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| "Re(1):Fighting Game Thread 2023" , posted Tue 24 Jan 21:07
quote: New year, new thread!
Granblue Fantasy: Versus is getting a sequel. I guess the franchise itself is still doing well, since the initial Versus game was so hobbled by the initial outbreak of COVID-19 that it never found a long-term audience as a fighting game. Good to see it getting another chance.
More importantly, the game now features the game within a game, Grand Bruise Legends. Chibi versions of the characters will compete in adorable Fall Guys style battles. This mode will not only help the game sell 10 million copies, but it will become the tournament standard instead of that silly fighting mode.
Whoa, this Grand Bruise Legends mode looks very fun! If the fighting game itself isn't enough incentive for buying the sequel, this mode definitely is!
Arc System Works seems to be establishing itself as the main developer to deliver good fighting games with third-party licenses, isn't it? Granblue Fantasy: Versus, Dragon Ball FighterZ, Persona 4 Arena... hopefully all this extra work won't make them forget to make a new Guilty Gear or BlazBlue game from time to time, though (then again, I think GG Strive still has two DLC characters to be announced and delivered, so it seems they are still taking good care of their own franchises).
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(3):Fighting Game Thread 2023" , posted Wed 25 Jan 07:21
quote: Arc System Works seems to be establishing itself as the main developer to deliver good fighting games with third-party licenses, isn't it? Granblue Fantasy: Versus, Dragon Ball FighterZ, Persona 4 Arena... hopefully all this extra work won't make them forget to make a new Guilty Gear or BlazBlue game from time to time, though (then again, I think GG Strive still has two DLC characters to be announced and delivered, so it seems they are still taking good care of their own franchises).
One shouldn't forget that Arc System Works also delivered the bare bones DNF Duel and the even more disappointing Kill la Kill IF.
Oh well... then again, it's not as if other notorious fighting game developers hadn't delivered some pretty bad games themselves, sometimes having even more resources for the development (I'm looking at you, Capcom, SNK and Bamco).
Maybe I'm this person right in front of you... nah probably not though.
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| "Here Comes a New JOJO Challenger!" , posted Mon 30 Jan 21:04:
Rudol von Stroheim is the second DLC character.
The trailer seems to indicate that there are two more characters to complete the roster (that is, assuming Bamco doesn't decide to do a Season 2 - but considering this game's age, I doubt they will). Personally, I'd like to see Yasuho and Wonder of U and its user (I won't put the name of the user because I'm not sure if everyone here already knows the identity and that's a major mystery in JoJolion that I don't want to spoil for those that don't know), just so that each Part of JJBA would have its protagonist, deuteragonist and main antagonist in the roster (remembering that no, Joshu is not JoJolion's deuteragonist).
But at the same time, I'm already very satisfied that FF and Risotto were added to the game, so at this point, Bamco can choose the worst possible characters and that's okay for me.
EDIT: another cool possibility would be to add one of DIO's sons from Stone Ocean... with the other two sons acting as his assists (like Pesci to Prosciutto), so that they could meet their father and their fourth brother Giorno in-game. Then again, that wouldn't make much sense, as the three brothers aren't close partners like Prosciutto and Pesci, and if I remember correctly they don't even care about (and barely know) each other.
Maybe I'm this person right in front of you... nah probably not though.
[this message was edited by Just a Person on Tue 31 Jan 02:17] |
| "Guilty of delaying new releases" , posted Fri 10 Feb 21:33:
It seems there will be a short delay in the release of the next DLC character and stage for Guilty Gear Strive.
That makes me wonder... who could the final two DLC fighters be? I suppose A.B.A. would be a nice choice, due both to her interesting playstyle and to give her story some closure. Then again, there are other possibilities, like Dizzy, Johnny, Slayer (all three of them being fan-favorite characters), Elphelt (so that all the Valentine sisters are together once again) or President Gabriel (he was already shown as a great fighter but was never playable before). Some people are also betting on Delilah; personally, I wouldn't choose her, but Bedman was interesting in Xrd, so maybe she could be interesting, too.
Also, I wonder if, after the final two DLC characters are released (and in the case that Arc System Works decides not to make a Season 3), there will be an extra Story Mode chapter focused on Testament, Bridget and these two DLC fighters, just like they did with Baiken's chapter. Even though, in my opinion, Strive's story (both the main one and the Extra chapter) feels quite underwhelming when compared to Xrd's and its two upgraded re-releases.
Maybe I'm this person right in front of you... nah probably not though.
[this message was edited by Just a Person on Sun 12 Feb 05:54] |
| "Re(2):Here Comes a New JOJO Challenger!" , posted Tue 7 Mar 19:48
quote: I seriously can't believe this is real.
When I dropped this as my obscure pick for the game like a year ago, I figured it had absolutely no chance of coming true. I mean, I was sincere but... is there anyone, anywhere, in the entire Jojo fandom that even thought to ask for this character besides me?
I feel like I'm in a dream here. This is freaking wild.
Oh wow! That's a great addition! I always wanted to see what they could do with him, since they managed to do Shigecchi and I'd expect them to face the same design issues. Also, more new characters while there are still people to port from EOH means the chances for a season 2 are still there somewhere.
And also, yeah, if Keichô is on the table, the wish lists can REALLY expand to even more obscure picks! Bring in Erina Joestar and that weird stone-dog that appears for 2 panels in part 8!
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| "Re(3):Here Comes a New JOJO Challenger!" , posted Wed 8 Mar 04:51
quote: I seriously can't believe this is real.
When I dropped this as my obscure pick for the game like a year ago, I figured it had absolutely no chance of coming true. I mean, I was sincere but... is there anyone, anywhere, in the entire Jojo fandom that even thought to ask for this character besides me?
I feel like I'm in a dream here. This is freaking wild. Oh wow! That's a great addition! I always wanted to see what they could do with him, since they managed to do Shigecchi and I'd expect them to face the same design issues. Also, more new characters while there are still people to port from EOH means the chances for a season 2 are still there somewhere.
And also, yeah, if Keichô is on the table, the wish lists can REALLY expand to even more obscure picks! Bring in Erina Joestar and that weird stone-dog that appears for 2 panels in part 8!
He had a cool power, but died quite early (and it's odd how Okuyasu pretty much forgets him afterwards, only remembering him when Akira reveals himself).
Personally, I wouldn't choose Keichô, as Part 4 already has a large number of characters in the game in comparison to Parts 1-2 and 6-8. But he looks cool, so I'm not going to complain about his inclusion, either.
As for obscure characters that could/should be included... I guess I'd choose Part 3's Midler with that design she had in the Capcom game (yes, I know I'm being a hypocrite for saying that I wouldn't choose Keichô because Part 4 already has many characters when Part 3 also has lots of characters in this game). Part 2's Santana would be nice, too. Or that duo of deceased heroes that Dio resurrected as his slaves in Part 1 (fighting as a single character, like Prosciutto & Pesci).
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(6):Here Comes a New JOJO Challenger!" , posted Fri 10 Mar 00:43
quote: Aren't most of them already included in ASBR, anyway?
Well, Debo, Midler, Alesy and all 3 versions of Anubis had different and interesting move sets. Yellow Temperance wasn't particularly interesting, but I guess there's a way to make it interesting? Maybe?
Midler, Debo, Chaka-Anubis and Polnaref-Anubis at least would be cool additions. But many people would be very upset if we had a season 2 that was full-part 3 (adding N'dour for good measure!).
More reasonnably, if you count Weather in the first season pass, and the last character is from part 1/3/7/8, it would be a good and varied package after Risotto (5), Weather (6), Stroheim (2) and Keichô (4). Season 2 could be a similar wide spread with characters from 3, 5, 7 and 9 for example.
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| "Re(7):Here Comes a New JOJO Challenger!" , posted Fri 10 Mar 01:38
quote: Aren't most of them already included in ASBR, anyway? Well, Debo, Midler, Alesy and all 3 versions of Anubis had different and interesting move sets. Yellow Temperance wasn't particularly interesting, but I guess there's a way to make it interesting? Maybe?
Midler, Debo, Chaka-Anubis and Polnaref-Anubis at least would be cool additions. But many people would be very upset if we had a season 2 that was full-part 3 (adding N'dour for good measure!).
More reasonnably, if you count Weather in the first season pass, and the last character is from part 1/3/7/8, it would be a good and varied package after Risotto (5), Weather (6), Stroheim (2) and Keichô (4). Season 2 could be a similar wide spread with characters from 3, 5, 7 and 9 for example.
That would be great. But is there any chance for this game to get a Season 2?
Maybe I'm this person right in front of you... nah probably not though.
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| "GG Strive news" , posted Mon 13 Mar 07:12
Okay, so the next DLC character is... Bedman?
Other than that, there are indications that "That Man" will be the final DLC character... of Season 2. Because yes, there will be a Season 3. That means, more chances for A.B.A. to be rejected in favor of other characters.
While I'm not very well-versed in the Guilty Gear series, it's nice to see Arc System Works is still supporting it. Once Strive is over (which fortunately won't be happening until 2024 - or even later, in case it gets a Season 4), I wonder what the next step will be... Guilty Gear vs. BlazBlue, perhaps?
(...nah, their mechanics probably wouldn't mesh well together)
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(2):GG Strive news" , posted Mon 13 Mar 20:43
First, I adore the name. It's not "Delilah", it's not "Bedman Mk2", it's "Bedman?" and I'm here for the GG insanity.
quote: I'm wondering where a new Guilty Gear would go, as the Strive has continued to write characters to "happy" endings. Even though characters' stories can of course be continued and expanded, Strive would honestly be a pretty natural end to the series.
I feel that there is a real possibility Strive was supposed to be the last of the series, or the last of the era at least, with a major change in cast both as characters and as developers for the next one. As you say, the fact most long-standing narrative arcs get resolved all in one go feels pretty definitive. But again, as Maou says, nothing prevents them from creating a new threat coming out of nowhere and characters are forced out of retirement.
Also, I wonder how much the unexpected success of the game (compared to previous GGs) changed their plans. For a long time, GG was more or less their company card to get some contractor job with other people's properties, and even though they finally made it big with DBF, Strive's success on their 100% owned IP must have given them more to think about, if only to consider supporting Strive longer than initially planned. All in all, a happy problem to have for everyone involved!
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| "Re(1):Black Dahlia joins Skullgirls 2nd Encor" , posted Sat 1 Apr 22:43
quote: considering all the issues and fights involving the creator and developers of Skullgirls, I guess we should be glad that it's even getting new content at all.
I do wonder if there is a future for the franchise.
While they call it Season 1 Pass, with the obvious implication being that there is at least the idea of the possibility of a Season 2. It's had "Encore" and "2nd Encore" releases, but the base game will be 11 years old this month. That is a long time for a series to go without a legitimate sequel. At the same time, is there a combination of an IP owner, designers, and coders that both desire and have the ability to create a sequel that wouldn't ultimately be considered a disappointment in some fashion or another?
Okay, Virtua Fighter 5 is approaching its 17th anniversary, but that arguably is an example of the issue at hand. VF5 has seen long periods of no visible support by Sega, while occasionally getting recycled and re-released because Sega wants to keep making money from fans but seemingly have no interest in actually continuing the series.
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| "Re(2):R# Kombat" , posted Fri 19 May 09:11
So, Mortal Kombat is being rebooted... again. Let's see how many games Boon's team will release until the next reboot.
Considering the choice at the end of MK11's Aftermath story, I'm disappointed that NRS went with the easier solution of following Liu Kang's ending instead of Shang Tsung's. Or, considering how MKX and MK11 were so focused on each kombatant having different "variations", they could even have both endings being canon, with the timeline being split in two during their battle and leading to different worlds fighting for supremacy over the other. Oh well.
And the gore is as graphic as ever, it seems. Lovely; I guess I may skip this one.
quote: Ha! But wait, wait, who will be responsible for playing through Mortal Kombat…Mythologies…? An action RPG featuring Sub-Zero?? I’m pretty sure I didn’t just see this in a strange dream but actually saw a preview in a US magazine as a kid?
The sad thing is, Mythologies isn't even the worst MK game. That distinction goes to PS1's Mortal Kombat Special Forces. Jax is one of my favorite MK kombatants, but even he couldn't save that awful excuse for a video game.
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(3):R# Kombat" , posted Fri 19 May 18:29:
quote: Considering the choice at the end of MK11's Aftermath story, I'm disappointed that NRS went with the easier solution of following Liu Kang's ending instead of Shang Tsung's. Or, considering how MKX and MK11 were so focused on each kombatant having different "variations", they could even have both endings being canon, with the timeline being split in two during their battle and leading to different worlds fighting for supremacy over the other. Oh well.
My understanding is that it's exactly that: both endings happened, so both universes exist and it's going to be one universe against the other. I'm curious about their concept of "Kameo". I understand it's a way of adding more obscure characters without making a full-fleged one (like Smash's assist trophies) and also of course adding more DLC. Will they be unplayable strikers like MvC1/KOF2000? It's a strange decision to take the series towards. Maybe also a way to add more guest characters where the rights owners don't want to see their character evicerated? So you could have Batman or Sarah Michelle Gellar in the game doing brutal stuff, but no violent murder and not being brutally murdered?
Anyway, back to ArcSys: I'm glad someone heard all the complaints about the game being too normal and the characters being too simplistic by ArcSys standards, because Asuka is totally insane. I barely have enough brain cells to play Leo, but I look forward for the craziness in tournaments.
[this message was edited by Iggy on Sat 20 May 18:48] |
| "Re(4):R# Kombat" , posted Fri 19 May 21:59
quote: My understanding is that it's exactly that: both endings happened, so both universes exist and it's going to be one universe against the other.
I hope you're right.
quote: I'm curious about their concept of "Kameo". I understand it's a way of adding more obscure characters without making a full-fleged one (like Smash's assist trophies) and also of course adding more DLC. Will they be unplayable strikers like MvC1/KOF2000? It's a strange decision to take the series towards. Maybe also a way to add more guest characters where the rights owners don't want to see their character evicerated? So you could have Batman or Sarah Michelle Gellar in the game doing brutal stuff, but no violent murder and not being brutally murdered?
Honestly, this system is the part that least interested me. I'm not saying that it's going to be bad or anything, but I don't see it really fitting with MK's identity, nor sticking for more than one game (just like MK9's tag battles; they were actually decent, but the MK audience quickly grew bored with them and then MKX dropped the tag system).
The only advantage I can see for "Kameo", at least for now, is the possibility of bringing obscure MK characters like Moloch, Nitara or Havik and thus pleasing the (few) people who like them, without having to dedicate time and effort to develop them as full-fledged kombatants.
quote: Anyway, back to ArcSys: I'm glad someone heard all the complaints about the game being too normal and the characters being too simplistic by ArcSys standards, because [url=Considering the choice at the end of MK11's Aftermath story, I'm disappointed that NRS went with the easier solution of following Liu Kang's ending instead of Shang Tsung's. Or, considering how MKX and MK11 were so focused on each kombatant having different "variations", they could even have both endings being canon, with the timeline being split in two during their battle and leading to different worlds fighting for supremacy over the other. Oh well.]Asuka is totally insane. I barely have enough brain cells to play Leo, but I look forward for the craziness in tournaments.
Yes, while I'm not a GG fan, Asuka looks very interesting. It seems that all the years people waited for him to become a playable fighter were worth it, after all.
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(8):R# Kombat" , posted Thu 25 May 04:06
quote: This reminds me: Iggy, how is MK perceived in Europe? ...is it...even sold in Europe? Obviously it's a very "American" game which is totally unknown and unsellable in Japan today, but I'm curious about its global reach, in between the extreme violence and the "confused American view of Asia" aesthetic, that could either be fun (as it was to the vanishingly small number of Japanese players during the series' verrrry brief history there) or too strange to appeal.
I can't talk for all of Europe, but I can say that at least in Western Europe it's sold and is fairly well known. MK1 on Megadrive and MK2 on SFC were very successful, some fringe parents association probably cluched their pearls but no one really cared, and I remember seing it in arcades up to MK4.
So, it exists, but from what I remember from recent sales number, the overwhelming majority of modern MK sales are in North America, so I can't vouch on the overall popularity with modern European people. Tekken dwarfs it for sure, and Street Fighter or DBF sell more also. There's also the issue that the other half of their production is Injustice, and DC comics, while known, really doesn't have the same appeal in Europe as the MCU, and I think I remember it selling far less than MK here [citation needed].
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| "Re(1):And the final JJBA:ASBR DLC character i" , posted Thu 1 Jun 18:19
quote: ...Part 7's Alternate World Diego Brando.
As weird as it may sound, considering that this is basically Diego with a different Stand, I actually liked this choice.
Now the question is whether there will be more content added to the game after Alt. Diego, or if there will be another JoJo game (not necessarily a fighting game) more focused on the new universe (Parts 7-9, although Part 9 has just started), or if this is the last news involving JoJo's Bizarre Adventure in video games for a long time.
It's a weak last character after a very strong DLC pack (I mean, anything with Risotto would be strong, but Keichô was such a nice surprise!). 2 new characters, 2 recycled EOH characters is not bad, all things considered!
They're already teasing some news for next week, so I guess the chances of a season 2 are high? N'dour and Joshu are still recyclable, and Abbacchio and Yotsuyu had 3D models but were unused so there's definitely material to start with. And as Keichô showed, anything is possible really.
All in all, Jojo is an evergreen franchise, so as long as Araki is working, we'll have games to come! Good or bad, it's all in Bamco's hands.
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| "More news on MK1" , posted Sat 10 Jun 04:04
NRS has shown more details and videos of Mortal Kombat 1. And... I'm not sure I like them.
So, while MK 2011's timeline was pretty similar to the one from the first game (to the point where most people believed any changes in it were caused by Raiden sending a message to his "past self" and only MK11 made it clear that it was a different timeline altogether), MK1's timeline is different and odd, with Scorpion and Sub-Zero being siblings (when in previous timelines they weren't even from the same country), and so are Kitana and Mileena (but this time they're not twins. The point of these changes? I have no idea.
The video also shows the "Kameo" characters in action and, to me, it looks like a gimmick that may be interesting at first, but people may get tired of it after a month or two. Also, these "Kameos" are probably not canon to the story (like KOF 2000's Alternate Strikers), considering that all of them appear with their old (..."klassik"?) outfits (except for Goro) and some of them are also present as "kombatants" (which makes their double inclusion as "Kameos" feel like wasted slots). It's interesting that Sonya, Kano and Jax are only among the Kameos so far, considering that the three of them have been playable in almost every MK game - part of me is sad with the possibility that my three favorite kombatants may be absent from the playable roster this time, while the other part is kinda relieved that they may be spared from the increasingly gorier Fatalities.
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(2):More news on MK1" , posted Sat 10 Jun 10:02
quote: Well Kano was performing one of the fatalities so it's probably safe to say he's playable. Or that strikers can do their own fatalities, who knows.
Otherwise I felt nothing from seeing the MK1 teaser and MK1 gameplay. MK lost my interest around MKX and hasn't changed since then. It's really an interesting place things are in when I can say "I like gore" but at the same time say "I don't like THIS gore". Personal limits are a funny thing.
According to reviewers who had access to the beta test, Kameos can also perform Fatalities (apparently Jax's is that one from MK3 where he becomes a giant and stomps on the opponent - yes, that one that is possibly his worst Fatality ever), but can't suffer a Fatality. Which is why I'm (still) not complaining about Sonya, Jax and Kano being reduced to Kameos.
And yes, I agree, I'm also uncomfortable of the level of gore in MK since MKX (I could also include MK 2011, but since the characters in it looked quite cartoony, the violence didn't feel realistic and therefore didn't bother me so much).
Nevertheless, it won't surprise me if MK1 ends up overshadowing both SF6 and Tekken 8, just like in the previous generation of these three franchises. It will disappoint me, sure, but it won't surprise me.
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(1):Up in the air" , posted Thu 22 Jun 09:25:
quote: MK1's timeline is different and odd, with Scorpion and Sub-Zero being siblings (when in previous timelines they weren't even from the same country), and so are Kitana and Mileena (but this time they're not twins. The point of these changes? I have no idea.
Speaking of which, I'd like a full list of where all the characters come from, except for the obvious Outworld characters.
Right now, the internet seems to be buzzing about Johnny Cage's ass. Pretty hilarious. Probably getting ready for that Van Damme DLC.
As for MK1 itself, I'm still up in the air if I want to buy it. I'm not a fan of where the series has gone design wise. There's something lacking in the newer games. It just seems soulless (clever pun I know). I think the gore is over extreme at times. I guess I just prefer the 90's type of gore i grew up with. But MK1 seems to be taking a step in the right direction for nostalgia sake. So maybe I'll get it.
That's a good question. I only know the nationalities of the best-known kombatants: Liu Kang, Kung Lao and both Sub-Zeros are from China, Scorpion is from Japan, Johnny Cage, Jax, Sonya, Stryker and Nightwolf are from USA (Kabal is probably from the USA, too, but I'm not sure), and Kano is from Australia (in the older games he was implied to be Japanese-American, but Trevor Goddard's representation of Kano in the 1990s movie was popular enough to change Kano's origins).
I think Kenshi has both Japanese and European ancestry, but I'm not sure about which country he is. Same goes for Kenshi's son Takeda (Takeda's mother is from Thailand, but I don't know whether Takeda was born in Thailand as well). Speaking of MK children, Cassie and Jacqui are very likely from the USA, and Kung Jin from China. As for Kobra, Kira, Frost et al, it's possible that even Boon's team doesn't know where they come from.
EDIT: NRS has explained a little more about the backstories of the characters already announced, and I was wrong about Kitana and Mileena: while Mileena was previously mentioned as the "older sister", it turns out that she's referred that way because she was the first twin to leave Sindel's womb, but she and Kitana are indeed twins (this time, legitimate twins).
The part about Sub-Zero and Scorpion being brothers in the new timeline was apparently correct, though. Then again, I don't know whether this Scorpion is the same one from the previous two timelines (Hanzo Hazashi) or one of the two men who had the Sub-Zero codename in the other timelines (Bi Han and Kwai Liang) just adopting the "Scorpion identity".
Maybe I'm this person right in front of you... nah probably not though.
[this message was edited by Just a Person on Sat 1 Jul 00:09] |
| "Here Kome New Kombatants (and Kameos)" , posted Sat 8 Jul 01:18
Smoke and Rain join the playable kombatants, while Frost (in her Deadly Alliance version), Cyrax and Sektor (both in their MK3 armors) join the list of Kameos.
This is quite a bold move by NRS (bold, but not necessarily a good move). Smoke and Rain look great, for sure, but they're not exactly among the most popular fighters in the MK roster. And their inclusion seems to reinforce a certain "leaked list" which, if true, means that this game will bring back a lot of kombatants from MK4 and the PS2 games, like Reiko, Havik and Ashrah, and will leave behind several of the most recognizable kombatants, like Sonya, Reptile and Baraka (yes, Sonya is already confirmed as a Kameo in MK1, but Kameos are not "kanon").
That said, it's Mortal Kombat; even if players hate it (and most people who have tested it said they enjoyed it), it will still outsell SF6 and Tekken 8 and make Warner pay NRS to start working on a sequel the same moment MK1 is released.
Maybe I'm this person right in front of you... nah probably not though.
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PSN: Ishmael26b XBL: n/a Wii: n/a STM: n/a CFN: Ishmael26b
| "Re(3):Here Kome New Kombatants (and Kameos)" , posted Wed 12 Jul 01:33
quote: Indeed, and while I'm not a big fan of either Rain or Human Smoke (I did love MK3's Cyber Smoke, though), they're not bad choices. My fear is just that both of them were in the allegedly leaked list that also includes some terrible choices from the Deadly Alliance and Deception rosters.
Then again, Stryker was a bad character in MK3, then became even worse in Armageddon, and yet NRS managed to make him actually interesting in MK 2011 (a.k.a. MK9), so maybe they'll be able to turn the terrible MK:DA and MK:D kombatants into interesting characters. But it won't be an easy task.
I haven't seen any possible leak lists, but the idea that they might bring back Deadly Alliance and Deception characters is interesting. Everyone who wasn't Kenshi was pretty forgettable in those games so using this sort-of reboot to start over isn't a bad idea. I'm not certain who they would bring back, but I had to look up the wikis on the games just to remember the names of some of those nobodies padding out the rosters.
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| "MK1: And the weird choices "kontinue"" , posted Sat 22 Jul 07:51:
Li Mei, Tanya and Baraka join the playable roster, Darrius (who?) and Khameleon (the female one) join the Kameos.
I definitely wouldn't choose Li Mei for the default roster of a MK reboot (Tanya, maybe). But I have to admit that all three new kombatants look very promising.
Why NRS would bring Darrius to this game, though, I have no idea (hopefully the even worse Hotaru, Dairou and Mokap aren't joining him as Kameos as well). It's a good thing that he's just a Kameo, but it's still kinda offensive that he's being placed in the same position as "klassic kombatants" such as Sonya, Jax, Kano and Goro.
Anyway, I guess the leaked list was real, after all. Nitara (the vampiress from MK:DA), Ashrah (the MK:D lady with the hat that was even bigger than Raiden's) and Reiko (the maskless ninja from MK4 that some people thought was Shao Kahn in his ending) were also on that list, so I'm curious to see how NRS will re-create them. Other than that, the game looks good, but in my opinion it doesn't look as good as SF6.
Maybe I'm this person right in front of you... nah probably not though.
[this message was edited by Just a Person on Sat 22 Jul 21:30] |
| "Re(1):MK1: And the weird choices" , posted Sat 22 Jul 23:23
quote: Li Mei, Tanya and Baraka join the playable roster, Darrius (who?) and Khameleon (the female one) join the Kameos.
I definitely wouldn't choose Li Mei for the default roster of a MK reboot (Tanya, maybe). But I have to admit that all three new kombatants look very promising.
Why NRS would bring Darrius to this game, though, I have no idea (hopefully the even worse Hotaru, Dairou and Mokap aren't joining him as Kameos as well). It's a good thing that he's just a Kameo, but it's still kinda offensive that he's being placed in the same position as "klassic kombatants" such as Sonya, Jax, Kano and Goro.
Anyway, I guess the leaked list was real, after all. Nitara (the vampiress from MK:DA), Ashrah (the MK:D lady with the hat that was even bigger than Raiden's) and Reiko (the maskless ninja from MK4 that some people thought was Shao Kahn in his ending) were also on that list, so I'm curious to see how NRS will re-create them. Other than that, the game looks good, but in my opinion it doesn't look as good as SF6.
Mortal Kombat 1 - Official Kombat Pack Roster Reveal Trailer
So Peacemaker, Omni-Man, Homelander and other two. They continue with the guest star thing. Who will be next? They already had TMNT, Rambo, Robocop, Terminator, Predator. They ran out of classic IPs and now are using more recent characters?
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| "Re(2):MK1: And the weird choices" , posted Sun 23 Jul 00:16
quote: Mortal Kombat 1 - Official Kombat Pack Roster Reveal Trailer
So Peacemaker, Omni-Man, Homelander and other two. They continue with the guest star thing. Who will be next? They already had TMNT, Rambo, Robocop, Terminator, Predator. They ran out of classic IPs and now are using more recent characters?
Don’t forget Alien (having Alien and Predator in the same game was actually kinda cool), plus Jason Voorhees and Freddy Krueger (who weren’t in the same game, thus ruining their respective inclusions), and Kratos, and… wow, I don’t even remember all guests MK had (also, I think the TMNT were in Injustice 2 rather than MK, but it’s been so long and both franchises are so similar that I may be confusing them).
I can see the appeal in guest fighters, as they provide some interesting crossover matches, but NRS may be exaggerating just a little…
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(2):MK1 and the Sands of Time" , posted Tue 1 Aug 20:43
quote: Geras is a nice choice. First, all the gimmicks and effects with sand look good. Second, MK has always loved the idea of stopping an opponent so you can get a free attack and being able to hold someone in place with Bayonetta's witch time is a great example of that idea.
Looking at that leak list, is there anybody new in the game? Then again, with as much as some of the PS2 losers have been redesigned they might as well be new.
Assuming this list is correct, then no, there isn't anybody new. Then again, the first game of the first reboot didn't have any new characters either (well, it had Cyber Sub-Zero and Skarlet, but the former was technically just a new version of an old character, and the latter wasn't part of the default roster; she was only added later via DLC).
Maybe I'm this person right in front of you... nah probably not though.
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| "Three "kharacters", three impressions" , posted Tue 8 Aug 05:50
Reptile, Ashrah and Havik join MK1's playable roster (and Sareena joins the Kameos).
Reptile honestly surprised me. He's usually shown as just a lackey of someone else, with little personality and barely any changes in terms of gameplay; this new Reptile, however, looks very interesting with the possibility of changing between a full lizard form and a full human one, not to mention that he now has a personality and is apparently capable of thinking for himself. Possibly the best reinvention MK1 has made so far.
On the other side of the spectrum, there's Havik. I never liked him, but at least he looked kinda unique with his zombie face. I think this new Havik looks like if NRS had tried to turn him into another ninja-like fighter, and maybe some people will like it, but I don't.
Somewhere in the middle, there's Ashrah. Her new facial marks look nice, and the scene where she grows angel wings looks good. Other than that... eh, she looks kinda generic. Not bad, but not standing out, either.
Who does stand out, on the other hand, is Sareena. And that makes me confused: from what Ed Boon had explained, I understood that Kameos were just a gameplay tool and weren't really part of the plot, yet Sareena was redesigned (same goes for Goro and Khameleon) and it seems that she appears in a cutscene (come to think of it, Khameleon also appeared alongside Tanya in a cutscene in the previous trailer). I wonder if Boon was lying, or if his statement only applies to the "old-school looking" Kameos.
...Finally, while only 18 kombatants and 13 kameos (I think) have been officially revealed so far, some leaked footage has already shown two more additions that seem to reinforce the leaked list:
Spoiler (Highlight to view) - Reiko and Motaro (the latter seems to be just a Kameo but he also appears in the cutscene).
That would leave Sindel, Nitara, General Shao (probably Shao Kahn without the crown) and two spots that are still uncertain: the leaked list I posted here listed Jade and Sonya as the final characters, but apparently someone with access to NRS has stated that Jade won't be in the roster, and while I love Sonya, I don't think she's popular enough among the fandom to appear as both a kombatant and a Kameo in the same game (plus, she wouldn't have much purpose in the storyline without Kano and Jax).
End of Spoiler
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(2):Tekken 8's first new character" , posted Fri 11 Aug 07:09
quote: Who wants coffee
I hate that this has actually sold me on Tekken 8 more than anything else shown
I have yet to be sold on 8, you could just plaster 'Tekken 7 Ultimate' on it and it would still resonate the same.
At least Coffee Girl looks like they had fun making her, I saw that thumbnail and thought it was a mockup at first. Tekken is at its best when it goes all in on the silliness, and I'd gladly sacrifice half of the current roster for more newcomers that dare to be bizarre.
Indeed. I like her cheery personality, and her fighting style is quite interesting, too; sorta "MMA-ish" but more fluid and fun rather than brutal. And while I'm not very fluent in Spanish, her voice acting feels very natural to me (so does Lily's French, by the way) - if Eddy, Christie or Katarina return in Tekken 8, I hope the same will happen to their Portuguese speeches.
Maybe I'm this person right in front of you... nah probably not though.
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| "How the mighty have fallen in MK1..." , posted Wed 23 Aug 05:13:
Remember Shao Kahn? That intimidating warlord that was the main threat in several Mortal Kombat games? Well, it seems that in MK1 he'll basically be Sindel's punching bag...
...and I'm not complaining. Sindel looks very interesting (sometimes looking gentle and regal, sometimes looking evil and scary). Shao looks interesting, too, but Sindel was definitely the star here. As for Motaro and Shujinko as Kameos, I guess that's the only way these two could be brought back in a new MK game (after Shujinko's bad reception in Deception and NRS figuring out that four-legged Motaro didn't work as a 3D fighter, I'm surprised Ed Boon didn't retcon them out of existence in this new timeline).
I suppose the next trailer (which should come out soon, considering that MK1 will be released in about a month) will feature Nitara and Reiko, and later we should finally find out who are the final two kombatants (as the different leaked lists have all the names in common except for the final two fighters)... Jade? Sonya? Kano? Completely new kombatants?
EDIT: after part of the game's prologue was shown, there is yet another theory for the final two slots:
Spoiler (Highlight to view) - one would be Kronika, MK11's final boss, as the prologue reveals she is still around; the second final kombatant would be Shang Tsung - meaning that the select screen with 24 spaces is actually saving one of these spaces for him and the default roster for people who don't pre-order him will only have 23 kombatants.
End of Spoiler
Maybe I'm this person right in front of you... nah probably not though.
[this message was edited by Just a Person on Wed 23 Aug 22:18] |
PSN: Gojira_X XBL: Gojiraaa Wii: n/a STM: 29347508 CFN: Gojira
| "Tekken 8 release date trailer" , posted Wed 23 Aug 06:33:
Yep, looks like that leak forced Project Tekken to move their feets with the reveals.
GET READY FOR THE NEXT CONTENTS
So not a release window, but an actual release day: January 26, 2024
A large number of returning characters that were previously not shown, with the number of promised characters matching exactly the number of characters in the roster leak. Which is fine by me, since a character I actually wanted was on that list. And of course customizations make a return, hopefully inching back towards more flexibility this time.
The avatar stuff, though. On one hand, sure, okay, do that. Avatar stuff can be a fun distraction to mess around with, it's still a thing people do. On the other hand, avatars that look like that went out of style so many years ago. It is not going to be easy selling people on this look, and that includes people who were already interested in Tekken 8.
[this message was edited by Gojira on Wed 23 Aug 13:35] |
| "Megan Fox becomes a MK1 fighter" , posted Thu 7 Sep 06:25
...Well, not really, but she's voicing Nitara.
Megan's voice acting sounds okay; not amazing, but not bad either. Nitara's new design, on the other hand... she used to be one of the few newcomers from the PS2 era trilogy that actually looked interesting, but MK1 Nitara looks bland.
Oh well, now all that's left is a trailer for the final default kombatant. Well, technically there are two unrevealed fighters, but judging from the leaked select screen (if anyone here doesn't mind spoilers, check it at your own discretion), it seems one of them will have to be unlocked (like Quan Chi and Cyber Sub-Zero in MK9, or Frost in MK11), so it's unlikely that NRS will reveal their identity before the game comes out (but I'm sure the Internet will find it out and leak it in advance, anyway).
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(2):Megan Fox becomes a MK1 fighter" , posted Wed 13 Sep 02:08
quote: That's not a headline I was expecting to read this morning. I don't know if there is a clause in the MK contract that says every game needs one bit of stunt casting, but thankfully they got someone who can act out the lines instead of another Ronda Rousey situation.
The only thing I can remember about Nitara was that she had a buff move she could use mid-match. It looks like she still has that? At least this time it's done via a blood circle instead of the goofy effect in the old games where she would get big for a second.
Ronda's situation in MK11 reminds me of the Brazilian dubbing for MKX, which had Pitty, a popular Brazilian rock singer, voicing Cassie Cage - and most people hated her voice acting, to the point that even Pitty herself avoids talking about it nowadays (to be fair, MKX's Brazilian dubbing in general sounds kinda off; MK11's Brazilian dubbing, on the other hand, is quite good, and I hope MK1's will be good as well).
Ironically, a YouTuber made fun of the whole situation by showing several MKX intros in Portuguese with Cassie facing other kombatants... but replacing Cassie's official Brazilian voice with lines from Internet celebrity Inês Brasil. The result was hilarious (though most of the humor probably will be lost for people who don't understand Portuguese and who don't know Inês Brasil's several memes), to the point that another YouTuber followed the idea in MK11, replacing Sindel's Brazilian voice with Inês's (this one has some NSFW moments, so be careful).
---
Anyway, back to MK1, the launch trailer was released today and it shows what everyone already knew: Reiko and Shang Tsung are the final kombatants (even though people have to either pre-order the game or wait until Shang Tsung is made available via paid DLC to access him - and that's despite the fact that apparently he's a major character in MK1's plot). Nevertheless, Tsung looks interesting; as for Reiko, his fighting style looks uninspired and his outfit is inspired on his hideous MKA look - but at least whoever worked on MK1's face modelling made him look quite handsome.
I've come to accept MK1's final roster. It's still sad that Sonya, Jax and Kano are absent, but it seems NRS decided to focus on MK's fantasy and martial arts side, so I guess that characters like the military kombatants and the cyber-ninjas wouldn't fit (which makes the idea to include Omniman, Homelander and Peacekeeper as DLC feel even worse than it already did when they were first announced).
Maybe I'm this person right in front of you... nah probably not though.
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(4):Tekken Force" , posted Tue 24 Oct 21:06
quote: Sorry to cut in to the conversation for a moment, but are you getting any mail from me, Maou, or is it getting filtered?
HERE COMES A NEW CHALLENGER
Oh! There was stuff from a totally new e-mail address a while ago that I assumed was spam, maybe it was you. (Don't worry, you're not even the first Cafe member to have the dubious distinction of ending up as Spam: I believe Iggy's first e-mail to me was a joke phishing message with the title "My Laura has bigger boobs than Gojira's. Click here to...", which would have been great, except it did indeed get sent straight to spam!) Anyway, it's seriously busy here but let me know when you're in town!
BACK ON (dancing) TOPIC
Don't worry, I have plenty of these! The best news following from Ishmael's profile is that there is ample precedent for exactly the kind of Tekken we dream of/deserve.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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| "Re(8):Tekken Force" , posted Sat 4 Nov 00:00
He looks like a great video game character... just not for a fighting game.
quote: Also: having been away from the series since Tekken 4 (!), my biggest question is: who are all these people? How are there this many characters? Are there 100 characters? It sure looks like it. And most seem to be dressed as businessmen. Hmm.
Tekken does have a lot of characters... but regarding the total number of characters, that depends on whether you consider legacy characters separately or not (for example, there's King I and King II, Armor King I and Armor King II, Kunimitsu I and Kunimitsu II, Kuma I and Kuma II, Roger and Roger Jr., Marshall Law and Forrest Law, all the numbered Jacks...), or whether you care about the one-time bosses or not (like Jinpachi, Azazel, the NANCY mecha or Kazumi "I look younger than my own grandson" Mishima).
Also, Tekken 7 introduced several newcomers via DLC but Bamco didn't even bother developing their identities or plots (in fact, even the newcomers who were already part of the default roster barely got any background information - including Claudio, who was supposed to be a major character in Tekken 7's story). Which is a shame, because many of them look great and are very fun to play, too, like Leroy, Lydia and Fahkumram.
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(9):Tekken Force" , posted Thu 16 Nov 06:00
quote: Seeing weapons in Tekken makes me once again kind of resent the neglect of the much better Soul Calibur, though!
With sadness immeasurable, the soul rests for millennia
It says something when the most visible SC6 content I can find today is vtubers playing it with their community, who have customized memes and in-jokes to remain entertaining. Which is all well and good, but the gameplay is almost always cut from these videos, showing that priorities have shifted into the Bad Place. How did my favorite series turn so thoroughly into a clown fiesta after nearly having its own hype World Tour in 2020?
Anyway this Victor character is apparently a boss of those "Raven" characters that Tekken has been keeping around since Tekken 5 (who themselves only existed to replace Kunimitsu, who came back a couple of times anyway) but tbh I always forget about them after a while. As ninja they are probably too good at hiding behind a forgettable existence.
Hopefully the final new character will be the stylistic return of Roger Jr. and Alex, despite reports that the character is indeed a human who lacks the necessary tiny t-rex arms and massive hind legs to perform rooboxing and rookicking.
The more weapons-using characters get added to Tekken, whether guests like Noctis and Negan or mainstays like Kunimitsu and newcomers like Victor, the more it sticks out how restricted Yoshimitsu is in using his sword. Tekken isn't changing that about him too much because Tekken generally isn't about making big changes to existing characters' moves and playstyles, but this really sticks out to me because Yoshi was the first character I ever picked when trying Tekken 3 in arcades! And I picked him because of his sword! and I couldn't figure out how to make him use his sword (but I also was very young and not at all good at fighting games....)!
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| "Re(2):The third Valentine sister is back" , posted Mon 11 Dec 22:44
quote: Elphelt was announced as the second Season 3 character for Guilty Gear Strive. She looks quite... different. She’s Noel. Edit: And she’s bonkers, off any meaty 214H, fuzzy with j.Sjump cancel j.SH… it’s shockingly stupid, lol.
That makes sense, considering that GG's Valentines are kinda equivalent to BB's Murakumo units (come to think of it, it's surprising that these two franchises haven't had a proper crossover yet).
I wonder if Arc System Works will make a special Story Mode episode for Elphelt, Johnny, Bridget and Testament (and whoever else gets introduced/brought back in Strive's Season 3) like they did for Bedman's sister, Sin, Baiken, Faust, May and Ramlethal.
Maybe I'm this person right in front of you... nah probably not though.
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| "Paracelsus is back to Guilty Gear" , posted Thu 21 Mar 21:09
...oh, right, and A.B.A too.
I only started getting into the GG series recently, so I may be mistaken, but I think this is the first appearance of A.B.A (and Paracelsus) in a GG game with a canon story, right? Although one of Asuka's quotes already indicated that she does exist.
Her hair color changing from red to green was a bold choice, but I like it.
Now, I wonder who will be the remaining DLC characters. Could ArcSys decide to include everyone from the entire franchise in Strive like they did in BlazBlue Central Fiction? That would be quite the challenge considering there are still plenty of GG characters absent from Strive and some of them are canonically dead; still, it would be interesting to see Justice fighting and/or interacting with her other half Jack-O', or Xrd's Bedman facing Strive's "Bedman?"...
Maybe I'm this person right in front of you... nah probably not though.
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| "HxH on a budget and other weird games" , posted Fri 26 Apr 19:18
So, HxH has been confirmed to be not only a 2D tag team fighter, but straight up MvC3 with a fresh coat of paint and only 1/4th of the roster. Official trailer Actual people playing commenting annoyingly on every single particle effect
There will only be 16 characters (two more have been revealed, the spider guy Kurapika killed after the whole Auction thing, and Machi). The game has X-factor, and also another type of X-factor that may be closer to the Baroque system (it eats your while life) but generally similar. Honestly, it looks... cheap but fine? Cheap and fine? Yes, the faces are not great, the articulations of the bodies are not the best, but for a game like that, it's more than enough. The worry is of course that Bushiroad is so stingy that the game won't have any support after the first few months, so without balance patches the game would end up worse than MvC2 (which, in a way, confirms that 16 characters might be enough since MvC2 has, like, 4). But really, this is fine for the type of game it is. Tag games are ripe for a GAAS approach if you keep the budget under control, and you would have more success with a neverending MvC project that looks like that and can crank up a new character every other month and gacha-level costumes, than with the gorgeous Guilty Gear or the super detailed SF6 who barely manage to have a new character every season and a pack of costume every year at best. Of course, I understand why the Capcom higher-ups don't greenlight such a project, and I'm probably old and all, but, yeah. This is fine. HxH is fine. I hope Togashi is OK too.
On a side note, I still don't understand what Riot is doing. The game has been announced for ages, and that's only the 5th character they're showing? I would have thought they at least would understand how to do F2P. I guess it's still more engaging than whatever is happening with Multiversus.
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PSN: Ishmael26b XBL: n/a Wii: n/a STM: n/a CFN: Ishmael26b
| "Re(1):HxH on a budget and other weird games" , posted Sat 27 Apr 03:34
I appreciate the effort with HxH, but I can't imagine it's going to go anywhere. What makes a 3v3 game work is the roster. However, it looks like HxH is going to have an initial roster of 16 characters? That's not MvC, that's Skullgirls. But since it looks like this game is very low budget it might be able to skate by until it can get a large enough roster to be interesting. At least the HxH cast is varied in look and fighting style. That poor Power Rangers game may have been able to have a large cast, but that doesn't matter much when everyone is decked out in spandex, helmets, and plastic swords.
2XKO seems more like the hobby project of someone at Riot instead of an actual game that is being created in a reasonable amount of time. Still, it has a chance of being released, unlike Multiverses, which I'm convinced is an elaborate tax dodge/money laundering scheme. (After typing that joke I became nostalgic for the good(?) old days of the myriad questionable owners of SNK.)
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| "Re(1):Check out my gums" , posted Wed 19 Jun 05:55:
quote: On top of the Romancing Saga2 remake, the latest Nintendo Direct graced us with another Marvel vs Capcom artwork, this time by Mita Chisato.
It's great! I'd just like to know what is happening in the background between Doom and Dictator... It seems Doom just noticed Vega had some salad stuck between his teeth and is wondering how to tell him discreetely while Vega is gloating unaware to everyone.
Amazing art, indeed! Ryu and Cyclops! MegaMan and Iron Man! Chun-Li and Psylocke (who people who only started following the X-Men recently will think it's Kwannon instead of Betsy Braddock)! Wolverine and... Tron Bonne? It seems Logan still hasn't recovered from the time when Marvel devalued the X-Men to push the Avengers and try to hurt FOX.
quote: Oh and I guess some games release with the artwork too. They come with an art collection, online, and Punisher which is a nice surprise. The only way they could have improved further would have been if they had managed to add AvP to that, but I suppose they needed a different Disney middle manager on the phone and they didn't bother.
By "AvP", do you mean Alien vs Predator? Because I love that arcade game and recently I even started liking the Alien and Predator franchises as a whole! But aside from the fact that these franchises are neither from Capcom (aside from the aforementioned licensed game and the original cyborg/android characters in it) nor from Marvel (and thus wouldn't fit into this collection), I don't think Disney has the rights for them either... I mean, some years ago we've seen both an Alien and a Predator appear as DLC characters in a Mortal Kombat game, and it's unlikely that Disney would have allowed these characters to appear in a game from their biggest rival (Warner Bros., of course; I suspect Disney doesn't even know that Ed Boon's Netherrealm Studios exist).
Maybe I'm this person right in front of you... nah probably not though.
[this message was edited by Just a Person on Wed 19 Jun 06:00] |
PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(1):Check out my gums" , posted Wed 19 Jun 23:28
quote: It's great! I'd just like to know what is happening in the background between Doom and Dictator... It seems Doom just noticed Vega had some salad stuck between his teeth and is wondering how to tell him discreetely while Vega is gloating unaware to everyone.
...!!!
IT'S MARVEL BABYYYYY
And I wanna take you for a ride! I suck at Marvel 2 but what a glorious flaming fun mess every time when I lose. The smudgy SFIV-influenced sumie/shadow visuals of Marvel 3 really didn't do it for me, but here's everyone's favorite pinnacle of 2D fighting game production values (you and your boring charas and bad music can eat it, SFIII) to make everything fun again.
I wonder why it's on Switch?! It reminds me that these classic fighter collections always face the challenge of all the serious players already playing for free on Fightcade. I've yet to hear of a sustained community appearing rather than everyone drifting back to Fightcade. Like, why are all these streamer superfans filming screaming reaction videos when they've likely been playing on Fightcade for years? Maybe the thrill of some new players given that setting up Fightcade is kind of finicky despite the Cafe's VERY HELPFUL guide? It sure can't be for ease of play on the Switch controller.
Whatever the reason, it's sort of interesting to see the Marvel games at what is a more "natural" time for them, for better or for worse, given the glut of mass-market movies over the last decade. When these games came out, Marvel comics were totally niche in Japan (the animators had such love for their then-obscure subjects) and frankly pretty passe in America given the small readership of comic books. Now, the stuff is everywhere! In a way, it's surprising it took this long, and all the more so given that Capcom drew Marvel's characters more attractively than its artists ever could!
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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| "Re(3):Check out my gums" , posted Thu 20 Jun 00:19
quote: The game is on Switch, PS4 and Steam. No PS5 because I guess they thought it was compatible anyway? And no XBox because apparently they stopped supporting MT Framework there.
As for the Alien, Predator, and Alien VS Predator franchises, they are 20th Century Fox properties, which means they indirectly belong to Disney (the merger happened after MKX).
I hope we see them in Kingdom Hearts 4, along with Indiana Jones and Baby Yoda, all wearing capes for some reason.
Thanks for the information!
Aliens, Predators, Indy and Baby Yoda in KH4... that brings the question: will Marvel superheroes also appear in the Kingdom Hearts series? Or is SquareEnix reluctant to use them again after their most recent Marvel-licensed video game?
(oh, and there's also The Simpsons... Maggie would be an awesome party member for Sora's team, though the developers would probably choose Homer or Bart instead of her)
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(3):Check out my gums" , posted Thu 20 Jun 03:39
quote: people who only started following the X-Men recently will think it's Kwannon instead of Betsy Braddock
Who? Did they kill the original Psylocke and gave the name to someone else??
Oh boy, where do I start...? It's a long story...
Well, see, the Psylocke present in the Capcom games is Betsy Braddock - however, the body shown in these same games isn't originally hers. Betsy originally was a British caucasian woman, but in a late 1980s story titled "Acts of Vengeance" she was turned into an Asian woman and became the telepathic ninja lady we love.
Some years later, another comic book writer who didn't read the original explanation to this change (a modification through magic and genetic tampering) justified her new appearance by establishing that some villains swapped her body with another woman's, a Japanese assassin named Kwannon, who briefly joined the 1990s X-Men as Revanche. Still in the 1990s, Kwannon ended up dying in Betsy's original body, while Betsy was still around in Kwannon's body being Psylocke and all...
...until the late 2010s / early 2020s, when two different groups of people started complaining loudly to Marvel about Psylocke's situation (one of the groups was sympathetic to Betsy and considered that it was terrible to keep her forever stuck into another person's body; the other group accused Betsy of being a caucasian woman "wearing" an Asian body, which would be some sort of cultural appropriation). Thus, Marvel had Betsy get "killed" and then her consciousness (which survived her physical death) used her psychic energy to create a new body from scratch, based on her original body (that is, before she was a ninja).
But as we know, fanservice sells and so did "Ninjalocke", so they decided to keep her around by establishing that the Asian body wasn't really dead and somehow Kwannon's consciousness either returned from the dead and rejoined her original body or was actually dormant in said body all along as a "passenger" while Betsy was "driving" (I don't know which explanation is correct, and I don't think I care either).
So now both women are back to their original bodies, with Kwannon now using the "Psylocke" name while Betsy has become the new Captain Britain. And if you didn't know all that and got any recent comic book with "Psylocke", you would have no idea that it's a different woman, since Marvel didn't even bother to give her a different personality or powers or anything that could establish her as a different person than the "old Psylocke".
...Yes, this whole story is a mess. The worst part is that, ever since this current change, Betsy has spent over a year being blamed for "cultural appropriation" (including by the comic book writer in charge of her stories) while Kwannon is presented as her victim, despite the fact that neither woman had any agency regarding the body swap. Anyway, assuming Capcom ever makes a new MvC game and Psylocke is in it, it will probably be Kwannon from now on - but I suppose the one in the old games is still meant to be Betsy.
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(6):Check out my gums" , posted Thu 20 Jun 20:47
quote: On the other hand, the recent Hellion run had Kwannon-Psylocke in it and it's one of the best series of the Krakoa-era. She leads a bunch of D-tiers into suicide missions "but it's OK because we can resurrect you". Sinister is the one giving orders. It's hilarious.
The Kraoka era was really really good up until they got the mandate to put all the toys in the box because MCU synergy.
Yes, Hellions was a great book - a stark contrast to Betsy's Excalibur run, which was atrocious (from Betsy being treated like an "identity thief" by everyone - including the comic book writer herself -, to Jubilee's baby being abandoned in Otherworld just because he likes transforming into a dragon when he's there, to Rogue and Gambit being part of the team but doing nothing relevant).
The Krakoan era was one of the best runs the X-Men ever had, though I think it had a considerable loss in quality after Jonathan Hickman left. Still, it was nice to see all mutants back in the same society, including former (?) supervillains and people like the original Thunderbird, who was dead since the 1970s.
Maybe I'm this person right in front of you... nah probably not though.
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(7):Check out my Soul Calibur" , posted Sat 29 Jun 23:58
quote: So is the movie considered profitable or has it been a decades-long tax write-off for Capcom?
Every day is Tuesday! Capcom may not like to talk about the movie, but the quote was indeed available in the SFV dojos (or was this Prof's idea for our motto, rather than a pre-set?), so it can at least remain the private illegitimate child who takes care of/is taken care of by the family.
Meanwhile, thanks to Nobi, I noticed a rare useful post on Super Twitter Fighter II X by Tekken head Harada on how the various staff rotations at Namco deprived Soul Calibur of the "champion" or promoter needed to keep the series healthy over the years. The language is slightly cryptic, enough so that I sort of wonder if it's been machine translated, but it's certainly a good look at the effects of staff rotation systems in Japanese companies (and perhaps true in many IT companies in general where teams are fluid per the project) as well as the drive to be in management that can shatter the bonds needed to continue a series at a creator level. It's also interesting to read about the relative clout of the different teams at the time.
It doesn't quite answer the puzzle for me though of the collapse between Soul Calibur II and III, when the original producer and at least one of the directors was still there. At the time, we lamented that III went straight to home consoles without getting ironed out in the arcade like Edge, 1, and 2, and maybe there's something to that. Even if SCVI finally moves as quickly as SCII rather than feeling like you're wading through the mud like in III onward, it still uses SCIII's movesets and feels bad, so maybe I just need to admit that I and II were (nearly perfect) flukes instead? Even so, it's still more interesting to me than Tekken, and I wish it would stick around!
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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| "And the Kombat kontinues" , posted Sun 28 Jul 10:44
Mortal Kombat 1 announced its Season 2 "kontent", and... it's not quite what most people expected.
Three more guest kombatants. Really?
Oh well, the new Season will also bring a new Story mode (similar to the "Aftermath" expansion story in MK11), involving a "Titan Havik" from another timeline bringing along Noob Saibot, Cyrax and Sektor to invade Liu Kang's timeline (which makes me think Liu Kang hated Jax, Sonya and Jade, since it seems they don't exist in the world he created). Oh yes, by the way, Cyrax and Sektor are now women, which seems to be causing some controversy. They also seem to be humans wearing cybernetic suits rather than being actual cyborgs this time, which most people didn't seem to mind (or notice).
The final news is the return of MK3's Animalities. Which is an odd choice, since the Animalities were very lame finishers (then again, so were half of MK3's Fatalities), but to be fair, NRS did manage to make Babalities look interesting in MK9 and the same with Friendships in MK11, so maybe Animalities will be interesting this time.
Anyway, good luck for NRS. They're gonna need it, considering how the interest in MK1 seems to have died down recently.
Maybe I'm this person right in front of you... nah probably not though.
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(1):SEGA is bringing their fighting game ba" , posted Tue 20 Aug 23:15
quote: But we're not talking about Virtua Fighter, and SEGA is bringing it back as a... film.
Considering how most of the film adaptations of fighting games turned out, I guess we can expect something like Dead or Alive or King of Fighters. This probably won't make SEGA much money (if anything, they'll probably lose money)... it would probably be wiser (and cheaper, and more profitable) to bring EC back with a new fighting game, or even adding some of its characters as guests in a new VF game - considering how there was an actual feud between both series and the SEGA branches behind them, pitting Kage against Shadow in a match would be quite appropriate.
A truly wasn't expecting that one! But I thought of you when I saw the headline.
Chosing a forgotten (US) or 100% unknown (Japan) fighting game over Virtua is one of the truly great mysteries, though it feels to me less like choosing some famous comic series like is so big with Marvel now, and instead choosing purposefully obscure/forgotten/irrelevant old series like Hollywood was doing maybe 30 years with forgotten 1950s shows/comics like Dennace the Menance, purely for pre-made characters or the very obscure nostalgic view.
Even in a post-Toriyama era, my heart still eagerly awaits the Tobal movie series, starting with the nearly perfect Tobal 2 and skipping 1 all together.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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| "Re(2):SEGA is bringing their fighting game ba" , posted Wed 21 Aug 02:14
quote: A truly wasn't expecting that one! But I thought of you when I saw the headline.
Chosing a forgotten (US) or 100% unknown (Japan) fighting game over Virtua is one of the truly great mysteries, though it feels to me less like choosing some famous comic series like is so big with Marvel now, and instead choosing purposefully obscure/forgotten/irrelevant old series like Hollywood was doing maybe 30 years with forgotten 1950s shows/comics like Dennace the Menance, purely for pre-made characters or the very obscure nostalgic view.
Even in a post-Toriyama era, my heart still eagerly awaits the Tobal movie series, starting with the nearly perfect Tobal 2 and skipping 1 all together.
Oh my, a Tobal 2 movie would be a dream come true!
A remastered Tobal 2 game re-released with translations to other idioms besides Japanese would also be amazing! And hey, considering that SquareEnix has been rescuing other obscure gems like Trials of Mana, Live-A-Live and SaGa Frontier, I suppose it isn't completely unreasonable to expect them to bring Tobal 2 back as well, is it?
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(1):SEGA is bringing their fighting game ba" , posted Fri 23 Aug 04:11
quote: But we're not talking about Virtua Fighter, and SEGA is bringing it back as a... film.
Considering how most of the film adaptations of fighting games turned out, I guess we can expect something like Dead or Alive or King of Fighters. This probably won't make SEGA much money (if anything, they'll probably lose money)... it would probably be wiser (and cheaper, and more profitable) to bring EC back with a new fighting game, or even adding some of its characters as guests in a new VF game - considering how there was an actual feud between both series and the SEGA branches behind them, pitting Kage against Shadow in a match would be quite appropriate.
If some strange person truly loves Eternal Champions this much, all power to them... but this is truly a bizarre choice in every way.
Streaming services have had a pretty solid fad of "so bad they draw people to watch them" movies, so I do wonder if they will go in that direction as a modern choice.
But hey, it can't be worse than the Borderlands movie!
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| "Re(1):Capcom Fighting Collection 2" , posted Wed 28 Aug 00:32:
quote: Surprise collection!
The listing is CvS Pro, CvS2, Zero 3 Upper, Power Stone, Power Stone 2, Moero! Justice Gakuen, Plasma Sword... and Capcom Fighting Evolution. Yeah, no one was clamoring for that last one, but this is still quite a listing.
EDIT: Webpage is up!
Wow, this is a great selection of titles! I'm glad Capcom remembered of Project Justice, Plasma Sword and the Power Stone duology - it's also funny that these days I was thinking how Hayato could have been included in SvC:MotM and/or CvS2 back in the days as a counterpart for Haohmaru (you know, samurai from the past vs. samurai from the future).
I don't think CFE will attract many players (if any at all), but I guess we can consider it as a bonus game of sorts.
EDIT: also, I just noticed that the main art for this collection has Ryu facing Terry - it seems Kyo did lose his status as SNK's main guy... (though to be fair, Terry was already SNK's main guy before Kyo was created)
Maybe I'm this person right in front of you... nah probably not though.
[this message was edited by Just a Person on Wed 28 Aug 00:38] |
PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Burning Justice: Madman Gakuen" , posted Wed 28 Aug 00:36:
quote: Surprise collection!
The listing is CvS Pro, CvS2, Zero 3 Upper, Power Stone, Power Stone 2, Moero! Justice Gakuen, Plasma Sword... and Capcom Fighting Evolution. Yeah, no one was clamoring for that last one, but this is still quite a listing.
EDIT: Webpage is up!
W, wow! I never really understood the fervor over the first collection or the Marvel one since online Fightcade communities were already well-established and more likely to endure, but it's much harder to get Dreamcast games running online. Putting aside inferior versions like SFZ3 Upper (ick) and...Fighting Jam (which we'll pretend doesn't exist, like Alex, Abel (who?), etc.), I am super amazed to see insane selections like Star Gladiator 2, Power Stone 1 AND 2 (!?!?!), and Moero Justice Gakuen. I'll forgive the latter's inclusion over the original Justice, because even if the fighting game is less important than the school/dating sim and 1 has better music too, the not-quite-as-good Moe-Jus gets good play as a fighting game at Mikado and elsewhere.
What I'm saying now is that while I dislike SFVI's aesthetic enough to miss out on lagfests,I now look forward to Justice-ing with all of you, just like we previewed during Akira's glorious appearance in our most glorious lagfests (yes, two of them!) at the glorious end of SFV.
If you guys all get it, I'll take on the role of headmaster of Madman Gakuen, organize some fests, and try to get over the fact that it's not the original by singing the PS1 Atsuki Kodou opening theme over and over again regardless of the actual music.
WE'LL PROTECT OUR SCHOOLS!
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
[this message was edited by Maou on Wed 28 Aug 00:58] |
| "Re(4):Burning Justice: Madman Gakuen" , posted Wed 28 Aug 20:17
This is a weird collection. It's every fighting game from the Dreamcast era, except Kikaiou? And also, it's only the arcade versions, so no board game for Moejus, no World Tour for Zero 3 Upper, and no system direction for CvS2? So they're not the Dreamcast roms actually? Although if they added Norimaro, maybe they're keeping all that under wrap and will announce it later.
What was the problem with Zero3 upper? I think it had some weird imput lag in one of the versions but not the other (I want to say DC version has it, arcade version does not, but maybe it's the opposite), but I would expect the release to have it corrected? I know T Hawk was terrible in there, but I'll take him out for a bit for the good old days. Too bad they didn't add Eagle and Maki, but not a deal breaker. I'll keep cursing CvS2 for having made Kyosuke so terribly useless.
It's strange to complain about a corporation being too generous, but they could have only packaged CvS1 and 2 (or I guess Pro and 2) and they would probably have sold the same amount. I'd still want to see Kikaiou, Canon Spike and Gigawings 2 eventually.
Another great thing about that compilation is that it seems nostalgia is moving towards the PS2 generation. Only a few more years and we can expect a rerelease of God Hand and BASARA 1 and 2!
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(5):Burning Justice: Madman Gakuen" , posted Wed 28 Aug 22:35
quote: What was the problem with Zero3 upper?
Ummph, I'm never excited about updates in the pre-patch era, and Upper is sort of in the same boat as Zero 2 Alpha/Dash, unhelpfully "rebalancing" things (I don't need nutty Zero 3 rebalanced any more than I need SSFIIX or Marvel 2 rebalanced!), and creating confusion between versions, plus adding the clutter of the (great) PS1 port to the arcade version...PS1 "World Tour" Zero 3 is so full of insane stuff and modes that the crowded roster of useless additions like Deejay don't bother me if I'm just there for the fun festival like with Justice Gakuen, but I like the cleaner original for actual fights.
quote: I'll keep cursing CvS2 for having made Kyosuke so terribly useless.
While we'll always wonder if Kyosuke having been top-tier would have led to a surge in popularity and a golden age of yearly Justice games, at least his existence alone is entirely justified by his tag-team with the cheeky animations for Hinata, haters be damned! In the meantime, we can always remember that our brilliantly Justice-themed SFV lagfest's zombie Nash-Kyosuke died for CVS2's sins, while playing the "hurry up" segment of Akira's music on infinite loop and not minding at all because it is perfect even if it repeats more than the original song with lyrics!
quote: Only a few more years and we can expect a rerelease of God Hand
Per the old Metal Gear song, the best is yet to come! Capcom Ultimate Collection should feature seven games, all of which are identical copies of God Hand. That is seven times the value of infinite value!
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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PSN: Ishmael26b XBL: n/a Wii: n/a STM: n/a CFN: Ishmael26b
| "Re(5):Burning Justice: Madman Gakuen" , posted Fri 30 Aug 02:05
quote: This is a weird collection. It's every fighting game from the Dreamcast era, except Kikaiou? And also, it's only the arcade versions, so no board game for Moejus, no World Tour for Zero 3 Upper, and no system direction for CvS2? So they're not the Dreamcast roms actually? Although if they added Norimaro, maybe they're keeping all that under wrap and will announce it later.
That makes sense that these are the arcade versions. However, that Plasma Sword footage looks more like it's from the DC port. Then again, neither version of the game was that amazing looking and it's been years since I've even thought of the game so I don't know.
quote: Norimaro's Lovely Ladies
Speaking of not thinking about something for years, how on earth do you remember these things?!? If there is one thing I miss from the old days of the internet it's fan-built image shrines. You never knew how long they would last -either due to hosting problems or the owner of the page deleting everything- but it was an interesting piece of fandom at the time.
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(7):Burning Justice: Madman Gakuen" , posted Sat 31 Aug 13:27
quote: "Consumer Version". What was changed for the DC version?
It's going to be increasingly hard to tell because it turns out these are all going to be weird censored versions, so they're essentially...2024 editions at this point. Who knows what else is altered?
Video games have always been a strange place to watch the cultural politics of American censorship (now sadly affecting all regions), with cuts 20 years ago to appease anti-sex religious conservatives being traded for cuts today to please puritanical corners of the anti-sex internet left (the mysterious "modern audiences"), though of course gristly violence will always remain in tact in any release. Anthropologically, it's fascinating, but I kind of don't want these any more than I want Lucas' weirdo "special editions" of Star Wars over the years. Just like the heroic de-specialized editions, all of this can be avoided via Fightcade anyway with a little work, and probably with an online community that lasts longer than the collection.
On the other hand! I feel like Moero Justice Gakuen and similar are probably harder to run effectively online, so if you guys get the collection, I will still lag with you there!
quote: Norimao's Lovely Ladies Speaking of not thinking about something for years, how on earth do you remember these things?!? If there is one thing I miss from the old days of the internet it's fan-built image shrines. You never knew how long they would last -either due to hosting problems or the owner of the page deleting everything- but it was an interesting piece of fandom at the time.
Don't worry, citizen! As you have been reassured in previous threads, don't think of it as the Cafe's intelligence unit keeping extremely extensive records on all the incrimiminating stuff that has ever been said here or on the old internet, just assume that I have an unusually detailed autobiographical memory that also includes things that I find fun/amusing! Hahaha. Ha.
Amazingly, the Wayback Machine (do people know it's a Bullwinkle reference? I hope so!) can actually dig up fragments of Norimaro's Lovely Ladies ("the James Bond of video games"), though alas, the images have not survived.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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PSN: Ishmael26b XBL: n/a Wii: n/a STM: n/a CFN: Ishmael26b
| "Re(8):Burning Justice: Madman Gakuen" , posted Sun 1 Sep 00:40
quote: The official site list it as "Consumer Version". What was changed for the DC version? I never liked the character designs of this series, but it's always good that Capcom is re-releasing them.
Good question! I always figured that the differences between the two came down to detail due to porting it down to the Dreamcast, sort of like the visual differences between the arcade and DC versions of Soul Calibur. But were there gameplay changes as well? Of the handful of Plasma Sword fans out there surely one must know the details.
The only thing I remember about the arcade version was that one of the buildings in the background had a giant PlayStation logo slapped on the side, a detail that obviously didn't make it into the DC port.
quote: "Consumer Version". What was changed for the DC version? It's going to be increasingly hard to tell because it turns out these are all going to be weird censored versions, so they're essentially...2024 editions at this point. Who knows what else is altered?
Video games have always been a strange place to watch the cultural politics of American censorship (now sadly affecting all regions), with cuts 20 years ago to appease anti-sex religious conservatives being traded for cuts today to please puritanical corners of the anti-sex internet left (the mysterious "modern audiences"), though of course gristly violence will always remain in tact in any release. Anthropologically, it's fascinating, but I kind of don't want these any more than I want Lucas' weirdo "special editions" of Star Wars over the years. Just like the heroic de-specialized editions, all of this can be avoided via Fightcade anyway with a little work, and probably with an online community that lasts longer than the collection.
Most all the changes to the previous collections have been to remove Rising Sun references, which is an edit that requires a lengthy explanation for most of the Western audience. The changes this time seem to fit that pattern as well, except for a change to Demitri's Midnight Bliss. What an odd decision to change something in a game no one is going to play. It seems that Mai, Morrigan, Rouge and the rest are free to jiggle and have necklines that plunge deeper than Niagra Falls, but sexy Hauzer is too sexy.
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(10):Burning Justice: Madman Gakuen" , posted Sun 1 Sep 21:34
quote: sexy Hauzer is too sexy
It’s truuuuuuuue
Though actually I suspect that hot dinosaurophile falls into the type of kink that the mysterious Modern Audiences place on the accepting end of their arbitrary spectrum of judgment.
In reality, they’re probably going to chop Rouge’s sexy-fun ending out of Power Stone, cut out all of June’s fun moves, and maybe give Hinata black shorts, the bastards!
I don’t know, it kind of feels like the worst of options to get both the self-flagellating (yet smarmy and self-congratulating) “these were a product of their time, we are so enlightened now” warning screen AND chopped up altered versions at the same time. It’s certainly a disaster for games preservation, regardless of one’s tastes.
Games have always been more at the mercy of social-market forces than other media (no one would consider changing names or cutting passages from a book in translation today (…would they?!), but localization has been stretched far beyond the zone of “natural sounding dialogue” it seems.
…none of which would matter to me in the slightest if not for the fact that the changes are also in the Japan version, presumably in order to make identical versions for international online play?
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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| "MvC gallery mode (and some games I guess)" , posted Fri 13 Sep 21:24
The gallery in the MvC collection is amazing. It has so many working documents, sketches on how characters would attack, intros, endings... There is in particular an animated sketch on some Omega Red walking and jumping that is jaw-dropping. It makes me looking forward for the next collection even more, because Justice Gakuen had similar sketches preserved (they were shown at the Tezuka exhibition last year). It was the first game and not MoeJus, but hopefuly they'll include them in the collection, consistency be damned.
One trivia that I found fascinating is that Ruby Heart (and Sonson 2 and Amingo but no one cares about them) were actually created specifically for MvC2, instead of the prevalent idea that they would have been from an aborted Vampire game. The idea was that since it would be a 3 team games, they would have an original team of 3 characters leading the plot, with Marvel teams and Street Fighters team following along like KOF94. "Female Pirate" was there from the beginning, "Female Sonson" appears in sketches slightly later (although there's an idea of a modern human female character that's possessed by the spirit of the original Sonson, and uses monkey stuff in her super moves, before they settled with the idea of the grandaughter of Sonson). There are a few sketches with these two "and then a 3rd character whatever", so I guess creating Amingo was a torturous process.
Game-wise, I'm still thrown off by going from the 6 button layout of the games to the 4-button-plus-2-assists of MvC2 and I always need a bit to adapt. I had forgotten how stiff COTA is. MSH starts to have the bones that we will recognise later in the series, but COTA is really, really archaic, in ways I had not expected. XMenvSF is so much better than I remember. MvSF is still a dumb game with a terrible cast. MvC1 has the best music. Well, the whole series has amazing music actually. I had forgotten some scores, but it has so many of Capcom's sensitivities of the times, from real Vampire Saviour color in jingles and sound design, to Gambit's theme that could be right at home in some Rockman X stage.
I know the people who worked on these games are mostly gone, and the corporate entities have changed so much that a new game in the series would be widely different (even if we pretend MvCI didn't exist). As a time capsule, this thing is fantastic.
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| "Re(1):MvC gallery mode (and some games I gues" , posted Sun 15 Sep 10:38
quote: One trivia that I found fascinating is that Ruby Heart (and Sonson 2 and Amingo but no one cares about them) were actually created specifically for MvC2, instead of the prevalent idea that they would have been from an aborted Vampire game. The idea was that since it would be a 3 team games, they would have an original team of 3 characters leading the plot, with Marvel teams and Street Fighters team following along like KOF94. "Female Pirate" was there from the beginning, "Female Sonson" appears in sketches slightly later (although there's an idea of a modern human female character that's possessed by the spirit of the original Sonson, and uses monkey stuff in her super moves, before they settled with the idea of the grandaughter of Sonson). There are a few sketches with these two "and then a 3rd character whatever", so I guess creating Amingo was a torturous process.
That makes sense when we consider that each of them had their own stage in MvC2 (the flying ship for Ruby, the place with the Chinese pillars and peach tree for SonSon 2, and the Mexican scenario for Amingo). And come to think of it, Ruby Heart wouldn't make much sense as a DS character anyway (flying ship and pirate ghosts aside, she doesn't look like a monster or supernatural being); SonSon 2 could make some sense in DS, but some players with knowledge on Capcom's catalogue would probably find it weird to see a descendant from the hero of a different game series in it. Amingo is the only one of them who would fit in DarkStalkers - and even then, so would Red Earth's Tessa for example, so his "cute monster" look shouldn't mean much...
...Which reminds me: this is a completely unrelated comment, so you all can feel free to ignore it, but while Tessa was an odd (but cool) choice for SNK's SvC Chaos, I think she'd be a much better choice for NGPC's MotM than B.B.Hood (and it would allow both SNK and Capcom to have the same number of series represented in that game - that is, if we disregard that some of the KoF characters in that game originated from FF, AoF and Psycho Soldier, of course).
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(3):MvC gallery mode (and some games I gues" , posted Fri 27 Sep 18:54
Some updates on HxH One one hand, it's strange the TGS build is still lacking the rest of the characters that have been announced. Is the game is still supposed to be released this year? On the other, it seems they have tweaked the systems a bit since the last time it was playable, and it gives me flashbacks of the old times of location tests when the systems could be very different from one week to the next. One thing that sounds very broken and fun is that it mixes MvC's classic assist call with MvCi's ability to switch control to the assist, which is definitely going to create some chaotic nonsense. There's also some defensive stance with a built-in counter that will probably be necessary to survive the assist mix-ups.
I've just caught up with the manga, since Togashi is in better health and has progressed a bit, and I'm really looking forward for the game. It's probably going to be very small and won't last long, but I want it to succeed. There's a few obvious characters missing (the three generals of Meruem and a couple of legs of the spider at least) but I wouldn't mind the game to expand to a crossover with Yuyu Hakusho. If you're doing a niche game, go all the way! It will probably dead as soon as Capcom announces a new MvC anyway. Best case scenario would be 8ing being privy to that and using this game to test some ideas before moving to the more mass appeal game? Who knows!
Also the boat arc in the manga is absolutely delightful and I would advise anyone to read it, but be careful if you're old like me, because that is a TON of text and it's written in very very small font. I've been doing the old-person-glasses-on-top-of-the-nose way of reading to decipher some of these pages, and this has not been good on my ego.
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| "Re(1):MvC gallery mode (and some games I gues" , posted Tue 8 Oct 00:03
quote: The gallery in the MvC collection is amazing. It has so many working documents, sketches on how characters would attack, intros, endings... There is in particular an animated sketch on some Omega Red walking and jumping that is jaw-dropping. It makes me looking forward for the next collection even more, because Justice Gakuen had similar sketches preserved (they were shown at the Tezuka exhibition last year). It was the first game and not MoeJus, but hopefuly they'll include them in the collection, consistency be damned.
One trivia that I found fascinating is that Ruby Heart (and Sonson 2 and Amingo but no one cares about them) were actually created specifically for MvC2, instead of the prevalent idea that they would have been from an aborted Vampire game. The idea was that since it would be a 3 team games, they would have an original team of 3 characters leading the plot, with Marvel teams and Street Fighters team following along like KOF94. "Female Pirate" was there from the beginning, "Female Sonson" appears in sketches slightly later (although there's an idea of a modern human female character that's possessed by the spirit of the original Sonson, and uses monkey stuff in her super moves, before they settled with the idea of the grandaughter of Sonson). There are a few sketches with these two "and then a 3rd character whatever", so I guess creating Amingo was a torturous process.
Game-wise, I'm still thrown off by going from the 6 button layout of the games to the 4-bu
-- Message too long, Autoquote has been Snipped --
The info and art was amazing as greedy person I just want more of it. Give me every concept art, sprite sheets used an unused.
I still feel like we will see a pixel remake of some fighting game or some continuation to complete some ideas with DLC's. Crazier things happened. I think closest to this idea was (even though it was no pixel art) SFV arcade mod.Think of butchered SF2 HD or 94' Rebout but executed better. Going back to the history of each title in a modern 2D artstyle. Since 3D graphics had a break from reaching the ceiling (for a while anyway) and fans are demanding better artstyles I think popularity of 2D style is coming back.
quote: Which reminds me: this is a completely unrelated comment, so you all can feel free to ignore it, but while Tessa was an odd (but cool) choice for SNK's SvC Chaos, I think she'd be a much better choice for NGPC's MotM than B.B.Hood (and it would allow both SNK and Capcom to have the same number of series represented in that game - that is, if we disregard that some of the KoF characters in that game originated from FF, AoF and Psycho Soldier, of course).
Since crossovers are happening in guest characters form, I feel like SNK might make a Dream match crossover. It's King of Kings of Fighters! Almost every fighting game sends a team. Team Street Fighter, Team Tekken, Team Darkstalker, Team Guilty Gear, etc. Like Namco tried it a bit with Tekken 7.
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| "Re(3):Virtua Fighter 6" , posted Fri 8 Nov 02:56
quote: Ha ha, after reading the interview I doubt that Sega's head of transmedia was supposed to casually blurt out a VF6 confirmation. Hopefully the actual reveal of VF6 will be bit more exciting.
To be fair, there was that "crosswords tweet" this year with "SEGA" written several times, with one of the repetitions having a "6" instead of "G"... to me, that was already a confirmation that VF6 was being developed, as I don't recall any other work from SEGA that could be a 6th game.
Anyway, it's great to know that VF will be back, but I wonder how SEGA can manage to make it appealing to players in a time when Tekken's most recent games are full of content, from big rosters to CG stories to extra game modes and so on.
Also, SEGA seems to be working on several games besides VF, so hopefully they won't stretch themselves too thin with so many projects (there is even a rumor that Eternal Champions may also return soon, not only with that film project that will probably be shelved, but with a new game as well).
Maybe I'm this person right in front of you... nah probably not though.
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