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"SFV Thread Part 6: Season 2 Edition" , posted Tue 20 Dec 11:55:post reply

YOU CAN'T ESCAPE!

Yes, it's time for SFV Season 2. Will Gouki finally make Capcom some money to usher in what MUST be the era of Justice Gakuen vs. Street Fighter? Will poor Ibuki finally stand a chance in this new build? Will the online experience evolve from getting routinely destroyed by scrub Kens to getting routinely destroyed by scrub Goukis? Will I ever stop getting sick on Rashid's stupid plane? Share all the answers here.


Useful things

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SFV thread 5
SFV thread 4
SFV thread 3
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SFV thread 1
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[this message was edited by Maou on Mon 31 Jul 12:42]

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"Re(1):SF3 Thread Part 6: Coop Cup Edition" , posted Tue 20 Dec 16:06post reply

Fight For the Future of 1999 in 2017!

Cooperation Cup is set to run on January 8th 2017 at Tokyo Leisure Land Palette Town in Koto

The biggest and best and longest-running 3S tournament series continues, with 450 players registered! Representing the dementedly high level of 3S that remains in Japan, it's one to watch.







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"Re(1):SFV Thread Part 6: Season 2 Edition" , posted Tue 20 Dec 21:27post reply

PATCH NOTES

To sum-up a NINTEY-TWO PAGES long PDF to its most important change:
quote:
Background Music Select

In Battle Settings, you’ll now be able to select your preferred music in Training and Versus Modes as well as Casual and Ranked matches.








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"Re(2):SFV Thread Part 6: Season 2 Edition" , posted Wed 21 Dec 01:11post reply

Also,

Dearest Maou,

quote:
URIEN
Vitality:
 Increased vitality 1000 to 1025
Jumping LP:
 Expanded the hitbox backwards, and added in cross-up confirm
V-Trigger - Aegis Reflector:
 Increased damage from 10×3 to 20×3
H Metallic Sphere:
 Single version damage has been increased 60 to 70
 Charged version damage has been increased 90 to 100
H Chariot Tackle (Standard/V-Skill):
 Damage has increased 90 to 100
 Increased juggle potential when used in-airborne combo


Kissu kissu,

Iggy





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"Re(3):SFV Thread Part 6: Season 2 Edition" , posted Wed 21 Dec 04:55post reply

Maou your Season 2 preview definitely makes me look forward to some crazy times :D
According to some fan artist, at least one fifth of your Justice Gakuen world domination scheme may come true... but there's also another theory.





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"Re(2):SFV Thread Part 6: PDF Edition" , posted Wed 21 Dec 11:46post reply

quote:
NINTEY-TWO PAGES long PDF
At first I saw this and thought, "oh, of course, a PDF, how useful," but then I suddenly realized it felt weird and was wondering why: it's because it felt like I was at work. While this may be the strangest thing ever to come out of a gaming company's PR department, I love how they are allowing people to twink out with pencil-and-paper RPG-level character stats.
quote:
Third Strike in a SFV thread
Spoon why are you trying to hurt me
quote:
イギーの挑戦状/unstoppable strengthening of Urien
Urien's evil new reign has begun. Speaking of which, I am pleased to confirm that you can indeed set music for any mode to be the stage music (correct), your character theme (why would you?), your opponent's character theme (don't be an idiot), or random (eh). You can't just mix and match any given theme to any stage, but I'm hopeful that this still frees me from having to sacrifice my firstborn to Iggy as an act of penance had I been wrong, per our...unusual contract.
quote:
at least one fifth of your Justice Gakuen world domination scheme may come true...
Young apprentice Mickey, you can be my fellow prophet as we fortell the coming of Hinata. While she's not Sakura, she still accomplishes the goal of "short skirt" and "immensely irritating to Iggy," so I see no problem.





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"Re(4):SFV Thread Part 6: Season 2 Edition" , posted Wed 21 Dec 11:57post reply

quote:
Maou your Season 2 preview definitely makes me look forward to some crazy times :D
According to some fan artist, at least one fifth of your Justice Gakuen world domination scheme may come true... but there's also another theory.



I know I'm not a lucky guy by any stretch of the word but, if from all the characters from Justice Gakuen franchise Capcom ends up bringing back for SFV the only one I can't stand, I'm gonna be really pissed. I'm not even asking for Hideo or Kyoko but, come on... Hinata? Sigh.






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"Re(3):SFV Thread Part 6: PDF (and web)Edition" , posted Wed 21 Dec 18:08:post reply

quote:
Young apprentice Mickey, you can be my fellow prophet as we fortell the coming of Hinata. While she's not Sakura, she still accomplishes the goal of "short skirt" and "immensely irritating to Iggy," so I see no problem.


Master, though I'd like Akira way better, I accept your offer. Let's witness the dawn of the Justice Gakuen VS. Street Fighter era together.

As for the monumental changelog, here is a website version. I surely find it more comfortable to browse LOL

Sadly, the tradition of game servers getting fucked up on big updates goes on.





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[this message was edited by Micky Kusanagi on Wed 21 Dec 18:21]



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"Re(5):SFV Thread Part 6: Season 2 Edition" , posted Wed 21 Dec 20:17post reply

quote:
I know I'm not a lucky guy by any stretch of the word but, if from all the characters from Justice Gakuen franchise Capcom ends up bringing back for SFV the only one I can't stand, I'm gonna be really pissed. I'm not even asking for Hideo or Kyoko but, come on... Hinata? Sigh.


Don't worry, we all know that Kyoko won't be in SF5 because she will be the main character in MvCI. Look into your heart, you know it's the real answer.

I will only accept Hinata if they also add a SFEX character and it's Garuda, so Maou can feel as miserable as I would be.







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"Re(6):SFV Thread Part 6: Season 2 Edition" , posted Thu 22 Dec 02:33post reply

What's great is that none of these characters will probably make it in but everyone will still be annoyed and frustrated by the actual cast. One way or another we will find our own ways to be entertained by fighting games.





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"Re(4):SFV Thread Part 6: PDF (and web)Edition" , posted Thu 22 Dec 03:02post reply

quote:

Sadly, the tradition of game servers getting fucked up on big updates goes on.



Yep, got a bunch of "cannot retrieve data" stuff yesterday. And i see a bunch of people are getting the rage quit icon too.

Maybe by season 3 Capcom will have this stuff ironed out and we won't have to have the servers be down the entire day to include new characters.

In other new, there are some new silhouettes on PSN

https://pbs.twimg.com/media/C0LeRkTVEAALQVj.jpg

One is obviously Helena/Kolin, but the others are not so easily comparable to other SFV story mode characters.

The two on the right are obviously muscular fighters, but aren't quite Azam. Perhaps they will have Azam, but with a different look.

I tried out Akuma a bit by doing his trials, story mode(I don't think his "story" costume is in story mode btw) and easy and normal survival. I have to say I am having some problems doing the whole sequence of canceling an attack into his V-Skill, doing the Kick extension of the V-Skill and then canceling that into demon flip. It seems like that is a great way to deal damage though.

I still cannot get over the design. Clipping of models in general isn't too much of a problem for me. I see it as a thing that just happens in 3D games, but when clipping is part of the characters default stance it kind of gets on my nerves or when it is right in front of you in character select screen. I wish designs kind of worked around it at least. Change character select poses so we don't get stuff like Ken's hair going through his shoulder.

Then we get Akuma's beads are now a strap across his body for no good reason other than to be different.

I wish we got that hooded design that was on CFN a while ago. It was different, but also identifiable as Akuma.





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"Re(5):SFV Thread Part 6: PDF (and web)Edition" , posted Thu 22 Dec 04:34post reply

I barely fought 2 matches in order to get that tiny amount of FM from today's mission and thank God I didn't get any "failed to retrieve data" error. I read about undeserved ragequitter statuses and I almost dove my face onto the keyboard ^^;

Nice to see new subtle hints at the new characters. I'd never think Helen would actually be a fighter, we know something about her powers through the general story but seeing them implemented in-game is gonna be another story.





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"SFV Season 2 Pass" , posted Fri 23 Dec 11:17post reply

Does anyone know if the Season 2 Character Pass gives buyers a "free" premium outfit for Akuma/Gouki?

The Steam (PC version) store page description for the pass specifically says "Each 2017 character comes with a Premium Battle costume". I don't know if it means only the five characters released in 2017, or if it means all six characters of the "2017" Season Pass. (The page only once refers to the pass as a "2017 Character Pass", but it does once do so.)





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"Re(1):SFV Season 2 Pass" , posted Fri 23 Dec 17:56post reply

The first pass came with a premium costume for each character, and Gouki is intented to be a 2017 season character, so I'm 99% sure he gets his own premium costume too in the pass.

May any player more advanced than me please tell me what they think about Ken's changes? From my perspective of a very low level player, he got lots of nerfs, but his HK Tatsu and his V-trigger specials were improved, and so is his CA hitbox. Any correction to my observations is welcome.





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"Re(1):SFV Season 2 Pass" , posted Fri 23 Dec 19:42post reply

quote:
Does anyone know if the Season 2 Character Pass gives buyers a "free" premium outfit for Akuma/Gouki?
Yes, he has the topless+grey hair+cloth floating above the shoulders that makes him even more like a Buddhist statue.

His scenario costume (the one you can buy with FM) is an ugly thing with radiating energy pulsing out of his body that's as painful to look at as the volcano stage in SF4, and finally you can buy with real money his SF2 look.

Urien's crouching MP (the elbow) doesn't combo into itself anymore... :(







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"Re(2):SFV Season 2 Pass" , posted Sun 25 Dec 12:48:post reply

I have yet to put much time into SFV since the patch, but from the notes I gathered that my character Laura was treated quite well. 5MK foreverrrrrrrr

Regarding the season 2 characters, an interesting thing that's been going around is a certain cover for an upcoming Udon SF comic that has - of all people - Maple Storm on it. Of course it also has Azam and Sagat on there but considering right now she's never been seen anywhere in any SF past or present except her CFN portal profile, it's a very odd choice. Udon does coordinate with Capcom to some degree (Kolin w/ Urien appeared in the Charlie Nash comic long before it was confirmed that she was part of the general story mode) so it's not completely out of left field that they might know something about the upcoming characters.





[this message was edited by Gojira on Sun 25 Dec 12:50]



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"Re(1):SFV Thread Part 6: Season 2 Edition" , posted Mon 26 Dec 22:12:post reply

I found recently a couple of American players agonizing over Go... I mean, Akuma, and I was surprised to hear them making fun of some of his new animations looking "sooo stupid".
I didn't notice anything during my short time with him, and if there's one thing Capcom artists are amazing at, it's creating great looking personalized animation, so I went back to the game and tried him to understand what these people were talking about.
Then, I saw the issue: it was a cultural one. Since SSF2X, Gouki has slowly transitioned from half-demon looking bad dude to living buddhist statue, and by SF5, the transition is almost complete, to the point a certain amount of his key frames for several normal attacks, not merely his normal stance or super animation, replicate those famous agyô/ungyô poses. So with the correct cultural background, these animations look good, are a natural evolution of the character and express something about him just by their mere presence, which is something the best animations usually do (shameless Vampire plug). However, they looks silly for someone without the cultural keys to understand them.
It's true that SF5's Gouki has gone extremely close to his statue counterpart: the way his wrists bend palm outward in almost all his animations is unnatural for anyone including martial artists, but replicate kongôrikishi's poses to perfection. They even have his animation stilted to the point that he sometimes starts his animation, reaches the exact statue pose, stays there for a couple of frames, and then attack, which emphasizes the point. Unfortunately, an external cultural eye will only see that the animation stuttered, which is quite jarring in a game where everyone has amazingly fluid animation, and even more for the poster boy of season 2 and one of the most popular characters of the franchise.

It made me think about the graphical state of the game in general, and its main issue of animation vs clipping.
I'm starting to think that the animators of the game have probably a tremendous amount of craft in 2D art (after all, you don't work on Street Fighter animation without a long pedigree in this sphere) but lack knowledge, or interest, in the 3D field and how the polygons will express these animation. This could explain one of the biggest mysteries of this game, that the worst amount of clipping is not due to additional costumes, designed without regards for the original animations, or by small case-by-case interaction of special moves, but by the default costume themselves (Birdie's chain, FANG as a whole, and Gouki's mane even though he has been designed several months after the others), and on the select screen, a huge showcase in a 100% controlled situation, reproducible 100% of the time.
There might also be of course outsourcing problems: the issues that Ken has two still bananas hanging from his head, or that Laura's hair seem to have 3 points of articulation at most, are possibly difficult to fix when you're so remote from the people in charge of making the 3D models. But it also makes me think that maybe, some of the animators are old curmudgeons that still want to live in a time when 2D was king and the CPS3 was a worldwide success, and thus disregard on purpose the limitations and needs of 3D models, like they want to say "see? This would never have happened in pixel art!".

Obviously, I do not know if that's the case or who is actually working on the animations, it may just be that the outsourcing have these people working so remotely that they cannot communicate with each other, on top of a tight budget that makes them say "eh, good enough as it is". But the fact the issue keeps happening, and that they even went out of their way to give Gouki's default costume a giant clipping mane (while his default costume looks fine) gives me pause.





[this message was edited by Iggy on Mon 26 Dec 22:17]



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"Re(3):SFV Season 2 Pass" , posted Mon 26 Dec 22:59post reply

quote:

Regarding the season 2 characters, an interesting thing that's been going around is a certain cover for an upcoming Udon SF comic that has - of all people - Maple Storm on it. Of course it also has Azam and Sagat on there but considering right now she's never been seen anywhere in any SF past or present except her CFN portal profile, it's a very odd choice. Udon does coordinate with Capcom to some degree (Kolin w/ Urien appeared in the Charlie Nash comic long before it was confirmed that she was part of the general story mode) so it's not completely out of left field that they might know something about the upcoming characters.



Even more interesting, Udon's free comic book day issue for SF appears to be based on the female wrestling league detailed in the SF portal - there's a lot I've grown to dislike about the Udon SF comics over the years (so much repeated cliche dialog during fights...), but at times they excel at doing what Capcom themselves won't.





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"Re(2):SFV Thread Part 6: Season 2 Edition" , posted Tue 27 Dec 04:01post reply

quote:
Iggy's amazing Gouki inspiration analysis

Posts like yours are the reason I'm so fond of the Cafe. I still haven't enough FM to buy Gouki, but as soon as I do, I'll carefully check his animations and I'll enjoy them. Thank you for the insight!!





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"Re(3):SFV Thread Part 6: Season 2 Edition" , posted Tue 27 Dec 23:39post reply

quote:
Iggy's amazing Gouki inspiration analysis
Posts like yours are the reason I'm so fond of the Cafe. I still haven't enough FM to buy Gouki, but as soon as I do, I'll carefully check his animations and I'll enjoy them. Thank you for the insight!!


Great write up and great timing. Just yesterday I finally tried out that mighty warrior and Iggy's analysis of his moves helped me appreciate the character even more. Akuma certainly has become more stylized over the years so I'm glad to see Capcom finally went all-in with having one of the headliners striking classical poses instead of moving the antiquity inspirations off onto a side character like Gouken.

But with as great as his stances are I'm still not certain about his hair. It's trying to do several things at once but in the end Akuma looks like a teenage girl who tied up her bangs so she could wash her face. Exfoliating is important but wait until after the fight! At least Akuma's handprints are visible in his fireballs. It's been too long since I saw that visual.





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"Re(4):SFV Thread Part 6: Season 2 Edition" , posted Wed 28 Dec 00:10:post reply

quote:
At least Akuma's handprints are visible in his fireballs. It's been too long since I saw that visual.


...really?? I've been missing handprint-endowed projectiles so much. Between Capcom's amazing artistic feat that Gouki's SFV animation is and Kyo's flame-engulfing MAX Orochinagi in KOF14 1.10, we're getting some heartwarming throwbacks in the latest fighters.
But the highlight of your post is the picture you linked. Associating it with Gouki's SFV default look is just too hilarious for words





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[this message was edited by Micky Kusanagi on Wed 28 Dec 02:07]

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"Re(2):SFV Thread Part 6: Season 2 Edition" , posted Wed 28 Dec 03:07post reply

That's quite a nice writeup, Iggy!

I'd like to add that even if it isn't a case of 2D pixel artists not following through with the 3D era, it can still be a case where handdrawing artists ended up making designs that look good on paper but not in 3D.







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"Re(1):SFV Thread Part 6: Mecha Gouki Edition" , posted Thu 29 Dec 04:27:post reply

quote:
evolve from getting routinely destroyed by scrub Kens to getting routinely destroyed by scrub Goukis
Ah, that didn't take long. I was all set to complain about how perplexing it is that Kobayashi's trailer music for the Gouki stage is replaced by a lame tune with this awful WUB-WUB-WUB dub-step thing in round 2 which only an X-treme Gouki fan could find cool, but...the stage is really great, the rain reminds me of a good Soul Calibur level, and somehow I didn't notice the weak music as much then.

Prof and Ishmael made me laugh with the exfoliating dog donut motif, but Iggy may have redeemed at least his animations, which I think are a true high point for all characters, even for people who don't like the character art.

EDIT: More importantly, we now have Mecha Gouki, laying to rest any questions about who comes out ahead in the PC vs. PS4 choice.





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[this message was edited by Maou on Thu 29 Dec 11:37]



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"Re(5):SFV Thread Part 6: Season 2 Edition" , posted Fri 30 Dec 01:53post reply

quote:
At least Akuma's handprints are visible in his fireballs. It's been too long since I saw that visual.

...really?? I've been missing handprint-endowed projectiles so much. Between Capcom's amazing artistic feat that Gouki's SFV animation is and Kyo's flame-engulfing MAX Orochinagi in KOF14 1.10, we're getting some heartwarming throwbacks in the latest fighters.



Correction on my part: The hands of Ryu and Ken are in their SF5 fireballs, I just never noticed them before.

In the past few days I've spent some time playing against the CPU and once again I've been reminded that it really is a fun game full of nice little touches. As the old lament goes, if Capcom had just included a game with SF5 it would have been really good.





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"Re(6):SFV Thread Part 6: Season 2 Edition" , posted Fri 10 Feb 03:21post reply

For anyone who hasn't read the general Fighting Game Thread here, Iggy revealed to us the second new challenger from SFV Season 2.

Not really a surprise (she was rumored to join the playable roster long ago), but her ice powers look cool.

It seems that SF's valets are eventually becoming fighters on their own (Poison, I'm looking at you). Who will be the next?





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"Re:SFV Thread Part 6: Chilly Season 2 Edition" , posted Fri 10 Feb 03:33post reply

Now we're talking! The most important fighting series in history cannot be forced to mingle among commoners in the generic fighting game thread. What would Karin say?
quote:
It seems that SF's valets are eventually becoming fighters on their own
Ishizaki, one day your time will come!





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"Re(1):Re:SFV Thread Part 6: Chilly Season 2 E" , posted Fri 10 Feb 04:58post reply

I like how they buried the note about the patch to the patch at the end. Oh well, since I'm sure it's going to be something simple like buffing Urien's fierce punch there's probably little to talk about.

Besides, Kolin has plenty to talk about. It looks like she has a double jump, which is an interesting addition. She also apparently head-swapped with herself. While it's nice that Capcom refined her features from the story mode it's odd that they included some shots of her proto-head in her reveal trailer. At first I didn't like Kolin's look but then I realized I was looking at her season 1 face. It seems that ice powers are good for smoothing out chipmunk cheeks.







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"Re(2):Re:SFV Thread Part 6: Chilly Season 2 E" , posted Fri 10 Feb 07:29:post reply

Ah, so that was the thread Maou was talking about! I was confused... "I did post in the fighting game thread that is not KOFXIV's, didn't I?"
Silly me.
And sad me suddenly understanding how little I ended up caring about that game after all the good I said about it.

I do like Ishmael's observation that, in a series that had 5 prominent characters built upon the same body with a different head, Kolin is the first character to do the opposite and require a second set of heads just for herself.
Hopefully Ken and Alex are next.

Funny how I never liked playing as Rimururu, but between the black ice meerkat in Pokkén and Kolin's double jump I'm excited when I see any of her moves on literally anything else.

EDIT:
PLUS, important reminder about Kolin that got ignored because of the dreadful American trailer: her Japanese VA is none other than Park Romi. Since this is a Capcom thread, she voices the fabulous version of Uesugi Kenshin and the good Giorno.
Be gone, fake russian accent, this is not a Roger Moore James Bond.





[this message was edited by Iggy on Fri 10 Feb 07:38]

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"Re(3):Re:SFV Thread Part 6: Chilly Season 2 E" , posted Sat 11 Feb 03:31:post reply

quote:

Funny how I never liked playing as Rimururu, but between the black ice meerkat in Pokkén and Kolin's double jump I'm excited when I see any of her moves on literally anything else.

EDIT:
PLUS, important reminder about Kolin that got ignored because of the dreadful American trailer: her Japanese VA is none other than Park Romi. Since this is a Capcom thread, she voices the fabulous version of Uesugi Kenshin and the good Giorno.
Be gone, fake russian accent, this is not a Roger Moore James Bond.



Romi Park is indeed the baddest.

I have always kind of liked icy characters in general, and Kolin looks... kind of cool (insert sound of me dying a little bit inside because that pun was honestly not intentional when I typed it out). But I am looking for a bit more punch to Kolin's ice moves. The little chunks that drop off in the air just really don't look like something you would worry about. It looks way too similar to FANG's poison blobs... maybe they wanted to save themselves some work. Her super also kind of looks like crap doesn't impress me too much. Sometimes I get so depressed that Capcom can't be bothered to take care of one of their biggest franchises in-house. I know they have the skills.

I really wish she would move herself forward with those rapid strikes... like, where is your technique? She should take pointers from Long in Bloody Roar.

Man, I am cranky these days!





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"Re(4):Re:SFV Thread Part 6: Chilly Season 2 E" , posted Fri 17 Feb 05:59post reply

Mosquiton, I don't know whether the people responsible for DD's gorgeous visual effects are the same as SFV, but I doubt it since lots of stuff in SFV was outsourced (don't know if it's the same in DD). Still, the inconsistency is sad...

So, it's one year of SFV based on its Western release date. While it marks a jarring new abys in Capcom's business model shittiness, it's a game I'm liking a lot, both aesthetically and substantially.





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"Season 2 who are these people? edition" , posted Fri 17 Feb 13:55post reply

Every so often, Shoryuken.com still produces columns of interest rather than youtube links, and this one on SFV is of interest. I think we all agree with the bungled single player issues, and season 2 "rebalances" are terrible, but it's still enormous fun for all the flaws, and its biggest selling point is still that even its uneven visual design is fathoms beyond the aesthetic horrors of SFIV.

The column's rumination on players' (limited) good will and how it relates to season 2 characters returns me to what's Capcom's second-most baffling choice after the awful launch decisions: dedicating a whole season to characters nobody knows. It just...cannot possibly make any money. Certainly not for the season pass since people won't buy who they don't know (except for Iggy, who did it as charity for poor Capcom because he is a Paragon of Virtue). But I doubt for individual characters, either. I mean, I guess Kolin is fine, but why on earth would anyone buy a character whose mechanics they'd never previewed before? Are they that confident that the designs alone would grab people? And even if they were, how could it possibly be a better idea to save crowd favorites for later on the grounds that it would keep interest going?

I cannot think of a configuration where it wouldn't be better to rev people up with Gouki-Sakura-Sagat(-SKULLOMANIA) and then still keep some people engaged with season 3 as a result, rather than likely hemmoraging people who may or may not still be around for season 3 even if old favorites reappear. What am I missing? I'm not a business major but I'm fairly certain every decision I could make would be better than what actually happened with SFV.

I still really really really like this game.





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"Re(1):Season 2 who are these people? edition" , posted Fri 17 Feb 17:40post reply

quote:
Every so often, Shoryuken.com still produces columns of interest rather than youtube links, and this one on SFV is of interest. I think we all agree with the bungled single player issues, and season 2 "rebalances" are terrible, but it's still enormous fun for all the flaws, and its biggest selling point is still that even its uneven visual design is fathoms beyond the aesthetic horrors of SFIV.

The column's rumination on players' (limited) good will and how it relates to season 2 characters returns me to what's Capcom's second-most baffling choice after the awful launch decisions: dedicating a whole season to characters nobody knows. It just...cannot possibly make any money. Certainly not for the season pass since people won't buy who they don't know (except for Iggy, who did it as charity for poor Capcom because he is a Paragon of Virtue). But I doubt for individual characters, either. I mean, I guess Kolin is fine, but why on earth would anyone buy a character whose mechanics they'd never previewed before? Are they that confident that the designs alone would grab people? And even if they were, how could it possibly be a better idea to save crowd favorites for later on the grounds that it would keep interest going?

I cannot think of a configuration where it wouldn't be better to rev people up with Gouki-Sakura-Sagat(-SKULLOMANIA) and then still keep some p

-- Message too long, Autoquote has been Snipped --


I seriously think an approach of alternating oldface/newface characters would be good. You'd get ongoing hype from both people who want to see familiar characters, and from people who want new characters! You could even arrange them in ways to deliberately contrast their styles/character designs! The juxtaposition alone could be a nice palate cleanser!







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"Re(2):Season 2 who are these people? edition" , posted Fri 17 Feb 20:27post reply

The only sense I can make out of this decision is that they will soft reboot the game next year, either with another packaged game called "Super-" with fan-favourites Sagat-Sakura-Hakan-ArcadeMode, or with the F2P version the game should always have been (along with fan-favourites Sagat-Sakura-T.Hawk).

I suppose some of the characters from season 2 were already being worked on during season 1 (at least Kolin and Azam), but being nobodies, they wouldn't attract much interest by themselves in a F2P version (or with hypothetical people who would come back for a Super- version).
So, they're now being taken out of the way, given a chance to carve their little niche in the flailing version through tournaments, before a breath of hopefulness next year.

...
... Somehow I was much more optimistic in December just before Gouki.







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"Re(3):Season 2 who are these people? edition" , posted Sat 18 Feb 02:26post reply

I wonder what Capcom's long-term production chart for SF5 looks like and how ridiculously far behind they are. The decision to include a bunch of unknowns in season 2 was probably made a long time ago. At the time it's likely a whole raft of other items -such as nostalgia costumes, new stages, or whatever- would have also been announced. But because SF5 launched in such an undeveloped state the game has been trying to catch up ever since. With the threadbare resources available my guess is that the decision was made to focus on at least getting the new characters out the door and try to work on everything else at some other point during the next twelve months. The decisions about SF5 aren't rational, they are frantic attempts to bail out water to keep the whole thing from rolling over and sinking to the bottom of the lake.

A rebranding or some other drastic change may be the only thing that can pull SF5 out of its spiral but does Capcom want to throw good money after bad?







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"Re(4):Season 2 the more things change edition" , posted Sat 18 Feb 05:34post reply

I really find it quite funny that companies have been giving this generation their own little taste of late 90's sequels that dumped the main cast for new characters. A chance for us to relive the days of Tekken 3, SF3, Garou 3, etc. and a chance for all the historical revisionist people that didn't get to experience the absolute shitshow that went down in its entirety. A time before the internet was completely inundated with complaining, yet cries of "who the hell are these characters and where is Sagat" were certainly echoing from deep within the newsgroups.

My experience with this every time it happens has always been that some characters will stick and some will not, but none of them will ever be fully appreciated right from the start. And definitely none of them will be appreciated before they're even revealed, let alone be something people will want to spend money on. So for the short term, Capcom is obviously not making a smart decision. This will get them no immediate traction on season 2.

Years from now, though? Who knows. Wait for it all to die down so that people can take an objective look at the game again instead of throwing up their hands and lamenting that we're stuck with it and chasing the ghosts of classic characters. It's just going to be a while before that's possible, so if that's the plan I'm not sure how Capcom is going to last in the meantime.





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"Re(5):Season 2 the more things change edition" , posted Sat 18 Feb 07:49post reply

quote:
Mosquiton, I don't know whether the people responsible for DD's gorgeous visual effects are the same as SFV, but I doubt it since lots of stuff in SFV was outsourced (don't know if it's the same in DD). Still, the inconsistency is sad...



That's what I'm complaining about when I say I get so depressed that Capcom can't be bothered to take care of one of their biggest franchises in-house.

I really wish they cared more. But hey, at least they're saving money!





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"Re(3):Season 2 who are these people? edition" , posted Sat 18 Feb 12:51:post reply

quote:
fan-favourites Sagat-Sakura-Hakan
fan-favourites Sagat-Sakura-T.Hawk
I just needed to reemphasize something hilarious and important and excellent.
quote:
"who the hell are these characters and where is Sagat"
It's true! In addition to freeing us from SFIV, SFV season 2 also wins the award of merit for helping recreate the nostalgic joy of hating SFIII's characters, here in the present day! Too bad it's not more technically competent and this game's mostly dreary new characters aren't at least drawn by Kinu and Akiman like III's, but it's still more fun than the parry-blocking system.

It's funny how based on the quality of the cultural/martial arts basis for a new SF character that we've talked about before, you can generally tell who will last. Like, no focus group was required to figure out that El Fuerte and Abel and Remy wouldn't last where Laura might (though this does not explain the mystery of Juri's reappearance).
quote:
Years from now, though? Who knows. Wait for it all to die down so that people can take an objective look at the game again instead of throwing up their hands and lamenting that we're stuck with it and chasing the ghosts of classic characters.
Gojira's point here really points to the bind Capcom's in. I love playing SFV, but frankly what it has going for it is that it's the most modern entry in a long-running series, but once that newness wears off, there are better Street Fighters (SFII, SSFIIX, Zero 2, Zero 3, and fine, I guess SFIII (I'll eat my vegetables)). Short-term, people will be annoyed without their favorite characters, and long-term, even if SFV gets more cohesive and people come around to the new chararcters, it's too late because among retro Street Fighters, SFV will be destined to lose.





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"Re(4):Season 2 who are these people? edition" , posted Sat 18 Feb 18:56post reply

quote:
(though this does not explain the mystery of Juri's reappearance).
I was going to use Juri to answer Gojira's point as well (and that was what I meant when I said throwing away these new characters in season 2 allowed them to carve their own niche).
Honestly, I don't know why C.Viper failed where Juri succeeded and will probably from now on be the recurrent SF4 character (she already appeared in the last two PxZ game, which are made by people with a better understanding of what people actually want to see). I guess when making SF4 Ono's team gambled between Viper and Abel to be the face of their game, and while it failed hilariously and predictably (and Rufus became the face of everything that was wrong with SF4), I don't understand why Juri, an equally "BLAH" character, succeeded. It wasn't her game play, since she's basically a new character in SF5. Maybe it was because she was a very trope-y villain, something Street Fighter desperately lacks? The fact she ends up being paired with Vega in PxZ (even though I'm still not sure whether they work together or want to kill each other) (SF4's scenario was a mess) seems to point in that direction. Or maybe Vega and Juri are SF's Kyo and Iori, the predictable rivals that keep saying they will kill each other when all they need is some smokey make-up sex.
Juri was never going to be a character perfectly tuned with the needs of the players in that particular moment (like Sakura was and that made her a star), but she ended up being the character Street Fighter needed at that point of its history.

quote:
I love playing SFV, but frankly what it has going for it is that it's the most modern entry in a long-running series, but once that newness wears off, there are better Street Fighters (SFII, SSFIIX, Zero 2, Zero 3, and fine, I guess SFIII (I'll eat my vegetables)).
Fortunately (or not?) I'm not on that boat.
Admittedly, I've never been a huge fan of Street Fighter's gameplay as a whole after SF2 (hello Vampire, Samurai Spirits and KOF) so SFV remains a more enjoyable game to play than both Zero2 and Third Strike.
The other issue the 2D games have is that modern displays make them look terrible. I played recently CvS2 on a modern system and it made my eyeballs vomit. So you're faced with the alternative of looking for a CRT or playing the unlovable sasquatch of an abomination that is HDRemix.
They look fine on Vita though, so hopefully the Switch will receive quality port of good fighting games.







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"Re(5):Season 2 who are these people? edition" , posted Tue 21 Feb 20:34post reply

So.... someone made a patch that drastically improved loadings.

How did he do that?
https://twitter.com/TOOLASSlSTED/status/833300043142676480

.... by unlocking the framerate of the select screen.

...
... So, yeah, of course I understand there are matchmaking issues, and it also depends on both people having a good enough PC to load everything so fast, but... SERIOUSLY, CAPCOM?!





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"Re(6):Season 2 who are these people? edition" , posted Wed 22 Feb 00:07post reply

quote:
It's funny how based on the quality of the cultural/martial arts basis for a new SF character that we've talked about before, you can generally tell who will last. Like, no focus group was required to figure out that El Fuerte and Abel and Remy wouldn't last where Laura might (though this does not explain the mystery of Juri's reappearance).



I can think of a few reasons why Juri would last:

- She's the only South-Korean character in SF so far (thus adding representativity to the South-Korean players - this may sound silly, but I remember many people in Brazil being proud of having the country represented back in the SFII days, even if the one representing it was Blanka);

- She's the first true female villain in SF (the Dolls are mind-controlled and thus not responsible for their actions, while C.Viper only pretended to be a villain to investigate Seth);

- Also the horniest character in SF history, increasing her fanservice level.

I do wish Hakan could get a little more love from Capcom and the competitive players, though.





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"Re(7):Season 2 who are these people? edition" , posted Wed 22 Feb 03:48post reply

quote:
I can think of a few reasons why Juri would last:


I agree, Juri is going to move forward because she fills the "bad girl" slot that had been empty in SF since the beginning. Although I have no idea how to play her I'm glad she's the SF4 character who made it to the big leagues. But what's odd about this is that Capcom also has no idea how she's supposed to play (her gimmick is that she... charges moves in her feet?) but they still brought her back right away in SF5. This decision was obviously made due to her general popularity and not for gameplay reasons. This choice once again makes SF5's lack of support for anyone but those who grind online that much more frustrating but my complaints about SF5 feel very circular at this point so I should probably stop.

Also, thanks to Iggy for reminding me about the early days of SF4 where Capcom tried to make Abel and C.Viper a thing. I doubt anybody thought Abel was going anywhere but you could tell Capcom had faith in C.Viper's popularity and she ended up being DOA before the game even made it to consoles. Good times!





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"Re(8):Season 2 who are these people? edition" , posted Wed 22 Feb 06:56post reply

quote:

Also, thanks to Iggy for reminding me about the early days of SF4 where Capcom tried to make Abel and C.Viper a thing. I doubt anybody thought Abel was going anywhere but you could tell Capcom had faith in C.Viper's popularity and she ended up being DOA before the game even made it to consoles. Good times!



I wouldn't say she was DOA before the game made it to consoles since C. Viper did actually made it into MvC3 years later (and is actually pretty strong in that game, too... plus they got rid of her weird Uni-boob).

I'd still like to see her return to V anyway. Maybe they can, against all possible odds, come up with an inspired costume or something.





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"Re(8):Season 2 who are these people? edition" , posted Wed 22 Feb 18:58post reply

quote:
Also, thanks to Iggy for reminding me about the early days of SF4 where Capcom tried to make Abel and C.Viper a thing. I doubt anybody thought Abel was going anywhere but you could tell Capcom had faith in C.Viper's popularity and she ended up being DOA before the game even made it to consoles. Good times!



Abel has IMO a more timeless design compared to Viper's weird mix of everyday clothing, gadgets and outrageous hair - it's kinda sad plot-wide he was attached to a lame villain, although at least that made for an interesting alternate skin in SFxT IIRC.

As for Juri, her design never clicked all that much with me, but gameplay-wise projectiles and dive-kicking moves can go a lot way into making a character feel accessible, regardless of how effective her gameplan might actually be. The whole "wants to kill Bison/Vega but is working for him to bide her time yet lets him install a weird gadget in her eye, which is disturbingly close to the brain, and coming from a guy with mind-control powers" is kind of a mess to try and work with in terms of any narrative that would try and make sense - I guess it's a good thing that, even if I'm yet to see SF5's story mode, they decided to embrace silliness with stuff like "muscle spirit beats sword"...





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"Re(9):Season 2 who are these people? edition" , posted Thu 23 Feb 01:02post reply

quote:
I wouldn't say she was DOA before the game made it to consoles since C. Viper did actually made it into MvC3 years later (and is actually pretty strong in that game, too... plus they got rid of her weird Uni-boob).


That's probably unfair of me to dismiss C. Viper that directly but I doubt she made quite the splash Capcom was hoping for. One thing that the SF team has always recognized is that -whether it's fair or not- the female characters are going to get more attention. Even when SF5 was struggling to be in any way presentable for it's debut they were insane enough to commission a life-sized statue of Laura. The return of SF with SF4 was a big thing and C. Viper was supposed to be at the forefront so it must have been frustrating when the big discussion about her ended up being questions about her hair.

quote:
Abel has IMO a more timeless design compared to Viper's weird mix of everyday clothing, gadgets and outrageous hair - it's kinda sad plot-wide he was attached to a lame villain, although at least that made for an interesting alternate skin in SFxT IIRC.

It's funny, but I started liking Abel a lot more when his story went from "man who is a copy of another man who is sort of a clone of a third guy" to "man who wants a pet dog." That's the sort of low-key motivation I can appreciate. Not every fighting game storyline has to be about saving the world; sometimes it's fine to fight a would-be world dictator just to get rent money for the dojo.







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"Re(10):Season 2 who are these people? edition" , posted Thu 23 Feb 03:32post reply

quote:
One thing that the SF team has always recognized is that -whether it's fair or not- the female characters are going to get more attention.

Sakura spoiled the well for everyone. Or Alex's failure to support SF3, I'm not sure.

If SF4 had been any other episode, maybe Viper, Abel or Rufus could have made a more lasting impression, but this one was the great return of the Street Fighter franchise for the first time in 10 years, starring all the characters you loved in SF2 and more, please have a walk down nostalgia lane with us.
Maybe Juri succeeded because when she arrived she didn't have the impossible task to compete with Ryu, Chunli and Guile.





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"Re(2):Re(10):Season 2 who are these people? e" , posted Thu 23 Feb 05:36post reply

quote:
If SF4 had been any other episode, maybe Viper, Abel or Rufus could have made a more lasting impression, but this one was the great return of the Street Fighter franchise for the first time in 10 years, starring all the characters you loved in SF2 and more, please have a walk down nostalgia lane with us.
Maybe Juri succeeded because when she arrived she didn't have the impossible task to compete with Ryu, Chunli and Guile.



Or maybe because she kinda looks like an "Evil Chun-Li".





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"Re(3):Re(10):Season 2 who are these people? e" , posted Sun 26 Feb 02:48post reply

I cannot tell why Juri is popular, but based on dōjinshi and her popularity in the modding community, she definitely is the breakout character of SF4. She is pretty much the Diana/Baroness of the series so, as mentioned above, I guess "hot crazy evil bitch" filled an important gap in the archetypes presented by Street Fighter (which has never been exactly the most subtle and innovative setting of characters). Also her haircut and color patterns are very recognizable, which is always a good thing.





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"Re(4):Re(10):Season 2 who are these people? e" , posted Mon 27 Feb 18:09post reply

In tune with "who are these people?", Captain Sawada from SF the Movie now has a profile on CFN Portal:
真似はしてはいけない。





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"Re(5):Re(10):Season 2 who are these people? e" , posted Wed 1 Mar 05:54post reply

How ironic that a character with high resistance to cold was included in the Shadaloo archives right when Kolin is about to be added to SFV :D





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"Kolin vs. Season 2.5" , posted Fri 17 Mar 14:43post reply

An overdue report: after dueling with Iggy's Kolin, I'm convinced that A) she seems fun enough, B) Capcom is still completely insane to think people will pay to download a character they've never played before, least of all one who was a three-frame background sprite in a game that has never sold more than 50,000 copies on any system in Japan, and C) Capcom USA still exercises diabolical, clandestine aesthetic influence on the game's visuals in some very weird places. Yes, I'm talking about Kolin's underwear. The signs that the Americans were calling the visual shots were already out there with Rashid's Skies of Horror motion sickness stage that only the FPS-honed could possibly stomach. But here we now have a game where every character's underwear is black instead of white, an unimaginable aesthetic choice if Capcom Japan were in the lead. Is "bad American boxart" Rockman next?

Meanwhile! The April update for season 2, also mentioned in the general fighting games thread, is one of the stranger posts I've seen. It's basically a non-stop litany of "unfortunately..." with regards to all of the terrible changes in season 2 and subsequent fixes. I look forward to the May update being easily summarized as "went back to season 1" and saving everyone a lot of time.





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"Re(1):Kolin vs. Season 2.5" , posted Fri 17 Mar 16:09:post reply

quote:
It's basically a non-stop litany of "unfortunately..."


Yeah, those patch notes definitely were a chore to read. Glad Capcom is undoing some Season 2 bullshit and I hope the revert gets full in May/June just like you do Maou.

EDIT: help!! Matchmaking is getting shittier and shittier. I'm getting huge LP gaps, both in my favor and against me, in ranked and in casual. So much for the countless server maintenance sessions supposedly aimed at improving it. That's definitely how you DON'T want the online modes to go in an age when they are the heart and soul of any fighting game, no matter how robust its offline offering is.





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"Re(1):Kolin vs. Season 2.5" , posted Sun 19 Mar 02:06post reply

quote:
Capcom USA still exercises diabolical, clandestine aesthetic influence on the game's visuals in some very weird places. Yes, I'm talking about Kolin's underwear. The signs that the Americans were calling the visual shots were already out there with Rashid's Skies of Horror motion sickness stage that only the FPS-honed could possibly stomach. But here we now have a game where every character's underwear is black instead of white, an unimaginable aesthetic choice if Capcom Japan were in the lead. Is "bad American boxart" Rockman next?

I shrugged off your idea first, but I started Nier Automata yesterday, and 2B's underwear is fiercely white under all that black gothic lolita cosplay.
But then, does it mean Americans prefer black underwear? They find it more comfortable? Sexier? Puritanical American prefer them black because they cover an area that is forever mired in sin? I'm afraid your observation leads to even more mysteries.

As for the season 2's season 2, it's difficult not to read the patch notes as "ComboFiend having to undo someone else's mess" (a someone that's dismissive, arrogant and probably in Japan).
Or maybe I'm projecting.







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"Re(1):Kolin vs. Season 2.5" , posted Mon 20 Mar 10:09post reply

quote:
Meanwhile! The April update for season 2, also mentioned in the general fighting games thread, is one of the stranger posts I've seen. It's basically a non-stop litany of "unfortunately..." with regards to all of the terrible changes in season 2 and subsequent fixes. I look forward to the May update being easily summarized as "went back to season 1" and saving everyone a lot of time.



As a casual player who pretty much stopped playing last year, other than to log in weekly for the 5000 FP challenge, I'm disappointed that Capcom restored invincibility for shoryukens.

Yes, it was an obvious candidate for change. There were too many players expressing outrage, and even saying that they'd quit playing, for it to stand. But the anti-shoryuken crowd did have a point. It wasn't particularly fair for a select group that includes some otherwise already capable characters to also have meterless reversals. And the cries of outrage were pretty rich, with people calling it a "crippling" change to suddenly be required to face the same challenges that the majority of the roster always had to face.







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"Re(2):Kolin vs. Season 2.5" , posted Mon 20 Mar 23:18post reply

quote:
But the anti-shoryuken crowd did have a point. It wasn't particularly fair for a select group that includes some otherwise already capable characters to also have meterless reversals. And the cries of outrage were pretty rich, with people calling it a "crippling" change to suddenly be required to face the same challenges that the majority of the roster always had to face.

I'm really a low-level player so my opinion is probably moot, but my characters don't have meterless reversals and they do very well without them, because they have other tools to compensate. My understanding of the issue is that several of the characters whose shoryuken got crippled don't have these other tools, so they had their main option damaged without having anything to compensate. Also the nerf was so bad that not only did it render the move useless as a reversal, it also made it a bad and unreliable antiair, which is a rather big issue for most characters since it makes one of their main super moves pointless.

For Ryu, it seems to have been bad enough to send him to the bottom of the tier list. Cammy, on the other hand, was perfectly fine without that meterless reversal.
For some reason, Capcom's list of characters who will regain partial and selective invincibility (which is anyway much better than a free-for-all invincible button) doesn't include Necalli. It may be an oversight, or maybe Necalli will remain without invincibility (in which case, I hope Cammy will be on the same boat).







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"Re(3):Kolin vs. Season 2.5" , posted Tue 21 Mar 02:29post reply

I can't find my butt with both hands when it comes to fighting games but I do believe Iggy is right. Some characters are designed to be so strong in certain areas that a meterless reversal would be overkill. Besides, they aren't bringing back fully invincible meterless uppercuts anyway. Each strength will have its uses but all three will have things that they lose out to. It's an interesting idea to make all three versions of that move practical. I have no idea whether it will work or not but since right now Cammy's dive kick can beat a shoryuken clean something probably needs to be done.
quote:

For some reason, Capcom's list of characters who will regain partial and selective invincibility (which is anyway much better than a free-for-all invincible button) doesn't include Necalli. It may be an oversight, or maybe Necalli will remain without invincibility (in which case, I hope Cammy will be on the same boat).

Perhaps they felt that between Necalli's command throw and other tools that he doesn't need more options? Or is Necalli such a personality vacuum that even the programmers forgot about him?





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"Re(4):Kolin vs. Season 2.5" , posted Tue 21 Mar 07:49post reply

Ah, a good reminderfor this SF5 discussion that balance and fun are not interdependent.





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"Re(2):Kolin vs. Season 2.5" , posted Tue 21 Mar 09:53post reply

quote:
2B's underwear is fiercely white under all that black gothic lolita cosplay.
But then, does it mean Americans prefer black underwear? They find it more comfortable? Sexier? Puritanical American prefer them black because they cover an area that is forever mired in sin? I'm afraid your observation leads to even more mysteries.
While Pollyanna's extended absence has made it more difficult to discuss this question seriously, what I do know is that Capcom USA's sinister and unsexy conspiracy means we are a long way from Sophitia's Soul Calibur 1 underwear code.
quote:
Or is Necalli such a personality vacuum

Who?
quote:
Ah, a good reminderfor this SF5 discussion that balance and fun are not interdependent.

Ha! I do look forward to everyone getting their own Shungokusatsu in the future. It does at least remind me that I miss the sense of not-quite-Marvel-level mayhem that hasn't really been in the series since Zero 3 or so. I felt it a little bit with Season 1 Chun-li's V-trigger mode before they shortened it to about two seconds.





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"Re(3):Kolin vs. Season 2.5" , posted Fri 31 Mar 05:09post reply

I don't know why this makes me happy but both the Guile and beach stages are being improved. At this point I honestly believe that KoF14 has a larger staff but I appreciate the tiny number of people who are still plugging away at SF5.







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"Re(4):Shen Long vs. Season 2.5" , posted Fri 31 Mar 09:47:post reply

quote:
I don't know why this makes me happy but both the Guile and beach stages are being improved. At this point I honestly believe that KoF14 has a larger staff but I appreciate the tiny number of people who are still plugging away at SF5.

You may be right about the probable one-person staff for SFV. It's the only way to explain the furious level of disengagement and complacency from Capcom. It was especially galling to have Dan's comment in the store about the breakable crates on Guile's stage not actually reflect reality...UNTIL NOW. And while it's such a seemingly small thing that there are now moving boats and a bouncier Tiffany on the best stage, this kind of attention to detail has always been so important to Capcom games. It actually makes me want to play the game more. The characters in-game are filled with so much personality (as always, see Birdie's poses) that it really makes sense for the stages to match.

But is the world ready for the rumored new character to be Guile's army colleague!?



EDIT: Holy clams, it's Shen Long's profile in CFN! What an interesting time of the year for it.

"This time, it's that [famous] master, Shen Long. What could his relationship with Ryu be...!? He is a living legend who has mastered the martial arts. They say that anyone who sees him will meet a terrible fate."

Likes: This day
Dislikes: Modified arcade boards

Pictures here and here since it vanishes on April 2. As we already realized with the Two-P profile, the real geniuses at Capcom are writing the CFN profiles and should be in charge of all of SFV.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Fri 31 Mar 12:40]



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"Re(5):Shen Long vs. Season 2.5" , posted Fri 21 Apr 00:49post reply

So, apparently, the CFN update, as well as the 2.5 changes and the 3rd character are delayed until further notice. Thailand stage as well? I'm not sure.
Banchou Ryu and Suicide Squad Juri are still coming at the end of the month, though.
And don't worry, Chunli will get yet another costume on top of her other new costume to replace that new costume we won't talk about.

This will be perfect with Kolin's newly discovered secretary-with-glasses outfit!







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"Re(6):Shen Long vs. Season 2.5" , posted Fri 21 Apr 01:38post reply

I wonder if Capcom will at least let us know who the eventual next character will be? It would at least give us something to mull over while waiting for delayed update.

Quick thoughts on the costumes:

It must be tough for Alex to perform his dance routine with a giant hose wrapped around his torso. Still, I'm certain being an exotic dancer pays better than street fighting so I can't fault the guy.

In the next televised SF tournament R.Mika is going to obliterate the competition with pom-poms strapped to her hands. Esports is really something.

By the end of SF5 Chun-Li will have a costume that covers every single outfit fetish possible. God bless her. Also, kudos to the design team for giving her a skirt that lets her kick.







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"Sodom vs multilingualism" , posted Fri 21 Apr 20:45post reply

Someone just pointed out what could very well be the origin of Sodom's oh so colourful figure of speech.

Atsie sammy eel oh piggy night?





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"Re(1):Sodom vs multilingualism" , posted Fri 21 Apr 23:37post reply

quote:
Someone just pointed out what could very well be the origin of Sodom's oh so colourful figure of speech.

Atsie sammy eel oh piggy night?



Dalley?





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"Re(1):Sodom vs multilingualism" , posted Sat 22 Apr 02:42post reply

quote:
Someone just pointed out what could very well be the origin of Sodom's oh so colourful figure of speech.

Atsie sammy eel oh piggy night?

"Up a ray!"

Actually, on second thought, bah, you had me convinced Sodom's destined return was upon us as the next season two character, ten demerits for you instead.

Sodom is truly a man for all eras.

"Die job death car?"





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"Oh, it's that guy" , posted Wed 26 Apr 07:59post reply

The Thailand update for the store is out, and while it doesn't contain any new characters, there is now evidence that the update was supposed to include the second season 2 character in the season 2 pass text on the store (which was swiftly changed back).

http://shoryuken.com/2017/04/25/capcom-reveals-the-next-season-2-dlc-fighter-via-the-playstation-store-get-ready-for-ed/

And yeah it's Ed, that guy that hangs around with Boxer in story mode. The trend seems to be just using Story Mode characters since they already have models (even though they did a complete makeover on Kolin anyway). So not a surprising choice and I'm pretty neutral on it, but I guess it was about time they lifted some of the mystique on this character.







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"Re(1):Oh, it's that guy" , posted Wed 26 Apr 09:57post reply

Good grief, it wasn't enough to attempt to make money off of a hot nobody like Kolin, now they're trying to make money off of an uninteresting nobody like...Ed?!

Ah well, it'll be nice to go to Thailand, and the new outfits for the only characters Chun, Ryu, and Juri look great.





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"Re(2):Oh, it's that guy" , posted Wed 26 Apr 18:42post reply

quote:
Good grief, it wasn't enough to attempt to make money off of a hot nobody like Kolin, now they're trying to make money off of an uninteresting nobody like...Ed?!

Ah well, it'll be nice to go to Thailand, and the new outfits for the only characters Chun, Ryu, and Juri look great.



Let's not think of it as a story mode character but Eminem making a guest appearance in SFV







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"Re(3):Oh, it's that guy" , posted Wed 26 Apr 21:36:post reply

Chun-li has black underwear.
Vile American aesthetic conspiracy confirmed.
Happily, Banchou Ryuu is the most gorgeous thing here. I now look forward to being a total scrub Ryu, just like a real banchou fancies himself strong!
quote:
Let's not think of it as a story mode character but Eminem making a guest appearance in SFV

I guess the concept of the Real Slim Shady (I had to look up how to spell that) being canon amuses me in the same way Heihachi being canon in Soul Calibur does.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Wed 26 Apr 21:39]



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"The CFN website is still the best" , posted Wed 26 Apr 22:10post reply

So, they have added a costume viewer.
Which should have been added into the game to properly see what is happening, but whatever.
It allows to see some things I never suspected were in the game, like a Roll color for Ibuki, Hulk Hogan for Gief, or a Cyclops-from-the-Xmen-color for Cammy.

But more importantly, they have added a comment for the costumes (only the 3 default ones for each character, if I'm not mistaken).
And the comments are fantastic. You should read them all, even for boring characters like Nash.





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"Re(1):The CFN website is still the best" , posted Wed 26 Apr 23:46post reply

quote:
So, they have added a costume viewer.
Which should have been added into the game to properly see what is happening, but whatever.



I think "should have been added into the game" is a phrase that has been uttered every day since SFV was released.

It appears there is already a bit of controversy surrounding the SF2 Thailand stage.

It appears that the vocals are phrases from the Quran.

Audio Here

It appears people cannot buy it anymore on the game shop.







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"Re(1):The CFN website is still the best" , posted Thu 27 Apr 04:53post reply

quote:
So, they have added a costume viewer.
Which should have been added into the game to properly see what is happening, but whatever.
It allows to see some things I never suspected were in the game, like a Roll color for Ibuki, Hulk Hogan for Gief, or a Cyclops-from-the-Xmen-color for Cammy.

But more importantly, they have added a comment for the costumes (only the 3 default ones for each character, if I'm not mistaken).
And the comments are fantastic. You should read them all, even for boring characters like Nash.



When did they add 5 extra colors for the story/premium outfits? I must have missed that update. Then again I haven't been paying that much attention to Capcom's announcements lately since they often seem to get quickly retracted.







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"Re(2):The CFN website is still the best" , posted Thu 27 Apr 05:19post reply

quote:

It appears that the vocals are phrases from the Quran.

Audio Here


How many times have games mindlessly included bits of the Quran? Having it happen repeatedly over the years is utterly bizarre.







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"Re(1):The CFN website is still the best" , posted Thu 27 Apr 10:35:post reply

quote:
Quran Fighter V
Ahahaha, SFV has been bungled in so many ways, but even then I never expected that they would accidentally recreate a joke scenario imagined in a Penny Arcade comic!
quote:
So, they have added a costume viewer.
The comments are marvelous! It almost takes the sting out of the abovementioned black garment issue. I don't know if these are being translated, but we can do it here if not! I also like the note that Hot Chun-li colors 14 and 15 look like a "dark sort of stalker" of some kind. Morrigan-li!

And like everyone says, I can't believe that this (and frankly all of the wonderful CFN online stuff) isn't in the actual game. It's rich and quirky and fun, in all the ways that SFV's menu options aren't.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Thu 27 Apr 13:03]

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"Re(3):The CFN website is still the best" , posted Thu 27 Apr 17:24post reply

quote:

It appears that the vocals are phrases from the Quran.

Audio Here

How many times have games mindlessly included bits of the Quran? Having it happen repeatedly over the years is utterly bizarre.



Oh man, I am laughing and crying.

I'm actually pretty offended they thought that all brown Asian people music sounds like an Islamic call to prayer.

I know the average person can't tell the difference. But a professional musician composing for a level that's explicitly a Thai Buddhist Temple? HOW COULD YOU GET IT SO WRONG.

And didn't anyone on the staff catch this? They probably have dozens of people working on the game that have been to Thailand. Thai music sounds NOTHING like this (and trust me you'll hear traditional music quite frequently if you're a tourist here). Maybe the composer has been to Indonesia and thought that was close enough??






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"Re(4):The CFN website is still the best" , posted Fri 28 Apr 03:26post reply

Sgt. Ashida is the best character added to the SF universe since Hakan.

quote:

Oh man, I am laughing and crying.

I'm actually pretty offended they thought that all brown Asian people music sounds like an Islamic call to prayer.

I know the average person can't tell the difference. But a professional musician composing for a level that's explicitly a Thai Buddhist Temple? HOW COULD YOU GET IT SO WRONG.

And didn't anyone on the staff catch this? They probably have dozens of people working on the game that have been to Thailand. Thai music sounds NOTHING like this (and trust me you'll hear traditional music quite frequently if you're a tourist here). Maybe the composer has been to Indonesia and thought that was close enough??


What's even weirder is that this might be the same audio track that was in Ocarina of Time. Is there a free audio catalog in Japan with a mislabeled file that musicians keep dipping into? Is this a leftover attitude from the old days of games when developers would toss any old thing into a game regardless of the consequences or possible copyright infringements? I don't know, but everything from Tekken to LittleBigPlanet have had to readjust due to questionable religious content which shows this is not an isolated incident but is part of a long string of odd, inadvertent problems.







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"Re(5):The CFN website is still the best" , posted Fri 28 Apr 09:23post reply

quote:
I don't know, but everything from Tekken to LittleBigPlanet have had to readjust due to questionable religious content which shows this is not an isolated incident but is part of a long string of odd, inadvertent problems.

This is also an excellent subtitle for the game. "Street Fighter V: Part of a Long String of Odd, Inadvertent Problems!" I still love it, though.

If GAF is to be believed, this chant is just part of a batch of generic or open-source audio clips that have been around for a very long time. Due diligence is nice for chants, especially when on a very "ethnic" stage like Thailand, but Quran Fighter V was actually just particularly unlucky here.

NOW, who will play against Banchou Ryuu and School President Chun-li this weekend?





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"Re(6):The CFN website is still the best" , posted Sat 29 Apr 02:46:post reply

Interesting to see that fighting games have made it onto the film festival circuit.

quote:
NOW, who will play against Banchou Ryuu and School President Chun-li this weekend?


Hmm, I would like to but the famers' markets open this weekend so my usual time for lagfests (US mornings) may be occupied. If I'm around I'll send up a flare but I may be off buying carrots.

EDIT: If anyone is up for a game I'll be online for about an hour starting... now!





[this message was edited by Ishmael on Sun 30 Apr 23:19]



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"Ed leaked" , posted Sat 6 May 21:34post reply

https://twitter.com/ZeroX_FGC/status/860809712333332481

I have no comment.







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"Re(1):Ed leaked" , posted Sat 6 May 22:01post reply

Hahaha. Wait, what? I thought it was a fan-made joke because he looks even more patched together than poor Frankenash, but could it actually be real?! I continue to perversely admire their boldness in not wanting to make a single dollar off of season two characters, except from Iggy.

In other news, I'll be around this weekend if anyone wants to LAG.





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"Re(2):Ed leaked" , posted Sat 6 May 23:42:post reply

quote:
Hahaha. Wait, what? I thought it was a fan-made joke because he looks even more patched together than poor Frankenash, but could it actually be real?! I continue to perversely admire their boldness in not wanting to make a single dollar off of season two characters, except from Iggy.


Patched together is the wrong description. Other than his skin and hair color, he doesn't look anything like the version of Ed that was previously portrayed within Street Fighter 5 itself. That new model would fit as easily as a bad SF5 redesign of Abel, or a random nameless Shadoloo goon.

It is as if Capcom had brought in Eliza Masters, but had made her a physical clone of Tobal's Mary Ivonskaya.





[this message was edited by Baines on Sat 6 May 23:52]

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"Re(3):Ed leaked" , posted Sat 6 May 23:53:post reply

quote:
Hahaha. Wait, what? I thought it was a fan-made joke because he looks even more patched together than poor Frankenash, but could it actually be real?! I continue to perversely admire their boldness in not wanting to make a single dollar off of season two characters, except from Iggy.

Patched together is the wrong description. Other than his skin and hair color, he doesn't look anything like the version of Ed that was previously portrayed within Street Fighter 5 itself.

It is as if Capcom had brought in Eliza Masters, but had made her a physical clone of Tobal's Mary Ivonskaya.



Ed is clearly inspired by Brittney Spears' iconic 60s Air Hostess outfit from the music video to "Toxic."

I'm guessing he's some sort of henchman for Shadoloo? And he'll surely have flying and poison type moves!






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[this message was edited by nobinobita on Sat 6 May 23:59]

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"Re(4):Ed leaked" , posted Sun 7 May 04:53post reply

Shadaloo has always had interesting uniforms for female members, for male well...







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"Re(5):Ed leaked" , posted Sun 7 May 22:17post reply

I had been hoping that Ed would have a young, Rock Howard-ish look since SF really doesn't have that archetype. Instead it looks like he yelled "Shazam!" and puffed up before the fight.







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"Re(6):Ed leaked" , posted Tue 9 May 00:18:post reply

Jesus Christ, the music is an abomination.

We'll see how it goes. One interesting is that the trigger is Decapre's Ultra. Since she was almost feature complete in story mode, I expected her to show up at some point, but apparently Capcom took notice of the backlash.
The bulge on the cosplay costume is ridiculous.

Wait a second...
Laura, Necalli, Kolin Alt, Gôki, Ken: silly haircut
FANG, Rashid, Kolin, Dhalsim: silly hat

And this guy has both.
I THINK I CRACKED THE CODE GUYS





[this message was edited by Iggy on Tue 9 May 00:27]



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"Re(1):Ed leaked" , posted Tue 9 May 01:42post reply

quote:
https://twitter.com/ZeroX_FGC/status/860809712333332481

I have no comment.





...

Wow, this is one of the lousiest designs I've seen come out of modern Capcom. Yet somehow it wasn't so bad that it came out the other end as kitschy or something. It's just bad bad. Which makes me wonder how badly they can REALLY do if they tried.

I'm... wow, I barely have any words.





You have to carefully reproduce the world of "Castlevania" in the solemn atmosphere.


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"Re(7):Ed leaked" , posted Tue 9 May 06:30post reply

quote:
Wait a second...
Laura, Necalli, Kolin Alt, Gôki, Ken: silly haircut
FANG, Rashid, Kolin, Dhalsim: silly hat

And this guy has both.
I THINK I CRACKED THE CODE GUYS


Here I was going with the blonde/not-blonde line of thinking with the characters. Silly me, I was pulling on the wrong string.







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"Re(8):Ed leaked" , posted Tue 9 May 06:33post reply

quote:
Wait a second...
Laura, Necalli, Kolin Alt, Gôki, Ken: silly haircut
FANG, Rashid, Kolin, Dhalsim: silly hat

And this guy has both.
I THINK I CRACKED THE CODE GUYS

Here I was going with the blonde/not-blonde line of thinking with the characters. Silly me, I was pulling on the wrong string.



I will say, though, that Capcom managed to legitimately surprise everybody because I'm sure nobody expected Ed to be like this. Especially coming from his story mode appearances, I think most people were expecting some kind of slender psycho power pretty boy, possibly even something like Ash from KOF... as opposed to this largehuge McNormous military punching dude.





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"Re(6):Ed leaked" , posted Tue 9 May 08:14post reply

quote:
I had been hoping that Ed would have a young, Rock Howard-ish look since SF really doesn't have that archetype. Instead it looks like he yelled "Shazam!" and puffed up before the fight.



Indeed, he didn't look so muscular in SFV's Story Mode.

His fighting style looks cool, though.





Maybe I'm this person right in front of you... nah probably not though.


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"Re(7):Ed leaked" , posted Tue 9 May 08:55post reply

Well at least his moves look cool. I wasn't expecting him to be a boxer but it makes sense given the company he keeps. So I might play him for the gameplay.

That design, though. That design.

Did they literally do that to Ed just to troll people who thought the silhouette was someone bigger? Can't wait until they get to the feminine-looking character and Capcom's like "SURPRISE it's Azam, who is now a small girl for some reason"







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"Re(2):Ed leaked" , posted Tue 9 May 12:17post reply

quote:
Wow, this is one of the lousiest designs I've seen come out of modern Capcom. Yet somehow it wasn't so bad that it came out the other end as kitschy or something. It's just bad bad.
Ed sucks, but to be fair, consider: Blanka, Remy, Necro, Sean, Rufus, Abel. On the other hand, at least these people had more unique names.
quote:
Which makes me wonder how badly they can REALLY do if they tried.

Don't tempt them. Remember Necalli? (Who?)





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"Re(2):Ed leaked" , posted Tue 9 May 15:17post reply

I actually don't really mind on his design but his MOVESET

For christ sake, even my 7 year old boy can even beat me (maybe not, LOL) using this character !

Capcom please ....





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"Re(8):Ed leaked" , posted Tue 9 May 21:33post reply

quote:
Did they literally do that to Ed just to troll people who thought the silhouette was someone bigger? Can't wait until they get to the feminine-looking character and Capcom's like "SURPRISE it's Azam, who is now a small girl for some reason"

Maybe Azam is like that big old guy in the last Guilty Gear, and there's a little girl inside him piloting him like a robot.

I would be fine with this solution.





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"Re(3):Ed leaked" , posted Tue 9 May 22:26post reply

quote:
Ed sucks, but to be fair, consider: Blanka, Remy, Necro, Sean, Rufus, Abel.



Hey, Blanka is awesome!

And I think Rufus was meant to suck, kinda like Dan...





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"Re(9):Ed leaked" , posted Wed 10 May 02:31post reply

quote:

I will say, though, that Capcom managed to legitimately surprise everybody because I'm sure nobody expected Ed to be like this. Especially coming from his story mode appearances, I think most people were expecting some kind of slender psycho power pretty boy, possibly even something like Ash from KOF... as opposed to this largehuge McNormous military punching dude.



That's exactly what I was expecting. I can't even defend Capcom anymore. They are not even consistent with their own product. What a fiasco...





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"Re(3):Ed leaked" , posted Wed 10 May 03:32post reply

quote:
I actually don't really mind on his design but his MOVESET

For christ sake, even my 7 year old boy can even beat me (maybe not, LOL) using this character !

Capcom please ....


That's the part I'm really interested in. How are they going to make a character like this work in the framework of SF? Will Ed feel like a complete character or will he feel like a character who has nothing but command normals? Will he be really weak to compensate for his play style or can you bang on the buttons to win? I doubt they are going to make a character that's Eddy Gordo levels of stupid but Capcom seems to be trying to make Ed as surprising as possible.







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"Re(4):Ed leaked" , posted Wed 10 May 04:59post reply

quote:
That's the part I'm really interested in. How are they going to make a character like this work in the framework of SF? Will Ed feel like a complete character or will he feel like a character who has nothing but command normals? Will he be really weak to compensate for his play style or can you bang on the buttons to win? I doubt they are going to make a character that's Eddy Gordo levels of stupid but Capcom seems to be trying to make Ed as surprising as possible.

I'm actually expecting the character to be unplayable at low-level, because you'd need to be extremely precise of when you need to press or release buttons. I could imagine mashing would be the last thing you'd want for this character (which already is more or less the case with Kolin: mashing will make her do the parabelum, a good move but much riskier than Chunli, Blanka or Honda's mashing moves).
I personally find Birdie and Boxer's "hold then release" moves almost impossible to use efficiently (or at least to hold the button while I'm doing something else). Maybe it's just me? I'm probably totally wrong.







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"Re(5):Ed leaked" , posted Wed 10 May 05:44post reply

It might look simple, but trying to use Ed's moves while also having the general inputs for throws, V-skill and V-trigger handy is going to be like finger twister on pads. In fact he may just be impossible without custom pad settings and button macros.





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"Re(6):Ed leaked" , posted Wed 10 May 23:39post reply

Ed's control scheme for special moves is quite interesting. As you guys say, I'm not sure if this will actually make him easier or harder to use.

I know this is SFV's thread and all, but I can't help wondering why Iron Galaxy didn't come out with this idea first for a Killer Instinct character, considering all the unique gimmicks they gave to some characters (like ARIA's interchangeable bodies and health bars, Aganos's walls, Hisako's wrath meter or Eyedol randomly alternating between two different fighting styles). That is, unless they use it for the final Post-Season 3 character - but if that's the case, the idea won't look so original anymore...





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"Re(4):Ed leaked" , posted Thu 11 May 01:31:post reply

quote:
or will he feel like a character who has nothing but command normals?

LOL a certain kickboxer and a certain luchadora from some rival developer came across my mind xD How biased I can get...

While I definitely wanted to see Ed fighting in his thin physique from the SFIV and SFV story material, I must admit F.A.N.G references the rapid growth of Ed's body. I'm not defending Capcom by any means, but if we remembered this tidbit, we may have been prepared for Ed's Shazam stunt ^^; (I only was reminded yesterday when scrolling some fighting game players' accounts on Twitter, otherwise I didn't remember Boxer's character story on my own)





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"New Beta on the PSN store (NA)" , posted Thu 11 May 04:00post reply

The Beta for the update of SFV is out on the North American PSN. 8+ GBs.

So if this Beta is a "success" as in nothing major is found, I imagine we MIGHT get the real update at the end of the month or early June, right?

I am curious if we will get a new season 2 character next month to keep up with their pattern (I dare not say "schedule") of releasing these things every other month.


quote:
It might look simple, but trying to use Ed's moves while also having the general inputs for throws, V-skill and V-trigger handy is going to be like finger twister on pads. In fact he may just be impossible without custom pad settings and button macros.



That is what I was thinking too. You are charging with but see you need to do a throw break I am sure the charged move will come out.

I like the way Ed moves in the game footage. It also goes to show you cannot tell who will be the next DLC characters since Ed is so drastically different from his story mode appearance (outside of extra costume).







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"Re(1):New Beta on the PSN store (NA)" , posted Thu 11 May 05:10post reply

I agree with the consensus that Ed's move set probably isn't going to make him any easier to play. It reminds me of how charge characters were supposed to be easy but came to be viewed as difficult because the player either has to telegraph or plan for their next special move. People like being able to immediately throw out a move even if it's the wrong one. Ed's success or failure will depend on whether or not he has the equivalent of a panicky dragon punch.





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"Re(2):New Beta on the PSN store (NA)" , posted Thu 11 May 19:01post reply

The beta client isn't on jPSN but I'm intrigued to know whether this is going to be a new Capcom VS SNK 2: EO too. Two of Ed's moves, Psycho Upper and Psycho Rising, are two-button moves so you can just assign them to a side button.

The hold-down-button attack (Psycho Knuckle) is probably the key which'll make Ed either hard or easy. But thus far SFV's hold-button-down moves weren't too hard compared to previous games I think...? It felt like the charge times were shorter than old games.

At least for Birdy, it was easy. He could switch it up between letting go of two punch buttons to do an invincible move, or input a half circle before letting go of the two buttons to do a throw-invincible throw (that sounds so confusing).





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"Ed Fighter" , posted Fri 12 May 03:39:post reply

Prof, if the previous betas's Japanese timeframe is anything to go by -I managed to take part into the last pre-release one-, the client will hit the JP store at noon JST. I'm kinda curious to get my hands on this toy :D

But I wonder, will the heavy emphasis on CFN social features enjoy any success in a bot-filled online environment? I'm Ultra Bronze and get matched with bots in "perfect blocking" mode most of the time, with some LK spamming bots and rare real humans actually controlling their characters on the side, don't know whether things are different for Gold and above players.

EDIT: the beta is up in the JP store indeed.

EDIT 2: WHAT THE FUCK?? Training mode is greyed out in this beta. I know Capcom only cares about superchampions when it comes to SFV and players of that kind don't need to practice a new character's techniques against a punching ball before actually facing other people, but this is too much.

EDIT 3: as infuriating this beta can be for a low level player like me, I find Ed fun to use. I imagined him as an Ansatsuken/Psycho Power hybrid before his reveal, but Capcom went for a more original fighting style, which is better than my dull concept. Love how misleading the title of this client is: not Street Fighter V (NEW CFN BETA) but ED FIGHTER.





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"Re(1):Ed Fighter" , posted Sun 14 May 08:06post reply

quote:
EDIT 2: WHAT THE FUCK?? Training mode is greyed out in this beta. I know Capcom only cares about superchampions when it comes to SFV and players of that kind don't need to practice a new character's techniques against a punching ball before actually facing other people, but this is too much.

Well, this is a beta test for the online infrastructure, not actual gameplay or balance beta. Makes sense they would let you play online and nothing else.

Anyhow.
Modders are FAST.





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"Re(2):Ed Fighter" , posted Sun 14 May 15:28post reply

I know Iggy, but I also think Capcom could force network requests, which was a thing in the pre-release beta but not here, and tweak training mode in a way that no training feature could pause matchmaking searches -dummy recording paused them back in the first betas and was used as a cheat to train without accepting challenges-, so that you could practice your techniques and at the same time you were forced to actually play online for the purpose of this current beta.

Still, I amassed one hour of Ed play per day, and I count to do the same today. He's that much fun to me :D

So does Terry sell his soul to Orochi in the SFV timeline, getting his Power Dunk motions drastically altered in the process? Cool LOL





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"Re(3):Ed Fighter" , posted Mon 15 May 20:50post reply

I tried out Ed as well, he's... odd. Well his concept is. His special moveset is clearly intended for entry level players but his normals kind of aren't; his standing normals aren't cancelable so you end up needing to connect crouching attacks in combos.





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"Re(4):Ed Fighter" , posted Tue 16 May 01:27post reply

quote:
I tried out Ed as well, he's... odd. Well his concept is. His special moveset is clearly intended for entry level players but his normals kind of aren't; his standing normals aren't cancelable so you end up needing to connect crouching attacks in combos.



Yea, he isn't as complex as I thought he would be. Only charge move is with the button.

So does Ed only have one level for all his special moves? You don't have light, medium or hard versions like with a Hadouken. I remember Taskmaster could modify his super in MvC3 by doing different combinations of Light, Medium and Hard. But I didn't see any difference with different combinations of buttons.

But it appears Ed just has normal and EX for some special attacks.





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"Re(5):Ed Fighter" , posted Tue 16 May 01:48post reply

quote:
I tried out Ed as well, he's... odd. Well his concept is. His special moveset is clearly intended for entry level players but his normals kind of aren't; his standing normals aren't cancelable so you end up needing to connect crouching attacks in combos.


Yea, he isn't as complex as I thought he would be. Only charge move is with the button.

So does Ed only have one level for all his special moves? You don't have light, medium or hard versions like with a Hadouken. I remember Taskmaster could modify his super in MvC3 by doing different combinations of Light, Medium and Hard. But I didn't see any difference with different combinations of buttons.

But it appears Ed just has normal and EX for some special attacks.



His projectile can be shot with then//, but that's about it I think?





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"Re(6):Ed Fighter" , posted Tue 16 May 20:03post reply

Prof, I forgot to test whether his Psycho Upper and Psycho Rising change based on the two buttons you press. I'm almost sure Bafael has already posted Ed stuff on Shoryukentube, so he may have the answer.





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"Re(7):Eh Fighter with wall" , posted Sat 27 May 11:36post reply

SHARPEN YOUR FANGS, IT'S NOT THE END

Yes, season 2 kind of sucks, and yes, Prof's perspective in the other thread on why some people have dropped the game was more devastating than 90% of all purposefully anti-SFV editorials out there, but but but: on May 30, we finally get a redone CFN interface so you can track all your MMC Lagfest comrades more easily, a version 2.5 patch that will hopefully undo the 100 page PDF of mistakes that comprised season 2.0, and now...Claw's stage?! A level that works to infuriating adventage but only for the vanishingly small number of Balrog players? Can't say I understand how this one got priority, but at least I'll be able to break boxes in Guile's stage now, and the sailboats are added to Kanzuki Beach. Or maybe they already are. I haven't played in a month, but I will, now! Come join!





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"Re(8):Eh Fighter with wall" , posted Mon 29 May 02:41post reply

quote:
SHARPEN YOUR FANGS, IT'S NOT THE END

I'm most certainly looking forward to the changes coming at the end of the month. I'll drop SF5 like a hot rock when Tekken 7 comes out a few days later but, hey, I'll be there for a little bit!

I admire Capcom putting all their chips on the e-league scene while simultaneously putting out stages that will be banned in tournament play. At least Vega's tattoo no longer slides around on his back when he scales the fence.





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"Re(9):Eh Fighter with wall" , posted Wed 31 May 17:54:post reply

The big update syndrome strikes back.
[JP1] [JP2] [EN1] [EN2]
I honestly am not completely used to this yet...

Well, let's lighten this up a bit with Rashid's hilarious obsession for the silliest trends





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"Ed < Eddy E. < Edmond Honda" , posted Wed 31 May 23:16post reply

The most practical Ed combo ever in history. Thanks, Desk.





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"Re(1):Ed < Eddy E. < Edmond Honda" , posted Thu 1 Jun 06:31post reply

Yay, the update worked!

After seeing Ed in-game I noticed that while he would be a gigantic pile of muscles in most places he still looks relatively small compared to the monsters in SF. In the world of fighting games you either go big or go home.







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"Re(1):Ed < Eddy E. < Edmond Honda" , posted Thu 1 Jun 10:33:post reply

quote:
The most practical Ed combo ever in history.
It's Mahvel, babeee!

I'm amused by how Ed sounds like a young punk in Japanese like Justice Gakuen's Edge, whereas he appears to talk like a muscly lunkhead in English.

CFN has finally progressed to the point where I can actually invite you all to be friends rather than just adding you to my...observation list. So, ah, let's be friends! And fight this weekend.

While busy losing to a scrub Ryu, I noticed that the increased speed in the loading screen is there...mostly. Hooray?

PS: Chaz's amusing subject line reminds me of how sad I am that we have Ed and not Eddie E. If not Two-P, surely he was the next best choice, and with Sodom missing, we need more grapplers!





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"Re(2):Ed < Eddy E. < Edmond Honda" , posted Thu 1 Jun 10:59post reply

quote:
CFN has finally progressed to the point where I can actually invite you all to be friends rather than just adding you to my...observation list. So, ah, let's be friends! And fight this weekend.



I wonder if the barbed wires still come falling at the start of the match in the Spain stage?

I think can play Sundaaay...







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"Re(4):Ed Fighter" , posted Thu 1 Jun 12:14post reply

quote:
I tried out Ed as well, he's... odd. Well his concept is. His special moveset is clearly intended for entry level players but his normals kind of aren't; his standing normals aren't cancelable so you end up needing to connect crouching attacks in combos.


Ed's design seems a bit pointless and incoherent.

A single mid-second-year DLC character is too little and far too late to function as an entry level character. Abandoning standard SF motions doesn't serve as a gateway character either.

As for the inputs themselves, it doesn't feel like there is a coherent theme beyond "no complex motions." His super, which is a regular double-QCF motion, violates even that minimal theme.

For the rest? One move is a hold-to-charge tied to a single button. A second is a specific direction plus a (different) specific button. A third is by mashing punch. He at least gets two two-button moves, but there is still dissonance in one having a three-button EX form while the other doesn't. He gets two follow-up moves, but one is tied to the preceding move hitting.

There just isn't any coherence; it is just a bunch of different input ideas thrown together.


On a side note: I see the update has produced a new theory as to who the fifth DLC character (previously guessed to be Satsuki) will actually be. I'm not sure how it will affect opinions of the Season Two characters. (Although personally I find it more interesting than Satsuki would have been.)







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"Re(3):Ed < Eddy E. < Edmond Honda" , posted Thu 1 Jun 12:14post reply

quote:
I wonder if the barbed wires still come falling at the start of the match in the Spain stage?
I don't know, but I'm not using the free Fight Money they gave out (to atone for their incompetance) without finding out! If Guile's stage could exist for a year without breakable boxes, despite their breakability being referred to in the store description, I'm sure anything is possible.

But I still like SFV. See you all this weekend!





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"Re(5):Ed Fighter" , posted Fri 2 Jun 01:07post reply

quote:
Ed's design seems a bit pointless and incoherent.


Ed feels as he was brought over from a fighter with a completely different game engine and the programmers tried to shoe-horn him into SF. In a way he reminds me of Yamazaki in KoF where the commands for his moves made sense in FF but didn't smoothly translate to a new game. While Ed sounds like a good idea on paper I'm not certain he really works in practice.

quote:
On a side note: I see the update has produced a new theory as to who the fifth DLC character (previously guessed to be Satsuki) will actually be. I'm not sure how it will affect opinions of the Season Two characters. (Although personally I find it more interesting than Satsuki would have been.)

Anything is more interesting than filling the roster with more Dolls. That said, the teaser for the new character has me interested. The design has some real potential and the play style could be virtually anything. This new character may be the winner of Season 2.

We are talking about the gorilla, right?





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"Re(2):Ed < Eddy E. < Edmond Honda" , posted Fri 2 Jun 01:27:post reply

quote:
Yay, the update worked!

After seeing Ed in-game I noticed that while he would be a gigantic pile of muscles in most places he still looks relatively small compared to the monsters in SF. In the world of fighting games you either go big or go home.



Or, you can go Choi.

Edit: Better yet, you can go Kobun.





/ / /

[this message was edited by Mosquiton on Fri 2 Jun 01:28]



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"Re(6):Ed Fighter" , posted Fri 2 Jun 02:31:post reply

quote:
We are talking about the gorilla, right?



No, I mean the fifth character, the silhouette that people has previously assumed would be Satsuki (and which some had hoped would be Hinata.)

Ed's story mode brings a new possibility. It introduces a new female character, a fortune teller that looks like she'd also fit the fifth silhouette. (Not that any characters really fit any of Capcom's silhouettes.)

This would also appear to fit Flowtron's previous Season 2 roster claims, which pegged an Egytian named Menat as the fifth character. The girl in Ed's story looks like she could be Capcom's idea of an Egyptian fortuneteller. There is further speculation that she might be Rose's apprentice.





[this message was edited by Baines on Fri 2 Jun 02:33]

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"Re(7):Ed Fighter" , posted Sat 3 Jun 05:50post reply

Your criticism on Ed is completely understandable, right down to his weird size -I had already noticed it when playing him in the new CFN beta Ed VS Ed mode xD-, but in all honesty I find him even more fun than before after trying him out again in his trials. Very satisfied with this bizarre experiment.

On a personal note, I'm sorry to go full-on beggar, but I got tired enough of certain SFV missions that I need to ask for help.
I specifically need help when these kinds of mission show up:
-get X Critical Art KOs
-get X EX move KOs
-win 10 lounge matches

I'd be really grateful to you guys if any of you set up a 2 people lounge with me when such missions pop up, in order to boost these targets. We'd get a KO/victory each in turns, and of course my buddy would get the first win because I'm the one asking for help and don't wanna be selfish. As for getting in touch to arrange the lounges, I think Twitter DMs would be the best option, my username is MickyKusanagi. I live in Italy and my timezone is CEST (CET with DST) right now, my favorite time window is from 2PM to 6PM.

Right now there's a CPT pass-only challenge asking you to score 50 CA KOs, and you can complete it any time before July 1st. If any of you bought the pass and felt like boosting the target with me, I'd be thankful. Sorry to bother you ^^;





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"Re(8):Ed Fighter" , posted Sat 3 Jun 20:06post reply

quote:
On a personal note, I'm sorry to go full-on beggar, but I got tired enough of certain SFV missions that I need to ask for help.
I specifically need help when these kinds of mission show up:
-get X Critical Art KOs
-get X EX move KOs
-win 10 lounge matches

I'd be really grateful to you guys if any of you set up a 2 people lounge with me when such missions pop up, in order to boost these targets. We'd get a KO/victory each in turns, and of course my buddy would get the first win because I'm the one asking for help and don't wanna be selfish. As for getting in touch to arrange the lounges, I think Twitter DMs would be the best option, my username is MickyKusanagi. I live in Italy and my timezone is CEST (CET with DST) right now, my favorite time window is from 2PM to 6PM.


There's probably an easy way to accomplish this. I think I can help when I'm not focusing on one thing? Let me know.







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"Re(8):Ed Fighter" , posted Mon 5 Jun 03:10post reply

quote:
On a personal note, I'm sorry to go full-on beggar, but I got tired enough of certain SFV missions that I need to ask for help.


I'd offer to help out but with the time difference between us and my erratic play schedule I don't know if I would be of much help. If our paths cross online I'll lend a hand.







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"Pride Fighter" , posted Sat 15 Jul 11:29post reply

What's that? The new Capcom Pro Tour stage is called Ring of Pride? I was expecting something progressive and flaboyant for famed "homosexual gaming site Madman's Cafe," but apparently not. Ah well, back to waiting for Super SFV.

I'm still having fun, though, come rumble online this weekend in the EVO spirit!





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"Re(1):Pride Fighter" , posted Sat 15 Jul 18:12post reply

quote:
What's that? The new Capcom Pro Tour stage is called Ring of Pride? I was expecting something progressive and flaboyant for famed "homosexual gaming site Madman's Cafe," but apparently not.

The idea that the Kanzuki family has their own sumo ring with a giant golden Karin Buddha statue is at the same time fantastic and totally normal. Carry on.

Other backgrounds: Abigael's stage, and... a stage from Smash Bros for some reason?





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"So uh.... Abigail is..." , posted Mon 17 Jul 11:21post reply

Well, he's something.

.....





/ / /


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"Re(1):So uh.... Abigail is..." , posted Mon 17 Jul 11:47post reply

DDDDD:

....

........Mosqui-tan, I am really sorry this happened after all the pro-bono official design work you did for Two-P's return. For the first ten seconds, I thought I was looking at a mod or a Team Fortress 2 character. Roxy (technically "new"), Edi E., and Andre, let alone "new to the numbered series" characters Rolento and Sodom, and they chose this guy for their new Final Fight character?!





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"Re(2):So uh.... Abigail is..." , posted Mon 17 Jul 14:53post reply

I like the animations, but damn that is the UGLIEST Street Fighter character ever.

Street Fighter is no stranger to weird characters that don't fit the general "martial artist" motif most characters fall under, but at least their proportions were reasonable for the art style the games were in.

Blanka was a green monster, but fit in. Necro's arms were disproportionately long, but that was about it. Rufus was obese, but not too comical for the style of the game.

But Abigail is just a whole other level. I appreciate that he isn't just Hugo (or more technically an Andore), but damn. The legs are okay, but that upper body and head need to be reworked to just flow better with the legs.

His proportions aren't too dissimilar to Potemkin from Guilty Gear or Gigas from Tekken, but it just doesn't fit in Street Fighter.

In better news, the EVO grand finals between Tokido and Punk were great. I was rooting for Itabashi Zangief, but knew he would get destroyed if he made it back to finals.







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"Re(3):So uh.... Abigail is..." , posted Mon 17 Jul 19:59post reply

I find Abigail so hilariously hideous that I might very well try him (he's already better than Ed which I feel is the lowest this game has sunk).

More importantly, he seems like he's reusing some ideas of Jack-X's moveset? I always rooted for SFxT's movesets to be ported to an actual good game, so if that can open the doors to Guy's master reusing Raven's tools, I'm all for it.
Hopefully Lei's insane 5 stances style will be back eventually.





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"Re(1):So uh.... Abigail is..." , posted Mon 17 Jul 22:43post reply

quote:
Well, he's something.

.....


WHY IS ABOBO IN THIS GAME





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"Re(2):So uh.... Abigail is..." , posted Tue 18 Jul 01:16post reply

quote:
Well, he's something.

.....

WHY IS ABOBO IN THIS GAME



My thoughts, exactly. Abigail has been taking the same steroids than Abobo, it seems.

I usually don't like big fighters, but I kinda liked his trailer. Maybe it's exactly because of his similarities to Abobo? I don't know, but I think Capcom is doing quite a good job with the Season 2 characters - if only they could be released in a shorter period than 3-4 months from each other...





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"Re(3):So uh.... Abigail is..." , posted Tue 18 Jul 01:40post reply

quote:
if only they could be released in a shorter period than 3-4 months from each other...

True, I was expecting them to do like with Ibuki and Juri (or Boxer?) and release two characters simultaneously to make up for the delay (which would have been an actual good Evo announcement).
As it stands, the last S2 character will be released after the end of the Capcom pro cup...







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"Re(4):So uh.... Abigail is..." , posted Tue 18 Jul 02:30post reply

Abigail is...

...easily the most boring boss from FF. He's little more than a head swap of Andore and is nowhere near as memorable as the bosses who have swords, grenades or crossbows. The SF5 designers had their work cut out for them updating this blah boy.

...skipping leg days more often than not.

...looks to be going for the Potemkin/Jack big-man striker design. That's a style SF really hasn't had outside of perhaps Q. Who knows if Abby is going to be any more successful or if he will be relegated to Abigail-only combo exhibitions on YouTube. All I know right now is that he's maybe the least graceful fighter I've seen in some time. That's not a negative.

...is going to look quite odd interacting with the rest of the cast. When Necalli hoists up Abigail in his win pose will the camera only be able to show a hunk of Abigail's massive collarbone?







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"Re(5):So uh.... Abigail is..." , posted Tue 18 Jul 05:31post reply

quote:
Abigail is...

...easily the most boring boss from FF. He's little more than a head swap of Andore and is nowhere near as memorable as the bosses who have swords, grenades or crossbows. The SF5 designers had their work cut out for them updating this blah boy.


I'm really excited that he's in (not that I play SFV much at all) because as far as I'm concerned, the more FF characters we have in Street Fighter over the years, the closer we get to a Final Fight cast-only fighter (which will never ever happen, I know).

So... yeah. I like him! I don't even mind his somewhat over the top bulk up!





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"Re(5):So uh.... Abigail is..." , posted Tue 18 Jul 07:15post reply

quote:
Abigail is...

...easily the most boring boss from FF. He's little more than a head swap of Andore and is nowhere near as memorable as the bosses who have swords, grenades or crossbows. The SF5 designers had their work cut out for them updating this blah boy.

...skipping leg days more often than not.

...looks to be going for the Potemkin/Jack big-man striker design. That's a style SF really hasn't had outside of perhaps Q. Who knows if Abby is going to be any more successful or if he will be relegated to Abigail-only combo exhibitions on YouTube. All I know right now is that he's maybe the least graceful fighter I've seen in some time. That's not a negative.

...is going to look quite odd interacting with the rest of the cast. When Necalli hoists up Abigail in his win pose will the camera only be able to show a hunk of Abigail's massive collarbone?



Will Alex have a special headbutt animation, like he did in TvC when trying to headbutt the giant robots?

Otherwise him and others are going to be dishing out all of their throws into Abigail's groin.







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"Re(4):So uh.... Abigail is..." , posted Tue 18 Jul 07:25post reply

quote:
if only they could be released in a shorter period than 3-4 months from each other...



Unfortunately the idea is doing its job, which is spiking game interest on the days when new characters come out. Speed of release and how characters are received seem to be distant secondary priorities at this point.

I'm a bit disappointed that the reactions to Abigail seem focused on the fact that he's ugly or disproportionate. Obviously he didn't set anyone's world on fire (me neither), but he fills a big man role to mess with the meta of the game and - unlike Birdie - sort of retains the old late 80's trendy HnK zako aesthetic he originally had, where everyone was a scrapyard punk. Maybe that was a bit by accident since they went with a "vehicle" theme for the character, but even his alt costumes seem a bit reminiscent of Kiba and Jagi.

Anyway looking forward to Zekuu. At this rate we might see him just before 2018 gets going.







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"Re(5):So uh.... Abigail is..." , posted Tue 18 Jul 09:45post reply

quote:
...skipping leg days more often than not.
So true.
quote:

When Necalli hoists up Abigail in his win pose will the camera only be able to show a hunk of Abigail's massive collarbone?
Who? Oh yeah, that guy. As the two worst-designed characters in the game, they are made for each other. It's always interesting how easy it is to tell which new characters are one-offs that will get instantly trashed for the next game (adios Rufus, all of 3S, Ingrid, season 2 cast).
quote:
Anyway looking forward to Zekuu. At this rate we might see him just before 2018 gets going.

I hope so, if only because he might be a replacement for a friend's favorite, Guy, which in turn has led him to play fruitlessly as Ibuki in the meantime, who at least at our human level of play, is putting up Dan-level resistance to my (thoroughly ordinary) Chun.





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"Re(6):So uh.... Abigail is..." , posted Tue 18 Jul 19:33post reply

quote:
As the two worst-designed characters in the game, they are made for each other. It's always interesting how easy it is to tell which new characters are one-offs that will get instantly trashed for the next game (adios Rufus, all of 3S, Ingrid, season 2 cast).
Though remember R.Mika once fitted in this category, and came back with a vengeance 20 years later.

Fortunately, T.Hawk and Hakan have been spared this indignity and will surely come back in S3 along with the remaining popular characters and cultural icons that they are.







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"Re(7):So uh.... Abigail is..." , posted Wed 19 Jul 02:10post reply

quote:
Though remember R.Mika once fitted in this category, and came back with a vengeance 20 years later.


True, a fair amount of "one-offs" that were "instantly trashed" turned out to have a fair amount of life when revisited.

It really comes down to how Capcom presents and continues to support these characters.

Juri has been praised as a highlight of SF4's new characters, with the "anti/evil" Chun-Li theme being credited for her strong presence and look. But what if Capcom had simply abandoned Juri after SF4? It would have been so easy to reverse the story, with the evil Chun-Li aspect being the example of why she was a gimmick one-off character. As for Juri's future, it still depends on Capcom. If they don't give her a bit of a buff, she may still end up limping into obscurity.

Necalli? While often mocked, he could have been a contender. Capcom just didn't bother to present him as one. He went from being oversold as the face of SF5 to being relegated to an unimportant, no impact, low interaction b-story.

It is rather similar to pro-wrestling. How Capcom promotes or undermines a character can be as or more important than the design itself. Break out hits, characters that rise (and more so stay) above poor promotion, can be rare.

Is Abigail an obvious one-off? Of course. But I don't say that because of the design itself. I say it because Abigail doesn't look like a character that Capcom/Ono is going to be interested in continuing to support. Abigail's only hope for the future is to luck into being overpowered enough that he can establish a strong fan base, and then continue to be lucky enough that Capcom doesn't promptly nerf him right back out of it.







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"Sports outfits" , posted Sat 22 Jul 13:40:post reply

Because Iggy secretly hates SFV after his Urien got nerfed, he has buried his seemingly excited news on sports outfits in the other thread, whereas I feel obliged to continue to humor the game with its own thread, just the way you let the doddering old co-founder stay on the company board even though he does not deserve his own seat (thread) anymore! Post reproduced:
quote:
What's that you say? A good-looking alt for Rashid? Incredible! A costume for Laura that looks almost decent? Astonishing! And a costume for Ibuki which... well... Her SF3 costume looks good!

Fortunately, since Capcom can't not mess up, the blog post mixes up their sports (Ibuki should be track&field and Laura volleyball). It's almost endearing at this point.

When mislabelled (?) as volleyball, Ibuki's outfit reminded me of the missed opportunity to give her Natsu's volleyball outfit from Justice to complement her shared uniform with Hinata, even if Natsu was from another school. Oh well! Soccer Rashid is...really good, actually!





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"Re(1):Sports outfits" , posted Wed 26 Jul 07:14post reply

I'm surprised how Abigail ended up being the new character-who-runs-and-has-follow-ups-hope-you're-good-at-guessing-I'm-just-pressing-buttons. After Guy, Maki and Fuerte, that's quite the change of body size (especially with an armoured run of all things).

The most important thing for the Café's clientčle is that Roxy, Axel and J are in the hilariously pathetic excuse for a scenario to Abigail. It ends badly for them. I was thoroughly entertained.
The take out is that Two-P's inclusion in a future season is basically confirmed now. They left him out of the scene BECAUSE he will show up later to continue the story. There's no other explanation.







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"Re(1):Sports outfits" , posted Wed 26 Jul 15:27:post reply

quote:

When mislabelled (?) as volleyball,



Actually, women's beach volleyball outfits DO look like that. It's kinda funny that the men get to wear tank tops and shorts, but the women effectively wear a two-piece bikini.

Here's one of the olympic champion womens teams.

You are right, though, that it's totally a missed opportunity to invoke Natsu's outfit! I wonder if anybody at Capcom floated the idea of invoking Nagare's swimming outfit for the summer event!





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"Re(2):Sports outfits" , posted Thu 27 Jul 22:08post reply

I had planned on waiting to try out Abigail until this weekend but the positive impressions from Iggy and others convinced me to fire up SF for a rare weekday play. Some quick thoughts:

1. That was a big download.

2. Abigail's hair is carved into a maple leaf, he makes finger guns when he back dashes and has a long post-throw animation where he studies his hand that will never be seen during a match. Someone had fun animating this guy.

3. Not only is his story mode nonsensical, it goes on forever. The "important" characters got maybe two fights and a hastily sketched dialogue scene. Abigail gets to blubber and scream at half the cast. I'm now looking forward to (the rumored) SSF5 where at the end of arcade mode Abigail and Sodom can bond over their shared love of large motor vehicles.

4. I get the feeling the original plan was that the female character was supposed to be revealed at Evo but because SF5 is chronically behind schedule they had to drag out Abigail instead. He's more entertaining than I expected him to be but he's not main stage material.







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"Dude, where's my car?" , posted Sat 29 Jul 11:41:post reply

quote:
The take out is that Two-P's inclusion in a future season is basically confirmed now. They left him out of the scene BECAUSE he will show up later to continue the story. There's no other explanation.

At last, something to look forward to besides it not being season two anymore!

Actually, while Abigail may look like ass, they sure have the stage right, with some SERIOUS 1980s ROCK AND ROLL that I'm sure would remind me of Final Fight if I'd actually played Final Fight. But it's good enough that I almost imagine that I did! I hope he finds his car.

And what's this? A remix of a classic character theme that isn't z-grade synthesizer hell? Yes, the Suzaku Castle theme is quite good! I'd say it was by our lord Kobayashi Keiko, but after being so shockingly tricked by his perfect clone on the Kanzuki Manor level, I can't be sure anymore.

And while everyone assumed that everything about the game menus would be broken forever, it turns out that there are some interesting statistics hidden unintuitively away on the main menu screen if you press a random button per the bottom right. Well, some parts are still broken, of course, but there's a lot more info than there was! It's gratifying to be able to examine my losses through so many different statistical lenses!





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"Online tonight?" , posted Sun 30 Jul 14:55:post reply

Anyone online to play SFV, Tekken, and or KOF?





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[this message was edited by Neo0r0chiaku on Sun 30 Jul 14:56]

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"Re(1):Online tonight?" , posted Sun 30 Jul 17:32:post reply

quote:
Anyone online to play SFV, Tekken, and or KOF?



I was going to say I can play a little bit night time JST for KOF, but then realized you're probably not on PS4 





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"Mod Fighter V" , posted Mon 31 Jul 12:50post reply

Even if Capcom can't be arsed to come up with a summer announcement any more exciting than Abigail, I've been remiss in not adding a Madman-appropriate link to spice things up: the wealth of mods for those people playing on PC! Whether it's remaking Vega into an even more fearsome Q, restoring R.Mika's ass-slap, or making Ibuki into 2B, almost everything in here is more interesting in season 2! Best of all (?), the visual changes are only visible to you on your device, so no one will ever know that you thought the Blanka skin for Laura was a really good idea.





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"Re(1):Mod Fighter V" , posted Tue 1 Aug 02:04post reply

quote:
Even if Capcom can't be arsed to come up with a summer announcement any more exciting than Abigail, I've been remiss in not adding a Madman-appropriate link to spice things up: the wealth of mods for those people playing on PC! Whether it's remaking Vega into an even more fearsome Q, restoring R.Mika's ass-slap, or making Ibuki into 2B, almost everything in here is more interesting in season 2! Best of all (?), the visual changes are only visible to you on your device, so no one will ever know that you thought the Blanka skin for Laura was a really good idea.


I like how all the characters have a long list of mods -many of which are a variation on the terms "swimsuit" or "sexy"- except for FANG, who gets squat. If the modders can't be bothered making "sexy FANG" there's no hope for the poor guy.







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"Re(2):Mod Fighter V: Hot Fang" , posted Wed 2 Aug 14:35post reply

I have high hopes for HOT FANG in Season 3. Meanwhile, we must content ourselves with the knowledge that some of the better modders have not only provided a fully functional Q, they have also brought better color choices which also deal a deadly blow to the aesthetic crimes of Capcom USA's sinister obsession with black underwear.

I also have a morbid desire to square off against Abigail, though of course no one has bought him.





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"Re(3):Mod Fighter V: Hot Fang" , posted Thu 3 Aug 07:39post reply

quote:
I also have a morbid desire to square off against Abigail, though of course no one has bought him.


Abigail is surprisingly neat. Certainly better than I'd expected, and I wouldn't mind seeing him return in future Capcom fighters. I just don't have the time to even begin to learn to play him at the moment.

Unfortunately, I expect him to be nerfed into uselessness soon enough. Unsurprisingly, the cries that he was overpowered started the moment he was released, if not actually before. (Is he overpowered? I don't know. No one really does at this point. But that wasn't going to stop people from screaming that he was horribly broken after they lost some matches against him.)







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"Re(4):Mod Fighter V: Hot Fang" , posted Fri 4 Aug 23:29post reply

quote:
Unfortunately, I expect him to be nerfed into uselessness soon enough. Unsurprisingly, the cries that he was overpowered started the moment he was released, if not actually before. (Is he overpowered? I don't know. No one really does at this point. But that wasn't going to stop people from screaming that he was horribly broken after they lost some matches against him.)


If I were a betting man I would say that Abigail isn't going to receive panicky nerfs. While he is undoubtedly powerful I suspect that some of his strength is coming from people looking to maximize his damage rather than attempting to exploit his weaknesses. Once he settles into the roster and plyers become wise to his lies he won't appear quite as intimidating. Plus, SF5 seems designed around the idea of bursts of massive damage. If Boxer and Laura are allowed to do their thing why would Abigail be punished for having the same battle plan?

If nothing else, Capcom must be thrilled that Abigail is generating interest. Ed and Kolin ended up being non-starters but people are talking about Abigail. Who knows if that conversation will ultimately be positive or negative but at least the big goon made a splash.







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"Re(1):Mod Fighter V" , posted Sun 6 Aug 06:11post reply

quote:
Even if Capcom can't be arsed to come up with a summer announcement any more exciting than Abigail, I've been remiss in not adding a Madman-appropriate link to spice things up: the wealth of mods for those people playing on PC! Whether it's remaking Vega into an even more fearsome Q, restoring R.Mika's ass-slap, or making Ibuki into 2B, almost everything in here is more interesting in season 2!


A few days ago, Capcom sent DMCA takedown notices to two of the bigger SF5 costume modders, BrutalAce and Khaledantar666.

Both modders are certainly guilty of copyright infringement. Both also created nude mods. But this doesn't yet look like Capcom is deciding to crack down on costume modding.

Rather, both modders used Patreon to fund their work. I know BrutalAce locked many costume mods only for Patreon subscribers of a certain tier, and it sounds like Khaledantar666 did the same. Capcom sent the notices through Patreon, and apparently have not sent similar notices through YouTube (used to provide video of and advertisement for costumes) or DeviantArt (used to provide downloads of non-paywalled works.)

Khaledantar666 has removed all links to his mods from DeviantArt and Youtube, and removed all his posts from Reddit. He has also protested his being banned from Zetaboards, which is the primary (non-Reddit) forum for such costume mods.

BrutalAce has kept his various links up, and you can still download his publicly available costume mods. I do not believe he has made his paywalled mods publicly available though.





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"Re(2):Mod Fighter V" , posted Sun 6 Aug 12:44post reply

quote:
Even if Capcom can't be arsed to come up with a summer announcement any more exciting than Abigail, I've been remiss in not adding a Madman-appropriate link to spice things up: the wealth of mods for those people playing on PC! Whether it's remaking Vega into an even more fearsome Q, restoring R.Mika's ass-slap, or making Ibuki into 2B, almost everything in here is more interesting in season 2!

A few days ago, Capcom sent DMCA takedown notices to two of the bigger SF5 costume modders, BrutalAce and Khaledantar666.

Both modders are certainly guilty of copyright infringement. Both also created nude mods. But this doesn't yet look like Capcom is deciding to crack down on costume modding.

Rather, both modders used Patreon to fund their work. I know BrutalAce locked many costume mods only for Patreon subscribers of a certain tier, and it sounds like Khaledantar666 did the same. Capcom sent the notices through Patreon, and apparently have not sent similar notices through YouTube (used to provide video of and advertisement for costumes) or DeviantArt (used to provide downloads of non-paywalled works.)

Khaledantar666 has removed all links to his mods from DeviantArt and Youtube, and removed all his posts from Reddit. He has also protested his being banned from Zetaboards, which is the primary (non-Reddit) forum for such costume mods.

BrutalAce has kept his various links up, and you can still d

-- Message too long, Autoquote has been Snipped --


I think, modding stuff for free is fine. However, if you make money out of mods by using assets of games without permission, then you are much in a very big trouble.

Just don't involve money when making stuff like mods.

That is just my understanding in the situation.





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"Re(3):Mod Fighter V" , posted Sun 6 Aug 23:58post reply

quote:
I think, modding stuff for free is fine. However, if you make money out of mods by using assets of games without permission, then you are much in a very big trouble.

Just don't involve money when making stuff like mods.


I was a bit surprised to see just how heavily fighting game modding appears to have shifted to Patreon.

The two that were DMCA'd were just two of the biggest, they are hardly the only Patreon-funded modders. The idea of "timed exclusives", mods that are made available to Patreon subscribers first and only released to the general public weeks or months later, also seems fairly common.

What appears to have been the straw too much for the two DMCA'd modders was that they both appear to have had permanent/indefinite Patreon exclusives. The Reddit group as well as Zetaboard have also (now) specifically banned "paid" mods while specifically allow "timed exclusives".





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"Battle Costume sale on US PSN" , posted Thu 17 Aug 01:17post reply

The base roster battle costume bundle is on sale on the US PSN for $18 if you have PS+.

Pic Here

I was about to pull the trigger as it is a decent deal ($15 would have been perfect), but then I realized I don't play on the account that my PS+/PSN funds are anymore. I have been using another account to main Abigail and get ready for any possible season 3 announcement (I have ANOTHER account I used to get the season 2 characters).

Speaking of Abigail, I have to say he is fun to play. They really got the feel of his boss fight from Final Fight down. The running punch, the running grab, the red power up. It was all implemented well. I just wish that when he hangs the opponent off screen for his super they didn't do it so awkwardly. Maybe have a Hollywood or El Gado string them up like with Rolento's super from the Alpha games.

His size still bothers me a bit. I know that his reveal trailer kept him in the power up state the whole time, even when he wasn't supposed to be so he doesn't look AS bad as that all the time. If they toned him down another 15% or so I think I would be okay. As it is right now, it is like the Hulk came down from a Versus game.

He is one of those designs that doesn't really go backwards that, in principle, would look "right" in Street Fighter 2. Very few characters fall into that description to me. Twelve and Gill would probably be the only other ones.







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"Re(1):Battle Costume sale on US PSN" , posted Thu 17 Aug 03:18post reply

quote:
T I just wish that when he hangs the opponent off screen for his super they didn't do it so awkwardly. Maybe have a Hollywood or El Gado string them up like with Rolento's super from the Alpha games.




It took me a moment to understand what was happening in this, but it actually is really awesome!

He doesn't "hang the opponent" so much as he rams their head through the top of the screen, and their body dangles down from it while he boxes them like a speedbag!

I do agree that it isn't communicated quite as clearly as it should be, though.





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"Re(2):Battle Costume sale on US PSN" , posted Thu 17 Aug 04:13post reply

quote:
T I just wish that when he hangs the opponent off screen for his super they didn't do it so awkwardly. Maybe have a Hollywood or El Gado string them up like with Rolento's super from the Alpha games.



It took me a moment to understand what was happening in this, but it actually is really awesome!

He doesn't "hang the opponent" so much as he rams their head through the top of the screen, and their body dangles down from it while he boxes them like a speedbag!

I do agree that it isn't communicated quite as clearly as it should be, though.



BUT THERE'S NEVER A CEILING!!!!!!!!!!!





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"Re(3):Battle Costume sale on US PSN" , posted Thu 17 Aug 04:52post reply

quote:
The base roster battle costume bundle is on sale on the US PSN for $18 if you have PS+.


That's not the worst deal ever but the cost verses the number of costumes I actually want means I would probably still be better off buying individually. That, or I could go for the new 30th anniversary costumes. The cape on Bison is huge, tacky and I sort of want to wear it while sitting around the house.

quote:
BUT THERE'S NEVER A CEILING!!!!!!!!!!!


The characters have always fought inside a magic invisible box but only Abigail is tall enough to interact with the ceiling. The end of the super isn't the character breaking the monitor, rather it is them hitting the invisible wall that wall jump characters hop on. It's the same wall that Seth splats people against and Vega throws people into in the EX games.







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"Re(4):Battle Costume sale on US PSN" , posted Thu 17 Aug 10:19post reply

quote:
It's the same wall that Seth splats people against and Vega throws people into in the EX games.

Did you know: Chun-li and R.Mika aren't actually jumping against an invisble wall, they actually have a small crew that brings a plexiglass barrier wherever they move???

Regarding getting shut down for charging for mods: it's interesting since on one hand it's basically doujin and no mod, nude or otherwise, is visible to anyone but you...harmless, no? On the other, unlike doujinshi, mods are more or less directly competing with Capcom's own "mods" or DLC. But the truth is that the paid mods are literally giving people exactly what they want, rather than what Capcom guesses they want. A smarter, better Capcom from the earlier days would emulate its old Rockman boss design contests, and put the best mods up for sale in the official store! Naturally, this is utterly beyond the grasp of anyone currently working there.





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"Re(5):Battle Costume sale on US PSN" , posted Thu 17 Aug 17:46post reply

quote:
A smarter, better Capcom from the earlier days would emulate its old Rockman boss design contests, and put the best mods up for sale in the official store! Naturally, this is utterly beyond the grasp of anyone currently working there.



This is pretty much what DoA5 does for Halloween - Capcom doesn't even bother to acknowledge potential competition as such to adopt good ideas...





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"Re(4):Battle Costume sale on US PSN" , posted Fri 18 Aug 13:56:post reply

quote:

The characters have always fought inside a magic invisible box but only Abigail is tall enough to interact with the ceiling. The end of the super isn't the character breaking the monitor, rather it is them hitting the invisible wall that wall jump characters hop on. It's the same wall that Seth splats people against and Vega throws people into in the EX games.



The thing is that they only put a ceiling there for the one character, during that one move! I admit it's a little bit creative, but it's too dumb and inelegant for me to condone. Kind of like the rest of the game.

Ah, I've gotten cranky. Time to go to bed.





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[this message was edited by Mosquiton on Fri 18 Aug 14:54]



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"Re(5):Battle Costume sale on US PSN" , posted Fri 18 Aug 19:44post reply

quote:
it's too dumb and inelegant
Which, paradoxically, works well with Abigail and only him.

On a different note, it has appeared that MvCI will not have Japanese voices at all. And Morrigan and Jedah already sound like they have the worst American voice actors.
The game looks fun to play, but it's really making everything in its power to make sure I won't enjoy it...







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"Re(6):Battle Costume sale on US PSN" , posted Sat 19 Aug 01:18post reply

quote:

On a different note, it has appeared that MvCI will not have Japanese voices at all. And Morrigan and Jedah already sound like they have the worst American voice actors.
The game looks fun to play, but it's really making everything in its power to make sure I won't enjoy it...


At least Chun-Li's face doesn't look horrible anymore, although her battle qipao still hangs on her like a potato sack. It's always one step forward, one step back for MvCI.

The latest costumes for SF5 has made it appear that the rumors about arcade mode and whatnot being added in are probably true. That sounds great, but at this point Capcom hasn't even confirmed the next season two character. Right now the alternative fan narrative about SF5 is far more robust than anything official.







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"Abigail Wa SHOCK / Madman Ga Taosenai" , posted Sun 20 Aug 08:52:post reply

I'm here to offer a much overdue mea culpa...to Abigail! After playing against Iggy's Abigail, I realized I was completely wrong. Here I thought he was this huge ugly lunkhead, but actually he's a wonderful huge ugly lunkhead who is aesthetically a Hokuto No Ken character, of course! He's magnificent! He's funny! I completely agree that he would fit in the SFII cast. To repent, I will yell YOU WA SHOCK in public at least once a week until I forget.

Speaking of hulking bodies, I can't touch the legendary Two-P posts, but after recent fights with Professor's insane flying Zangief, the official theme song of the SFV LAGFEST is now Airman Madman Ga Taosenai, just in time for the song's 10th anniversary.


気がついたら おなじ めん対戦ばかりプレイ そして いつも おなじ場所で死ぬ
I realized I'm always playing the same part match and dying in the same place
あきらめずに消える あしば飛ぶザンギエフに 挑戦するけど すぐに下に落ちるつぶされるよ 
I keep on trying and take on the disappearing platforms that jumping Zangief but I instantly fall below am crushed
アイテム2号があればリュウを使ってくれれば らくに 向こうのきしまでつマッドマンが倒せるはずだけど
If I had Item #2 he would just use Ryu, I could easily get to the other side should easily be able to beat Madman but
何回やっても 何回やっても エアーマンマッドマンが倒せないよ
No matter how times, no matter how many times I try, I can't beat Airman Madman!
あのたつまき 何回やってもよけれない 
No matter how many times I try, I can't dodge that Tatsumaki
うしろに回って うちつづけても いずれは風にとばされる
I try moving in back and keep on punching, but I eventually get blown away
タイム連打ヒット確認も ためしてみたけど たつまき相手じゃ 意味がない
I tried the time barrage glitch hit confirming but it's pointless against that Tatsumaki
だから次は絶対勝つために 僕はE缶ゲージだけは最後まで取っておく
So to make sure I win for sure next time, I'm saving my E-tank meter until the very end






人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Mon 21 Aug 01:32]

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"Re(1):Abigail Wa SHOCK / Madman Ga Taosenai" , posted Sun 20 Aug 14:54post reply

quote:
I completely agree that he would fit in the SFII cast.


Doesn't his massive size define him? He would have started as a completely different character in SFII because of sprite limitations.





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"Re(2):Abigail Wa SHOCK / Madman Ga Taosenai" , posted Sun 20 Aug 15:44post reply

quote:
I completely agree that he would fit in the SFII cast.

Doesn't his massive size define him? He would have started as a completely different character in SFII because of sprite limitations.



If anything, he's like Juggernaut in Children of the Atom in terms of size relative to the rest of the cast!

So given that SSF2X ran on the CPS2 (as opposed to the CPS1 which SF2WW ran on!), and CotA ran on CPS2, Abigail could conceivably have been an entrant in SSF2X :D







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"Re(3):Abigail Wa SHOCK / Madman Ga Taosenai" , posted Sun 20 Aug 22:15post reply

I need to train Abi to be a more significant threat, and he'll have a song written for him as well! (unless Menat ends up being a good character and I shift gears again).

All things considered, I'm not sure Abi would fit in SF2, since that game was all "country stereotypes" and Abi doesn't have a lumberjack or hockey player outfit to go with his haircut. He would be right at home in Zero3, though.
I never noticed how self-serious SF3 was... The closest to a funny character this game had was Necro, maybe? Even Hugo is silly, but in a non-fun way.

While gameplay-wise Hakan is too complex for SF2, he's still the modern character that would fit the best into the game design-wise. Hopefully he'll come back to SF5 soon.





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"Re(4):Abigail Wa SHOCK / Madman Ga Taosenai" , posted Mon 21 Aug 00:33post reply

Probably neither of them is racially offensive enough to feature in a game made circa 1991 but I think Rashid makes more sense than Hakan in SF2, design and gameplay-wise. It's a rather simple concept, the design is the closest to a geographical stereotype among the recent characters, and the Vegeta visor would have been particularly on point.





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"Re(2):Mod Fighter V" , posted Mon 21 Aug 00:52post reply

quote:
A few days ago, Capcom sent DMCA takedown notices to two of the bigger SF5 costume modders, BrutalAce and Khaledantar666.


An update to my old news...

I don't believe Capcom ever sent any more DMCA takedowns, even to other SF5 modders that use Patreon to fund their modding.

BrutalAce and Khaledantar666 are probably continuing to sell SF5 costume mods outside of Patreon. BrutalAce set up a new modding forum for the two of them. They never mention money requirements in public, but Khalendantar666 advertises five "tiers" for his new mods, while only giving public download links for the lowest tier. When asked about the higher tiers, Khaledantar666 would only publicly say that it was possible to get them, without actually explaining how. Right after the DMCA takedowns, people assumed mod selling would just move to private messaging and Paypal, so it wouldn't be a surprise if that is what they've done.

The mod quality seems unaffected. Kung Fury Ryu just seems so much better an idea than Capcom's own Red Bull Ryu...


On a side note, for anyone upset at the lack of male nude mods, Segadordelinks appears to be working on that. At the least he has made nude Rashid and Zangief mods, with physics.







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"Re(5):Abigail Wa SHOCK / Madman Ga Taosenai" , posted Mon 21 Aug 01:26:post reply

quote:
Probably neither of them is racially offensive enough to feature in a game made circa 1991 but I think Rashid makes more sense than Hakan in SF2, design and gameplay-wise.
Aside from whatever the hell Blanka was, the beauty of SFII's designs is that they're archetypal but joyously so. I can't imagine anyone but a real hardass not finding their particular country's character delightful.
quote:
Doesn't his massive size define him? He would have started as a completely different character in SFII because of sprite limitations.

That's fair! Come to think of it, his huge size did stir something in my memories from the past, but it was actually of one of those huge dudes in Samurai Spirits. After one horrifying round with Iggy where the voice setting flipped into English for some reason before I fixed it, it was clear just how Japanese a design he is, oddly enough. His Japanese laugh and grunt are heavily coded by years of voice acting culture as a direct successor of the Hokuto No Ken-style "biker goon." Ironically, despite the ultimate source of this entire design being Mad Max, the English personality is just indistinctly growly and shouty.
quote:

I never noticed how self-serious SF3 was... The closest to a funny character this game had was Necro, maybe? Even Hugo is silly, but in a non-fun way.
And this is why SFIII is so dreary, despite the beauty of the animation. We've discussed elsewhere how they're all a bunch of "nowhere men" with no obvious culture or martial art, but they're also just so damned boring! I was wary of these guys showing up in SFV, but oddly enough, it took Urien's new shades and the nutty expression on his victory pose for me to "get" him.
quote:
At the least he has made nude Rashid and Zangief mods, with physics.
...!





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[this message was edited by Maou on Mon 21 Aug 01:33]

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"Re(6):Abigail Wa SHOCK / Madman Ga Taosenai" , posted Mon 21 Aug 01:40:post reply

quote:
Aside from whatever the hell Blanka was, the beauty of SFII's designs is that they're archetypal but joyously so. I can't imagine anyone but a real hardass not finding particular their country's character delightful.


Yes I agree, but none of them is Arabic or Turkish, and I might presume too much about my understanding of 90s Japan but I am pretty sure Rashid and Hakan would have looked a bit more like Jafar and Karnov, respectively. Not that it would have been a big issue with me (or most players at the time), and I am pretty sure the designs would have had become classic and stayed around like the other do. I was just pointing out that new character designs in SF4 and SF5 have clearly been thought with a modicum of consideration and user research about the potential customers in those regions, which is not a constraint Akiman would have considered at the time.

And I agree with Maou the character design of SF3 is far too intelligent, subtle and deep in their references to feature in the same conversation. It's rare to see you say something so positive about SF3! Glad to see you turning around.





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[this message was edited by chazumaru on Mon 21 Aug 01:41]



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"Re(7):Abigail Wa SHOCK / Madman Ga Taosenai" , posted Mon 21 Aug 02:03post reply

quote:
I am pretty sure Rashid and Hakan would have looked a bit more like Jafar and Karnov, respectively.
I like this a lot.
quote:

new character designs in SF4 and SF5 have clearly been thought with a modicum of consideration and user research about the potential customers in those regions
S, sort of? Hideous things like Rufus make me believe that in some ways, the 90s were better for not overthinking it! And I've always wondered if Korean players actually like Juri...
quote:
And I agree with Maou the character design of SF3 is far too intelligent, subtle and deep in their references to feature in the same conversation.
Hahaha, now now, we must be grateful for the unlikely miracle that SFV of all things actually made me like something about SFIII besides Chun-li!
... ... ... how do you feel about Remy? Come on, you can be honest~~





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"Re(7):Abigail Wa SHOCK / Madman Ga Taosenai" , posted Mon 21 Aug 05:03post reply

quote:
Aside from whatever the hell Blanka was, the beauty of SFII's designs is that they're archetypal but joyously so. I can't imagine anyone but a real hardass not finding particular their country's character delightful.

I mean...
I understand the reference behind Mike Bison, but I'm pretty sure a lot of African-Americans were less than thrilled to have their only token representation as a violent, sleazy and stupid goon.
And then Dee Jay arrived and... yeah.
Native Americans being all thrown together into one big bowl of "they're all the same anyway" and inexplicably sent to Mexico with T.Hawk wasn't too hot either.

"That's how it was at the time" and all that, there's dozen of other series doing the same or worse (starting with Mortal Kombat, which cannot even use the "haha, these silly Japanese people don't understand the race issue in the US" shield). But it doesn't make it OK, even at the time: what changed is that minorities now have managed to make their voices heard by a larger chunk of the population. I believe these stereotypes are as harmful then as they are now, it's just that more non-African-Americans and non-Native-Americans know that it's not because they are not personally insulted by these designs that they are not insulting. Same with the token effeminate character from the 80s.
Obviously, it's worse when designers remain stubbornly oblivious to these voices and continue to create these characters in 2017. Looking at you, DQ11.

So, as much as I like T.Hawk and I think he has something interesting to contribute gameplay-wise to SF5, I'm wondering how you could keep the character but update his design to be less offensive. Especially since it would require extensive communication between Capcom USA and Japan, which I've been led to believe is complicated.







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"Re(8):Abigail Wa SHOCK / Madman Ga Taosenai" , posted Mon 21 Aug 05:50:post reply

Ah, that's fair, I'd forgetten Boxer since he's kind of lame. But of the original group, if you omit him and Blanka, I think you have by a vast majority a group of "nationally symbolic characters" that anyone would be perfectly happy to have associated with their country: US (2), Japan (2), China (1), Thailand (1), Spain (1), Russia (1), and India (1).

If anything, the cultural sloppiness of T.Hawk and dopiness of Deejay affirm how I don't care much for the character additions of Super. Though if I remember correctly, I think it was actually someone in Capcom USA who pushed for Deejay...?

By contrast today, as a mystical Azetec ghost myself, I am very disappointed with how lame Necalli is.





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[this message was edited by Maou on Mon 21 Aug 05:52]



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"Re(9):Abigail Wa SHOCK / Madman Ga Taosenai" , posted Mon 21 Aug 09:21post reply

quote:
If anything, the cultural sloppiness of T.Hawk and dopiness of Deejay affirm how I don't care much for the character additions of Super. Though if I remember correctly, I think it was actually someone in Capcom USA who pushed for Deejay...?


Capcom USA's James Goddard designed Dee Jay, supposedly basing him on Billy Blanks. I'm not sure how Capcom got "Jamaican kickboxer" from "American Taekwando practitioner and creator of Tae Bo", though.

As for Super's new characters, they are indeed a rather mixed bag.

Cammy quickly became a mainstay, but doesn't carry a visible country affiliation the way the rest of the cast does.

Fei Long...isn't offensive? Honestly, I tend to forget Fei Long exists. He might suffer from being a bit too inspired by a real person. Balrog/Bison/Boxer, while clearly carrying his Mike Tyson inspiration, was always very much his own character. Fei Long never really rose above "Bruce Lee knock-off".

T. Hawk feels like lost potential. He was a bit too stereotyped for his own good, his country affiliation was a mess, and it never really felt like he filled a gameplay role.

Dee Jay... While Fei Long is the guy I always forget exists, Dee Jay is the guy that probably most people want to forget (though T Hawk might be second.) Dee Jay could possibly be salvaged with a serious redesign, but he's got some heavy baggage. (And I guess there is a 50/50 shot that he'd be "redesigned" into a joke, something equally bad.)







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"Re(10):Abigail Wa SHOCK / Madman Ga Taosenai" , posted Mon 21 Aug 10:44post reply

I'm pretty ok with a character being a Bruce Lee clone, because Bruce Lee is such an icon of martial arts that Bruce Lee just showing up in your game about martial artists from around the world seems perfectly normal. Forrest Law and Marshall Law are no less Bruce Lee clones in Tekken. The one thing they all have in common is that they 100% believe that Bruce Lee is AWESOME and are earnestly trying to produce the most awesome vision of Bruce Lee that they can in their game.

T.Hawk comes across as just trying to make a stereotype of native Americans. Fei Long managed to even include a gameplay mechanic, the rekka chain combos, for which all similar moves in 2D fighting games since are referred to by! T.Hawk is a grappler with a dragon punch and a dive. Lame. Dee Jay helped lay the groundwork for future Capcom fighters having moves which hit more times if you mashed harder, and Gen's particular version which like Dee Jay's, wouldn't give you the full number of hits unless you mashed in a very particular way!

That said, Dee Jay being a sonic boom/flash kick character is lame.

Cammy was an ambitious character in terms of gameplay design, and frankly makes T.Hawk look even MORE poorly thought out in comparison. Sure she doesn't wind up being actually that good, but I think that it's entirely possible that she could've wound up being way too good if Capcom wasn't careful.

My one complaint is that the thing most fans identify with Cammy is her butt and bare legs (and that's ok!), as opposed to her incredible musculature. I can think of few female characters in fighting games in the early 90s who weren't overtly female wrestler types who were depicted with defined muscles! Once we hit the Alpha series with its more flat-shaded anime-inspired look, Cammy's legs lost all their muscle definition and she got stuffed into a turtleneck sweater! She still animated gracefully, but it's unfortunate that that element of her design got buried until SF4... where everybody was roided up with giant muscles, and they brought back things like six-pack abs on Cammy. Sometimes you can arrive at the right decision through the wrong line of thinking/process, I guess.

If you want to think of one thing in which all the newcomers were uninspired in, it's that 3 of the 4 have a dragon punch, and the 4th one has upkicks/flashkick. That's honestly kind of unimaginative.







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"Re(2):Re(10):Abigail Wa SHOCK / Madman Ga Tao" , posted Tue 22 Aug 00:05post reply

I like Chaz's point that Rashid is a 90's character who was designed with a 21st century viewpoint. Rashid may be a collection of whatever first popped into the designer's head when thinking about that region but it still feels like there was a great deal of work done to make him a positive cliché. That sounds odd but I mean it in the nicest way possible.

Re: SSF2. I feel that Cammy and Akuma were transitional characters in that they are from a point on the map but they aren't defined by their location. Even by that point in time the SF roster had become more defined than simply country placeholders. This more open approach meant that a character with more nebulous origins such as Rolento would fit right in with modern SF games. This is also part of the reason the other SSF2 newcomers weren't as well received; they felt like a step back in the design process. That they were also three big sacks of lame didn't help matters either.

quote:
S, sort of? Hideous things like Rufus make me believe that in some ways, the 90s were better for not overthinking it! And I've always wondered if Korean players actually like Juri...


Juri's funny in that she has a fan base even though nobody -including the producers of SF- know what to do with her. At the moment I think Juri exists solely for the benefit of this woman.







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"Re(2):Re(10):Abigail Wa SHOCK / Madman Ga Tao" , posted Tue 22 Aug 00:07post reply

The gameplay proposition of Hawk was a different take on the big burly archetype: aggressive and mobile instead of defensive powerhouse (Gief).
The problem is that a grappler with high mobility and a big hitbox has so much inner-contradictions that neither Hawk in SSF2, Birdie in Zero, or Hawk in Zero3↑ (or even Alex?) managed to get it right. Also Gief became more mobile and aggressive through the years.

Hawk in SSF4 managed to get something going. His 360 was visibly worse than Gief, but his normals were better, the EX system allowed his three moving moves (Condor Spike, Dive, and... Spire?) to have more interesting variations, and the horizontal one could be used to move through the screen more efficiently. The FADC system didn't do him any favour, but it was a step in the right direction. I really think he should have had more moves in the air, either the 360 or the horizontal Condor move. My hope if he ever gets to SF5 is that his V-skill should be a real 8-way dash, which could be hilarious if he remains bigger than Gief.
He would probably still be low-tier (I'd imagine that half of the cast would easily shoot down such a big target if he doesn't get at least some armor), but there's a possibility of making him a fun concept. If they clean up his design.







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"Re(3):Re(10):Abigail Wa SHOCK / Madman Ga Tao" , posted Tue 22 Aug 02:47post reply

quote:
The gameplay proposition of Hawk was a different take on the big burly archetype: aggressive and mobile instead of defensive powerhouse (Gief).
The problem is that a grappler with high mobility and a big hitbox has so much inner-contradictions that neither Hawk in SSF2, Birdie in Zero, or Hawk in Zero3↑ (or even Alex?) managed to get it right. Also Gief became more mobile and aggressive through the years.

Hawk in SSF4 managed to get something going. His 360 was visibly worse than Gief, but his normals were better, the EX system allowed his three moving moves (Condor Spike, Dive, and... Spire?) to have more interesting variations, and the horizontal one could be used to move through the screen more efficiently. The FADC system didn't do him any favour, but it was a step in the right direction. I really think he should have had more moves in the air, either the 360 or the horizontal Condor move. My hope if he ever gets to SF5 is that his V-skill should be a real 8-way dash, which could be hilarious if he remains bigger than Gief.
He would probably still be low-tier (I'd imagine that half of the cast would easily shoot down such a big target if he doesn't get at least some armor), but there's a possibility of making him a fun concept. If they clean up his design.



Speaking of big characters with 8-way dash, that's exactly what Bedman has in GG Xrd!

It's kind of telling that when T.Hawk was finally determined to be a good character in SSF2X, it was for some reasons that were good (long pokes that O.Hawk has that are good), and some reasons that are stupid/awesome/stupid-awesome/awesome-stupid (the option select corner throw loop that when executed properly is unescapable except for Blanka).

In SFV, Zangief becoming a very strong character in Season 2.5 in spite of the grey health changes is heavily because a successful SPD leads to a grab/hitconfirm-into-lariat mixup that loops into itself. Unlike most pre-SFV versions of Zangief, bad choices on the defense can lead to seriously huge combo damage including hitconfirm into super, as well!

I agree that the concept of a big grappler equipped with sudden movements is cool, and one that Capcom hasn't really executed well across SF as a series. On the other hand, a highly mobile big character was created marvelously (heh) in the Vs. series (well, prior to MvC3, anyway) with Sentinel (possibly accidentally so). I don't think any modern fighting game is willing to make a character like MvC2 sentinel, unless they build an entire game around handling characters like that.







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"Re(3):Re(10):Abigail Wa SHOCK / Madman Ga Tao" , posted Tue 22 Aug 06:09post reply

quote:
Juri's funny in that she has a fan base even though nobody -including the producers of SF- know what to do with her. At the moment I think Juri exists solely for the benefit of this woman.



But people, including the producers of SF, knew what to do with Juri. They made an evil Chun-Li. She worked. She had a good visual design, an engaging personality, and was entertaining enough to play. She quickly built a fan base, and was considered the big success of SF4's new additions.

Everything was fine.

Then the producers of SF made SF5. SF5 had various issues that could be described as "the producers didn't know what to do with X", or at the least "what were they thinking?". Juri just happened to be one of the worst victims, but being a victim itself wasn't any special badge.

Capcom tried to add some new mechanics to Juri's moveset. That on its own is fine. The problem here is that Capcom cares differently about different characters, and no one in power seemingly ever cared to give Juri the necessary tweaks to bring her into contention.

Changing Juri's input motions was... Well, the intention was good. But again Juri was just given the short shrift by the producers. She wasn't actually rebalanced to bring her into real contention, so the input changes just seemed like pointless change. (If Juri had been otherwise improved to the point that she was consistently placing top eight in tournaments, then the changes would have been viewed much differently.)

Juri's SF5 outfit, while not a crippling blow, also made it look like the producers didn't know what to do with her. But that wasn't Juri specifically, most of the new outfits ranged from mediocre to bad (to the point that some people openly suspected it was an intentional tactic to help sell nostalgia/premium outfits.)

The change between her story mode art and her final release outfit again made it look like the producers didn't know what they were doing. But that was either shoddy planning, or no different than the changes to R Mika's animations and Cammy's intro camera.







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"Re(10):Abigail Wa SHOCK / Madman Ga Taosenai" , posted Tue 22 Aug 11:00:post reply

I am pleased by all this T. Hawk discussion. Official contrarian season 3 roster now consists of T.Hawk, Sodom, Skullomania, and Zeku.
quote:
The change between her story mode art and her final release outfit again made it look like the producers didn't know what they were doing. But that was either shoddy planning, or no different than the changes to R Mika's animations and Cammy's intro camera.
On one hand, I don't know about Juri's engaging personality since I find the coarseness of her dialogue (note I didn't say suggestiveness) exhausting. On the other hand, whether it's school uniform Chun-li's underwear, fixing Juri's "new" oufit, or remembering where the smack comes from in R.Mika's super, mods to the PC version are here to help.
quote:
Unlike most pre-SFV versions of Zangief, bad choices on the defense can lead to seriously huge combo damage
You called?





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"Re(4):Re(10):Abigail Wa SHOCK / Madman Ga Tao" , posted Thu 24 Aug 08:03post reply

quote:

But people, including the producers of SF, knew what to do with Juri. They made an evil Chun-Li. She worked. She had a good visual design, an engaging personality, and was entertaining enough to play. She quickly built a fan base, and was considered the big success of SF4's new additions.

I wonder, could SF5 Juri be an unintentional analogy to SFA Chun-Li? In their respective games both characters received changes to their move lists and tossed aside their flowing clothes for form-fitting bodysuits. If this shadowing continues a fearsome Third Strike Juri should be coming soon.







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"Re(5):Re(10):Abigail Wa SHOCK / Madman Ga Tao" , posted Fri 25 Aug 09:27:post reply

Sometimes Penny Arcade comics manage to be relevant to the cafe!

I think the year is kind of off, though, because first-person shooters in 1992 were like... Wolfenstein 3D, when the comic clearly wants to be thinking of at least FPS games that had multiplayer in them, and not even the first generation of them, like Quake 1. We're talking maybe Quake 2.

In case you had forgotten what first-person shooters from 1998 looked like:
Look on my Works, ye Mighty, and despair!





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"Re(6):Re(10):Spoon Wa SHOCK / Madman Ga Tao" , posted Fri 25 Aug 11:47post reply

dearest spoon you are off topic

Speaking of tragic misses, I thought I was supposed to get 30,000FM free for logging in during this last week of August! Maybe tomorrow. But don't miss it! If it's happening!

The surprisingly good music for Suzaku Castle or Metro City is not going to buy itself, you know!





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"Re(6):Re(10):Abigail Wa SHOCK / Madman Ga Tao" , posted Fri 25 Aug 12:09post reply

quote:
Sometimes Penny Arcade comics manage to be relevant to the cafe!

I think the year is kind of off, though, because first-person shooters in 1992 were like... Wolfenstein 3D, when the comic clearly wants to be thinking of at least FPS games that had multiplayer in them, and not even the first generation of them, like Quake 1. We're talking maybe Quake 2.

In case you had forgotten what first-person shooters from 1998 looked like:
Look on my Works, ye Mighty, and despair!



Fun fact, I was once (barely) ranked in the top 500 UT players in... must have been 1999. Not amazing, but I still felt pretty good about it.





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"Menat" , posted Mon 28 Aug 00:06post reply

quote:
Fun fact, I was once (barely) ranked in the top 500 UT players in... must have been 1999. Not amazing, but I still felt pretty good about it.



Well then, the good news is you could also get ranked among the Top 500 Lawbreakers players.
It's on topic because Abigail looks like a character from a Cliffy B game.


Truly on topic: here's Menat.





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"Re(1):Menat" , posted Mon 28 Aug 03:34post reply

quote:

Menat



I hate her animations so much (sorry to any SFV fans out there). She has very stiff movements, and often stands perfectly upright and extends her limbs perfectly perpendicular to her body. Her movement manages to be stiffer than even most Netherrealm characters even though she is supposed to be a dancer(?). I think theyre going for a forced perspective look? Like Egyptian heiroglyphics? But it just comes off as unintentionally awkward. Potentionally interesting concept, but the execution is lacking.

This concludes this monthly installment of me pooping all over SFV. Thank you for reading and have a good day!






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"Re(2):Menat" , posted Mon 28 Aug 04:21post reply

quote:
I hate her animations so much (sorry to any SFV fans out there). She has very stiff movements, and often stands perfectly upright and extends her limbs perfectly perpendicular to her body.


I had a similar negative response, though I'm not sure what they were thinking with her animations.

Some of her animations look like an attempt at a lithe dancer, her intro in particular but also some of her kicks. But then her short punches have that awkward "Egyptian art" animation. But then she has that really awkward 90 degree straight kick, and that terrible air throw which is followed by the almost as terrible splayed limp pose. But then she does a cat girl pose in her super?





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"Re(3):Menat" , posted Mon 28 Aug 07:10post reply

quote:
I hate her animations so much (sorry to any SFV fans out there). She has very stiff movements, and often stands perfectly upright and extends her limbs perfectly perpendicular to her body.

I had a similar negative response, though I'm not sure what they were thinking with her animations.

Some of her animations look like an attempt at a lithe dancer, her intro in particular but also some of her kicks. But then her short punches have that awkward "Egyptian art" animation. But then she has that really awkward 90 degree straight kick, and that terrible air throw which is followed by the almost as terrible splayed limp pose. But then she does a cat girl pose in her super?



Not to mention that when it comes to Egyptian wardrobe, her "battle outfit" manages to be even more offensive than Virtue's Last Reward's Alice's. I never thought that could be possible.





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"Re(1):Menat" , posted Mon 28 Aug 07:34post reply

quote:
Truly on topic: here's Menat.

Oh! Ah. Her pastel colors make it look kind of like she's from SFEX or Power Stone?

I was going to complain, but after idiotically mistaking Abigail for the worst character of Season 2 when in fact he is the greatest character of Season 2, I'd better keep my mouth shut on this one.





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"Re(2):Menat" , posted Mon 28 Aug 08:55post reply

quote:
I was going to complain, but after idiotically mistaking Abigail for the worst character of Season 2 when in fact he is the greatest character of Season 2, I'd better keep my mouth shut on this one.


I'm holding off judgment as well. The Season 2 character trailers seem to be cut to show off as many moves as possible without any rhyme or reason. Does Menat actually have a playful personality that comes across in her animation? Or since she has the moves of an ArcSys character does she have the animation of one as well? Who knows! Until she actually pops up in my game I'm not going to know who or what she is all about.

quote:
But then she does a cat girl pose in her super?

She's honoring an important part of her culture.





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"Re(3):Menat" , posted Mon 28 Aug 11:26:post reply

Hey guys, check this video out from fighter 101 about old school versus new generation SF players. I know the points he bring is a topic of discussion you guys will go back and forth with. I necessarily don't agree with some of his points.





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"Re(3):Menat" , posted Mon 28 Aug 20:35post reply

So, she's a sort of toned-down Viola from Soulcalibur 5? At least that's new in SF, let's hope she has a wide variation of tricks available (since characters often seem to be confined to one specific gameplay niche in SF5). She feels like they haven't gone far enough with her, as she doesn't seem to have half the versatility and control over her orbs that Viola had... We'll see.

I like the animation when her legs shake because she's trying to hold the weight of the opponent above her head. That's cute. The cat thing and the egyptian-like punches, not so much, especially after Skullgirls did the same concept with Eliza, only good.
The way she kicks at awkward angles without being possibly able to put any weight into them reminds me of Zafina in Tekken 6, which is not a compliment.
The less things said about her sexy mummy costume, the better. I wonder how long it will take for her to have as many costumes as Juri/Chunli/Cammy/Laura. With the typically Japanese imitation of cat she does, I give her six months top to get a sexy maid costume.

We shall see. Maybe her gameplay or personality will save her. The season 2 has been good to me with Abigail and Kolin, so I can let her pass if she ends up as garbage as Ed.
Actually, I wonder if Ed and her might have been animated by the same person(s), probably someone with less experience that the guy who did Abigail? Since Capcom has famously lost most of their senior talent, they probably have a few younger animators doing some work, and Menat really looks animated by some anime fan who doesn't have much interest with actual martial arts, or even exercise in general.







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"Re(4):Menat" , posted Tue 29 Aug 00:08post reply

I'm just going to have to disagree here and say her movements look perfectly fine to me. Okay, yeah I play Zafina in Tekken so that might have something to do with it but her movements don't really go THAT far from what I can see, no spider walking or ridiculous acts of contortion going on. It seems like a more dance-centric version of rhythmic ball gymnastics, with slightly less focus on flexibility. Compared to Rose, who was an anime that either somehow balanced herself on her scarf or just swung it around like she was stretching noodles, this is at the very least more feasible to look at.

The cat posing I do have a problem appreciating, but that's mostly a cultural thing. Otherwise sure she's not as wonderfully absurd as Eliza, but I don't think that makes her a failure of a design.

BUT this is not the season 2 character I was waiting for anyway, so I'm not terribly excited. It's not like I even play SFV that much these days ohohoho





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"Re(3):Menat" , posted Tue 29 Aug 12:32post reply

quote:
I hate her animations so much (sorry to any SFV fans out there). She has very stiff movements, and often stands perfectly upright and extends her limbs perfectly perpendicular to her body.

I had a similar negative response, though I'm not sure what they were thinking with her animations.

Some of her animations look like an attempt at a lithe dancer, her intro in particular but also some of her kicks. But then her short punches have that awkward "Egyptian art" animation. But then she has that really awkward 90 degree straight kick, and that terrible air throw which is followed by the almost as terrible splayed limp pose. But then she does a cat girl pose in her super?



YES. She's all over the place! She's got some intentional square looking Egyptian moves. But then also some fluid dancer moves. And then on top of that she has some Kinnikuman supers. And then a cat girl pose?

The thing is, her design is so middling that there's no interesting contrast when she does any of these things. She's not cute enough to sell the cat pose. And she's not cute enough where Breaking the opponent over her knee like Bane provides contrast with her appearance.

Her design is so generic drawing from so many existing fighting games but looking worse than all of them. She doesn't look like an actual character so much as someone's Guild Wars 2 user generated character.






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"Re(4):Menat" , posted Tue 29 Aug 12:43post reply

quote:
We shall see. Maybe her gameplay or personality will save her. The season 2 has been good to me with Abigail and Kolin, so I can let her pass if she ends up as garbage as Ed.


My with what we've seen of Menat so far is that she shows so little consistent personality in her gameplay. What's there looks like unfinished animation vs intention.

quote:
Actually, I wonder if Ed and her might have been animated by the same person(s), probably someone with less experience that the guy who did Abigail? Since Capcom has famously lost most of their senior talent, they probably have a few younger animators doing some work, and Menat really looks animated by some anime fan who doesn't have much interest with actual martial arts, or even exercise in general.


I think you are absolutely spot on here. And it makes me very very sad.

Though it's also quite possible that there was meddling from above with a lot of cooks in the kitchen having input on the character so she just got watered down with the poor artists caught in the middle just trying to stay afloat of all the conflicting feedback. From my experience this is a very common scenario when a game ships with derpy art.






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"Re(5):Menat" , posted Tue 29 Aug 19:36post reply

quote:
Though it's also quite possible that there was meddling from above with a lot of cooks in the kitchen having input on the character so she just got watered down with the poor artists caught in the middle just trying to stay afloat of all the conflicting feedback. From my experience this is a very common scenario when a game ships with derpy art.

I don't think it's a too many cooks situation. Her design is very clear: she's lowest-denominator-appealing, exuding male-gaze-approved traits of grace (the dancing moves), weakness (the throw), availability (the manekineko pose) and impossibly thin body, on top of the post-colonial trope of an eroticized exotic female body. Notice she's also the only character in SF5 (or even in SF as a whole?) with normal hands and feet instead of the exaggerated limbs that were an esthetic choice but made even Cammy and Chunli unappealing to the people for whom these games only exist as fapping material.
She's the new Elena: an African body with western-approved physical traits and general nonthreatening attitude. They are both colonized intellects as well: Elena going to study in Japan and France, Menat studying under an Italian mentor (blatantly disregarding any inspiration you could find in ancient mystical cults originated in Egypt, so her Cleopatra cosplay only exists to reinforce the sexiness, with echoes ranging from Roman propaganda against Marcus Antonius to Liz Taylor).
I was going to say that Elena was worse because her default costume was a minimal bikini and her fighting style was from another continent, but then Menat's sexy mummy attire is not really better. Even Laura, and her over-sexualized attitude and abysmal IQ, has more agency, dynamism and independence as these two (or maybe I'm prejudiced against Brazilian women). Sakura was dumb, but also focused on her goal, powerful, and emotionally unavailable since she worshiped Ryu. Ibuki... is borderline. Maybe the dolls are even worse?
Obviously, most other Japanese fighting games are full of these, and such designs are what placed SNK on the map in the first place (Nakoruru is probably unbeatable in that regard), so it might be acceptable to go for the single male player's jugular with how struggling the SF brand is.
And you just need to compare the Abigail and Menat reveal threads (on 2ch, Neogaf or Gamefaqs) to see that the character is already a success. I'm also quite sure Abigail would never have been approved by the higher-ups if Menat hadn't been there to bump the season pass up.

I'm not particularly annoyed because I'll play her regardless if her gameplay appeals to me, but I'm sad to read black people rejoicing that they got another brown-skinned character in the series. I guess beggars can't be choosers, but this lack of political awareness among minorities is concerning.
Or maybe the situation in MvCI is so bad that this is good in comparison.







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"Re(6):Menat" , posted Wed 30 Aug 01:11post reply

A couple quick things with Menat:

I think her theme song was composed by Dream Theater.

Why are people saying she has small hands and feet? Those frog flippers she's waddling around on certainly aren't petite princess feet. I know SF has a history of exaggerating limbs but it says something when a woman can be viewed as tiny when she only has feet that are the size of a man who is a head taller than her.

quote:
I'm not particularly annoyed because I'll play her regardless if her gameplay appeals to me, but I'm sad to read black people rejoicing that they got another brown-skinned character in the series. I guess beggars can't be choosers, but this lack of political awareness among minorities is concerning.
Or maybe the situation in MvCI is so bad that this is good in comparison
.

Cultural appropriation has always been the name of the game when it comes to filling the roster of fighting games. How much historical and political baggage comes along with that is going to be up to the individual. I don't know what comments you are referring to but I suspect the posters are in Western countries such as the US or Europe and probably have as little in common with the creators of the Pyramids of Giza as they do with the people who made the Pyramids of Mars. Sometimes it's simply a matter of seeing someone with similar levels of melanin. It's not much and it can come with any number of problems attached but it's better than nothing.

quote:
Hey guys, check this video out from fighter 101 about old school versus new generation SF players. I know the points he bring is a topic of discussion you guys will go back and forth with. I necessarily don't agree with some of his points.

It's amazing that someone had to write an article and dictate it into a YouTube video just to remind people that different games are going to play differently. I did, however, like that his concept of fighting game culture came from reading about a small number of arcades in California and New York. Instead of realizing this was a small subset that had developed its own culture through inbred confirmation bias the author decided this was the norm for how fighting games "should" be played. Talk about looking through the wrong end of the telescope! In a way the author reminds me of overboard anime fans who believe Japan will be a magical land full of acceptance for cartoons.





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"Re(6):Menat" , posted Wed 30 Aug 01:26:post reply

Nobi, I love your complex animation and art analysis, I truly do; but sometimes with your SF5 gripes, I feel like I am reading an hygiene inspector complaining about improper sanitization in the surgery block while the whole hospital is on fire.

Menat is by far the best new character of the second season. She doesn't even have to be a good character to achieve that performance. I won't try to understand what kind of Stockholm Syndrome is at work for Abigail to receive so little slack for all the things going wrong there, and I get that he is at least trying something interesting and that gets more brownie points on MMC because we pretty much all prefer interesting failure to the success of a mediocre recipe. But Ed and Abigail are interesting ideas which are implemented in a super clunky way at the most basic level in design and function (however well they may work once you put work into them). Maybe it's time the SF5 team gives up trying to be ArcSystemWorks and accepts to make simpler characters and follow simpler ideas.

Menat is at the very least serviceable, and safe, and simple to understand, and iconic enough (literally speaking) that she can be remembered by all sorts of players. And she has a strong name: snappy, easy to remember, easy to associate. Her body type/shape, her basic colors and her gimmick are quickly identified. She will never be mistaken for a DLC costume, like I have seen happen when Kolin was announced and some random observers thought they were Cammy screenshots at first. Her movements (as noodley as they are) and her ball gimmick go well with the fluid-inspired visual effects Capcom has gone for in SF5. She's on brand. Even the character-as-a-function might not be bad on paper. Basically she a sort of Dhalsim redux when you consider her zoning options.

She's a deplorable cliché, but it works in what they are trying to achieve with the character, which is more than you could say for many of the SF5 newcomers. You'll see many more fan arts and dōjin and cosplays of Menat than Kolin, Ed, Abigail, and probably even Laura and Fang. OK, so she falls into the many traps of a 90's female fighter design, and it can be annoying. Coming back to an earlier discussion here, she's Rashid without the research. But that will work better for Capcom here, and the design and animation and background issues can be worked out in sequels. Her character design is certainly not in the pantheon of thoughtful artistic mastery but, dude, we're talking about SF5 here.





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"Re(7):Menat" , posted Wed 30 Aug 01:54post reply

One other thing about Menat (that I still haven't played so what do I know, but): she really, really seems to be a translation of SC5's Viola in 2D. It's not even "[character] is the Ryu of this game", or even "Juri in SF5 and Polimer in TvC use the same system and idea from GGX's Jam". We're at the level of "Broken in World Heroes took all possible clues from Dhalsim", or other cheap SF2 knock-offs from the 90s.
On one hand, such a borderline ripoff has never happened in a Capcom game and I'm a bit concerned, generally speaking.
On the other, Viola was one of the most difficult characters to play as in SC5. I don't know whether that will translates similarly in SF5, but being a difficult character to play might hinder Menat's broad appeal.

Chaz, what are your issues with Abigail? Since you don't play the game I think, are you talking in terms of "that's not a character that would be likely to make me buy the game, so he's failing at capturing a new audience"? Do you think he generated negative buzz that hindered whatever growth the game has left? From an animation, design and gameplay point of view, Abigail manages to do exactly what the designers wanted and the final result is very cohesive and full of personality, so I'm not sure what you mean. Or do you mean the intent was wrong, and they should focus on bankable characters only, popular veterans and pretty girls for Tumblr?

Doing some reading, I think I also found who Ed is for: most people I've seen that like Ed also seem to think Necalli is the best newcomer in SF5. Case closed!





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"Re(8):Menat" , posted Wed 30 Aug 02:48:post reply

They did not play the same at all, but World Heroes' Dragon preceded SSF2's Fei-Long. I remember it was a big surprise at the time that Capcom would concede another developer had a strong idea for a character.

We're talking purely about character designs and concepts here. Abigail is a complete failure. He's a really tricky character to pull out because he does not try to be cool. He tries to be impressive, and scary, and massive. But he doesn't pull the Mad Max / Hokuto no Ken villain vibe properly.
• He acts simple-minded, not dangerously stupid. Very important difference.
• No design references to the outfits of the post-apo bandit settings mentioned above. So there will be no immediate connection for players who might be interested in those settings. He has a very civilized, polished look for someone who acts as the giant goon.
• The car theme= OK. (I mean... you know my entire problem with his conceptual origins, but OK.) But his design does not fetishizes cars, it just accessorizes them. This character was designed by a person who is not in love with cars. See Mad Max Fury Road for proper inspirations.
• His key character pattern is to be "the Hulk" of the game. He is much bigger than you, but then transforms into a bigger, scarier version of himself. However; the difference between the two versions of Abigail are so faint visually that even Capcom hilariously could not figure it out themselves. (see Escanor/Pride from the manga 7 Deadly Sins for a proper and popular implementation of the same trope)
• On a basic level, Super Armor was the way and the focus to go to make him appealing "as a character function". Absorbing projectiles is a good feature to explain the character's value, but they should have done more with this aspect of the character if they wanted to make the character appealing to more people.
• His poses do not make sense for a character who should always look down on his opponents, both figuratively and literally. See Earthquake.
• The FF reference is fucked up because of the white-washing and how lazily they implemented the car theme around his character.
• The entire wrestling reference is lost, as well as the conceptual connection with Andore/Hugo.
• The Canadian origins bring absolutely nothing, which is downright insulting for a SF character, especially one that represents their country for the first time in the series. He's Canadian because they did not think of Puerto Rico.

His background is not interesting, his physique is too outlandish for cosplays, his costume is plain, his thematic "car lover" persona will not appeal to car fans, his transformation is pointless and he was not charismatic or memorable enough in FF to appeal to old school Capcom fans in any way. His only success and charm point is his CA. He has way too many weak points to make enough users happy, bring enough new users, or get the game discussed in any other capacity. Is he gaining traction in the bara community maybe? I am sure there are much better examples floating around for that crowd. It (unfortunately) does not matter that the character ends up being fun once you actually start looking into his abilities and how he should be played, because he lost the attention of too many potential customers too quickly. Abigail's the Wii U. It's a swing and a miss for a new entry, only mitigated because he is slightly original and ballsy for a Street Fighter (nothing Earthquake hasn't done in the grand scheme of things) and because Ed came before him and this helps one remember how much worse a character design can be.

(I won't even harp on the announcement strategy surrounding the character.)





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"Re(9):Menat" , posted Wed 30 Aug 07:33post reply

From an original design point of view, OK, I see some of your points.
As for the Canada thing... I think representing a country with a character was mostly SF2's thing. Zero characters seldom stereotype their countries (except if you think Rose looks extremely Italian?). SF3 didn't do anything interesting with nationalities: Urien is either Egyptian or Mexican, but never Greek even though that would make more sense, Elena is not Brazilian, I'm not sure which country Oro is from, Hugo is German but does nothing with it, Remy is a disaster... SF4 had Hakan, but he's more tied to oil wrestling than specifically Turkey. Same for Juri, who does Tae Kwon Do and that's basically all that's Korean about her. Abel is best not talked about, Viper originally auditioned for a different game series, and Fuerte does lucha libre but his main gimmick is cooking?
Honestly, I think the only post-SSF2 characters that do a good job at carrying popular stereotypes about their countries are the Japanese ones (Sakura, Ibuki, Makoto...), the US ones (Alex, Nash, Rufus for all the wrong reasons), the Chinese ones (Gen, Yun, Yang and FANG if he counts) and Dudley.
There are 5 Russian characters in the series, and while Zangief and Kolin play their role, Necro, Twelve and Decapre could be from anywhere else.
Between Laura, Rashid, FANG, Kolin and now Menat, that's half of the characters aping towards SF2's type of designs, while Ed and Abigail maybe push more towards the SFZero designs? God knows what happened with Necalli.

quote:
It (unfortunately) does not matter that the character ends up being fun once you actually start looking into his abilities and how he should be played, because he lost the attention of too many potential customers too quickly.
He's a DLC character for a game that is not looking for new customers, and prefers to nickel and dime the existing ones. At first, most people were repulsed, so the shock factor at least made him talked about, even negatively. And he was ugly enough to be the center of attention for several days (probably helped by the general discontent against Capcom prevalent on the Internet). But since its only potential customers already had the game and ended up fighting against him whether they liked it or not, they had time to notice his amazing animations and trollish personality. They are still free to still dislike him, but the general opinion about him is fairly positive amongst people who still play SF5, i.e. his main target.

Back when Season 2 was teased as having 5 new characters, my theory was that it was always the plan to have a relaunch of the game by season 3, and that season 2 was a stop-gap that would give more experimental characters time to grow. Plus, they needed to keep as many fan favourites as possible for SSF5, and filling a S2 with lesser characters would have been even more risky than "Gouki and 5 nobodies". People talked more about Abigail and Menat than they would have about Fei Long and Oro, I think.
I'm probably wrong, of course.

For some of your other criticisms, it's true that it fails to ride the Hokuto no goon stereotype. But Capcom actually chose a different trope. While Abigail looks stupid, he's actually rather smart as far as Street Fighter characters go: he has his own business, makes his own money, and even gave a job to a couple of ex-Mad Gear grunts. He's as good an entrepreneur as Poison! He just happens to live in his own world and it can be a bit difficult to have a conversation with him, but his heart is the right place, and his brain as well.
In terms of personality, I thought he was going to be the joke character of the game, but he's actually a troll. He's entirely self-aware, and goes from ridiculous car-inspired moves (his main gimmick is not the armour, that's more Zangief's thing) that make him run like a 4-year-old imitating a car, to smart check gestures on his back dash and snark expressions after some of his moves.
Also, you might have heard how teabagging has recently invaded the fighting game community (mostly with the younger members). Well, his crouching pose seems entirely made for teabagging: arrogant, confident, tights spread wide open with a giant smirk.
The general impression he gives is not that he's dumb nor that he plays dumb: he's just in his own world and doesn't make any effort to adjust to his surrounding (which is probably the only way to survive if you're 2.6 meters high).
He's basically everything that Rufus tried to be and failed miserably at: he's a troll done right.

quote:
Is he gaining traction in the bara community maybe?
That'd be more Alex... or Gief... or... well, after what happened to Ed's design, every male character of the game that is not FANG or Dhalsim. At least the true original Capcom spirit of 1991 still lives!







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"Re(10):Menat" , posted Wed 30 Aug 08:28post reply

quote:
I'm also quite sure Abigail would never have been approved by the higher-ups if Menat hadn't been there to bump the season pass up.
Menat died for your sins! Er, I mean, Menat made the grand sacrifice of being a "safe" character so that we could have glorious Abigail. That said...
quote:
He tries to be impressive, and scary, and massive. But he doesn't pull the Mad Max / Hokuto no Ken villain vibe properly.
I'm forced to admit that Chaz is right here that on the surface, Abigail does not clue you into the apocalpytic biker trope. In fact, that's why I couldn't stand him at first with that American trailer. This is why it's so important that his Japanese voice is heavily, unmistakably coded as the successor of every biker goon and Hokuto No Ken production ever made. I literally loved him once I heard him talk when Iggy was using him. Love or hate Abigail, I'm so pleased that the Cafe is of course the premier place on the internet to discuss 30 years of SF character designs.
quote:
Chaz sez: He acts simple-minded, not dangerously stupid. Very important difference.
Iggy sez: While Abigail looks stupid, he's actually rather smart as far as Street Fighter characters go: he has his own business, makes his own money, and even gave a job to a couple of ex-Mad Gear grunts. He's as good an entrepreneur as Poison! He just happens to live in his own world and it can be a bit difficult to have a conversation with him, but his heart is the right place, and his brain as well.
I think the conversation answers itself in terms of conflicting expectations. Personally, I say: Abigail is a just a quirky giant trying to make an honest (?) living. Three cheers for Abigail!





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"Re(2):Re(10):Menat" , posted Wed 30 Aug 09:32post reply

His enormous size and occasionally childlike tendencies coupled with enormous strength coupled with the polarized fan reaction that was mostly negative made me think he was like the Xanadu of SFV.







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"Re(7):Menat" , posted Wed 30 Aug 09:40:post reply

quote:
Menat is at the very least serviceable, and safe, and simple to understand, and iconic enough (literally speaking) that she can be remembered by all sorts of players. And she has a strong name: snappy, easy to remember, easy to associate. Her body type/shape, her basic colors and her gimmick are quickly identified. She will never be mistaken for a DLC costume,


Her name is fine. The rest of her is something of a mess.

Fortune-teller with orb-based attacks is a theme and a gimmick, but her moves don't much sell the theme. She has some dancer stuff, but stuff like that air grab special is about as anti-dancer as you can get. She has those cat pose bits, but that isn't a running theme or anything. Her design is like a lot of ideas were thrown together, but nothing has a strong central presence.

I don't feel her moves or animations establish any particular personality, either. Even if you hate Abigail or Ed, you can see a personality expressed in their designs. Menat's incohesive design makes her a cypher.

For her animations, having briefly messed with her in training mode, it is a mixed bag. Some of the concerns I had from the reveal trailer feel a bit more minor, but I ended up with new issues as well. Her animation honestly looks somewhat amateurish. The more I think about it though, I'm not sure whether it is just amateurish animation or just, again, that she does not have a solid central theme built into her design. I think her neutral jump is over-animated in a bad way, but I might have felt differently if more of her moveset was built around a "lithe dancer" idea. Her cat pose hands just look out of place when 98% of her animations have nothing to do with it. Is the actual throw and follow-up of her air special amateurish animation, or is it that the designer didn't have a solid idea to animate in the first place?

As for Menat's playability... I wouldn't consider myself a good player, but my first impressions are that Menat will fall into the lower half of tier lists? Unless people find some fancy (unintentional) stuff with her orbs, I just don't think she's going to go far.

Side note: For the EX version of her fireball, the two punches used determines the path of the orb. The EX version is supposed to pull the victim towards Menat, but the upward angle version will not pull a standing opponent even if it hits clean. Heck, it doesn't even always pull in a jumping opponent.

EDIT: It might just be me, but I'm also bugged that Menat's mouth is animated for her light punch even when she doesn't say anything. I might not have even noticed except that when I watched her in-game demonstration, I'd happened to notice that her mouth stayed rigidly closed even when she was calling out names or making sounds, so I paid attention to her face when I went into training mode. Where the first thing I did was hit light punch a few times, only to see her mouth repeatedly open despite not uttering a sound. (She did say something around the fourth time I hit the button.)





[this message was edited by Baines on Wed 30 Aug 09:46]



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"Re(8):Menat" , posted Thu 31 Aug 04:05post reply

A few quick thoughts on Menat:

Her delightful forward and backward sashay animation is going to define Menat. A primary draw of SF5 is watching the characters walk.

I suspect the cat paw thing is an attempt to make her cute in an idol singer sort of way. Until video games can render girls wearing lensless glasses we will have to rely on body language to show someone is trying to be trendy-cute.

Menat's game seems to be based around zoning, very technical play and making her opponents look stupid. If Menat can set the pace of the fight the other player has to constantly worry about that crystal ball bonking them in the back of the head. I'm not certain how the "reducing the skill gap" narrative fits in with Menat's kooky orb combos.

I like that Menat is so peripheral to the main story that she spends most of her story mode punching out Shadaloo mooks and talking to a character that's not in the game. Somehow Oro is very important to SF5 but can't be bothered to actually be in the game.







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"Re(8):Menat" , posted Thu 31 Aug 11:46post reply

quote:
One other thing about Menat (that I still haven't played so what do I know, but): she really, really seems to be a translation of SC5's Viola in 2D.


Well, about that....





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"Re(9):Menat" , posted Fri 1 Sep 05:36:post reply

quote:
A few quick thoughts on Menat:

Menat's game seems to be based around zoning, very technical play and making her opponents look stupid. If Menat can set the pace of the fight the other player has to constantly worry about that crystal ball bonking them in the back of the head. I'm not certain how the "reducing the skill gap" narrative fits in with Menat's kooky orb combos.

I like that Menat is so peripheral to the main story that she spends most of her story mode punching out Shadaloo mooks and talking to a character that's not in the game. Somehow Oro is very important to SF5 but can't be bothered to actually be in the game.



Menat looks strong. Almost got me to pop the game back into my PS4, but I'm too busy.

Her super seems to hit whoever, whenever, where ever. Seriously, it looks really good and is actually nicely animated.

Pressure and stun also look pretty insane with the long-ranged normals, and the air throw looks reliable. I'm no expert these days, but she looks pretty strong IMO. I just pretended I was playing while watching that video you linked and felt pretty good about myself, so I guess that's enough SFV for me!

I do feel guilty for never playing with you guys, though. Uh, maybe see you around Season 3?





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"Re(10):Menat" , posted Sat 2 Sep 01:06post reply

I guess Menat did have kitty ears at one point but someone must have decided that they were gilding the lily.

quote:
Menat looks strong. Almost got me to pop the game back into my PS4, but I'm too busy.

Her super seems to hit whoever, whenever, where ever. Seriously, it looks really good and is actually nicely animated.

Pressure and stun also look pretty insane with the long-ranged normals, and the air throw looks reliable. I'm no expert these days, but she looks pretty strong IMO. I just pretended I was playing while watching that video you linked and felt pretty good about myself, so I guess that's enough SFV for me!

I do feel guilty for never playing with you guys, though. Uh, maybe see you around Season 3?


It's still early but I'm beginning to think that in the right hands Menat is going to be trouble. So much of SF5 is based around running in and biting off big chunks of health. Menat, however, can zone in a way Dhalsim couldn't dream of and once she has meter she can create the weirdest combos. Everyone else is playing SF5 but Menat is the ship from R-Type. It will be interesting what sort of counter strategies are invented for her because Menat is doing things the rest of the cast cannot do. If I was a betting man I would say very few people will be able to play Menat to her full potential but on the execution/resource heavy character list she will probably end up ranked along the lines of Ibuki instead of Juri.

Now the question is: How is the next character going to be different? Season 2 seems to be all about experimentation so I can't imagine this "unknown" character is going to play like Guy or Maki.







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"Re(2):Re(10):Menat" , posted Sat 2 Sep 05:41post reply

I think that minimum range of Menat's moves is going to have to be very carefully tuned, otherwise that total absence of a hurtbox on her orb moves means she can poke and anti-air without the possibility of the opponent counterhitting her. In a game where Crush Counter occurrences are dominant considerations, this is an enormous advantage.

I'm ok with the idea of Spiral's sword mechanic coming back, though in a game where air movement and defense is highly limited, it seems an awkward fit. She doesn't yet feel as overtly ArcSys as Ibuki, gameplay-wise, though her V-Trigger offense looks extremely oppressive.





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"Re(10):Menat" , posted Sat 2 Sep 18:23:post reply

quote:
As for the Canada thing... I think representing a country with a character was mostly SF2's thing.

That's true. The lack of coherence actually it pissed me off in 3S whereas the original New Generation seemed to care more about this aspect of the characters. I think Remy's case for French nationality is just an excuse to make a Dobermann stage, although I remember some Internet tin-foiled hat explanation that it made sense for him to be in France if he was indeed Guile's son as proved by x + y + z.

For some reason, it never bothered me so much in SF Zero, maybe because they put much less emphasis on nationalities and geographical connections in that one. It's just one big anime drama and characters have nationalities because there's a line in the database to fill in, but their personal connections to each other matter much more than their personal backgrounds (which is a typical change you'll see growing in importance in games around that time, especially in SNK stuff).

By the way, it made perfect sense to me to see Rose in Venice, and she could have been played by Monica Bellucci at a time in her life. But she wore Italy as a fashion brand rather than a cultural statement, so she felt acceptable as an Italian in the same way that "Andy Bogard represents Italy? Sure, whatever". I am not confident I could even have told you the nationalities of R.Mika and Birdie unless I had seen them in SFV again. Obviously this issue pissed me off in SF4, but everything pisses me off in SF4 so... I am just happy Abel gives me another reason to complain.

Anyway, the reason I was bringing up this point is because I am convinced Abigail's design • would have been improved and • also made him more appealing to a wider audience (potentially two different issues) if his nationality had been a more important factor in his character design. It just feels like another detail which would have been so much better handled by the same company ten to fifteen years ago (and I concede the same goes for Menat).

In general my issue with the recent characters is Capcom simply forgot the simple rules about what makes <characters> cool.

quote:
Back when Season 2 was teased as having 5 new characters, my theory was that it was always the plan to have a relaunch of the game by season 3, and that season 2 was a stop-gap that would give more experimental characters time to grow. Plus, they needed to keep as many fan favourites as possible for SSF5, and filling a S2 with lesser characters would have been even more risky than "Gouki and 5 nobodies". People talked more about Abigail and Menat than they would have about Fei Long and Oro, I think.

That's probably true. I assume a potential Season 3 would be all about "now is the time to jump in!". It seems many more casual players on consoles only gave Street Fighter Zero and (to a lesser degree) Street Fighter III when they reached their third game/season as well.

quote:
While Abigail looks stupid, he's actually rather smart as far as Street Fighter characters go: he has his own business, makes his own money, and even gave a job to a couple of ex-Mad Gear grunts. He's as good an entrepreneur as Poison!

Oh. That's a very good point. However, rather than re-assessing Abigail, I think you just insulted the rest of the cast. I surely would rather loan money to Abigail than Ryu now that you pointed this out.

But, back to Menat. Such crazy hips, so many hits, so little actual damage... I am worried once people get more accustomed to her skills and limitations, she won't be worth the hassle at a high level because it requires so much energy to chip away one's health. I still think she brings good things to the roster!





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[this message was edited by chazumaru on Sat 2 Sep 18:31]



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"Re(2):Re(10):Menat" , posted Sat 2 Sep 19:31:post reply

quote:
Menat stuff


I think after Ibuki, where at first it seemed like a lot of effort and, for SFV anyway, technical skill was required to do what merely seemed like as much damage as anybody else, people eventually figured out that she was actually really good. There was certainly the potential for her to not be very good, as well, but things wound up working in her favour.

In Menat's case, where Ibuki gets 1 combo and 1 mixup from her two bombs, Menat gets 3 or more mixup plus reset opportunities with her Spiral orbs. Ibuki's normals were kind of suspect, but Menat's have a lot of obvious strengths. I think she's going to wind up being on the stronger side of the cast.

I have an inkling that the Abigal/Menat matchup is going to be awful.

I don't know if I should be impressed or depressed that an incredibly comprehensive offensive setup can be devised within like... a day of a new character being released.





[this message was edited by Spoon on Sat 2 Sep 19:37]

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"Re(2):Re(10):Menat" , posted Mon 4 Sep 11:54post reply

quote:
I guess Menat did have kitty ears at one point but someone must have decided that they were gilding the lily.


Hmmm interesting, I am not sure it would address all the animation and design issues mentioned in this thread but at least her 'meow' animation would make much more sense. I wonder if it will pop up again as an alt costume and compel Menat players to go for the alt in order to synchronize the pose with her outift. In fact, together with those far more interesting WIP designs for Abigail, I might be getting paranoid but I am wondering if the best options have been avoided on purpose in order to increase the value of alt costumes and battle money as a whole. Yet, as worldwide famous gangsta rapper Johann Wolfgang von Goethe would point out, misunderstandings and neglect should be expected more often than trickery and malice.





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"Re(7):Menat" , posted Mon 4 Sep 14:58post reply

quote:
Nobi, I love your complex animation and art analysis, I truly do; but sometimes with your SF5 gripes, I feel like I am reading an hygiene inspector complaining about improper sanitization in the surgery block while the whole hospital is on fire.



Haha thanks! I actually completely agree with everything you just said, I just didn't have the energy to express how I felt about Abigail. That really just ... I gave up on Street Fighter completely after I saw the first screen of him. The fact that they thought that was good enough to ship let me know that I absolutely should not care about what they do with Street Fighter anymore...

And yet here I am.

And yeah, Ed is maybe even worse. The less said the better. This image sums up all my feelings about Ed.

With Menat I at least could say a little more than "this is attrocious in every way" lol.

Ah man, I keep saying I'm gonna give up even thinking about Street Fighter but I keep getting pulled back in!






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"Re(8):Menat" , posted Tue 5 Sep 00:40post reply

quote:
Haha thanks! I actually completely agree with everything you just said, I just didn't have the energy to express how I felt about Abigail. That really just ... I gave up on Street Fighter completely after I saw the first screen of him. The fact that they thought that was good enough to ship let me know that I absolutely should not care about what they do with Street Fighter anymore...


It very much feels like someone at Capcom cannot wrap their head around the idea that less can be more. More than that, Capcom seems to have misunderstood "show, don't tell", as the way they overload outfit designs to inform the player about characters has become "tell, don't show".

The classic SF designs that have become iconic were largely simple affairs. Ryu wore a simple gi that only told you he was a martial artist of some sort. Ken wore the same gi in a different color, implying a connection to Ryu, but it took Ken's similar moveset to confirm that connection. Zangief was very muscular, but it was ultimately his moveset that revealed him to be a wrestler while his nationality was reflected in his stage and story. Chun-Li's outfit only told you that she was Chinese, while her muscular legs told you she was a kick-based fighter. Nothing of her physical design revealed she was a kid/detective/cop out for revenge. Guile's camo pants showed his military connection, while his flag tattoos showed his American connection. But it was instead Guile's stage that showed it was specifically the US Air Force, while his story revealed his reason for fighting.

You can go through the various SF characters like that. Cammy (generic military outfit), Akuma (generic gi connects to Ryu, instead relying other elements like animations and move colors to express the differences), Sagat, etc. It even holds in later characters. Sakura is a fighting school girl, Karin wears a more expensive outfit, etc.

SF5 is a different story.

Generic military isn't enough for Guile, he has to have a more realistic uniform, even if it is dull. It has to be busy as well, because "more is more" for Capcom. And thus we got Mall Cop Guile.

Abigail had a decent concept art that was very close to his previous incarnations. But that was presumably too dull for Capcom, so they had to add elements to it. And those elements had to reflect other elements of his profession and/or personality, so they stuck a bunch of tires on him to go with his newfound love of monster trucks. (Or they stuck tires on him first, and then came up with the love of trucks to explain why he was wearing tires.)

Ed had a dull design (scrawny kid in a hoodie). At the same time, I think Capcom could have gone an interesting direction with that physical design. Ed could have been a scrawny kid who relied on Psycho Power to fight, as his physical attacks were based on boxing moves that he didn't have the build to make effective.

But Capcom chose a busier path. To show his connection to Balrog/Boxer, Ed was given gloves and bulked up to a boxer/MMA build. Capcom apparently decided that Psycho Power wasn't enough to show Ed's connection to Bison/Dictator, so Ed got a new Bison-themed primary outfit. But since Ed is his own character and specifically not just a clone, that outfit was kind of a half-Bison affair. And of course it was a pointlessly complex outfit, because again for modern Capcom "more is more".

This all related a bit to Menat. While not an issue with her physical design, I find her animations to be a similar mishmash of ideas. (Lithe dancer, "Egyptian art" attacks, awkward poses, cat-girl poses, ...)

Mind, in this all there are the other just bewildering or questionable decisions.







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"Re(2):Re(10):Menat" , posted Tue 5 Sep 23:40post reply

quote:
It just feels like another detail which would have been so much better handled by the same company ten to fifteen years ago
I think that goes without saying. Almost everything Capcom did in the last 5 to 10 years (except maybe Bio 7?) would have been better handled by the same company 15 years ago.





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"Re(3):Re(10):Menat" , posted Wed 6 Sep 01:49:post reply

quote:
Yet, as worldwide famous gangsta rapper Johann Wolfgang von Goethe would point out, misunderstandings and neglect should be expected more often than trickery and malice.



Ah, the sorrows of old Capcom....

That children don't know why they want what they want, all learned teachers and judges are unanimous. But that Capcom, just like a child, tumbles about in the world without knowing where they come from and where they're going—that they act in accordance with their avowed aims just as little as children do—that they can be ruled by cookies and cakes and lashes (and of course, moneys) just as easily as children—this no one wants to believe, although it seems to me so palpably true.





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"Re(4):Re(10):Menat" , posted Wed 6 Sep 15:07post reply

quote:
Yet, as worldwide famous gangsta rapper Johann Wolfgang von Goethe would point out, misunderstandings and neglect should be expected more often than trickery and malice.

Ah, the sorrows of old Capcom....

I didn't think it was possible to reach further heights than the Legend of Two-P, but now we have a two-post unstoppable tag-team that proves the Cafe is the best place for highly literate people who still like beating virtual people up. See you in Season 3, space cowboy.

Meanwhile, all Abigail haters must play as him in Japanese for ten minutes and repent. I do agree that his Hokuto No Ken vibe would have worked better with the crazy design where he's got the shoulder pads and the death masks of defeated Mad Gear bosses...I wish I knew more about Final Fight so I could tell who's who.

I guess Menat's design still kind of sucks. But don't tell anyone that I secretly don't really mind the sexy mummy design, which I'm not sure has been done elsewhere. Imagine her drawn by the Power Stone people, I'm serious!





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"Re(5):Re(10):Menat" , posted Thu 7 Sep 23:57post reply

quote:
I guess Menat's design still kind of sucks. But don't tell anyone that I secretly don't really mind the sexy mummy design, which I'm not sure has been done elsewhere. Imagine her drawn by the Power Stone people, I'm serious!


You're right, Menat would look great done up Power Stone style. She would certainly look better than a number of the forgettable losers who were in Power Stone 2. It probably won't be too much longer before we see fan art of her in that style since she already has quite the following.







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"Re(6):Re(10):Menat" , posted Tue 26 Sep 01:12post reply

MvCI may have crashed and burned on the sales chart but at least we are getting a bunch of new costumes in SF5. Outside of one particularly goofy Chun-Li outfit (which was designed by Akiman, no less) they are all pretty good. There is also a new stage that hasn't been shown yet to help heighten the mystery. That, or someone forgot to load the picture.





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"Re(7):Re(10):Menat" , posted Tue 26 Sep 01:46:post reply

quote:
MvCI may have crashed and burned on the sales chart but at least we are getting a bunch of new costumes in SF5. Outside of one particularly goofy Chun-Li outfit (which was designed by Akiman, no less) they are all pretty good.



Assuming you're talking about the Chun "sleep wear," yeah, that's pretty ridiculous.

I dunno about Cammy's "doll" outfit, though. Kind of looks like they handed her 20 bucks and pointed her to a discount clothing store. (Edit: I can't help but feel I've said something similar before in another SFV DLC costume topic....)

The Halloween costumes are actually not too bad.





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"Re(7):Re(10):Menat" , posted Tue 26 Sep 05:21post reply

quote:
MvCI may have crashed and burned on the sales chart but at least we are getting a bunch of new costumes in SF5.


While not a surprise, I guess Urien's outfit is confirmation that Gill will never be added to SF5.







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"Re(7):Re(10):Menat" , posted Tue 26 Sep 05:28post reply

quote:
There is also a new stage that hasn't been shown yet to help heighten the mystery. That, or someone forgot to load the picture.

As always with Capcom, incompetence was the answer and the stage is now up. If only, I'm happy for the hard disconfirm of Gill. I was expecting the last season of the game would been Yun, Yang, Gill, Satsui Ryu and Decapre. Now it's probably going to be that, but with Sean instead.

Chunli's fashion reign of terror continue. Is it just me or does her Interpol costume has shades of Hojo Tsukasa? I don't know why it reminds me of some random girl-of-the-week in a City Hunter episode.

I'm so happy for Cammy she seemingly got over her allergy to full-on legwear. Maybe one day she'll even manage to wear pants? Who knows, there's still hope for Laura after all.







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"Re(8):Re(10):Menat" , posted Tue 26 Sep 09:13post reply

Wow, I don't believe it. FANG, Birdie and Dhalsim finally get their own DLC outfits. On the twentieth month, aye.

The Akiman offerings are mixed. I do like the undercover one, but the swimwear looks remarkably similar to last year's summer DLC and the sleepwear outfit probably looked much better on paper.

I'm still meh on Ed but that school outfit is pretty sharp on him. Also it's cute that Menat's outift replaces her crystal ball with a large textbook. It's odd that Capcom hasn't done something like this with other "accessories" like Claw's weapon or Nadeshiko yet.

The jukebox thing sounds interesting, and hopefully they go crazy adding stuff to that. There have been a ton of SF arranges/tributes over the last 3 decades that they could leverage if they wanted to. Too bad SFEX is probably off-limits as usual, though.







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"Re(9):Re(10):Menat" , posted Tue 26 Sep 19:23post reply

quote:
It's odd that Capcom hasn't done something like this with other "accessories" like Claw's weapon or Nadeshiko yet.
I do remember Claw's mask and claw changed in his Halloween/Dracula costume. Does none of the 7 or 8 costumes Mika received changes Nadeshiko? That's sad... Except if they plan to sell separate Nadeshiko costumes later so you can mix&match.

quote:
Too bad SFEX is probably off-limits as usual, though.

I think this time it's off-limits because they'll probably use these very tuned not remixed in Not-fighting-layer, so that's a plus, in a way!







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"Re(8):Re(10):Menat" , posted Wed 27 Sep 00:32post reply

quote:
While not a surprise, I guess Urien's outfit is confirmation that Gill will never be added to SF5.

Finally, some good news for a change!

quote:

Chunli's fashion reign of terror continue. Is it just me or does her Interpol costume has shades of Hojo Tsukasa? I don't know why it reminds me of some random girl-of-the-week in a City Hunter episode.


Now that you point that out it helps explain why I like the costume. Chun-Li was created in that time period so it works to have her decked out with flowing hair, a cute action jacket and really tight jeans. All Chun-Li needs is a few pastel colors and she would be ready to show up on an Angel Heart cover. If nothing else it's nice to see an alternate costume that isn't swimwear, some fetish outfit, or fetish swimwear. (That sleepwear outfit is already checking off all those boxes.)

I also like that alternate costumes give the characters a chance to be shown with different hairstyles. It's a small thing but it can radically change the iconic look of the character. For example, at some point it would be interesting to see an alternate Benimaru that done up in a giant bristle. Until then, the new locks on Cammy and Chun-Li are entertaining even if SF5 has a bit of trouble with rendering hair and keeping it under control.







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"Re(10):Re(10):Menat" , posted Wed 27 Sep 05:41post reply

quote:
I do remember Claw's mask and claw changed in his Halloween/Dracula costume. Does none of the 7 or 8 costumes Mika received changes Nadeshiko? That's sad... Except if they plan to sell separate Nadeshiko costumes later so you can mix&match.



Nope, nothing. I don't think Capcom has even programmed in a way to change Nadeshiko yet. Modders literally have to swap out her default outfit just to do anything with her. While that has given us some good results, it'd be nice if they gave us the Yasha Nadeshiko alt that they've been sitting on since day one.







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"Re(1):SFV Thread Part 6: Season 2 Edition" , posted Thu 28 Sep 02:26post reply

Some of the new costumes are fantastic, even better with the strip-code. Gillrien even has 3 variations, apparently, since he has his own private strip-code I keep messing up when I go back to him.

According to the dataminer X-Kira, 31 more costumes could be added soon on top of what we got now, with one for almost every character... except Chunli who would get SIX MORE.
This game is officially maintained afloat by an army of very affluent thigh fetishists.







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"Re(2):SFV Thread Part 6: Season 2 Edition" , posted Thu 28 Sep 03:30post reply

Invisible Dhalsim is great! Actually, outside of sleepy-time Chun-Li all the costumes have something commendable about them. It's good to see SF5 is still slowly trying to right the ship in spite of its disastrous launch. In the long run it's a much better look than something like For Honor, which came on big when first released but quickly sank beneath the waves.







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"Re(2):SFV Thread Part 6: Season 2 Edition" , posted Thu 28 Sep 08:12post reply

quote:
This game is officially maintained afloat by an army of very affluent thigh fetishists.
Hello~!

On the other hand, the design of these new Chun-li outfits is aggressively bad. Akiman's late-ass swimsuit is indeed passé: you will recall that as the two managers of Kanzuki Beach, we enforce a very strict dress code, with only certain exceptions.





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"Re(3):SFV Thread Part 6: Season 2 Edition" , posted Thu 28 Sep 18:44post reply

quote:
This game is officially maintained afloat by an army of very affluent thigh fetishists.
Hello~!

It just dawned on me that each female character of this game is focused on being the fanservice-specialist of a specific area of the female body. From top to bottom
Karin => fabulous hairdo
Laura => boobs
Mika => butt
Cammy => erm... birth canal exploration?
Chun-li=> thighs
Juri => feet

Is there such a thing as shoulder fetishism? Navel fetishism? We might be able to predict the next female character design that way!
The only characters who don't emphasize a particular area would be Korin (ice-queen dominatrix stereotype?) and Ibuki (..... schoolgirl, I guess? She's not young enough to be pedobait... We'll have to wait and see what they do to Sakura).
As for Menat... I would have loved to hear the meeting in which they discovered that some twisted perverts are also turned on by women who don't spend 3 hours in the gym every day and don't feed only on protein shakes.

This game now needs either Makoto or Akira for the tomb-boy stereotype, and Kyouko for the traditional long and black japanese hair fetishism. Also, glasses and short formal skirt, since Korin and Chun-li only wear those as alternate costumes.







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"Re(4):SFV Thread Part 6: Dub Step Edition" , posted Sun 1 Oct 00:01post reply

quote:
As for Menat... women who don't spend 3 hours in the gym every day and don't feed only on protein shakes.

Truly a depraved design.

Meanwhile, while SFV has had its share of misSTEPS, I am quite certain that the new availability of PSYCHO POWER shoes is just the boost it needs! Note: I am serious. I love this.

Oh, or I guess they actually finally do Arcade Mode, per this supposed leak. Looking at it, it's shocking to think of how little effort would be needed to make something that would have helped the game so much.





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"SFV : Arcade Edition leaked by Amazon" , posted Thu 5 Oct 19:51post reply

https://www.amazon.com/dp/B0765LLC19/


Details a la Copy-pasta:

ASIN: B0765LLC19
Release date: January 16, 2018

ABOUT THE PRODUCT
Arcade mode - choose from six different paths themed after classic Street Fighter games
Gallery - unlock hundreds of illustrations as you play through arcade mode
Extra battle - complete timed challenges to obtain exclusive costumes throughout 2018
New v-triggers - each character will have two v-triggers, adding even more depth to the combat system
New visuals - the user interface is being redesigned with new Color schemes, revised menus and exciting pre-and-post-fight effects

PRODUCT DESCRIPTION:
Current players of Street Fighter V and future owners of Street Fighter V: arcade Edition will be placed into the same player pool, with PS4 and PC Cross-Platform play continuing to unite fans into a unified player base. The initial Street Fighter V purchase is still the only One that consumers need to make to ensure they always have the most up-to-date version of the title. All of the post launch gameplay content, such as the DLC characters in Street Fighter V, is earnable completely free of charge through completing various in-game challenges and receiving earned in-game currency, called fight money. For those who just can't wait to unlock each piece of new content, content can also be obtained instantly using purchased in-game currency.





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"Re(1):SFV : Arcade Edition leaked by Amazon" , posted Thu 5 Oct 22:19post reply

quote:
https://www.amazon.com/dp/B0765LLC19/


Details a la Copy-pasta:

ASIN: B0765LLC19
Release date: January 16, 2018

ABOUT THE PRODUCT
Arcade mode - choose from six different paths themed after classic Street Fighter games
Gallery - unlock hundreds of illustrations as you play through arcade mode
Extra battle - complete timed challenges to obtain exclusive costumes throughout 2018
New v-triggers - each character will have two v-triggers, adding even more depth to the combat system
New visuals - the user interface is being redesigned with new Color schemes, revised menus and exciting pre-and-post-fight effects

PRODUCT DESCRIPTION:
Current players of Street Fighter V and future owners of Street Fighter V: arcade Edition will be placed into the same player pool, with PS4 and PC Cross-Platform play continuing to unite fans into a unified player base. The initial Street Fighter V purchase is still the only One that consumers need to make to ensure they always have the most up-to-date version of the title. All of the post launch gameplay content, such as the DLC characters in Street Fighter V, is earnable completely free of charge through completing various in-game challenges and receiving earned in-game currency, called fight money. For those who just can't wait to unlock each piece of new content, content can also be obtained instantly using purchased in-game currency.



Wow, that sounds quite promising to me! It's basically SFV: The Complete Game Edition (although the description doesn't make clear if only the 16 initial characters from "vanilla" SFV will be playable from start or they still need to be unlocked/purchased).

But... will it be enough to attract players after all the negative feedback the original SFV got? I'm not sure. I hope it will, though.





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"Re(2):SFV : Arcade Edition leaked by Amazon" , posted Thu 5 Oct 22:40post reply

quote:
But... will it be enough to attract players after all the negative feedback the original SFV got? I'm not sure. I hope it will, though.
I will entirely depend on whether they actually do marketing around the release or not. MvCI received a shocking anti-marketing campaign, so who knows what Capcom expects there.
The product description on the Amazon page already goes through great length to explain that the re-release does fulfill the original promise of "no need to buy another disk", so that's a good start.

Since it's possible to get the current game+S1+S2 for around 40 bucks nowadays, I wonder if that will be all they'll add, or whether they'll throw S3 in as well to push people over the edge. Since I guess Sagat and Sakura should be the big additions, it would make sense if they were added to the package one way or the other (and Sakura will probably receive dozens of costumes to buy with real money, so it's important to allow initial access to her to as many people as possible).

Though as you said, Capcom is entirely capable of selling a package with only Ryu, Ken, Alex and FANG and then wonder why the game failed.





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"Re(3):SFV : Arcade Edition leaked by Amazon" , posted Thu 5 Oct 22:51post reply

Man, I think there was talk of Extra Battles from even before the release of the base game.

I wonder if we will see something at New York Comic-Con this week as it seems weird for something this specific to leak just before hand.







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"Re(4):SFV : Arcade Edition leaked by Amazon" , posted Thu 5 Oct 23:13post reply

Trailer is up.

All characters of season 1 and 2.







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"TWO P ADDED OFFICIALLY TO SF5" , posted Thu 5 Oct 23:32post reply

.... in the bonus stage.







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"Re(4):SFV : Arcade Edition leaked by Amazon" , posted Thu 5 Oct 23:34:post reply

Judging from the screenshots at Capcom Unity it appears that Survival Mode has been deleted from the game. This update is already worthwhile. Now if it will just let me watch the opening cinematic a second time...

quote:
I wonder if we will see something at New York Comic-Con this week as it seems weird for something this specific to leak just before hand.


Here I thought they were just going to talk about Zeku... oh, I mean the mysterious fifth character that nobody knows about. Eh, who cares about that guy, bring on the Sakura costumes!

EDIT: 2P is in the game?!? The update can't come soon enough!





[this message was edited by Ishmael on Thu 5 Oct 23:46]



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"Re(1):TWO P ADDED OFFICIALLY TO SF5" , posted Thu 5 Oct 23:39post reply

quote:
.... in the bonus stage.



They should just make a background where FF Revenge is happening. Watching Edi. E turn into a police car trying to run over Cody would be far more interesting than an SF5 match.







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"Re(2):TWO P ADDED OFFICIALLY TO SF5" , posted Fri 6 Oct 04:48post reply

quote:
.... in the bonus stage.



Why is Two P hanging out on a stage of barrels? Are the barrels filled with salad?

I wonder, is it really only characters that you get? I see no mention of stages, outfits, or even colors. Seems like a pretty raw deal unless the fight money granted by the new modes is enough to get everything.







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"Re(3):TWO P ADDED OFFICIALLY TO SF5" , posted Fri 6 Oct 08:35post reply

quote:
TWO P .... in the bonus stage.

Holy mackerel! I would like to celebrate the fact that he is now guaranteed for season 3 based purely on the logic of Alex also having been an incidental background character before becoming DLC. Say it with me: "TWO P FOR SEASON THREE, TWO P FOR SEASON THREE, TWO P FOR SE..."
quote:

Why is Two P hanging out on a stage of barrels? Are the barrels filled with salad?
Truly, MMCafe's contribution to maintaining and expanding the vital backstory of this character makes it the single most important Capcom resource on the internet.
quote:
(and Sakura will probably receive dozens of costumes to buy with real money, so it's important to allow initial access to her to as many people as possible).
Hello! Sorry, Iggy. (Not that sorry.)
quote:
Judging from the screenshots at Capcom Unity it appears that Survival Mode has been deleted from the game. This update is already worthwhile.
Hahaha. We've discussed this before, but the AE excitement really underlines again how shockingly little effort and asset-making is required to make a game so much more exciting to people. I say this as someone who spends 99% of his time playing versus, but I still remember the thrill of hearing that favorites like Street Fighter Zero 3, Tekken 3, and Soul Calibur 1 would have such marvelous home editions, bursting with art and fun excuses to play around. The framework for making arcade mode and scanning a bunch of artwork probably costs one tenth of the time and effort no doubt expended on endless "lessons learned" staff meetings following SFV's disastrous beginnings.





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"Re(5):SFV : Arcade Edition leaked by Amazon" , posted Fri 6 Oct 11:15post reply

quote:
Judging from the screenshots at Capcom Unity it appears that Survival Mode has been deleted from the game. This update is already worthwhile. Now if it will just let me watch the opening cinematic a second time...


While I won't shed any tears, Survival mode could have been redeemable with some fairly simple changes.

The simplest would have been to cut all difficulties down to 10-20 levels, with starting AI difficulty based on Survival difficulty. That would have taken almost no work at all.

Anything beyond that would have been gravy. Randomize opponents so that it isn't so boring, have higher difficulty completions also unlock lower difficulty colors, design a sensible post-match power-up system, ... There are so many things that could have been done with it.

Sure, it would still have been bad, but that is because survival modes by inherent nature of design are bad. It wouldn't have been outright offensive to and insulting of players though, unlike what Capcom shipped. The problem with SF5's survival mode is that "enjoyable" was no where in its design document; it was instead designed to function as a massive grind-inducing time sink and a way to "safely" lock large sums of fight money where anyone other than the best players (and hordes of cheaters) could obtain it.







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"Re(6):SFV : Arcade Edition leaked by Amazon" , posted Fri 6 Oct 18:52post reply

quote:
Hello! Sorry, Iggy. (Not that sorry.)

Oh, don't worry, you will be sorry.
You will be.





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"Re(1):TWO P ADDED OFFICIALLY TO SF5" , posted Sat 7 Oct 11:52post reply

quote:
.... in the bonus stage.



I must admit that I am legitimately shocked at this development.





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"Re(2):TWO P ADDED OFFICIALLY TO SF5" , posted Mon 16 Oct 00:39post reply

Zeku
reveal trailer








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"Re(3):TWO P ADDED OFFICIALLY TO SF5" , posted Mon 16 Oct 02:05post reply

quote:
Zeku
reveal trailer



I've never been a big follower of game soundtracks but I'm really enjoying a number of the themes in SF5.







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"Re(4):TWO P ADDED OFFICIALLY TO SF5" , posted Mon 16 Oct 02:27:post reply

quote:
Zeku
reveal trailer


I've never been a big follower of game soundtracks but I'm really enjoying a number of the themes in SF5.

This is pretty delightful, and not just for the ((un-) intentionally? (!?!)) bad 1980s dubbing, suitable for the ninja films released abroad at that time. That's a lot of Strider Hiryuu cosplay on parade for a trailer that should be showing off a new character, but the important thing is that we caught a glimpse of him in a cool sandogasa hat. Finally, we can see what a master of Bushin-ryuu looks like, answering the question Guy asks himself in the Zero 2 staff's little joke cartoons that appear throughout the Gamest guide: "Am I really...weaker than Dan?!"

But the big question is, will he have the same win pose as Guy in SFIV, where he inexplicably hauls ass off the screen while shouting "This is Bushin-ryuu!" over his shoulder?





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"Re(5):TWO P ADDED OFFICIALLY TO SF5" , posted Mon 16 Oct 03:06post reply

I'd like some time to play and understand what this guy is like, but for the moment I'm quite happy. He's pretty... normal? by SF standards. No new grounds like Abi and Menat, not trying to reinvent the wheel like Ed, just a good old normal design, with a potentially interesting system, and on top of that he's finally the necessary old master this game lacked. All in all, a good replacement for Gen.

Also, if the side burns or the costume were not enough, the music makes this character feel very 70s. Taken as a whole, the soundtrack of SF5 is all over the place, but if you only listen to the good tunes, it might very well be among the very top of the franchise.







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"Re(6):TWO P ADDED OFFICIALLY TO SF5" , posted Mon 16 Oct 12:39post reply

Thank GOD, Zekuu's not awful. That shakuhachi jazz theme warms my soul.

Who is his Japanese CV? When I heard the sample I thought it was Hiroaki Hirata but it's not his name so I know I'm wrong.







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"Re(6):TWO P ADDED OFFICIALLY TO SF5" , posted Mon 16 Oct 13:06post reply

quote:

Taken as a whole, the soundtrack of SF5 is all over the place, but if you only listen to the good tunes, it might very well be among the very top of the franchise.



Which do you think are the really good songs of SFV, and which do you think are the really meh/bad songs of SFV?

Some random thoughts...

Good/Interesting:

- Karin's song sounds like a 90s transplant from SFA2.
- Vega's theme is a re-orchaestrated version with a driving percussion that is almost intrusive in how prominent it is, and seems to take over the melody quite often... but it's powerful
- Ryu's theme is really bombastic
- Rashid's song is great

More Meh:

- Ken's theme is Ken's theme, and it isn't even an unenthusiastic version of it? But I don't seem to care.... Ryu's theme seems to be much more punched up, while Ken's theme seems to play it way safer.
- Cammy's theme adds some noise elements to it, but now it feels like it doesn't have enough edge (had they gone harder in the noise direction), nor does it feel as smoothly melodic. Points for trying, but I don't feel inspired.

That's only a handful of the songs in the game, but that tends to encapsulate my impressions of the songs in the game, that the ones that I feel are "good" or "interesting" are strongly new or go farther in trying to modify something in the original. The "meh" ones are the ones that play it too safe with old themes.







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"Re(7):GOJIRA ADDED OFFICIALLY TO SF5" , posted Mon 16 Oct 14:08post reply

As in SFIV, the character remixes are all pretty terrible, though I like the percussive start to Birdie's quite a lot. But basically, anywhere people have been allowed to do their own thing has generally been better. Interestingly, the more intriguing stages have better music, while the dumber stages (Russia ring, UK, Shadowloo 4 Kings) have the worst music. But forget about them, I'm talking about the best music:

Forgotten Waterfall was the first SFV music I heard, it is Kobayashi Keiki, and it is the best music in a SF game fighting game since Zero 2 or Soul Calibur 3

Frosty Boulevard, while being a dull stage outside of winter, comes to life at Christmas and the music is probably some of the best music period since Zero 2

Kanzuki Beach, Iggy's and my private beach (you may join), has such a sick breakdown at the end

Metro City is ROCK AND ROLLLLLLLLL

Kanzuki Manor still amazes me that it's NOT a Kobayashi Keiki track

A lot of really great work is going into the trailer music which is then never used, Zeku's included. This (undoubtably) Kobayashi Keiki music in the Gouki trailer is MARVELOUS and I wish they used it in-game.





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"Re(7):TWO P ADDED OFFICIALLY TO SF5" , posted Mon 16 Oct 14:08post reply

quote:
Thank GOD, Zekuu's not awful. That shakuhachi jazz theme warms my soul.

Who is his Japanese CV? When I heard the sample I thought it was Hiroaki Hirata but it's not his name so I know I'm wrong.



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"Re(8):TWO P ADDED OFFICIALLY TO SF5" , posted Mon 16 Oct 20:56:post reply

Capcom's take on Zeku as a playable character is quite delightful-- I was expecting another monstrosity that'll crush my childhood gaming memories but this Zeku looks quite interesting

Both the English and Japanese voices match the character pretty well and he seems to have an interesting personality. He's an elderly ninja that comes flying in saying "let's party!" which shows that he's not the type of fighter that's stuck to old customs. That and he likes Potato chips, yet he's not good at reading English words. ...Kind of makes sense considering he's got a desciple who's bad at English and can't even pronounce "Sneakers" correctly, yet wears a pair. It's good to know Capcom still remembers that.

However Zeku's moves seem sort of bland. Hopefully his style switch gimmick (Elderly Zeku <> Young Zeku) will make him an interesting character.


On a completely different subject, I was taking a look at the old PS1 version of Jojo's Bizzare Adventure and it astonished me as to how Capcom back in the 90's was so awesome. Despite that its super story mode was just an extra goodie slapped on to the console release, even NPCs like the Tower Of Gray's old guy in the airplane had really smooth animation, even though he only appeared to get knocked out by Kakyoin. Enya's zombies animated really well too. It really showed that Capcom's art division knew how to do movements. I hear that they don't even really have artists now and it's mostly outsourced...? Not sure, but that'd make sense.





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"Re(7):TWO P ADDED OFFICIALLY TO SF5" , posted Mon 16 Oct 22:24post reply

quote:
Which do you think are the really good songs of SFV, and which do you think are the really meh/bad songs of SFV?
I generally agree with Maou: character themes from previous games are weak or at best "adequate". For starters, Alex's is terrible (which goes well with Alex in SF5 but is also a pity).

Cammy's theme is really bad compared to her original (which is a very good piece of music, though it doesn't really fit the character I think). The English Manor's version is much improved, though it has its share of issues.
Actually, Dictator has a similar problem to Cammy: his SF2 theme was fitting for the Thailand stage, and for the more restrained Katô-inspired Dic of the game. However, once the character went full yolo-Wakamoto in Zero3, it became really jarring. Zero3 had the good idea to change the entire OST, and in Vegamoto's case it was for the best. Too bad they didn't make this his official theme in 4 and 5, since the character has become more and more ridiculous. SF5 tries to go the extra mile and reconcile the original theme with his more modern persona, without really managing to pull it off I think. I won't even go into the new Thailand's stage version, some things are better left unsaid.
(Cammy's theme in Zero3 was also very good and hilarious, though it didn't fit the character either so that's a tie).

Like with everything else in SF5, it's when the game explores new ground without getting tied by the past that it is at its best. The background themes Maou chose are a good example, and Rashidooo's theme goes without saying, so let me add a theme very few people have had the chance to hear in-game.
Also, I know many hate her and her music, but I can't help to like Laura's theme. I don't know, it's ridiculous and hilarious and uplifting, so I can see why people who hate the character would hate the song as well. Same goes for her stage. So dumb, I love it.

As much as I hate Ed's hip-hop and Abi's growling, and am indifferent to Kolin's take on Enya, I do like that all three were released in one go. Since the themes in the base game had a bit of a similar rhythm and tempo, these three themes really conveyed the idea of an (almost) all new Season 2 exploring new grounds. I don't understand Menat's song so I won't comment.

Another thing this game aced was Juri's theme. Let's remember that the entire OST of 4 was unmitigated trash with one outstanding exception. So what did they do to the only character from 4 in this game? They took her theme and made it 10 times worse to the point it stops being bad and becomes hilarious. Listening to Juri's SF5 theme is like watching The Room with a group of inebriated friends, which, given the terrible character it's associated with, is perfectly fitting.

------------

Prof: I don't know what's worse between the fact all the marvelous extras in the PS1 version of Jojo were cut from the DC version, or the fact that it was not added to the recent re-release. Instead of selling it only to die-hard fans, they could have touted it a big solo experience for all sorts of players, but I guess that wasn't Capcom's focus at the time, unfortunately.
One of the low-key best things in Jojo was Capcom's excellent choice of voice actors. No offense to Koyasu, but their DIO is the definitive version of this character. Same goes for the VA they picked for 黄金の風. Jojo ASB did its best, but it just doesn't compare. Yes, even Giorno.







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"Re(8):TWO P ADDED OFFICIALLY TO SF5" , posted Mon 16 Oct 23:37post reply

quote:
However Zeku's moves seem sort of bland. Hopefully his style switch gimmick (Elderly Zeku <> Young Zeku) will make him an interesting character.

I agree that when shown on their own Zeku's moves don't look that interesting. My hope is that when he starts jumping the generation gap mid-combo he will become much more dynamic. With most stance characters you can't tell they are doing something complex unless you have studied their move list. With Zeku he's going be constantly turning into a different guy so, presumably, it should look like he's doing a tag combo with himself.

But even if he turns out to be dishwater dull in-game he certainly has a good look going. Now I want a Street Fighter Origins Gaiden where young Zeku teams up with Haggar, Sonny Chiba and Hiroshi Fujioka to fight on the old school streets.

quote:
Listening to Juri's SF5 theme is like watching The Room with a group of inebriated friends, which, given the terrible character it's associated with, is perfectly fitting.

I love that Juri's SF5 theme sounds like it's leaking out of a club that's a city block away. It's muffled, indistinct and comes across like a dull throb than a pulsating, continuous beat. The song is perfect for the way poor Juri plays in SF5.





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"Re(9):TWO P ADDED OFFICIALLY TO SF5" , posted Tue 17 Oct 01:01post reply

I will check out Zeku just because of the Final Fight connection. Although it is nice to see he isn't just Guy or Maki I wish there was something else to his moves so he didn't look like he stole Ibuki's kicks.

For a character that has that heavy Strider Hiryu reference I am surprised to not see a Copyright for Moto Kikaku.





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"Re(4):FLUTE ADDED OFFICIALLY TO SF5" , posted Tue 17 Oct 02:06post reply

quote:
Zeku
reveal trailer


I've never been a big follower of game soundtracks but I'm really enjoying a number of the themes in SF5.



The untampered sound file was found via the official website.





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"Re(10):TWO P ADDED OFFICIALLY TO SF5" , posted Tue 17 Oct 03:57post reply

quote:
For a character that has that heavy Strider Hiryu reference I am surprised to not see a Copyright for Moto Kikaku.

I've had the whole Moto Kikaku thing explained to me several times, and I still can't remember anything from it.
If they do imply that Zeku founded the Strider... order ? Brigade?, could it be a way to retcon it massively and create a new Strider timeline without having to keep the (c)Moto Kikaku?

I like that his young stance plays Guy-ish, while the old one is Strider-ish. I guess young stance is close and in your face, old works from an farther distance, fishing for an opening. I could never quite understand Gen's stances, and I hope Zeku is as clear as I made his stances up to be.
Also, he means that both Gen and Guy have dropped from the list of potential candidates for the fore-coming seasons, which is a plus in my book. Hakan and Hawk's chances have grown by at least 1,5%!







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"Re(8):TWO P ADDED OFFICIALLY TO SF5" , posted Tue 17 Oct 04:44post reply

quote:
low-key best things in Capcom jojo: DIO's voice


Not sure if this is meant to be a cute understatement, because the way in which all of the audio in Capcom's rendition of Jojo was done, from the voices to the sound effects, has basically established what they "ought" to sound like for literally decades since. It is BIZARRELY some of Capcom's most iconic audio work, even if it is more associated with Jojo the property than with the Capcom 2D fighting game for many.







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"Re(9):TWO P ADDED OFFICIALLY TO SF5" , posted Tue 17 Oct 05:45post reply

quote:

Not sure if this is meant to be a cute understatement, because the way in which all of the audio in Capcom's rendition of Jojo was done, from the voices to the sound effects, has basically established what they "ought" to sound like for literally decades since. It is BIZARRELY some of Capcom's most iconic audio work, even if it is more associated with Jojo the property than with the Capcom 2D fighting game for many.

Well, Jojo did have voice acting done before (the first set of OVA on which Kon Satoshi of all people randomly worked) and a bit after (the second set of OVA which I haven't seen). But, yeah, nothing really compares.
I didn't know it was considered as Capcom's most iconic audio work, as I see it as the natural evolution of Vampire's own loud and ominous sound design. I can't think of any Capcom game with that type of sound effects beside the three Vampire and Jojo (the fighting game, as I think 黄金の風, the 5th part game, had a much weaker sound design. The music and VA were great, though).

One of the many reasons Capcom had to put their A-game on the sound design for Jojo was of course Araki's obsession with onomatopoeias, which is obvious now that everything has become a meme but was a much more interesting thing to focus on back then, when pop-culture hadn't caught up with the manga yet.
Moreover, they had to face the impossible question of "what kind of sound is WRYYYYYYYYY". They could have ignored it and focused on the other famous quotes from DIO, but they didn't, and went as far as making a different version of DIO that could not not say "WRYYYYYYY" at some point.
And honestly, sorry Koyasu, but your "WRYYYYY" is just bad. It's sad. Capcom had the only answer.







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"Re(8):TWO P ADDED OFFICIALLY TO SF5" , posted Tue 17 Oct 06:07post reply

The jazz origins of the SF soundtrack have already been discussed here but it really is great how tracks like Karin's theme and Zeku's disco sound so appropriate to SF lore. I'd love to hear a de-make of Zeku's theme with QSound samples.

As for the character themes, I don't think a detailed breakdown is necessary but something I don't think I've mentioned here is that I love the fact that regardless of whether the themes are "good" or "bad" the initial buildup for every theme is timed with the start of the match. For example, try watching a Ryu vs. Ryu match where they don't skip the intro, the music builds up and starts in earnest around when "FIGHT" is declared, and that's consistent for 90% of the default character themes. It's a nice bit of serendipitous sync you don't hear much these days. Too bad they seemed to kind of forget about this for the DLC character themes.

I actually really like a lot of the music in SFV, even some of the "bad" tracks, so I'm not terribly into criticizing it. That said...

THE TRAINING MUSIC IS THE WORST THING EVER. Why does it repeat a single note over and over and over. Why is it so short. Why is it so slow. Why does it not have a 2nd round/ critical/ finish variation like the other stage music. Why. Is it a joke? Was this done intentionally so that people wouldn't want to play every single match on the training stage like in SF4 and UMvC3? I don't know but I legitimately hate it far more than any other music in the game.

quote:
Also, I know many hate her and her music, but I can't help to like Laura's theme. I don't know, it's ridiculous and hilarious and uplifting, so I can see why people who hate the character would hate the song as well. Same goes for her stage. So dumb, I love it.


I've gotten used to it but it bothers me enough that I still can't appreciate it fully. It's not that I think it's terrible or badly-done at all, what frustrates me is that I can see what it was going for and it's close but it's not quite there. Like if Fukasawa was going for a Jet Set Radio vibe to the theme then he needed to take it further, throw in some voice samples and go all Hideki Naganuma on it. Maybe even up the tempo a little. At least then I think most people would finally "get it." Her stage and story themes are easier to understand because they employ more familiar Latin rhythms (that first round stage music especially is every Habanera beat these days).

As for Juri's theme, this probably sounds weird but every time I hear it all I see is an obnoxiously tight closeup of Juri's ass banging back and forth. Like it never changes, just loops the same 1 second gif over and over and over. That's the laughable depth the theme has for me. At least the SF4 theme tried a little harder to encapsulate her character, while the SFV one strikes me as a fetish in music form. Which is perhaps suitable since Juri has become highly fetishized by the fanbase.

quote:
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"Re(9):TWO P ADDED OFFICIALLY TO SF5" , posted Tue 17 Oct 11:57post reply

quote:
Now I want a Street Fighter Origins Gaiden where young Zeku teams up with Haggar, Sonny Chiba and


OH YOU HAD TO BRING UP SONNY CHIBA in this thread didn't you


Oh yes I will pick up Zeku just for the hell of fun. Anyone interested in a lagfest somewhere on release week?



quote:

The untampered sound file was found via the official website.


Thanks for the link-- Now I realize why the track sounds so familiar! It sounds like a Lupin BGM.


quote:
low-key best things in Capcom jojo: DIO's voice


It's certainly true, which makes things even more unfortunate that Dio doesn't have any drama voices in the Super story mode. Were they not able to get Chiba Isshin to reprise his role due to scheduling? Whatever the case, he fits Dio's image just so perfectly that hearing Jedah starts to remind you of Dio.







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"Re(10):TWO P ADDED OFFICIALLY TO SF5" , posted Wed 18 Oct 08:48post reply

quote:
OH YOU HAD TO BRING UP SONNY CHIBA in this thread didn't you
I, it's so perfect! And yes, you bet I will be hosting a ricketly lagfest the weekend after this for all comers! We did okay between three continents last time. Saturday AM EST/Saturday afternoon Europe/Saturday night Japan most likely.

Zeku's trailer theme is truly a treasure. Thanks, Chaz! Let's up the ante with Kobayashi's divine, Soul Calibur-exciting Gouki trailer theme. I would pay good fight money to have these themes in-game.
quote:
THE TRAINING MUSIC IS THE WORST THING EVER.
The Grid has always been a great indicator of the approximate craziness of your opponent. Like, if they have the Grid set as their stage for online matches, you know that A) they are a psychopath because that music will drive anyone mad, and B) they are also a psychopath because no one who is actually any fun would trade a pretty background for a hitbox measurement system. I mean, I wouldn't mind if it were Daigo or Infiltration, but I always experience a little shiver when it comes up otherwise, and hope to leave/lose the match as soon as possible before they figure out who I am.





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"Re(5):FLUTE ADDED OFFICIALLY TO SF5" , posted Wed 18 Oct 15:19post reply

quote:
The untampered sound file was found via the official website.



Wow, that was fast. Someone already got the full version



Spoiler (Highlight to view) -
and fantastically, the Strider reference extends even here!

End of Spoiler







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"Re(6):FLUTE ADDED OFFICIALLY TO SF5" , posted Thu 19 Oct 00:45post reply

Speaking of Strider Hiryu influences on Zeku

Someone on Reddit compiled a list of similarities between the two characters. The top comment is that their jumps are identical as well.







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"Re(2):Re(10):TWO P ADDED OFFICIALLY TO SF5" , posted Thu 19 Oct 01:31post reply

quote:
I, it's so perfect! And yes, you bet I will be hosting a ricketly lagfest the weekend after this for all comers! We did okay between three continents last time. Saturday AM EST/Saturday afternoon Europe/Saturday night Japan most likely.
With luck I should be available on Saturday so drop me a line when the party starts. If anyone is looking for easy wins I'm your man!







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"Re(3):Re(10):VOTE FOR TWO P" , posted Tue 24 Oct 11:50post reply

CFN's character popularity poll is up! Maybe they'll use it for something useful like season 4. All Iggys and patriots are expected to vote for T.Hawk and Hakan ASAP.

Astoundingly, Captain Sawada, Mecha Gouki, and Tan Sakura are available, yet Two-P is not (yet). At least we have Skullomania and everyone from SFI.





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"Re(7):FLUTE ADDED OFFICIALLY TO SF5" , posted Tue 24 Oct 14:45post reply

quote:
Speaking of Strider Hiryu influences on Zeku

Someone on Reddit compiled a list of similarities between the two characters. The top comment is that their jumps are identical as well.



Great thread!

Zeku is the most sensible new character in SFV. He makes a lot of sense as an existing character who already occupies an important and interesting place in the SF Universe, but who has never appeared as a playable character. I think it's actually really cool that they're setting him up to be the founder of the Strider school of martial arts. It's especially cool that while in the future they'll be using plasma blades, Zeku can pull off those attacks using only his body!

(I just wish he was in a better game with better art direction)






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"Re(8):FLUTE ADDED OFFICIALLY TO SF5" , posted Wed 25 Oct 06:19:post reply

quote:
Speaking of Strider Hiryu influences on Zeku

Someone on Reddit compiled a list of similarities between the two characters. The top comment is that their jumps are identical as well.


Great thread!

Zeku is the most sensible new character in SFV. He makes a lot of sense as an existing character who already occupies an important and interesting place in the SF Universe, but who has never appeared as a playable character. I think it's actually really cool that they're setting him up to be the founder of the Strider school of martial arts. It's especially cool that while in the future they'll be using plasma blades, Zeku can pull off those attacks using only his body!

(I just wish he was in a better game with better art direction)



Is it just me. or does the effect for his super look kind of like a placeholder?

Edit: Ah, Dangit.

DAYS WITHOUT MAKING A NEGATIVE COMMENT ABOUT SFV:
13 0





/ / /

[this message was edited by Mosquiton on Wed 25 Oct 06:20]



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"Re(9):FLUTE ADDED OFFICIALLY TO SF5" , posted Wed 25 Oct 10:51post reply

quote:
DAYS WITHOUT MAKING A NEGATIVE COMMENT ABOUT SFV:
13 0

Yahaha, this is still more positive than Nobi's assessment. Which I don't mind in the slightest (as long as he admits that SFIV's aesthetic crimes far exceed those of SFV (except Necalli)).

Will Arcade Edition's new life bars and super effects be noticeable? I sure am interested in who must have been redesigning the user interface rather than adding...modes, any modes!





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"Lost Worlds sorta added to SFV" , posted Wed 25 Oct 23:49post reply

Someone noticed a similarity to the image on Zeku's back and the boss "Bushin" from Lost Worlds

I only played around with Zeku for a little bit. I have only really gotten a handle of old Zeku. I still need to try and get Young Zeku going. Other than the Bushin Flip, Old Zeku is a completely new character. Even that is pretty much completely reworked because the elbow is used as a cross up attack. Young Zeku gets a lot of the Guy stuff. Bushin Combo, Shoulder Charge, Bushin Run, he gets a variation of Guy's palm attack that was in FF3 and his focus attack in SFIV.

I kind of like that his V-Trigger is a "deadly rave" combo. I think it is the V-trigger you have to put the most work into using in the entire game. It is kinda hard to get a full combo going in the heat of battle.

I need to find out if there is a command to start out as Young Zeku maybe like the 3rd Strike costume for Urien.





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"Re(1):Lost Worlds sorta added to SFV" , posted Thu 26 Oct 01:34:post reply

quote:
Someone noticed a similarity to the image on Zeku's back and the boss "Bushin" from Lost Worlds



Surely another hint that Two P will eventually be playable. I dunno, I'm actually starting to believe.

Two P agrees.



Spoiler (Highlight to view) -
Well, okay not really.

End of Spoiler



If only (Two P)eace returns to the world....





/ / /

[this message was edited by Mosquiton on Thu 26 Oct 02:56]



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"Re(2):Lost Worlds sorta added to SFV" , posted Thu 26 Oct 04:33post reply

While I await the proper launch of SF5 in January I at least have Zeku to tide me over.

In animation you can often tell what scenes are worked on by the best artists and what sections have been tossed off onto the B team. The same holds true for games. Fortunately for Zeku his animators are a thoroughbred stock with the proper paperwork to certify their ancestry. Zeku is loaded post-move animation, rapid little ninja gang signs/hand gestures and other little touches that bring him to life. His personality also feels consistent. Unlike the incompatible nonsense of El Fuerte being a wrestler and chef, Zeku works perfectly as the wise master who has to become a groveling huckster when his job prospects dry up. I wonder how much of his personality is a sad commentary on the previous generation of game professionals who have been forced to strike out on their own. In a future storyline we might see Zeku launch the Strider organization via Kickstarter.

In the short time I tried him out not only could I not play Zeku for beans but I don't even understand how you are supposed to play him. He doesn't feel like a stance character so much as two separate characters. Hopefully someone out there will put in the necessary homework to understand his playstyle and create a template I can follow.







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"SFV: The Lag Warriors / Zeku-fest on Sunday" , posted Thu 26 Oct 09:25:post reply

DEAR CAFE:

To celebrate Zeku's release, Professor and I will be hosting SFV: THE LAG WARRIORS** this weekend at 12 noon EST Sunday, 1am JST late Sunday/early Monday, and god knows when in your timezone. I recommend using the lovely MMC world clock at the top of this page. If you are online and on the Lagfest list above, I'll invite you over. Let's all mess up using Zeku together!

**title freely stolen from Professor
quote:
If only (Two P)eace returns to the world....

In a future storyline we might see Zeku launch the Strider organization via Kickstarter.
The Cafe remains unparalleled. The other day, I noted to a friend that in the same thread, we have the not only the most in-depth analysis of Abigail but also the most extensive fanfiction for Two-P on the web.





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[this message was edited by Maou on Thu 26 Oct 09:30]



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"Re(1):SFV: The Lag Warriors / Zeku-fest on Su" , posted Thu 26 Oct 23:39post reply

quote:
DEAR CAFE:

To celebrate Zeku's release, Professor and I will be hosting SFV: THE LAG WARRIORS** this weekend at 12 noon EST Sunday, 1am JST late Sunday/early Monday, and god knows when in your timezone. I recommend using the lovely MMC world clock at the top of this page. If you are online and on the Lagfest list above, I'll invite you over. Let's all mess up using Zeku together!


Normally I would be in like Flynn but Sunday might require a bit of work. Still, I'll try to clear my schedule. If someone sees me online at that time drop me an invite to the room!







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"Re(1):SFV: The Lag Warriors / Zeku-fest on Su" , posted Thu 26 Oct 23:40post reply

quote:
DEAR CAFE:

To celebrate Zeku's release, Professor and I will be hosting SFV: THE LAG WARRIORS** this weekend at 12 noon EST Sunday, 1am JST late Sunday/early Monday, and god knows when in your timezone. I recommend using the lovely MMC world clock at the top of this page. If you are online and on the Lagfest list above, I'll invite you over. Let's all mess up using Zeku together!


Normally I would be in like Flynn but Sunday might require a bit of work. Still, I'll try to clear my schedule. If someone sees me online at that time drop me an invite to the room!





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"Re(2):SFV: The Lag Warriors / Zeku-fest on Su" , posted Fri 27 Oct 05:35post reply

To be honest, I only now discovered Zeku was added to SFV (haven't been following fighting game news for some days)...

Besides the style switch, is there any other reason why he can become older or younger at will? Is it an attempt to make him and Maki's father/Guy's father-in-law the same person (thus retconning the SFA retcon that made them separate people in the first place)?





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"Re(2):SFV: The Lag Warriors / Zeku-fest on Su" , posted Fri 27 Oct 20:32:post reply

quote:
Normally I would be in like Flynn but Sunday might require a bit of work. Still, I'll try to clear my schedule. If someone sees me online at that time drop me an invite to the room!



Gotcha no worries, feel free to drop by if you have time!


So I've tried touching Zeku a bit and he's certainly interesting. His old version is good at mid-distance while his young version is good at closeup offense. So the basic strategy is probably to fight normally in old stance and switch to the younger version when it's time for some closeup damage. One thing to note is that young Zeku doesn't seem to be that good at anything aside from close offense, and close defense in particular seems to be one of his bane. Until players figure out a good use for his V-meter, its best use might be for guard canceling when young Zeku is in trouble.

His story is wacky! Short, but wacky.




Spoiler (Highlight to view) -
It seems that Capcom is actually suggesting he was the creator of the Strider clan: he passed his Bujinryu clan to Guy and in story mode, he's basically making a new clan of his own and he's having a hard time coming up with a cool non-Japanese name for it (because he wants to keep up to the modern times).

End of Spoiler







[this message was edited by Professor on Fri 27 Oct 20:33]



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"Re(3):SFV: The Lag Warriors / Zeku-fest on Su" , posted Sat 28 Oct 03:14post reply

quote:
Normally I would be in like Flynn but Sunday might require a bit of work. Still, I'll try to clear my schedule. If someone sees me online at that time drop me an invite to the room!


Gotcha no worries, feel free to drop by if you have time!


So I've tried touching Zeku a bit and he's certainly interesting. His old version is good at mid-distance while his young version is good at closeup offense. So the basic strategy is probably to fight normally in old stance and switch to the younger version when it's time for some closeup damage. One thing to note is that young Zeku doesn't seem to be that good at anything aside from close offense, and close defense in particular seems to be one of his bane. Until players figure out a good use for his V-meter, its best use might be for guard canceling when young Zeku is in trouble.

His story is wacky! Short, but wacky.






Is his V-Trigger just a combination of Nash and Juri's?

How far away are we from having a game with both Juri and Juli and Juni in it?





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"Re(1):Lost Worlds sorta added to SFV" , posted Sat 28 Oct 03:42post reply

quote:
Someone noticed a similarity to the image on Zeku's back and the boss "Bushin" from Lost Worlds



This boss appears in Guy's ending in Capcom Fighting Evolution too...?







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"Re(2):Lost Worlds sorta added to SFV" , posted Sat 28 Oct 06:05post reply

quote:
Someone noticed a similarity to the image on Zeku's back and the boss "Bushin" from Lost Worlds


This boss appears in Guy's ending in Capcom Fighting Evolution too...?



Huh, it's clever how in the ending, the War God scrolls up the screen, a little like it does in Forgotten/Lost Worlds! I had never noticed that.

SO. Now we need 'Nameless Soldier 1 or 2' in the next season?





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"Re(3):Lost Worlds sorta added to SFV" , posted Sat 28 Oct 06:18:post reply

quote:

This boss appears in Guy's ending in Capcom Fighting Evolution too...?



Wow, very cool.

quote:

SO. Now we need 'Nameless Soldier 1 or 2' in the next season?



If you could only behold my quizzical expression....





/ / /

[this message was edited by Mosquiton on Sat 28 Oct 06:19]

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"Re(4):Lost Worlds sorta added to SFV" , posted Sat 28 Oct 11:41:post reply

Cross-posting from the Fighting Games Thread.

quote:
Combofiend has just left Capcom







"Lasciate ogne speranza"

[this message was edited by Yuki Yagami on Sat 28 Oct 12:21]



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"Re(5):Ishmael sorta added to SFV" , posted Sat 28 Oct 23:16post reply

My schedule shifted so it looks like I should be available for the LAG party this weekend. Drop me a line when the time comes, I'll be ready!







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"Re(6):Ishmael sorta added to SFV" , posted Sat 28 Oct 23:59post reply

quote:
My schedule shifted so it looks like I should be available for the LAG party this weekend. Drop me a line when the time comes, I'll be ready!

"That's great, super, excellent!"

Zeku rumble in 25 hours. All are welcome, just make sure your CFN is in the top of this thread so we know to invite you if you're online.

FACES STRAIGHT!





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"Re(7):Ishmael sorta added to SFV" , posted Mon 30 Oct 03:38post reply

Good games everyone! I've never been good but, yeesh, is my ass rusty. Thanks for putting up with me shaking my ass rust everywhere.

If there's one thing I learned during the matches it's that old Zeku hits really hard. Even a few stray hits would leave my character gasping for breath. I'll be curious to see how the character progresses as people start putting everything he has together into a cohesive whole.







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"Re(8):Ishmael sorta added to SFV" , posted Mon 30 Oct 03:55post reply

quote:
Good games everyone! I've never been good but, yeesh, is my ass rusty. Thanks for putting up with me shaking my ass rust everywhere.

If there's one thing I learned during the matches it's that old Zeku hits really hard. Even a few stray hits would leave my character gasping for breath. I'll be curious to see how the character progresses as people start putting everything he has together into a cohesive whole.

是空祭り:大成功! Thanks, everybody!

I just knew you'd have the good sense to play as Abi, Ishmael! He might have a rival for best season 2 character with Zeku, though. It sure was fun seeing all those ninjas flying around, and he's got a great personality. Most of all, I'm impressed that you've put the time into making even poor Juri pack a punch!





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"Re(8):Ishmael sorta added to SFV" , posted Mon 30 Oct 03:55post reply

quote:
Good games everyone! I've never been good but, yeesh, is my ass rusty. Thanks for putting up with me shaking my ass rust everywhere.

If there's one thing I learned during the matches it's that old Zeku hits really hard. Even a few stray hits would leave my character gasping for breath. I'll be curious to see how the character progresses as people start putting everything he has together into a cohesive whole.



It was good games, guys-- You were doing fine Ishmael!

Zeku is hard to use! Given though it was a lagfest, anything seemed to be an ok strategy which made a fine party game for the night.





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"Ryu Punching glove necklace for true fashion" , posted Wed 1 Nov 20:39post reply

The fighting game generation has grown and Capcom knows their old fans can throw more than a few quarters on their favorite pasttimes. Their latest Street Fighter V silver accessories are well-designed and looking pretty good, at least compared to the actual game. Check out the necklace featuring Ryu's punching glove, Chun-li's bracelets, and Zangief's..ring, amongst other things. The standard silver goes at around 200$. and gold at around 1000$.

https://www.famitsu.com/news/201710/31145102.html


Looks like they have a showcase in Shinjuku, which I might check out soon.







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"TheCoolKid is the people's champ" , posted Mon 20 Nov 05:48post reply

ABABABABABABABABABA

His entire run through the lower bracket with Abigail and his warm drawl during post-match interviews has made him #1 in all our hearts.







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"Re(1):TheCoolKid is the people's champ" , posted Mon 20 Nov 06:50:post reply

https://www.youtube.com/watch?v=lWSrQ2ZOnq4
New trailer with too many things happening and not enough explanations. Nash having flash kick back? Psycho Crusher? Menat going bullet hell? Also I'm sorry, I'm not an expert but I'm pretty sure shurikens don't work like that.

Quite excited for all the new potential in there! I'm curious what characters with very good options now (Necalli, Kolin, Urien, Karin, FANG) will get.

Also, Sakura was teased at the end of the presentation, so I guess she'll be there first before Sagat?

EDIT
And new costumes!
https://prtimes.jp/main/html/rd/p/000000006.000029995.html
Litteral ice queen Kolin is great, Birdie's nostalgia looks perfect (though it might be weird in motion), Menat stole Juri's position as "that girl no one plays but has all the horny teenagers buy her costumes for reasons", and Chunli gets 25 new ones because Chunli.





[this message was edited by Iggy on Mon 20 Nov 21:01]



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"Re(2):TheCoolKid is the people's champ" , posted Mon 20 Nov 23:32post reply

quote:
TheCoolKid


I was lucky enough to tune in for the grand finals and it made me want to cry manly tears for the beautiful destruction I was able to see. Laura normally plows through the competition so seeing Abigail steamroll through her steamrolling was a delight. I'm going to have to watch an archive of the top 8 because I need more Abigail in my life.

quote:
New trailer with too many things happening and not enough explanations.


The trailer looks exciting, intentionally ambiguous and gives the impression that season 3 is going to be a radical makeover. So are some of the new V-triggers slightly disguised supers? I don't know, but the sonic swirls that looked silly on Guile's wrists look hilariously dumb on his ankles.

quote:
EDIT
And new costumes!


Now we're talking! For this holiday season it's cat ears for everyone. Alex didn't receive cat ears but, honestly, he might as well have them with that outfit.

All the nostalgia costumes are good to see. Karin's was especially needed since her rival looks to be coming soon and the two of them need to match. I'm not certain what's going on with some of Chun-Li's new outfits -is sexy SWAT officer someone's fetish?- but she has so many costumes that she can afford a few clunkers.







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"Re(3):TheCoolKid is the people's champ" , posted Tue 21 Nov 08:34post reply

quote:
TheCoolKid

I was lucky enough to tune in for the grand finals and it made me want to cry manly tears for the beautiful destruction I was able to see. Laura normally plows through the competition so seeing Abigail steamroll through her steamrolling was a delight. I'm going to have to watch an archive of the top 8 because I need more Abigail in my life.



Here's the top 8, starting time set to his first match in the top 8.







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"Re(4):TheCoolKid is the people's champ" , posted Wed 22 Nov 02:35post reply

quote:
Here's the top 8, starting time set to his first match in the top 8.


Thanks! I'll drive on over and check it out.







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"appare" , posted Wed 22 Nov 15:05:post reply

quote:

Also, Sakura was teased at the end of the presentation, so I guess she'll be there first before Sagat?



Meanwhile, back in France...?

Clearly a surefire indication that the classic Saturn title Final Fight Revenge is making its way to PS4 at long, long last.

Or I guess it's a SFV thing or whatever





[this message was edited by Gojira on Wed 22 Nov 15:06]



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"Re(1):appare" , posted Thu 23 Nov 01:30post reply

quote:

Also, Sakura was teased at the end of the presentation, so I guess she'll be there first before Sagat?


Meanwhile, back in France...?

Clearly a surefire indication that the classic Saturn title Final Fight Revenge is making its way to PS4 at long, long last.

Or I guess it's a SFV thing or whatever


While I would love for Sodom to come back I suspect that Alex is already filling the striker/grappler slot in the roster. Since Alex plays as bad as he looks I can't imagine Capcom is going to want to go back to that template again. Then again, Winter Soldier looks like he is going to make Chris redundant in MvCI so maybe they will introduce Sodom as "Alex, but good."







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"Re(1):appare" , posted Thu 23 Nov 06:29post reply

quote:

Meanwhile, back in France...?

!!!!!!!!!!!

APPLE RAY!

You all scoffed when I envisioned season two as the year of Sodom and Two-P, but will I be vindicated in season three?!

Since Gouki jumped the line and appeared in season two, I am adjusting my genius DLC framework for 2018: “Four S’s and a T.” (Sakura-Sagat-Sodom-Skullomania-Two-P). Please anticipate it~~~!





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"Re(2):appare" , posted Fri 24 Nov 03:55post reply

quote:

Meanwhile, back in France...?
!!!!!!!!!!!

APPLE RAY!

You all scoffed when I envisioned season two as the year of Sodom and Two-P, but will I be vindicated in season three?!

Since Gouki jumped the line and appeared in season two, I am adjusting my genius DLC framework for 2018: “Four S’s and a T.” (Sakura-Sagat-Sodom-Skullomania-Two-P). Please anticipate it~~~!



Can Skullomania still appear on SF5 while he is in Arika's FEXL or whatever is it called?







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"Kanzuki Beach's secret finally revealed" , posted Tue 5 Dec 06:00post reply

You thought it was in Okinawa? Too bad! It was in Malaysia all along!

Also, another itwasmeDio moment: everyone assumed the SF1 ladder would have Sagat as a boss, but no, it seems Boxer will be there (after the CFN site introduced Mike as a different character).
BOOOOooooooo Capcom.

And since I'm too lazy to change threads: Capcom also announced 19 Megaman games in one go on Switch and other consoles. The world is probably ending tomorrow.







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"Season 3" , posted Mon 11 Dec 11:59:post reply

First thing first: MenaRD is Capcom Cup champ and the guy deserves it for taking BIRDIE of all characters to the finale and beating Tokido in the loser's runback.

But then wow, for once Capcom showed all of the upcoming characters. There was only gameplay for Sakura, but then they showed the entire opening to AE which also had all of the new season 3 characters as well:

Sakura, Sagat, Blanka, Cody, and two new characters Falke and G.

As speculated, Falke is the female doll-looking character from Ed's ending. G is... evil Abraham Lincoln...? Well next to FANG he looks right proper I guess.

I'm glad to see Cody again, but the lack of Sodom is saddening. I guess that Sodom tweet was supposed to be a gross tease for the 30th anniversary collection they're releasing.

EDIT: with this news it's probably time for a new thread





[this message was edited by Gojira on Mon 11 Dec 12:08]



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"Re(1):Season 3" , posted Mon 11 Dec 12:04post reply

quote:

Sakura, Sagat, Blanka, Cody, and two new characters Falke and G.


PAGING MAOU PAGING MAOU ALERT ALERT ALERT!!!!!





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"Re(2):Season 3" , posted Mon 11 Dec 12:06post reply

quote:

Sakura, Sagat, Blanka, Cody, and two new characters Falke and G.

PAGING MAOU PAGING MAOU ALERT ALERT ALERT!!!!!



The music in the trailer for Sakura is good and I like all of her costumes!

I don't believe this!







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"Re(3):Season 3" , posted Mon 11 Dec 12:23post reply

quote:

The music in the trailer for Sakura is good and I like all of her costumes!
Shh, don't tell Iggy, or he'll try to take my good mood about Sakura's pleasant costume redesign and music down a peg by linking me to that deadly vocal version of her song he's always threatening!

And they accomplished it all with neither black underwear nor hot pants! Not even listening to the English dubbed voices can bring me down!

Maybe I'll make a new thread soon...though thanks to the power of MMC Expresso Edition, we could probably hit 500 posts...!





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"Re(4):Season 3" , posted Tue 26 Dec 22:05post reply

It appears that a great deal of housecleaning is being done in preparation for season 3, including an update to the CFN Costume Commentary. Sgt. Ashida has been working hard over the holidays!