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PSN: DefensorVirtuoso XBL: n/a Wii: n/a STM: n/a CFN: n/a
| "Re(2):SFV Thread Part 8: Season 4 Edition" , posted Thu 20 Dec 00:24
quote: Does anyone else here think Kage will be just another one-time fighter, like SFIV's Oni?
Oh well, at least this time Capcom introduced him completely out of the blue. It's a wiser choice than their long-term hype strategy with Decapre. It's hard to remember any other time players expressed so much disappointment than when she was revealed.
Then again, her reveal led to the Fukua joke, which led to Fukua becoming a proper character in Skullgirls with one of the best fighting game endings ever, so I guess we can say there is something good we can say about Decapre's announcement.
Isn't Kage just Evil Ryu with a less stupid name? I was excited for S4, specially after how great was S3 reveal, but they started with the wrong footing. With S3 it felt like Capcom would try to rebirth the game, with this announcement, it felt like Capcom is just releasing the characters to keep its promise of keeping the game afloat until 2020.
Kage killed a lot of my hype, but well, at least my boy Bison was left untouched, and it seems like Sakura and Falke are playable, so I'm gonna learn how to use them
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| "Re(2):SFV Thread Part 8: Season 4 Edition" , posted Thu 20 Dec 01:26:
quote: Does anyone else here think Kage will be just another one-time fighter, like SFIV's Oni?
There are some differences between Oni and Kage. SFIV Oni was a "what if", a glimpse of a post-SFIII Akuma that we may never officially see. Particularly since Capcom has yet to release an SF game set after SFIII. Presumably Oni is a reference to his fate and death in Ryu Final.
While there is confusion, Kage apparently actually happens in SFV. Kage is the evil Satsui no Hado force within Ryu, which Ryu expels from himself during the cinematic story. The main confusion is over whether Kage can physically manifest, or if he is just some sort of astral force. But Kage is a separate entity who has potential to reappear in any SF game that is set after SFV.
So, at least from a story and concept level, Kage doesn't have the same limitations as Oni. Capcom could easily do Kage-based stories if they wanted.
Though the bigger SFV question might be whether any of the new SFV characters will ever appear again...
Capcom never even knew what they wanted to do with Necalli; and he is both introduced and killed off in the SFV story. Capcom doesn't seem interested in F.A.N.G either, and he is introduced and killed off. (F.A.N.G's apprentice probably has a better chance of appearing, but Capcom will probably forget about that too.)
Capcom doesn't seem to even be sure what G even is. His design is weird even by SF standards, and he's seen by some as too goofy. If he is Q, then his fate is sealed. If he's not Q, then he's fighting for a slot against Q in future games, and Q may have the edge in that battle.
Capcom is setting up Neo Shadaloo as a future story, but I could easily see them never delivering. They could just end up pulling the plug on the Neo Shadaloo experiment, instead just reviving Bison again or introducing a new villain. Heck, again Capcom doesn't even seem entirely sure what Neo Shadaloo is. They are arguably portrayed (particularly with their uniforms and names) as villains, but their stated goal seems to be just to rescue the other Bison bodies and seemingly just live their lives after? Even if they do reappear, they could just appear in non-playable form. An alternative is that, if Capcom ever does a second storyline for SFV, it could wrap up the fates of Neo Shadaloo.
Menat has a chance to reappear, just based on her popularity. But she'll be fighting against Rose for a roster spot. If Rose is never released for SFV, then Menat might not make it into the next game, and that might be enough to drop her from mind. Abigail doesn't have the popularity, but still has the presence. And he'll be somewhat fighting for a roster spot against Hugo, as well as just fighting for the already limited "big guy" spots. Zeku falls into a somewhat similar spot; he'll be competing with Guy while also competing for the limited position of stance-switch gimmick (Gen, new character).
Laura's design is far enough from the characters that she is substituting for that she doesn't have the same roster competition issues of characters like Menat. However, she still carries something of the feel of a character who was created to be a substitute for a substitute. Capcom didn't even bother to integrate her into the SFV story. (She's there, but she's been inserted into Sean's story, and then disappears until she's shown in the ending.) Laura also has a vocal base of anti-fans, while she's also fallen behind in Capcom's costume efforts. (Falke, a late Season 3 character, has as many outfits as Laura.)
Rashid copies no one. Outside of geography, he's not competing with any character for roster spots. Even from a geography standpoint, Rashid has little competition. Rashid's biggest issue may be something of an opposite of Laura...A Shadow Falls was Rashid's story, and Rashid's story was finished. This does not mean he won't return, but Capcom could as easily say that he's done.
Arguably, Kolin is a returning character, so I'm not counting her in this judgement.
So, uhm... Weighed against the other SFV newcomers, I think Kage is in the upper half of potential for a return. This skyrockets to the top if Kage is viewed as (and remains) an official replacement for Evil Ryu.
[this message was edited by Baines on Thu 20 Dec 01:32] |
PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(4):SFV Thread Part 8: Season 4 Edition" , posted Thu 20 Dec 02:30
SFVI: Fang's Revenge is going to be great. Rashid and Laura are marvelous additions who, like Fang, match the SFII style and have a lot of personality...but did any of them get their own side-story on CFN~~? Maybe Fang and Phantom can appear as a funky poison Chinese tag-team, like a more interesting Yun and Yang. I look forward to Ed getting possessed by Dictator's ghost and promptly disappearing from all future material.
Speaking of ghosts, Kage may be kind of an uninspiringly conventional "cool" character like Gouki, but he does give Capcom a second chance at the wandering evil spirit character after the Necalli disaster, and can actually be used in the main story. (Technically, Hadou-of-Murderous-Intent-Ryu wasn't just a what-if character in that he existed for the brief moment when Ryu beat Sagat in SF1, and I guess in various parts of SF Zero 2/3?)
It would be interesting to see a character popularity poll now, and if viability in-game affects it. Has Juri continued to suck so much in SFV, even after this new patch, that people don't care about her anymore? Are there people who like Ed? I also wonder if English-speaking fans can like Abigail as much without his perfect Hokuto No Ken voice.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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| "Re(7):SFV Thread Part 8: Season 4 Edition" , posted Thu 20 Dec 23:17:
quote: That said, I still think SFV's newcomers have a brighter future than the SFIV's ones.
Juri made it into SFV.
Capcom had big plans for Decapre. That should speak well for her future, except we come back to Capcom killing those plans. Thinking about it, I wonder if SFV was planned to retire Cammy in favor of Decapre? With Dictator's defeat and the rescue of the Dolls, Cammy's main purpose is complete. Not that fans would have let Capcom retire Cammy.
People have been requesting and expecting Crimson Viper's return. Mind, the same is true for Gouken, though the expectation for his return is built more on Capcom's undying love of shotos.
Even if he shouldn't be in a Street Fighter game story-wise, just being a more powerful Akuma is enough reason for Capcom to bring him back anyway. I don't expect Capcom to put Oni in SFV, but I wouldn't be surprised if they did, just to match Kage.
Rufus was a bad joke. SFV replaced him with Birdie. Unless Birdie goes on a diet, Rufus would be fighting Birdie for any future character slots.
Capcom wants to remembers Abel exists; that's already better than Necalli.
Most people wouldn't care if Seth didn't exist.
El Fuerte never should have existed.
EDIT: I forgot Hakan. That doesn't diminish his return chances. What does diminish his return chances is the existence of Zangief, and the limited roster space given to grapplers in general. In a vacuum, he'd be a viable returning character.
So SF4 has one character that has actually returned (Juri), one character that was going to return but could potentially be in trouble(Decapre), one character arguably ripe for return(C.Viper), two characters that might return because shotos (Gouken, Oni), one character that probably won't return but wouldn't upset people if he did (Abel), and three characters that no one really expects to return but you never know with Capcom... (Rufus, Seth, El Fuerte). EDIT: And a viable character who probably won't return because his archetype matches an SF2 alum and gets limited presence, though he might sneak in as a later year DLC character. (Hakan)
More so than Kolin being a special case with SFV, Poison is a special case with SFIV. She had not previously been in a "regular" Street Fighter game, but she was on the "Street Fighter" roster of SFxT, so it could be argued whether or not she is an SFIV newcomer. I argue not.
EDIT reason: Added Hakan.
[this message was edited by Baines on Thu 20 Dec 23:28] |
PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(10):SFV Thread Part 8: anti-Cammy edition" , posted Fri 21 Dec 02:06:
The astoundingly bad roll-out of season 4 is a pretty great lesson in being straight with your information, however much you have. I wonder if people would be as annoyed if Capcom would clearly say that they won't have a season pass but will have something (anything!). But in the meantime, the anti-Cammy patch is great, and Kage is inoffensive and has a lot of weight on his oni shoulders!
Ishmael: no shame, Shadow the Edgehog is certainly a better evil spirit character than Necalli the Echidna!quote: debating the "goofiness" that was introduced into Street Fighter. some people treat Street Fighter Alpha as part of the "good" "serious" era that was damaged by SF3 and ruined by SF4-5.
Hmm, this is not an interpretation I've heard before. I think the biggest design vectors you find in Street Fighter are the ebb and flow of characters clearly representing a nation/fighting style, and who the lead animators/illustrators were. I wonder if people were talking about "goofy" in terms of core character designs or visual direction. SFII and Zero are similarly "serious" only in that their rosters are the same crowd of national archetypes (plus Final Fight), but Zero's animation and visual direction are wildly different, both due to technical advances and to a conscious move to make the in-game design more anime-styled.
By goofy they probably mean the core character designs, like how SFIII went for this roster of mostly nationless freaks. But that's very different from SFIV's reversion to SFII/Zero's core roster of national characters who just happen to be drawn in-game using this (hideous) American cartoony style. Sure, El Fuerte and Rufus suck (who's Abel?), but it's the in-game graphic style that differentiates this game from SFII rather than any change to 95% of the character roster. Though like Baines says, Rufus is a strange character who feels like more a creature of the visual direction (American cartoons) than a match for the mostly SFII character designs.
SFV is...interesting. There's a whole lot of character design and visual logics from the series' history in here. Because there isn't this strong single design line, it feels like anyone could fit into SFV, for better or for worse. When it's successful, it mixes the SFII/Zero and III core character design styles, with strong national characters (Laura, Rashid, Fang) and clever freaks (G). But its indistinct/inconsistent visual direction is a puzzle. The slighly less anime-style look reminds me of SFII, but the character animations are very colorful in the best traditions of Zero and SFIII.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
[this message was edited by Maou on Fri 21 Dec 02:12] |
| "Re(8):SFV Thread Part 8: Season 4 Edition" , posted Fri 21 Dec 03:31
quote: Capcom had big plans for Decapre. That should speak well for her future, except we come back to Capcom killing those plans. Thinking about it, I wonder if SFV was planned to retire Cammy in favor of Decapre? With Dictator's defeat and the rescue of the Dolls, Cammy's main purpose is complete. Not that fans would have let Capcom retire Cammy.
The original plan was to have Decapre in SF5's starting roster and no Cammy. They were so deep inside their own arses that they thought, as a sneak peak, they could add Decapre to USF4 in order to drum up hype. Unfortunately, they did it in the worst possible way, and instead of understanding the problem was the way they handled the message, they decided it could only mean people hated Decapre and they scraped the entire plan.
Capcom, you are so hard to love sometimes.
quote: Alpha is where Street Fighter design completely went off the rails.
I had to take a double take on this. We are talking about character designs, not art style, right? Have you played a game called "Street Fighter 2", by any chance?
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| "Re(2):Re(10):SFV Thread Part 8: anti-Cammy ed" , posted Fri 21 Dec 04:10
quote: By goofy they probably mean the core character designs, like how SFIII went for this roster of mostly nationless freaks. But that's very different from SFIV's reversion to SFII/Zero's core roster of national characters who just happen to be drawn in-game using this (hideous) American cartoony style.
I view it as a nebulous mix of presentation, art style, characterization, story, new character design...
Street Fighter 1 was a "serious" martial arts fighter. There were no joke characters, either visually or in moveset. While the characters might have been stereotypes, they weren't treated as gags (other than possibly Birdie.) While there wasn't much of a story, there were no joke endings or character goals.
Street Fighter II's graphics were more colorfully cartoonish, but the characters were still treated fairly seriously. A character like Dhalsim is outlandish, but he still fits in a "real" fantasy martial arts setting. The character defeat portraits can get a bit silly, but they still mostly show people who have received brutal beatings. The random vomiting was itself silly, but it wasn't presented in a silly way; it again was a marker for just how brutal the fighting was. Some of the moves looked silly (Honda rocketing straight across the screen), but they didn't really feel like they outright designed as jokes. The game wasn't stoically serious, there were bits of lightheartedness light Zangief dancing with Gorbachev and Blanka reuniting with his mother, but that was outside the fighting.
Super Street Fighter II added T. Hawk and Deejay.
Street Fighter III had a mix of serious and silly. Characters like Ibuki, Alex, and Makoto were relatively "serious". Sean was arguably a "serious" version of Dan or Sakura. But on the other end of the scale you had the weirdly drawn, scaled and animated Hugo. You had a clumsy robot/cyborg in a trench coat. Where Street Fighter II introduced the relatively grounded limb-stretching Dhalsim, Street Fighter III introduced inhuman rubber-man Necro. You had Gill, with one half of his body being blue and the other half red. You had Urien ripping off his suit to fight.
Street Fighter IV embraced goofiness, both visually and in character design. Again, Rufus and El Fuerte. SFIII Hugo would fit in SFIV, but SFIV Rufus would conceptually be a rough fit in SFIII. Even Angelina Jolie fighting with her James Bond gadgets. And Seth.
Yes, I skipped over the Alpha series. There is so much I could say about the Alpha series. Alpha is where Street Fighter became a comic book, in graphics, in characters, and even in story. Characters sprites were done in exaggerated anime style. Karin was created in a manga? The story became a convoluted mess. Blanka was turned into a goofball character. Dan was created as a joke, and only devolved over time. While SFII tried to make it look like the dedicated Chun-Li was a viable opponent for someone like Zangief (and SFIII treated Makoto seriously enough while Ibuki had her ninja tricks), SFA just threw in a random schoolgirl that copied Ryu's moves. People might complain about the fourth-wall breaking nature of SFV Abigail's Critical Art, but SFA long before had one of Rolento's underlings appearing from the ceiling with a hook for his Super. While both SF1 and SF2 had characters that fought with weapons, SFA had Rolento blowing people up with hand grenades. (And bouncing on his staff like it was a pogo stick.)
I was going to complain about SFA Mika. It is so easy to complain about SFA Mika, who is often criticized for being such a silly character design. But, honestly, looking at her SFA3 moves again, she's not actually that bad... except for having a full-size wrestling ring magically sliding into and out of the stage for her intro and even multiple moves! As silly as wall bounces are when you think about their realities, they still don't stand out like having a massive metal, canvas, and plywood construction slide in from off-screen just so Mika can bounce off it, then sliding out immediately after.
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| "Re(10):SFV Thread Part 8: Season 4 Edition" , posted Fri 21 Dec 12:24
quote:
Characters like Rufus and El Fuerte would only be created for Street Fighter IV. Capcom might have been willing to create a fat-but-nimble martial artist in another Street Fighter, but it wouldn't have resulted in Rufus, because Rufus is a product of SF4's exaggerated joke style. The same is true for the cooking-focused El Fuerte.
My personal two cents, I think Street Fighter's transition to the modern 3D generation is one of the culprits that's making things look more goofy. If Rufus or Furte appeared in the sprite game generation or PS1 polygon quality generation, it's probably more likely that they would've fitted in more naturally.
It's the same with many of the NPCs in SFV's backgrounds. Some of their goofy actions would've looked fine in 2D graphics, but having them in realistic 3D just doesn't have the same charm. For example, the wizard and Ninjas fighting in the Shadoloo stage background. They look so bad in SFV especially with their unnaturally smooth, tweened movement. But if it were in 2D graphics, they probably would've looked fine. They probably would've also looked fine if they were rendered in limited animation like ArcSys does with their games.
quote: The thing I don't really get is how some people treat Street Fighter Alpha as part of the "good" "serious" era that was damaged by SF3 and ruined by SF4-5. Alpha is where Street Fighter design completely went off the rails. Though SF4 was still "goofy" in a different, worse way.
I'm not sure how anyone would treat SF3 as a 'not-serious' game. Its graphics leans more towards the so-and-so called 'Gekiga' art style similar to that of SF2.
When it comes to the old Street Fighter games, it's pretty easy to understand why the games were designed in the direction they were. SFII came out around the "hardcore" pro-wrestling period of the early 1990s in Japan when the FMW and other indies took over the business and introduced the crazy stuff like exploding barbed wires and ring-out landmines which lead to the wrestlers fighting in their own bloodbath. SFIII came around when PRIDE introduced MMA to Japan, although I question whether that had much to do with the game's direction; it was probably moreso that the devs wanted to inherit the SF2 feel. SFA on the other hand just went its own route and followed the anime-manga mediamix period of its time.
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PSN: DefensorVirtuoso XBL: n/a Wii: n/a STM: n/a CFN: n/a
| "Re(2):Re(10):SFV Thread Part 8: Season 4 Edit" , posted Sat 22 Dec 04:10
quote: Characters like Rufus and El Fuerte would only be created for Street Fighter IV. Capcom might have been willing to create a fat-but-nimble martial artist in another Street Fighter, but it wouldn't have resulted in Rufus, because Rufus is a product of SF4's exaggerated joke style. The same is true for the cooking-focused El Fuerte.
My personal two cents, I think Street Fighter's transition to the modern 3D generation is one of the culprits that's making things look more goofy. If Rufus or Furte appeared in the sprite game generation or PS1 polygon quality generation, it's probably more likely that they would've fitted in more naturally.
It's the same with many of the NPCs in SFV's backgrounds. Some of their goofy actions would've looked fine in 2D graphics, but having them in realistic 3D just doesn't have the same charm. For example, the wizard and Ninjas fighting in the Shadoloo stage background. They look so bad in SFV especially with their unnaturally smooth, tweened movement. But if it were in 2D graphics, they probably would've looked fine. They probably would've also looked fine if they were rendered in limited animation like ArcSys does with their games.
The thing I don't really get is how some people treat Street Fighter Alpha as part of the "good" "serious" era that was damaged by SF3 and ruined by SF4-5. Alpha is where Street Fighter design completely went off the rails. Though SF4 was still "goofy" in a different, worse way.
I'
-- Message too long, Autoquote has been Snipped --
Wow, didn't know than companies like FMW had a big influence in Street Fighter designs. How big where those indies back then? I have always been shocked by seeing companies like FMW, UWF or SWS selling out baseball stadiums, specially considering that they were way smaller than AJPW and NJPW, I always wanted to know how mainstream was wrestling at the beginning of the 90's.
I personally think than most of the designs in SFIV and SFV are too ridiculous/dated/generic to use them in the future, the only ones who have a future are c.viper, juri, laura, rashid, menat and maybe G
Ed and Falke are SF1 tier of dullness, which it sucks, since I love the idea of a Dictator clone who was educated by Boxer and where they actually have a father and son relationship, and I love how sexy Falke is, but she is boring, their designs don't tell anything about their personalities, which is a big contrast to the redesigns that most of the old cast got in SFV, which actually added more personality to them
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| "Re(4):Re(10):SFV Thread Part 8: anti-Cammy ed" , posted Tue 25 Dec 04:46:
quote:
I've always thought of Zero as the series where Capcom literally ran out of ideas but needed something quick to cash in on SF2 while they still could. It borrowed heavily from the animated SF2 movie, from various SF2 manga, dipped into FF and SF1 for more characters, borrowed from SNK, added Lisa Lisa, and later borrowed again from more manga based on SFZ because why not.
I want to recall reading that the whole reason behind Street Fighter Alpha's creation was that Capcom wanted to get rid of an excess stock of outdated arcade boards, and simultaneously wanted a new Street Fighter game that could be easily ported to the SNES (since SF3 wouldn't). However, Capcom put a person in charge who saw what was effectively a throwaway project as his chance to make the best SF game that he could make, and SFA blew up into what it became.
However, I can't find the link to the article/interview anymore. Google search is really bad at finding older articles when newer ones matching the same search terms exist, and emulator sites, wikis, and 30th Anniversary articles dominate results. I don't believe the article was some fantasy though...
EDIT: Continued searching found not the article I remember reading, but a similar post here where Iggy posted a similar CFN article (English CFN version here).
quote:
- Well, we were right at the boom of the Super Famicon, so the project started with the aim of being adapted to SFC after the arcade version was released. BENGUS had drawn some characters of SF1, and they thought about doing a game on this period. One experienced employee created the story, Funamizu over-watched the whole project... but they needed a planner. So they came to me, a random guy who had been there for 1 year, and offered me the position. I knew nothing! I was just a guy who liked to play fighting games, not how to make them! So of course I said "yes". The game became Street Fighter Zero. * SF3 was already being worked on by the "real" ace team, so they didn't have enough people experienced for the cheap spin-off and they ended up hiring inexperienced newcomers. The CPS2 had been released, but there was still a stock of CPS1. So we were told to create that game to get rid of that stock. Wait, you can't write that! - Too late, I already wrote that in Akiman's interview. * In the end, SFZ was such a hit it was moved to CPS2, and then used to sell the stocks of CPS2 (because of the way the rentals of CPS2 boards worked). As the game was created with the SFC in mind, the port was not too difficult, but they had to create a hybrid program to work on both CPS1 and 2. And since the game ended up a success, they created a rental version, which postponed the "cleaning the stock of CPS2" task (and thus created the need for a Zero 2). *At the time, SF3 was already being developed on CPS3, so Zero effectively extended the CPS2's life, which should have ended much quicker.
[this message was edited by Baines on Tue 25 Dec 04:56] |
| "Re(7):Re(10):SFV Thread Part 8: anti-Cammy ed" , posted Thu 27 Dec 12:51:
quote: propose a lagfest ASAP. Very true, we need to have a Season 4 Memorial Lagfest at the earliest opportunity.
I'm good on that too
Sibarraz--
Sorry for the late reply! Regarding indies wrestling organizations, it's hard to say whether they can be considered big or small, but in the context of wrestling history, they weren't as big as in the 1970s. But they were still big enough, at least up until the mid-90s when the MMA fad took over.
Wrestling in Japan was at its peak during post-war period in the 50-60s and became the main crowd puller for black & white TVs which were quite expensive at its time. The 70s and 80s were the golden days of Giant Buba and Antonio Inoki and westling was still pretty popular, and mangas like Muscle (Kinniku Man) came around. After Buba and Inoki were gone and wrestling lost its main faces, the the new wave of westling organizations like FMW came in. These new wrestling organizations were all about death matches and they were pretty bloody so they weren't airing at prime-time when families had dinner and watched TV-- they had the midnight slots, which I believe hurt them pretty badly. Keep in mind that this was at a time when TVs were still bulky and households usually had just one TV in the living room where everyone gathered. The wrestling viewers downsized, especially after K-1 and MMA/Pride started running on prime-time. Wrestling still filled the seats at arenas, but with the lack of publicity from TV, they kind of became like more of an alternate-fad or sub-culture.
I recall as a kid remembering how wrestling suddenly seemed to have disappeared all of a sudden and because I was young, I had no clue they were running at midnight. It was when I checked out magazines at a bookstore that I realized that wrestling took a curve to the bloody side but it was still alive. I think that must've been around the early period of FMW, because a year or so later, Onita Atsushi started appearing on shows and even documentaries on prime-time, and I finally got to see him getting bloody from death matches.
So overall, I'd say that wrestling was still around in the early 90s but it was hurt by not being on prime-time leave aside some quick glimpses when a show or documentary would pick them up, and the nail in the coffin was the MMA fad sweeping in the mid-90s.
Rather than to single out Street Fighter, there's no question that the wrestling and MMA fad around the period had influences to fighting games of the time in general.
[this message was edited by Professor on Thu 27 Dec 13:46] |
PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re: lagfest fashion show" , posted Mon 7 Jan 14:52
Following Lagfest: Evil Dan Edition, the MMCafe dojo surged improbably to the top 15% due to the burning intensity (!?!?) of its members, or maybe because of that nice stegosaurus skeleton in the dojo. (Wanted: Spoon and Baines (and you!)...so sez President G.) Who cares if cancels don't work at 75% speed when we achieved three continents, five time zones, and the most fashionable group of world warriors? Report from the catwalk:
The appearance of Mecha Juri knocked Sakura's hateful tights clean off, but I was most surprised to see Kage become an actual shadow and literally disappear via glitch when beaten. My heart also soared as Mecha Fang and his new abilities took flight even if he still couldn't quite beat whoever that was from SFIII.
Things also got pretty steamy with the King of Muay Thai and Hot Cody, but just like it's scandalous when Cammy actually wears pants, I was shocked (shocked!) when Sagat put on shoes! In a similar vein, Gojira wins description of the day for Boxer vs. Boxers, while some of us have to make do with mods and flower kicks.
Deep into the realm of cosplay, Morrigan and Kyousuke reminded me painfully of a better era, while the one true president looks sharp as a historical reenactor.
I was also astounded to learn there is a character called Falke!
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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PSN: gekijmo XBL: gekijmo5 Wii: n/a STM: n/a CFN: gekijmo
| "Mech Abigail, Kage and Fight Money ranting" , posted Sat 19 Jan 01:07
Mech Abigail has to be my favorite costume in Street Fighter V, bar none. If it was toy in the 80s/90s I would have loved to have it(hell, I would love to have it now). I love all the small details of how the chest and arms expand in V Trigger. If Tekken x Street Fighter ever gets off the ground I want a tag team of Gun Jack and Mech Abigail to main.
Kage is much more unique than I thought he would be, but as Ismael said, his personality is laughably simplistic. It is disappointing to not know if there will be a full season this year and who we can expect. Especially after how great the season 3 reveal was.
We are on our 4th or 5th week of pitiful Fight Money rewards in missions and extra battle and the reality has finally set in that I have probably earned 99% of all the possible Fight Money I will get unless I grind Extreme Survival with 16 characters which is a mild 80000FM. When Street Fighter V first came out Fight Money was pretty generous. A lot of it was locked behind survival, but you would get extra for watching the regular demonstrations, playing the general story on normal and hard and bonuses for completing character story and survival. When Arcade Edition came out the bonuses were cut, but the missions were fair for a weekly thing to do.
Now the fight money system is just an insult. I think every week since the change has been about 1000 FM max. That is not even enough to cover the Extra Costume fights of that week. Leveling a character through all the single player content will get you to around level 29, which is 29000 FM. That isn't even enough to buy their story mode costume! Thankfully I have about 350K saved up on my main account for small things like Extra Battle costumes or to play Fighting Chance for a nostalgia costume or to try and get some EX colors.
I can understand the reasoning behind the changes. They want to drain player's FM ASAP so they start spending real money to get stuff, but the entire FM economy is broken. Let's go back to Story Mode costumes. Those are 40K FM. Even back when the game launched that is a lot of FM for a costume. You can get those extra battle costumes for as little as 10K FM if you don't mess up. By and large, those fights aren't that hard so I think for MOST people 10K would be doable. Then there are those Fighting Chance costumes gotten through the "loot box" like system. In my experience, I have used the 10 draw option (4500 FM) to get them. The quickest I got one was the second try (9000) and the most was 8 draws (36000FM). I MIGHT have had some of those tickets from playing Survival Mode monthly on hand to get a free 10 draw. So even on my unluckiest streak, I got a nice nostalgia costume for less than a Story Mode costume, plus I got some EX colors along the way.
Maybe I am part of the problem though. I wait for season pass sales and have a couple of alt accounts just so I can buy the new characters ASAP with FM while waiting for sales. The performance for SFV has to be a disappointment for Capcom. They are still had 2.1 million on their sales on their website and I think they wanted to hit that within a year of release. So I can see their reasoning of trying to squeeze as much as possible from the player base. I have spent about $140 on SFV since its release. $60 for the base game(WAY too much for how bare bones it was), $20 for each season pass ($60 total on that), $15 for the base roster battle costumes, and $10 for the first X-Mas bundle. After all of that, I see so much stuff locked behind and obscene amount of FM.
I checked my account and see I have accumulated 2.7 MILLION FM total, but have 10 story mode costumes still locked and a bunch of those level 11+ colors. Then there are those EX colors which are pretty good on some characters (EX6 Abigail is nice), but are locked behind random chance. Capcom MIGHT be able to get me to drain my FM if they were to drop the price of Story mode costumes to 20000 FM, but I think I will just sit on my FM and just spend it on Extra Battle costumes. fighting chance costumes and stages until the end of SFV.
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| "Re: Fight Money ranting" , posted Sat 19 Jan 05:06
Yes, they recently cut Fight Money to around a third of what it was last year.
The Weekly Missions lost the easy 2500FM mission. Now you get around 1200FM in missions per week. The cut might actually be worse than 2/3rds though. I'm not sure, but I feel like the other missions used to pay out more than that.
Capcom also cut the Shadaloo Soldier Extra Battles by a third. Last year, you could do the battles three times, for three payouts. Now they are limited to a single attempt.
Before Arcade Edition, Weekly Missions gave close to 10,000 FM. The easy mission was 5000 FM, and I want to recall that the others totaled to around 4-5000FM as well. Then Arcade Edition came out and Capcom cut the Weekly payouts in half. Then introduced the "new" way to earn "more" FM, the Golden Shadaloo soldiers, that magically were paced to pay out on average roughly the same amount that had been cut from the Weekly Missions.
This time the cut is even worse though, as there isn't a real replacement. I think I read that advertising FM rewards capped around 800FM, and they've shut down the ad campaign anyway?
As for the overall economy of the game, that was pretty much doomed when Capcom started selling DLC characters for FM, and at comparable prices to the regular "free" content. If it weren't for the ability to buy real money DLC with Fight Money, Capcom wouldn't have had a reason to restrict FM generation so harshly. If the FM price for paid DLC was absurdly higher than "free" content, then Capcom could still have restricted FM generation without killing non-DLC uses, and players prioritizing DLC purchases wouldn't have been as much of a no-brainer.
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| "Re(2):Re(10):SFV: The Link!" , posted Sat 23 Feb 03:04
quote: That Blue Bomber outfit does not translate well into any sort of art style above 16-bit but I suppose that's part of its charm. But that doesn't matter to me since I'm going to go nuts trying to get that stupid little mask for Zangief.
At first I felt that Ryu's Mega Man outfit really didn't fit the design style of Rashid's Air Man and Boxer's Guts Man, instead falling into a more "realistic spandex" suit design, with all the muscles visible.
Then I realized that the other two costumes had the same kind of muscle definition. It was just covered by the rest of the outfit. With Rashid, you only see the upper half of his legs and arms, and the arms are often covered by the main body piece anyway. The default color is a dark blue that acts to somewhat hide the muscle shading. The same is pretty much true with Boxer, except the default yellow makes the muscle shadows more visible and you also see the hands.
With Ryu's Mega Man, you see Ryu's face and pretty much his entire upper body.
Then I realized that the Ryu costume actually was designed to a different standard than the previous costume. While Rashid and Boxer had skintight spandex (or whatever), Ryu's outfit has wrinkles. The modeller went out of their way to try to make Ryu's outfit look more like a real "costume" would look, which actually makes it look "cheaper" than Rashid and Boxer's form-fitting material. It also might be less realistic in the end; I have to wonder how a material th
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I 100% agree that the Mega Man outfit's rendition as "a costume of Mega Man being worn by Ryu made out of real materials" which contains all sorts of realistic details that remind us of ugly real life make it come across as a cheap costume. The Guts Man one which is relatively more abstract comes across a lot better, but I also agree that every wrinkle and vein portrayed in that model undermines it, and I'd like it a lot more if there also wasn't that slit in the helmet that let you see some of Balrog's face.
I 100% disagree that the Blue Bomber outfit can only work in the low bits because the Smash Bros. rendition of it is really great!
There was a comic page where Chun-Li tries her hand at cooking and then gets shown up by her protege. What is notable is that Chun-Li is still wearing her combat outfit while trying to cook, wearing an apron over top. Chun-Li never breaks kayfabe. Energetic girl who can cook amazing Chinese food with a wok also seems like its own trope among all the many tropes of characters who can cook, though!
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PSN: BADCP XBL: BADCP Wii: BADCP STM: badcp2016 CFN: BADCP2016
New Customer | "Re(3):Re(10):SFV: The Link!" , posted Mon 25 Feb 03:28
quote: Hey, guys. Long time no see! I had an important question about the MMCafe Dojo for SFV, so I figured this is the place to ask! I finally got around to joining the MMCafe Dojo, but...
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Say, who is currently minding the dojo? Is Maou still fixing it up with the latest decorations? Did we decide to simply leave the key under the doormat?
Welcome back BAD! I believe Maou has management over the Dojo-- the Dojo system feels pretty half-baked that I wouldn't be surprised if it doesn't show any notification in-game when someone new's signed up. I'll hit up Maou so that he knows you are on the wait.
I wonder if it even has a sub-manager setting so that multiple people can keep control? Wish it was better embedded into the actual game rather than having the management system as a separate entity through the web site.
I agree! It really should have been done in-game. It's a rather confusing system, to be honest. As you mentioned, I didn't get an in-game notification, but it did give me one on the website. I knew I was accepted when it let me use my dojo stage again, hahaha...
BTW, everyone's response time was incredibly fast! Holy cow! Thanks!
R.I.P. Gouki's Page of Whatever
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PSN: BADCP XBL: BADCP Wii: BADCP STM: badcp2016 CFN: BADCP2016
New Customer | "Re(4):Re(10):SFV: The Dojo!" , posted Mon 25 Feb 03:36
quote: A new member! The name of the MMCafe dojo continues to spread, albeit in small, erratic bursts due to lag.
Kuramochi Yuka’s “Ass Dojo” Yeow, Ms. Kuramochi is running a strong dojo! In terms of soft power she was a big name at Evo Japan. It's a shame we can't go around challenging other dojos, or else we could storm into her dojo like the heavies in a bad martial arts movie and demand a match against the sensei. We would be crushed like a bug under a giant peach but it would be quite the experience.
Hahahaaha, I think I can get a few more. 4, perhaps...
As for Ms. Kuramochi, is this a real person? As long as she doesn't use Ibuki or R. Mika, I have a chance. Man, those two are impossible...
R.I.P. Gouki's Page of Whatever
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(5):Re(10):SFV: The Lagfest!" , posted Mon 25 Feb 04:31
quote: As for Ms. Kuramochi, is this a real person?
You bet she is. Unluckily for you, certain similarities, in addition to R.Mika's fun personality, no doubt led Kuramochi to use her as a main.quote: crushed like a bug under a giant peach
Truly my favorite metaphor to emerge from SFV yet.
quote: The name of the MMCafe dojo continues to spread, albeit in small, erratic bursts due to lag.
Welcome to our dojNOW LOADING]
On that note, a lot of people seem to want to LAG, but if we're going to expand our stop-motion matches to a fourth continent (and we should!), anyone with a better setup with me want to host next week? I'll be around Saturday night EST/Sunday morning JST, though I say the host should prioritize the schedules of the NEW CHALLENGERS
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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PSN: BADCP XBL: BADCP Wii: BADCP STM: badcp2016 CFN: BADCP2016
New Customer | "Re(6):Re(10):SFV: The Lagfest!" , posted Mon 25 Feb 06:06
quote: As for Ms. Kuramochi, is this a real person? You bet she is. Unluckily for you, certain similarities, in addition to R.Mika's fun personality, no doubt led Kuramochi to use her as a main.crushed like a bug under a giant peach Truly my favorite metaphor to emerge from SFV yet. The name of the MMCafe dojo continues to spread, albeit in small, erratic bursts due to lag. Welcome to our dojNOW LOADING]
On that note, a lot of people seem to want to LAG, but if we're going to expand our stop-motion matches to a fourth continent (and we should!), anyone with a better setup with me want to host next week? I'll be around Saturday night EST/Sunday morning JST, though I say the host should prioritize the schedules of the NEW CHALLENGERS
Dude, what?! Are you serious?! She's one of those two DOA6 girls?! Which one is she?! I was already going to preorder the game, but those two and what they did at Evo Japan solidified it for me. I am DEFINITELY getting it now, and nothing can stop me! Love those two! Kinda miss Japan sometimes!
R.I.P. Gouki's Page of Whatever
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| "Re(8):Re(10):SFV: The Lagfest!" , posted Tue 26 Feb 04:14:
quote: In other news, the new CPT DLC has been announced. The bundle includes costumes for Sagat and that other guy as well as another visit to Metro City. The stage is particularly odd since it features a nice looking Sodom but no Poison or Roxy. Is this a sign of characters to come? Is this mindless reading of tea leaves? Who knows, but I'm glad to see the Haggar statue is back up after it came tumbling down in MvC3.
Well, Abigail is front and center, so it's probably useless to take the stage as a clue (except if they mean it as a reference to further nerfs to Abi, effectively erasing him from the game outside of this stage). The whistle at the end of the trailer sounds familiar... imagine if instead of Sodom or Poison, the next character is Damnd! Also, this stage, man, this stage... It's at the same time a reference to FF's 30th anniversary, and to the SF4, SFxT and MvC3's FF stages. All in one. Glorious!
[this message was edited by Iggy on Tue 26 Feb 04:15] |
PSN: BADCP XBL: BADCP Wii: BADCP STM: badcp2016 CFN: BADCP2016
New Customer | "Re(9):Re(10):SFV: The Lagfest!" , posted Tue 26 Feb 10:52
quote: I might be able to join if i see Ish is online from my friends list. --- --- My life is a bit confusing at the moment so I don't think I'm going to be available this weekend. But don't wait around for me, I'll read about the highlights from the fights later!
In other news, the new CPT DLC has been announced.
Ishmael-- Gotcha, perhaps next time!
BAD-- I'll add you to my Friends list so that I can send you an invite if you're interested. Also, Kuramoto was the one who was getting slapped; her hips are what she makes her sales point, as noted on her Twitter account (link NSFW).
Maou-- If something doesn't work out I can help on hosting but my connection isn't exactly good; chances are you're better. Either way, let's figure out a tentative time for this. Sibarraz and KT are also interested.
It's nothing less than amazing that after all these years Capcom can always fall back on Final Fight when things don't seem to be working out. That's the best CPT stage yet!
Thanks, brother! Can't wait! You were always one of the sites I looked up to, and one of the reasons I got into doing things on the web (which I still proudly do). It's a real honor.
As for Final Fight, you're right! My favorite Capcom series of all-time, despite what it may seem, is not Street Fighter, but Final Fight. I've always loved it, and always will. It's like that girl you've always loved, and no matter the years that go by, you always get that special feeling when you see her.
I never get sick of the series, and when I play them, it's like the first time. I absolutely LOVE it. It's why the articles I wrote on the series have went through extensive editing, both visual and literal. I honestly feel sometimes that no matter what I say, I cannot do it justice. That is, until BADCP 2013 ("Loyal To A Fault"), when I feel I finally nailed it. Of course, there will always be critics, but I feel I not only did it justice, but did it in a way nobody else has.
後は、なんか、Professorさんは日本人?それとも、日本にすんでいる?
R.I.P. Gouki's Page of Whatever
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PSN: BADCP XBL: BADCP Wii: BADCP STM: badcp2016 CFN: BADCP2016
New Customer | "Re(8):Re(10):SFV: The Lagfest!" , posted Tue 26 Feb 10:58
quote: On that note, a lot of people seem to want to LAG, but if we're going to expand our stop-motion matches to a fourth continent (and we should!), anyone with a better setup with me want to host next week? I'll be around Saturday night EST/Sunday morning JST, though I say the host should prioritize the schedules of the NEW CHALLENGERS
I might be able to join if i see Ish is online from my friends list. My life is a bit confusing at the moment so I don't think I'm going to be available this weekend. But don't wait around for me, I'll read about the highlights from the fights later!
In other news, the new CPT DLC has been announced. The bundle includes costumes for Sagat and that other guy as well as another visit to Metro City. The stage is particularly odd since it features a nice looking Sodom but no Poison or Roxy. Is this a sign of characters to come? Is this mindless reading of tea leaves? Who knows, but I'm glad to see the Haggar statue is back up after it came tumbling down in MvC3.
Absolutely LOVE this and absolutely WILL buy it! "MOAR FINAL FIGHT." Currently praying that the next wave of characters are Final Fight characters, again, but the rumors of mostly SFIII3S characters scare me.
I remember first seeing SFIII3S here at MMC! Man, 1998 feels like it was just yesterday. I loved that time when Capcom actually made NEW games and NEW IPs (not just remasters and re-releases between MH and RE games). I miss the variety from those times greatly...
R.I.P. Gouki's Page of Whatever
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PSN: BADCP XBL: BADCP Wii: BADCP STM: badcp2016 CFN: BADCP2016
Rare Customer | "Re(10):Re(10):SFV: The Lagfest!" , posted Tue 26 Feb 13:53
quote: それとも、日本にすんでいる?
I remember first seeing SFIII3S here at MMC! Man, 1998 feels like it was just yesterday. I loved that time when Capcom actually made NEW games
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Actually, MMCafe's news has been served right from Japan since its launch in 1997 which was a little after I moved there. Ergo the stuff like SFZ3 and CvS2 loketest reports. Of course nowadays location doesn't really matter as much since social networking has taken over, lol.
Come to think, a handful of MMCafers are living in Japan right now though I'll keep that to themselves unless they want to talk about it
I remember those days, my bro! And I look back on it fondly. The theme of your site...a café...has always stood out to me. It's unique, and you can't tell it's about games. It doesn't bash you over the head with the fact that it's about games. It's really cool, man, and good to see you still here after all these years. Perhaps I haven't stated my thankfulness enough. Your community is cool, too. Smart, yet polite and kind people.
Also, thank you so much for that Twitter link of that Mika chick. Dude, she is AWESOME.
As for the other members, I understand, haha, I'll let them discuss locations as they see fit. Professor, professional to the very end!
R.I.P. Gouki's Page of Whatever
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(10):Re(10):SFV: The Lagfest!" , posted Tue 26 Feb 14:58
quote: Two-P is already in the game, so I have to imagine he and J would be ready to answer the call/whistle.
Capcom has been missing out on a lot of good choices like DLC costume design contests and hiring Mosquiton as official backstory writer, but the lack of a playable Two-P is surely the most egregious oversight.quote: Professor, professional to the very end!
As we know both from longstanding records of shadowy deeds and MMC fanfics in the writing thread, the Professor is the model of discretion.
OKAY PEOPLE TIME TO LAG THIS WEEKEND
Time: 8:00pm EST Saturday / 10:00am JST Sunday
Acceptable Stages: MMCafe's dusty dojo, CPT Final Fight stage (please buy it so I don't have to), Kanzuki Beach, METRO CITY ROCK AND ROLL, Waterfall, Kasugano House of Pain
Ktall: I think I have an old CFN for you, but if you have a new one, let us know so we can invite you once you're online.
BAD: Because I'm a champion I've waived your dojo admission fee, but in exchange, I need you to do me a favor and start combining your quoted replies into a single post so I don't accidentally miss your good stuff (and also so we don't summon Hazzan's ghost from football camp again).
Sibarraz: Hop on if you tell us your CFN, a little extra lag can't possibly hurt! 15fps is the future
Everyone else: You know what to do. Let's get it up to four continents this time?
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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PSN: ShikyohMukuro XBL: IAMDC1 Wii: n/a STM: N/A CFN: n/a
| "Re(2):Re(10):Re(10):SFV: The Lagfest!" , posted Tue 26 Feb 23:01:
quote: Two-P is already in the game, so I have to imagine he and J would be ready to answer the call/whistle. Capcom has been missing out on a lot of good choices like DLC costume design contests and hiring Mosquiton as official backstory writer, but the lack of a playable Two-P is surely the most egregious oversight.Professor, professional to the very end! As we know both from longstanding records of shadowy deeds and MMC fanfics in the writing thread, the Professor is the model of discretion.
OKAY PEOPLE TIME TO LAG THIS WEEKEND
Time: 8:00pm EST Saturday / 10:00am JST Sunday
Acceptable Stages: MMCafe's dusty dojo, CPT Final Fight stage (please buy it so I don't have to), Kanzuki Beach, METRO CITY ROCK AND ROLL, Waterfall, Kasugano House of Pain
Ktall: I think I have an old CFN for you, but if you have a new one, let us know so we can invite you once you're online.
BAD: Because I'm a champion I've waived your dojo admission fee, but in exchange, I need you to do me a favor and start combining your quoted replies into a single post so I don't accidentally miss your good stuff (and also so we don't summon Hazzan's ghost from football camp again).
Sibarraz: Hop on if you tell us your CFN, a little extra lag can't possibly hurt! 15fps is the future
Everyone else: You know what to do. Let's get it up to four continents this time?
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I don't have SFV but are you guys planning to record? I would like to see the matches.
Oh yeah in Twitter I saw a posting featuring a snippet of the new Final Fighters stage announced that had a person in the background who looked exactly like Billy Kane.
Long Live I AM!
[this message was edited by neo0r0chiaku on Tue 26 Feb 23:02] |
PSN: BADCP XBL: BADCP Wii: BADCP STM: badcp2016 CFN: BADCP2016
Rare Customer | "Re(2):Re(10):Re(10):SFV: The Lagfest!" , posted Wed 27 Feb 09:30:
quote: Two-P is already in the game, so I have to imagine he and J would be ready to answer the call/whistle. Capcom has been missing out on a lot of good choices like DLC costume design contests and hiring Mosquiton as official backstory writer, but the lack of a playable Two-P is surely the most egregious oversight.Professor, professional to the very end! As we know both from longstanding records of shadowy deeds and MMC fanfics in the writing thread, the Professor is the model of discretion.
OKAY PEOPLE TIME TO LAG THIS WEEKEND
Time: 8:00pm EST Saturday / 10:00am JST Sunday
Acceptable Stages: MMCafe's dusty dojo, CPT Final Fight stage (please buy it so I don't have to), Kanzuki Beach, METRO CITY ROCK AND ROLL, Waterfall, Kasugano House of Pain
Ktall: I think I have an old CFN for you, but if you have a new one, let us know so we can invite you once you're online.
BAD: Because I'm a champion I've waived your dojo admission fee, but in exchange, I need you to do me a favor and start combining your quoted replies into a single post so I don't accidentally miss your good stuff (and also so we don't summon Hazzan's ghost from football camp again).
Sibarraz: Hop on if you tell us your CFN, a little extra lag can't possibly hurt! 15fps is the future
Everyone else: You know what to do. Let's get it up to four continents this time?
-- Message too long, Autoquote has been Snipped --
Hey, no prob. Sorry about that. Thank you for the kind request! I was wondering about this. How do I combine posts? When I click reply, how do I add more?
Then again, summoning some dude from football camp does sound fun!
BTW, I saw your "Acceptable Stages" part, and I must give you high praise on it. Yes, those stages are cool, but I can tell you have a true respect for the game, its series, and its art because there was no Training Stage! Thank you! That stage is so boring, especially when used as a "FTG scene" fashion statement, hahaha. Of course, if others feel that its simplicity is beauty, I understand that, too, hahaha...
Also, Two P. would have been very fun. I thought some time ago there was some sort of rumor about J. or Two P. being in the game as an alternate for a character...
R.I.P. Gouki's Page of Whatever
[this message was edited by BAD on Wed 27 Feb 09:38] |
PSN: DefensorVirtuoso XBL: n/a Wii: n/a STM: n/a CFN: n/a
| "Re(2):Re(10):Re(10):SFV: The Lagfest!" , posted Wed 27 Feb 12:56
quote: Two-P is already in the game, so I have to imagine he and J would be ready to answer the call/whistle. Capcom has been missing out on a lot of good choices like DLC costume design contests and hiring Mosquiton as official backstory writer, but the lack of a playable Two-P is surely the most egregious oversight.Professor, professional to the very end! As we know both from longstanding records of shadowy deeds and MMC fanfics in the writing thread, the Professor is the model of discretion.
OKAY PEOPLE TIME TO LAG THIS WEEKEND
Time: 8:00pm EST Saturday / 10:00am JST Sunday
Acceptable Stages: MMCafe's dusty dojo, CPT Final Fight stage (please buy it so I don't have to), Kanzuki Beach, METRO CITY ROCK AND ROLL, Waterfall, Kasugano House of Pain
Ktall: I think I have an old CFN for you, but if you have a new one, let us know so we can invite you once you're online.
BAD: Because I'm a champion I've waived your dojo admission fee, but in exchange, I need you to do me a favor and start combining your quoted replies into a single post so I don't accidentally miss your good stuff (and also so we don't summon Hazzan's ghost from football camp again).
Sibarraz: Hop on if you tell us your CFN, a little extra lag can't possibly hurt! 15fps is the future
Everyone else: You know what to do. Let's get it up to four continents this time?
-- Message too long, Autoquote has been Snipped --
My CFN is VirtuaDefender
And My PSN ID is Defensor Virtuoso
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PSN: BADCP XBL: BADCP Wii: BADCP STM: badcp2016 CFN: BADCP2016
Rare Customer | "Re(2):Re(10):Re(10):Re(10):SFV: The Lagfest!" , posted Sun 3 Mar 11:31
quote: ok, I'm connected, sent an invite!
Having fun playing you all!
Also, apologies in advance if I skipped intros to any who wanted to see them! I got a phone call and am used-to skipping everything to get my rounds in.
Also, I'm not trolling, not trying to derail this thread off-topic, and I'm not trying to start a war or anything, and I'm not looking to fight over the legitimacy of the game, but...
...would anyone here like do the same as we're doing here with SFV lobbies for Marvel VS Capcom Infinite? I understand there are some who like this game, and some who do not. I'm just interested in playing with those who like it. I'm a mid-range player and I don't choose characters based on tiers. I'd love to get some matches in!
One last thought...was our lobby open to randoms?
R.I.P. Gouki's Page of Whatever
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "SFV: The Lagfest - Can't defeat Rugal edition" , posted Sun 3 Mar 13:35:
Okay, run to the presses, this just in from the MMCafe Times:
Transcending history and the world, the latest lagfest was a full house featuring a record-breaking five time zones, three countries, and three continents, plus the terrifying reappearance of MMCafe's favorite unbeatable last boss, Rugal/Red Falcon! (So great to see you, man!)
Naturally, fashion came first, even if Iggy was asleep: pastel City Hunter Chun Li stole the show, it was cool to see Mike Bison become just Mike again even if a flower kick did him in, and I was pleased that both Ishmael and Gojira blew all their cash on luchador Zangief. I don't suppose I mind losing all the time if it's to Saotome Jin (where is building-size Mecha Gouki?), and BAD was a champion and bought us all the Mad Gear level, whose Sodom brought me great joy even if he can't seem to find his Zero series jutte.
After even our favorite bonita fell, I thought no one would be able to beat God Rugal until he traded Vega for the presidency and was briefly dethroned by sibarraz playing the role of a mysterious vistor from a rival dojo, just as Ishmael foretold.
Speaking of bonitas, the best mirror match of the night (the other one ended the only way it could) shockingly featured a new Laura outfit that was genuinely classy and pretty. It might be the best in the game! Where did this Falke cosplay come from?!
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SECRET JUAN EDIT: "Who Killed MvCI? A Ghost Story." MvCI is technically allowed at the Cafe, though mostly out of pity! The hardest challenge will be finding someone who bought it to play it with.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
[this message was edited by Maou on Sun 3 Mar 14:47] |
PSN: BADCP XBL: BADCP Wii: BADCP STM: badcp2016 CFN: BADCP2016
Rare Customer | "Re(1):SFV: The Lagfest - Can't defeat Rugal e" , posted Mon 4 Mar 00:24
quote: Okay, run to the presses, this just in from the MMCafe Times:
Transcending history and the world, the latest lagfest was a full house featuring a record-breaking five time zones, three countries, and three continents, plus the terrifying reappearance of MMCafe's favorite unbeatable last boss, Rugal/Red Falcon! (So great to see you, man!)
Naturally, fashion came first, even if Iggy was asleep: pastel City Hunter Chun Li stole the show, it was cool to see Mike Bison become just Mike again even if a flower kick did him in, and I was pleased that both Ishmael and Gojira blew all their cash on luchador Zangief. I don't suppose I mind losing all the time if it's to Saotome Jin (where is building-size Mecha Gouki?), and BAD was a champion and bought us all the Mad Gear level, whose Sodom brought me great joy even if he can't seem to find his Zero series jutte.
After even our favorite bonita fell
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Great job, man! Yeah, I thought you guys would like that stage, hahah! Thanks for clarifying the hidden boss, BTW, since I thought he was a random!
Red Falcon: Apologies for that. You're really experienced at this game. Is there any reason why you're not in the MMCafe Dojo? With all the wrecking you do, you could probably rack up a lot of DP. Also, it seems like you've been a long time member here, so this Dojo is for you, it would seem. BTW, have you played M. Bison since SFV's launch? If you have, do you feel that he has been strengthened? Or even weakened? I've heard so much talk about him, yet I feel he's always been pretty tough to fight against. When he was considered "weak", I lost to him online. Now, he's considered "buffed", yet I haven't lost to him online, yet (with connections of 5). What gives?
Professor: I also have KOF if you guys ever want to play. I'll try to remember to go to that thread you mentioned for matchups, but I don't think I've seen it before..? Is it pretty far back? Also, I don't believe the lag was bad at all. I've had matches that were much, much worse. Dare I say that they have improved the online experience?! The lag in our game really wasn't that bad! : )
Also, Professor, for an upcoming SFVAE article, I wanted to use a screenshot from one of our matches to pay tribute. Please tell me how to proceed, so as not to offend. Permission? No permission? Conditions? If you were to NOT give permission, does that extend to Ishmael, who I also wanted to ask? The article will not be discussing the lobby matches were were in in very much detail, but they will be mentioned in a positive light to show how the Dojo mode brings friends together. If we need to discuss this in private, that is fine. I'd prefer it, to be honest. What is the best way to contact you in private? It would mean a lot to me because a lot of what you and GPOW did are part of my fondest memories in high school. I don't want to discuss too much what the project is (because I want it to be a surprise), but I can say that it would mean a lot. And the project may not even be that much of a surprise when I finish it (especially to youngsters), but I am proud of it, and I believe a few people will like it!
Ishmael: After all these years, we finally played each other, hahaha. Hey, if you ever want to get FM, let me know and we can do some friendly games with a larger variety of characters. I chose a bigger variety of characters in SFIV, but with the stupid changes they made to the ranking system, I have to rely on Ryu now to get anywhere, and I STILL haven't gotten to Gold. They say the quickest way to Platinum is M. Bison because he was in some stats about highest ranking players using him the most, but I just haven't had the urge to play him...yet.
jUAN:
1. Won't happen, and I don't want to clog up this SFV thread discussing its legitimacy (as mentioned earlier). There's no amount of social media or mass hysteria that could change my mind, haha, I have no problem liking what I like. I'm not ashamed.
2. I don't have a back yard, but if I did, I could find a different Capcom fighting game that is more deserving of a funeral. It comes down to preference, though, and I'm pretty sure if that widely-praised game was known, some would feel the need to defend it. I don't like it, but I'm not going to tell anyone who does like it to bury it if they enjoy it. No skin off my back if they enjoy it.
BTW, what rank are you in the game?
R.I.P. Gouki's Page of Whatever
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| "Re(2):SFV: The Lagfest - Can't defeat Rugal e" , posted Mon 4 Mar 13:32:
quote: Also, Professor, for an upcoming SFVAE article, I wanted to use a screenshot from one of our matches to pay tribute. Please tell me how to proceed, so as not to offend. Permission? No permission? Conditions? If you were to NOT give permission, does that extend to Ishmael, who I also wanted to ask? The article will not be discussing the lobby matches were were in in very much detail, but they will be mentioned in a positive light to show how the Dojo mode brings friends together. If we need to discuss this in private, that is fine. I'd prefer it, to be honest. What is the best way to contact you in private? It would mean a lot to me because a lot of what you and GPOW did are part of my fondest memories in high school. I don't want to discuss too much what the project is (because I want it to be a surprise), but I can say that it would mean a lot. And the project may not even be that much of a surprise when I finish it (especially to youngsters), but I am proud of it, and I believe a few people will like it!
Using screenshots of my gameplay is fine albeit it would be best if you can mask a part of my username. Please contact me about it through this form and I'll write back via mail.
As for Ishmael it's for him to decide so I can't speak on his part!
To note, Redfalcon is good at SFV but he's sort of semi-retired from the MMCafe BBS (hasn't been here for nearly 3 years), hence not in the MMCafeLagfest dojo. He kind of randomly came back to the BBS yesterday since I sent him an invite to the lagfest, but I'm not sure of the next time when he'll return to the BBS again.
As was suggested I'll make a new thread for lagfests/casuals.
[this message was edited by Professor on Mon 4 Mar 14:47] |
PSN: beatolover XBL: Dead Wii: Dead STM: bugrom1067 CFN: rugalbgood
| "Re(2):SFV: The Lagfest - Can't defeat Rugal e" , posted Mon 4 Mar 17:35:
quote: Red Falcon: Apologies for that. You're really experienced at this game. Is there any reason why you're not in the MMCafe Dojo? With all the wrecking you do, you could probably rack up a lot of DP. Also, it seems like you've been a long time member here, so this Dojo is for you, it would seem. BTW, have you played M. Bison since SFV's launch? If you have, do you feel that he has been strengthened? Or even weakened? I've heard so much talk about him, yet I feel he's always been pretty tough to fight against. When he was considered "weak", I lost to him online. Now, he's considered "buffed", yet I haven't lost to him online, yet (with connections of 5). What gives?
Ah, not offended! ww Just chuckled a bit. Yes, I've played Vega/Bison since launch, as he's been more or less my main in every SF since SSF2X, arguably since before that. Well...I guess Birdie and Adon were my mains in Zero 2/3 now that I think about it, but I used Vega too. This is definitely the strongest iteration of him that has appeared in SFV, yes. His only real gameplay hole is a lack of reversals, so he's very... well, SSF2X in that regard, ha ha ha. When you're winning and losing, it's honestly probably just the opponent. Just because a character is strong doesn't mean the opponent is going to win, likewise just because a character is weak doesn't mean the opponent can't win. Next time I'll bring out my pocket F.A.N.G.!
It's probably because of the internet, but I think people tend to inflate the significance of tiers these days. Not saying they're meaningless, just saying people over-rely on them. Of course there are exceptions, with charas who really are just unplayably bad (Zero 3 consumer T. Hawk) and charas who really are just overpowering and kind of spoil a game (Petshop) but SFV really isn't that bad in its current iteration on those fronts, IMO. This ain't CvS2 (cough sagat cough blanka). I guess what I'm trying to say is tier lists are a resource, but don't let them dictate who to use in a game to you.
Edit: admittedly, speaking of the devil, I think Blanka and Sakura verge on being garbage in V. ww
[this message was edited by Red Falcon on Mon 4 Mar 18:03] |
PSN: Gojira_X XBL: Gojiraaa Wii: n/a STM: n/a CFN: Gojira
| "Re(3):SFV: The Lagfest - Can't defeat Rugal e" , posted Tue 5 Mar 02:47:
Barf, I'm late. I blame lag.
That was a magical lagfest, ggs and big thanks to Prof, Rugal, BAD, KT and everyone that showed up to contribute their lag. I wasn't sure if I was going to be there because ironically even though it wasn't at 7 in the morning this time I had been going to bed and waking up very early this past week so it was nearing the end of my daily cycle. I'm glad I made it though.
About the Gieffon Mask costume, I acquired it literally right before we started. I got as many tickets as I could, but I still had to spend 15k to get it. At this point it feels like I'm just trying to get them for completion's sake since I have all of them up until this point. Now that I'm down to 20k I don't know if I can get any more with the current bottleneck on earning FM. Even if the game is still fun, it feels like it's being slowly killed because of stuff like that.
Also while I would enjoy lagfesting in something like SC6, it's unfortunate that SFV is still one of the only active fighters with crossplay after 3 years. There's no interacting between PC and console so we'll just end up excluding folks.
[this message was edited by Gojira on Tue 5 Mar 02:49] |
PSN: Ishmael26b XBL: n/a Wii: n/a STM: n/a CFN: Ishmael26b
| "Re(3):SFV: The Lagfest - Can't defeat Rugal e" , posted Tue 5 Mar 03:03
quote: Ishmael: After all these years, we finally played each other, hahaha. Hey, if you ever want to get FM, let me know and we can do some friendly games with a larger variety of characters. I chose a bigger variety of characters in SFIV, but with the stupid changes they made to the ranking system, I have to rely on Ryu now to get anywhere, and I STILL haven't gotten to Gold. They say the quickest way to Platinum is M. Bison because he was in some stats about highest ranking players using him the most, but I just haven't had the urge to play him...yet.
Thanks to online discussion, streamed events and so on I certainly understand fighting games better than I ever did in the past. I can now watch a match and understand both the math and psychology behind how the fight unfolds. But simultaneously I don't have the time to dedicate to actually putting that knowledge into practice. Due to real life demands I'm simply never going to have the time or energy to properly do anything productive with SF or any other fighting game. I'm fine with maintaining my casual playstyle since I've never really known anything else. However, I do find it funny that my knowledge of the game has gone up in perfect equilibrium with my decrease in playing time so my skill level has stayed the same.
That said, it was great to finally play you! We should definitely do it again. Also, if you want to use some screenshots of my games for that mysterious project you are working on, go right ahead. I'll be curious to see what you have put together when it's finished.
quote: Edit: admittedly, speaking of the devil, I think Blanka and Sakura verge on being garbage in V. ww
When it comes to SF5 I agree that a good chunk of the cast is viable and that tier lists aren't something that should be treated as gospel unless you are one of the ten or so people in the world who have a chance at winning Capcom Cup. That, and I also agree that SF5 Sakura is doomed. DOOOOOOMED!
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PSN: BADCP XBL: BADCP Wii: BADCP STM: badcp2016 CFN: BADCP2016
Rare Customer | "Re(3):SFV: The Lagfest - Can't defeat Rugal e" , posted Thu 14 Mar 03:28
quote: Also, Professor, for an upcoming SFVAE article, I wanted to use a screenshot from one of our matches to pay tribute. Please tell me how to proceed, so as not to offend. Permission? No permission? Conditions? If you were to NOT give permission, does that extend to Ishmael, who I also wanted to ask? The article will not be discussing the lobby matches were were in in very much detail, but they will be mentioned in a positive light to show how the Dojo mode brings friends together. If we need to discuss this in private, that is fine. I'd prefer it, to be honest. What is the best way to contact you in private? It would mean a lot to me because a lot of what you and GPOW did are part of my fondest memories in high school. I don't want to discuss too much what the project is (because I want it to be a surprise), but I can say that it would mean a lot. And the project may not even be that much of a surprise when I finish it (especially to youngsters), but I am proud of it, and I believe a few people will like it!
Using screenshots of my gameplay is fine albeit it would be best if you can mask a part of my username. Please contact me about it through this form and I'll write back via mail.
As for Ishmael it's for him to decide so I can't speak on his part!
To note, Redfalcon is good at SFV but he's sort of semi-retired from the MMCafe BBS (hasn't been here for nearly 3 years), hence not in the MMCafeLagfest dojo. He k
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Thanks. If I have any further questions, I will contact you. If I must mask your name, then I will not use you in the screenshots, as it would no longer be a tribute, hahaha! It's OK. I understand. The Dojo can still be present in the screenshots, right?! I don't think we'd get blitzed with spam Dojo requests!
Red Falcon: Hahahahaaha, no no no, I don't choose who to play based on tiers, and never have. I'm the most superficial person you'll ever meet, so I play mostly characters who look cool to me. I was merely asking for your point of view, since it seemed you may have played Bison from the beginning. I hear tier talk, but I like to get different points of view other than SRK or YouTube. Surely, if I played based on tiers, I wouldn't be playing as Ryu (who is considered middle from what I have heard)! Some characters I like are considered to fare well in tiers (i.e. Karin, Cammy), but I have played all the characters I've played since the older games, regardless. The only one I don't play much in SFV that I played before is Ken, and that's because of his dumb new hairdo (yes, I know he has his SFA one, too, but it's to give Capcom a message).
I may not play by tiers, and I do believe that certain players can be deadly with underestimated characters (I played a real bastard Sakura the other day), but I also believe that some characters have inherent, obvious advantages or disadvantages against most matchups. I'm not using math, frame data, or any of that because I don't have the time, so I'm stating this from my experience as a player since SFII, uninterrupted, to the present with SFV. As for FANG, I can't say I'm looking forward to it, considering how much of a chore fighting him has become since the last update/patch. Why the "Pocket" part?
Ismael: Yeah, man! I still play quite a bit, but you guys will notice I am offline for days at a time, or online in a different game. If I'm not on SFV, then likely Crackdown 3 or Gears 4. I see different things in videos and whatnot, but at the rate they go and change things to "balance" the game, by the time I learn it in the amount of time I have, it's already either taken out of the game or altered to inefficiency. Sometimes, the stuff I learn is kept, but with all these tweaks made to game these days, I don't feel like I ever get it "down", like I have to relearn the timing. It's always, "hey, didn't that work/have longer range/do more damage/have more priority before"? Thankfully, balance hasn't changed much in MVSCI, so I've been able to learn some pretty cool stuff, and I've seen some new combos and strategies recently in lobbies. Damn, I love that game, and learning it with my friends has been a blast! Anyway, thanks for the permission! All I need to do now is find the right shot of you doing a cool move!
KTallguy, sibarra: Those were some intense matches. I was watching with my undivided attention. The lag wasn't bad at all, and I think only once the match had to speed up to catch up. Rugal/Red Falcon is serious business, so I definitely agree that was quite an accomplishment!
Gojira: Yeah, it was cool. I wonder when we're going to do the next one. Anyone got any ideas, or is it every week same time and place? Too bad we can't have multiple matches going at once like in MVSCI; that's be cool in SFV! Or Group Battle online! My mind can't handle this, guys. I'M OUTTA HERE! LATROOOOOOOOOOOOO!
Apologies for the slow reply, everyone. It's been a busy week and DMCV came out, hahahahaha...
R.I.P. Gouki's Page of Whatever
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| "Here comes a new challenger!!" , posted Wed 12 Jun 12:24
So I finally snapped and decided to buy a PS4, (mainly to enjoy the millions of polygon's of 2B's derriere, I have to admit), and one of my first purchases will be SFV Arcade Edition. Needless to say, my main purpose is to play as Sakura, as any gentleman of culture would do, but I really don't want to spend any money in stupid DLCs. So my question is: how feasible is to unlock new characters and stuff with that Fighting Money thing? How easy (or hard!) is that FM to get through regular, offline gameplay?
Oh, that bears another question: I've never cared (and probably never will) about online VS play, but Heaven knows I would love to join the world famous MMCafe Lagfests (tm) one of these days. Do I need anything special to do so, other than a PS4 and an Internet connection? Is online play a paid service, or something like that?
Thanks in advance for your guidance, fine gentlemen, and sorry for the noob-ish questions.
A Talking about Japanese History sword in hand
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(1):Here comes a new challenger!!" , posted Wed 12 Jun 12:54
Welcome back to the stage of history! In a way, Maese's late entry to SFV was a good choice that's actually spared him three years of up-and-down malaise, leaving him with what is now a rather good fighting game. That said, like Ryu, you have a long and wearying road ahead:
New allotment of Fight Money is functionally cancelled at this point. There used to be new chances in Challenge each week to win but they've been devalued or nixed. However, you can get enough FM from doing each character's story mode, normal and hard mode in dramatic story mode, and character combos in Trials (?) to at least afford Sakura and some stages or outfits.
Lagfests are ah, laggy but free. You can look up and add people by their Capcom Fighters Network (CFN) ID (last full MMC list sighted here, with a few additions in this very thread, and Prof as a hidden character), which some people have filled out on their Cafe profiles. Then you can see when they're online and invite them to a lobby if you start one, or be invited. You can also join our glorious shabby dojo via your CFN by going to the website at the top of this thread, and you'll get the dojo stage and its good music out of the deal.
Congratulations! You can now join us in waiting for the first new content of the year in...August. But we'll have fun lagging in the meantime!
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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| "Re(2):Here comes a new challenger!!" , posted Wed 12 Jun 13:44
Maese was seriously wounded by his PS4lessness, but the soul stills burns!
quote: New allotment of Fight Money is functionally cancelled at this point. There used to be new chances in Challenge each week to win but they've been devalued or nixed. However, you can get enough FM from doing each character's story mode, normal and hard mode in dramatic story mode, and character combos in Trials (?) to at least afford Sakura and some stages or outfits.
OK, that should be enough for me. I was planning on beating the story mode with all characters to enjoy Bengus' artwork anyway!
quote: Lagfests are ah, laggy but free. You can look up and add people by their Capcom Fighters Network (CFN) ID (last full MMC list sighted here, with a few additions in this very thread, and Prof as a hidden character), which some people have filled out on their Cafe profiles. Then you can see when they're online and invite them to a lobby if you start one, or be invited. You can also join our glorious shabby dojo via your CFN by going to the website at the top of this thread, and you'll get the dojo stage and its good music out of the deal.
Thanks for the tips! That was pretty much all I needed to know. It will be my pleasure to join you gentlemen to beat the crap out of each other next time. I'll update my profile with my CFN thingie as soon as as I set it up.
A Talking about Japanese History sword in hand
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| "Re(4):Here comes a new challenger!!" , posted Wed 12 Jun 16:18
quote: For online you need PSN Plus. And right now is probably the best time to get it since it's only 3600 yen during the current "Days of Play セール" running til 6/17. As long as you enable one account on your console to have PSNPlus, any other account on the console can play online too.
Also if you want to voice chat with anyone you can pick up a headset. I have a cheap 1500yen USB headset which I use when voice chatting with local MMCafers. However for the international / MMCafe lagfest we usually just text chat on Twitter so it doesn't come to use.
Ah, so you need to subscribe to PSN+ after all. Understood, thanks for the heads up, Professor! Hmm, I shall have to re-think about that... Not being a fan of online play in general myself, I don't think that PSN+ is gonna be a sensible investment for me. Oh well, we'll see.
In any case, it's so great that, whenever you have a doubt about anything game-related, you can always depend on fellow Cafe members for good advice!
A Talking about Japanese History sword in hand
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| "Re(5):Here comes a new challenger!!" , posted Wed 12 Jun 19:49:
quote: For online you need PSN Plus. And right now is probably the best time to get it since it's only 3600 yen during the current "Days of Play セール" running til 6/17. As long as you enable one account on your console to have PSNPlus, any other account on the console can play online too.
Also if you want to voice chat with anyone you can pick up a headset. I have a cheap 1500yen USB headset which I use when voice chatting with local MMCafers. However for the international / MMCafe lagfest we usually just text chat on Twitter so it doesn't come to use.
Ah, so you need to subscribe to PSN+ after all. Understood, thanks for the heads up, Professor! Hmm, I shall have to re-think about that... Not being a fan of online play in general myself, I don't think that PSN+ is gonna be a sensible investment for me. Oh well, we'll see.
In any case, it's so great that, whenever you have a doubt about anything game-related, you can always depend on fellow Cafe members for good advice!
No problem-- outside of this sales period the standard price for Plus is 5,143yen so I'll be renewing it myself. Given that voice chat doesn't require Plus, if you're not interested in online it's certainly reason enough to skip it. (Note: For Maou, playing SFV doesn't cost him a PSNPlus account since he has it for Steam/PC.)
[edit] Actually come to think, at 3600yen I might recommend PSNPlus regardless of online because of its free games lineup-- there's bound to be a title or two during the year which is interesting and would easily make up for that cost.
[this message was edited by Professor on Wed 12 Jun 20:19] |
PSN: Ishmael26b XBL: n/a Wii: n/a STM: n/a CFN: Ishmael26b
| "Re(5):Here comes a new challenger!!" , posted Wed 12 Jun 23:38
Ooh, looking forward to a new challenger in the lagfests!
quote: Sorry, Maese! It never occurred to me that after PS3, consoles would start charging for online features again. What is this, the Sega Channel?
And hearing Iggy talk about how even the story modes don't give FM any more has, unbelievably, made me realize it's possible to talk about the "good old days of SFV" in some respect as opposed to just "the days when there were no characters, stages, or modes."
Despite all this, SFV is still pretty fun!
I think story modes still give out fight money but it's been so long since a new character came out I've forgotten.
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| "Re(8):Honda's sento leaks SF5" , posted Sat 3 Aug 23:16
quote: Poison and Lucia... now we only need Maki to complete the FF girls set. Well, and Jessica, but she's not a fighter.
I honestly expected SFV to get Roxy instead of Poison. Not just because SFV had been bringing in new characters, but because it would give them another chance at creating a "Poison" moveset without technically throwing away the SFxT/SF4 moveset.
But not-Season-4 has been a weird year for SFV, with Capcom retooling its approach to SFV, dropping the Season Passes, releasing not-Evil-Dan, rumors of going f2p, letting everyone believe the game's support is nearly dead...
I admit, new Poison and Lucia almost make me interested enough to start SFV again. Almost. Then I realize that I'll have already quit again within a week.
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| "Re(9):Honda's sento leaks SF5" , posted Thu 8 Aug 07:51
quote: Poison and Lucia... now we only need Maki to complete the FF girls set. Well, and Jessica, but she's not a fighter.
I honestly expected SFV to get Roxy instead of Poison. Not just because SFV had been bringing in new characters, but because it would give them another chance at creating a "Poison" moveset without technically throwing away the SFxT/SF4 moveset.
But not-Season-4 has been a weird year for SFV, with Capcom retooling its approach to SFV, dropping the Season Passes, releasing not-Evil-Dan, rumors of going f2p, letting everyone believe the game's support is nearly dead...
I admit, new Poison and Lucia almost make me interested enough to start SFV again. Almost. Then I realize that I'll have already quit again within a week.
I still want my Rose. She has to be in before SFV's life cycle stops. Especially given that Menat is her apprentice.
I will buy all 3 characters for this bundle, though. I'm not a Honda fan, but it will be cool to see how he plays in this game.
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| "Re(10):Honda's sento leaks SF5" , posted Tue 13 Aug 06:19
I finally took some time to play with these guys, and while they are still good (much more interesting and better realized than Sakura/Falke), they're not really for me. Or not enough to resurrect my interest to actually play the game more than finishing a couple of stories and some quick training runs. But they're nice. Poison is a massive step up compared to 5, Honda more interesting than he's ever been post 2, and Lucia is crazy. I just have a couple of notes:
- Everyone is trying to guess how long the game will be supported, with the more pessimistic thinking this is the last season, with maybe a couple of cheap copy and paste characters later like Oni, Decapre, evil Sagat and Not-evil-Evil-Dan. I wonder if Lucia's parts could also be recycled to create a Maki... her VT2 gives her half of Maki's arsenal, after all. - I don't understand why the sexy costume pack they released along with the game was some trashy stripper costumes that don't qualify for beachwear. They had the Honda scenario released at the same time, they just had to release Laura, Juri, Mika, Rashid and Ryu wearing nothing but towels (and magical underwears obviously) and it would have been topical, sexy and fun at the same time. Oh, well. - Poison's animations are great, but I particularly like the little pelvic thrust she does at the end of her back throw. Yeah, I get you girl.
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| "Re(2):Re(10):Honda's sento leaks SF5" , posted Tue 13 Aug 06:37
quote: I finally took some time to play with these guys, and while they are still good (much more interesting and better realized than Sakura/Falke), they're not really for me. Or not enough to resurrect my interest to actually play the game more than finishing a couple of stories and some quick training runs. But they're nice. Poison is a massive step up compared to 5, Honda more interesting than he's ever been post 2, and Lucia is crazy. I just have a couple of notes:
- Everyone is trying to guess how long the game will be supported, with the more pessimistic thinking this is the last season, with maybe a couple of cheap copy and paste characters later like Oni, Decapre, evil Sagat and Not-evil-Evil-Dan. I wonder if Lucia's parts could also be recycled to create a Maki... her VT2 gives her half of Maki's arsenal, after all. - I don't understand why the sexy costume pack they released along with the game was some trashy stripper costumes that don't qualify for beachwear. They had the Honda scenario released at the same time, they just had to release Laura, Juri, Mika, Rashid and Ryu wearing nothing but towels (and magical underwears obviously) and it would have been topical, sexy and fun at the same time. Oh, well. - Poison's animations are great, but I particularly like the little pelvic thrust she does at the end of her back throw. Yeah, I get you girl.
I read that Ono stated that Capcom planned to support SFV at least until 2020, though it seems he said that quite some time ago, so plans may have changed since then. But according to Capcom itself, SFV had quite a spike in sales recently (it now sold more than vanilla SFIV, though it's still far behind if all SFIV versions are considered), so I guess they will try to milk it a little longer (after all, an eventual SFVI would require time to be developed).
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(5):Re(10):Honda's sento leaks SF5" , posted Wed 14 Aug 21:25
quote: I'm still surprised that Lucia was chosen over Guy (yeah, Zeku's already in SFV, but Guy is pretty much the most popular FF... guy) and Haggar, but it's great to know she's an interesting fighter to play as.
With Cody getting Haggar's pipe as a VT, it feels like Haggar is further away from a Street Fighter appearance than ever.
Zeku does make Guy a problematic entry, even if Guy is popular. As dull and redundant as the shoto army can feel, there are enough interested players to fully support 5+ variations of Ryu and still have all of those variations dominating usage character usage charts. The same cannot be said for Zeku. Worse, Guy's design is something of a subset of Zeku. If Guy is worse than Young Zeku, then there is little reason to play Guy. If Guy is better than Young Zeku, then you take away much of the reason to play Zeku, particularly for anyone who focuses on playing Young Zeku.
As for Lucia, Capcom can sell more premium bikini outfits. It was probably going to be her or Maki, and SFV has put effort into bringing in new characters. (Which is why I'm still surprised they went with Poison over Roxy.)
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| "Revisiting Final Fight 3" , posted Mon 26 Aug 11:45
My first experience of playing Final Fight 3 was on an actual Super Nintendo, and I rented Final Fight 3 from a nearby video store.
Various points that I remember clearly are: - sometimes throws changed and I didn't know why - Dean and Lucia seemed to have fewer moves than the others - I couldn't understand what Dean and Lucia were supposed to be good for at all - Guy seemed to have unfair advantages compared to the rest, like his fireball that built him a ton of super meter - Haggar had long hair and I don't understand how to do his super - Lucia had cool blue kicks - it somehow didn't look as good as the other Final Fight games???
So with all that in mind, I decided to go back to Final Fight 3 and see how it plays, but this time with the power of the internet to look up movelists, and with literally decades of fighting game knowledge.
As a beat'em up, mechanically it is an ENORMOUS step up from the previous Final Fights, and I understand why people said it was taking greater inspirations from 1v1 fighting games like Street Fighter. It wasn't just that it had special moves that involved controller motions, if you are playing as Lucia, rather than doing Attack x 4 as your basic combo, you can instead do Attack x 3 xx DP! In fact, some of the FAQs on gamefaqs are written by people who aren't fighting game players, so they don't really touch on that!
The "suddenly different" throws are because there's actually an expanded throw system in the game! The game lets you grab enemies from the front or the back, which results in your throws changing. Not only that, when you have grabbed an enemy, you can press down+Attack to switch between front and back grab, though this costs you time. Usually, the back grabs are more damaging, but more often you will grab people from the front.
One thing that I thought looked funny in SFV was Lucia's DP+K move, where she does a spin kick that looks more like a hurricane kick or Guy's spin kick. I didn't recall her spinning move looking like that in Final Fight 3, and indeed, the animation for her spinning move in Final Fight 3 is much more visually distinct and also A LOT COOLER! I am really quite surprised that they decided against using this animation and instead using something that looks much like another character. The entire "blue arcs" visual motif of Lucia actually got entirely removed from her SFV version, which is surprising because it's one of her most distinct and striking qualities. Her running jump kick has her do a kick that actually rather resembles Alex's j.MK from 3S, but with a blue line tracing the arc of her foot. Her dp+Attack move which has been translated into SFV as QCF+P,K had this blue arc, and her spinning move has it as well. On the other hand, her flaming kick animation was ported very faithfully, even though it has quite a functional change: in Final Fight 3, it can only be executed while jumping! It is a move that does quite a lot of damage and has a surprising hitbox, but if you are not kick with your hands it is incredibly slow to come out because of time spent jumping. Lucia's super is another bizarre motion that is surprisingly unreliable to perform: d,d,f+Attack. I'm not sure if what is demanding is that it has to be input with a particular timing, or that it is sensitive to accidental diagonals.
Dean was a completely baffling character to me when I played it on SNES, seeing to have nothing but weird weaknesses and moves that came out randomly. Dean is actually a really cool character fighting-wise! His QCF+Attack move makes him reach out and grab enemies from much farther away, in addition to the full set of grabs that others do he has a special back breaker grab! He can electrify the last hit of his Attack chain if you mash Attack furiously, which is why when I played it seemed like he'd "randomly" electrify that hit. His electric uppercut is done with a motion that makes sense in this game's control scheme but basically doesn't exist as a motion in typical 2D fighting games: Forward, Up-forward, Up + Attack. His normal throw is extremely peculiar for Final Fight because it grounds enemies right next to him, rather than bouncing them away. Many boss enemies have invulnerability on wakeup or will do some big wakeup attack that makes it very risky to stand near them when they are getting up from a knockdown, which means Dean has to either not do that throw on them or know how to deal with the situation afterwards. Okizeme theory in Final Fight!
One of the huge systemic changes in the game which further pushes it into "fighting game" is that many of the bosses have attacks that are difficult to avoid if you do not invoke some of the movement systems in the game. Unlike the previous Final Fights, you can now run by double tapping a direction, and you can backdash from run... but you can't backdash without running, which feels a little funny. Jumping backwards without turning around is now enshrined as a movement by pressing jump and then quickly pressing back, which I recall doing accidentally in Final Fight 1. Multiple bosses have attacks where they leap into the air and kind of home in on you, and you can't knock them out of the air by just jumping and attack them. The best way to avoid this is to use one of those aforementioned movement systems... indeed, if you just walk, you can't walk fast enough to elude them and are guaranteed to be hit. This is where Lucia has an entire unique strength that is comically technical for a Final Fight game: you can evade an attack by doing the backwards jump (i.e. neutral jump, then quickly press back), and then after you've evaded the attack, do her flame kick (QCF+Attack) to strike the enemy. This is FAR beyond what is normal for a Final Fight game, and the discovery of this delighted me. However, it is very awkward to do.
Speaking of Guy being the best... I think he's still the best, and his fireball is still one of the best moves in the game. It still hits a big area in front of him for big damage, builds him a ton of super meter, and Guy's super is interestingly done from a grappled opponent. Lucia's is the only super in the game which is NOT done from a grappled opponent. The animation for Guy's new moves are TERRIFIC. His running jump kick is wonderfully stylish compared to his highly rectangular and stereotypical jump kick from Final Fight 1, and is different from his j.HK from SFA/SFZ. His new attack chain from running attack is gorgeous. He has probably the most brutal move Guy has ever been shown with, which is his back ground where he grounds his opponent and stands above them punching straight down. It isn't a mounted ground-and-pound, either!
So I'd say in terms of the first few Final Fight games, Final Fight 3 is definitely the one that is the most fun mechanically. It's visual style is not quite as bright and colorful as the previous ones, and it being Super Nintendo rather than CPS1 means it doesn't have the raw memory to have the clarity of the arcade visuals. It has cutscenes between each major area, though. The enemy design is a bit grimier and grimmer than in the previous Final Fight games, as well. One notable difference is that the Andores lose the leopard spots, and as a result look rather more brutish. There suspenders motif a lot of enemies have going on, and Alex from SF3 straight up looks like one of the enemies who also has yellow hair. There are multiple midget enemies who all look menacing, ranging from ones which look like they are in bondage gear to ones which have old-style racing goggles+helmets and feel like they have a European influence. The music of the game is not particularly outstanding, lacking in variety of themes as well as generally sounding kinda muddy but not in a good way, and I could see that as being a real aesthetic weakness of the game.
I highly recommend everybody give this game another spin if you haven't done so recently! It's quite a delight to play when you've got a few years of fighting game experience to play it with!
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PSN: Ishmael26b XBL: n/a Wii: n/a STM: n/a CFN: Ishmael26b
| "Re(4):Revisiting Final Fight 3" , posted Thu 29 Aug 01:01
quote: In addition to being interesting, Spoon's Final Fight 3 analysis is timely not only because of Lucia, but also considering the Street Fighter Zero-ification of SFV in general, which is a great thing in my book. Looking back at the Zero series, it's amazing that all it took was really, really good art by Bengus, Edayan, and friends to basically smash SFII: The World Warrior and Final Fight characters together and somehow have it all feel gloriously new and exciting regardless!
That's true, SF5 turned into SFA5 without me even realizing it. This was driven home to me recently after unlocking Dictator with a cape. To give him a whirl I went through the Zero version of arcade mode. Between the SFA2 music cues and several stages that were reimagined in 3D it was as if I was playing a CPS2 game that had somehow gained new properties. I'm sure some people will complain that v-triggers ruin the experience and make SF5 the worst SF ever (as opposed to custom combos ruining the experience and making SFA2 the worst SF ever) but that's not the point. The point is that the colorful, exaggerated proportions -"bigfoot anime style" or however you want to classify it- that Capcom often trucks is really beginning to gel in 3D.
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| "Re(9):In sento of lost time" , posted Fri 4 Oct 01:14
quote: Oh shit, that was posted September 3rd! OOOOOPS
For a long time I used to go to bed early. Sometimes, when I had put out my Playstation, my eyes would close so quickly that I had not even time to say "I'm going to sleep." And half an hour later the thought that it was time to go to sleep would awaken me; I would try to put away the SFV which, I imagined, was still in my hands, and to blow out the light; I had been thinking all the time, while I was asleep, of what I had just been playing, but my thoughts had run into a channel of their own, until I myself seemed actually to have become the subject of my fight: a bath-house, a Noh performance, the rivalry between François I and Charles V.
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Platinum Carpet V.I.P - IGGY ARI ! | "Re(10):In sento of lost time" , posted Fri 4 Oct 01:44
quote: For a long time I used to go to bed early. Sometimes, when I had put out my Playstation, my eyes would close so quickly that I had not even time to say "I'm going to sleep." And half an hour later the thought that it was time to go to sleep would awaken me; I would try to put away the SFV which, I imagined, was still in my hands, and to blow out the light; I had been thinking all the time, while I was asleep, of what I had just been playing, but my thoughts had run into a channel of their own, until I myself seemed actually to have become the subject of my fight: a bath-house, a Noh performance, the rivalry between François I and Charles V.
... ... ... OKAY OKAY I'LL REINSTALL THE GAME YOU WON.
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| "Re(2):CE" , posted Mon 18 Nov 20:23
quote: Warning! Warning! Warning! New SFV version incoming!
It's a bundle of all DLC + 1 "new" character (Gill is back!). If the last character is Seth, I'm going to laugh pretty hard. Still, the stage is really nice, and I'm quite excited by the Vkill2 (though like last time, it's probably going to be poorly balanced and each character will have one Vskill much stronger than the other).
I know SFV has a cartoony look and all, but Gill's hair animation still looks bad. On the other hand, I agree that his stage is amazing!
Interestingly, the trailer mentions 40 fighters, but if I'm counting correctly, Gill's inclusion adds up to 39... does it mean there will be someone else announced before this CE upgrade is released? If so, could it please be Hakan? Abel or Viper would be nice, too, I guess.
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(4):CE" , posted Mon 18 Nov 23:00
quote: Gill? I'm both amused and horrified by his inclusion. Part of me is worried that he's going to be for players who felt that Urien's mirror juggles weren't ridiculous enough. Another part of me is glad to see his default outfit didn't change and he swaggered onto the screen in a loincloth. What ugly color schemes will Gill's two-tone body have? If you're lucky he will have the colors of your favorite sports team, making him look less like a would-be deity and more like one of those lunatics who shows up to the stadium in body paint. For pure masochism I want Seth to be the 40th character just so we can have all the SF bosses in one game.
The Champion Edition promises ugly costumes for everyone so it's already a winner in my book. V-skill 2 could be something if it gives characters with lousy v-skills a useful new tool. But instead it will probably be a lot of nothing, such as Ken getting back his awkward CvS2 flip kick. But, hey, ninja ferret!
That's... not a bad idea, actually. Seth isn't the character I'd choose, but all of my favorites are already in SFV, so whoever joins from now on is just fine. Even Decapre (though it would be nicer to have Marz just to establish she survived the Story Mode events).
Then again, didn't Ono say SFV would end its run with more characters than USFIV? If this plan hasn't been dropped, that means Capcom will still release more characters after SFVCE comes out, right?
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(8):CE" , posted Thu 21 Nov 03:12
quote: While Gill may be one of the single worst designs out of the entire dubious cast of SFIII, he is at last performing a valuable messianic service by obliterating what was left of the Necalli-centric SFV original storyline after it was already mostly papered over by the cinematic story mode.
Actually, I'm curious how the whole package will "look" with the very brief season one character stories that no longer connect to the cinematic story, and the new AE season 3 characters who ignored both of them.
But who cares, we're getting Santa G, at last, so I don't see much need for anything else.
Indeed. SFV's story became similar to Killer Instinct's, where each season adopted a different way to present it... and some story points in one season were then retconned in the later ones.
Anyway, do you guys think there's any chance a Rival Schools character may join the SFV roster? Since unfortunately I doubt Capcom will ever revive the RS series (they don't seem interested in any fighting games other than SF and Marvel vs Capcom), at least it could be properly integrated into the SF games like what happened with Final Fight. And I think Batsu & co. deserve better than become mere spectators in the beach stage...
Maybe I'm this person right in front of you... nah probably not though.
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Lagfest Times: A Very MMC Christmas" , posted Sun 24 Nov 03:35
The Madman Times is here with the latest lagfest report! Since our our lagfests are more impressive as fashion shows than top-level play, at first I was sad that Champion Edition was sharing every single outfit with the masses, until I realized this opened up possibilties that shocked even a weirdo like Fang.
But the lagfest started with very little clothing at all thanks to Honda's active promotion of bathing ettiquette, though a few rowdy customers did have to get thrown out. Capcom's approach of fewer clothes for everyone is the proper antidote to an increasingly prudish English-speaking internet, and there was a good reminder that the duo of Sexy Ryu/Sexy Chun-Li were the original selling point at launch. As was chronicled many years ago, however, there are always a few perverts who spoil the bath.
Meanwhile, Asura's Wrath can make even Kage seem cool, but not enough to get away with interrupting a wedding.
Most of all, the Cafe would like to wish you an early Merry Christmas! While certain troublemakers didn't get the right seasonal memo, many people got festive and color-coordinated for the occasion, even if Santa had to take decisive action with those on his "naughty list." Naturally, the teachers and schoolgirls showed up for a Very Cheesecake Christmasat Abigail's ridiculous/wonderful party, so all's well that ends well. See you next time!
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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| "Re(4):Lagfest Times: A Very MMC Christmas" , posted Sat 14 Dec 03:32
I wasn't aware of it, but Capcom is holding a tournament this weekend and apparently the 40th SFV fighter will be revealed there (on Sunday, I guess).
Eventhubs made an article about a supposed hint pointing towards the new character being a woman, though that would break the pattern from the three previous seasons (each of them included four men and two women, but Season 4 already added Lucia and Poison - and yes, Poison is a woman, regardless of being transgender or whether she had a sex reassignment surgery or not). Then again, I wouldn't mind if this pattern were broken.
Nevertheless, I can't help but feeling surprised when I remember SFV was pretty much dead on arrival due to its appaling lack of content on its release, and somehow that game back then managed to survive and become what it is now (and it even seems to be generating a considerable profit for Capcom).
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(4):Shinier and creepier" , posted Mon 16 Dec 22:10
quote: I'm disappointed by the voice remaining male. Even if Seth is downloaded into a new body, the body itself would create the voice. At the very least, I'd prefer how Amakusa's voice was handled.
I'm cynical enough to suspect that the choice is money-driven, that Capcom simply wasn't willing to pay for both male and female voice tracks, and decided retaining the male voice for the nostalgia outfit was more important than giving the new body a female voice.
Amakusa's voice is one of SNK's best creations ever. And yes, money was probably the main factor for Capcom sticking Seth with a male voice regardless of which body he's using. Still, I like the dissonance.
And one thing I hadn't noticed before is that his female body is still tall and muscular, setting it apart from the SFV ladies. That's quite cool; muscular women in fighting games are quite rare (I mean, I remember Power Instinct's Angela, Virtua Fighter's Vanessa who isn't much more muscular than the other VF women... maybe Bloody Roar 1's Mitsuko, and that's it). Granted, Seth isn't really a woman and the new body is artificially created, but still.
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(5):Shinier and creepier" , posted Tue 17 Dec 01:37
quote:
Amakusa's voice is one of SNK's best creations ever. And yes, money was probably the main factor for Capcom sticking Seth with a male voice regardless of which body he's using. Still, I like the dissonance.
Going with a style similar to Amakusa would have let Capcom avoid paying for more voice work. They'd just need to do some relatively simple audio processing on the male voice work. Make a copy, increase the pitch, layer it onto the original track, maybe throw a slight delay on one track for a weird reverb/echo... While the re-pitched track might not stand on its own, mixing it with the male track would help hide that. Meanwhile, Capcom could just use the pure male track for Nostalgia Seth.
quote:
And one thing I hadn't noticed before is that his female body is still tall and muscular, setting it apart from the SFV ladies. That's quite cool; muscular women in fighting games are quite rare (I mean, I remember Power Instinct's Angela, Virtua Fighter's Vanessa who isn't much more muscular than the other VF women... maybe Bloody Roar 1's Mitsuko, and that's it). Granted, Seth isn't really a woman and the new body is artificially created, but still.
Everyone forgets poor Mary Ivonskaya from Tobal.
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| "V-Skill imbalance" , posted Tue 17 Dec 13:14:
Going through the demonstrations for the various new V-Skills, I cannot help but notice how Capcom still favors some characters over others.
I'd say that Juri needed one or both of two features, either something designed to assist her in building stores for her other specials, or a move designs for use against opponents that do not rely on projectiles. What Capcom decided to give her is another move that requires being stored before it can be used, an almost redundant point blank projectile that half seems designed to snuff opponent projectiles.
Meanwhile, Guile received a short-hop air projectile that moves him forward without costing him his back-down charge. Akuma gained the literal ability to directly charge V-Gauge by simply holding down the buttons, with the extra benefit of it also being a projectile-snuffing attack. Ibuki received a short to mid-range projectile that doubles as a persistent ground hazard, which can be charged to deliver three projectiles or rapid fired to deliver one. Blanka received a point-blank ground projectile that can be charged to hit out to mid-range.
A number of characters now have V-Skills that are full take-no-damage evasions, parries, and counters. This makes Mika and F.A.N.G's new more limited counters stand out. F.A.N.G's at least looks more viable in demo; he seems to take little white damage and it works on high and low attacks (but not EX or CA). Mika only gets a high counter, that doesn't work on projectiles, EX, or CA, and still seems to receive a fair amount of white damage.
Multiple characters just received a move enhancer (like Sagat buffing his Tiger Knee instead of Tiger Uppercut). Multiple characters received flip kicks, with varying degrees of benefits. (Ken gets just the kick, Chun-Li can adjust travel distance, Lucia can also execute a running knee, Kage gets a flip punch that changes into a dive punch with V-Trigger?)
Several I can't really begin to judge. G's seems a bit iffy, another stackable ability to compete with his desire to build his Presidential level, but then you see that it prevents his Presidential level from decreasing. Rashid seems to have received a bit of a multi-tool. Abigail's is a slow start projectile that opponents can knock away with a basic attack, but Abigail can also spike the thing for faster travel. I'd hate to say it was bad and then see some Abigail player completely abusing it. Falke's is... I don't even know how to judge Falke's, or how it will benefit or fail to benefit her playstyle.
Sakura and Poison have forward movement abilities that could go either way, either actually being useful or just a suicidal dash?
Juri is the only character that feels particularly misguided, with Capcom doubling down on her "store"-based design while not giving her tools to overcome her weaknesses. (But what else should I expect from the dev team that gave Juri her VT2?)
[this message was edited by Baines on Tue 17 Dec 22:10] |
| "Re(1):Neo Shadaloo's not so easy mode" , posted Wed 18 Dec 04:16:
I think if they wanted to really make an easy mode character, I totally agree that having complete consistency in the specials and not needing bizarre button holding is the way to do it.
I think the way I would do it would be: - the punch buttons are normals - the kick buttons are used for one-direction+one-button special moves - each special move has its own little cooldown timer - EX special moves are done by pressing direction plus two kick buttons, and you could maybe have a gimmick where you can do EX special moves as long as you have the meter for it regardless of whether or not that special move's cooldown is on - the CA is done by pressing some direction plus all three kick buttons
That way you can unify the idea of certain button presses being "special actions", like throw/VReversal/VT activation/VT action, while also reducing the sheer number of normal moves that the player needs to learn because they will literally have half the number of buttons to learn to press for normal moves. They can learn that EX moves are the same no matter which two buttons you press to do it, and that all special moves involve some sort of directional input together with a button input. There's a strong temptation to want to have a beginner character give a beginner a breadth across the entire game, but because of the unfocused nature of the learning environment it becomes a pedagogical mess. Because a lot of the environment cannot be structured (e.g. what characters they fight in what order, what those characters will do, what the expected learning outcomes are at any moment), having a consistent baseline is the best thing to do, and the guaranteed area of stability in that regard is in what the character itself does and how the player controls it.
The cooldown timers prevent them from mindlessly throwing special moves because if they do at some point they will have to fight without them for a brief period of time. Implicit training in that regard will have to do.
[this message was edited by Spoon on Wed 18 Dec 04:20] |
Platinum Carpet V.I.P - IGGY ARI ! | "Re(1):V-Skill imbalance" , posted Wed 18 Dec 06:39
I hope no Neo Shadoloo this year means they spend more time thinking about these characters and what they want them to be. I just want a cyber gorilla in street fighter to replace Blanka forever. Is that too much to ask? Will I regret my choice horribly and have a character that's even uglier and more annoying? Probably.
As for the V-skills, I think the idea is: the new V-skill is as good or bad as the previous one was in order to offer meaningful choice instead of one totally superseding the other (as happened with the ISM, the grooves, the Ultras and the VT). Mika for example has two weak VS, because her arsenal is formidable anyway and she doesn't really need anything. FANG gets something a bit better, just because his previous one was so bad it was impossible to create something worse. Alex has something dumb because this character is dumb. Both of Sagat's are kinda weak. On the other hand, both of Urien's are really good and could fit different playstyles or opponents. Both of Menat's seem good too.
Unfortunately, for many characters, the new one is undeniably better. Nash and Dictator's VS1 are good in theory against projectile users, but they were not super good at fighting pressure from Guile for example, so the new thing is equal or better in 90% of their matchups. Kolin's was good but slightly redundant with her existing counters, while her new Shermie Whip significantly broadens her ways of opening the opponent while adding some much needed freeze mechanic to her normal arsenal. Laura's is good, but her existing dash is so essential to her gameplay that unless it has some secret mechanic I can never see it used. Claw had some dumb gimmick that never worked and now has a proper tool that does what it should have from the beginning. Cody had a proper tool that fits his character, and now has Claw's old dumb gimmick so I'm not sure what was the idea here. Poison exchanges an awkward tool for a great KOF roll. Sakura exchanges an awkward tool for an awkward KOF roll that kinda sucks. Ken's VS2 is more to say "we'll never add Sean to this game" than anything really meaningful over VS1.
All in all, there was only so much they could do on such a wide cast 4 years after release, and I think I like the overall possibilities much more than when they added VT2, which essentially removed a lot of VT1 from the game. At that time in the game's life, it's better to be cautious with your changes instead of doing some sweeping modification that risks breaking the game. I suppose the reason we had such a minor and boring S4 was because they were taking their time to get this one right, and I hope next year we'll see that it was a sound choice.
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| "Re(3):V-Skill imbalance" , posted Wed 18 Dec 08:13
quote: I hope no Neo Shadoloo this year means they spend more time thinking about these characters and what they want them to be. I just want a cyber gorilla in street fighter to replace Blanka forever. Is that too much to ask? Will I regret my choice horribly and have a character that's even uglier and more annoying? Probably.
Please don't... I like Blanka. Replace Dan or Decapre if you like, but please leave Blanka alone.
That said, I do like the cyber gorilla idea. As long as it doesn't replace Blanka.
I like Blanka, too! His moves are really distinctively "Blanka", like the electricity or the flying ball attack, along with his many very distinctive normal moves!
He might not have been a good representative of Brazil, but as a distinctive and recognizable character who is influential I think there's really no question of his value.
Dan on the other hand they can keep in the menus. But I will say this: I miss cheaply made characters that can be put in as jokes, because if every character is lavishly made to the same standards, it makes jokes prohibitively expensive, and that discourages the making of jokes. I may not care for Dan the character, but I don't want my fighting games so stoic that there is no room for silly things that don't have esports tournament serious value. I don't even think Virtua Fighter is that stoic, what the joke intros you can have for like any character.
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| "Re(4):V-Skill imbalance" , posted Wed 18 Dec 11:04
quote:
But I will say this: I miss cheaply made characters that can be put in as jokes, because if every character is lavishly made to the same standards, it makes jokes prohibitively expensive, and that discourages the making of jokes. I may not care for Dan the character, but I don't want my fighting games so stoic that there is no room for silly things that don't have esports tournament serious value. I don't even think Virtua Fighter is that stoic, what the joke intros you can have for like any character.
The solution is to aim for even your joke characters to be competitively viable. This is something I believe Capcom has failed to understand in the past. Joke characters do not have to intentionally be bad.
Dan being a joke is sold through his animations, his appearance, the design of his moves, his mannerisms, story, his voice and text. These factors would continue to sell Dan as a "joke" character if he was as tournament viable as Ryu or Ken, or better. Dan with Akuma's competitive capability would still be Dan, he'd just be a much more popular Dan.
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| "Re(4):V-Skill imbalance" , posted Wed 18 Dec 19:40
quote: But I will say this: I miss cheaply made characters that can be put in as jokes, because if every character is lavishly made to the same standards, it makes jokes prohibitively expensive, and that discourages the making of jokes. I may not care for Dan the character, but I don't want my fighting games so stoic that there is no room for silly things that don't have esports tournament serious value. I don't even think Virtua Fighter is that stoic, what the joke intros you can have for like any character.
Cheap jokes characters may be a thing of the past, but we still have FANG, which is (I think) a fantastic addition to the SF universe AND a greatly produced character (even if competitively he's nowhere to be seen). You could also argue that Birdie in SF5 has become a sort of joke character, and a particularly oppressive one at that. Abigail? Lowain in GBV is also quite the impressive joke character, from what I could see? And then, Lucy Chloe is a thing too. And Kuma? Does Youtuber Ganryu count as well? Naruhodo-kun in MvC3?
I feel actually that joke characters have become much better now, BECAUSE the base production costs have raised so much that they can't be treated as a cheap afterthought to buff up the roster like Dan was. Since most producers consider a comic relief character an important part of their cast to balance the broody antihero and sexy heroine archetypes, they're now forced to up their game and provide the joke characters actual tools, animations and thought. Some jokes might fell flat (Rufus), the concept is probably adjacent to the position of the "weirdo" character (Voldo, Shuma, Yoshimitsu, Alissa) and they may overlap at times, but I feel like joke's on you, old man. Actually, the only high-profile game without a joke character that I can think of right now (NRS aside) might be.... SF3?
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| "Re(8):V-Skill imbalance" , posted Thu 19 Dec 23:10
The problem with making Servbot so bad was that it made it unplayable for almost everyone, including fans of his game that would have wanted to play as him. Imagine if Yamcha in DBF was a better adaptation of the source material. I think most people enjoy that this game offers a 50/50 chance to beat Vegeta BECAUSE he is Yamcha. Of course, if you're facing an opponent at MvC2 who has much less experience than you do, you can beat his MSS team with your Kobun alone. But in almost all environments, the Kobun is so bad that he's just anti-fun, and since the function of a crossover is to bring fans of other games to try your crossover, it's basically spitting in the face of the fans of this character.
Naruhodo in MvC3 is low-tier, but he's still a competent character. You'd struggle to win with him if you're facing someone of similar level, but it's still possible with smart team building, proper understanding of the character, and a bit of luck. He's a good adaptation of the character in a setting that's a total antithesis of his original game, and that's what crossover games are great as: play a character you wouldn't be able to play normally, like Wesker or Omokane Saki.
Kobun would have been great if he still had a niche within MvC2. For example, if he had been a character with amazing assists on par with Captain-corridor, but the moment he's forced to jump on-screen he would die in a few hits. That would be a good adaptation of his role in his game, as a assist and servant of the Bonne family. As he stands however, he doesn't even integrate properly into MvC2, and having a role of "LOL he shouldn't be in a fighting game" isn't even a good adaptation of his role in his original game. He's charming and full of personality, but in his game, the group could also commit petty crimes and be a somewhat useful bunch of henchmen. If you're a fan of Tron ni Kobun, you can't select him if you want to have fun. You can't even go with Tron+Kobun in a team. The character only adds value to skilled MvC2 players and no one else (with double the points if you happen to be a MvC2 god AND a fan of Tron+Kobun at the same time. That's not a ton of people). I'm not asking for all characters to be "good". The bigger the cast, the worse the chances your oddball character will be "good". But there is a rift between bottom-tiers like, say, Anakaris in Savior 1 or Kyosuke in CvS2, and the Kobun in MvC2. Anakaris and Kyosuke were bad starting at a certain level, and almost disappeared the higher you went, but they were still functional in the broad sense as characters. If someone beats ChrisG at MvC3 with Leilei in their team, that's all the handicap you can have, and the gloating you describe can properly happen. Yet, it doesn't mean Leilei is unpickable at low level. If you like the character, you can still make her somewhat work without dedicating your life to the game.
Since all the games are character games nowadays (either crossovers, adaptation of popular franchises, or new episodes of long established franchises with recognizable characters), locking a potential popular character away from both low-level players AND serious dedicated players seems like a really bad idea.
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| "Re(7):V-Skill imbalance" , posted Fri 20 Dec 02:49
quote: This is a very interesting conversation but it does make me wonder what precisely constitutes a joke character. Are joke characters only those who are intentionally designed to be weak? Is a character who has silly actions but is still effective a joke character? For example, Sasquatch can eat his opponents alive (literally!) but he's very goofy. Are Chang and Choi Serious Business?
I like Iggy's assertion that game creators are intentionally putting in more light-hearted characters to keep the games from devolving into anime angst. This means that I can not only love Abigail's tendency to start dancing mid-match but appreciate the fact that it is serving an important game function.
Those are good questions. I'd say yes, ultimately what defines a joke character is being funny, not having bad fighting skills. Sasquatch, Joe, Yuri, Chang, Choi could all qualify as joke characters, regardless of their ability as fighters; on the other end of the spectrum, SFV's Falke is usually regarded as an awful fighter, but she's not funny either, thus she isn't a joke character.
...Well, that's what I think. Maybe this is wrong.
Maybe I'm this person right in front of you... nah probably not though.
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(8):V-Skill imbalance" , posted Fri 20 Dec 03:15
This is surely the most sophisticated conversation ever to take place around poor Dan, who hasn’t been a non-awkward joke since at least 1999. But as Just a Person reminds us with Falke, the only thing worse than being a bad joke is being an unfunny laughingstock.
I think Iggy’s on the money with Kobun in Marvel 2, and not just because of the kompromat he has on me. That said, it applies most to a crossover game where you want new players or for people to try out goofy new characters, whereas I think an out-and-out bad but funny character you use maybe a few times still has a place in a normal roster...I’m thinking of Tekken 3 being a pioneer with Gon and Dr. B, for instance.
But Spoon is right that these days, a goofy but playable/good character like AbiGAIIIIL, Birdie, or Fang is more likely, especially if you have to pay for them!
I can’t believe a high-tier Sodom isn’t out yet.
quote: Actually, the only high-profile game without a joke character that I can think of right now (NRS aside) might be.... SF3?
SFIII is its own joke character, but only in the form of its unbelievably joyless self-seriousness.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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| "Re(9):V-Skill imbalance" , posted Fri 20 Dec 06:34:
quote: Let me make a functional Tron+Kobun team in Marvel 2!
You're quite right, if the "joke" character is the character you genuinely love and want to make a team out of, it feels not-fun to not be able to do so because the character sucks so much. Regardless of the commercial intentions/value of the character's appearance in the game, if a game is meant to celebrate all these characters, having characters left out of the fun because no one wants to play a crippled team feels like leaving them out in the cold.
quote: there is less possibility when the characters are bad
I think this is a point which I can simultaneously agree and disagree with, and not feel like I'm being insane in doing so. It is objectively true that if a character is so unusable in the settings of a normal match, then the available cast for normal matches is effectively reduced by one. This include the loss of that character's unique playstyle, that character's image/sounds/etc. in matches, and so on.
On the reverse side, I still stand by the notion that that is in reference to the confines of "a normal match". I've been fortunate enough to have enough friends to play fighting games with that are also happy to not play fighting games "seriously" that we can choose to enjoy gimmick matches involving bad characters, and I find that this is a genuinely fun thing because of the sense of play in it. Different people find different enjoyment out of their games, and I'm not going to say that this avenue of it is objectively better than any other... just that it's different, and it's one that wouldn't be there if these characters weren't the way they were.
quote: What is a joke character? A miserable pile of secrets!
... which brings us to an actually important question: just what is a "joke character"? I agree that fundamentally, a "joke character" is one which is "amusing". I think the idea of what is "amusing" can vary radically, though. For instance, we've mostly been discussing "joke characters" in the context of weak characters, but it entirely works the other way too: Shadow Lady in SFV who shoots out homing missiles or MvSF Cyber Akuma who is half-man half-Mazinger are also "joke characters" who are also entirely unviable for competitive play, but because they are far too strong! Part of what makes them amusing is both how absurd they are combined with how absurdly strong they are. Sometimes the power of comedy is expressed in how it breaks the rules and expectations that the logic of the scenario has set forth: this is kind of the power expressed in Looney Toons, for example. How exactly it goes about breaking those rules or subverting your expectations or living up to your expectation can vary enormously! I think that having jokes that uniquely take advantage of the fact that the game exists with mechanical systems is something which is really special, because these sorts of jokes simply don't work outside of those trappings.
I don't think of Chang or Choi as "joke characters", I think of them as characters for which comedic value is part of their persona. I don't think of Falke as a "joke character", even though she's lousy in every dimension. I do think that "silly characters" versus "joke characters" is something we sort of haven't fundamentally established. Chang and Choi and Faust and Yuri are "silly" characters, but to me they don't come across as "joke" characters. Dr. B and Omega Tom Hanks and Killer Whale are both silly characters and also "joke" characters, but that is going by how I conceive of "joke characters".
Jagi in the HnK fighting game is uniquely hobbled, yet is such a wonderful realization of Jagi's persona and his weak nature that he's quite delightful. The game having 100% infinite combos due to bugs actually goes a long way towards making him competitively viable, too! It's amusing enough before that technique was well-established whenever the hobbled Jagi could topple Toki or Raoh, but the fact that he is so hobbled gained a new dimension of entertainment when he also gained the power of the infinite combo! If Jagi was as powerful as Toki or Raoh in his original state, it'd be a whole different kind of joke, with a whole different set of flavors.
[this message was edited by Spoon on Fri 20 Dec 07:08] |
| "Re(10):V-Skill imbalance Let me make a functi" , posted Fri 20 Dec 09:22
quote: ... which brings us to an actually important question: just what is a "joke character"? I agree that fundamentally, a "joke character" is one which is "amusing". I think the idea of what is "amusing" can vary radically, though. For instance, we've mostly been discussing "joke characters" in the context of weak characters, but it entirely works the other way too: Shadow Lady in SFV who shoots out homing missiles or MvSF Cyber Akuma who is half-man half-Mazinger are also "joke characters" who are also entirely unviable for competitive play, but because they are far too strong!
Anita in MSH! It was not yet a crossover so she had no business being here, it's her only playable appearance on record, and I think she had a super to fill the screen with doll heads that could almost one hit kill. Too bad she wasn't THAT fun to play.
On another genre, Bayonetta's joke weapon in 2 was great. It definitely was a joke, it was thematic with being on the poor WiiU, AND it was a fantastic moveset added to her arsenal.
Oh, that reminded me of something, that might be closer to your original dilemma: Vampire Savior had plenty of hard to use, or outright terrible, supers. Players at the time called them something like... show-off moves? Something like that. Stuff like Anakaris 3-bars Pharaoh Magic, Lilith's Groomy Puppett show, Leilei's bomb, Victor's super buttgrab... Even Midnight Bliss is a slower version of Midnight Pleasure with no benefit beside the transformation. Gauge management is a core element of this game, and EX moves were almost always more valuable than ES moves. But if you DO managed to hit someone with these silly moves, and make your opponent (literally) dance to your tune... then you won in truly humiliating fashion. They were like the Fatalities of Savior, only tastful, masterfully drawn, and fun. So nothing like Fatalities actually.
Back in my days we had hilarious special animations made for this purpose. Nowadays young people teabag. Oh the humanity.
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| "Re(3):Why Anita was in MSH" , posted Sat 21 Dec 11:01
quote: Has Capcom ever stated what the design philosophy was behind MvC2? Intentionally making Kobun terrible is a bizarre decision but it always felt like the game was supposed to be more of a lark than the way some players approached it. I can't imagine Capcom believed that people would play MvC2 in such an intense manner.
"Bigger and more!" is probably the foundation of it. Now that they have all the RAM that the NAOMI affords, the natural jump from MvC to MvC2 is to go from teams of 2 to teams of 3. Where in MvC the assists were also nice tributes to other Marvel and Capcom characters, now making them use your teammates eliminates the "ugh i got luck with the assist", makes the assist more a result of your team selection, and lets them not need to make all-new sprites for it.
There actually aren't that many new universal mechanics in the game! DHC isn't too wild of an addition given that the idea of cancelling specials into supers was already well established and THC already existed. Snap back is kinda new, and I think it was an idea in a lot of people's heads from the moment an opponent tagged out a teammate in XvSF and you wish you could somehow force that character to get back into the fight.
That's basically it, actually. The dual combination attack from MvC1 was straight up taken out of the game, because it was a bit too much.
As a game that's an evolution of the existing Vs series games, it's not too radical of a progression. MvC1 had some of the truly wacky additions: Mega Man showed that they could put in characters that were heavily projectile based and of a weird size compared to everyone else in the cast and it would still be fine, Captain Commando had the whole "summon assist characters" thing, Strider was marvelously cool and had more mobility options than most other characters combined and had his entire array of arena-flooding animals, assists of all weird sorts were in, the control two characters at once thing, and so on.
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| "Re(4):Why Anita was in MSH" , posted Sat 21 Dec 22:09
Kobun is the Japanese name of the Servbot. It literally means "servant, lackey, etc".
quote: Where in MvC the assists were also nice tributes to other Marvel and Capcom characters, now making them use your teammates eliminates the "ugh i got luck with the assist", makes the assist more a result of your team selection, and lets them not need to make all-new sprites for it.
I was always surprised how none of the assists of MvC1 were picked as new characters for the game. The Capcom side had quite a few new characters, and some of them were actually nice, but wouldn't it have made more sense to add Michele Heart or Unknown Soldier at that point? I know Thor was unpopular at the time, but more than Marrow? It's also strange, given the copy and paste nature of the game, that they didn't spun-up Carnage, Lilith-Morrigan or the black recolour of Captain America as minor doubles, like Adamantium-less Wolverine.
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| "PC mod fixes SFV netcode" , posted Mon 13 Jan 00:39:
I know Street Fighter V discussion has died out, but depending on Capcom's actions this is potentially a big issue for the future of the game.
A PC modder reverse engineered Capcom's netcode for SFV and found what he considers a bug in how the net code tries to stay in sync. He's released a "bug fix" mod for PC users.
This mod has been fairly well tested by this point, and consensus is that it indeed "fixes" online play. If both players are using the mod, then both players see benefits. This isn't a fake fix that just improves one side by making the other side worse.
However, there is a big issue. If a mod user plays against a non-user, the non-user does suffer badly. The mod is only usable by PC players, and not even all PC players are using it. This has of course led to new cries for PS4 players to disable play against PC players.
Ono has acknowledged the bug fix mod exists, so Capcom is aware of what it does. And now it is just a matter of waiting to see how Capcom reacts. Will they fix the issue within the code for both PC and PS4 users, or will they instead block the PC mod (and potentially punish those who use it)? The "bug" allegedly isn't that hard to fix, the modder said it took him two days to find and fix it, and that he could have fixed it within 30 minutes if he'd had access to source code. But Capcom's focus is on console users, and the quickest "fix" for console this late in the game's life would be to just block the PC mod.
It has been pointed out that both Tony Cannon and MikeZ had tweeted about the cause of the bug during SFV's beta and/or early days. If Capcom has potentially known about the cause for the entire life of SFV, it could mean that they considered the "bug" as working as intended.
https://old.reddit.com/r/StreetFighter/comments/em24ck/release_sfv_netcode_fix/
[this message was edited by Baines on Mon 13 Jan 00:48] |
| "Re(2):Another modder tries to fix PC netcode" , posted Mon 27 Jan 10:08:
quote: I'm guessing it's due to Altimor's mod, but my matches against PC players have been so bad that I had to turn off crossplay when I look for fights on my PS4. There are those that defend these half-assed fan modifications on the belief that it will force game companies to work on better coding. Trouble is, I suspect that a lot of companies will instead decide that crossplay is simply too much work for future titles.
According to organized tests, Altimor's mod can make a big difference when PC mod-user plays PC mod-user.
Bluntly, from the sound of it Capcom really did mess up SFV's netcode. This allegedly isn't just why online matches are so bad, but why matches get worse over time. From what's been claimed, Capcom's netcode doesn't do anywhere near enough to try to keep the two sides in sync while simultaneously being too aggressive in how far it rolls back, which in turn can cause the two sides to get even further out of sync.
Worse, from a PC player perspective, is that Capcom's code seems designed to favor the weaker PS4. Allegedly, the netcode is designed in such a way that in PS4-PC matches, the PC side is expected to do pretty much all the work to stay in sync with the PS4 side, which means the PC side suffers the majority of the lag compensation/rollback in such matches. (This is also why some PC players have no sympathy for PS4 players running into mod users, as those PC players feel it is only "justice" for PS4 players to experience what they believe PC players had spent the last four years experiencing.)
[this message was edited by Baines on Mon 27 Jan 10:10] |
| "Re(4):Another modder tries to fix PC netcode" , posted Fri 31 Jan 05:48
quote: Oh, OK. I hadn't made the connection, but Seth's anti air is entire Demitri. It's even called Cradle. It goes diagonally after a dash, it becomes a Bat Spin in VT2, and he even has Demitri's taunt at the end.
Yeah, also Makoto stuff, Rufus, and that kick looks familiar... Fuerte...???
Ooooof this is gonna take some time to write all down, and some youtube video will probably document it thoroughly for me
One fun thing is that the j.HP is Remy's j.HP elbow, and it also sets up juggles like Remy's elbow. The move where Seth gets a jojo-esque punch rush has some animation to it that reminds me of a non-Jojo game I am trying to put my finger on....
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| "Re(1):Seth Fighter 5" , posted Sat 15 Feb 07:10
Seth is definitely not for me. The damage is low, they're a very technical combo-oriented character (I mean... for SF5. That would be a mid-difficulty character in SF4), but they're a marvel (pun intended). The idea of having a SPD available at press of 2 buttons against Zangief is all sorts of fun. I can't wait for Desk's video. The shoulderpads on the beach costume are the best thing about this game right now.
HOWEVER, I have a TERRIBLE and TRAGIC revelation to make: Seth cannot steal anything from Two P. If you try, the next move will be the same vacumm. Capcom, why hast though forsaken us.
quote: But what is in store for SF now? Are they going to wait to announce any fighting game news until after the Olympics (assuming the Olympics happen)? Will this 11th hour netcode fix do anything positive?
I expect the netcode fix to simply prevent the guerilla mod to work on PC and nothing else. It doesn't make any sense for it to be released a week after the update.
As for the future of the game... it could be the end. Or we could get 3 random characters after the Olympics. Or they could even decide to make another big update next year, port the game on PS5, finally upgrade to a newer version of UE, and make a big splash out of it. After all, the game didn't receive any PS4Pro enhancement. I guess Sony is calling the shots on this one.
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| "Two P in 'Head Games: Vortex of Deception'" , posted Sat 15 Feb 15:00:
quote: HOWEVER, I have a TERRIBLE and TRAGIC revelation to make: Seth cannot steal anything from Two P. If you try, the next move will be the same vacumm. Capcom, why hast though forsaken us.
TWO P "Yo, homie. You would not believe this wild shit I just got hit with last fight. Shit was no joke, J! I got some post-traumatic feelings happening here. Now you listen to me tell this shit, aiight? I am V-triggered right now.
(J nods solemnly to indicate that he will listen to his friend recount his harrowing, perhaps even life-altering experience)
So what happened is this metal-ass, yin-yang-looking motherf***er straight-up reached inside my body and grabbed me by my goddamn soul! Then they tried to suck it right out of me! There was some motherf***in' vortex action going on. Like some hyped-up Hoover shit or something. I'm talkin' mad suction. Like they were on some motherf***kin' Dyson shit, son!
So there I am feeling my goddamn sense of self about to slip out my body! It legit felt like they was tryna rob me of my sacred essence, J! I'm telling you, this shit was dark. Forreal. This was some real negative edge shit.
(Two P's expression now turns deadly serious)
I don't know if I can even properly describe it. I felt like... I felt like my ass was looking into the goddamn cosmic void. Real existential shit.
I was staring into the damn abyss, J! But at the same time... that shit was staring hard as a motherf***er right into me. I'm just lucky I'm not a monster right now. Shit was affecting as hell....
So you wanna know how come I'm still here to tell the tale? You wanna know how your boy Two P got out of that shit? Well shit, you can't take what ain't there, J! I mentally teched that shit, nahmean? They were just too damn slow. My ass had already ascended to the highest level of yomi. Untouchable. Indestructible.
(J looks duly impressed and nods)
You feel me, J? You feel me? So at this point, this fake-chrome, two-tone, disrespecting-the-fight-ass mannequin realizes what's up. They know that I know that this vile, soul-snatching shit they tryna perpetrate ain't gonna work. And I got the upper hand now, because I already goddamn know that they know that I know that. That's checkmate, bitch!
Here's the thing, though. This is what really got me.
(There is a brief silence as Two P pauses briefly for dramatic effect)
They just. Keep. On. Suckin'!!!
Swear to god, J! Can you imagine that shit? My face was all like this...
(Two P's neck goes floppy and his head rolls back and to the side, his tongue lolling out as he rapidly jostles his neck while emitting a strange staccato whimper)
J "Goddamn, Two P! That is some crazy-ass shit you went through back there."
... ... ...
"Uh, hey, Two P? Hey man... You o..."
(Two P suddenly snaps his head back to position and meets J's gaze with a wild and frankly unnerving expression)
Two P "But yo, you know what, J? Actually, that reminds me. I saw your girl Annette the other day..."
INDESTRUCTIBLE (EXILE FEAT. FLO RIDA) BEGINS TO PLAY
END SCENE
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[this message was edited by Mosquiton on Mon 17 Feb 11:25] |
| "Re(2):Two P in 'Head Games: Vortex of Decepti" , posted Thu 20 Feb 04:23:
quote: It is as delightful as it is unfortunate that we will never have official SF story content as good as a fanfiction about one of the most minor of Final Fight enemies.
I was pretty sure I had way overwritten this and that nobody would enjoy it (probably should have kept it simpler). If Two P's adventures continue, I will dial it back in terms of verbiage/rawness.
quote:
A thing that's kinda funny to think about is that a lot of our beloved beat'em ups and fighting games cribbed liberally (and often in entirely undisguised fashion!) from the pop culture of the day, and we always think of that as being amusing and cool.
However, if games did that today, we often think of it as being laughable.
Why is that?
The answer to this is probably really complex. But I'm thinking it has something to do with naive sincerity. At the risk of romanticizing the past, I feel like there was a kind of guilelessness back in the day... both on the part of the creators and the audience.
Think of the thought process that leads someone to try and put Batman, Spiderman, Rambo, and the Hulk into their ninja game (which would in this case be Revenge of Shinobi). Was this some calculated move made after doing market research and consulting the board members/stakeholders, or did someone just think, "Hey, wouldn't it be cool if..."
Videogames have always been great at stupid fun, and while I can respect games like Red Dead Redemption 2, the fact that they take themselves so very seriously is quite off-putting to me. I think the desire to tell a very controlled and serious dramatic story often comes at the expense of letting the player have fun in the moment.
Am I saying that serious games can't be good? No... but I think that a willingness to embrace goofiness and/or shamelessly wear your influences on your sleeve has a certain charm.
Maybe another part of it is that the more conscious you are about producing something cheesy, the worse (read: more artificial) the flavor of the cheese will be.
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[this message was edited by Mosquiton on Thu 20 Feb 04:26] |
PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(6):Two P in 'Head Games" , posted Tue 3 Mar 08:34
quote: Two P "But yo, you know what, J? Actually, that reminds me. I saw your girl Annette the other day..."
INDESTRUCTIBLE (EXILE FEAT. FLO RIDA) BEGINS TO PLAY
There's an American novel by Dave Eggers called A Heartbreaking Work of Staggering Genius, but that has nothing on the Mosquiton's Most Glorious Tale Ever Told. I would like to use this as a reminder to PC users that Two P is of course playable, most recently in place of Mike Bison.
While I will probably never touch Seth, let alone Gill, Gill's stage is rad, so I guess that's enough reason for Champion Edition. The new title screen seems kind of crappy. In any event, maybe a lagfest not this weekend but next!
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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PSN: gekijmo XBL: gekijmo5 Wii: n/a STM: n/a CFN: gekijmo
| "Re(4):NECO DROP SEASON 5 ~CAT FRIENDS NATION~" , posted Thu 28 May 03:28
quote: So SF5 is getting more characters and stages? I wonder, was this planned from the start? Or did COVID-19 push everything -including next-gen games- back? Who knows, but five characters, three stages and more costumes and assorted junk is a nice update.
the possibility may also be that this new update is also supposed to be cross-gen like how Ultra SFIV was to be a form of stopgap. Unless they had this is the planning stages for a few months, we are quite a bit a ways from seeing anything about these characters. Hell, the MK Aftermath characters leaked when the game came out and we didn't see them for over a year.
We might get Decapre out of this since she has a solid foundation from her story mode stuff and if any of those old rumored characters (Rose, Oro) are just incomplete I can see those being in as well.
The design a costume thing sounds fun, if I had the time I would like to do a sentai costume for Zeku where he transforms into a super hero in his younger form. Or just something interesting for Zangief.
I thought I was done spending money on this game, but I am in for ONE last ride. On one hand, I am glad a game I like is getting continued support, but on the other SFV is getting a bit long in the tooth. To get really hyped I need to see something really out there like Haggar.
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