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| "Re(7):JUAN and Exodus' Gunhouse" , posted Tue 3 Oct 05:33
quote: I was pretty proud when I "beat" the game and continued on to day 21 or so. Obviously, the Penguin Gun is best, but I like the Dragon Gun both for regular and specials a LOT. I haven't seen how the Flame Gun is better but I AM WILLING TO LEARN. I don't really like any of the purple or green guns, which puts me in a bind since I can't have the Penguin Gun and the defense Fork Gun at the same time.
Edit: Time to get SERIOUS on avatars for the Gunhouse thread.
whoa, nice avatar!!
So flame is good because it does constant damage over time, and it's also a bit faster, so for bosses it winds up working out nicely.
The skull special, when you build it up, can blanket an entire screen of enemies and defeat them, which is pretty good! beach ball also does damage over time, though is slower, which can be useful on ground enemies.
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(8):JUAN and Exodus' Gunhouse" , posted Wed 4 Oct 13:13:
quote:
whoa, nice avatar!!
So flame is good because it does constant damage over time, and it's also a bit faster, so for bosses it winds up working out nicely.
The skull special, when you build it up, can blanket an entire screen of enemies and defeat them, which is pretty good! beach ball also does damage over time, though is slower, which can be useful on ground enemies.
SWEET. It's true that I keep the Skull Gun around since it's good as a special, even if I don't like it as a normal. I am not relaxed enough to count on these bouncy balls.
It occurrrrrs to me that while your eventual video will help a lot of people (maybe show them what each weapon does, in addition to how to make sweet blocks), one thing you could easily do in the meantime is to make repeat viewings of the tutorial possible, since unless I'm exceptionally stupid, it appears to be gone for good after one shot!
PS: Dearest Exodus, did you plan for the little projectile throwing grunts to suddenly become the most dangerous enemies in the game after you win on day 10? It's okay, you can tell me
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
[this message was edited by Maou on Wed 4 Oct 14:35] |
PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(10):JUAN and Exodus' Gunhouse" , posted Tue 17 Oct 12:16
Cafe, it is time to stop wasting time not playing Gunhouse, and instead, to play Gunhouse! A description I saw of tower defense game meets puzzle game is not a bad one. I don't even like tower defense games, but I am having the most fun on this puzzle since Lumines and Puyo Puyo before that!
I love the hilarious freaks Juan has created to populate this game. The ice cream boss makes me laugh the most, but I love all of these goons. I can't believe I only noticed 天 on the big boss a few days ago. Hazzan would be so proud.
While Brandon has been tsundere-ing the Cafe for a good two years, I will leave this for when he wanders through: I think he will be pleased that there has been enough Gunhouse play (at least by me) to now start talking in technical terms like "the fork shield is OP and for n00bs," and that champions always use the Penguin Gun, Skull Gun, and Dragon/Fire Gun. I made it to Day 51, how is everyone else?
It's worth noting that you can play at several different levels, so to speak: I literally never paid attention to the matching bonus until about Day 40 or so and did just fine.
The only drawback of the game: I constantly want to refer to it as GUNHED, a very different type of legend
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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| "Re(2):Re(10):JUAN and Exodus' Gunhouse" , posted Wed 1 Nov 06:37
quote: I can't believe I only noticed 天 on the big boss a few days ago. Hazzan would be so proud.
You probably only noticed it then because it was the first time it was there! there are 5 or 6 (I forget) different color variants for the day 10 boss - aka "peter" - this game began at the Molyjam so that's a little joke for the 5 people that knew that!
quote: champions always use the Penguin Gun, Skull Gun, and Dragon/Fire Gun. I made it to Day 51, how is everyone else?
Yes!! I don't know if you've gotten the update yet (it just launched for android), but hardcore mode only lets you use those three! also day 51 is very good! The furthest person I know of is at day 250-something! that's nuts.
quote: one thing you could easily do in the meantime is to make repeat viewings of the tutorial possible, since unless I'm exceptionally stupid, it appears to be gone for good after one shot!
You can do that now! In the past you couldn't, but now if you choose to start from an earlier day, including the tutorial day.
quote: PS: Dearest Exodus, did you plan for the little projectile throwing grunts to suddenly become the most dangerous enemies in the game after you win on day 10? It's okay, you can tell me
wait til you reach the gatling gun bear again!!
NOTE: I tried to post this ages ago but the board was down or something!?
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| "Re(6):Puzzle Fighter" , posted Tue 9 Jan 04:47
quote: I tried to dig into what they were going for, and the game looks bonkers. It completely forgets any focus on combo chains and instead puts the emphasis on growing levels for each special move. It looks absurdly biased towards a pay-to-win mentality, which seems very strange for a PVP mobile game.
yeah, it's a mistake. at certain points in the game, the aim is simply to crash *anything* as quickly as possible. then as you go along it emphasizes only doing specific special moves, which as you say, need to be leveled. This makes the level gap between players really difficult to overcome, which again as you say, emphasizes paying to increase the stuff.
Also it was just... boring to play against the AI. It was sort of fun and mindless but then they made it harder so it was just a slog, because the way they made it harder was by giving the enemy more HP so it took forever. they got a few things right, but a lot more things wrong!
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PSN: n/a XBL: IAMDC1 Wii: n/a STM: dc202styles CFN: n/a
| "Re(7):Puzzle Fighter" , posted Wed 10 Jan 01:23
quote: I tried to dig into what they were going for, and the game looks bonkers. It completely forgets any focus on combo chains and instead puts the emphasis on growing levels for each special move. It looks absurdly biased towards a pay-to-win mentality, which seems very strange for a PVP mobile game.
yeah, it's a mistake. at certain points in the game, the aim is simply to crash *anything* as quickly as possible. then as you go along it emphasizes only doing specific special moves, which as you say, need to be leveled. This makes the level gap between players really difficult to overcome, which again as you say, emphasizes paying to increase the stuff.
Also it was just... boring to play against the AI. It was sort of fun and mindless but then they made it harder so it was just a slog, because the way they made it harder was by giving the enemy more HP so it took forever. they got a few things right, but a lot more things wrong!
Awh man, where should I start? There is really no way to build the characters you want in this game even though you have money to build. When you spend money, it’s like going to a casino, you place your bets and risks to get the best CHANCE of getting something in return. Say you download the game and you have three of four characters to start with. You start playing Missions and online, you get rewards for those characters. After some time, you unlock two or three new characters. This is where the lovely mobile programming algorithms start working. Whichever three characters you use, after every match, all rewards (basically your skill cards) will go to all the characters not being used in your team. So no matter how many times you play and get rewards, 5% of those rewards will be for the characters of your team. While the other 95% will be for the unused characters. Want to use your new unlocked characters since they are powerful than ones you started off with? Sure no problem. However, all rewards will not go to your new team, they will go to the ones from your old team. Want to get more points for your skill card, F U pay me, want to win more coins to upgrade your skill card to the next level, F U pay me, want to buy a chest full of goodies you don’t know about, F U pay me, want to unlock an epic card but not sure for which character, F U pay me. Sorry but, I am not a person who tends to play mobile games and have no idea about them. If this is how mobile games work and this is the norm, then sorry for the late notice. I guess that is how it is. I still love to play for time to time but wish there was more single user modes then just online. Not even a practice mode is available. No online VS rooms either for friendly plays.
Long Live I AM!
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