PSN: MickyKusanagi XBL: n/a Wii: n/a STM: n/a CFN: MickyKusanagi
| "Re(2):SNK Stuff Thread 20- Winter 2016 SNK Ed" , posted Sat 19 Nov 21:41
Heh, that's quite the shocking news. Maybe it's just because Tekken 7 isn't out on consoles and PC yet?
Please allow me to briefly ecover some points from the previous thread:
-I'm obviously disheartened at how KOF14 will never meet hardcore fighting games players' taste from a purely technical standpoint -engine, balance and whatnot-, but I'm not surprised given SNK's huge tradition of making broken fighting games. Back when I used to lurk the Shoryuken forums, I read Laban saying hugely acclaimed games like Garou and Gekka 2 are insanely broken once you get the hand of their mechanics at a high level, or something like that.
-there's a bit in the Real Bout interview that resonated with my soul at once: Billy's jacket. You'd think "how can such a thug wear a jacket which seemingly makes a statement against smoke?", and I've always loved the contrast between his bad guy nature and the sign on his jacket, but knowing the story of how Billy got that piece of clothing makes me like the whole thing even more
-KOF14 in the arcades is easily one of the best gaming news of the year to me. While its availability in Italy will be awfully close to zero -I don't even know if there are any Italian arcades equipped with NESiCA stuff-, the very existence of an arcade version of this game means to me that SNK somewhat cares about it -all things considered about its (lack of) technical polish- and is trying all it can to cater to its potential Japanese player base
-best gaming news of the year for me? SNK announcing the last stage of its rebranding, of course. Can't wait for December 1st. The logo SNK posted on Twitter 2 weeks ago will be my wallpaper for all that month.
Ore no...kachi da!!
|
PSN: MickyKusanagi XBL: n/a Wii: n/a STM: n/a CFN: MickyKusanagi
| "Re(8):SNK Stuff Thread 20- Winter 2016 SNK Ed" , posted Fri 25 Nov 17:17:
quote: If anyone is down to play some KOF 14 I will be online for a bit. Let me know, thanks.
It was 4AM here xD And I'm afraid I couldn't have accepted regardless the time because you live in Latin America if I remember well -in case some of you don't remember, cross-continent KOF14 on an ADSL connection is a no-no. Thank you for the invite anyway ^_^
I hope SNK adds a manual region setting for the online profile in a future patch. Of course it has to be a one-time thing in order to avoid confusion among players, kinda like the CFN setup, but I hope it gets added one way or another, because I really don't like the idea of hijacking my KOFXIV online activity to my Italian account just for the sake of getting my region correctly reported -I saw room titles like "XYZ country/continent only, which is perfectly understandable because connection bars are so unreliable.
EDIT: I tried a ranked match search for the first time since I had set up the Google DNS in my PS4, but I seriously regret it. My opponent was Japanese even though I had set my search at level 4 only -I was shocked when the game found a match in a minute, but then I saw a hamasesomenumber nickname and I thought "fuck everything, I'd kick him in a heartbeat if it didn't look rude-, the whole match ran at half the game's real speed and I didn't have fun at all.
Ore no...kachi da!!
[this message was edited by Micky Kusanagi on Fri 25 Nov 21:07] |
PSN: n/a XBL: IAMDC1 Wii: n/a STM: dc202styles CFN: n/a
| "Re(9):SNK Stuff Thread 20- Winter 2016 SNK Ed" , posted Fri 25 Nov 23:03
quote: If anyone is down to play some KOF 14 I will be online for a bit. Let me know, thanks.
It was 4AM here xD And I'm afraid I couldn't have accepted regardless the time because you live in Latin America if I remember well -in case some of you don't remember, cross-continent KOF14 on an ADSL connection is a no-no. Thank you for the invite anyway ^_^
I hope SNK adds a manual region setting for the online profile in a future patch. Of course it has to be a one-time thing in order to avoid confusion among players, kinda like the CFN setup, but I hope it gets added one way or another, because I really don't like the idea of hijacking my KOFXIV online activity to my Italian account just for the sake of getting my region correctly reported -I saw room titles like "XYZ country/continent only, which is perfectly understandable because connection bars are so unreliable.
EDIT: I tried a ranked match search for the first time since I had set up the Google DNS in my PS4, but I seriously regret it. My opponent was Japanese even though I had set my search at level 4 only -I was shocked when the game found a match in a minute, but then I saw a hamasesomenumber nickname and I thought "fuck everything, I'd kick him in a heartbeat if it didn't look rude-, the whole match ran at half the game's real speed and I didn't have fun at all.
Interesting! Is the connection issue with other continents just in Ranked or Free Match? We were in some rooms where the location was in France, Hong Kong, Mexico, and Argentina and it ran smoothly for us. That was in Free Match. We have it set for level 2 and up.
However, thanks Mickey and Prof, Someday I will be up in the morning to coincide with your evening time availability. I do have a question. I do remember some cafe members stating they can use Saturn and other USB controllers. How can I get that to work or where can I buy the peripherals and/or controllers?
Long Live I AM!
|
PSN: MickyKusanagi XBL: n/a Wii: n/a STM: n/a CFN: MickyKusanagi
| "Re(10):SNK Stuff Thread 20- Winter 2016 SNK E" , posted Sat 26 Nov 00:15:
I just played one ranked match, nothing else*, so I'd suggest you not to take my report as relevant, also considering that my current connection is a 25ms ADSL (ping measured with a server a few kilometers away from my place, of course). I'm glad you asked for further info anyway ^^ I'll try and be available when you get online at a different time :D
As for Saturn controllers, I vaguely remember there's a PSX/2 adapter for Saturn controllers, but I'm afraid it's very rare and expensive as of now, and of course you'd have to daisy chain it to a PSX/2 to PS3 converter and then set your pad as a legacy controller in those PS4 games that have this feature, provided that it gets recognized. Maou uses a Saturn pad with an adapter IIRC, let's wait for his feedback.
EDIT: 50% off on the EU digital edition of KOF14 for Black Friday. I hope to God this brings a decent number of new European players to the game...
*EDIT 2: not to mention I'm in rank skip mode because I was waiting to get a VDSL connection before playing ranked matches, and my horrible experience from yesterday was my first ranked match ever.
Ore no...kachi da!!
[this message was edited by Micky Kusanagi on Sat 26 Nov 19:22] |
PSN: MickyKusanagi XBL: n/a Wii: n/a STM: n/a CFN: MickyKusanagi
| "Re(3):Future is Now with Neo Geo Sound Qualit" , posted Thu 1 Dec 23:52:
Thank you Prof for the new article!! It's fantastic. I especially like the trivia of the old lady's farewell to the cabinet and the immortal PCBs one. I also like how they focused on Garou Densetsu. Everybody knows KOF is my favorite game ever, but I do recognize GD as the true beginning of SNK's great adventure into fighting games, and you may remember the story of how Tung's stage in GD1 had me in awe.
quote:
It reminds me quite a bit of the remixed version of that tune that worked as the menu music in Rhythm of Fighters - this may be shorter, but it's a neat and eloquent way to mark the occasion.
I agree, that's the style they went for. I had to play some random ROF video on Youtube because I didn't remember the menu theme, I haven't played it for a long time. Man, I remember my rush to buy an iTunes card and get all its DLCs a couple days before it got delisted last year...
Gatoray was waiting for this screenshot. Now his wish has been granted :D
EDIT: Regular angle difference isn't so impressive as the close-up difference, but if you make a side-by-side comparison like Gatoray did, the improvement definitely shows. Besides, new colors.
Ore no...kachi da!!
[this message was edited by Micky Kusanagi on Fri 2 Dec 18:28] |
| "Re(5):Re(10):1.10....." , posted Wed 7 Dec 11:44
quote:
SNK should hire you Professor! In the time you've maintained the Cafe, delivering all the latest news about the ongoings of SNK they've gone from SNK to Playmore to SNK Playmore back to SNK (I probably missed something in there). You know all about their history and probably have a better thumb on the pulse of their worldwide fanbase than just about anyone else all told!
(Also you speak English)
-----------------------------
Nobi, this is my favorite gaming related community ever, and Prof has his own share of merit, so I second your wish to see him hired by SNK :D
Thanks guys! And Micky, I'm glad you feel that way, please make yourself at home at the BBS here!
Kofoguz- Glad to know Turkish players are using the localized tier charts, thanks about it! Regarding the survey, I didn't do it from text-- Reiki made a copy of the survey to edit straight on Google. If you want to make a Turkish version, I can hit him about it and see if he's good about setting things up for you via your google account.
|
PSN: IkariLoona XBL: n/a Wii: n/a STM: n/a CFN: n/a
| "Re(6):Re(10):1.10....." , posted Wed 7 Dec 18:07:
quote: Regarding the survey, I didn't do it from text-- Reiki made a copy of the survey to edit straight on Google. If you want to make a Turkish version, I can hit him about it and see if he's good about setting things up for you via your google account.
So maybe it's not too late for stuff like this? If so, perhaps I could help with a Portuguese translation, since there's a big a healthy Brazillian fan community, but no Portuguese version of the survey - I've been toying with the idea, but I'll start my vacation tomorrow and should have plenty of time then to tackle this that I usually lack due to a long commute (and some efforts to try and keep FFXI's oblivion at bay, current SNK has enough releases and media presence to need my puny help that much).
And I can't help but agree on SNK's general issues with English - it still weirds me out that Metal Slug Attack is a world-wide game, but its social media presence is entirely in Japanese.
Speaking of weird stuff, I wonder if Sony takes issue with SNK releasing Garou on Steam so soon after the PSN version - then again, apparently the Steam version lacks stuff like the gallery.
...!!
[this message was edited by Loona on Wed 7 Dec 18:11] |
PSN: Mike_ADV XBL: n/a Wii: n/a STM: tamakimike CFN: n/a
New Customer | "Re(7):Re(10):1.10....." , posted Thu 8 Dec 14:03
Ok, first things first. I'm a long, looooooong time lurker here. Maybe since the dark times between KOFXI and the "unpopular" XII and the radio silence of SNK after XIII's release. Without Professor here and places like Cyberfanatix and Dreamcancel I would understand even less how the higher ups at SNK think and the work conditions the employees had during those years. I have nothing but deep respect for this place.
I usually hang around on brazilian forums and SRK but I'm still waiting for my XIV's Premium copy that I bought at launch and send to a friend in USA waiting for him to make a visit hopefully during christmas.
Spoiler (Highlight to view) - I would've post here before during KOFXIV development phase but I forgot the password I created after changing the one I got initially.
End of Spoiler
quote:
So maybe it's not too late for stuff like this? If so, perhaps I could help with a Portuguese translation, since there's a big a healthy Brazillian fan community, but no Portuguese version of the survey - I've been toying with the idea, but I'll start my vacation tomorrow and should have plenty of time then to tackle this that I usually lack due to a long commute (and some efforts to try and keep FFXI's oblivion at bay, current SNK has enough releases and media presence to need my puny help that much).
And I can't help but agree on SNK's general issues with English - it still weirds me out that Metal Slug Attack is a world-wide game, but its social media presence is entirely in Japanese.
Speaking of weird stuff, I wonder if Sony takes issue with SNK releasing Garou on Steam so soon after the PSN version - then again, apparently the Steam version lacks stuff like the gallery.
So Loona, I'm Brazilian by birth and have a soft spot for SNK in my heart so, if you need any help to translate the questions from English to Brazilian Portuguese and the answers back to English feel free to contact me(I think you can see my mail on my profile, or at least my Steam profile). I have some time this week and can make some for the next ones because of the miracle of christmas. I once tried to translate part of 98UMFE's UI that CodeMystics a little too conveniently put the whole language files as a simple text file. It was just too much work for something that I would use for myself and 2002UM's files didn't work so well, I got lazy and never finished. I also bugged LabZero a lot about the catastrophic PT-BR translation during the release and while they still call male characters like Beowulf "a she", it got much better.
Also, I'll do whatever I can to spread the PT-BR survey contacting facebook groups, youtubers and dedicated forums around the web.
Spoiler (Highlight to view) - Maybe you heard about the old SNK-Neofighters forum but there are other places that we can gather attention too.
End of Spoiler
Spoiler (Highlight to view) - I wouldn't go as far to say the Brazilian fan community is "healthy" as you know time flies and we're still playing "our favorite KOF" and complaining about the newer stuff.
End of Spoiler
By the way, the Steam version lacks stuff because it's a(nother) DotEmu port not a CodeMystics one like the PS4/Vita had last week. On the other hand, people are reporting the rollback netcode is miles better than the input delay on the console (also it has lobbies, c'mon CodeMystics). But the current version has some weird bugs in training mode like audio desyncs and input delay for some reason and the icon of the game is not the Rock Howard one. Also you don't have a 4:3 video option for... a 4:3 game. Neither can assign shortcuts for A+C and other combinations having to rely on Antimicro, Joy2key and other external stuff. Well, DotEmu said it would look into it but I don't really have many hopes. Generally, I would say to avoid anything DotEmu touches but I'll still buy this one hoping that someday, Garou2 will be a reality (with the plane shifting mechanic back hopefully).
|
PSN: Mike_ADV XBL: n/a Wii: n/a STM: tamakimike CFN: n/a
New Customer | "Re(2):Re(10):Re(10):1.10....." , posted Mon 12 Dec 20:30:
quote: Finally done with the translation, between some busier moments I'd expect and a bit of a cold - sent the link to Reiki Kito and recommended he'd get KensouADV's input on it just in case, let's see out it goes from here...
When I described the Brazillian SNK/KoF community as "healthy", perhaps an alternate term would be "self-sustaining" or something else does justice to the critical mass of people it seems to include - there are forums, Facebook groups, frequent Youtube comments and event lore-related videos made by Brazillians out there - which in a way makes it seem weirder that none from the actual country has stepped up to tackle this translation gig before, so I guess that's where the "healthy" factor might break down. This is giving me flashbacks from about a decade ago in the Mugen communities where I for a while tried to bridge the English-using side and the Brazillian one...
Good job Loona! Well, maybe I'll try to contact Reiki then.
Well, at the same time the community is "self-sustaining", they also are "self-centered". They don't usually listen to or interact with other communities. While I don't like how the brazilian Street Fighter community tries to "copy" the american scene in behaviour, format, broadcasting and even the language (so it loses "our identity" and I think that's the best thing about brazilians), they actually interact with the world to the point of having big Capcom events in the country with many players from the world. I think nobody tried to translate the survey before because almost nobody even knew about it. Well, I'm a long time follower of these websites like I said before so I voted even before it got SNK's approval and told my close friends to do the same. But now, in the age of social media, if we could spread the word to specific people and places, SNK might acknowledge what people here think.
quote: Nice to hear good news from the survey front ^^
I'd like to spend a couple words on the world tournament matter. I got mixed feelings about it because some countries held tournaments before SNK announced the eSports Support Program and probably won't see any KOF14 tournaments before the World Championship qualifier deadline because the scene is just too small, but that's just nitpicking on my part. Completely fine with the grand final being held in China instead. I know SNK is set in Osaka, so a grand final in Japan would be better from a romantic point of view, but they had to get under a Chinese holding in order to survive (and maybe said holding is paying all the travel and accomodation fees for the finalists?), so no problem.
Curiously, there'll be a qualifier event next week in Brazil with the SNK's support(not in prizes, but is the intention that matters, right?) in a city 400km from where I live (Rio de Janeiro). But sadly, due to holidays and financial common sense, I can't be there. I hope the event is a success and many people attend so we can have more of these in the near future.
As for the survey, sad to hear the Orochinagi's character poll was "rigged" in the end by a youtubber asking his followers to vote on the American Sports Team. I just hope SNK don't ignore everything because of that. And I say as someone who actually voted for them because I miss Brian flying around the stage.
quote:
Since Beijing is essentially the Valley of Defilement of major metropolitan areas the players are going to have to survive numerous environmental hazards before they even make it to their first match. It should make for a dramatic tournament.
Well, if people survived the Summer Olympics in Rio, I think they'll be fine in Beijing.
[this message was edited by KensouADV on Mon 12 Dec 20:31] |
PSN: Mike_ADV XBL: n/a Wii: n/a STM: tamakimike CFN: n/a
New Customer | "Re(6):Re(10):Re(10):1.10....." , posted Tue 13 Dec 21:53:
Got in touch with Reiki, I'm reviewing Loona's text and we'll see what to do now.
quote:
Loona, KensouADV- Great to know the Portugese version is done! Btw out of curiousity, how much does a PS4 console currently cost in Brazil? SCE was supposed to run a production plant locally from last year to avoid Brazil's crazy taxes but I'm hearing that the plant isn't running yet.
Offtopic, here's a really really vintage SNK ad from the early 1980s when there wasn't even a NeoGeo. Totally handwritten.
https://twitter.com/Area51_zek/status/804308429833502720
A handwritten ad from SNK. Now that's something I wouldn't expect to see in my life.
Well, talking about the price of a PS4 here is fun. SCE officially released the PS3 here in 2013 promising the PS4 wouldn't cost much at end of the year. We actually never believed in that but boy, Sony did surprised us. The console came here costing R$4000,00 (U$1730,00 at the time). Many people made fun and we had a great time not playing on the new console. Of course any sensible person not in high class bought one in the "grey market" "importing" from Paraguay so price came down to R$1600,00 at the time. But right now, SCE just announced the PS4Slim bundle with Uncharted4 costing R$2399.00 and right now (U$718,00), you can get one "imported" from Paraguay for about R$1400,00 if you know where to look. Even if you can buy on installment basis, still, is not something everyone can or should do with their money depending on their financial condition.
After you buy the console, you'll need games to play on it. On the early PS3 days, I shared an account with 4 friends so we bought many multi and singleplayer games and had a great time with them. But now, is too much of a hassle to even share between 2 accounts so good luck paying R$250,00(U$75,00) KOFXIV or any new retail game(varies between R$200, R$220 and R$250).
And the worst thing is now you need to pay R$130,00 for the PSplus so you can play online with your friends (still cheaper than U$60,00 that would cost R$200,00 here).
So yeah, don't expect the common 2002 players that used to spend the lunch money and came to the arcades smoking, shirtlees and barefoot to play XIV on their living room. I myself will get one for my own Christmas+Birthday(January) gift because of KOFXIV (I got the Premium Edition "cheap" thanks to a friend in USA), Last Guardian and KH2.8 (thankfully DOA5LR is crossbuy so I only need pay for Mai). Still sad they cut the splitscreen coop from Uncharted4 because it was by far what me and my brother played the most on the second and third game so I'll only play if I get that bundle and no award will make me excited again for the franchise.
quote: Gojira: you're right, grouping characters in a poll where all the others are on their own definitely isn't right.
By the way, I got a really nice memory of Blue Mary: the first time I fought her in GD3, I was totally blown away by her music theme. First time I heard a classical sounding piece in a video game (excluding chip tune renditions of royalty-free compositions, but I had never played such games before getting into NeoGeo), and it fit her stage like a charm. What an intense gaming moment.
Prof: the latest Orochinagi article extensively covers the state of the Brazilian KOF community -I'd like to hear from Loona and Kensou if they agree-, and Gunsmith says a PS4's price equals to $1000...
Well, I disagree. I think everyone knows the New Faces/Orochi Team is the most popular one missing and even if I love to play Shermie and despise with every fiber of my being Chris's jump CD in my head I don't see them coming back separetely. Same for Brian and Lucky although Heavy D is the popular one and could be back solo or in another team. Rock Howard is another one that didn't even need to be in this list because he always was the most requested character to be in KOF but Blue Mary surpassing him really surprised me. But yeah, Gunsmith made many mistakes and added options after making the poll because of requests so people that might have voted for other characters not listed, voted in somebody else (also, Mr.Big is missing somehow).
By the way I voted for Mary, Shermie(NewFaces/Orochi) and Brian(American Sports) but I really like Kasumi, Chizuru(Fairy is the best theme song ever in the genre), Elisabeth(Queen is the second best) and Whip too. My brother voted for Shingo, Yamazaki and May Lee because everyone else that he likes already made it in XIV. I just love the results of the "changes" Gunsmith proposed to make the game "better" and the winner was "No changes".
Now about Gunsmith article, I commented there the situation in the country and how brazilians love KOF2002 like I said before here. But I think the problem with the article is him maybe criticizing KOFXIII is not played by us like 2002UM(or 98UMFE) and questioning if XIV would do better. I explained that XIII simply didnt't "stick" here citing an arcade that I used to go (before closing its doors) had back in 2011 had like 3 people playing XIII and about 10 people playing in two 2002 cabinets. We had more people interested in XI than XIII considering I never saw a pirate Atomiswave and XIII was probably a Taito dump copy that happened conviniently a month before. By the time XIII was released on the consoles and later on PC with subpar netcode, people started to lose interest (myself included) and went back to the games they like more ('98 and 2002).
Note that Gunsmith wants XIV to be much more rushdown oriented, have even weaker fireball game and change how MAX mode behaves(along with some silly balance sugestions). So it may have some bias in the text. I myself love the stupid stuff.
By the way I don't know what poll Leona is the most popular fighting game character by brazilians when everyone here loves Iori, Terry, Geese and Mai more. But people here think Leona is brazilian for some reason.
[this message was edited by KensouADV on Wed 14 Dec 02:16] |
PSN: n/a XBL: IAMDC1 Wii: n/a STM: dc202styles CFN: n/a
| "Re(7):Re(10):Re(10):1.10....." , posted Tue 13 Dec 23:02
quote: Got in touch with Reiki, I'm reviewing Loona's text and we'll see what to do now.
Loona, KensouADV- Great to know the Portugese version is done! Btw out of curiousity, how much does a PS4 console currently cost in Brazil? SCE was supposed to run a production plant locally from last year to avoid Brazil's crazy taxes but I'm hearing that the plant isn't running yet.
Offtopic, here's a really really vintage SNK ad from the early 1980s when there wasn't even a NeoGeo. Totally handwritten.
https://twitter.com/Area51_zek/status/804308429833502720 A handwritten ad from SNK. Now that's something I wouldn't expect to see in my life.
Well, talking about the price of a PS4 here is fun. SCE officially released the PS3 here in 2013 promising the PS4 wouldn't cost much at end of the year. We actually never believed in that but boy, Sony did surprised us. The console came here costing R$4000,00 (U$1730,00 at the time). Many people made fun and we had a great time not playing on the new console. Of course any sensible person not in high class bought one in the "grey market" "importing" from Paraguay so price came down to R$1600,00 at the time. But right now, [URL=http://blog.br.playstation.com/2016/11/09/bundle-de-uncharted
-- Message too long, Autoquote has been Snipped --
Kensou, I heard many people who go to USA for school or work come back to Brazil and bring many PS4 with them back. I know its cheaper for those who know the people coming back from USA but do they still work in terms of online and purchasing games there?
Long Live I AM!
|
PSN: Mike_ADV XBL: n/a Wii: n/a STM: tamakimike CFN: n/a
New Customer | "Re(8):Re(10):Re(10):1.10....." , posted Tue 13 Dec 23:39:
quote: Kensou, I heard many people who go to USA for school or work come back to Brazil and bring many PS4 with them back. I know its cheaper for those who know the people coming back from USA but do they still work in terms of online and purchasing games there?
Yeah, there's no region lock on the PS4. You can even make an american, japanese or european account to enjoy some regional sales while you keep your brazilian one. Of course, if you have any problem with the console, you won't have any warranty and will have to spend money at some unoficial place for a fix.
But what friend you have to be to bring a big box with you for another person. I always wanted one of those cool U$100 fightsticks but they're not R$1000,00(U$300,00) cool and they're too big and expensive to ask some friend going to Disneyworld. Also, you can't bring "many PS4" with you. You can only bring U$500 in goods without taxes so it's better to get cheaper stuff like games. Of course they don't check everyone in the flight but a risk is a risk. By the way, that's how I got my Premium Edition of KOFXIV (although my friend complained the box was huge but I didn't even knew when I preordered).
[this message was edited by KensouADV on Wed 14 Dec 00:31] |
PSN: MickyKusanagi XBL: n/a Wii: n/a STM: n/a CFN: MickyKusanagi
| "Re(7):Re(10):Re(10):1.10....." , posted Tue 13 Dec 23:47:
quote: Got in touch with Reiki, I'm reviewing Loona's text and we'll see what to do now.
Loona, KensouADV- Great to know the Portugese version is done! Btw out of curiousity, how much does a PS4 console currently cost in Brazil? SCE was supposed to run a production plant locally from last year to avoid Brazil's crazy taxes but I'm hearing that the plant isn't running yet.
Offtopic, here's a really really vintage SNK ad from the early 1980s when there wasn't even a NeoGeo. Totally handwritten.
https://twitter.com/Area51_zek/status/804308429833502720 A handwritten ad from SNK. Now that's something I wouldn't expect to see in my life.
Well, talking about the price of a PS4 here is fun. SCE officially released the PS3 here in 2013 promising the PS4 wouldn't cost much at end of the year. We actually never believed in that but boy, Sony did surprised us. The console came here costing R$4000,00 (U$1730,00 at the time). Many people made fun and we had a great time not playing on the new console. Of course any sensible person not in high class bought one in the "grey market" "importing" from Paraguay so price came down to R$1600,00 at the time. But right now, [URL=http://blog.br.playstation.com/2016/11/09/bundle-de-uncharted
-- Message too long, Autoquote has been Snipped --
I know Brian/Heavy/Lucky and Chris/Shermie/Yashiro are basically packages, but KOF is a game where you can edit your team since '95, that's why I still don't find it right to put more than one character in a single poll option ^^;
As for pricings, well the situation is just insane. Let's hope for some positive development on the matter.
Ore no...kachi da!!
[this message was edited by Micky Kusanagi on Tue 13 Dec 23:53] |
PSN: n/a XBL: IAMDC1 Wii: n/a STM: dc202styles CFN: n/a
| "Re(9):Re(10):Re(10):1.10....." , posted Wed 14 Dec 06:23
quote: I recall quite a few thinking Ralf was Brazillian due to his koF94 team - I guess Leona gets the assumption too be association, especially with the fuzzy history of where Heidern found her.
Probably that's the reason.
It's interesting how KOF'94 had teams representing countries, yet only the teams for Japan, South Korea, USA and 2/3 of China were really composed by characters from these countries. Mexico and England teams stand out, where SNK managed to place three characters with one different nationality each in each of these teams (if I remember correctly, Ryo and Yuri are from USA, NOT Japan) - and yet, NONE of the team members would have the same nationality of the country they were representing.
A couple of Neo-Geo games during that time used characters/teams representing different countries. Which was a pretty cool idea and really as a welcoming feeling to all those playing Neo-Geo around the World. I think World Heroes, Super Sidekicks, and Fatal Fury 2 come to mind at the moment.
Long Live I AM!
|
| "Re(7):Re(10):Re(10):1.10....." , posted Thu 15 Dec 03:04
quote: Well, talking about the price of a PS4 here is fun. SCE officially released the PS3 here in 2013 promising the PS4 wouldn't cost much at end of the year. We actually never believed in that but boy, Sony did surprised us. The console came here costing R$4000,00 (U$1730,00 at the time). Many people made fun and we had a great time not playing on the new console. Of course any sensible person not in high class bought one in the "grey market" "importing" from Paraguay so price came down to R$1600,00 at the time. But right now,
KensouADV- Thanks for the details! So it's actually slightly higher than the US to import one from Paraguay. At least SCE's manufacturing plant lowered the grey market prices too, so that's not a bad thing, lol.
I was actually in a discussion with Gunsmith over his article because its thoughts seem to have been scattering all over the place. The only thing solid I could decypher out of it was that in Brazil's case, making a high-spec PC that has enough power to play KOF14 would be cheaper than actually buying a PS4. (On a side note, making a PC that powerful would cost about double a PS4 if it were in Japan)
But if the grey market in Brazil offers the console for about that price, I do wonder. Either way though, buying the PS4 games will be more expensive than PC/Steam.
On a side note, if you can get non-PS4 sticks locally for cheaper, one option is to buy a cross-platform board like a Brooks board. It can be quite an experience difference to play fighting games on a stick vs pad.
I've tried so hard playing KOF14 on pad but doing the various jumps are so hard.
|
PSN: MickyKusanagi XBL: n/a Wii: n/a STM: n/a CFN: MickyKusanagi
| "Re(10):Re(10):Re(10):1.10....." , posted Thu 15 Dec 22:07
The demo can be another possibility, but I don't think SNK sees it as minor, since it's meant to promote the visual update IMO.
While we're at it, I got a request: do you know any European KOF14 players who don't mind playing casual sets against a vastly inferior opponent (i.e. me)? In case you do, please get them in touch with me. I've been joining random rooms since Friday, but even though I limit myself to 3-4 bars connections, I almost always end up having underwater matches, and it's insanely frustrating no matter if I win or lose.
I have Loona in my friends list already, but sadly (for me) I don't think there are any other European Cafers who happen to have both a PS4 and KOFXIV.
In case you lurk/post in the Dream Cancel forums, yes, that's more or less the same request I made there a couple days ago.
As soon as I switch to an ISP that provides a VDSL2 service to this building -which should give me 5ms in a 100km radius compared to the 25ms I get now-, I'll be happy to send PSN requests to all the non-European, PS4 equipped Cafe patrons. Playing online with you before that would just be me wasting your time, and Rugal experienced it first hand xD
Ore no...kachi da!!
|
| "Re(6):Re(10):Re(10):Re(10):1.10....." , posted Fri 16 Dec 19:07
quote: Thank you for your technical advice, I really appreciate it.
I'm on NAT 2 -maybe the oldest Italian ISP allows you to have NAT 1- and I only use the gateway given by my ISP, which sure isn't state of the art, but it's quite flexible compared to other ISP-bound gateways when it comes to configuration. I set DMZ on my PS4 because I had read conflicting opinions about what ports are needed for the best possible online experience.
For the sake of clarity, when I said 3-4 bars before I meant the room indicator, not the specific player indicator. I do have lagless and almost lagless matches against European players, and Loona is one of them when we had that lagfest with you and Orphen :D
I really wouldn't suggest NAT1 even if it's possible, it might be good for gaming but otherwise it's got security risks unless you have some basic networking knowledge.
If you're getting good connections with Loona and some other players, your connection is probably fine, it's just that you get bad connections with some players due to distance or connection issues between ISPs. That's totally normal.
|
PSN: Mike_ADV XBL: n/a Wii: n/a STM: tamakimike CFN: n/a
New Customer | "Re(8):Re(10):Re(10):1.10....." , posted Thu 22 Dec 12:31:
You guys don't know how happy I am to know that my favorite Athena costume being revealed 3 days before my actual copy of the game arriving here!(last saturday) Well, now I just need to grab a PS4. Details, details.
quote:
KensouADV- Thanks for the details! So it's actually slightly higher than the US to import one from Paraguay. At least SCE's manufacturing plant lowered the grey market prices too, so that's not a bad thing, lol.
I was actually in a discussion with Gunsmith over his article because its thoughts seem to have been scattering all over the place. The only thing solid I could decypher out of it was that in Brazil's case, making a high-spec PC that has enough power to play KOF14 would be cheaper than actually buying a PS4. (On a side note, making a PC that powerful would cost about double a PS4 if it were in Japan)
But if the grey market in Brazil offers the console for about that price, I do wonder. Either way though, buying the PS4 games will be more expensive than PC/Steam.
Actually, it's not really "import" and more like "smuggle" from Paraguay and actually sell in many well known places in big cities (that's why I was using quotation marks). We have open borders in most of South America and (thankfully) the fiscalization on roads are not that high like on airports (on the other hand, drugs and many other stuff pass too but that's another story). Fun Fact: Most of eletronics and other stuff comes from Ciudad del Este(PAR) to Foz do Iguaçu(BRA) and that's the place of the tri-border where the "South America Team" Stage is placed(the Iguazu Falls).
And no, it's not cheaper to build a PC. At least to play a "regular" PS4 game that also has a PC port on recommended settings would cost about R$3000,00 or actually the double of a PS4 of the grey market. I think the PS4 costs about the same as a mid-end PC.
But I can't say KOFXIV will demand a high-end PC to be played. In fact it would be great if game could run on potatoes like mine and not raise the minimum requirements bar above XIII. Many games benefits from running on lower specs and I loved the "static" stages option from XIII. Skullgirls, USFIV, Blazblue and other doujin games runs fine here(I was so happy that I could play Saint Seiya with the original brazilians VAs at 60fps even if it was on 1024x768) while I have no hope of running MKXL and SFV makes my CPU to overheat to the point of turning off the computer. There are a few exceptions like, on one hand, the original DMC4 runs totally fine here while the new one Capcom made with Vergil, doesn't work here without overheating. But I guess a new PC will come after the PS4 because I don't want to pay to play online for the rest of my gaming life.
quote:
On a side note, if you can get non-PS4 sticks locally for cheaper, one option is to buy a cross-platform board like a Brooks board. It can be quite an experience difference to play fighting games on a stick vs pad.
I've tried so hard playing KOF14 on pad but doing the various jumps are so hard.
Well, I have my own sort of custom made stick for my PS3 and PC. It's just literally a PS1 board that I soldered myself. Maybe I'll grab a broken but functional DS4 and do the same when I get my PS4. But I mostly play on a pad because the thing is a little big to carry around places and I have cheap parts. Maybe I'll import some sanwa/seimitsu parts that everybody loves later.
And about playing on a pad, for hops I just move my thumb to the analog stick and do a little tap. Hyperhops I just do a hyperjump(on the dpad) but immediately hold down (db,uf,d). I usually don't have many problems playing on a pad for example, I can do hyperjumps or air normals/command normals into air.hcbx2 for supers(like Athena) and I can do the pretzel motion in some Geese's bnb (antiair on reaction is kinda hard) but Elisabeth's qcf+b/d cancels in XIII are really hard to pull off.
Oh, and the brazilian survey already started. I just hope we can spread the word and make it work for us.
[this message was edited by KensouADV on Thu 22 Dec 12:47] |
PSN: Ishmael26b XBL: n/a Wii: n/a STM: n/a CFN: Ishmael26b
| "Re(1):Patch out Jan 11" , posted Sun 25 Dec 00:51
quote: It's been announced in English so I probably won't make an update on this, but the KOF14-1.10ver patch is dated for a Jan 11 release.
Good to know! I hope SNK adds boomerangs to the game.
After playing the Fu'un games some more I can understand why they never hit the big time but I find them very enjoyable just the same. There's something great about how the games are both unique and sort of messed up. They are like an adorable five legged puppy.
Of the two Savage Reign is easily my favorite. The game has the same visual style as AoF and the early FF games. When SNK turned into a KoF assembly line that look was abandoned but it's preserved here in full force. Who knew I could be nostalgic for pre-fight intros that focus on a map of a city and the font and sounds of the victory tally?
Early SNK games often had one really weird gameplay idea fused into the remaining conventional fighting engine. Savage Reign is all weird, all the time. Pressure sensitive buttons, foreground and background jumping, a grappling system that is more frightening than functional, projectiles that go all over the place... it has it all. Forget trying to play Savage Reign like a regular game, it plays by its own rules.
The aesthetic and characters are also grotesque, weird and often lifted directly from outside sources. The main character looks like a mix of Kenshiro, Ryo Saeba and Richard Marx. The disturbing clown character has a stage that, for no discernible reason, is full of hippopotamuses. I also think a background character is dating one of the hippos. Oh, and in a strange reversal of SNK standards all the male characters can be punched naked but the female character cannot.
Kizuna Encounter is a bit boring in contrast. It might be the first tag battle game but the system feels primitive. Remember how in the early KoF games your background character could save you during a choke move? KE feels like an entire game built around that gimmick. It also suffers from the Skullgirl problem of having too small a cast for a tag system. The saving grace of the game is Rosa who is terrific, could only have been designed in 1996, and is really overdue for a comeback.
|
PSN: DefensorVirtuoso XBL: n/a Wii: n/a STM: n/a CFN: n/a
| "Re(3):Patch out Jan 11" , posted Mon 26 Dec 21:31
quote: Forget trying to play Savage Reign like a regular game, it plays by its own rules.
Ah, we can even say that such fact it's even on the title! Also, while it's obvious that Savage Reign presentation was much better, back in those days Kizuna Encounter was relatively more popular because unlike it's prequel, it was very easy to 1 credit clear it; so a bunch of the people that went to the arcade and didn't like playing VS hogged the title as one of those machine where other human player would never invest money to beat the living daylights out of you, in other words it was the Mortal Kombat / Street Fighter EX like saga out of SNK's line up.
Speaking of, the upgraded graphics demo is out in jp store.
Is really that easy? I never have beaten the game (I didnt played it that much though, 2 tries and then I forgot about the game for like a year and repeat the process) and when I reached Jyazu I didn't find him that easy. I always lose by the 3rd stage.
Btw, does the new patch improve the graphics of 14? the screenshots doesn't make it look that good, but also the game isn't as ugly on real life than in pics
|
| "Re(4):Patch out Jan 11" , posted Wed 28 Dec 02:51
KensouADV-- Sorry for the late reply but yes, I've certainly read through your post! I wanted to reply when I had enough time since it was also interesting to read about your way of using the pad.
Thank you for the info on Brazil's situation with the PS4. It's very good to hear first-hand on what the situation there is like, and also to hear the myth debunked about making a PC that's powerful enough to be around a PS4 not nessesarily being cheaper. So the PC parts come from very close to the KOF stage...!
The details on how you play on game pads is interesting. I tried playing on the pad for KOF14 but the hyperhops were too hard to do on the analog stick and moves hurt my finger in the D-pad, so I'll try taking your advice on doing the hyperhops by hitting up-down.
Btw, I hear that the PS4 pad can be quite a pain to take out and use for modding into a stick because of its unforgiving delicacy. It might be easier (and possibly cheaper?) to do so with a Hori PS4 pad or something. Fortunately though, KOF14 has legacy stick support!
Have you picked up your PS4 and KOF14 yet? I'm wondering how easy it is for you to do short hop/hyperhop, because it's actually a complaint that even players with a stick have been having issues with.
quote: Btw, does the new patch improve the graphics of 14? the screenshots doesn't make it look that good, but also the game isn't as ugly on real life than in pics
It's hard to explain... in the previous version, the characters had the hue of veggies floating in New England clam chowder. Now they look like gummy bears.
|
PSN: Mike_ADV XBL: n/a Wii: n/a STM: tamakimike CFN: n/a
New Customer | "Re(1):KOF14 HK webmanga and Chinese PS4 bundl" , posted Fri 6 Jan 10:15:
quote: Oda's tweet about the (seemingly weekly) manga
Daniel Ahmad's tweet about the KOFXIV bundle
The manga...I need a fan translation x'D The PS4 bundle looks fantastic. Excellent choice for the steelbook game cover in place of the black haired Kyo artwork we Western got. The box is BEAUTIFUL, and I love that the two controllers come in different colors. Interesting how this bundle launches in the beginning of the patch week ^^
EDIT: did anyone get the impression from the KOF14 ver.2 demo that the input buffer is more lenient? I had a training session today on the full game, aimed almost exclusively at getting Kyo's Quick MAX > cl.C first hit > f.B right, I find it way stricter in the full game, way easier in the new demo. Could be a character specific thing? I had Bandeiras as my training dummy in the full game, Terry in demo 2.
Translation right here: PrettyBakedCake
quote: KensouADV-- Sorry for the late reply but yes, I've certainly read through your post! I wanted to reply when I had enough time since it was also interesting to read about your way of using the pad.
Thank you for the info on Brazil's situation with the PS4. It's very good to hear first-hand on what the situation there is like, and also to hear the myth debunked about making a PC that's powerful enough to be around a PS4 not nessesarily being cheaper. So the PC parts come from very close to the KOF stage...!
The details on how you play on game pads is interesting. I tried playing on the pad for KOF14 but the hyperhops were too hard to do on the analog stick and moves hurt my finger in the D-pad, so I'll try taking your advice on doing the hyperhops by hitting up-down.
Btw, I hear that the PS4 pad can be quite a pain to take out and use for modding into a stick because of its unforgiving delicacy. It might be easier (and possibly cheaper?) to do so with a Hori PS4 pad or something. Fortunately though, KOF14 has legacy stick support!
Have you picked up your PS4 and KOF14 yet? I'm wondering how easy it is for you to do short hop/hyperhop, because it's actually a complaint that even players with a stick have been having issues with.
Professor - Well, I can't really complain about a late reply...
Sadly, no. Had a few problems at the end of the year that made spend a lot more than I predicted/wanted. Also missed a really good online offer last week. But I'll probably will get one this month. I've only played XIV at a friend's house two times. I found the DS4 a bit "larger" than the regular Dualshock controller so my "hop tech" is awkward. Maybe with a few more practice? Some friends like to play on an analog but I never really liked in my life. I'll post later if I reach any conclusion.
Sad to hear about the PS4 pad. I'll probably try anyway but will get a normal pad to play with my brother and friends at home because there are other multiplayer games to be played.
[this message was edited by KensouADV on Fri 6 Jan 10:17] |
PSN: MickyKusanagi XBL: n/a Wii: n/a STM: n/a CFN: MickyKusanagi
| "Re(2):KOF14 HK webmanga and Chinese PS4 bundl" , posted Fri 6 Jan 18:03:
Thank you for the translation link Kensou ^^ I don't remember if that bit about Meitenkun had been revealed before, but I lost it when I read that xDDDDD
Athena, K' & Kula, Newcomers and Iori theme up in the US PSN for free ^_^ I think anybody willing to make a couple PSN accounts can get the whole themes collection now.
I love how Iori's coat is crimson red in the theme instead of that reddish/purpleish hue it has in-game, which I don't like much. The Saxophone Under The Moon remix is FANTASTIC. I'd love it if a future KOF14 patch added these songs as in-game BGMs, especially this one and the Fatal Fury one.
Besides, the SamuSpi Tenka theme which was promised for a retweet campaign is live in the PSN US store. I really like it. Taiko drums as the main sound effect, that oh-so-nice Japanese "ching" (sorry I don't know how it's called ^^; ) as a secondary sound, a vaguely dance remix of the character select theme, chibi characters in the basic application slots and a slightly fanservice-y group shot of the SamuSpi ladies as the upper picture. Great ^^
Ore no...kachi da!!
[this message was edited by Micky Kusanagi on Fri 6 Jan 18:25] |
PSN: DefensorVirtuoso XBL: n/a Wii: n/a STM: n/a CFN: n/a
| "New SNK Mobile RPG" , posted Fri 6 Jan 23:37
SNK unveiled a teaser for their new RPG game for mobiles hope to see an eglish version
quote: In the meantime, looks like MSA is experimenting with a flashier kind of trailer for its new characters and events, and actually mentioning the new character's name in it - compared to prior videos which consided on a very easy level played to completion to demonstrate moves, and short animations that felt slow to illustrate events, this feels a bit more refreshing. Wait, that's MS Attack, not Defense? I had never heard of it. How is it different from Defense?
It's the same game that defense from a gameplay point of view, but the way that you get and level up your units is completely different, here you depend exclusively on gatchas, you can't buy the units directly like defense
Also has more modes with clans and other things, is a more complete game, but way more time consuming and pay 2 win than defense
speaking
|
PSN: MickyKusanagi XBL: n/a Wii: n/a STM: n/a CFN: MickyKusanagi
| "NeoGeo history book on Kickstarter" , posted Sat 7 Jan 17:31
...WOW.
A couple KOF14 1.10 offscreen pics from yesterday's Akihabara event. If my research is right, yesterday's tournament was on 1.05, while 1.10 was set up for casual play. Athena's new colors are really pretty, and the first one is a cosplay color of some anime character whose name I don't remember, but I took a picture of a cosplayer dressed as her in a con 3 years ago.
Thank you Professor, supportive like always with your intention to check out that combo ^^ I'll write it down again so that you don't have to scroll the thread. It may be a little different from what I had written the other day, but if you do have the time to check it out, please try this variant:
Kyo vs. Terry (guess Terry is a standard size character): cl.D > df+D 2 hits > Quick MAX > cl.C > f+B > rdp+BD
In the ver.2 demo I even manage to get a j.C in the combo before cl.D -canceling j.C into cl.D is tricky, I know-, whereas in 1.05 I'm forced to do j.C > d+C, otherwise df+D's second hit will whiff. I tend not to use Kyo's j.D to start combos because the somersault before the kick screws up my timing.
Bottom line: though I'm severely unskilled, I know j.B > cr.B > cr.A is more practical in actual matches than going all out with heavy jump-ins canceled with heavy close normals, it's just that I have fun going for maximum damage in training.
Ore no...kachi da!!
|
| "Re(4):KOF14 HK webmanga and Chinese PS4 bundl" , posted Mon 9 Jan 02:53
quote: Well said, the rush of weirdness I felt when seeing AV stuff headlines in the KOF manga page definitely gave me some laughter :D
-3 to the patch!! For my timezone (GMT+1) at least. Anybody remembers what time the previous patches were launched? I clearly remember downloading the 1.03 one at about 8.00 PM GMT+1, and it may had been launched some hours before. I'm talking about the Japanese release, but KOF14 patches have been distributed at the same time in all regions if I remember well.
Micky-- quick reply about your combo.
I tried it against Terry in both versions and they seem the same. However you might be getting it easier with Ver 2 because the hit effects are different (they're bigger) and it might be making things easier for your to time your button presses.
That said, you might want to adjust your combo a bit since it doesn't work against crouching opponents. After going into maxmode, just make it cr.C > rdp.BD. To make things easy, you can just hold on to the df to do the cr.C. cl.D, df.D(hold on to the df), maxmode, cr.C, rdp.BD
|
PSN: MickyKusanagi XBL: n/a Wii: n/a STM: n/a CFN: MickyKusanagi
| "Re(1):Fatal Ragequick Bug EX Plus Alpha" , posted Wed 11 Jan 19:35:
Too late, I rushed to the profile in order to don the legendary Kusanagi crest before there was any official word on the bug x'D But everything's fine with me since there will be a ragequit amnesty :P
As for the hitback, it's what I was talking about here in the Cafe a couple days ago, but I was attributing it to input buffer...my bad xD That combo I had asked reports about works on Bandeiras too in 1.10 as long as he's standing. Besides, I found this tweet yesterday, so maybe it wasn't just me finding some combos easier.
As for the aesthetics chit chat, I've never cared how KOF14 looks and I've always enjoyed the hell out of it, but now I like it even better. My graphics complaints are the same as before, to which I must add the flowers in the right corner of the hotel stage are still flat papercraft. Mature's mirror still doesn't reflect anything -if Mature isn't human, the mirror would still reflect part of the stage- and Kim's dobok is still stiff as fuck -may it be a not so well executed throwback to the first KOFs where Kim's outfit almost didn't have secondary animation?-, but I'm afraid these two issues are out of SNK's budget.
EDIT: I experienced brief freezes after a jump-in > close heavy combo in training mode. It happened to me twice: once with Mai, once with Tung.
Ore no...kachi da!!
[this message was edited by Micky Kusanagi on Thu 12 Jan 19:47] |
PSN: MickyKusanagi XBL: n/a Wii: n/a STM: n/a CFN: MickyKusanagi
| "Re(3):Neo_G interview by" , posted Fri 13 Jan 23:46:
Thank you caiooa, I'll see the interview as soon as possible -my focus is seriously fucked up these days, so I don't have the energy to sit through a long video in a language I don't have basic knowledge of ^^; I got a glimpse of that development sketch with some fighter -Ryu?- and 6 buttons, my gut feeling tells me it's a very cool moment in the interview.
EDIT: turns out Kyo's decreased pushback on the first hit of his 88 Shiki and a bunch of other character changes are unintentional, do I remember well the current move properties are pre-1.03 stuff? Most of them if not all of them.
For a player without superhuman execution like me, getting back to the long pushback is gonna be infuriating.
Spoiler (Highlight to view) - j/k, I know it's not a vital loss xD
End of Spoiler
And then, according to SNK, the trial percentage is an issue. If it isn't damage control on a trials addition leak, too bad, I was hoping they would add one trial per character ^^;
Ore no...kachi da!!
[this message was edited by Micky Kusanagi on Sat 14 Jan 18:54] |
|