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PSN: IkariLoona XBL: n/a Wii: n/a STM: n/a CFN: n/a
| "Re(1):Lackluster FFXV thread" , posted Tue 29 Nov 17:58
I don't find myself caring about XV, although in no small part due to a latent concern for the future of XI - apparently its profits help to fund XIV and its renewal, and it seems XIV players are also concerned about profits from their game going towards XV's developpment, and the cycle of profits from the online games not getting reinvested back into them might start anew with XVI, so I wonder how the success or lack thereof of XV will affect an older game I care about that's always living on borrowed time since in their short-sightedness SE thought a mainline FF should be planned to last 5 years.
I guess I'm also curious to see how XV reps might play out in Dissidia(s) - I haven't really kept up with promotional materials, but I recall some teleporting attacks, which should introduce some novelty in combat in the arcade version, I guess, and maybe in some other game some attack might involve hitting enemies with that ever-present car (but given the scale of FF monsters and damage, maybe that'd be negligible damage...)?
Basically all I know about the game is something about a young king on a road trip, maybe a timeskip at some point, and what Nobi wrote so far, and at this point that's the more interesting aspect - to which extent that'll be relevant to the core themes of the game I'm yet to see.
...!!
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| "Re(8):Lackluster FFXV thread" , posted Fri 2 Dec 07:03:
rapid fire collection of thoughts from the opening hour of the game:
FFXV earlier and it is the most weirdly japanese but also weirdly american thing ever: - you and your glamorous j-rock boy band crew have to push a luxury car through the dustbowl while Stand By Me is blasting because they can't connect a call to an auto repair place - you can camp in a place that has weird glowing magic runes that are never explained with beautiful Coleman(r) camping gear - you can buy Luncheon Meat from the convenience store at the gas/maintenance station and the handsome band member with the english accent will realize that he can make spam musubi - the bandmate who's meant to be the spunky boyish charm one is a shutterbug who takes photos with not his smartphone but what is either a vintage-styled SLR or an actual film camera - the main character's special field skill is... fishing which i haven't done yet but i'm sure it will feature glorious Coleman(r) fishing gear - and if you have no ingredients to cook with at the camp because you bankrupted yourself even though you're royalty, you can make toast. the austerity meal: http://imgur.com/a/DbKO8 - the spam musubi even has a slice of processed cheese in it - they literally found themselves in the "midwest" and are unfamiliar with the foreign currency used there of which they brought along zero of, this foreign currency being "gil" - there is a skill you can put points in that gives you more points for driving long distances in the car, which is like the insane driving of america combined with capitalism, which makes it one of the most american things possible - once i can acquire the cosmetic that let me give the cook guy frosted tips and have him cooking chili with the Coleman(r) gear while also visiting diners, drive-ins, and dives i will have all i never knew i wanted in a game - the bulk of the people in the gas/mechanic station talk in a southern drawl, and the guy who runs the diner is a black dude who will make you "Leiden jambalaya", but it's served on a teppan and has a pre-sliced pork chop on it with what might be cutlet/teriyaki/other-dark-brown-glazy-translucent sauce on it, which makes it the weirdest jambalaya i have ever seen, like what even is this, it looks delicious but also a fundamental misunderstanding of what jambalaya is, and this includes jambalaya actually from real-world Leiden which is in holland, maybe this is a super-deep and super-obscure thing that there is a super interesting reason behind
[this message was edited by Spoon on Fri 2 Dec 07:04] |
PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Final Hodge-podge XV" , posted Fri 2 Dec 11:45
Spoon, this stuff is great!
quote: the most weirdly japanese but also weirdly american thing ever
This is also a good description of Japan itself.
quote: - the main character's special field skill is... fishing which i haven't done yet but i'm sure it will feature glorious Coleman(r) fishing gear
Hahaha, oh man, at least this is a good match (summon Real (Reel?) Bass Fishing Master Ishmael). Not having followed XV, I was unable to tell if it was a fake or not when I saw them at a Nissin noodle truck. Sadly, truth is stranger than fiction, and product placement is lame as hell.
quote: if you have no ingredients to cook with at the camp because you bankrupted yourself even though you're royalty, you can make toast.
This sistuation hits a little too close to home.
quote: the bulk of the people in the gas/mechanic station talk in a southern drawl, and the guy who runs the diner is a black dude who will make you "Leiden jambalaya"
Sadly, until I play this, it will be hard to know whether this is a weird localization thing (sort of like how FFVIII's Zell was always looking for "hot dogs" instead of Japanese pastry bread), or, more likely, in line with the bizarre cultural pastiche you described.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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| "Re(9):Lackluster FFXV thread" , posted Fri 2 Dec 16:00:
quote: rapid fire collection of thoughts from the opening hour of the game:
FFXV earlier and it is the most weirdly japanese but also weirdly american thing ever: - you and your glamorous j-rock boy band crew have to push a luxury car through the dustbowl while Stand By Me is blasting because they can't connect a call to an auto repair place - you can camp in a place that has weird glowing magic runes that are never explained with beautiful Coleman(r) camping gear - you can buy Luncheon Meat from the convenience store at the gas/maintenance station and the handsome band member with the english accent will realize that he can make spam musubi - the bandmate who's meant to be the spunky boyish charm one is a shutterbug who takes photos with not his smartphone but what is either a vintage-styled SLR or an actual film camera - the main character's special field skill is... fishing which i haven't done yet but i'm sure it will feature glorious Coleman(r) fishing gear - and if you have no ingredients to cook with at the camp because you bankrupted yourself even though you're royalty, you can make toast. the austerity meal: http://imgur.com/a/DbKO8 - the spam musubi even has a slice of processed cheese in it - they literally found themselves in the "midwest" and are unfamiliar with the foreign currency used there of which they brought along zero of, this foreign currency being "gil" - there is a skill you can put points in that gives you more points for driving long distances in the ca
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I am loving this game so far, for all the reasons described above. I am so pleased that it's so food centric.
Hell last night, I went on a mission to feed a stray cat! First I offered it an entire fresh live fish, which it turned away (it was hilarious to see the photoreal fish flopping around in front of the confused cat). Then I had to catch another fish and give it to the chef at the gourmet restaurant to whip it up into a dish fit for cat consumption. The hungry cat loved it. I know a lot of people hate these stupid fetch quests but ...
I LOVE THIS GAME. It has a nice relaxed charm to it so far.
Also the creature designs are GREAT. They feel fantastic but so convincingly real. Especially the larger ones, the sense of scale is amazing. They look absolutely majestic. They FEEL majestic.
The other day I stumbled across a giant sleeping gryphon and it was so beautiful. Full of so many little authentic details that made it truly feel alive (it's plumage was REALLY well thought out, as were its vulture like integument and really interesting beak shape and its shockingly long and winding tail). These delightful moments and loving details really make the game.
Also thank god the characters aren't annoying so far. Not even the plucky blonde guy. I love that he shows you the photos he took at every save point! They are often even unflattering shots, caught midway between expressions, like real photos your friends upload to facebook!
Mileage will vary, but I feel this game was made for me. In spite of the K-pop J-Rock look of the main bros, I feel this game is aesthetically much closer to the SNES era games (especially with the creatures). I really like it. It's probably the most excited I've been for a Final Fantasy since part IX.
www.art-eater.com
[this message was edited by nobinobita on Fri 2 Dec 16:03] |
| "Re(4):Lackluster FFXV thread" , posted Tue 6 Dec 04:13
quote: My first game system ever was a Master System (...let's add a Mark III to my ever growing list of gaming stuff I wanna buy at some point in my life), so Nobi's tweet about the FFXV allegory definitely strucks the right cords in my heart. Not to mention I still haven't got over Sega's withdrawal from console development -the idea of buying Tectoy's newest Mega Drive clone came across my mind for a moment, but I soon realized I'd like a Japanese Mega Drive model 1 way better-, and I'll never do.
As for Final Fantasy, I've barely played the very first hours of VIII and X in my life, but after this thread, I'll never look at XV the way I used to.
And that food shot...man is it charming.
Last but not least, Nobi's Twitter name with the Shoryuken notation had me in awe. Flying uppercuts are my favorite fictional martial arts technique ever, since I saw it in SFII.
Thanks Micky! You are too kind! I hope you can play FFXV in the future. I'm really enjoying it so far. It has a lot of heart.
quote: All my life I had to travel on a car across chile (as a kid for illness, and as an adult for job) so this game really generates an great emotion since I feel related to the experience of travelling in a car, and stopping in gas stations or hotels to rest. this game recreate very well the feeling of traveling
As a side note, the hot dogs on gas station here on chile are super shit, with the weners and avocado made of pastic, but since they create an memory from my childhood to this day I love them
Yes! That's precisely the major appeal of FFXV! The ability to evoke those real life mundane experiences that somehow end up as cherished memories! Shitty gas station hot dogs are one of life's treasures when they are shared with the right people at the right time / place.
When I play FFXV I get really nostalgic for the USA.
www.art-eater.com
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| "Re(6):Chile Fantasy XV thread" , posted Tue 6 Dec 14:04
quote: The ability to evoke those real life mundane experiences that somehow end up as cherished memories! When I play FFXV I get really nostalgic for the USA.It's worth stopping and thinking about how weird it is that these are big selling points for FFXV. Even in my wildest dreams, I don't think I ever would have thought that things like this would ever, ever be part of the series' appeal. But after years of fantastic worlds, maybe that's okay! What I do know is that I really love Toxico and Sibarraz's Chile stories as they relate to FFXV...hopefully with fewer crash-and-burns than Toxico's FFXV gif factory.
Everything needs proper contrast to properly stand out. A fantasy game needs some element of the familiar and mundane so that the fantastic and supernatural can contrast against it. I think this is what FFXV does better than most. Even the graphic design on a fishing magazine in the background looks totally convincing. But if you look closely it's a made up fish on the cover. Touches like that really tickle my fancy.
Rather than taking the easy route of "fantasy people get transported to modern times," FFXV presents a high fantasy world full of magic and mega-fauna that managed to make it to the age of radio and blue jeans and nuclear families that take road trips on the weekends.
On a related note, a friend of mine was just talking to me about how the best Final Fantasies have a lot of "cozy" comfortable, lived in spaces. For instance, part 6 was full of them! All the houses, bedrooms, diners, even the opera sequence. There was a lot in there to remind you what people were fighting for.
When I think of my favourite Final Fantasy moments, it's not just the epic high drama moments. It's the little things, like exploring Cyan's snug make shift abode in Mt Zozo (with a beautiful view of the land!) and finding his stash of "technology for dummies" books. All these years later I have a crystal clear recollection of that moment. Oddly enough I see it as Amano art in my head even though I experienced it as stubby little sprites. That's the power of memory!
www.art-eater.com
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| "Re(7):Chile Fantasy XV thread" , posted Tue 6 Dec 14:30
quote: The ability to evoke those real life mundane experiences that somehow end up as cherished memories! When I play FFXV I get really nostalgic for the USA.It's worth stopping and thinking about how weird it is that these are big selling points for FFXV. Even in my wildest dreams, I don't think I ever would have thought that things like this would ever, ever be part of the series' appeal. But after years of fantastic worlds, maybe that's okay! What I do know is that I really love Toxico and Sibarraz's Chile stories as they relate to FFXV...hopefully with fewer crash-and-burns than Toxico's FFXV gif factory.
Everything needs proper contrast to properly stand out. A fantasy game needs some element of the familiar and mundane so that the fantastic and supernatural can contrast against it. I think this is what FFXV does better than most. Even the graphic design on a fishing magazine in the background looks totally convincing. But if you look closely it's a made up fish on the cover. Touches like that really tickle my fancy.
Rather than taking the easy route of "fantasy people get transported to modern times," FFXV presents a high fantasy world full of magic and mega-fauna that managed to make it to the age of radio and blue jeans and nuclear families that take road trips on the weekends.
On a related note, a friend of mine was just talking to me about how the best Final Fantasies have a lot of "cozy" comfortable, lived in spaces. For
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Mass Effect 3's finale in the Citadel DLC has you hosting a party in an apartment that one of your old friends has lent you. The party has a number of phases, during which you can find your buddies hanging out, hitting on each other, trash talking each other, figuring out how to rig traps in the place, getting totally sloshed, trying to change the subject of awkward conversations, etc.
So I guess it's kind of like an interactive version of the FF8 ending, except with some of it based on things that have happened in the game and without the camera work.
I think in a lot of otaku-oriented JRPGs, there's a lot of time spent on private/ordinary-life moments, which can work when the players are fanboying over the characters, but which stereotypically are trope-ridden and not very natural-feeling. I like that in FFXV, the guys act like a bunch that really have known each other for a long time, long before the player has met them.
I guess what I'm driving at is that I want an RPG written by Adachi Mitsuru.
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