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| "Re(1):Nintendo NX is...." , posted Fri 21 Oct 00:32
quote: NINTENDO SWITCH.
Seems like Mario Kart, Splatoon, 3D Mario Game Zelda BotW (of course) and two games I have no idea what they are (Monster Hunter?) in. It's a hybrid console/handheld with micro kontrollers and Pro controllers supported.
Why I am excited for the Nintendo Switch:
Playing games face to face is INFINITELY MORE FUN than playing online.
With the Nintendo Switch, every owner is now a walking arcade.
ARCADE STYLE GAMES HAVE THE CHANCE TO MAKE A COMEBACK.
Especially fighting games which suffer the most from online lag. We've lamented this many a time before. The speed of light just isn't fast enough to give you a lag free experience across the globe. But local wireless (i guess it will have ever so minute lag maybe) will be much more responsive, and even more importantly, you can play face to face, shoulder to shoulder with friends. Hell, even with strangers.
The more I think about it, the more I'm excited for the NX.
Imagine playing (Anytime, anywhere, with other live human beings):
Street Fighter Powerstone Final Fight Turtles in Time <insert favourite arcade game>
And now imagine brand new games that can pick up where those left off. Games that would not be fun when you are alone in your room, but would be great when you have a day off to meet your friend for dinner. A quick match with strangers on your commute. Showing your nieces and nephews the joy of skill based games that require a gamepad.
IM REALLY EXCITED!
www.art-eater.com
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| "Re(5):... Switch." , posted Fri 21 Oct 04:00
If there is one thing I like about the announcement: Nintendo's marketing department's post-Wii hangover is finally cured. No more confusion about what the thing is or what it does or why you would want it or not. The trailer is extremely clear without being dull, informative without too many details (we still don't know about the touch screen situation for example), focused on the strong points, just tantalizing enough with new games (Mario Kart 8.5, Super Mario Mexico) without making them the focus that could divert from the actual machine... I think that's the main reason Skyrim is there: if you recognize it, you'll think "cool, Skyrim" and your attention goes back focusing on the machine, and if you don't know you'll think "OK, they'll try to get more generic AAA western games" and your attention goes back on the machine.
If it had been any new game like RDR2, the new Mass Effect or Dead Space or whatever, you would have had more focus on the new game, announcement, trailer, etc. Skyrim is an visual linguistic element with a very clear message, similar to Minecraft (which I really hope for them is there at launch). The selection of games shown and the way it was shown was very elegant.
I can't wait to see the games now, but since this will replace the 3DS, the WiiU and the Vita all in one, I'm on board day 1 anyway.
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| "Re(6):... Switch." , posted Fri 21 Oct 04:13
Nintendo, of all companies, is trying to bring back LAN parties in an era where everybody else is going for intense online integration. That's quite something.
Splatoon eSports as the closing hype moment of the trailer is remarkable, and I hope that Nintendo is able to make Splatoon a cultural phenomenon outside of Japan. It will be hard.
I have many things to say about the Switch (some of which I blasted at Nobi over FB!), not all of which are positive. Nintendo once again choosing to do their own thing, possibly at the expense of the support of some major third parties, is surprising to me. They absolutely better have a better launch set up for it than the WiiU, and it is absolutely the case that they are messaging the Switch better than the WiiU.
I hope that Nintendo survives this adventure, because they are picking the biggest fight that they have ever picked. They are picking a fight with mobile gaming, they are picking a fight with home console gaming, they are hedging against the importance of AAA third party support...
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| "Re(6):bait and switch" , posted Sun 23 Oct 01:18
quote: Back to my hunch that the Switch will be replacing the Vita (I wish there was a way to make it sound less pathetic than it is): I think I remember that Persona 3++ and Persona 4++ sold very well on PSP and Vita, maybe even higher than the original PS2 versions. My question is: did they sell so well because the fans were so in love with the original that they all rushed to buy the upgraded version? Or is the franchise's public more in tune with a portable console (I'm obviously speaking about Japan)? I guess at the time home consoles weren't as dead as they are now... Basically: is Atlus going to release Persona spinoffs and Megaten 5 while keeping Persona's main games on Sony's console, or are they going to put everything on all platforms and we can say good bye to Megaten again?
On a similar note, I loved in the Switch trailer the unlikely segment about 4 westerners playing a LAN party, even though it was obvious the message was to tell Japanese people "remember how you loved playing MonHan on your PSP?".
P3 and P4's PS2 release made a ton of noise on the internet with its loud and internet savvy fanbase, but the total number of copies sold was actually not as large as its internet presence would've suggested: in North America, it sold a little over 100k copies apiece.
The Vita has a historically high attach rate, which is why Drinkbox Studios still makes games for it. It's a fairly hardcore audience that likes to spend money on games, and is an audience that gets relatively few quality releases per year. As a result, it's a surprisingly good environment for certain studios.
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