did it countless times in training mode just for the sake of watching it.
EVO? In all honesty, I can't bring myself to enjoy watching SFV matches, whereas I love watching KOF14. I'll force myself to watch the grand finals as soon as possible.
Ore no...kachi da!!
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| "Ryu is the new Rachel Berry." , posted Thu 4 Aug 07:49
quote: But Ryu? You can tell the creators have been struggling with alternatives for him beyond his shirt/no shirt looks. This isn't a slight on male characters -you could stick Iori in any outfit from Hot Topic and it would work- but Ryu's default look so perfectly captures who he is that it's hard to picture him in anything else. Just because you can make alternate outfits doesn't mean you should... which means we'll probably get a Megaman alt for Ryu or something equally off-kilter.
I think I understand what you mean but unfortunately Capcom doesn't at all. All the females are succubuses (succubii?), waifus, highschoolgirls, or swimsuit models. Alts that totally neglecting their character or profession. I think the only alts that are reflecting character origins are Zangief and R. Mika. And that is hard to miss. No, M. Bison damaged uniform alt. is neither original nor suitable for the character. That guy would fight in a clean work out tights rather than dirty clothes.
For the guys the redesigns that works are: Vega (Spanish remember), FFWA Ryo costume Ken (payback time?), officer Guile. Dhalsims Redesign is a really great alt but a horrible horrible redesign, same for Urien. Oh also -the Beard Ryu now supports- is reeally good. Shame that they didn't have the courage to put something that works into the redesign. Please no more "too iconic to change" nonsense. Chun Li had a redesign in Alpha and it is gorgeus. I dont buy that lazy and apologetic attitude to their cowardy. I mean even MK has zombie version of Lui Kang. It's ok to fail it's not ok to hide behind that lame excuse. No offense to anyone.
It's a shame Capcom is really only have the courage to change costumes, designs ending up horribly failing most of the time with female characters but becomes ridiculously safe and forgettable with the male characters.
You want a beach party? Sure but for some reason only the females know how to swim. 😒 Some should send them a Xmen Mutant Academy 2 copy to show that men in fighting games can join pool/beach parties, too.
If anyone watched or know about pop culture snack tv show Glee can see that Ryu is the Rachel Berry of SF series.
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| "Re(5):Re(10):D.D. gaaaaaaa" , posted Thu 4 Aug 19:45
quote: Even more surprising, there were Shinkiro illustrations for the game.
I had never seen these Shinkiro illustrations! Now that's a treasure chest!
Even more surprising, Ingrid's page even introduces Ingrid's evil twin, who is stronger than regular Ingrid on all fronts... but she has smaller boobs and that feeds her inferiority complex. The knack with Ingrid is that her setting in CFA☆ and SFZero3↑↑ are very different (and PxZ2 is based on the "I'm the immortal goddess whose power has been stolen by Vega" version), so it's interesting they resurrect the setting "In CFA☆, she was the only code holder who had natural super powers", so both settings can coexist!
Now, what I'm REALLY excited about is: are they going to unearth artwork for Death, CFA☆'s final boss? And give us his real name? Now that would be amazing. (And then add Poison and Akira to SF5 so that the world might be mended).
I couldn't help to notice that D.D., Akira and Rook are not in the continuation of the previous character profiles, but a "special issue" series. Does it mean they want to keep CFA☆ separate from the Street Fighter lore? I don't think anyone would mind if these 3 were to come back (maybe not now, but by season 3 or 4...). Speaking of Street Fighter lore, having a page dedicated to Sagat's old master that he killed in his younger years is some serious crusty lore.
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PSN: Ishmael26b XBL: n/a Wii: n/a STM: n/a CFN: Ishmael26b
| "Re(7):Re(10):D.D. gaaaaaaa" , posted Fri 5 Aug 01:52
quote: I did a quick Youtube search just for fun, and some very short loketest clips show up indeed. Besides, I think this is a compilation of those clips (still haven't watched everything to verify). I don't know what to think of the game -except animations look kinda preliminary at the time of this footage-, because I didn't watch the whole thing and didn't examine it carefully enough, but hey, it was supposed to be a new world and a new story BIGINNING. You couldn't possibly go wrong with such a claim.
Thanks for the link. Looking at the gameplay I can see why they pulled the plug but there were some interesting touches here and there. I particularly liked that Ryu was only tossing out shoryukens with his right hand.
quote: I think I understand what you mean but unfortunately Capcom doesn't at all. All the females are succubuses (succubii?), waifus, highschoolgirls, or swimsuit models. Alts that totally neglecting their character or profession. I think the only alts that are reflecting character origins are Zangief and R. Mika. And that is hard to miss. No, M. Bison damaged uniform alt. is neither original nor suitable for the character. That guy would fight in a clean work out tights rather than dirty clothes.
You're right that a problem SF and all fighting games to a greater or lesser degree have is the tendency to play favorites and favor female characters when it comes to alt designs. DoA is particularly vexing for this; sexy times is good times but why are the male costumes so off? Shouldn't they get... I don't know, sexy butler costumes or ninja suits that make them look like Nightwing?
It's also frustrating when so many of the costumes don't feel as if they fit the character's personality. You're right, Bison shouldn't be wearing torn clothes, he should be wearing increasingly ridiculous uniforms. Have him dressed as Napoleon or wearing imaginary medals he awarded to himself or glowing epaulets or something. (Strangely, I've liked all the outfits for the "other Bison" Balrog. Who would have guessed Boxer is the Yoshimitsu of SF and is able to pull off almost any look?)
I don't think there is any one perfect answer to alternate costumes but I hope the designers try their best and are willing to toss bad ideas. I want more Maximum Impact Clark and less Armor Ralf.
quote: Sort of off topic considering all of this CFA talk, but apparently EVO japan line up has been revealed; and to be honest, is a dream line up that even surpasses the one from Ura Tougeki.
Between cringing with silly sponsors, DLC characters and bets in Las Vegas and this; you know which of the events your heart should be invested 300% into.
I'm boycotting TokEVO until Basara X is added.
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| "Re(5):Street Fighter Art Show" , posted Fri 12 Aug 01:50
quote: I am sad to see console gaming fade so much in Japan. But as usual they were just ahead of the global trends by a few years. This year will be the first time that mobile games revenues will exceed console (and PC games, which also exceed consoles).
Thank you good sir. It makes me sad too, as Japanese game development has a style and idiosyncrasy that I hold very dear.
This is partly why I have so much hope that Pokémon GO will shake things up in Japan. First, it diverted a lot of players to it immediately, and even if people got bored fast because of all the issues, many may have remembered (or discovered) that F2P games can also be enjoyable by themselves without paying, instead of being a mere cover for a glorified jackpot machine where you have 0.3% of getting the prize. Many mobile games dwindled from the moment GO was out in Japan, and even after the fad goes out I hope it will still divert a lot of revenue (or rather exchange revenue for play time) from all the casino trash. But also, it's a game that cannot set a trend. You cannot have copycats AR games following GO, first because it needs access to map data that only a Google-spin-off company can have access to, and also because even with that, the game is an empty shell without the Pokémon brand.
I know it's far-fetched, but I want to think GO is the best thing that could happen to the Japanese mobile market. Just weed out GREE and the others.
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| "Re(10):Re(10):D.D. gaaaaaaa" , posted Sun 14 Aug 18:37
quote: Does Shinkiro still hand draw his illustrations? Its seems He has been using the computer since moving to Capcom since the difference before is there in my point of view.
I have an unfathomably old issue of Comickers somewhere at home, mainly about coloring techniques, which I bought (or rather, my girlfriend at the time bought for me) because the cover illustration was a Shinkiro x Terada collaboration. In the issue, you could see Shinkiro was already scanning roughs and finishing the artwork / coloring on a computer. This was circa 2000. But the only info I find online is this old MMC thread, roughly 1000 personal posts ago.
I'll try to go check out that Street Fighter expo.
I have that issue of Comickers too! Unfortunately it's in a dusty bin on another continent, otherwise I'd take a pic! If I recall correctly each artist drew a "tough guy" facing off. Terada drew a terrifying looking hulking Ogrish dude with purple skin and a pineable shaped head and Shinkiro basically drew a pretty normal realistic looking leather daddy looking dude. It was a great issue!
So awesome that you can make the show. If you go, please take lots of pics and share them! Sorry for such a shameless request I just ... ah man I wish I could go TT___TT But I'm real happy for anyone that actually can make it.
Related to that show, you can buy the new Street Fighter shirts on Amazon here: https://www.amazon.co.jp/s/ref=sr_st_date-desc-rank?rh=n:352484011,p_4:terasolar&qid=1471077773&__mk_ja_JP=%E3%82%AB%E3%82%BF%E3%82%AB%E3%83%8A&sort=date-desc-rank
Finally I can wear art by Akiman, Kinu, Bengus, Edayan and Ikeno, all legal and officially made and rather stylishly arranged! (you don't have to look like Comic Book Guy while repping your love for Street Fighter anymore!)
If Amazon doesn't ship to your country you can contact the clothing vendor directly here to work out the international shipping and pay via Paypal.
www.art-eater.com
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(3):Re(10):Re(10):Ishmael gaaaaaaa" , posted Tue 16 Aug 10:24
Hey! That is pretty good news. I guess now that the first round of downloadable characters is almost done, they can focus on small little fixes that have a big impact. When can I set music preferences so I don't have to hear the crappy remixes of SFII tunes polluting my immaculate waterfall and Kanzuki beach stages? Are direct input controllers finally workable (for Vega's sake, why not (really))? Who knows!
Like with the confusion regarding the messenging from the US and Japanese divisions, I have no idea who is actually collecting fan feedback, and where, and in which language. Is it that bloated thread on the Capcom Unity site? Can I just write Capcom Japan directly? The twitter accounts??
I really do love SFV, though.
In other news, I wonder how long until the inevitable experiment of making a free version with just Ryu playable. I mean, it's not a bad model, and people who wouldn't have gone for it but like it will probably get other things.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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| "Re(5):SFV thread 5th Strike: Evo Edition" , posted Wed 17 Aug 15:30
quote: hence the built in lag for instance
I'd argue that that's the opposite of putting the cart before the horse, because making the game smoothly playable online is an absolute must for a principally competitive video game to have mainstream traction these days. 60FPS with 1F precise windows which result in substantial state differences is something that they absolutely have to find a way around, because the internet will never be instant. Consider how many smaller fighting games that are already quite niche in their appeal don't even manage to maintain those niche communities because of poor online play. The reality is that not everybody has the luxury of an easily accessible local community to play with, and that the ability to find a match whenever is incredibly powerful: even with a local community, it kind of sucks if the only time you get to have anybody to play with is during scheduled meet up times!
There's a very strong idea of what a Street Fighter game ought to play like, and unfortunately not all of its ideals transfer to the delay-riddled world of the internet cleanly.
If I could get all of that art talent to collaborate on a new competitive game, I wouldn't make the game in the mold of classic SF. I think that there are plenty of fighting and action possibilities that can work well online that do not have to be just like SF, in which their work would still be able to shine. Nobody thinks that the Souls games are artistically vapid, and everybody has a blast with the online components of them even though it is one of the laggiest fighters to ever have popularity. The Gundam Vs. games have a game design that totally works in an online environment. If you look at the tremendous success of Overwatch and Splatoon, Overwatch which possessed hilariously low 20FPS (!!!) server-side simulation until recently, it suggests that they should really get together and devise a modern-generation Cannon Spike that is both fully 3D in its gameplay as well as supportive of PvP.
Making simultaneous online multiplayer is not trivial, and the game design has to be tolerant of the problems of online. Splatoon is ferociously competitive with CoD-esque TTK. Rocket League's ball might move slowly, but it allows for very fine control of the angle of the touch against the ball, giving it a unique and remarkable soccer feel as well as being fiercely competitive online. The MOBAs look soft, but there are plays that happen in them that happen in fractions of a second: projectile disjoints and dodges that demand fighting-game like levels of reaction speed!
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PSN: Ishmael26b XBL: n/a Wii: n/a STM: n/a CFN: Ishmael26b
| "Re(2):SFV thread 5th Strike: 40% off edition" , posted Sat 20 Aug 09:15
quote: Meanwhile, Evo was cool, but I still don't have the slightest idea of what was gained by having SFV in the tournaments this year. Presumably the hardcore were going to play it anyway if it was good? What kind of person is suddenly interested in SFV because they saw it as an e-sport, anyway?
Part of the deal with Sony came in the form of Sony diverting some of its own marketing budget into the promotion of SFV's tournaments (Capcom Pro Tour). So I think to cash out on the deal, they had to "force" SFV into becoming this huge tournament thing before it was played organically in tournaments around the world... And also before it was ready for release.
It's also possible Capcom had to start those tournaments before the new fiscal year started, so it would be accounted for in that year's budgets and expenses for both Sony and Capcom. Hence the rush.
Obviously in hindsight whatever decision led to this situation was a bad idea.
That puts things in a better perspective. Too bad everyone was in such a rush to promote the game that they produced a half finished game and are now running a year long sales campaign for a title that's not selling. Just think, if they had let the scene continue naturally they would have sold more copies and not had to put money into the Capcom Pro Tour.
quote: Ah, what a glorious world that would be! But since we do not live in that glorious world, instead I must inform all patrons who are not currently members of the MMCAFE LAGFEST that SFV on the PC is 40% off all weekend. At this price you literally cannot afford NOT to get the best SF since Zero 3 (it is done, you cannot stop me now). GOGOGOGOGOGOGO
Far be it from me to tell you how to spend your money but there's a PSN flash sale this weekend featuring both Dragon's Dogma and D&D. Forget about fighting games, Capcom sword-swinging games are where it's at!
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PSN: Ishmael26b XBL: n/a Wii: n/a STM: n/a CFN: Ishmael26b
| "Re(5):Re(10):Hello Exploitation Server Times" , posted Thu 22 Sep 22:49
quote: Meanwhile, I was pleased to be linked by Shoryuken to a Bayesian time series analysis of whether new characters or story mode grabbed more people. Yeah, the model's probably fundamentally busted since it's only for PC copies, but I like that it exists!
Thanks for the link! I finally had a chance to read over the analysis and, yeah, it's working with some severely limited data. Only having PC data is a hindrance but I suspect the trends would still follow the same curves across all systems.
While I agree with the author that "softer" aspects of a game are a huge factor in both sales and player interest I question him on this point:
The meat-and-bones of SFV is online play so the question for SFV’s longevity is how well content like Story Mode converts new players to online warriors.
While that seems to be SF5's main point the numbers are suggesting that having online play as the primary focus is a mistake. The quick, temporary spikes when new content is released seems to suggest that players are interested in the characters themselves and not in the competitive online environment.
There is a great deal of information that is missing that would make this data more illuminating. For example, what are the overall PC sales for SF5, MKX and GGXrd and what were their sales during the time period presented on the charts? Did the DLC characters or story mode generate sales? How were other games performing during this time period? Was the PC version of MKX suffering from online problems and lack of XL content at this point? If SF5 can barely hold its own against a hobbled game that is not a good look for SF5's overall health.
I really like the core of SF5 but the general strategy behind the game is flawed. The Personal Thoughts section of the analysis suggests continuing to use the FGC as a narrative for SF when the numbers above directly contradict this and suggest that a good number of players are more interested in the in-game world. The core players of a game are -as the name suggests- small and insular. A core also needs a much larger covering to survive. Trying to fit the wide variety of SF players into one mode simply does not work.
In more important news...
quote: Apparently, chances are Urien would have an alternate intro ending with him wearing his non-clothes of SF3? https://twitter.com/StreetFighter/status/778634323524198400 I really hope it's something simple like "keep a button pressed" instead of a full costume you'd need to buy. Either way, alternate intros are nice! I'm really looking forward for playing him.
I love the idea that everyone is excited about the possibility of blasting Urien's clothes off. See Capcom, this is what people want out of a game!
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| "Re(8):Re(10):Hello Exploitation Server Times" , posted Sun 25 Sep 02:28
quote: I can understand people being tolerent with anti-hack programs on MMORPGs because they value their character data,
Are people really tolerant with anti-hack programs in MMORPGs, or is it just that it is something you have to accept if you want to play an MMORPG?
You can find a fair amount of complaining about stuff like Hackshield. Hackshield was extremely popular among MMO publishers, even though it appeared to do little to actually stop hacking and had an annoying tendency to trigger false positives against legitimate users. But if you wanted to play the games, you had no choice but to accept Hackshield, because the publishers refused to do away with it. (Dragon Nest has a period where false positives were so bad that they did a massive item compensation giveaway for all players, but Dragon Nest continued to use Hackshield.)
The big difference with fighting games is probably just that other fighting games aren't doing similar. If MK, KI, KOF, GG, and BB all started installing rootkits, then fans would either have to learn to accept it or just stop playing most popular fighting games.
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| "Re(9):Re(10):Hello Exploitation Server Times" , posted Sun 25 Sep 03:07
What I don't understand is that the important things should be stored server-wise. Everything that happens on the client side cannot really be controlled... It's impossible to prevent people from playing with their favourite costume (including mods) and datamining the next background and costume, but as long as it doesn't overflows online, I don't see the issue. I HOPE it is not possible to play with a non-unlocked character, because that would reflect really bad on Capcom's ability to run their own shop.
All in all, I don't think there's any ill will, it just show that the whole plan was unprofessional beyond our wildest dreams. Hopefully, they'll have learned not to do a FTP game without a solid shop system, not to do an online game with outsourced infrastructure, and then not to charge $60 for it all. Amateurs. At least Urien is mighty fun, and his face is really good.
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| "Re(10):Re(10):Hello Exploitation Server Times" , posted Sun 25 Sep 05:52
If you aren't logged in to CFN, you don't receive FM, and your FM value is hidden from you. This doesn't prevent you from playing the challenges or story which do grant FM on completion, but that's ok, those are fixed amounts which you would be granted.
Survival mode and story together are worth 600k FM. But since the survival mode game handling is 100% local, it should be an easy thing to spoof, in all kinds of different ways. 600k FM is about 6 DLC characters, which is worth about $36 to Capcom. That's actually a significant amount of money!
Although there are a lot of strategies for verifying the validity and integrity of a given match, as opposed to allowing the client to just send a data packet saying "I HAVE FINISHED THESE THINGS LOCALLY OBSERVE THAT THE FLAGS ARE TRUE NOW GIVE ME MY ENTITLEMENTS THANKS", forcing the matches to be played against a server-hosted AI in order to get the FM would probably be easier.
Trusting the client is generally a bad policy when it comes to any online game. In use cases where the actions are 100% not real time and are little more than account transactions and entitlements, there's almost no good reason to do so. In cases where client responsiveness is really important, e.g. showing where shots are going in Counter-Strike where precision aiming of instant-hitting guns or slow moving grenades is paramount to the game, I can see an argument for allowing a little more client say, but allowing a little more client say is not the same as allowing client authority.
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| "Re(3):Re(10):Re(10):Hello Exploitation Server" , posted Sun 25 Sep 07:20
quote: But SF5 could have at least done some measure of sanity checks during matches, monitoring the matches and raising a warning flag when matches are being won in a single hit (which should be impossible) and at least getting suspicious if a player gets 50 straight perfects.
The problem is, neither of these are actually impossible!
R Mika actually can OHKO somebody, and in the brain-dead story/easy survival modes, it can actually happen! XYZ consecutive perfects in the easier Survivals is also totally plausible.
Rounds won in 1s is totally implausible for the player, though. It could happen when it's the AI killing a player who has very little health left in Survival. And I certainly agree that the notion of "you can earn so much fight money without paying money!" coming with the proviso of "you will probably never be able to earn this fight money, because even Infiltration can't do it reliably" is duplicitous.
It is totally possible to have server hosted AI matches that have relatively low cost in terms of computational power/memory/electricity, since the server hosted AI match doesn't have to be responsible for handling any of the burden of rendering, skinning as a result of animation, audio, or UI. It would be more work to do than not doing, totally.
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| "Re(5):Re(10):Re(10):Hello Exploitation Server" , posted Mon 26 Sep 06:01
Back on track: Urien is amazingly fun! He was probably one of the easiest guys to move from 2D to 3D, thanks to his extremely clear designs with no clothes, no superfluous stuff, and perfect physique and movement. Sorry Elena, Mika and Necro. Still, not only did Capcom not screw up something that seemed difficult to screw up and yet amazingly they did, they also made their best-looking character. Sorry Alex for your face, your neck, your hair... Can the person who made Urien give a facelift to half of the cast please? Urien's face is great, very expressive (even though the original character wasn't), his smile is great and very Urien-like even though it may be the first time he smiles, the idea of hiding the thong under all the clothes and let you toggle at will is amazingly nice and very Capcom-of-the-old-where-have-you-been-we've-been-looking-for-you-for-10-years. The only thing I'm not found of are his nails, and that's me really being nitpicky.
On the other hand, gameplay-wise, he was one of the trickiest characters to move out of his game, and it feels like SF5 was built from the ground up to welcome him. Unlike the sad Dreamcast version that removed the unblockable and the fun out of the character, or Capcom Fighting Jam which was Capcom Fighting Jam, the character is focused on why people care about Urien in the first place, the reflector. It's great! It works well! It confuses people! And sometimes it hits in unexpected ways and you have to adapt and everything fails because of an unexpected bounce. The normals are satisfying, his only new move (the armor-adding-V-skill) is very Urien-like (and probably the reason we lost the metallic sound effect unfortunately), and the super is much better than Jupiter Thunder and Titan-something:it's a fantastic anti-air, combos out of everything (including the hilarious throw=>falls on Aegis that has been set up before=>super), and even OTGs. He might not be the best character of the game, but who cares, he's the most fun I've had along with Laura. Now I want Hugo to come back and a miniature/Osaka Castle as a background to re-enact Second Impact's Giant Attack poster.
Also, I think I've read the input lag has decreased by one or two frames? I haven't been following closely as this never bothered me, but if that's right, then the naysayers can look for another excuse for when they lose.
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PSN: MickyKusanagi XBL: n/a Wii: n/a STM: n/a CFN: MickyKusanagi
| "Re(8): Hello Iggy fanfiction" , posted Thu 29 Sep 16:24
quote: I will do my best! The lagfest unfortunately happen often on an unfavourable timezone, and I get the message once they are finished. Which timezone are you under/on/at/with/from, anyway?
(Please note that my inability to lagfest will be blamed on you regardless on your answer).
I live in Italy, so that's CEST, UTC+2. Will revert to CET (UTC+1) on the last Sunday in October.
I've already completed the V-reversal challenge because I wanted to see if I managed to get rid of it on my own instead of bothering other people, but in case you need company to complete it -or any future challenge- we can arrange a lobby. And if fellow Cafers ever wanna join -highly unlikely because of time zones...-, feel free to ask ^^
Baines and Maou both speak the truth about these targets. Repetitive tasks like 10 V-Triggers/Reversals better have a larger time window, so that you can play 1-2 matches a day and complete them if you don't feel like adopting an awful playstile to blaze through them -which I resigned myself to do :P- or playing online decently for more than a couple minutes, and some targets are just funny, not to mention that you get both the Play Story and the Sakura one upon playing Karin's epilogue xD
Ore no...kachi da!!
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(4):Re(10): Hello Nobi fanfiction" , posted Sat 1 Oct 13:26:
quote: I may get...a bit less scrubby? than I am at fighting games right now, if I train to actually focus on what my opponent is doing.
Ryu sez: "You are on the path of a true warrior!"
In other news, Gekiganger showed me Urien and I can corroborate Iggy's account that he is a delight. The business suit and shades skeeze works well, though happiliy he was soon in thong mode. Lots of personality, leaves much more of an impression than in SFIII.
Can this bring Nobi over to my side? Who knows! I do know that as long as you stay exclusively on the New Zealand stage with its god-damned Lion King level heroic music, and play with Chun-Li, Urien, Ryu, Ken, Mike Bison, Vega, Birdie, or Juri, the game feels aesthetically fantastic. Yes, even Mike Bison (!!) is cool with his shades. How can this be? Sorry about Dhalsim's twisty legs and Necalli, of course, but I am otherwise constantly overjoyed by the little touches on most characters. Fat Birdie looked terrible until I saw him in motion, which made me realize he was wonderful, and I've loved him since the game launched. Join the Illuminati or perish!
Further observations: statistically speaking, I cannot lose once the funky-as-hell "near-fatal" final sequence of the Kanzuki Beach round 2 theme starts playing. WHO WILL PROVE ME WRONG? This is some Marvel 2 Take Me for a Ride level soundtracking, people.
My other favorite thing is that swimsuit Chun-Li's skin shines even at night. Yeah, this is because she's meant for Kanzuki Beach, but I just don't care!
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
[this message was edited by Maou on Sat 1 Oct 14:11] |
PSN: gekijmo XBL: gekijmo5 Wii: n/a STM: n/a CFN: n/a
| "I'M FREE!" , posted Wed 5 Oct 09:28
I finally did it. I got the platinum for Street Fighter V. Overall, I am not a big trophy/achievement guy, but by just playing through the game I got almost all the trophies just naturally. I kinda did grind the replay viewing one, but the only one after that to elude me was the 1,00,000 Fight Money trophy. So for about the last month or so I have been slaving away away at the Survival mode on hard and failing repeatedly thanks to the input reading at the hard difficulty.
The way I figure it by doing Easy and Normal survival and everything else with all the characters got me 31500FM X 22 or 693,000FM. Which is where the biggest chunk comes from. I was able to do Hard survival with 7 characters which is another 15,000 FM each(and Level 24 for those characters.) I was able to do Extreme survival with 3 characters so another 25,000 FM each . I got 80,000 by doing the cinematic story on normal and hard. My Zangief is at level 37 which is 13 levels above Level 24 which is another 13,000 FM. The 400ish wins I have in ranked got me around 20,000. Thanks to the new bonus missions I got about 15,000 I think.
So my math puts it at
(31500*22) + (15000*7) + (25000*3) + 80000 + 13000 + 20000 + 15000 = 1,001,00 FM total.
All that work for a damn Bronze trophy.
Did they think Survival would be easier? Were bonus missions supposed to come out on launch thus give us more Fight Money from the get go?
"Thankfully" Capcom is allowing us to buy the extra colors for character costumes in the shop now instead of going through survival with the COSTUME we want more colors for.
I can probably go into a dissertation about it, but I will simply say that the fight money economy system is trash. A super majority is locked behind the bullshit survival mode. Someone put a trick out on twitter a month or two ago where if you mash pause you could better react to what ever the computer will throw out at you. That helped me greatly in the Birdie fights where his jumping throw is hard to react to naturally.
It is still horrible that Capcom doesn't "give" a secondary costume for the characters be default. Additional costume has been the standard for 3D fighters since Virtua Fighter 1. Yes, you can get the story costumes for Fight Money in the shop, but that would hypothetically take up almost all my Fight Money not to mention the possibility of getting the color sets as well.
I spent $60 for the base game and $30 for the Season pass and don't feel like it was a good deal.
Street Fighter V really doesn't respect my time or my money.
At this point I think I am done with Street Fighter V. Unfortunately we won't hear anything about a possible season 2 for months and by that point I don't know if it would be enough for me to come back.
quote: It looks like I might be around on Friday if anyone is up for a few games. I've realized that while I'm not good at SF5 I'm total shit at KoF14 so for online I'll think I'll stick with the game where I can at least press the buttons correctly.
While most of the overpriced Halloween costumes make my Vampire loving heart cry I do really like the clever work they did with Necali. For a character designed not to have a personality they have given him some fun outfits.
Atleast the stage can be bought with Fight Money. It is really strange to have two different limited costume sets running concurrently(Halloween and CPT).
I guess they really want to exploit the impulse buyer.
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| "Re(1):I'M FREE!" , posted Wed 5 Oct 10:37
quote: Did they think Survival would be easier? Were bonus missions supposed to come out on launch thus give us more Fight Money from the get go?
Daily missions were first mentioned long ago. I figure they were delayed while Capcom worked on other stuff.
One thing to consider is that Capcom as a company most likely doesn't *want* players being able to amass much Fight Money. Capcom as a company wants people to buy stuff with cash, not earn it for free.
As for Survival, my guess from the start is that it is working entirely as intended. Survival was never supposed to be easy. It was the "safe" place to squirrel away a large chunk of Fight Money where people wouldn't reach it, while leaving Capcom able to claim that the Fight Money was available to skilled players. It was also pretty much the only real single player mode for the game for months, and was designed to be a massive time sink in that area.
If you look at how Capcom chose to lock colors, you can tell it was meant to be a time sink. You originally had to beat three separate difficulties for every outfit for every character. Capcom eventually dialed back on some of that, such as having premium outfit colors unlocked at purchase and selling survival color unlocks.
As for the difficulty, they hyped that it was so difficult that even the best players in the world would struggle with the highest difficulty.
As for the design, it is, in a word, awful. SF5 Survival goes beyond being difficult and beyond being a time sink. It appears to be designed specifically to be frustrating and not entertaining at all. It feels like in any situation where Capcom had a choice, they went with the design idea that would be worse.
Score is meaningless, because it is as much based on random after-match offerings. (Get the right score multipliers, and your score rockets. Get the wrong healing, and your score plummets.) How many matches you survive is almost meaningless, because that can become heavily dependent again on whether or not random chance offers you the right after-match offerings. After-match boosts being random means you can't really plan for or depend upon certain options being available. Further, the options aren't close to balanced, some are really good, some are situational (which can go to either extreme), and some are really poor. Above Easy, the modes simply run way too long. There was no reason other than annoyance and frustration to make Normal 30 matches where the first 20-25 are almost sleepwalking. Normal could have been the same challenge at 20 matches with different AI scaling, or just 10-15 but while starting from the first at a higher AI difficulty. Hard and Hell are even worse in that regard. They aren't survival, but rather marathon grinds in a casino game against an opponent that cheats.
The most telling thing though is that with all the complaints, Capcom has done nothing about Survival. Well, they made it slightly harder when they slightly improved the AI in general.
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PSN: gekijmo XBL: gekijmo5 Wii: n/a STM: n/a CFN: n/a
| "Re(2):I'M FREE!" , posted Wed 5 Oct 20:40
quote: Score is meaningless, because it is as much based on random after-match offerings. (Get the right score multipliers, and your score rockets. Get the wrong healing, and your score plummets.) How many matches you survive is almost meaningless, because that can become heavily dependent again on whether or not random chance offers you the right after-match offerings. After-match boosts being random means you can't really plan for or depend upon certain options being available. Further, the options aren't close to balanced, some are really good, some are situational (which can go to either extreme), and some are really poor. Above Easy, the modes simply run way too long. There was no reason other than annoyance and frustration to make Normal 30 matches where the first 20-25 are almost sleepwalking. Normal could have been the same challenge at 20 matches with different AI scaling, or just 10-15 but while starting from the first at a higher AI difficulty. Hard and Hell are even worse in that regard. They aren't survival, but rather marathon grinds in a casino game against an opponent that cheats.
In addition to all of this, certain characters perform better in survival mode than others. Ken and Ryu's Shoryuken seem to be able to trick the AI all the time. I beat extreme with Ken on my first try (with the addition of the pause trick which doesn't help all the time.) Zangief is the anti-Survival mode character. The Dhalsim AI absolute destroys him. His V-Skill will accrue white life which is truncated at the end of the round for NO GOOD reason and let's not forget V-gauge doesn't carry over for NO GOOD reason.
Then let's not forget that arcade mode is not in the game. Before they were forced to add VS CPU to the game, there was no way to play against the AI in a manner that mirrored the flow of a real match. That is to say, best two out of three without starting off with super gauge. The character story fights were just one round and you started with full super gauge. There is value in fighting against an AI IF there it puts you in a format of a real match. If anything to learn meter management. In survival mode ,risking meter to finish off an opponent is worthwhile because you hope to get the best life recovery, but in a three round fight you have to wonder if starting off the next round with more meter is better than risk losing it all.
quote: On the other hand, Capcom thinks you were a VERY good deal! After all, they got you to get to Platinum (congrats!) even while you hated Survival every step of the way. Deep down, you know your 'gief is too good not to keep playing. I think they know that, too.
I suppose you are right on that. Speaking of our fight the other day, you got me right when I beat hard survival with Urien.
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| "Re(2):Akuma confirmed" , posted Mon 7 Nov 22:00
quote: Shocker right?
I'm interested to see if they give us the "going grey" version leading into III, or the monk-looking appearance from the CFN profiles. I still don't understand whether this website is supposed to lay down the design foundation for any returning character, or if it's just a guy drawing whatever he wants in his closet because no one is checking what he's doing. I guess we'll find out soon!
More importantly, Gouki seems to be coming with a new background that looks at the same time nice and clean, something the game desperately needs in its current stage. I wonder if they will also add Decapre to complete the 24th character slot. She was very advanced in the June scenario mode, she would be a very easy "one last thing" to roll up the whole year?
But is Gouki just completing a slot or is he part of SFV's "Season 2"? If so, there should be more characters being added, like Sagat, Sakura, Abel or C.Viper.
And yeah, maybe Decapre as well. Or Marz, who I hope managed to survive the fall in Story Mode (although I don't think most SFV players would care about her, anyway).
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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| "Re(4):Akuma confirmed" , posted Tue 8 Nov 01:20
quote: Is there even going to be a Season 2? Is Capcom just trying to figure out to salvage the game at this point?
If I'm not mistaken, the original plan was to update SFV regularly with more characters, stages, modes et al. These updates seemed to be planned as packages (thus the single announcement for Alex, Guile, Ibuki, Balrog, Juri and Urien, even though each one was released in a different date), kinda like Killer Instinct's seasons.
Now, I know that SFV failed to meet Capcom's expectations (and the players' as well, but we're considering Capcom's side here), but I don't know if this underachievement was big enough to make them drop all support for the game or if they expect to keep releasing new DLC content and rely on tournaments to boost SFV and try to make some profit. I mean, despite SFV's lack of content, players and critics do recognize it as a good fighting game...
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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| "Re(4):Akuma confirmed" , posted Tue 8 Nov 08:42
quote: Gouki's inclusion seems more of a popularity play than a character that fit the original ideas behind SF5. While he is mechanically different from the other shotos, as the third gi-wearing shoto he is uncomfortably close to the idea of "the same" for a game that originally stressed the idea of wanting to make characters unique. Nor does he play a part in the cinematic story, which left several characters relegated to incomplete AI opponents and many more to background cameos.
Wait, are we pretending they wrote the scenario first and then picked up the characters they needed for the part second? Not the other way around? You could practically hear some poor guy crying "but boss, how do I write a scenario with Laura, Gief, Dahlsim, Birdie and Karin all together?" while going through it. I mean, I'm as eager to see Oro as the next guy, but I can't imagine how using Gouki as the poster boy for the second season/movement/run of the game can not be the best thing to do right now. How do you call people's attention on "the game is complete now, you can come back" if not with one of the 5 more recognisable and popular characters of the entire franchise? And to be demoed at the Capcom Cup, when they should aim to have an even higher viewer count than Evo? I mean, they could try with Decapre, but it didn't really work out last time they tried with her.
quote: It just feels like Gouki would have been rather far down the list of planned characters, at least if SF5 had sold better. And now announcing just him?
I think there are 3 heavy-hitters left to bring back to the game: Gouki, Sagat and Sakura. I'd expect all three to be at least beyond the concept phase since the release of the game. I could see one more coming in Season 2. If all 3 come back in one go, then that will be the sign that panic mode is on. I'm not saying Capcom shouldn't be in panic mode given the circumstances, just that it's too early to tell whether they are or not.
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(8):Iggymania on CFN Portal" , posted Tue 8 Nov 10:09:
quote: Ryu is using his training in footsies to engage in dance-offs. Looks like 60% damage, meterless. Pretty impressive.
Hahaha. Just last night online, Flava Flave Red Bull Ryu beat me several times with his intense street stylez. I will never know whether he meant to shame me by winning with Ryu's preposterous outfit or whether he had a deep, unironic love for clock necklaces.
quote: Shin Gouki watch it actually be Heihachi.
Heheh. At first I had a sinking feeling at the suggestion that awful characters like Decapre appearing in story mode would have priority for release, but then I remembered that Peter the Cop also has an improbably developed model, so...!
I hope that with each season, they just throw out the previous story mode and come up with increasingly, sublimely stupid ways to mash all the characters into a retold story, including ones like Necalli that the writers obviously hate.
quote: I think there are 3 heavy-hitters left to bring back to the game: Gouki, Sagat and Sakura.
Almost! You forgot the invincible "four S's and a G" formula! Sakura-Sagat-Sodom-Skullomania-Gouki ensure BOUNDLESS profits, or at least my unbridled joy.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
[this message was edited by Maou on Tue 8 Nov 11:36] |
| "Re(5):Akuma confirmed" , posted Tue 8 Nov 11:39
quote: Wait, are we pretending they wrote the scenario first and then picked up the characters they needed for the part second? Not the other way around? You could practically hear some poor guy crying "but boss, how do I write a scenario with Laura, Gief, Dahlsim, Birdie and Karin all together?" while going through it.
No, but that is the point. The characters that appeared in the story were there because they were planned for the game, or filled in background cameos. I'm sure some background roles were also filled on the prospect of potentially being a future character.
And yet Gouki isn't present. They made a model for Rashid's butler (who I'd have expected to be a Season 2 character if SF5 had met sales goals), made models and moves for various Dolls, teased Sakura's existence in multiple places, ... But left Gouki off the table.
That, combined with the desire to make characters "unique" while already putting two gi-wearing shotos into the game, makes me feel like Gouki was a pretty low priority. I'm not saying that he was never going to make an appearance. It is just that I don't think he was originally planned to be the next character revealed after Season 1 ended.
Mind, matters would be different if Capcom had announced a second cinematic story. All bets would be off then as to who they had planned. But I don't see Capcom ponying up the money for a second cinematic story.
quote: I mean, I'm as eager to see Oro as the next guy, but I can't imagine how using Gouki as the poster boy for the second season/movement/run of the game can not be the best thing to do right now. How do you call people's attention on "the game is complete now, you can come back" if not with one of the 5 more recognisable and popular characters of the entire franchise?
That, again, is why it feels more like a desperate action done in response to low sales than whatever the original long term plan might have been. If SF5 had sold better, then Capcom wouldn't be feeling any pressure to shout "Hey, we've got Akuma! Please come back?" We'd probably have seen a second season announcement that was a mix of new characters and characters returning from various previous games.
Seeing Gouki, and only Gouki, prominently teased... I don't even know if Capcom is going to have a Season 2 at this point. And if it does, I don't think it will be the mix of new and possibly scattershot weird returners that it might have been. Instead it is going to be packed with fan favorites, regardless of what it might mean for variety.
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| "Re(6):Akuma confirmed" , posted Tue 8 Nov 22:09
Hum, I see... But then, we don't know what Gouki means regarding to Season 2, right? He could be the first character of Season 2, a new character outside of both seasons, or a replacement for Season 2? I also don't agree with the "yet another gi character". Ken is a totally different character from Ryu now, and Gouki an extremely popular character for which rules must be bent. He's not Decapre, Sean, Dan or Yun/Yang. We also don't know what changes happened to his gameplay to make him more unique, or what element from Oni he may have incorporated to his style.
It's true that there are several characters prominently featured in the scenario mode, probably enough to fill two full seasons. But then, we haven't seen any advanced model or work on most of them (except Decapre)(and Peter)(And Helen/Corin). Abel or Hazam, for example, have lower poly models compared to others. Some of Abel's animations are in (and re-used by some Shadoloo Grunts), but Hazam is extremely poorly animated. Though it would make sense for Viper and Oro to be in the next batch, we do not know their status: they could be well underway for Season 2, pushed back until the game gets better, cancelled, or never even considered to begin with because the scenario has been outsourced to totally different people (it would be stupid, but not as much as outsourcing literally everything else in the game). After all, we haven't seen any Final Fight character in the scenario mode, and I would find it very strange if Guy, Cody, Poison or whoever was not considered at all for season 2 or 3.
Basically, what I'm saying is: let's wait for what Capcom has to say next month. The Gouki teaser is just an announcement of an announcement, nothing more. They are showing a new character much earlier than anyone expected, there are new backgrounds coming (Rashid's plane, Mika's ring and Dictator's SF2 stage) and those are a respectable investment as well. The fact Gouki comes with his own stage also hints that the character is not a rushed decision. All that seems to mean they are sticking to their initial plans to me.
If the announcement is nothing more than Gouki and a couple of trinkets, then it will be time to panic.
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| "Re(5):Akuma confirmed" , posted Tue 8 Nov 22:26
quote: I think there are 3 heavy-hitters left to bring back to the game: Gouki, Sagat and Sakura. I'd expect all three to be at least beyond the concept phase since the release of the game. I could see one more coming in Season 2. If all 3 come back in one go, then that will be the sign that panic mode is on.
Maybe not. When we think about SFIV, pretty much ALL the heavy-hitters were already in the vanilla console version (only Cammy, Sakura and somehow Dan were missing from the arcade version). SSFIV did introduce some popular characters like Cody, Guy, T.Hawk and Dee Jay (though the latter two were most likely just added to complete the SSFII cast), but since then it still managed to have two roster updates, neither of which brought anyone close to being a heavy-hitter. And both were quite successful, nevertheless.
Bringing the heavy-hitters in Season 2 could be a smart move to generate more hype for it, keep people playing SFV and buying more DLC to make later seasons economically viable.
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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PSN: Ishmael26b XBL: n/a Wii: n/a STM: n/a CFN: Ishmael26b
| "Re(6):Akuma confirmed" , posted Wed 9 Nov 01:17
quote: Maybe not. When we think about SFIV, pretty much ALL the heavy-hitters were already in the vanilla console version (only Cammy, Sakura and somehow Dan were missing from the arcade version). SSFIV did introduce some popular characters like Cody, Guy, T.Hawk and Dee Jay (though the latter two were most likely just added to complete the SSFII cast), but since then it still managed to have two roster updates, neither of which brought anyone close to being a heavy-hitter. And both were quite successful, nevertheless.
Bringing the heavy-hitters in Season 2 could be a smart move to generate more hype for it, keep people playing SFV and buying more DLC to make later seasons economically viable.
That's a good point. Akuma is usually there day one or shows up fashionably late so this isn't without precedent. That awful Capcom Tour DLC stage felt like panic mode, this feels like a natural progression. Besides, when I heard there was an announcement I expected it to be a holiday costume pack with Santa Zangief and Chun-Li and Cammy in sexy little elf outfits so it was a crushing disappointment pleasant surprise to see a new character instead.
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(7):motion sickness confirmed" , posted Wed 16 Nov 16:54:
quote: holiday costume pack with Santa Zangief and Chun-Li and Cammy in sexy little elf outfits
I WANT SANTA ZANGIEF
Otherwise, a postcard: in a series of matches with a friend today, I took a ride on Rashid's crazy new airplane stage and almost threw up. This would probably happen in real life, too, so I guess it's pretty realistic! I prefer to keep it just at epilepsy via the SFZero 2 field in a thunderstorm stage, though.
Have Spoon and others come up with further analysis of Ibuki? Said friend tried for about twelve matches to use her against my Chun, but there just wasn't a single thing to fear that I could see. All I needed were nonstop cross-ups, Chun's jumping fierce vs. his close-range jumps, and cancels into hyakuretukyaku and she was done. Our running theory is that Ibuki is like Guy: lots of work, low payoff. Bad matchup? Bad normals? Too technical? Downgraded from III (how would I know, you are the III players!)? You tell me!
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
[this message was edited by Maou on Wed 16 Nov 16:56] |
| "Re(1):Jessica, Jessica, JESSICA!" , posted Wed 16 Nov 23:17
Ha, I never thought that Jessica could follow Yuri's path, but between her dad, her boyfriend and her boyfriend's boyfriend, she has plenty of potential teachers to get on with it. Could be an interesting way to introduce the first FF character into SF5!
They've done the FF bosses, they've done the player characters of FF2 and Tough, and now they're on low-level goons like Two-P. That's... nice, I guess? I guess Justice Gakuen will be next. Or Captain Commando?
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PSN: IkariLoona XBL: n/a Wii: n/a STM: n/a CFN: n/a
| "Re(1):Jessica, Jessica, JESSICA!" , posted Wed 16 Nov 23:58
quote: Now that pretty much every SFEX character got his/her own CFN profile, Haggar's daughter Jessica got hers.
The first thing I think about when I see Jessica is that she could have been great if Capcom had added her as the final character of USFIV instead of Decapre. The "formerly kidnapped girl who decides to learn self-defense and becomes a badass fighter" trope worked wonderfully for Yuri Sakazaki, and it could work with Jessica as well, regardless of whether she would be a comical fighter like Yuri or a serious one. Such a sad, missed opportunity.
Truly this could have gone places, between Cody going jailbird, maybe making zombie Belger need that wheelchair for real, trying to get her dad to not think of her as helpless and discouraging Guy from trying to put Cody in his place instead of her...
Heck, maybe she could have picked up some techniques from her dad and joined that female wrestling league covered in past profiles... if she's not there already in disguise, I forgot how many blondes they showed off, only the name Maple Storm and Nadeshiko's heel persona remain in this memory of mine.
...!!
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PSN: Ishmael26b XBL: n/a Wii: n/a STM: n/a CFN: Ishmael26b
| "Re(8):motion sickness confirmed" , posted Thu 17 Nov 10:52
quote: Otherwise, a postcard: in a series of matches with a friend today, I took a ride on Rashid's crazy new airplane stage and almost threw up. This would probably happen in real life, too, so I guess it's pretty realistic! I prefer to keep it just at epilepsy via the SFZero 2 field in a thunderstorm stage, though.
Have Spoon and others come up with further analysis of Ibuki? Said friend tried for about twelve matches to use her against my Chun, but there just wasn't a single thing to fear that I could see. All I needed were nonstop cross-ups, Chun's jumping fierce vs. his close-range jumps, and cancels into hyakuretukyaku and she was done. Our running theory is that Ibuki is like Guy: lots of work, low payoff. Bad matchup? Bad normals? Too technical? Downgraded from III (how would I know, you are the III players!)? You tell me!
Yeah, Ibuki seems like a high investment/low payment sort of character but I have yet to see anyone who has really done much with her. In the rare times I play online I've only come across Ibukis who seem content to simply fly around the screen. Ibuki and Juri seemed designed with the idea of bringing special meter characters into SF but nobody checked to see if that style of character would work in SF5. Unlike Juri I think Ibuki might have the potential to be useful. However, when Urien can take his pants off and get the party started I can understand why no one has tried to learn to play that poor ninja girl.
quote: I guess Justice Gakuen will be next. Or Captain Commando?
Please, please, please let it be Captain Commando. If Pirate Ship Higemaru could get a listing the Commandos certainly should.
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| "Re(4):Two-P, Two-P, TWO-P!" , posted Fri 18 Nov 08:18:
quote: Does Two-P seriously have a profile? He's my favorite goon. He absolutely does. He is amnesiac, loves green salad and hates worms.
... ... Are you sure you're not the one writing these character sheets? How many people in the world actually remember Two-P?
Where's the respect for Two-P? We need more Two-P!
- Grave, 2003
THE FOLLOWING IS A MODIFIED REPOST I COULD NOT FIND USING THE SEARCH FUNCTION
METRO CITY, 12:34 PM. A street scene.
The weather is great but it's way too hot. A nearby sign that reads "METRO CITY BUS STOP 0433". We hear the Metro City Slums BGM fade in from the background and then fade back out. TWO P and J are sitting on a dirty stoop in Metro City, getting high off a shared joint and trying to scam on girls. Three clearly underage high school girls pass by, including a fine young lady whom the pair cannot ignore.
J: (grabs crotch and adjusts his shades) Hey shorty you want to learn the ABCs? FINE GIRL: Please, asshole. I learned that shit in kindergarten!
J: Yo I was thinking we could start with "D"!
FINE GIRL: Piss off, pervert.
TWO P: (standing up) Hey girl if you like we can just skip straight to "P"! Yo, Two P is my name, girl! Hey, where are you going baby?
FINE GIRL: Couple of lame-ass, no-account scrubs don't know shit about shit.
TWO P: Girl come on, let me show you my V-Skill! I know you gonna love that!
(Two P performs several obscene gestures simultaneously with various parts of his body)
FINE GIRL: (half-yelling, not bothering to turn around) "You know what? Fuck you, okay? Moron..."
(As Fine Girl exits the frame, Two P sits back down and takes a long drag on his joint. J continues to go on about ABCs, 123s, something about "deez"...)
TWO P: Shit man, I think I might just enter the latest Street Fighter tournament. Wreck some fools and get paid, know what I'm saying. You should try it too homie; you ain't got jack shit going on right now do you?
(He passes the joint to J, who waves it away)
J: (still adjusting his crotch from over two full minutes ago)
I don't know if we got what it takes man...
TWO P: (takes another toke) Shit man, Rolento did it! I mean, shit!
Cody did it. Guy did it. Poison and Hugo did it. We must be the weakest motherfuckers in MC if one of us can't step up and throw down with those clowns... know what I'm saying, J?
I mean one of us just have to do it. I mean why the fuck not you know what I'm sayin'? Rep these capes, homie!
(J reaches out for the joint, but Two P ignores him and takes another deep drag)
J: Well I dunno man... I mean nothing personal but you just don't seem that tough. I mean, fuck, you don't see Bred filling out a goddamn Street Fighter application or whatever and you know that poor motherfucker could use the money!
(mockingly in a funny-ass voice)
"Oh... My god! Oh... My car!"
TWO P: (takes another short drag, the then two more, then exhales and finally passes the joint back to J)
Man, fuck Bred, fuck his broke-ass car, and you know what? Fuck you, J, if you gonna be like this. I'm doing this man.
(Two P stands up and pops the collar on his bright orange cape which sports a green dragon logo and a weird grease stain from whatever he was just sitting on)
J: Well shit, okay. I'm sorry. But just... I mean... well good luck man. May the dragon guide you my friend.
(J does not sound sarcastic at all. He is just about to put the joint to his lips when Two P snatches it back again)
TWO P: (pacing back and forth)
Motherfuckin' right, J!
(Two P cracks his knuckles)
I am gonna fucking kill these motherfuckers' kidneys with this rabbit punch. (Two P hops around, twists his body and throws a few exaggerated punches at the air in front of him)
Just rekka that shit! Nahmean?
(TWO P pauses for a moment and appears to be in deep thought)
Yo you think I should use quarter-circle forward on that, or what?
J: Hell no bro, you need quarter-circle back for sure man. Quarter circle-back for that shit cuz you're coming from behind right?
TWO P: (Nodding his head, shadow boxing) Okay... okay.
(TWO P switches to moving his hands like he's on a joystick, cross-handed style)
Now I just gotta come up with my V-Trigger and Critical Art real quick. STREET FIGHTER V BABY!
(Two P starts laughing and is clearly feeling himself)
Yo man, you got a pen and paper? I'm bout to theorycraft some serious shit, man. You gonna see GamerBee repping my shit I swear to god. But first... I got to get me some of that GREEN SALAD!
AND THUS A LEGEND WAS REBORN.
/ / /
[this message was edited by Mosquiton on Fri 18 Nov 09:38] |
PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(5):Two-P, Two-P, TWO-P!" , posted Fri 18 Nov 10:13
quote: METRO CITY, 12:34 PM. A street scene. TWO P: (takes another toke) Shit man, Rolento did it! I mean, shit!
We must be the weakest motherfuckers in MC if one of us can't step up and throw down with those clowns...
MOSQUITON FOR MAYOR
Submitted for Post of the Year, Post of Last Year, Post of Next Year, and Post of Every Year. Are you the secret author of the Metro City masterpiece of our times, the Ballad of Mike Haggar? It would make so much sense.
Maybe SFV season two could just be Sodom, Haggar, Rolento, and Two-P.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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PSN: MickyKusanagi XBL: n/a Wii: n/a STM: n/a CFN: MickyKusanagi
| "Re(10):motion sickness confirmed" , posted Sat 19 Nov 23:35:
quote: I don't think I've ever seen Iggy anyone not play as naked Urien.
First of all, one day I was waiting for a casual match in order to complete a daily challenge and I checked my message log, so I saw you had sent me an invite 2 days before, but sadly I hadn't seen it when you sent it -I probably was closing the game after completing that day's challenge when you invited me. I really appreciate it nevertheless, so thank you for that invite.
Back to Urien's nakedness, I fought two Uriens a couple weeks ago, both Italian LOL. The first one was in his default suit, the second one was naked...and that player's favorite stage is Kanzuki Beach!! I immediately thought of you because of his stage choice :D
Gouki's teaser is all kinds of hype. I can't wait to see what his V-Trigger will be, in the wake of the countless theories we can make. I think his reveal before Season 2 is a mix of natural progression and panic mode: Capcom announced ages ago they wanted to release a story DLC per year, so he may have been planned for the Season 2 cinematic story, but SFV's underwhelming commercial achievements may have forced Capcom to reveal Gouki as the first S2 character as early as possible as an emergency maneuver, instead of revealing him in, say, the second cinematic story, which now looks highly unlikely because of said sales underperformance.
Mosquiton, such a nice time travel experience. I was a Cafe lurker back then and I enjoyed the first version of your Two-P story a lot, now you've made it even better. Great stuff!!
Ah, I've been getting crashes when the VS screen -the stage select one for lounge matches- is loading since June...when I close the application, I get a CE-34878-0 error. Looks like playing more than 2 matches in a row triggers this shit, but there isn't a set number of matches. The rematch option doesn't give me any trouble. Already tried uninstalling and reinstalling the game, no luck. Any fellow Cafer having this kind of trouble? I briefly searched about it and a Capcom Unity user said he solved it by changing his DNS, I still have to try this myself.
Ore no...kachi da!!
[this message was edited by Micky Kusanagi on Sun 20 Nov 00:35] |
| "Green Salad Chronicles" , posted Sun 20 Nov 18:48
WARNING. The following chronicle contains coarse language.
CRAPPY RESTRUARANT INTERIOR – 6:54 PM. It’s dark, there’s like one light bulb in this place. Two P and Bred are sitting in a dingy booth drinking. A simple tune plays on the radio. Both have a cheap beer in front of them.
TWO P: Man, that fool needs to hurry up with my salad.
BRED: Damn, Two P. You are all about that green salad, bro. Do you ever eat meat or what? How the hell do you keep on all that weight?
TWO P: I do partake, my dude! But see, I only eat a certain kind. I only go after that pink meat.
You best ask your sister about that though, “White Bred.”
(Bred turns his head away and starts scratching the back of his neck)
BRED: Say what now? What are you talking about bro? I have no idea what you’re talking about right now, bro… you seriously just don’t make any sense.
(Bred coughs a couple of times)
TWO P: I get plenty of exercise too; your sister know all about that as well! I been putting in those reps, know what I’m saying? (Two P pulls back his arms and flexes)
(Bred looks increasingly uncomfortable as the one dude that works in the place wordlessly walks up and puts down a large plate of salad. The dish is resplendent with Belgian endives, baby tomatoes, and half an avocado)
TWO P: Oh shit! Here we go! They say you don’t make friends with salad, but you know what? I make love to this shit, nahmean?
BRED: I don't know what you mean, bro. Who says that? Wait, are you quoting the Simpsons now or something? I don’t think they meant it like that, bro….
(Two P forks the avocado half and rotates it toward his mouth and begins licking it in a manner suggestive of, well you know what he’s getting it)
BRED: (Still unable to look directly at Two P) You know nobody watches that shit anymore bro. Fuckin' Simpsons, bro? That shit got so bad last ten years…
TWO P: (Going to town on his avocado half) Mmm, mmmmm... Oh damn! So gooood!
(Bred gets up and leaves)
TWO P: (Quickly swallowing a mouthful of avocado) Bred where are you headed to, homie? You got somewhere to be? Come back here fool! I was about to tell you about my bright future!
(Bred is already halfway to the door)
BRED: I think I just heard Damnd whistle man, I gotta go see what he wants. Enjoy your salad bro.
TWO P: Oh do you need a ride?
(Two P cackles a bit, Bred just keeps walking)
Yo, come on! You already ordered, man! Am I supposed to pay for your shit too? You best be back here with some cash homie, or you going to be the first motherfucker to feel this Critical Art I been working on!
(Bred opens the door)
TWO P: Bitch, you are filling my rage gauge right now! Or shit, I mean, super meter? Cee Ayy meter? Damn that sounds stupid....
Hey! Get back here!
(Bred is gone. Two P picks up Bred’s beer bottle and realizes it’s only half empty)
TWO P: Shit… I’m drinking this.
Two P ordered one more beer and then realized he still hadn't figured out his damn Critical Art.
/ / /
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| "Re(6): stage ban chronicles" , posted Thu 24 Nov 19:28
quote: I find it interesting that at one point the SF audience that keeps declaring "Smash isn't a fighting game" will have to drop the "tournament-viable stages" argument due to these recent development.
I wonder if Smash players, with their calmest stages flying around, zooming in and out, "oh never mind it's just a giant spacecraft being destroyed in the foreground" are giggling reading this news.
I still haven't had the time to try Rashid's plane, but now I'm curious, because I never had motion sickness in any Smash stage and I wonder how it could be different. I need to try it!
As for Ono, I was already laughing at the beginning when he says: "I'm very happy with the popularity of the game in Korea, it rose by 50/60%, in tournament at least. In south-east asia, it doubled, at least in tournaments", but then he bluntly adds "if only the game could be selling twice as much as well!". Oh, Ono, I have a mild dislike of you, but I will never be able to hate you totally.
As for the Gouki thing, I wonder if they are simply having fun because it won't be Gouki, but totally different character Oni? Or Shin-Gouki? Or Omega Gouki? Fortunately, even if it's just the boss of the arcade mode, bosses become playable in a matter a weeks nowadays. It's still a weird way to put it, though.
I don't know if I'm more surprised that they admit that the servers are the Achilles' heel of the game, or to discover that the expression "Achilles' heel" exists in Japanese.
According to Ono, the roadmap of the game's development is set until 2020, so it should reassure people thinking Capcom will soon drop the game... But then, it could also be more Ono-talk.
I still don't understand what they are doing with the Arcade version: "so it's not like we're doing an arcade version, we're talking with Taito so that people will be able to play the game in the arcades". Err, m'kay?
Apparently, they think that younger players don't play with a stick, and that's why a real arcade version may not be planned, whatever "a real arcade version" means. He also says that since he saw Luffy killing everyone with a pad in SF4 (pour la France !), they tried to minimize the advantage of stick players at the system level, to allow pad players to enjoy the game more (he's talking about not making "ズラし押し" necessary at high level, but I don't know the English name for that). On the same topic, they even thought about making the game playable with 4 buttons. Since it was a main SF game, they knew they would be slaughtered if they did, but as more characters get added to the game, there is a possibility some new characters playable with only 4 buttons would be added. Hopefully these characters would be teenagers, like, high-school age, and they would have a burning love of Justice.
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PSN: MickyKusanagi XBL: n/a Wii: n/a STM: n/a CFN: MickyKusanagi
| "Re(7): stage ban chronicles" , posted Fri 25 Nov 03:16:
Sounds to me like Ono's getting revenge of whoever had leaked Laura back then. At least he warned us in time so I don't expect to see playable Gouki at PSX anymore LOL.
As for Rashid's stage, I still haven't seen matches set there because I'm far from the FM amount needed to buy it -I'm more or less at 32000 right now-, I'll take a look at it when I feel like it so that I can make up my mind in advance about the motion sickness thing.
I don't know how long it takes to make a stage for SFV -guess outsourcing is a possibility too-, but considering the amount of scrapped ideas Capcom gave us a glimpse of a couple months ago, I think all the stages we've seen so far were planned in advance, and so was the tournament ban for the beach and the plane. I suspect the grid was banned last minute instead.
EDIT: I've just completed the newest challenges, first time I played more than one match in a row with the Google DNS set up in my PS4, and they seemed to prove themselves as a game changer compared to other sessions I've had in the same time frame. Match finding rate was 2 minutes or less every time I got back to the main menu -it used to vary from 2 minutes to 10 or more before-, I think I played 10 sets in a row and the game never crashed. While I'm waiting for the opportunity to get back to my previous ISP, I'm happy as far as SFV online play is concerned.
EDIT 2: mark my words: it's the first time I've purchased a SFV DLC. The ring stage. If this thing ever comes back to the shop as a FM enabled add-on, heads will roll. The wonderful Kanzuki Estate theme is playing right now in the game, at least it's sugar coating my sadness for being forced to use actual money to add this stage.
Ore no...kachi da!!
[this message was edited by Micky Kusanagi on Wed 30 Nov 01:42] |
PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "CAPCOM CUP" , posted Sat 3 Dec 16:31
Multi-post? Whateva! These Capcom Cup matches are thrilling. It's such a joy to see obscure, technical characters like Fang getting so far via Xian's valiant efforts, or a powerhouse Laura with Crimson, or the continous joy of R.Mika seeming to be top-tier based on multiple winners. Commentary in English is often quite good, in contrast to the exceptionally uninformative, crappy Japanese commentary (they should grab the funny guys who covered the Mikado Justice Gakuen set).
I realized that the language has gotten more opaque since the 1990s when I learned the English lingo via the SFZero2 guide by the top West Coast players. I thought it was just Shoryuken.com being slangy when they kept typing "meaty" combos, but apparently this and "confirm" (new for "combo?") are now standard, judging from the announcers. I sure don't know what that means!
Can't believe that Daigo, Justin Wong, Tokido, and Infiltration all got knocked down to the loser's bracket in round 1! Who's watching?
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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Platinum Carpet V.I.P - THE FOOL | "Re(7):CAPCOM CUP" , posted Sun 4 Dec 04:47
I really don't have a problem with Gouki's new design. First, there's always costumes to fix that, and then.... when has Gouki not looked like a teenage boy marie sue fantasy? Also, he has 2 supers. Wonder if that means they are adding 2 supers per characters like SSF4, or if Gouki has his Gouki clause "I can Shungokusatsu anytime regardless".
A much better news is the wording suggests that the 5 other characters would not be returning characters but 5 new faces. ("Completely new characters" means that for me). No Sagat ! No Sakura ! No Viper, no Decapre ! OK, no Oro, Hakan or Eagle, but I'll take 5 characters as good as the 4 from SF5 over any familiar boring face. Plus it really means Capcom feels confident in that team, which is a big plus. Packaging them with Gouki in one season pack is probably the best way to make them sell better, I guess. I am very excited!
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(3):Hazzan is the Capcom Cup Champ" , posted Mon 5 Dec 02:47:
Nuckle Du was seriously impressive. I didn't know Guile was allowed to throw Sonic Booms that fast. And for all the flaws of 2016, at least it allowed us to live in a world where one of the dopiest characters of Zero 3 is a top-tier Capcom Cup winner. Keeping on fighting, Rainbow Mika!
On Gouki: now that there's a Japanese trailer and it is thus possible to watch with the audio on, it's worth noting that his very Soul Calibur-y stage has very Soul Calibur-y music that is surely by our supreme lord Kobayashi Keiki. This alone marks the first useful thing to come out of a Gouki appearance in recent memory. Meanwhile, while it's also worth noting that the Japanese phrasing so far has been "Six new additional characters, including Gouki," they might might still be new. I have this premonition from Iggy somehow:quote: Hopefully these characters would be teenagers, like, high-school age, and they would have a burning love of Justice.
Neogaf and other places are filled with an amusing number of deep theories on the silouettes of the new characters, but the only logicial assumption is that they're all Justice Gakuen characters. BEHOLD, you know my vision to be correct.
Alterantely, please put the Taiyou Gakuen rooftop theme on loop and provide your correct, Justice-centric theories ASAP.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
[this message was edited by Maou on Mon 5 Dec 03:04] |
| "Re(4):Hazzan is the Capcom Cup Champ" , posted Mon 5 Dec 03:05
quote: Nuckle Du was seriously impressive. I didn't know Guile was allowed to throw Sonic Booms that fast. And for all the flaws of 2016, at least it allowed us to live in a world where one of the dopiest characters of Zero 3 is a top-tier Capcom Cup winner. Keeping on fighting, Rainbow Mika!
On Gouki: now that there's a Japanese trailer and it is thus possible to watch with the audio on, it's worth noting that his very Soul Calibur-y stage has very Soul Calibur-y music that is surely by our supreme lord Kobayashi Keiki. This alone marks the first useful thing to come out of a Gouki appearance in recent memory. Meanwhile, while it's also worth noting that the Japanese phrasing so far has been "Six new additional characters, including Gouki," they might might still be new. I have this premonition from Iggy somehow: Hopefully these characters would be teenagers, like, high-school age, and they would have a burning love of Justice. Neogaf and other places are filled with an amusing number of deep theories on the silouettes of the new characters, but the only logicial assumption is that they're all Justice Gakuen characters. BEHOLD, you know my vision to be correct.
Alterantely, please put the Taiyou Gakuen rooftop theme on loop and provide your correct, Justice-ce
-- Message too long, Autoquote has been Snipped --
Be careful what you wish for.
www.art-eater.com
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PSN: n/a XBL: IAMDC1 Wii: n/a STM: dc202styles CFN: n/a
| "Re(4):Hazzan is the Capcom Cup Champ" , posted Mon 5 Dec 04:12:
quote: Nuckle Du was seriously impressive. I didn't know Guile was allowed to throw Sonic Booms that fast. And for all the flaws of 2016, at least it allowed us to live in a world where one of the dopiest characters of Zero 3 is a top-tier Capcom Cup winner. Keeping on fighting, Rainbow Mika!
On Gouki: now that there's a Japanese trailer and it is thus possible to watch with the audio on, it's worth noting that his very Soul Calibur-y stage has very Soul Calibur-y music that is surely by our supreme lord Kobayashi Keiki. This alone marks the first useful thing to come out of a Gouki appearance in recent memory. Meanwhile, while it's also worth noting that the Japanese phrasing so far has been "Six new additional characters, including Gouki," they might might still be new. I have this premonition from Iggy somehow: Hopefully these characters would be teenagers, like, high-school age, and they would have a burning love of Justice. Neogaf and other places are filled with an amusing number of deep theories on the silouettes of the new characters, but the only logicial assumption is that they're all Justice Gakuen characters. BEHOLD, you know my vision to be correct.
Alterantely, please put the Taiyou Gakuen rooftop theme on loop and provide your correct, Justice-ce
-- Message too long, Autoquote has been Snipped --
That would be nice and all but isn't that sort of cheating on Capcom's part for SF? One Justice guest character would be nice but 5? Might as well be the prototype of the king of street fighters or Streets of Fighters! Lol
Edit: Ok I jumped the gun real early on that but as I am not strong with knowledge on the background story of SFIV/SFV and Sakura, is Sakura's and Rival Schools story in the same timeline as SF? Correct me if I am wrong, SF Zero is not part of the original SF timeline?
Long Live I AM!
[this message was edited by Neo0r0chiaku on Mon 5 Dec 04:26] |
PSN: MickyKusanagi XBL: n/a Wii: n/a STM: n/a CFN: MickyKusanagi
| "Re(3):KnuckleDu is the Capcom Cup Champ" , posted Mon 5 Dec 04:28
quote:
I for one would welcome Paula, Laura's evil twin sister whose sinister motives pushes her to wear pants and a fully buttoned blouse in all seasons.
I admit I would like that xD
Maou: I was waiting for a Japanese trailer too, and while I did watched the Western one with audio on because I wanted to listen to the music -it's such a powerful, goosebumps inducing piece, that's one of the two things I had forgot to comment about Gouki's trailer*-, I liked Gouki's Japanese voice better as usual. Having SFII as my first voiced game ever made me biased like this *shrugs* Second thing I had forgot, I'm actually not a fan of seeing Gouki during his Shun Goku Satsu. It takes something away from the magic of this iconic move IMO.
I saw the grand finals, and while Nuckle's dominance is clear during most of the set, Ricki's last aggressions made me wish the finals could drag to a tight 3-2 instead of ending at 3-1. I really wanted to see more of that gorgeous Chun Li pression.
*I don't remember some of the DLC character reveal trailer themes, but they usually don't get featured in the game. I wanted Ibuki's uber-cheesy ninja rock theme and I got a scorching disappointment when I unlocked her, though the acoustic rendition of her classic theme is really good. But if Gouki's trailer theme doesn't get featured as his in-game theme -or his stage theme-, I'll flip tables.
Ore no...kachi da!!
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(4):Shin Gouki is the Capcom Jazz Champ" , posted Sat 17 Dec 10:39:
quote: Maou, this is for you :D I'm waiting for this option too, and I'll use it a lot :P
"YEAH, I'VE BEEN WAITIN' FOR THIS!"
My disappointment that the (surely Kobayashi) piece playing in Gouki’s stage in the trailer is traded for a terrible tune in the actual game is mitigated by the news that you can FINALLY select between the (weak) character themes and the stage themes in various modes, freeing you from having to go to Skies of Honor to hear the cool track, or enabling you to correctly have the New Zealand theme playing in every battle, on every stage, at all times.
Edit: Gouki is pretty boring, but to celebrate his impending release anyway, I had way too much fun watching this exuberant guy play SFZero 3 Max's REVERSE dramatic battle mode, where he has to use Shin Gouki to fend off two challengers at once. Vs. Mika/Zangief and vs. Gouki/Gen are extra-fun(ny). "I only know the Mecha-Gouki lore!"
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
[this message was edited by Maou on Sun 18 Dec 04:55] |
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