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"Fighting Game Thread 2023" , posted Mon 23 Jan 00:30post reply

New year, new thread!

Granblue Fantasy: Versus is getting a sequel. I guess the franchise itself is still doing well, since the initial Versus game was so hobbled by the initial outbreak of COVID-19 that it never found a long-term audience as a fighting game. Good to see it getting another chance.

More importantly, the game now features the game within a game, Grand Bruise Legends. Chibi versions of the characters will compete in adorable Fall Guys style battles. This mode will not only help the game sell 10 million copies, but it will become the tournament standard instead of that silly fighting mode.






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"Re(1):Fighting Game Thread 2023" , posted Tue 24 Jan 21:07post reply

quote:
New year, new thread!

Granblue Fantasy: Versus is getting a sequel. I guess the franchise itself is still doing well, since the initial Versus game was so hobbled by the initial outbreak of COVID-19 that it never found a long-term audience as a fighting game. Good to see it getting another chance.

More importantly, the game now features the game within a game, Grand Bruise Legends. Chibi versions of the characters will compete in adorable Fall Guys style battles. This mode will not only help the game sell 10 million copies, but it will become the tournament standard instead of that silly fighting mode.



Whoa, this Grand Bruise Legends mode looks very fun! If the fighting game itself isn't enough incentive for buying the sequel, this mode definitely is!

Arc System Works seems to be establishing itself as the main developer to deliver good fighting games with third-party licenses, isn't it? Granblue Fantasy: Versus, Dragon Ball FighterZ, Persona 4 Arena... hopefully all this extra work won't make them forget to make a new Guilty Gear or BlazBlue game from time to time, though (then again, I think GG Strive still has two DLC characters to be announced and delivered, so it seems they are still taking good care of their own franchises).





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"Re(2):Fighting Game Thread 2023" , posted Wed 25 Jan 04:59post reply

quote:
Arc System Works seems to be establishing itself as the main developer to deliver good fighting games with third-party licenses, isn't it? Granblue Fantasy: Versus, Dragon Ball FighterZ, Persona 4 Arena... hopefully all this extra work won't make them forget to make a new Guilty Gear or BlazBlue game from time to time, though (then again, I think GG Strive still has two DLC characters to be announced and delivered, so it seems they are still taking good care of their own franchises).



One shouldn't forget that Arc System Works also delivered the bare bones DNF Duel and the even more disappointing Kill la Kill IF.







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"Re(3):Fighting Game Thread 2023" , posted Wed 25 Jan 06:23post reply

quote:
One shouldn't forget that Arc System Works also delivered the bare bones DNF Duel and the even more disappointing Kill la Kill IF.

Sadly true! I guess it all comes down to the resources allotted to each invididual title's "fiefdom." The attention and resources eventually given to SFV contrast a lot with...what was it called again? Marvel vs. Capcom Infinite??





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"Re(3):Fighting Game Thread 2023" , posted Wed 25 Jan 07:21post reply

quote:
Arc System Works seems to be establishing itself as the main developer to deliver good fighting games with third-party licenses, isn't it? Granblue Fantasy: Versus, Dragon Ball FighterZ, Persona 4 Arena... hopefully all this extra work won't make them forget to make a new Guilty Gear or BlazBlue game from time to time, though (then again, I think GG Strive still has two DLC characters to be announced and delivered, so it seems they are still taking good care of their own franchises).


One shouldn't forget that Arc System Works also delivered the bare bones DNF Duel and the even more disappointing Kill la Kill IF.



Oh well... then again, it's not as if other notorious fighting game developers hadn't delivered some pretty bad games themselves, sometimes having even more resources for the development (I'm looking at you, Capcom, SNK and Bamco).





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"Re(3):Fighting Game Thread 2023" , posted Wed 25 Jan 23:54post reply

quote:
One shouldn't forget that Arc System Works also delivered the bare bones DNF Duel and the even more disappointing Kill la Kill IF.


I think the worst part about these games is that they were not only undercooked but were rather plain and never reached the heights of Basara X or Hokuto no Ken. Making a bad game is one thing, but don't make a boring game!





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"Re(1):Fighting Game Thread 2023" , posted Thu 26 Jan 09:12post reply

quote:
New year, new thread!

Is it perhaps time for a 2023 inaugural lagfest??!!!?

(probably not, but hey, worth a shot! w)





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"Here Comes a New JOJO Challenger!" , posted Mon 30 Jan 21:04:post reply

Rudol von Stroheim is the second DLC character.

The trailer seems to indicate that there are two more characters to complete the roster (that is, assuming Bamco doesn't decide to do a Season 2 - but considering this game's age, I doubt they will). Personally, I'd like to see Yasuho and Wonder of U and its user (I won't put the name of the user because I'm not sure if everyone here already knows the identity and that's a major mystery in JoJolion that I don't want to spoil for those that don't know), just so that each Part of JJBA would have its protagonist, deuteragonist and main antagonist in the roster (remembering that no, Joshu is not JoJolion's deuteragonist).

But at the same time, I'm already very satisfied that FF and Risotto were added to the game, so at this point, Bamco can choose the worst possible characters and that's okay for me.

EDIT: another cool possibility would be to add one of DIO's sons from Stone Ocean... with the other two sons acting as his assists (like Pesci to Prosciutto), so that they could meet their father and their fourth brother Giorno in-game. Then again, that wouldn't make much sense, as the three brothers aren't close partners like Prosciutto and Pesci, and if I remember correctly they don't even care about (and barely know) each other.





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"Re(1):Here Comes a New JOJO Challenger!" , posted Thu 2 Feb 03:47post reply

Ah! I had started to forget about the game. You really can't release a game with such netcode in 2022... Even on the Japanese side, things have been quiet since the release of Weather. I've seen some people talking about datamined characters, but they don't seem particularly reliable or consistent (I've seen Fungami Yuya's name from part 4 being thrown around as the second DLC character, which evidently isn't the case).
I also forgot Weather was outside of the season pass! That's strangely nice of Bamco, but welcome if that allows for two more characters. I haven't checked yet if Stroheim comes with a balance pass that would reign in the most powerful characters such as Narancia or F.F., although maybe the game doesn't have a strong enough player base to determine exactly what kind of balance adjustments should be made?

As for Stroheim: good for him! I don't care at all about the character, but he has the potential for some really unique moves, and also the voice actor is having the time of his life and his enthusiasm is contagious.







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"Re(2):Here Comes a New Blonde Challenger!" , posted Mon 6 Feb 23:59post reply

Nina Williams and many, many different auras and hit effects are coming to Tekken 8.

Nina and her awful outfits have never been a favorite of mine so this trailer didn't thrill me too much. At least the fight is taking place in a public restroom that blew up, so I'm glad that perennial fight location is back for another generation.

The new mechanics for Tekken seem really aggressive. I know they haven't revealed anything about defense or movement, but the idea that one of your active attack meters goes up when you are pummeling your opponent makes it feel like this game is all about pushing forward.

But whatever the new defense and neutral are, I just hope the way the characters move around the screen looks better this time out. The wavedashing that Tekken characters do to maximize movement looks terrible and is far too complex a movement just for getting your character around the screen. Hopefully the Tekken producers have been thinking about how the characters move during footsies the way SF6 has so the Tekken cast no longer has to awkwardly shuffle about.





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"Guilty of delaying new releases" , posted Fri 10 Feb 21:33:post reply

It seems there will be a short delay in the release of the next DLC character and stage for Guilty Gear Strive.

That makes me wonder... who could the final two DLC fighters be? I suppose A.B.A. would be a nice choice, due both to her interesting playstyle and to give her story some closure. Then again, there are other possibilities, like Dizzy, Johnny, Slayer (all three of them being fan-favorite characters), Elphelt (so that all the Valentine sisters are together once again) or President Gabriel (he was already shown as a great fighter but was never playable before). Some people are also betting on Delilah; personally, I wouldn't choose her, but Bedman was interesting in Xrd, so maybe she could be interesting, too.

Also, I wonder if, after the final two DLC characters are released (and in the case that Arc System Works decides not to make a Season 3), there will be an extra Story Mode chapter focused on Testament, Bridget and these two DLC fighters, just like they did with Baiken's chapter. Even though, in my opinion, Strive's story (both the main one and the Extra chapter) feels quite underwhelming when compared to Xrd's and its two upgraded re-releases.





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"Re(1):Here Comes a New JOJO Challenger!" , posted Tue 7 Mar 17:02post reply

I seriously can't believe this is real.

When I dropped this as my obscure pick for the game like a year ago, I figured it had absolutely no chance of coming true. I mean, I was sincere but... is there anyone, anywhere, in the entire Jojo fandom that even thought to ask for this character besides me?

I feel like I'm in a dream here. This is freaking wild.







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"Re(2):Here Comes a New JOJO Challenger!" , posted Tue 7 Mar 19:48post reply

quote:
I seriously can't believe this is real.

When I dropped this as my obscure pick for the game like a year ago, I figured it had absolutely no chance of coming true. I mean, I was sincere but... is there anyone, anywhere, in the entire Jojo fandom that even thought to ask for this character besides me?

I feel like I'm in a dream here. This is freaking wild.


Oh wow! That's a great addition!
I always wanted to see what they could do with him, since they managed to do Shigecchi and I'd expect them to face the same design issues.
Also, more new characters while there are still people to port from EOH means the chances for a season 2 are still there somewhere.

And also, yeah, if Keichô is on the table, the wish lists can REALLY expand to even more obscure picks! Bring in Erina Joestar and that weird stone-dog that appears for 2 panels in part 8!





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"Re(3):Here Comes a New JOJO Challenger!" , posted Wed 8 Mar 04:51post reply

quote:
I seriously can't believe this is real.

When I dropped this as my obscure pick for the game like a year ago, I figured it had absolutely no chance of coming true. I mean, I was sincere but... is there anyone, anywhere, in the entire Jojo fandom that even thought to ask for this character besides me?

I feel like I'm in a dream here. This is freaking wild.

Oh wow! That's a great addition!
I always wanted to see what they could do with him, since they managed to do Shigecchi and I'd expect them to face the same design issues.
Also, more new characters while there are still people to port from EOH means the chances for a season 2 are still there somewhere.

And also, yeah, if Keichô is on the table, the wish lists can REALLY expand to even more obscure picks! Bring in Erina Joestar and that weird stone-dog that appears for 2 panels in part 8!



He had a cool power, but died quite early (and it's odd how Okuyasu pretty much forgets him afterwards, only remembering him when Akira reveals himself).

Personally, I wouldn't choose Keichô, as Part 4 already has a large number of characters in the game in comparison to Parts 1-2 and 6-8. But he looks cool, so I'm not going to complain about his inclusion, either.

As for obscure characters that could/should be included... I guess I'd choose Part 3's Midler with that design she had in the Capcom game (yes, I know I'm being a hypocrite for saying that I wouldn't choose Keichô because Part 4 already has many characters when Part 3 also has lots of characters in this game). Part 2's Santana would be nice, too. Or that duo of deceased heroes that Dio resurrected as his slaves in Part 1 (fighting as a single character, like Prosciutto & Pesci).





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"Re(4):Here Comes a New JOJO Challenger!" , posted Wed 8 Mar 20:17post reply

quote:
As for obscure characters that could/should be included... I guess I'd choose Part 3's Midler with that design she had in the Capcom game
I'd be cool with bringing back everyone from the Capcom game with their cool movesets to be honest. But then the people clamoring for more part 6/7/8 would go ballistic I guess.

Honestly the game is still fun to mess around offline and the new characters have been fun and well realized (except Ghiacco, I really don't get what you're supposed to do with him), so they could add anyone and I'd gladly boot the game again for a week.





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"Re(5):Here Comes a New JOJO Challenger!" , posted Thu 9 Mar 21:47post reply

quote:
As for obscure characters that could/should be included... I guess I'd choose Part 3's Midler with that design she had in the Capcom game I'd be cool with bringing back everyone from the Capcom game with their cool movesets to be honest. But then the people clamoring for more part 6/7/8 would go ballistic I guess.

Honestly the game is still fun to mess around offline and the new characters have been fun and well realized (except Ghiacco, I really don't get what you're supposed to do with him), so they could add anyone and I'd gladly boot the game again for a week.



Aren't most of them already included in ASBR, anyway?

In Midler's case, it would be a way to solidify her Capcom version as her "canon" appearance (it's still shocking that the anime developers didn't use that design for her, considering that Araki himself designed it).

Anyway, pretty much all my favorite JJBA characters are already in this game; after Risotto's inclusion, the final DLC character could even be Joshu or Part 6's Jotaro (or Gappy's sister who looks pretty much like a female Jotaro) that I wouldn't mind.





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"Re(6):Here Comes a New JOJO Challenger!" , posted Fri 10 Mar 00:43post reply

quote:
Aren't most of them already included in ASBR, anyway?

Well, Debo, Midler, Alesy and all 3 versions of Anubis had different and interesting move sets.
Yellow Temperance wasn't particularly interesting, but I guess there's a way to make it interesting? Maybe?

Midler, Debo, Chaka-Anubis and Polnaref-Anubis at least would be cool additions. But many people would be very upset if we had a season 2 that was full-part 3 (adding N'dour for good measure!).

More reasonnably, if you count Weather in the first season pass, and the last character is from part 1/3/7/8, it would be a good and varied package after Risotto (5), Weather (6), Stroheim (2) and Keichô (4).
Season 2 could be a similar wide spread with characters from 3, 5, 7 and 9 for example.





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"Re(7):Here Comes a New JOJO Challenger!" , posted Fri 10 Mar 01:38post reply

quote:
Aren't most of them already included in ASBR, anyway?
Well, Debo, Midler, Alesy and all 3 versions of Anubis had different and interesting move sets.
Yellow Temperance wasn't particularly interesting, but I guess there's a way to make it interesting? Maybe?

Midler, Debo, Chaka-Anubis and Polnaref-Anubis at least would be cool additions. But many people would be very upset if we had a season 2 that was full-part 3 (adding N'dour for good measure!).

More reasonnably, if you count Weather in the first season pass, and the last character is from part 1/3/7/8, it would be a good and varied package after Risotto (5), Weather (6), Stroheim (2) and Keichô (4).
Season 2 could be a similar wide spread with characters from 3, 5, 7 and 9 for example.



That would be great. But is there any chance for this game to get a Season 2?





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"GG Strive news" , posted Mon 13 Mar 07:12post reply

Okay, so the next DLC character is... Bedman?

Other than that, there are indications that "That Man" will be the final DLC character... of Season 2. Because yes, there will be a Season 3. That means, more chances for A.B.A. to be rejected in favor of other characters.

While I'm not very well-versed in the Guilty Gear series, it's nice to see Arc System Works is still supporting it. Once Strive is over (which fortunately won't be happening until 2024 - or even later, in case it gets a Season 4), I wonder what the next step will be... Guilty Gear vs. BlazBlue, perhaps?

(...nah, their mechanics probably wouldn't mesh well together)





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"Re(1):GG Strive news" , posted Mon 13 Mar 09:13post reply

quote:
While I'm not very well-versed in the Guilty Gear series, it's nice to see Arc System Works is still supporting it. Once Strive is over (which fortunately won't be happening until 2024 - or even later, in case it gets a Season 4), I wonder what the next step will be... Guilty Gear vs. BlazBlue, perhaps?



I'm wondering where a new Guilty Gear would go, as the Strive has continued to write characters to "happy" endings. Even though characters' stories can of course be continued and expanded, Strive would honestly be a pretty natural end to the series.







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"Re(2):GG Strive news" , posted Mon 13 Mar 12:10post reply

quote:
I'm wondering where a new Guilty Gear would go, as the Strive has continued to write characters to "happy" endings. Even though characters' stories can of course be continued and expanded, Strive would honestly be a pretty natural end to the series.

“Heihachi Mishima…IS DEAD.”

Or barring the perpetual undoings/redoings, I guess there’s always the SF route of crowding in multiple sequels before the “finale” entry’s story! Although Strive probably actually has an interesting story to serve as its series’ bookend, unlikely the haplessly irrelevant and boring SFIII finale scenario that Capcom finally figured out how to ignore, two decades later!





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"Re(2):GG Strive news" , posted Mon 13 Mar 20:43post reply

First, I adore the name. It's not "Delilah", it's not "Bedman Mk2", it's "Bedman?" and I'm here for the GG insanity.
quote:
I'm wondering where a new Guilty Gear would go, as the Strive has continued to write characters to "happy" endings. Even though characters' stories can of course be continued and expanded, Strive would honestly be a pretty natural end to the series.


I feel that there is a real possibility Strive was supposed to be the last of the series, or the last of the era at least, with a major change in cast both as characters and as developers for the next one. As you say, the fact most long-standing narrative arcs get resolved all in one go feels pretty definitive.
But again, as Maou says, nothing prevents them from creating a new threat coming out of nowhere and characters are forced out of retirement.

Also, I wonder how much the unexpected success of the game (compared to previous GGs) changed their plans. For a long time, GG was more or less their company card to get some contractor job with other people's properties, and even though they finally made it big with DBF, Strive's success on their 100% owned IP must have given them more to think about, if only to consider supporting Strive longer than initially planned.
All in all, a happy problem to have for everyone involved!





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"Re(3):GG Strive news" , posted Mon 13 Mar 23:00:post reply

quote:
I'm wondering where a new Guilty Gear would go, as the Strive has continued to write characters to "happy" endings. Even though characters' stories can of course be continued and expanded, Strive would honestly be a pretty natural end to the series.
“Heihachi Mishima…IS DEAD.”

Or barring the perpetual undoings/redoings, I guess there’s always the SF route of crowding in multiple sequels before the “finale” entry’s story! Although Strive probably actually has an interesting story to serve as its series’ bookend, unlikely the haplessly irrelevant and boring SFIII finale scenario that Capcom finally figured out how to ignore, two decades later!



Or ASW can make a dream-match GG game.

It wouldn't be the first time; BlazBlue's story was pretty much concluded in Central Fiction (if I remember correctly, only the Clover family storyline was left unresolved), but that didn't stop them from making Cross Tag Battle.





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[this message was edited by Just a Person on Tue 14 Mar 01:36]



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"Re(4):GG Strive news" , posted Tue 14 Mar 22:19post reply

Normally I'm fine with non-humanoid characters, but I've always found Bedman to be an eyesore. Whenever I watch Bedman in a match - or, worse, try to fight it - I find the thing to be a jumble of pieces that don't look like anything and don't flow together. So while I'm happy for the fans of the character this upgraded Bedman? didn't make me want to run out and buy the DLC.

I'm curious to see what Asuka is like as a playable character. When the face of "That Man" was finally revealed he looked really dopey, so hopefully his moves will make him more interesting.





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"Re(5):GG Strive news" , posted Thu 16 Mar 17:29post reply

quote:
upgraded Bedman?
Hopefully downgraded, didn’t see a single afterimage in the trailer.







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"MultiVersus" , posted Tue 28 Mar 03:07post reply

MultiVersus leaves beta, goes straight into grave.

They say they are coming back at some undetermined point in the future but odds are they are going to ghost everyone and eventually disappear.





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"Black Dahlia joins Skullgirls 2nd Encore" , posted Fri 31 Mar 22:13post reply

And she looks quite good!

It's sad that the story cutscenes for the new characters aren't voiced like the ones for the old ones, and while I like Dahlia, there were other characters that I'd prefer to see added to the game over her and Umbrella (like Brain Drain, Prof. Isaac and the three goddesses worshipped by Double) - but, considering all the issues and fights involving the creator and developers of Skullgirls, I guess we should be glad that it's even getting new content at all.





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"Re(1):Black Dahlia joins Skullgirls 2nd Encor" , posted Fri 31 Mar 23:36:post reply

quote:
And she looks quite good!
considering all the issues and fights involving the creator and developers of Skullgirls, I guess we should be glad that it's even getting new content at all.

That is very cool! Here from my seat in the New Meridian branch of the Madman's Cafe, I admire how spunky Skullgirls and its wonderful animators have soldiered on over the years. Like with the baffling split of farm sim Bokujou Monogatari abroad into two competing sims, Harvest Moon and Story of Seasons, I have no idea who owns it and how as an artistic production it is still continuing, but would sure be interested to learn more! Either way, it is lovely to look at and has the unique honor of being the only American-made fighting game to ever make it to Japan in any serious way (the nearly-forgotten mini-release of 16-bit MK does not count).





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"Re(1):Black Dahlia joins Skullgirls 2nd Encor" , posted Sat 1 Apr 22:43post reply

quote:
considering all the issues and fights involving the creator and developers of Skullgirls, I guess we should be glad that it's even getting new content at all.



I do wonder if there is a future for the franchise.

While they call it Season 1 Pass, with the obvious implication being that there is at least the idea of the possibility of a Season 2. It's had "Encore" and "2nd Encore" releases, but the base game will be 11 years old this month. That is a long time for a series to go without a legitimate sequel. At the same time, is there a combination of an IP owner, designers, and coders that both desire and have the ability to create a sequel that wouldn't ultimately be considered a disappointment in some fashion or another?

Okay, Virtua Fighter 5 is approaching its 17th anniversary, but that arguably is an example of the issue at hand. VF5 has seen long periods of no visible support by Sega, while occasionally getting recycled and re-released because Sega wants to keep making money from fans but seemingly have no interest in actually continuing the series.







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"Re(2):Black Dahlia joins Skullgirls 2nd Encor" , posted Mon 3 Apr 01:31post reply

She looks pretty good but as long as it has been since her reveal, I honestly thought Black Dahlia was already in the game. That's not a criticism of Skullgirls, since the game is unique in how it is being produced. As an indie fighter it's certainly doing better than Divekick or that bizarre game that featured combat cows.





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"New Goketsuji/Power Instinct in the making?" , posted Sun 9 Apr 12:42post reply

Noise Factory Twitter





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"Re(1):New Goketsuji/Power Instinct in the mak" , posted Sun 9 Apr 21:47post reply

quote:
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Let’s hope so!!





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"Re(2):New Goketsuji/Power Instinct in the mak" , posted Wed 12 Apr 12:29post reply

quote:

Let’s hope so!!

I bet it will just be a collection.





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"Re(3):New Goketsuji/Power Instinct in the mak" , posted Wed 12 Apr 21:52post reply

quote:

Let’s hope so!!
I bet it will just be a collection.



Hey, as long as it includes Groove on Fight (hopefully translated), that works for me!





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"Re(4):New Goketsuji/Power Instinct in the mak" , posted Fri 14 Apr 03:39:post reply

quote:

Let’s hope so!!
I bet it will just be a collection.


Hey, as long as it includes Groove on Fight (hopefully translated), that works for me!



FINALLY a suitable game for true evil-heads to play after football practice!
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Edit: Not sure why I posted this, I seem to have suffered some kind of psychic attack...





/ / /

[this message was edited by Mosquiton on Fri 14 Apr 03:40]

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"Re(5):New Goketsuji/Power Instinct in the mak" , posted Sat 15 Apr 16:17post reply

quote:
FINALLY a suitable game for true evil-heads to play after football practice!
MESSATSU

Edit: Not sure why I posted this, I seem to have suffered some kind of psychic attack...

Looks like we need to get a paranormal investigator in here. Was the football camp cursed…? That would explain a lot.







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"Re(1):New Goketsuji/Power Instinct in the mak" , posted Thu 11 May 03:39post reply

quote:
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Now this is much more my kind of fighting game than SFVI! Too bad it's all unconfirmed info for the time being!

(secret information that I'll impart only to the Cafe: my FAQ for Power Instinct 2 is still out there on gamefaqs, last updated in 1999 >>cringe<<)

Hey everybody, it has been quite some time! Hope you're all doing well!





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"Re(2):New Goketsuji/Power Instinct in the mak" , posted Thu 11 May 23:30post reply

quote:

(secret information that I'll impart only to the Cafe: my FAQ for Power Instinct 2 is still out there on gamefaqs, last updated in 1999 >>cringe<<)


For which I'm eternally grateful! Finding information about even slightly older games is difficult in the always changing world of the internet. Too much fighting game knowledge is either buried in some obscure members-only Discord or is being incinerated as Twitter burns up in a blaze of fascist stupidity. FAQs filled with ASCII art or formatted to be printed out on dot matrix printers are the best method we have for passing on this information to future generations.







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"R# Kombat" , posted Thu 18 May 23:45post reply

Asuka coming to GG:Strive. I guess that silly little pinwheel thing on his face is for meter management.

Mortal Kombat is coming later this year. As expected, everyone explodes in CGI. What was not expected is there's something called kameo fighters. Will this be a striker system or something like Noob/Smoke? Either way, it should be a mess so I'm looking forward to it.

Also of note, a surprisingly robust 30th anniversary MK page has also opened. Having a playthrough for every character of every game they are in is impressive. Hopefully someone was paid well to play through MK4 again and again.







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"Re(1):R# Kombat" , posted Fri 19 May 00:45post reply

quote:
Having a playthrough for every character of every game they are in is impressive. Hopefully someone was paid well to play through MK4 again and again.

Ha! But wait, wait, who will be responsible for playing through Mortal Kombat…Mythologies…? An action RPG featuring Sub-Zero?? I’m pretty sure I didn’t just see this in a strange dream but actually saw a preview in a US magazine as a kid?





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"Re(2):R# Kombat" , posted Fri 19 May 09:11post reply

So, Mortal Kombat is being rebooted... again. Let's see how many games Boon's team will release until the next reboot.

Considering the choice at the end of MK11's Aftermath story, I'm disappointed that NRS went with the easier solution of following Liu Kang's ending instead of Shang Tsung's. Or, considering how MKX and MK11 were so focused on each kombatant having different "variations", they could even have both endings being canon, with the timeline being split in two during their battle and leading to different worlds fighting for supremacy over the other. Oh well.

And the gore is as graphic as ever, it seems. Lovely; I guess I may skip this one.

quote:
Ha! But wait, wait, who will be responsible for playing through Mortal Kombat…Mythologies…? An action RPG featuring Sub-Zero?? I’m pretty sure I didn’t just see this in a strange dream but actually saw a preview in a US magazine as a kid?



The sad thing is, Mythologies isn't even the worst MK game. That distinction goes to PS1's Mortal Kombat Special Forces. Jax is one of my favorite MK kombatants, but even he couldn't save that awful excuse for a video game.





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"Re(3):R# Kombat" , posted Fri 19 May 18:29:post reply

quote:
Considering the choice at the end of MK11's Aftermath story, I'm disappointed that NRS went with the easier solution of following Liu Kang's ending instead of Shang Tsung's. Or, considering how MKX and MK11 were so focused on each kombatant having different "variations", they could even have both endings being canon, with the timeline being split in two during their battle and leading to different worlds fighting for supremacy over the other. Oh well.
My understanding is that it's exactly that: both endings happened, so both universes exist and it's going to be one universe against the other.
I'm curious about their concept of "Kameo". I understand it's a way of adding more obscure characters without making a full-fleged one (like Smash's assist trophies) and also of course adding more DLC. Will they be unplayable strikers like MvC1/KOF2000? It's a strange decision to take the series towards. Maybe also a way to add more guest characters where the rights owners don't want to see their character evicerated? So you could have Batman or Sarah Michelle Gellar in the game doing brutal stuff, but no violent murder and not being brutally murdered?

Anyway, back to ArcSys: I'm glad someone heard all the complaints about the game being too normal and the characters being too simplistic by ArcSys standards, because Asuka is totally insane. I barely have enough brain cells to play Leo, but I look forward for the craziness in tournaments.





[this message was edited by Iggy on Sat 20 May 18:48]

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"Re(4):R# Kombat" , posted Fri 19 May 21:59post reply

quote:
My understanding is that it's exactly that: both endings happened, so both universes exist and it's going to be one universe against the other.


I hope you're right.

quote:
I'm curious about their concept of "Kameo". I understand it's a way of adding more obscure characters without making a full-fleged one (like Smash's assist trophies) and also of course adding more DLC. Will they be unplayable strikers like MvC1/KOF2000? It's a strange decision to take the series towards. Maybe also a way to add more guest characters where the rights owners don't want to see their character evicerated? So you could have Batman or Sarah Michelle Gellar in the game doing brutal stuff, but no violent murder and not being brutally murdered?


Honestly, this system is the part that least interested me. I'm not saying that it's going to be bad or anything, but I don't see it really fitting with MK's identity, nor sticking for more than one game (just like MK9's tag battles; they were actually decent, but the MK audience quickly grew bored with them and then MKX dropped the tag system).

The only advantage I can see for "Kameo", at least for now, is the possibility of bringing obscure MK characters like Moloch, Nitara or Havik and thus pleasing the (few) people who like them, without having to dedicate time and effort to develop them as full-fledged kombatants.

quote:
Anyway, back to ArcSys: I'm glad someone heard all the complaints about the game being too normal and the characters being too simplistic by ArcSys standards, because [url=Considering the choice at the end of MK11's Aftermath story, I'm disappointed that NRS went with the easier solution of following Liu Kang's ending instead of Shang Tsung's. Or, considering how MKX and MK11 were so focused on each kombatant having different "variations", they could even have both endings being canon, with the timeline being split in two during their battle and leading to different worlds fighting for supremacy over the other. Oh well.]Asuka is totally insane. I barely have enough brain cells to play Leo, but I look forward for the craziness in tournaments.


Yes, while I'm not a GG fan, Asuka looks very interesting. It seems that all the years people waited for him to become a playable fighter were worth it, after all.





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"Re(5):R# Kombat" , posted Mon 22 May 23:25post reply

Apparently Amazon Italy accidentally (or not) leaked the characters (or "kombatants" and "kameos") for the Kombat Pack 1 DLC.

I'm not very interested in the guest fighters (despite being a huge fan of the TV live-action series that one of them comes from), nor in most of the characters announced. That said, there are two things that caught my attention in the list of DLC Kameos:



Spoiler (Highlight to view) -
The first one is the fact that MKX's Ferra is listed as one of the DLC Kameos. Not "Ferra/Torr", just "Ferra". That makes me wonder if Torr will be present in MK1 either as a playable character (which I don't think would be the best choice) or as a sub-boss (a role that I think suits him much better).

The second thing is that Johnny Cage is listed as a DLC Kameo - but he's already confirmed as a playable kombatant. His "Kameo" version could be just a joke, like him appearing dressed in his MKX Mime outfit, but it could also mean that the "Kameo Johnny Cage" is a different character altogether and that Iggy's prediction of MK1 involving a war between two timelines could be right on the mark, with "Kameo Cage" being the Johnny Cage from Shang Tsung's timeline (who may be dead in the story but still appearing in the other game modes, like Dick Grayson in Injustice 1 or The Joker in Injustice 2). I really hope that's the case.


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"Re(6):R# Kombat" , posted Tue 23 May 19:23post reply

I guess we'll know for sure when they show the actual game this week, but my feeling is that they're trying to be very clear that the kameo situation is different from the assist trophy situation from Smash, i.e. a character being chosen doesn't "deconfirms" it from being made playable later. If a popular character is only a kameo in the base game, it's going to be a tease "make some noise so we add him as a DLC later" rather than "this character won't be playable". With how reactive some part of the MK community are, it's probably a good choice (plus it can drive engagement and create free marketing).







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"Re(7):R# Kombat" , posted Wed 24 May 01:08post reply

This reminds me: Iggy, how is MK perceived in Europe? ...is it...even sold in Europe? Obviously it's a very "American" game which is totally unknown and unsellable in Japan today, but I'm curious about its global reach, in between the extreme violence and the "confused American view of Asia" aesthetic, that could either be fun (as it was to the vanishingly small number of Japanese players during the series' verrrry brief history there) or too strange to appeal.





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"Re(8):R# Kombat" , posted Thu 25 May 04:06post reply

quote:
This reminds me: Iggy, how is MK perceived in Europe? ...is it...even sold in Europe? Obviously it's a very "American" game which is totally unknown and unsellable in Japan today, but I'm curious about its global reach, in between the extreme violence and the "confused American view of Asia" aesthetic, that could either be fun (as it was to the vanishingly small number of Japanese players during the series' verrrry brief history there) or too strange to appeal.


I can't talk for all of Europe, but I can say that at least in Western Europe it's sold and is fairly well known. MK1 on Megadrive and MK2 on SFC were very successful, some fringe parents association probably cluched their pearls but no one really cared, and I remember seing it in arcades up to MK4.

So, it exists, but from what I remember from recent sales number, the overwhelming majority of modern MK sales are in North America, so I can't vouch on the overall popularity with modern European people. Tekken dwarfs it for sure, and Street Fighter or DBF sell more also.
There's also the issue that the other half of their production is Injustice, and DC comics, while known, really doesn't have the same appeal in Europe as the MCU, and I think I remember it selling far less than MK here [citation needed].





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"And the final JJBA:ASBR DLC character is..." , posted Thu 1 Jun 09:48:post reply

...Part 7's Alternate World Diego Brando.

As weird as it may sound, considering that this is basically Diego with a different Stand, I actually liked this choice.

Now the question is whether there will be more content added to the game after Alt. Diego, or if there will be another JoJo game (not necessarily a fighting game) more focused on the new universe (Parts 7-9, although Part 9 has just started), or if this is the last news involving JoJo's Bizarre Adventure in video games for a long time.





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"Re(1):And the final JJBA:ASBR DLC character i" , posted Thu 1 Jun 18:19post reply

quote:
...Part 7's Alternate World Diego Brando.

As weird as it may sound, considering that this is basically Diego with a different Stand, I actually liked this choice.

Now the question is whether there will be more content added to the game after Alt. Diego, or if there will be another JoJo game (not necessarily a fighting game) more focused on the new universe (Parts 7-9, although Part 9 has just started), or if this is the last news involving JoJo's Bizarre Adventure in video games for a long time.


It's a weak last character after a very strong DLC pack (I mean, anything with Risotto would be strong, but Keichô was such a nice surprise!). 2 new characters, 2 recycled EOH characters is not bad, all things considered!

They're already teasing some news for next week, so I guess the chances of a season 2 are high? N'dour and Joshu are still recyclable, and Abbacchio and Yotsuyu had 3D models but were unused so there's definitely material to start with. And as Keichô showed, anything is possible really.

All in all, Jojo is an evergreen franchise, so as long as Araki is working, we'll have games to come! Good or bad, it's all in Bamco's hands.





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"More news on MK1" , posted Sat 10 Jun 04:04post reply

NRS has shown more details and videos of Mortal Kombat 1. And... I'm not sure I like them.

So, while MK 2011's timeline was pretty similar to the one from the first game (to the point where most people believed any changes in it were caused by Raiden sending a message to his "past self" and only MK11 made it clear that it was a different timeline altogether), MK1's timeline is different and odd, with Scorpion and Sub-Zero being siblings (when in previous timelines they weren't even from the same country), and so are Kitana and Mileena (but this time they're not twins. The point of these changes? I have no idea.

The video also shows the "Kameo" characters in action and, to me, it looks like a gimmick that may be interesting at first, but people may get tired of it after a month or two. Also, these "Kameos" are probably not canon to the story (like KOF 2000's Alternate Strikers), considering that all of them appear with their old (..."klassik"?) outfits (except for Goro) and some of them are also present as "kombatants" (which makes their double inclusion as "Kameos" feel like wasted slots). It's interesting that Sonya, Kano and Jax are only among the Kameos so far, considering that the three of them have been playable in almost every MK game - part of me is sad with the possibility that my three favorite kombatants may be absent from the playable roster this time, while the other part is kinda relieved that they may be spared from the increasingly gorier Fatalities.





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"Re(1):More news on MK1" , posted Sat 10 Jun 06:33post reply

quote:
It's interesting that Sonya, Kano and Jax are only among the Kameos so far, considering that the three of them have been playable in almost every MK game - part of me is sad with the possibility that my three favorite kombatants may be absent from the playable roster this time, while the other part is kinda relieved that they may be spared from the increasingly gorier Fatalities.


Well Kano was performing one of the fatalities so it's probably safe to say he's playable. Or that strikers can do their own fatalities, who knows.

Otherwise I felt nothing from seeing the MK1 teaser and MK1 gameplay. MK lost my interest around MKX and hasn't changed since then. It's really an interesting place things are in when I can say "I like gore" but at the same time say "I don't like THIS gore". Personal limits are a funny thing.





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"Re(2):More news on MK1" , posted Sat 10 Jun 10:02post reply

quote:
Well Kano was performing one of the fatalities so it's probably safe to say he's playable. Or that strikers can do their own fatalities, who knows.

Otherwise I felt nothing from seeing the MK1 teaser and MK1 gameplay. MK lost my interest around MKX and hasn't changed since then. It's really an interesting place things are in when I can say "I like gore" but at the same time say "I don't like THIS gore". Personal limits are a funny thing.



According to reviewers who had access to the beta test, Kameos can also perform Fatalities (apparently Jax's is that one from MK3 where he becomes a giant and stomps on the opponent - yes, that one that is possibly his worst Fatality ever), but can't suffer a Fatality. Which is why I'm (still) not complaining about Sonya, Jax and Kano being reduced to Kameos.

And yes, I agree, I'm also uncomfortable of the level of gore in MK since MKX (I could also include MK 2011, but since the characters in it looked quite cartoony, the violence didn't feel realistic and therefore didn't bother me so much).

Nevertheless, it won't surprise me if MK1 ends up overshadowing both SF6 and Tekken 8, just like in the previous generation of these three franchises. It will disappoint me, sure, but it won't surprise me.





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"Re(3):More news on MK1" , posted Sun 11 Jun 01:23post reply

I'm of two minds about the latest MK trailer. First, I like that it's more colorful than the past few MK games. After the boring tacticool armor that so many characters wore in the past few games, I'm glad to see everyone in bright, poppy colors so they can beat each other to death with a spring in their step. It reminds me of the early arcade games where guys in brightly colored ninja suits were spraying neon blood everywhere. I also appreciate that a number of the costumes have been stripped down. Some of the costumes had become horribly overdesigned over the years so I like the back-to-basics approach.

The assists seem like a cute idea, but I suspect the best ones will be quickly determined and everyone will use that one exclusively. At least I like the way everyone scampers on and off screen as quickly as possible.

The idea of a rebooted reboot isn't too bad if it cleared up some of the convoluted mess that MK lore had become. Instead, it looks like it's making it even more obtuse. For example, not everyone remembers the soap opera twists and turns of the Scorpion/Sub-Zero sub-plot, but they are easy to recognize as rivals. They're the Ryu/Ken Kyo/Iori Haohmaru/Genjuro of the series. Adding a "they might be related!" twist to their story feels like its muddying the waters just for the sake of something to do.

While I am looking forward to MK1 about as much as any other NRS game, part of me wishes they would do a compilation of the MK games that haven't been re-released such as the PS2 titles. Those games may have been garbage but that doesn't mean I wouldn't play them again.





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"Up in the air" , posted Tue 13 Jun 07:57post reply

quote:
MK1's timeline is different and odd, with Scorpion and Sub-Zero being siblings (when in previous timelines they weren't even from the same country), and so are Kitana and Mileena (but this time they're not twins. The point of these changes? I have no idea.



Speaking of which, I'd like a full list of where all the characters come from, except for the obvious Outworld characters.

Right now, the internet seems to be buzzing about Johnny Cage's ass. Pretty hilarious. Probably getting ready for that Van Damme DLC.

As for MK1 itself, I'm still up in the air if I want to buy it. I'm not a fan of where the series has gone design wise. There's something lacking in the newer games. It just seems soulless (clever pun I know). I think the gore is over extreme at times. I guess I just prefer the 90's type of gore i grew up with. But MK1 seems to be taking a step in the right direction for nostalgia sake. So maybe I'll get it.





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"Re(1):Up in the air" , posted Thu 22 Jun 09:25:post reply

quote:
MK1's timeline is different and odd, with Scorpion and Sub-Zero being siblings (when in previous timelines they weren't even from the same country), and so are Kitana and Mileena (but this time they're not twins. The point of these changes? I have no idea.


Speaking of which, I'd like a full list of where all the characters come from, except for the obvious Outworld characters.

Right now, the internet seems to be buzzing about Johnny Cage's ass. Pretty hilarious. Probably getting ready for that Van Damme DLC.

As for MK1 itself, I'm still up in the air if I want to buy it. I'm not a fan of where the series has gone design wise. There's something lacking in the newer games. It just seems soulless (clever pun I know). I think the gore is over extreme at times. I guess I just prefer the 90's type of gore i grew up with. But MK1 seems to be taking a step in the right direction for nostalgia sake. So maybe I'll get it.



That's a good question. I only know the nationalities of the best-known kombatants: Liu Kang, Kung Lao and both Sub-Zeros are from China, Scorpion is from Japan, Johnny Cage, Jax, Sonya, Stryker and Nightwolf are from USA (Kabal is probably from the USA, too, but I'm not sure), and Kano is from Australia (in the older games he was implied to be Japanese-American, but Trevor Goddard's representation of Kano in the 1990s movie was popular enough to change Kano's origins).

I think Kenshi has both Japanese and European ancestry, but I'm not sure about which country he is. Same goes for Kenshi's son Takeda (Takeda's mother is from Thailand, but I don't know whether Takeda was born in Thailand as well). Speaking of MK children, Cassie and Jacqui are very likely from the USA, and Kung Jin from China. As for Kobra, Kira, Frost et al, it's possible that even Boon's team doesn't know where they come from.

EDIT: NRS has explained a little more about the backstories of the characters already announced, and I was wrong about Kitana and Mileena: while Mileena was previously mentioned as the "older sister", it turns out that she's referred that way because she was the first twin to leave Sindel's womb, but she and Kitana are indeed twins (this time, legitimate twins).

The part about Sub-Zero and Scorpion being brothers in the new timeline was apparently correct, though. Then again, I don't know whether this Scorpion is the same one from the previous two timelines (Hanzo Hazashi) or one of the two men who had the Sub-Zero codename in the other timelines (Bi Han and Kwai Liang) just adopting the "Scorpion identity".





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"Here Kome New Kombatants (and Kameos)" , posted Sat 8 Jul 01:18post reply

Smoke and Rain join the playable kombatants, while Frost (in her Deadly Alliance version), Cyrax and Sektor (both in their MK3 armors) join the list of Kameos.

This is quite a bold move by NRS (bold, but not necessarily a good move). Smoke and Rain look great, for sure, but they're not exactly among the most popular fighters in the MK roster. And their inclusion seems to reinforce a certain "leaked list" which, if true, means that this game will bring back a lot of kombatants from MK4 and the PS2 games, like Reiko, Havik and Ashrah, and will leave behind several of the most recognizable kombatants, like Sonya, Reptile and Baraka (yes, Sonya is already confirmed as a Kameo in MK1, but Kameos are not "kanon").

That said, it's Mortal Kombat; even if players hate it (and most people who have tested it said they enjoyed it), it will still outsell SF6 and Tekken 8 and make Warner pay NRS to start working on a sequel the same moment MK1 is released.





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"Re(1):Here Kome New Kombatants (and Kameos)" , posted Sat 8 Jul 03:50post reply

There are two constants with MK: it filled with ninja guys and Reptile fans will always be disappointed. Glad to see the traditions are being upheld.

The addition of Scorpion's air combos and Johnny Cage's hype system made MK1 look a lot more interesting than the initial previews. I doubt I will pick it up until the Komplete Kollection is on sale down the line, but at least there might be something to the matches when I do get around to it.





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"Re(2):Here Kome New Kombatants (and Kameos)" , posted Sat 8 Jul 06:33post reply

quote:
There are two constants with MK: it filled with ninja guys and Reptile fans will always be disappointed. Glad to see the traditions are being upheld.

The addition of Scorpion's air combos and Johnny Cage's hype system made MK1 look a lot more interesting than the initial previews. I doubt I will pick it up until the Komplete Kollection is on sale down the line, but at least there might be something to the matches when I do get around to it.



Indeed, and while I'm not a big fan of either Rain or Human Smoke (I did love MK3's Cyber Smoke, though), they're not bad choices. My fear is just that both of them were in the allegedly leaked list that also includes some terrible choices from the Deadly Alliance and Deception rosters.

Then again, Stryker was a bad character in MK3, then became even worse in Armageddon, and yet NRS managed to make him actually interesting in MK 2011 (a.k.a. MK9), so maybe they'll be able to turn the terrible MK:DA and MK:D kombatants into interesting characters. But it won't be an easy task.





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"Re(3):Here Kome New Kombatants (and Kameos)" , posted Wed 12 Jul 01:33post reply

quote:
Indeed, and while I'm not a big fan of either Rain or Human Smoke (I did love MK3's Cyber Smoke, though), they're not bad choices. My fear is just that both of them were in the allegedly leaked list that also includes some terrible choices from the Deadly Alliance and Deception rosters.

Then again, Stryker was a bad character in MK3, then became even worse in Armageddon, and yet NRS managed to make him actually interesting in MK 2011 (a.k.a. MK9), so maybe they'll be able to turn the terrible MK:DA and MK:D kombatants into interesting characters. But it won't be an easy task.


I haven't seen any possible leak lists, but the idea that they might bring back Deadly Alliance and Deception characters is interesting. Everyone who wasn't Kenshi was pretty forgettable in those games so using this sort-of reboot to start over isn't a bad idea. I'm not certain who they would bring back, but I had to look up the wikis on the games just to remember the names of some of those nobodies padding out the rosters.







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"Tekken 8 - Claudio" , posted Fri 21 Jul 00:54post reply

Translator's Note: Arrivederci means arrivederci





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"Re(1):Tekken 8 - Claudio" , posted Fri 21 Jul 05:08post reply

quote:
Translator's Note: Arrivederci means arrivederci



How long has it been since the last time Bamco announced a new Tekken 8 character?

Oh well, anyway, Claudio looks cool, so I guess the wait was worth it.

(but I'm still waiting for Alisa, plus Eddy and/or Christie)





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"MK1: And the weird choices "kontinue"" , posted Sat 22 Jul 07:51:post reply

Li Mei, Tanya and Baraka join the playable roster, Darrius (who?) and Khameleon (the female one) join the Kameos.

I definitely wouldn't choose Li Mei for the default roster of a MK reboot (Tanya, maybe). But I have to admit that all three new kombatants look very promising.

Why NRS would bring Darrius to this game, though, I have no idea (hopefully the even worse Hotaru, Dairou and Mokap aren't joining him as Kameos as well). It's a good thing that he's just a Kameo, but it's still kinda offensive that he's being placed in the same position as "klassic kombatants" such as Sonya, Jax, Kano and Goro.

Anyway, I guess the leaked list was real, after all. Nitara (the vampiress from MK:DA), Ashrah (the MK:D lady with the hat that was even bigger than Raiden's) and Reiko (the maskless ninja from MK4 that some people thought was Shao Kahn in his ending) were also on that list, so I'm curious to see how NRS will re-create them. Other than that, the game looks good, but in my opinion it doesn't look as good as SF6.





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"Re(1):MK1: And the weird choices" , posted Sat 22 Jul 23:23post reply

quote:
Li Mei, Tanya and Baraka join the playable roster, Darrius (who?) and Khameleon (the female one) join the Kameos.

I definitely wouldn't choose Li Mei for the default roster of a MK reboot (Tanya, maybe). But I have to admit that all three new kombatants look very promising.

Why NRS would bring Darrius to this game, though, I have no idea (hopefully the even worse Hotaru, Dairou and Mokap aren't joining him as Kameos as well). It's a good thing that he's just a Kameo, but it's still kinda offensive that he's being placed in the same position as "klassic kombatants" such as Sonya, Jax, Kano and Goro.

Anyway, I guess the leaked list was real, after all. Nitara (the vampiress from MK:DA), Ashrah (the MK:D lady with the hat that was even bigger than Raiden's) and Reiko (the maskless ninja from MK4 that some people thought was Shao Kahn in his ending) were also on that list, so I'm curious to see how NRS will re-create them. Other than that, the game looks good, but in my opinion it doesn't look as good as SF6.



Mortal Kombat 1 - Official Kombat Pack Roster Reveal Trailer

So Peacemaker, Omni-Man, Homelander and other two. They continue with the guest star thing. Who will be next? They already had TMNT, Rambo, Robocop, Terminator, Predator. They ran out of classic IPs and now are using more recent characters?





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"Re(2):MK1: And the weird choices" , posted Sun 23 Jul 00:16post reply

quote:
Mortal Kombat 1 - Official Kombat Pack Roster Reveal Trailer

So Peacemaker, Omni-Man, Homelander and other two. They continue with the guest star thing. Who will be next? They already had TMNT, Rambo, Robocop, Terminator, Predator. They ran out of classic IPs and now are using more recent characters?



Don’t forget Alien (having Alien and Predator in the same game was actually kinda cool), plus Jason Voorhees and Freddy Krueger (who weren’t in the same game, thus ruining their respective inclusions), and Kratos, and… wow, I don’t even remember all guests MK had (also, I think the TMNT were in Injustice 2 rather than MK, but it’s been so long and both franchises are so similar that I may be confusing them).

I can see the appeal in guest fighters, as they provide some interesting crossover matches, but NRS may be exaggerating just a little…





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"Re(3):MK1: And the weird choices" , posted Sun 23 Jul 00:54post reply

quote:
(also, I think the TMNT were in Injustice 2 rather than MK, but it’s been so long and both franchises are so similar that I may be confusing them).



You could be right, I didn't play any of the recent MK games.
Injustice had guest stars too??







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"Re(4):MK1: And the weird choices" , posted Sun 23 Jul 06:39post reply

Quick thoughts on the latest MK news:

With all the areal moves and assists, the game is finally looking like it plays differently than the last MK game.

So, Baraka and his ilk are now a disease? Good job remaking the world Liu Kang.

The idea that seven DLC characters have been revealed before the full cast is known is unpleasant.

What is with the guest characters? Previous entries seemed to favor slasher villains or things Ed Boon thought were cool in 1987. The latest trend seems to be overtly fascist superheroes.





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"Re(4):MK1: And the weird choices" , posted Sun 23 Jul 09:01post reply

quote:
You could be right, I didn't play any of the recent MK games.
Injustice had guest stars too??



Yes; I checked Wikipedia and both games of the franchise had guest stars: Injustice 1 only had Scorpion, while Injustice 2 had the TMNT, Hellboy, Sub-Zero and Raiden.

I guess the DC fans must have loved to see NRS leaving popular DC superheroes or supervillains out of the game to make room for MK kombatants.





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"Re(5):MK1: And the weird choices" , posted Sun 23 Jul 11:07post reply

quote:

What is with the guest characters? Previous entries seemed to favor slasher villains or things Ed Boon thought were cool in 1987. The latest trend seems to be overtly fascist superheroes.



It's definitely meant to be a supervillain pack, which I think works alright for MK since horribly mutilating good guys doesn't go over quite as easily as doing so to bad guys.





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"MK1 and the Sands of Time" , posted Sun 30 Jul 21:54post reply

Geras is announced as another kombatant for MK1.

It seems that the second leaked list is indeed real (the first one was also apparently real, but I didn't realize back then that the first list only presented 18 characters, while the roster is supposed to have 24 kombatants).

In case anyone wants to see who else is in the leaked list, here it goes (read at your own discretion).





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"Re(1):MK1 and the Sands of Time" , posted Tue 1 Aug 03:02post reply

Geras is a nice choice. First, all the gimmicks and effects with sand look good. Second, MK has always loved the idea of stopping an opponent so you can get a free attack and being able to hold someone in place with Bayonetta's witch time is a great example of that idea.

Looking at that leak list, is there anybody new in the game? Then again, with as much as some of the PS2 losers have been redesigned they might as well be new.





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"Re(2):MK1 and the Sands of Time" , posted Tue 1 Aug 20:43post reply

quote:
Geras is a nice choice. First, all the gimmicks and effects with sand look good. Second, MK has always loved the idea of stopping an opponent so you can get a free attack and being able to hold someone in place with Bayonetta's witch time is a great example of that idea.

Looking at that leak list, is there anybody new in the game? Then again, with as much as some of the PS2 losers have been redesigned they might as well be new.



Assuming this list is correct, then no, there isn't anybody new. Then again, the first game of the first reboot didn't have any new characters either (well, it had Cyber Sub-Zero and Skarlet, but the former was technically just a new version of an old character, and the latter wasn't part of the default roster; she was only added later via DLC).





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"Tekken 8's first new character" , posted Mon 7 Aug 07:04post reply

Who wants coffee

I hate that this has actually sold me on Tekken 8 more than anything else shown





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"Re(1):Tekken 8's first new character" , posted Mon 7 Aug 21:02post reply

quote:
Who wants coffee

I hate that this has actually sold me on Tekken 8 more than anything else shown



I love her! And I love her rivalry with Lili over coffee vs. tea (but I'm not sure if defeating your rival proves that your beverage is better than theirs).

Maybe this time Lili will give Asuka some rest. Or maybe Asuka will enter this rivalry to argue that Japanese tea is better than both coffee and Lili's fancy tea. That would be an even greater idea.





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"Three "kharacters", three impressions" , posted Tue 8 Aug 05:50post reply

Reptile, Ashrah and Havik join MK1's playable roster (and Sareena joins the Kameos).

Reptile honestly surprised me. He's usually shown as just a lackey of someone else, with little personality and barely any changes in terms of gameplay; this new Reptile, however, looks very interesting with the possibility of changing between a full lizard form and a full human one, not to mention that he now has a personality and is apparently capable of thinking for himself. Possibly the best reinvention MK1 has made so far.

On the other side of the spectrum, there's Havik. I never liked him, but at least he looked kinda unique with his zombie face. I think this new Havik looks like if NRS had tried to turn him into another ninja-like fighter, and maybe some people will like it, but I don't.

Somewhere in the middle, there's Ashrah. Her new facial marks look nice, and the scene where she grows angel wings looks good. Other than that... eh, she looks kinda generic. Not bad, but not standing out, either.

Who does stand out, on the other hand, is Sareena. And that makes me confused: from what Ed Boon had explained, I understood that Kameos were just a gameplay tool and weren't really part of the plot, yet Sareena was redesigned (same goes for Goro and Khameleon) and it seems that she appears in a cutscene (come to think of it, Khameleon also appeared alongside Tanya in a cutscene in the previous trailer). I wonder if Boon was lying, or if his statement only applies to the "old-school looking" Kameos.

...Finally, while only 18 kombatants and 13 kameos (I think) have been officially revealed so far, some leaked footage has already shown two more additions that seem to reinforce the leaked list:



Spoiler (Highlight to view) -
Reiko and Motaro (the latter seems to be just a Kameo but he also appears in the cutscene).

That would leave Sindel, Nitara, General Shao (probably Shao Kahn without the crown) and two spots that are still uncertain: the leaked list I posted here listed Jade and Sonya as the final characters, but apparently someone with access to NRS has stated that Jade won't be in the roster, and while I love Sonya, I don't think she's popular enough among the fandom to appear as both a kombatant and a Kameo in the same game (plus, she wouldn't have much purpose in the storyline without Kano and Jax).


End of Spoiler







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"Re(1):Three" , posted Tue 8 Aug 22:07post reply

quote:
Who wants coffee

I hate that this has actually sold me on Tekken 8 more than anything else shown


Those background llamas are amazing. Also, the way Azucena's leg clips through Asuka at around 1:24 bothers me far more than it should.

quote:
Reptile, Ashrah and Havik join MK1's playable roster (and Sareena joins the Kameos).


Poor Reptile has always been a punching bag in the series. While his ability to randomly turn into a buff lizard during combos is funny at least he seems to be taken seriously as a character this time out. At least he's no longer looks like a gecko.







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"Re(1):Tekken 8's first new character" , posted Thu 10 Aug 06:33post reply

quote:
Who wants coffee

I hate that this has actually sold me on Tekken 8 more than anything else shown



I have yet to be sold on 8, you could just plaster 'Tekken 7 Ultimate' on it and it would still resonate the same.

At least Coffee Girl looks like they had fun making her, I saw that thumbnail and thought it was a mockup at first. Tekken is at its best when it goes all in on the silliness, and I'd gladly sacrifice half of the current roster for more newcomers that dare to be bizarre.





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"Re(2):Tekken 8's first new character" , posted Fri 11 Aug 07:09post reply

quote:
Who wants coffee

I hate that this has actually sold me on Tekken 8 more than anything else shown


I have yet to be sold on 8, you could just plaster 'Tekken 7 Ultimate' on it and it would still resonate the same.

At least Coffee Girl looks like they had fun making her, I saw that thumbnail and thought it was a mockup at first. Tekken is at its best when it goes all in on the silliness, and I'd gladly sacrifice half of the current roster for more newcomers that dare to be bizarre.



Indeed. I like her cheery personality, and her fighting style is quite interesting, too; sorta "MMA-ish" but more fluid and fun rather than brutal. And while I'm not very fluent in Spanish, her voice acting feels very natural to me (so does Lily's French, by the way) - if Eddy, Christie or Katarina return in Tekken 8, I hope the same will happen to their Portuguese speeches.





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"Re(3):Tekken 8's first new character" , posted Fri 11 Aug 16:18post reply

quote:

Indeed. I like her cheery personality, and her fighting style is quite interesting, too; sorta "MMA-ish" but more fluid and fun rather than brutal. And while I'm not very fluent in Spanish, her voice acting feels very natural to me (so does Lily's French, by the way) - if Eddy, Christie or Katarina return in Tekken 8, I hope the same will happen to their Portuguese speeches.


Well I guess I'll be the one to say it:

The roster was leaked, there's a screenshot of it. As usual people weren't sure if it was legit or not (there are so many fakes of course) but turns out it showed Azucena's portrait before she was announced at Evo and Bandai Namco keeps trying to shut down any videos talking about it.

I won't say any more except that it is pretty big for a launch roster, if it's not including DLC.







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"Re(4):Tekken 8's first new character" , posted Fri 11 Aug 23:38post reply

quote:


I won't say any more except that it is pretty big for a launch roster, if it's not including DLC.




Oh no Lidia is not in there!





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"Re(5):Tekken 8's first new character" , posted Sat 12 Aug 13:00post reply

quote:


I won't say any more except that it is pretty big for a launch roster, if it's not including DLC.



Oh no Lidia is not in there!



And no Eddy or Christie, either… that’s sad.

But other than that, it’s a pretty good default (or default + season 1 DLC) roster.





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"How the mighty have fallen in MK1..." , posted Wed 23 Aug 05:13:post reply

Remember Shao Kahn? That intimidating warlord that was the main threat in several Mortal Kombat games? Well, it seems that in MK1 he'll basically be Sindel's punching bag...

...and I'm not complaining. Sindel looks very interesting (sometimes looking gentle and regal, sometimes looking evil and scary). Shao looks interesting, too, but Sindel was definitely the star here. As for Motaro and Shujinko as Kameos, I guess that's the only way these two could be brought back in a new MK game (after Shujinko's bad reception in Deception and NRS figuring out that four-legged Motaro didn't work as a 3D fighter, I'm surprised Ed Boon didn't retcon them out of existence in this new timeline).

I suppose the next trailer (which should come out soon, considering that MK1 will be released in about a month) will feature Nitara and Reiko, and later we should finally find out who are the final two kombatants (as the different leaked lists have all the names in common except for the final two fighters)... Jade? Sonya? Kano? Completely new kombatants?

EDIT: after part of the game's prologue was shown, there is yet another theory for the final two slots:

Spoiler (Highlight to view) -
one would be Kronika, MK11's final boss, as the prologue reveals she is still around; the second final kombatant would be Shang Tsung - meaning that the select screen with 24 spaces is actually saving one of these spaces for him and the default roster for people who don't pre-order him will only have 23 kombatants.

End of Spoiler







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"Tekken 8 release date trailer" , posted Wed 23 Aug 06:33:post reply

Yep, looks like that leak forced Project Tekken to move their feets with the reveals.

GET READY FOR THE NEXT CONTENTS

So not a release window, but an actual release day: January 26, 2024

A large number of returning characters that were previously not shown, with the number of promised characters matching exactly the number of characters in the roster leak. Which is fine by me, since a character I actually wanted was on that list. And of course customizations make a return, hopefully inching back towards more flexibility this time.

The avatar stuff, though. On one hand, sure, okay, do that. Avatar stuff can be a fun distraction to mess around with, it's still a thing people do. On the other hand, avatars that look like that went out of style so many years ago. It is not going to be easy selling people on this look, and that includes people who were already interested in Tekken 8.





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"Re(1):Tekken 8 release date trailer" , posted Thu 24 Aug 00:17post reply

It's amazing how out of place these mobage avatars look in a series that is home to robots, upright fighting animals and a giant wooden puppet. I'll gladly take static menus over piloting these cheap caricatures in a shoddily rendered lobby anyday.

So Azucena really is the only new entry, huh? How long until Bamco decides to hit the reset button like MK and give themselves an excuse to keep Nina forever 21?





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"Re(2):Tekken 8 release date trailer" , posted Thu 24 Aug 00:28post reply

quote:
It's amazing how out of place these mobage avatars look in a series that is home to robots, upright fighting animals and a giant wooden puppet. I'll gladly take static menus over piloting these cheap caricatures in a shoddily rendered lobby anyday.

So Azucena really is the only new entry, huh? How long until Bamco decides to hit the reset button like MK and give themselves an excuse to keep Nina forever 21?



If I'm not mistaken, the leaked list mentioned two other new entries besides Azucena.





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"King of Iron Kombat" , posted Thu 24 Aug 22:47post reply

MK1: Shao's gimmick of being able to fight with and without his axe was fun. With most fighting games being disarmed is a negative that you don't want to have done to you. Making it a part of his regular attack style is interesting. Also, the CC was turned on in the MK trailer and it listed helpful things such as "gore splatter."

Tekken 8: Those Miis built out of what look like open game assets are embarrassing. Plus, what exactly are they used for? Is "Arcade Mode" simply an ArcSys style system for moving around the menu? The blurb said something about recreating the arcade experience which doesn't tell me anything. Will all the Miis smoke and steal tokens off the cabinet when you aren't looking to give it that actual arcade ambiance?





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"Bautista Kombat" , posted Tue 29 Aug 22:44post reply

Mortal Kombat 1 - Official It’s In Our Blood Trailer ft. Dave Bautista

Is Dave Bautista a playable character?







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"Re(1):Bautista Kombat" , posted Wed 30 Aug 01:51post reply

quote:
Mortal Kombat 1 - Official It’s In Our Blood Trailer ft. Dave Bautista

Is Dave Bautista a playable character?


I like the guy who abandoned his child so he could get hype about Mortal Kombat.





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"Re(2):Bautista Kombat" , posted Thu 31 Aug 00:15:post reply

quote:
Mortal Kombat 1 - Official It’s In Our Blood Trailer ft. Dave Bautista

Is Dave Bautista a playable character?

I like the guy who abandoned his child so he could get hype about Mortal Kombat.



Perhaps he will perform a babality on his opponent and then be like, "Wait a minute... I left Billy Junior at the park!"





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"Megan Fox becomes a MK1 fighter" , posted Thu 7 Sep 06:25post reply

...Well, not really, but she's voicing Nitara.

Megan's voice acting sounds okay; not amazing, but not bad either. Nitara's new design, on the other hand... she used to be one of the few newcomers from the PS2 era trilogy that actually looked interesting, but MK1 Nitara looks bland.

Oh well, now all that's left is a trailer for the final default kombatant. Well, technically there are two unrevealed fighters, but judging from the leaked select screen (if anyone here doesn't mind spoilers, check it at your own discretion), it seems one of them will have to be unlocked (like Quan Chi and Cyber Sub-Zero in MK9, or Frost in MK11), so it's unlikely that NRS will reveal their identity before the game comes out (but I'm sure the Internet will find it out and leak it in advance, anyway).





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"Re(1):Megan Fox becomes a MK1 fighter" , posted Thu 7 Sep 23:10post reply

That's not a headline I was expecting to read this morning. I don't know if there is a clause in the MK contract that says every game needs one bit of stunt casting, but thankfully they got someone who can act out the lines instead of another Ronda Rousey situation.

The only thing I can remember about Nitara was that she had a buff move she could use mid-match. It looks like she still has that? At least this time it's done via a blood circle instead of the goofy effect in the old games where she would get big for a second.





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"Re(2):Megan Fox becomes a MK1 fighter" , posted Wed 13 Sep 02:08post reply

quote:
That's not a headline I was expecting to read this morning. I don't know if there is a clause in the MK contract that says every game needs one bit of stunt casting, but thankfully they got someone who can act out the lines instead of another Ronda Rousey situation.

The only thing I can remember about Nitara was that she had a buff move she could use mid-match. It looks like she still has that? At least this time it's done via a blood circle instead of the goofy effect in the old games where she would get big for a second.



Ronda's situation in MK11 reminds me of the Brazilian dubbing for MKX, which had Pitty, a popular Brazilian rock singer, voicing Cassie Cage - and most people hated her voice acting, to the point that even Pitty herself avoids talking about it nowadays (to be fair, MKX's Brazilian dubbing in general sounds kinda off; MK11's Brazilian dubbing, on the other hand, is quite good, and I hope MK1's will be good as well).

Ironically, a YouTuber made fun of the whole situation by showing several MKX intros in Portuguese with Cassie facing other kombatants... but replacing Cassie's official Brazilian voice with lines from Internet celebrity Inês Brasil. The result was hilarious (though most of the humor probably will be lost for people who don't understand Portuguese and who don't know Inês Brasil's several memes), to the point that another YouTuber followed the idea in MK11, replacing Sindel's Brazilian voice with Inês's (this one has some NSFW moments, so be careful).

---

Anyway, back to MK1, the launch trailer was released today and it shows what everyone already knew: Reiko and Shang Tsung are the final kombatants (even though people have to either pre-order the game or wait until Shang Tsung is made available via paid DLC to access him - and that's despite the fact that apparently he's a major character in MK1's plot). Nevertheless, Tsung looks interesting; as for Reiko, his fighting style looks uninspired and his outfit is inspired on his hideous MKA look - but at least whoever worked on MK1's face modelling made him look quite handsome.

I've come to accept MK1's final roster. It's still sad that Sonya, Jax and Kano are absent, but it seems NRS decided to focus on MK's fantasy and martial arts side, so I guess that characters like the military kombatants and the cyber-ninjas wouldn't fit (which makes the idea to include Omniman, Homelander and Peacekeeper as DLC feel even worse than it already did when they were first announced).





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"Re(3):Megan Fox becomes a MK1 fighter" , posted Wed 13 Sep 19:45post reply

I feel sorry for MK1 that they will release next to the real juggernaut of fighting game of 2023. Liu Kang is going to get slapped.







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"Re(4):Megan Fox becomes a MK1 fighter" , posted Wed 13 Sep 22:36post reply

Here I was worried that MK1 wasn't going to have enough bad line readings and janky facial animation, then I saw the trailer for Jean-Claude Van Damme. It's mind-boggling that in the 21st century a great deal of time, effort, and money is going towards making interactive versions of cheap flicks made by Cannon Films.

I also see that the walking punching bag that is Reiko is in the game so MK1 has its quota of jobbers as well.

quote:
I feel sorry for MK1 that they will release next to the real juggernaut of fighting game of 2023. Liu Kang is going to get slapped.



Do I need to buy a Switch?







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"Re(5):Megan Fox becomes a MK1 fighter" , posted Wed 13 Sep 22:57post reply

quote:
slapfest
And here Iggy and I and maybe Maese were just talking about the glory of the Utena movie, when there's an even more gorgeous and rose-filled situation afoot!
quote:

Do I need to buy a Switch?

Come for Zelda, stay for the brawling nobility!





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"Uni2SC" , posted Fri 22 Sep 18:28post reply

It's coming.... the day before T8.

I really like the first game through its revisions, and it's great that it's an old-school sequel, reusing everything and just adding things on top (though they have rollback, but no crossplay, so...) instead of having to go the Melty route of starting from scratch.
6 more characters (After DLC) is nice, although the previous game already had ton of variety so I wonder what crazy ideas they'll add on of top of what's already there.

The release date shows that they only intend to sell it to their fans and to no one else, however. I wish them the best of luck.







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"Tekken Force" , posted Wed 18 Oct 21:24post reply

It looks like Tekken 8 is going to have a Musou style Tekken Force. This could be wild or a total mess, but since it's Tekken Force it will probably be both at the same time.

The Arcade Quest mode still looks puzzling. If it plays like the old mode in VF4 it will be wonderful. However, the avatars staring at you like a bunch of dead fish is not appealing. The icons on Reddit have more personality, for crying out loud.







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"Re(1):Tekken Force" , posted Mon 23 Oct 22:56post reply

If Tekken is like this any other issue is forgiven.







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"Re(2):Tekken Force" , posted Mon 23 Oct 23:16:post reply

quote:
If Tekken is like this any other issue is forgiven.

While some part of me has always resented Tekken for surviving in a way that the much better Soul Calibur has not, if the game were to move in this direction I might finally get into it again like in the glorious Tekken 3 days.

Edit: it might actually be the best use of questionable music for massive fun since this uncharacteristically genius segment of latter-day Simpsons, this SF x Tekken treasure, or maybe even the criminally undervalued SFIV Indestructible song when placed in the proper "Mr. Vega Gets Dressed for the Office" setting.





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"Re(3):Tekken Force" , posted Tue 24 Oct 18:46post reply

Sorry to cut in to the conversation for a moment, but are you getting any mail from me, Maou, or is it getting filtered?







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"Re(4):Tekken Force" , posted Tue 24 Oct 21:06post reply

quote:
Sorry to cut in to the conversation for a moment, but are you getting any mail from me, Maou, or is it getting filtered?

HERE COMES A NEW CHALLENGER

Oh! There was stuff from a totally new e-mail address a while ago that I assumed was spam, maybe it was you. (Don't worry, you're not even the first Cafe member to have the dubious distinction of ending up as Spam: I believe Iggy's first e-mail to me was a joke phishing message with the title "My Laura has bigger boobs than Gojira's. Click here to...", which would have been great, except it did indeed get sent straight to spam!) Anyway, it's seriously busy here but let me know when you're in town!

BACK ON (dancing) TOPIC

Don't worry, I have plenty of these! The best news following from Ishmael's profile is that there is ample precedent for exactly the kind of Tekken we dream of/deserve.





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"Re(5):Tekken Force" , posted Thu 2 Nov 22:24post reply

Vincent Cassel will be portraying a weeb in Tekken 8.







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"Re(6):Tekken Force" , posted Thu 2 Nov 23:32post reply

quote:
Vincent Cassel will be portraying a weeb in Tekken 8.



The fact that both he and Nina use a gun makes me think Bamco might actually attempt a Death by Degrees sequel. I wouldn't mind getting a janky Revengeance clone since Konami doesn't seem eager to revive that title anytime soon.







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"Re(7):Tekken Force" , posted Fri 3 Nov 02:39post reply

quote:
Vincent Cassel will be portraying a weeb in Tekken 8.


The fact that both he and Nina use a gun makes me think Bamco might actually attempt a Death by Degrees sequel. I wouldn't mind getting a janky Revengeance clone since Konami doesn't seem eager to revive that title anytime soon.

I never expected the newest Tekken character to be a cross between Yoshimitsu and jailbird Cody! Seeing weapons in Tekken makes me once again kind of resent the neglect of the much better Soul Calibur, though!

Also: having been away from the series since Tekken 4 (!), my biggest question is: who are all these people? How are there this many characters? Are there 100 characters? It sure looks like it. And most seem to be dressed as businessmen. Hmm.





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"Re(8):Tekken Force" , posted Sat 4 Nov 00:00post reply

He looks like a great video game character... just not for a fighting game.

quote:
Also: having been away from the series since Tekken 4 (!), my biggest question is: who are all these people? How are there this many characters? Are there 100 characters? It sure looks like it. And most seem to be dressed as businessmen. Hmm.



Tekken does have a lot of characters... but regarding the total number of characters, that depends on whether you consider legacy characters separately or not (for example, there's King I and King II, Armor King I and Armor King II, Kunimitsu I and Kunimitsu II, Kuma I and Kuma II, Roger and Roger Jr., Marshall Law and Forrest Law, all the numbered Jacks...), or whether you care about the one-time bosses or not (like Jinpachi, Azazel, the NANCY mecha or Kazumi "I look younger than my own grandson" Mishima).

Also, Tekken 7 introduced several newcomers via DLC but Bamco didn't even bother developing their identities or plots (in fact, even the newcomers who were already part of the default roster barely got any background information - including Claudio, who was supposed to be a major character in Tekken 7's story). Which is a shame, because many of them look great and are very fun to play, too, like Leroy, Lydia and Fahkumram.





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"Re(8):Tekken Force" , posted Sat 4 Nov 03:20post reply

quote:
I never expected the newest Tekken character to be a cross between Yoshimitsu and jailbird Cody! Seeing weapons in Tekken makes me once again kind of resent the neglect of the much better Soul Calibur, though!


The more weapons get introduced into Tekken, the more I wish the characters played like Soul Calibur instead of Tekken.

quote:
Also: having been away from the series since Tekken 4 (!), my biggest question is: who are all these people? How are there this many characters? Are there 100 characters? It sure looks like it. And most seem to be dressed as businessmen. Hmm.


Being overdressed and over accessorized used to be a problem for Tekken. Over time, however, it has turned into the game's visual identity. What's strange is that whenever I see someone from the Tekken development team, they are wearing a blazer over a t-shirt, which is the standard uniform of every video game creator when they are expected to "dress up" in public. Who is responsible for dressig the Tekken cast?







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"Re(8):Tekken Force" , posted Sun 5 Nov 19:41post reply

quote:
Seeing weapons in Tekken makes me once again kind of resent the neglect of the much better Soul Calibur, though!


With sadness immeasurable, the soul rests for millennia

It says something when the most visible SC6 content I can find today is vtubers playing it with their community, who have customized memes and in-jokes to remain entertaining. Which is all well and good, but the gameplay is almost always cut from these videos, showing that priorities have shifted into the Bad Place. How did my favorite series turn so thoroughly into a clown fiesta after nearly having its own hype World Tour in 2020?

Anyway this Victor character is apparently a boss of those "Raven" characters that Tekken has been keeping around since Tekken 5 (who themselves only existed to replace Kunimitsu, who came back a couple of times anyway) but tbh I always forget about them after a while. As ninja they are probably too good at hiding behind a forgettable existence.

Hopefully the final new character will be the stylistic return of Roger Jr. and Alex, despite reports that the character is indeed a human who lacks the necessary tiny t-rex arms and massive hind legs to perform rooboxing and rookicking.







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"Re(9):Tekken Force" , posted Thu 16 Nov 06:00post reply

quote:
Seeing weapons in Tekken makes me once again kind of resent the neglect of the much better Soul Calibur, though!

With sadness immeasurable, the soul rests for millennia

It says something when the most visible SC6 content I can find today is vtubers playing it with their community, who have customized memes and in-jokes to remain entertaining. Which is all well and good, but the gameplay is almost always cut from these videos, showing that priorities have shifted into the Bad Place. How did my favorite series turn so thoroughly into a clown fiesta after nearly having its own hype World Tour in 2020?

Anyway this Victor character is apparently a boss of those "Raven" characters that Tekken has been keeping around since Tekken 5 (who themselves only existed to replace Kunimitsu, who came back a couple of times anyway) but tbh I always forget about them after a while. As ninja they are probably too good at hiding behind a forgettable existence.

Hopefully the final new character will be the stylistic return of Roger Jr. and Alex, despite reports that the character is indeed a human who lacks the necessary tiny t-rex arms and massive hind legs to perform rooboxing and rookicking.



The more weapons-using characters get added to Tekken, whether guests like Noctis and Negan or mainstays like Kunimitsu and newcomers like Victor, the more it sticks out how restricted Yoshimitsu is in using his sword. Tekken isn't changing that about him too much because Tekken generally isn't about making big changes to existing characters' moves and playstyles, but this really sticks out to me because Yoshi was the first character I ever picked when trying Tekken 3 in arcades! And I picked him because of his sword! and I couldn't figure out how to make him use his sword (but I also was very young and not at all good at fighting games....)!







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"Re(10):Tekken Force" , posted Thu 16 Nov 21:19post reply

quote:
The more weapons-using characters get added to Tekken, whether guests like Noctis and Negan or mainstays like Kunimitsu and newcomers like Victor, the more it sticks out how restricted Yoshimitsu is in using his sword. Tekken isn't changing that about him too much because Tekken generally isn't about making big changes to existing characters' moves and playstyles, but this really sticks out to me because Yoshi was the first character I ever picked when trying Tekken 3 in arcades! And I picked him because of his sword! and I couldn't figure out how to make him use his sword (but I also was very young and not at all good at fighting games....)!
I sometimes forget Yoshimitsu is technically a Tekken character even if he belongs in Soul Calibur! I have many fond memories of accidentally impaling him in both versions (bonus points if you can damage your opponent while doing so (it is possible!)).

My current plan is to keep leaving the Soul Edge opening in random places like a ritual offering in hopes that it revives Soul Calibur. If you ask me, it's the best pitch or proof of concept for the uninitiated that has ever existed. Like who could watch/listen to it and not think, "we must make/revive this series RIGHT NOW!"?





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"Re(2):Re(10):Tekken Force" , posted Thu 16 Nov 23:51post reply

The "arms race" of Tekken is an odd progression, and a frustrating one. The game is supposed to be about determining the king of Iron Fist, not who can bring the biggest rail gun to the fight. At least the newest character Reina gets back to the old-fashioned method of defeating opponents by putting fist to face. Reina might also fall into the category of Rumic World wacky fighting schoolkid (another odd development in Tekken over the years) but that has yet to be determined.





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"JoJo's ASBR's final Season 2 character" , posted Wed 22 Nov 05:10post reply

...I wasn't expecting that. But I'm not complaining; in fact, I loved this choice!

So now this game's Season 2 will come to an end, and possibly so will the game itself (I mean, from what I follow, it doesn't seem that All Star Battle R has a lot of people playing it). If a Season 3 does come, that's awesome; if it doesn't, well, this game already has an impressive roster, so it's all good.





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"Re(1):JoJo's ASBR's final Season 2 character" , posted Wed 6 Dec 00:26post reply

I don't know when I'm going to get around to playing MK1, and I don't play Quan Chi, but I'm always amused when he pops up. Too many MK characters get overdesigned or are presented as if they are mature, serious fighters. Quan Chi, however, continues to run around in silly shirts and heavy make-up that makes him look like Riff Raff from a community theater production of The Rocky Horror Picture Show. No matter how dour MK gets Quan Chi is still going to show up and toss candy colored skulls at people.





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"Re(2):JoJo's ASBR's final Season 2 character" , posted Wed 6 Dec 22:16post reply

quote:
I don't know when I'm going to get around to playing MK1, and I don't play Quan Chi, but I'm always amused when he pops up. Too many MK characters get overdesigned or are presented as if they are mature, serious fighters. Quan Chi, however, continues to run around in silly shirts and heavy make-up that makes him look like Riff Raff from a community theater production of The Rocky Horror Picture Show. No matter how dour MK gets Quan Chi is still going to show up and toss candy colored skulls at people.



He looks very interesting, indeed. And so does Khameleon as a Kameo, by the way; it's nice how she changes styles from Kitana's to Mileena's to Jade's just like in N64's MK Trilogy, even though Jade isn't even in the game (at least not yet).





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"The third Valentine sister is back" , posted Sat 9 Dec 02:11post reply

Elphelt was announced as the second Season 3 character for Guilty Gear Strive. She looks quite... different. Nevertheless, it's nice that she'll finally be reunited (sort of) with Ramlethal and Jack-O'.

Also, apparently GGS will get a 3v3 mode, but ArcSys didn't make it clear whether this mode will be like MVC or like KOF (that is, with or without tags).





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"Re(1):The third Valentine sister is back" , posted Sat 9 Dec 09:43:post reply

quote:
Elphelt was announced as the second Season 3 character for Guilty Gear Strive. She looks quite... different.


She’s Noel.
Edit: And she’s bonkers, off any meaty 214H, fuzzy with j.Sjump cancel j.SH… it’s shockingly stupid, lol.





[this message was edited by Red Falcon on Sat 9 Dec 22:47]

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"Re(2):The third Valentine sister is back" , posted Mon 11 Dec 22:44post reply

quote:
Elphelt was announced as the second Season 3 character for Guilty Gear Strive. She looks quite... different.

She’s Noel.
Edit: And she’s bonkers, off any meaty 214H, fuzzy with j.Sjump cancel j.SH… it’s shockingly stupid, lol.



That makes sense, considering that GG's Valentines are kinda equivalent to BB's Murakumo units (come to think of it, it's surprising that these two franchises haven't had a proper crossover yet).

I wonder if Arc System Works will make a special Story Mode episode for Elphelt, Johnny, Bridget and Testament (and whoever else gets introduced/brought back in Strive's Season 3) like they did for Bedman's sister, Sin, Baiken, Faust, May and Ramlethal.





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"Re(2):Tekken demo is back" , posted Tue 12 Dec 23:29post reply

A demo of some of the offline stuff in Tekken 8 arrives on 12/14. There was a time when Tekken's single player stuff was quite robust, so I'm hoping that T8 will be a return to form.

quote:

Edit: And she’s bonkers, off any meaty 214H, fuzzy with j.Sjump cancel j.SH… it’s shockingly stupid, lol.


GG is back!







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"Re(3):Tekken demo is back" , posted Mon 18 Dec 05:54post reply

What are the general pre-release feelings about Tekken 8? After trying the demo, it feels like the game wants me to burn through the heat system as quickly as possible, whether I want to or not.





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"End of year lagfest?" , posted Mon 25 Dec 20:22:post reply

How about it? I’m on vacation as of today, so anyone interested in Strive, something random on fightcade (zero 3? Fighter’s history dynamite?) or even borin’ old (well, new…) SF6, let’s set something up!





[this message was edited by Red Falcon on Mon 25 Dec 20:24]



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"Tekken warning" , posted Wed 3 Jan 01:08post reply

FYI: The accessibility options in Tekken 8 are shockingly dangerous.

quote:
How about it? I’m on vacation as of today, so anyone interested in Strive, something random on fightcade (zero 3? Fighter’s history dynamite?) or even borin’ old (well, new…) SF6, let’s set something up!


Sorry I wasn't able to make it this time out. Hopefully I can lose next time (assuming Tekken doesn't kill me.)





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"Hunter x Hunter = 3 x 3" , posted Sat 6 Jan 19:32:post reply

New Hunter x Hunter fighting game trailer.

It looks like it will be a 3 vs 3, no other details at the moment.





[this message was edited by Lord SNK on Sat 6 Jan 19:33]



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"Re(1):Hunter x Hunter = Tekken x 3" , posted Thu 11 Jan 06:16post reply

quote:
New Hunter x Hunter fighting game trailer.

It looks like it will be a 3 vs 3, no other details at the moment.


I hope I'm wrong, but that has arena fighter written all over it.

In other news, Namco released a summary of the increasingly odd Tekken storyline narrated by Brian Cox. It's probably best not to think about how many Soul Calibur characters could have been funded with the budget for this curio.







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"Re(2):Hunter x Hunter = Tekken x 3" , posted Thu 11 Jan 17:54post reply

quote:
Namco released a summary of the increasingly odd Tekken storyline narrated by Brian Cox. It's probably best not to think about how many Soul Calibur characters could have been funded with the budget for this curio.

ARGH, too late! Soul Calibur died for Tekken's (boring) sins! I don't even need a new game, we already have the perfect Soul Calibur in 2, I just want a modern networked port that's good enough that I don't need to just get with the program and play it on the Dolphin emulator like the rest of the community. Like with Fightcade, the latter is too good and too established, so probably a moot point, but still...!





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"2XKO vs FEXL" , posted Fri 23 Feb 01:44post reply

Project L is now called 2XKO. It took five years to come up with that name.







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"Re(1):2XKO vs FEXL" , posted Fri 23 Feb 01:54post reply

quote:
Project L is now called 2XKO. It took five years to come up with that name.



2XKO sounds like a knockoff energy drink flavor. I would not even dare associate that with a fighting game.

Can't they just stick with Project L? It works with the League of Legends moniker, and Capcom already proved the branding can make sense with Project Justice.







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"Re(1):2XKO vs FEXL" , posted Mon 26 Feb 01:45post reply

quote:
Project L is now called 2XKO. It took five years to come up with that name.



I'm pretty sure there has to be some kind of faux pas against doing this. One of the pleasures of being a community is getting to come up with acronyms for the things you're a fan of, which become kind of a shared symbol of being part of that community. Riot left no space for that. It's so impersonal and robotic, which by extension makes it feel very corporate.





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"Paracelsus is back to Guilty Gear" , posted Thu 21 Mar 21:09post reply

...oh, right, and A.B.A too.

I only started getting into the GG series recently, so I may be mistaken, but I think this is the first appearance of A.B.A (and Paracelsus) in a GG game with a canon story, right? Although one of Asuka's quotes already indicated that she does exist.

Her hair color changing from red to green was a bold choice, but I like it.

Now, I wonder who will be the remaining DLC characters. Could ArcSys decide to include everyone from the entire franchise in Strive like they did in BlazBlue Central Fiction? That would be quite the challenge considering there are still plenty of GG characters absent from Strive and some of them are canonically dead; still, it would be interesting to see Justice fighting and/or interacting with her other half Jack-O', or Xrd's Bedman facing Strive's "Bedman?"...





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"Re(1):Paracelsus is back to Guilty Gear" , posted Mon 25 Mar 09:46post reply

quote:

Her hair color changing from red to green was a bold choice..


Her hair is made of copper, it’s oxidized now.
(Her blood is mercury, too.)





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"Re(1):Paracelsus is back to Guilty Gear" , posted Mon 25 Mar 09:46post reply

quote:

Her hair color changing from red to green was a bold choice..


Her hair is made of copper, it’s oxidized now.
(Her blood is mercury, too.)





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"Re(2):Paracelsus is back to Guilty Gear" , posted Mon 25 Mar 20:50post reply

quote:

Her hair color changing from red to green was a bold choice..

Her hair is made of copper, it’s oxidized now.
(Her blood is mercury, too.)



Ooh, so it's not a bold choice, it's brilliant! Thank you for the information!

By the way, it seems that Slayer will be the last DLC character in Strive's Season 3, and Arc System Works confirmed that the game will get a Season 4!





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"Re(3):Paracelsus is back to Guilty Gear" , posted Tue 26 Mar 03:47post reply

I'm not a fan of A.B.A. but the notion that her hair color has a scientific explanation is wonderful. That, and Slayer is coming back, which is the important GG news.







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"HxH on a budget and other weird games" , posted Fri 26 Apr 19:18post reply

So, HxH has been confirmed to be not only a 2D tag team fighter, but straight up MvC3 with a fresh coat of paint and only 1/4th of the roster.
Official trailer
Actual people playing commenting annoyingly on every single particle effect

There will only be 16 characters (two more have been revealed, the spider guy Kurapika killed after the whole Auction thing, and Machi). The game has X-factor, and also another type of X-factor that may be closer to the Baroque system (it eats your while life) but generally similar.
Honestly, it looks... cheap but fine? Cheap and fine? Yes, the faces are not great, the articulations of the bodies are not the best, but for a game like that, it's more than enough.
The worry is of course that Bushiroad is so stingy that the game won't have any support after the first few months, so without balance patches the game would end up worse than MvC2 (which, in a way, confirms that 16 characters might be enough since MvC2 has, like, 4).
But really, this is fine for the type of game it is. Tag games are ripe for a GAAS approach if you keep the budget under control, and you would have more success with a neverending MvC project that looks like that and can crank up a new character every other month and gacha-level costumes, than with the gorgeous Guilty Gear or the super detailed SF6 who barely manage to have a new character every season and a pack of costume every year at best.
Of course, I understand why the Capcom higher-ups don't greenlight such a project, and I'm probably old and all, but, yeah. This is fine. HxH is fine. I hope Togashi is OK too.


On a side note, I still don't understand what Riot is doing. The game has been announced for ages, and that's only the 5th character they're showing? I would have thought they at least would understand how to do F2P.
I guess it's still more engaging than whatever is happening with Multiversus.







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"Re(1):HxH on a budget and other weird games" , posted Sat 27 Apr 03:34post reply

I appreciate the effort with HxH, but I can't imagine it's going to go anywhere. What makes a 3v3 game work is the roster. However, it looks like HxH is going to have an initial roster of 16 characters? That's not MvC, that's Skullgirls. But since it looks like this game is very low budget it might be able to skate by until it can get a large enough roster to be interesting. At least the HxH cast is varied in look and fighting style. That poor Power Rangers game may have been able to have a large cast, but that doesn't matter much when everyone is decked out in spandex, helmets, and plastic swords.

2XKO seems more like the hobby project of someone at Riot instead of an actual game that is being created in a reasonable amount of time. Still, it has a chance of being released, unlike Multiverses, which I'm convinced is an elaborate tax dodge/money laundering scheme. (After typing that joke I became nostalgic for the good(?) old days of the myriad questionable owners of SNK.)







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"Re(1):HxH on a budget and other weird games" , posted Sat 27 Apr 04:48:post reply

HxH is in dire need of livelier backgrounds. That brief purple sky dimension when characters activate their supers would make the fights pop much better if the actual matches were set there. Just because the game is on a budget doesn't mean it has to parade itself as a stock MUGEN asset flip.

quote:
I hope Togashi is OK too


Does he at least have a contingency plan for the series, given the recent passing of his contemporaries?

quote:
On a side note, I still don't understand what Riot is doing. The game has been announced for ages, and that's only the 5th character they're showing? I would have thought they at least would understand how to do F2P.


They've committed to the SF5 'EVO crowd only, casuals be damned' approach. Shame since it could've received a nice sales boost from Arcane season 2, but it looks like they're going to miss that window.

quote:
I guess it's still more engaging than whatever is happening with Multiversus


It's become profoundly satisfying watching the Smash-likes crash and burn, especially in the wake of Sakurai's YT channel explicitly showing all the nuances the team puts into the game and not just simply dumping a bunch of licenses into a blender.





[this message was edited by Freeter on Sat 27 Apr 04:53]

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"Re(2):HxH on a budget and other weird games" , posted Mon 29 Apr 00:12post reply

Here a couple of announcement videos for Rage of the Dragons W and Breaker's Revenge Chicago?!?

Are these updated versions (like SF2 Turbo was for SF2CE) of old Neo Geo games or what?





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"Re(3):HxH on a budget and other weird games" , posted Mon 29 Apr 01:50post reply

quote:
Here a couple of announcement videos for Rage of the Dragons W and Breaker's Revenge Chicago?!?

Are these updated versions (like SF2 Turbo was for SF2CE) of old Neo Geo games or what?



It seems so. At least the Breaker's video makes it look like the same game with a coat of paint; we didn't get to see any in-game footage from RotDW but the trailer shows the same characters the original version already had, only with different artwork (and to be honest, I liked the original artwork better than the new one).

Still, it's nice that these two games will return in any capacity. I still hope that some day SNK, ArcSys and Evoga (if it still exists) can manage to find a solution to allow Rage of the Dragons to get some sequels (and to give Radel a much needed redesign).





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"Re(3):HxH on a budget and other weird games" , posted Mon 29 Apr 07:26post reply

quote:
Are these updated versions (like SF2 Turbo was for SF2CE) of old Neo Geo games or what?



Updated versions that are arcade exclusive. They have additional styles that rebalance the characters, along with the classic modes that leave them untouched.

ROTD needs a full overhaul instead of just some extra styles though, the game had potential but didn't play anywhere near as smooth as Garou.







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"Re(3):HxH on a budget and other weird games" , posted Mon 29 Apr 23:41post reply

quote:
Here a couple of announcement videos for Rage of the Dragons W and Breaker's Revenge Chicago?!?

Are these updated versions (like SF2 Turbo was for SF2CE) of old Neo Geo games or what?


That's... odd. It's cool that these games are still getting support and are keeping the arcades going, but is there a scene for either of these games now? Or even when they came out?

In other news, Slayer is looking dandy. I don't know why coats worn over the shoulders is the current fashion trend in GG. Then again, shorts with long coattails are also the hot thing, so who am I to second-guess style?

Tekken is getting the DoA beach stage and not-Hitomi. What are the rest of the characters in the first season DLC?







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"Re(4):HxH on a budget and other weird games" , posted Tue 30 Apr 21:15post reply

quote:
What are the rest of the characters in the first season DLC?

Not announced, but I believe the datamining points towards


Spoiler (Highlight to view) -
Fahkumram and Marduk. People are not happy.

End of Spoiler



The HxH game also announced another character.... by leaving a screenshot unedited with him on an unrelated announcement???
Their dedication to being old-school is laudable.







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"Re(5):HxH on a budget and other weird games" , posted Wed 1 May 04:17post reply

That rumored Tekken leak sounds horrible. HxH, however, is looking like it's proceeding exactly how I thought it would go. Then again, it's not like there are a lot of curveballs you can do with a HxH cast so they might as well post what animation they have finished so far.







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"Check out my gums" , posted Wed 19 Jun 02:57post reply

On top of the Romancing Saga2 remake, the latest Nintendo Direct graced us with another Marvel vs Capcom artwork, this time by Mita Chisato.

It's great! I'd just like to know what is happening in the background between Doom and Dictator... It seems Doom just noticed Vega had some salad stuck between his teeth and is wondering how to tell him discreetely while Vega is gloating unaware to everyone.

Oh and I guess some games release with the artwork too. They come with an art collection, online, and Punisher which is a nice surprise. The only way they could have improved further would have been if they had managed to add AvP to that, but I suppose they needed a different Disney middle manager on the phone and they didn't bother.





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"Re(1):Check out my gums" , posted Wed 19 Jun 05:55:post reply

quote:
On top of the Romancing Saga2 remake, the latest Nintendo Direct graced us with another Marvel vs Capcom artwork, this time by Mita Chisato.

It's great! I'd just like to know what is happening in the background between Doom and Dictator... It seems Doom just noticed Vega had some salad stuck between his teeth and is wondering how to tell him discreetely while Vega is gloating unaware to everyone.


Amazing art, indeed! Ryu and Cyclops! MegaMan and Iron Man! Chun-Li and Psylocke (who people who only started following the X-Men recently will think it's Kwannon instead of Betsy Braddock)! Wolverine and... Tron Bonne? It seems Logan still hasn't recovered from the time when Marvel devalued the X-Men to push the Avengers and try to hurt FOX.

quote:
Oh and I guess some games release with the artwork too. They come with an art collection, online, and Punisher which is a nice surprise. The only way they could have improved further would have been if they had managed to add AvP to that, but I suppose they needed a different Disney middle manager on the phone and they didn't bother.



By "AvP", do you mean Alien vs Predator? Because I love that arcade game and recently I even started liking the Alien and Predator franchises as a whole! But aside from the fact that these franchises are neither from Capcom (aside from the aforementioned licensed game and the original cyborg/android characters in it) nor from Marvel (and thus wouldn't fit into this collection), I don't think Disney has the rights for them either... I mean, some years ago we've seen both an Alien and a Predator appear as DLC characters in a Mortal Kombat game, and it's unlikely that Disney would have allowed these characters to appear in a game from their biggest rival (Warner Bros., of course; I suspect Disney doesn't even know that Ed Boon's Netherrealm Studios exist).





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"Re(2):Check out my gums" , posted Wed 19 Jun 06:58post reply

quote:
On top of the Romancing Saga2 remake, the latest Nintendo Direct graced us with another Marvel vs Capcom artwork, this time by Mita Chisato.

It's great! I'd just like to know what is happening in the background between Doom and Dictator... It seems Doom just noticed Vega had some salad stuck between his teeth and is wondering how to tell him discreetely while Vega is gloating unaware to everyone.

Amazing art, indeed! Ryu and Cyclops! MegaMan and Iron Man! Chun-Li and Psylocke (who people who only started following the X-Men recently will think it's Kwannon instead of Betsy Braddock)! Wolverine and... Tron Bonne? It seems Logan still hasn't recovered from the time when Marvel devalued the X-Men to push the Avengers and try to hurt FOX.



Tron Bonne totally belongs on there and should really be bigger, if anything. Look at how much space Thanos is taking up with his beefy arm! He might be one of the only character's I've never even picked once in MvC2. I bet he's totally blocking Spiral with his fancy gauntlet.





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"Re(3):Check out my gums" , posted Wed 19 Jun 21:17post reply

One thing that only occurred to me now: the trailer didn't show whether Norimaro will be present or not in MSHvsSF...

Well, it's not like his inclusion is a deal breaker for buying this collection or anything, but it would be nice.





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"Re(4):Check out my gums" , posted Wed 19 Jun 23:00post reply

What great art! It's been too long since Ryu and Cyclops could bro it up over their shared love of fireballs and uppercuts. It amuses me that Thanos gets such prominent billing since his stock has gone way up since these games came out, but his in-game appearances don't have the grandeur befitting someone who blew up half a movie universe. Throw those bubbles Thanos!

It's so great to have all these games back. I know my feelings on playing CotA will go from "it is so good to finally have a proper home port of this game" to "why am I playing this janky thing?" in no time flat, but, still, seeing all these kusoge games come roaring back puts a big smile on my face.

quote:
I don't think Disney has the rights for them either...

The other day I saw a comic of Wolverine fighting a Predator, so Disney might now have the rights to those critters as well? A safe money bet is that Disney owns something until proven otherwise.







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"Re(1):Check out my gums" , posted Wed 19 Jun 23:28post reply

quote:
It's great! I'd just like to know what is happening in the background between Doom and Dictator... It seems Doom just noticed Vega had some salad stuck between his teeth and is wondering how to tell him discreetely while Vega is gloating unaware to everyone.
...!!!

IT'S MARVEL BABYYYYY

And I wanna take you for a ride! I suck at Marvel 2 but what a glorious flaming fun mess every time when I lose. The smudgy SFIV-influenced sumie/shadow visuals of Marvel 3 really didn't do it for me, but here's everyone's favorite pinnacle of 2D fighting game production values (you and your boring charas and bad music can eat it, SFIII) to make everything fun again.

I wonder why it's on Switch?! It reminds me that these classic fighter collections always face the challenge of all the serious players already playing for free on Fightcade. I've yet to hear of a sustained community appearing rather than everyone drifting back to Fightcade. Like, why are all these streamer superfans filming screaming reaction videos when they've likely been playing on Fightcade for years? Maybe the thrill of some new players given that setting up Fightcade is kind of finicky despite the Cafe's VERY HELPFUL guide? It sure can't be for ease of play on the Switch controller.

Whatever the reason, it's sort of interesting to see the Marvel games at what is a more "natural" time for them, for better or for worse, given the glut of mass-market movies over the last decade. When these games came out, Marvel comics were totally niche in Japan (the animators had such love for their then-obscure subjects) and frankly pretty passe in America given the small readership of comic books. Now, the stuff is everywhere! In a way, it's surprising it took this long, and all the more so given that Capcom drew Marvel's characters more attractively than its artists ever could!





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"Re(2):Check out my gums" , posted Thu 20 Jun 00:08post reply

The game is on Switch, PS4 and Steam. No PS5 because I guess they thought it was compatible anyway? And no XBox because apparently they stopped supporting MT Framework there.

As for the Alien, Predator, and Alien VS Predator franchises, they are 20th Century Fox properties, which means they indirectly belong to Disney (the merger happened after MKX).

I hope we see them in Kingdom Hearts 4, along with Indiana Jones and Baby Yoda, all wearing capes for some reason.





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"Re(3):Check out my gums" , posted Thu 20 Jun 00:19post reply

quote:
The game is on Switch, PS4 and Steam. No PS5 because I guess they thought it was compatible anyway? And no XBox because apparently they stopped supporting MT Framework there.

As for the Alien, Predator, and Alien VS Predator franchises, they are 20th Century Fox properties, which means they indirectly belong to Disney (the merger happened after MKX).

I hope we see them in Kingdom Hearts 4, along with Indiana Jones and Baby Yoda, all wearing capes for some reason.



Thanks for the information!

Aliens, Predators, Indy and Baby Yoda in KH4... that brings the question: will Marvel superheroes also appear in the Kingdom Hearts series? Or is SquareEnix reluctant to use them again after their most recent Marvel-licensed video game?

(oh, and there's also The Simpsons... Maggie would be an awesome party member for Sora's team, though the developers would probably choose Homer or Bart instead of her)





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"Re(2):Check out my gums" , posted Thu 20 Jun 02:48post reply

quote:
people who only started following the X-Men recently will think it's Kwannon instead of Betsy Braddock


Who?
Did they kill the original Psylocke and gave the name to someone else??

quote:
One thing that only occurred to me now: the trailer didn't show whether Norimaro will be present or not in MSHvsSF...



I hope he is in the game!

quote:
I hope we see them in Kingdom Hearts 4, along with Indiana Jones and Baby Yoda, all wearing capes for some reason.


Don't forget lots of belts and zippers.





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"Re(3):Check out my gums" , posted Thu 20 Jun 03:39post reply

quote:
people who only started following the X-Men recently will think it's Kwannon instead of Betsy Braddock

Who?
Did they kill the original Psylocke and gave the name to someone else??



Oh boy, where do I start...? It's a long story...

Well, see, the Psylocke present in the Capcom games is Betsy Braddock - however, the body shown in these same games isn't originally hers. Betsy originally was a British caucasian woman, but in a late 1980s story titled "Acts of Vengeance" she was turned into an Asian woman and became the telepathic ninja lady we love.

Some years later, another comic book writer who didn't read the original explanation to this change (a modification through magic and genetic tampering) justified her new appearance by establishing that some villains swapped her body with another woman's, a Japanese assassin named Kwannon, who briefly joined the 1990s X-Men as Revanche. Still in the 1990s, Kwannon ended up dying in Betsy's original body, while Betsy was still around in Kwannon's body being Psylocke and all...

...until the late 2010s / early 2020s, when two different groups of people started complaining loudly to Marvel about Psylocke's situation (one of the groups was sympathetic to Betsy and considered that it was terrible to keep her forever stuck into another person's body; the other group accused Betsy of being a caucasian woman "wearing" an Asian body, which would be some sort of cultural appropriation). Thus, Marvel had Betsy get "killed" and then her consciousness (which survived her physical death) used her psychic energy to create a new body from scratch, based on her original body (that is, before she was a ninja).

But as we know, fanservice sells and so did "Ninjalocke", so they decided to keep her around by establishing that the Asian body wasn't really dead and somehow Kwannon's consciousness either returned from the dead and rejoined her original body or was actually dormant in said body all along as a "passenger" while Betsy was "driving" (I don't know which explanation is correct, and I don't think I care either).

So now both women are back to their original bodies, with Kwannon now using the "Psylocke" name while Betsy has become the new Captain Britain. And if you didn't know all that and got any recent comic book with "Psylocke", you would have no idea that it's a different woman, since Marvel didn't even bother to give her a different personality or powers or anything that could establish her as a different person than the "old Psylocke".

...Yes, this whole story is a mess. The worst part is that, ever since this current change, Betsy has spent over a year being blamed for "cultural appropriation" (including by the comic book writer in charge of her stories) while Kwannon is presented as her victim, despite the fact that neither woman had any agency regarding the body swap. Anyway, assuming Capcom ever makes a new MvC game and Psylocke is in it, it will probably be Kwannon from now on - but I suppose the one in the old games is still meant to be Betsy.





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"Re(4):Check out my gums" , posted Thu 20 Jun 06:43post reply

quote:

Oh boy, where do I start...? It's a long story...



That's even worse than I thought.
I read the "Acts of Vengeance" story. I read up to most of the 90s / early 2000s X-Men stories, but I don't remember at all this "Revanche" character, but it has been years since then.
And I think I didn't miss much with all the following wild body swaps and retcons.







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"Re(5):Check out my gums" , posted Thu 20 Jun 19:02post reply

On the other hand, the recent Hellion run had Kwannon-Psylocke in it and it's one of the best series of the Krakoa-era. She leads a bunch of D-tiers into suicide missions "but it's OK because we can resurrect you". Sinister is the one giving orders. It's hilarious.

The Kraoka era was really really good up until they got the mandate to put all the toys in the box because MCU synergy.





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"Re(6):Check out my gums" , posted Thu 20 Jun 20:47post reply

quote:
On the other hand, the recent Hellion run had Kwannon-Psylocke in it and it's one of the best series of the Krakoa-era. She leads a bunch of D-tiers into suicide missions "but it's OK because we can resurrect you". Sinister is the one giving orders. It's hilarious.

The Kraoka era was really really good up until they got the mandate to put all the toys in the box because MCU synergy.



Yes, Hellions was a great book - a stark contrast to Betsy's Excalibur run, which was atrocious (from Betsy being treated like an "identity thief" by everyone - including the comic book writer herself -, to Jubilee's baby being abandoned in Otherworld just because he likes transforming into a dragon when he's there, to Rogue and Gambit being part of the team but doing nothing relevant).

The Krakoan era was one of the best runs the X-Men ever had, though I think it had a considerable loss in quality after Jonathan Hickman left. Still, it was nice to see all mutants back in the same society, including former (?) supervillains and people like the original Thunderbird, who was dead since the 1970s.





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"Re(7):Check out my gums" , posted Fri 21 Jun 03:45post reply

I really need to sit down and read through all the Krakoa stuff since it's such a wild idea. First, it's the sort of story you can only tell with long established characters. Part of the fun of the story is seeing characters who have spent years throwing psychic fireballs at each other sit down and follow Robert's Rules of Order to handle their biweekly island meeting. Second, I'm still amazed that Marvel Comics (a piece of the greater Marvel brand and a subsidiary of Disney) allowed the X-Men comics to switch over to being a love-in ethnostate cult.







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"Re(4):Check out my gums" , posted Sat 22 Jun 05:58post reply

quote:
Anyway, assuming Capcom ever makes a new MvC game and Psylocke is in it, it will probably be Kwannon from now on - but I suppose the one in the old games is still meant to be Betsy


This whole Psylocke drama in a nutshell (replace the manga artist person at the end with Capcom)







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"Re(5):Check out my residuals" , posted Tue 25 Jun 03:37post reply

Reportedly from a Capcom shareholder's meeting, the Van Damme SF2 movie continues to net Capcom a cool few 10s of millions of yen per year (10 million yen is ~$63k USD currently).







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"Re(6):Check out my residuals" , posted Fri 28 Jun 01:36post reply

quote:
Reportedly from a Capcom shareholder's meeting, the Van Damme SF2 movie continues to net Capcom a cool few 10s of millions of yen per year (10 million yen is ~$63k USD currently).


So is the movie considered profitable or has it been a decades-long tax write-off for Capcom?







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"Re(7):Check out my Soul Calibur" , posted Sat 29 Jun 23:58post reply

quote:
So is the movie considered profitable or has it been a decades-long tax write-off for Capcom?

Every day is Tuesday! Capcom may not like to talk about the movie, but the quote was indeed available in the SFV dojos (or was this Prof's idea for our motto, rather than a pre-set?), so it can at least remain the private illegitimate child who takes care of/is taken care of by the family.

Meanwhile, thanks to Nobi, I noticed a rare useful post on Super Twitter Fighter II X by Tekken head Harada on how the various staff rotations at Namco deprived Soul Calibur of the "champion" or promoter needed to keep the series healthy over the years. The language is slightly cryptic, enough so that I sort of wonder if it's been machine translated, but it's certainly a good look at the effects of staff rotation systems in Japanese companies (and perhaps true in many IT companies in general where teams are fluid per the project) as well as the drive to be in management that can shatter the bonds needed to continue a series at a creator level. It's also interesting to read about the relative clout of the different teams at the time.

It doesn't quite answer the puzzle for me though of the collapse between Soul Calibur II and III, when the original producer and at least one of the directors was still there. At the time, we lamented that III went straight to home consoles without getting ironed out in the arcade like Edge, 1, and 2, and maybe there's something to that. Even if SCVI finally moves as quickly as SCII rather than feeling like you're wading through the mud like in III onward, it still uses SCIII's movesets and feels bad, so maybe I just need to admit that I and II were (nearly perfect) flukes instead? Even so, it's still more interesting to me than Tekken, and I wish it would stick around!





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"Re(8):Check out my Soul Calibur" , posted Wed 3 Jul 00:36post reply

That Harada discussion is really interesting. From changing business models to differences in personnel, it shows just how many variables there are when it comes to a long running franchise. Every change has the potential to ruin the game series, and doing the same thing as before is no guarantee of future success. These games are shockingly fragile. While it's too bad that Soul Calibur never found its way again, it's more surprising that so many franchises have managed to stay relevant or be pulled back from the brink.







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"Hugo Moment No. 37" , posted Wed 24 Jul 21:09post reply

Even though I really don't like SFIII, even I can admit that it's thrilling seeing forgotten bottom-tier Hugo (via Hayato) pull off his very own blocking-parry Evo Moment as hot as the legendary Wong-Daigo match featuring more glamorous top-tier types like Chun-Li and Ken!





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"Re(1):Hugo Moment No. 37" , posted Fri 26 Jul 00:50post reply

quote:
Even though I really don't like SFIII, even I can admit that it's thrilling seeing forgotten bottom-tier Hugo (via Hayato) pull off his very own blocking-parry Evo Moment as hot as the legendary Wong-Daigo match featuring more glamorous top-tier types like Chun-Li and Ken!


That entire match is insane. Playing a grappler in the same game for 25 years must be a long vigil, so when you suddenly get an international stage for your efforts you might as well make the most of it.





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"And the Kombat kontinues" , posted Sun 28 Jul 10:44post reply

Mortal Kombat 1 announced its Season 2 "kontent", and... it's not quite what most people expected.

Three more guest kombatants. Really?

Oh well, the new Season will also bring a new Story mode (similar to the "Aftermath" expansion story in MK11), involving a "Titan Havik" from another timeline bringing along Noob Saibot, Cyrax and Sektor to invade Liu Kang's timeline (which makes me think Liu Kang hated Jax, Sonya and Jade, since it seems they don't exist in the world he created). Oh yes, by the way, Cyrax and Sektor are now women, which seems to be causing some controversy. They also seem to be humans wearing cybernetic suits rather than being actual cyborgs this time, which most people didn't seem to mind (or notice).

The final news is the return of MK3's Animalities. Which is an odd choice, since the Animalities were very lame finishers (then again, so were half of MK3's Fatalities), but to be fair, NRS did manage to make Babalities look interesting in MK9 and the same with Friendships in MK11, so maybe Animalities will be interesting this time.

Anyway, good luck for NRS. They're gonna need it, considering how the interest in MK1 seems to have died down recently.





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"Re(1):And the Kombat kontinues" , posted Mon 29 Jul 02:54post reply

With all these guest characters, NRS could do a new game without Sub-zero and friends, only guest characters.
Could be way better than Multiversus or whatever is called that failed Smash Bros clone.







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"Re(2):And the Kombat kontinues" , posted Tue 30 Jul 21:39post reply

quote:
With all these guest characters, NRS could do a new game without Sub-zero and friends, only guest characters.
Could be way better than Multiversus or whatever is called that failed Smash Bros clone.


Either make it horror themed or Arnold Schwarzenegger themed, since he has an oddly large amount of representation in the DLC.





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"Kombat for sale" , posted Fri 9 Aug 03:30post reply

Meanwhile it looks like Warner Bros is considering selling its gaming division.
Is NetherRealm Studios for sale too?







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"Re(1):Kombat for sale" , posted Fri 9 Aug 05:12post reply

quote:
Meanwhile it looks like Warner Bros is considering selling its gaming division.
Is NetherRealm Studios for sale too?



After WB Discovery's recent earnings call, IGN came to a different interpretation, that WB is considering licensing their franchises to other studios.

While the "president of global streaming and games" promises that they are still strong on games and talks about getting bigger, David Zaslav talks about the value of owning all their IP.





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"SEGA is bringing their fighting game back" , posted Tue 20 Aug 21:28post reply

But we're not talking about Virtua Fighter, and SEGA is bringing it back as a... film.

Considering how most of the film adaptations of fighting games turned out, I guess we can expect something like Dead or Alive or King of Fighters. This probably won't make SEGA much money (if anything, they'll probably lose money)... it would probably be wiser (and cheaper, and more profitable) to bring EC back with a new fighting game, or even adding some of its characters as guests in a new VF game - considering how there was an actual feud between both series and the SEGA branches behind them, pitting Kage against Shadow in a match would be quite appropriate.





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"Re(1):SEGA is bringing their fighting game ba" , posted Tue 20 Aug 23:15post reply

quote:
But we're not talking about Virtua Fighter, and SEGA is bringing it back as a... film.

Considering how most of the film adaptations of fighting games turned out, I guess we can expect something like Dead or Alive or King of Fighters. This probably won't make SEGA much money (if anything, they'll probably lose money)... it would probably be wiser (and cheaper, and more profitable) to bring EC back with a new fighting game, or even adding some of its characters as guests in a new VF game - considering how there was an actual feud between both series and the SEGA branches behind them, pitting Kage against Shadow in a match would be quite appropriate.

A truly wasn't expecting that one! But I thought of you when I saw the headline.

Chosing a forgotten (US) or 100% unknown (Japan) fighting game over Virtua is one of the truly great mysteries, though it feels to me less like choosing some famous comic series like is so big with Marvel now, and instead choosing purposefully obscure/forgotten/irrelevant old series like Hollywood was doing maybe 30 years with forgotten 1950s shows/comics like Dennace the Menance, purely for pre-made characters or the very obscure nostalgic view.

Even in a post-Toriyama era, my heart still eagerly awaits the Tobal movie series, starting with the nearly perfect Tobal 2 and skipping 1 all together.





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"Re(2):SEGA is bringing their fighting game ba" , posted Wed 21 Aug 02:14post reply

quote:
A truly wasn't expecting that one! But I thought of you when I saw the headline.

Chosing a forgotten (US) or 100% unknown (Japan) fighting game over Virtua is one of the truly great mysteries, though it feels to me less like choosing some famous comic series like is so big with Marvel now, and instead choosing purposefully obscure/forgotten/irrelevant old series like Hollywood was doing maybe 30 years with forgotten 1950s shows/comics like Dennace the Menance, purely for pre-made characters or the very obscure nostalgic view.

Even in a post-Toriyama era, my heart still eagerly awaits the Tobal movie series, starting with the nearly perfect Tobal 2 and skipping 1 all together.



Oh my, a Tobal 2 movie would be a dream come true!

A remastered Tobal 2 game re-released with translations to other idioms besides Japanese would also be amazing! And hey, considering that SquareEnix has been rescuing other obscure gems like Trials of Mana, Live-A-Live and SaGa Frontier, I suppose it isn't completely unreasonable to expect them to bring Tobal 2 back as well, is it?





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"Re(3):SEGA is bringing their fighting game ba" , posted Wed 21 Aug 03:14post reply

What a bizarre choice. I guess Sega is feeling bullish after the success of Sonic and the upcoming Like a Dragon show, but can anything be mined from Eternal Champions? No harm in commissioning a script and seeing what comes of it, I guess, although I can't imagine it doing any better than the Borderlands movie.

Looking over the writer's resume, I see he's also working on the third reboot of Transformers and G.I. Joe, so it looks like he's carved out a nice little career for himself trying to spin straw into gold. Very old, obscure straw.







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"Re(4):SEGA is bringing their fighting game ba" , posted Wed 21 Aug 23:41post reply

quote:
can anything be mined from Eternal Champions?


The concept behind the tournament itself is intriguing enough to spin a decent scenario or two, but everything else needs to be dumped in the nearest incinerator.

Making EC a film instead of a series is a grave mistake, the cast is full of dated stereotypes so either it goes full Uwe Boll or it tries to play it serious and ends up being as bland as the 2020 MK film. Sega should've just went with a Crazy Taxi movie instead, you could get away with having anyone in that cast and it would still work.







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"Re(5):SEGA is bringing their fighting game ba" , posted Wed 21 Aug 23:51:post reply

quote:
Sega should've just went with a Crazy Taxi movie instead, you could get away with having anyone in that cast and it would still work.

This reminds me of the almost infinite fun you could have making a rotoscoped Jet Set Radio movie with non-stop Naganuma Hideki music and maybe occasional dialogue (if you must). Everyone wins!

And meanwhile: yesss Tobal 2 movie, hire Pixar or the Lupin the First or Tintin guys and it might actually be a CG movie I like, with jazzy little numbers and hopefully an occasion to have an easter egg of the announcer going "CON-tinue?" in his slighly misemphasized way that I've been repeating for decades!

...man, I really love Tobal 2! I wish I were playing it right now!





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"Re(1):SEGA is bringing their fighting game ba" , posted Fri 23 Aug 04:11post reply

quote:
But we're not talking about Virtua Fighter, and SEGA is bringing it back as a... film.

Considering how most of the film adaptations of fighting games turned out, I guess we can expect something like Dead or Alive or King of Fighters. This probably won't make SEGA much money (if anything, they'll probably lose money)... it would probably be wiser (and cheaper, and more profitable) to bring EC back with a new fighting game, or even adding some of its characters as guests in a new VF game - considering how there was an actual feud between both series and the SEGA branches behind them, pitting Kage against Shadow in a match would be quite appropriate.



If some strange person truly loves Eternal Champions this much, all power to them... but this is truly a bizarre choice in every way.

Streaming services have had a pretty solid fad of "so bad they draw people to watch them" movies, so I do wonder if they will go in that direction as a modern choice.

But hey, it can't be worse than the Borderlands movie!







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"Capcom Fighting Collection 2" , posted Wed 28 Aug 00:05:post reply

Surprise collection!

The listing is CvS Pro, CvS2, Zero 3 Upper, Power Stone, Power Stone 2, Moero! Justice Gakuen, Plasma Sword... and Capcom Fighting Evolution. Yeah, no one was clamoring for that last one, but this is still quite a listing.

EDIT: Webpage is up!





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"Re(1):Capcom Fighting Collection 2" , posted Wed 28 Aug 00:32:post reply

quote:
Surprise collection!

The listing is CvS Pro, CvS2, Zero 3 Upper, Power Stone, Power Stone 2, Moero! Justice Gakuen, Plasma Sword... and Capcom Fighting Evolution. Yeah, no one was clamoring for that last one, but this is still quite a listing.

EDIT: Webpage is up!



Wow, this is a great selection of titles! I'm glad Capcom remembered of Project Justice, Plasma Sword and the Power Stone duology - it's also funny that these days I was thinking how Hayato could have been included in SvC:MotM and/or CvS2 back in the days as a counterpart for Haohmaru (you know, samurai from the past vs. samurai from the future).

I don't think CFE will attract many players (if any at all), but I guess we can consider it as a bonus game of sorts.

EDIT: also, I just noticed that the main art for this collection has Ryu facing Terry - it seems Kyo did lose his status as SNK's main guy... (though to be fair, Terry was already SNK's main guy before Kyo was created)





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"Burning Justice: Madman Gakuen" , posted Wed 28 Aug 00:36:post reply

quote:
Surprise collection!

The listing is CvS Pro, CvS2, Zero 3 Upper, Power Stone, Power Stone 2, Moero! Justice Gakuen, Plasma Sword... and Capcom Fighting Evolution. Yeah, no one was clamoring for that last one, but this is still quite a listing.

EDIT: Webpage is up!

W, wow! I never really understood the fervor over the first collection or the Marvel one since online Fightcade communities were already well-established and more likely to endure, but it's much harder to get Dreamcast games running online. Putting aside inferior versions like SFZ3 Upper (ick) and...Fighting Jam (which we'll pretend doesn't exist, like Alex, Abel (who?), etc.), I am super amazed to see insane selections like Star Gladiator 2, Power Stone 1 AND 2 (!?!?!), and Moero Justice Gakuen. I'll forgive the latter's inclusion over the original Justice, because even if the fighting game is less important than the school/dating sim and 1 has better music too, the not-quite-as-good Moe-Jus gets good play as a fighting game at Mikado and elsewhere.

What I'm saying now is that while I dislike SFVI's aesthetic enough to miss out on lagfests,I now look forward to Justice-ing with all of you, just like we previewed during Akira's glorious appearance in our most glorious lagfests (yes, two of them!) at the glorious end of SFV.

If you guys all get it, I'll take on the role of headmaster of Madman Gakuen, organize some fests, and try to get over the fact that it's not the original by singing the PS1 Atsuki Kodou opening theme over and over again regardless of the actual music.

WE'LL PROTECT OUR SCHOOLS!





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"Re(1):Burning Justice: Madman Gakuen" , posted Wed 28 Aug 01:37post reply

Also note that during the Nintendo Direct, right after the Capcom Fighting Collection 2 announcement, they showed MVC Fighting Collection, and Norimaro was on the pre-fight vs screen for 1 second! So they didn't remove him?!







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"Re(2):Burning Justice: Madman Gakuen" , posted Wed 28 Aug 04:23post reply

quote:
Also note that during the Nintendo Direct, right after the Capcom Fighting Collection 2 announcement, they showed MVC Fighting Collection, and Norimaro was on the pre-fight vs screen for 1 second! So they didn't remove him?!


He's been added to the webpage as well!







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"Re(3):Burning Justice: Madman Gakuen" , posted Wed 28 Aug 19:14:post reply

quote:
Also note that during the Nintendo Direct, right after the Capcom Fighting Collection 2 announcement, they showed MVC Fighting Collection, and Norimaro was on the pre-fight vs screen for 1 second! So they didn't remove him?!

He's been added to the webpage as well!

W, wow! That is some fanservice for overseas fans! True stalwarts of the glory days of the late 1990s internet (most of the Cafe) will recall the early cross-cultural festival that was the site Norimaro's Lovely Ladies, featuring Norimaro as the purported webmaster who collected various pieces of fanart organized by female fighting game character. Because 1990s pre-sellout internet is the most canon thing possible, we can now declare that this upcoming collection will actually be the second official appearance of Norimaro in the English-speaking regions.





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"Re(4):Burning Justice: Madman Gakuen" , posted Wed 28 Aug 20:17post reply

This is a weird collection. It's every fighting game from the Dreamcast era, except Kikaiou? And also, it's only the arcade versions, so no board game for Moejus, no World Tour for Zero 3 Upper, and no system direction for CvS2? So they're not the Dreamcast roms actually?
Although if they added Norimaro, maybe they're keeping all that under wrap and will announce it later.

What was the problem with Zero3 upper? I think it had some weird imput lag in one of the versions but not the other (I want to say DC version has it, arcade version does not, but maybe it's the opposite), but I would expect the release to have it corrected?
I know T Hawk was terrible in there, but I'll take him out for a bit for the good old days.
Too bad they didn't add Eagle and Maki, but not a deal breaker. I'll keep cursing CvS2 for having made Kyosuke so terribly useless.

It's strange to complain about a corporation being too generous, but they could have only packaged CvS1 and 2 (or I guess Pro and 2) and they would probably have sold the same amount. I'd still want to see Kikaiou, Canon Spike and Gigawings 2 eventually.

Another great thing about that compilation is that it seems nostalgia is moving towards the PS2 generation. Only a few more years and we can expect a rerelease of God Hand and BASARA 1 and 2!







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"Re(5):Burning Justice: Madman Gakuen" , posted Wed 28 Aug 22:35post reply

quote:
What was the problem with Zero3 upper?
Ummph, I'm never excited about updates in the pre-patch era, and Upper is sort of in the same boat as Zero 2 Alpha/Dash, unhelpfully "rebalancing" things (I don't need nutty Zero 3 rebalanced any more than I need SSFIIX or Marvel 2 rebalanced!), and creating confusion between versions, plus adding the clutter of the (great) PS1 port to the arcade version...PS1 "World Tour" Zero 3 is so full of insane stuff and modes that the crowded roster of useless additions like Deejay don't bother me if I'm just there for the fun festival like with Justice Gakuen, but I like the cleaner original for actual fights.
quote:
I'll keep cursing CvS2 for having made Kyosuke so terribly useless.
While we'll always wonder if Kyosuke having been top-tier would have led to a surge in popularity and a golden age of yearly Justice games, at least his existence alone is entirely justified by his tag-team with the cheeky animations for Hinata, haters be damned! In the meantime, we can always remember that our brilliantly Justice-themed SFV lagfest's zombie Nash-Kyosuke died for CVS2's sins, while playing the "hurry up" segment of Akira's music on infinite loop and not minding at all because it is perfect even if it repeats more than the original song with lyrics!

quote:
Only a few more years and we can expect a rerelease of God Hand
Per the old Metal Gear song, the best is yet to come! Capcom Ultimate Collection should feature seven games, all of which are identical copies of God Hand. That is seven times the value of infinite value!





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"Re(5):Burning Justice: Madman Gakuen" , posted Fri 30 Aug 02:05post reply

quote:
This is a weird collection. It's every fighting game from the Dreamcast era, except Kikaiou? And also, it's only the arcade versions, so no board game for Moejus, no World Tour for Zero 3 Upper, and no system direction for CvS2? So they're not the Dreamcast roms actually?
Although if they added Norimaro, maybe they're keeping all that under wrap and will announce it later.



That makes sense that these are the arcade versions. However, that Plasma Sword footage looks more like it's from the DC port. Then again, neither version of the game was that amazing looking and it's been years since I've even thought of the game so I don't know.

quote:
Norimaro's Lovely Ladies


Speaking of not thinking about something for years, how on earth do you remember these things?!? If there is one thing I miss from the old days of the internet it's fan-built image shrines. You never knew how long they would last -either due to hosting problems or the owner of the page deleting everything- but it was an interesting piece of fandom at the time.





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"Re(6):Burning Justice: Madman Gakuen" , posted Sat 31 Aug 02:45:post reply

quote:

That makes sense that these are the arcade versions. However, that Plasma Sword footage looks more like it's from the DC port. Then again, neither version of the game was that amazing looking and it's been years since I've even thought of the game so I don't know.



The official site list it as "Consumer Version".
What was changed for the DC version?
I never liked the character designs of this series, but it's always good that Capcom is re-releasing them.

quote:

Norimaro's Lovely Ladies



Is this site archived somewhere?
Perhaps the Internet Wayback Machine has some snapshots?





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"LET'S ROCK... on Switch" , posted Sat 31 Aug 04:45post reply

Arc System Works will port Guilty Gear Strive to Nintendo Switch - with all 28 characters released so far being available by default.

Man, Switch's game library is really impressive. It's fascinating how nearly every video game that I like ended up getting a Switch version.





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"Re(7):Burning Justice: Madman Gakuen" , posted Sat 31 Aug 13:27post reply

quote:
"Consumer Version".
What was changed for the DC version?
It's going to be increasingly hard to tell because it turns out these are all going to be weird censored versions, so they're essentially...2024 editions at this point. Who knows what else is altered?

Video games have always been a strange place to watch the cultural politics of American censorship (now sadly affecting all regions), with cuts 20 years ago to appease anti-sex religious conservatives being traded for cuts today to please puritanical corners of the anti-sex internet left (the mysterious "modern audiences"), though of course gristly violence will always remain in tact in any release. Anthropologically, it's fascinating, but I kind of don't want these any more than I want Lucas' weirdo "special editions" of Star Wars over the years. Just like the heroic de-specialized editions, all of this can be avoided via Fightcade anyway with a little work, and probably with an online community that lasts longer than the collection.

On the other hand! I feel like Moero Justice Gakuen and similar are probably harder to run effectively online, so if you guys get the collection, I will still lag with you there!
quote:
Norimao's Lovely Ladies
Speaking of not thinking about something for years, how on earth do you remember these things?!? If there is one thing I miss from the old days of the internet it's fan-built image shrines. You never knew how long they would last -either due to hosting problems or the owner of the page deleting everything- but it was an interesting piece of fandom at the time.
Don't worry, citizen! As you have been reassured in previous threads, don't think of it as the Cafe's intelligence unit keeping extremely extensive records on all the incrimiminating stuff that has ever been said here or on the old internet, just assume that I have an unusually detailed autobiographical memory that also includes things that I find fun/amusing! Hahaha. Ha.

Amazingly, the Wayback Machine (do people know it's a Bullwinkle reference? I hope so!) can actually dig up fragments of Norimaro's Lovely Ladies ("the James Bond of video games"), though alas, the images have not survived.





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"Re(8):Burning Justice: Madman Gakuen" , posted Sun 1 Sep 00:40post reply

quote:
The official site list it as "Consumer Version".
What was changed for the DC version?
I never liked the character designs of this series, but it's always good that Capcom is re-releasing them.



Good question! I always figured that the differences between the two came down to detail due to porting it down to the Dreamcast, sort of like the visual differences between the arcade and DC versions of Soul Calibur. But were there gameplay changes as well? Of the handful of Plasma Sword fans out there surely one must know the details.

The only thing I remember about the arcade version was that one of the buildings in the background had a giant PlayStation logo slapped on the side, a detail that obviously didn't make it into the DC port.

quote:
"Consumer Version".
What was changed for the DC version? It's going to be increasingly hard to tell because it turns out these are all going to be weird censored versions, so they're essentially...2024 editions at this point. Who knows what else is altered?

Video games have always been a strange place to watch the cultural politics of American censorship (now sadly affecting all regions), with cuts 20 years ago to appease anti-sex religious conservatives being traded for cuts today to please puritanical corners of the anti-sex internet left (the mysterious "modern audiences"), though of course gristly violence will always remain in tact in any release. Anthropologically, it's fascinating, but I kind of don't want these any more than I want Lucas' weirdo "special editions" of Star Wars over the years. Just like the heroic de-specialized editions, all of this can be avoided via Fightcade anyway with a little work, and probably with an online community that lasts longer than the collection.


Most all the changes to the previous collections have been to remove Rising Sun references, which is an edit that requires a lengthy explanation for most of the Western audience. The changes this time seem to fit that pattern as well, except for a change to Demitri's Midnight Bliss. What an odd decision to change something in a game no one is going to play. It seems that Mai, Morrigan, Rouge and the rest are free to jiggle and have necklines that plunge deeper than Niagra Falls, but sexy Hauzer is too sexy.







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"Re(9):Burning Justice: Madman Gakuen" , posted Sun 1 Sep 19:58post reply

quote:
Most all the changes to the previous collections have been to remove Rising Sun references, which is an edit that requires a lengthy explanation for most of the Western audience. The changes this time seem to fit that pattern as well, except for a change to Demitri's Midnight Bliss. What an odd decision to change something in a game no one is going to play. It seems that Mai, Morrigan, Rouge and the rest are free to jiggle and have necklines that plunge deeper than Niagra Falls, but sexy Hauzer is too sexy.

I'd be really curious to know which Midnight Bliss is edited. My money is on Nool, first because of the Genshiken reference, but more probably because Japan finally caught with the pedophilia aspect of the sexualization of the school swimsuit.
So more of a Japan-Japan thing.







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"Re(10):Burning Justice: Madman Gakuen" , posted Sun 1 Sep 21:34post reply

quote:
sexy Hauzer is too sexy
It’s truuuuuuuue

Though actually I suspect that hot dinosaurophile falls into the type of kink that the mysterious Modern Audiences place on the accepting end of their arbitrary spectrum of judgment.

In reality, they’re probably going to chop Rouge’s sexy-fun ending out of Power Stone, cut out all of June’s fun moves, and maybe give Hinata black shorts, the bastards!

I don’t know, it kind of feels like the worst of options to get both the self-flagellating (yet smarmy and self-congratulating) “these were a product of their time, we are so enlightened now” warning screen AND chopped up altered versions at the same time. It’s certainly a disaster for games preservation, regardless of one’s tastes.

Games have always been more at the mercy of social-market forces than other media (no one would consider changing names or cutting passages from a book in translation today (…would they?!), but localization has been stretched far beyond the zone of “natural sounding dialogue” it seems.

…none of which would matter to me in the slightest if not for the fact that the changes are also in the Japan version, presumably in order to make identical versions for international online play?





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"Re(2):Re(10):Burning Justice: Madman Gakuen" , posted Mon 2 Sep 19:20post reply

Nah, come on now, you're just saying nonsense. At least wait before we know what has changed before doing the TRUE GAMER anti-censorship thing.







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"Re(3):Re(10):Burning Justice: Madman Gakuen" , posted Mon 2 Sep 23:35post reply

quote:
At least wait before we know what has changed before doing the TRUE GAMER anti-censorship thing.

Cuts to every game listed! Mmmmph, I don’t know, the seeming migration in the US of anti-censorship from the left to the right is truly mysterious to me, but as someone with zero interest in g-mergate goonery I can still say that changing anything at all sort of negates any preservationist integrity to the project and about 90% of my interest as someone who’s offended by retroactive changes to any media regardless of the weird new English online factions that have formed around games in particular—-why would I pay for a degraded product subject to some PR flack’s vandalism unless it were for a better community due to easier access? Fightcade has been around sooo long and so well that it may be tough to make the difference, but the pain in getting these to run there just might make the collection worth it!

Though if they are going to change stuff anyway, in the spirit of Star Wars special editions it would be hilarious if they added something as truly egregious as Jedi Rock to both amuse and unintentionally remind people of how things are better left alone!





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"Re(4):Re(10):Burning Justice: Madman Gakuen" , posted Mon 2 Sep 23:56post reply

These collections are never going to have the original games in them because they are not running on the original arcade hardware. Whether it is accidental changes to frame data, display issues or the removal of material that shouldn't have been in there in the first place, these collections tick off every box when it comes to angering the people who are going to rush out and buy it.

As for me, this collection will allow me to show off Joe's ass internationally via rollback netcode. Money well spent.







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"Re(5):Re(10):Burning Justice: Madman Gakuen" , posted Tue 3 Sep 21:57post reply

Speaking of Justice Gakuen and Power Stone (a phrase I don’t get to utter nearly enough in this sad world), Itsuno leaving Capcom is a big deal, I wonder what he’ll make next! I could have put this in the random thread but we will honor his great fighting games here. Thinking about it, he’s really at the center of two of the Cafe’s absolute favorite cult games when you add Justice and Dragon’s Dogma.





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"Re(6):Re(10):Burning Justice: Madman Gakuen" , posted Thu 5 Sep 23:43post reply

quote:
Speaking of Justice Gakuen and Power Stone (a phrase I don’t get to utter nearly enough in this sad world), Itsuno leaving Capcom is a big deal, I wonder what he’ll make next!


I hope his next project carries the same hot-blooded energy that JG/PS had. I'd buy in immediately.

Speaking of Capcom and departures, can they just go ahead and cancel Pragmata already? Best do it now while everyone is basking in Concord's abysmal failure.







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"Re(7):Re(10):Burning Justice: Madman Gakuen" , posted Fri 6 Sep 04:35post reply

quote:
Speaking of Justice Gakuen and Power Stone (a phrase I don’t get to utter nearly enough in this sad world), Itsuno leaving Capcom is a big deal, I wonder what he’ll make next!

I hope his next project carries the same hot-blooded energy that JG/PS had. I'd buy in immediately.

Speaking of Capcom and departures, can they just go ahead and cancel Pragmata already? Best do it now while everyone is basking in Concord's abysmal failure.


I'm pretty sure Pragmata is coming out as a double feature with Deep Down.

Itsuno leaving is a surprise. Was he offered something better? Was he pushed out? Will anyone now make DLC for DD2 in order to make the game not be a crushing bore? I'm not certain any of these questions will be answered.







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"Re(8):Re(10):Burning Justice: Madman Gakuen" , posted Sat 7 Sep 19:51post reply

quote:
Itsuno leaving is a surprise. Was he offered something better? Was he pushed out? Will anyone now make DLC for DD2 in order to make the game not be a crushing bore? I'm not certain any of these questions will be answered.
I guess the TGS will at least tell us what he'll do now? It's curious it happens just after the big Chinese investors are reconsidering their Japanese studios. I don't really see him going small indie like Bokeh or Tango, but maybe he'll surprise us?
Honestly after his last few games, I'm ambivalent to him leaving. DMC5 needed a director's cut instead of just paid Virgil, and DD2 is probably Capcom's most disappointing game in a long while. We'll see soon enough if he bothered to train younger staff to take his place, or if he left that part of his job unfinished too.

Capcom has enough healthy teams (MH, BH and SF teams are all at the top of their games, and even the younger generation is promising after Shinsekai and Kunitsugami) so I don't see his departure leaving a big hole behind. It will be similar to Kobayashi's leaving I think.







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"MvC gallery mode (and some games I guess)" , posted Fri 13 Sep 21:24post reply

The gallery in the MvC collection is amazing. It has so many working documents, sketches on how characters would attack, intros, endings... There is in particular an animated sketch on some Omega Red walking and jumping that is jaw-dropping.
It makes me looking forward for the next collection even more, because Justice Gakuen had similar sketches preserved (they were shown at the Tezuka exhibition last year). It was the first game and not MoeJus, but hopefuly they'll include them in the collection, consistency be damned.

One trivia that I found fascinating is that Ruby Heart (and Sonson 2 and Amingo but no one cares about them) were actually created specifically for MvC2, instead of the prevalent idea that they would have been from an aborted Vampire game. The idea was that since it would be a 3 team games, they would have an original team of 3 characters leading the plot, with Marvel teams and Street Fighters team following along like KOF94. "Female Pirate" was there from the beginning, "Female Sonson" appears in sketches slightly later (although there's an idea of a modern human female character that's possessed by the spirit of the original Sonson, and uses monkey stuff in her super moves, before they settled with the idea of the grandaughter of Sonson). There are a few sketches with these two "and then a 3rd character whatever", so I guess creating Amingo was a torturous process.

Game-wise, I'm still thrown off by going from the 6 button layout of the games to the 4-button-plus-2-assists of MvC2 and I always need a bit to adapt.
I had forgotten how stiff COTA is. MSH starts to have the bones that we will recognise later in the series, but COTA is really, really archaic, in ways I had not expected.
XMenvSF is so much better than I remember. MvSF is still a dumb game with a terrible cast. MvC1 has the best music. Well, the whole series has amazing music actually. I had forgotten some scores, but it has so many of Capcom's sensitivities of the times, from real Vampire Saviour color in jingles and sound design, to Gambit's theme that could be right at home in some Rockman X stage.

I know the people who worked on these games are mostly gone, and the corporate entities have changed so much that a new game in the series would be widely different (even if we pretend MvCI didn't exist). As a time capsule, this thing is fantastic.





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"Re(1):MvC gallery mode (and some games I gues" , posted Sun 15 Sep 10:38post reply

quote:
One trivia that I found fascinating is that Ruby Heart (and Sonson 2 and Amingo but no one cares about them) were actually created specifically for MvC2, instead of the prevalent idea that they would have been from an aborted Vampire game. The idea was that since it would be a 3 team games, they would have an original team of 3 characters leading the plot, with Marvel teams and Street Fighters team following along like KOF94. "Female Pirate" was there from the beginning, "Female Sonson" appears in sketches slightly later (although there's an idea of a modern human female character that's possessed by the spirit of the original Sonson, and uses monkey stuff in her super moves, before they settled with the idea of the grandaughter of Sonson). There are a few sketches with these two "and then a 3rd character whatever", so I guess creating Amingo was a torturous process.



That makes sense when we consider that each of them had their own stage in MvC2 (the flying ship for Ruby, the place with the Chinese pillars and peach tree for SonSon 2, and the Mexican scenario for Amingo). And come to think of it, Ruby Heart wouldn't make much sense as a DS character anyway (flying ship and pirate ghosts aside, she doesn't look like a monster or supernatural being); SonSon 2 could make some sense in DS, but some players with knowledge on Capcom's catalogue would probably find it weird to see a descendant from the hero of a different game series in it. Amingo is the only one of them who would fit in DarkStalkers - and even then, so would Red Earth's Tessa for example, so his "cute monster" look shouldn't mean much...

...Which reminds me: this is a completely unrelated comment, so you all can feel free to ignore it, but while Tessa was an odd (but cool) choice for SNK's SvC Chaos, I think she'd be a much better choice for NGPC's MotM than B.B.Hood (and it would allow both SNK and Capcom to have the same number of series represented in that game - that is, if we disregard that some of the KoF characters in that game originated from FF, AoF and Psycho Soldier, of course).





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"Re(2):MvC gallery mode (and some games I gues" , posted Mon 16 Sep 23:44post reply

Interesting stuff about the extras! I'm currently moving to a new house (5/10 experience, not recommended) so I decided to hold out for the physical copy since I would have time to actually play it at that later date. However, hearing about these extras is going to make the wait even harder.

The idea that there was supposed to be a new hero team in the mode of KoF94 makes sense. Since SonSon is referencing the game of the same name, was Ruby Heart a reference to Pirate Ship Higemaru? If that's the case, perhaps Amingo started out as a Vulgus reference, but that game doesn't have much in the way of personality. Since you can't get blood from a stone, maybe the Vulgus inspiration became more and more strained until they ended up with a cactus wearing a sombrero? Even if that theory doesn't hold water, it's not surprising to hear the inference that Amingo was difficult to put together since he's an overdesigned mess of a character. Sorry Amingo, you can keep Rimgal and Necali company on the Island of Misfit Toys.







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"Re(3):MvC gallery mode (and some games I gues" , posted Fri 27 Sep 18:54post reply

Some updates on HxH
One one hand, it's strange the TGS build is still lacking the rest of the characters that have been announced. Is the game is still supposed to be released this year?
On the other, it seems they have tweaked the systems a bit since the last time it was playable, and it gives me flashbacks of the old times of location tests when the systems could be very different from one week to the next. One thing that sounds very broken and fun is that it mixes MvC's classic assist call with MvCi's ability to switch control to the assist, which is definitely going to create some chaotic nonsense. There's also some defensive stance with a built-in counter that will probably be necessary to survive the assist mix-ups.

I've just caught up with the manga, since Togashi is in better health and has progressed a bit, and I'm really looking forward for the game. It's probably going to be very small and won't last long, but I want it to succeed. There's a few obvious characters missing (the three generals of Meruem and a couple of legs of the spider at least) but I wouldn't mind the game to expand to a crossover with Yuyu Hakusho. If you're doing a niche game, go all the way!
It will probably dead as soon as Capcom announces a new MvC anyway. Best case scenario would be 8ing being privy to that and using this game to test some ideas before moving to the more mass appeal game? Who knows!

Also the boat arc in the manga is absolutely delightful and I would advise anyone to read it, but be careful if you're old like me, because that is a TON of text and it's written in very very small font. I've been doing the old-person-glasses-on-top-of-the-nose way of reading to decipher some of these pages, and this has not been good on my ego.







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"Re(1):MvC gallery mode (and some games I gues" , posted Tue 8 Oct 00:03post reply

quote:
The gallery in the MvC collection is amazing. It has so many working documents, sketches on how characters would attack, intros, endings... There is in particular an animated sketch on some Omega Red walking and jumping that is jaw-dropping.
It makes me looking forward for the next collection even more, because Justice Gakuen had similar sketches preserved (they were shown at the Tezuka exhibition last year). It was the first game and not MoeJus, but hopefuly they'll include them in the collection, consistency be damned.

One trivia that I found fascinating is that Ruby Heart (and Sonson 2 and Amingo but no one cares about them) were actually created specifically for MvC2, instead of the prevalent idea that they would have been from an aborted Vampire game. The idea was that since it would be a 3 team games, they would have an original team of 3 characters leading the plot, with Marvel teams and Street Fighters team following along like KOF94. "Female Pirate" was there from the beginning, "Female Sonson" appears in sketches slightly later (although there's an idea of a modern human female character that's possessed by the spirit of the original Sonson, and uses monkey stuff in her super moves, before they settled with the idea of the grandaughter of Sonson). There are a few sketches with these two "and then a 3rd character whatever", so I guess creating Amingo was a torturous process.

Game-wise, I'm still thrown off by going from the 6 button layout of the games to the 4-bu

-- Message too long, Autoquote has been Snipped --
The info and art was amazing as greedy person I just want more of it. Give me every concept art, sprite sheets used an unused.

I still feel like we will see a pixel remake of some fighting game or some continuation to complete some ideas with DLC's. Crazier things happened. I think closest to this idea was (even though it was no pixel art) SFV arcade mod.Think of butchered SF2 HD or 94' Rebout but executed better. Going back to the history of each title in a modern 2D artstyle. Since 3D graphics had a break from reaching the ceiling (for a while anyway) and fans are demanding better artstyles I think popularity of 2D style is coming back.

quote:
Which reminds me: this is a completely unrelated comment, so you all can feel free to ignore it, but while Tessa was an odd (but cool) choice for SNK's SvC Chaos, I think she'd be a much better choice for NGPC's MotM than B.B.Hood (and it would allow both SNK and Capcom to have the same number of series represented in that game - that is, if we disregard that some of the KoF characters in that game originated from FF, AoF and Psycho Soldier, of course).


Since crossovers are happening in guest characters form, I feel like SNK might make a Dream match crossover. It's King of Kings of Fighters! Almost every fighting game sends a team. Team Street Fighter, Team Tekken, Team Darkstalker, Team Guilty Gear, etc. Like Namco tried it a bit with Tekken 7.







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"Cancelled Darkstalkers game, and Iron Saga VS" , posted Thu 17 Oct 16:55post reply

A cancelled Darkstalkers game is hinted at by Nakayama, in reference to projects that were running concurrently with what he was working on at the time.

Elsewhere, the mobile game Iron Saga has a fighting game which moves like a Flash game, and which features classic mecha such as Mazinger. It has a very funny autocombo system where you hold an attack button and then mash directions, and has a somewhat buggy demo available:
It honestly doesn't look bad!

There's one game system that Iron Saga VS has that I think is kind of unique: every character has a set of baseline normal/special moves, but when you pick your character you also pick one of two "modes", and each mode gives you some additional special moves. It's kinda like something that was in Mortal Kombat? It feels a little different from Samurai Shodown's Slash/Bust.







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"Re(1):Cancelled Darkstalkers game, and Iron S" , posted Fri 18 Oct 23:22post reply

quote:
A cancelled Darkstalkers game is hinted at by Nakayama, in reference to projects that were running concurrently with what he was working on at the time.


I wonder how far that DS game got before it was canned. If they went so far as to make a teaser trailer it must have moved beyond just the discussion stage. There have been rumors that pieces of DS were recycled into SF5 after that game needed go back to the drawing board (such as a lot of FANG) but those are just that, rumors. I guess we will never know.







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"Virtua Fighter 6" , posted Thu 7 Nov 23:33post reply

Finally, some good news! Sega has included a new Virtua Fighter in its batch of great old series they've left behind but decided to revive in one big burst. While my friends and I always found the series sort of like eating our vegetables---slightly boring but clearly something of good quality that's good for you---I am always happy to see more fighting game series stay active. At least I'll always remember how cool the river stage was in Virtua 2 in the arcades, and the pain of seeing that same picture of Virtua 3 appearing over and over in game magazines alongside Sega's claims they were working on somehow porting it to the Saturn, which they just couldn't pull of and which took us to the glorious Saturn's sad finale.





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"Re(1):Virtua Fighter 6" , posted Fri 8 Nov 00:29post reply

They need to have the Tekken collab freshly inked and the Kiryu/Majima DLC at the ready. Also embrace some of the silliness that Fighters Megamix had and throw in some oddball picks for good measure.

As much as I want to respect VF for always being the 'serious' 3D fighter, if Sega wants this new game to thrive then it has to broaden its appeal from the jump. And to appease the purists, just include a Battle Hub style lobby with the old games on the cabs, or just make them available on the main menu like every Yakuza game does.







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"Re(2):Virtua Fighter 6" , posted Fri 8 Nov 01:56post reply

Ha ha, after reading the interview I doubt that Sega's head of transmedia was supposed to casually blurt out a VF6 confirmation. Hopefully the actual reveal of VF6 will be bit more exciting.

quote:
They need to have the Tekken collab freshly inked and the Kiryu/Majima DLC at the ready. Also embrace some of the silliness that Fighters Megamix had and throw in some oddball picks for good measure.


I only want the game to be filled with guest characters from DoA because:
1. It would be a nice gesture after Team Ninja kept the VF franchise going when Sega couldn't be bothered.
2. The world doesn't make sense anymore so who cares?





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"Re(3):Virtua Fighter 6" , posted Fri 8 Nov 02:56post reply

quote:
Ha ha, after reading the interview I doubt that Sega's head of transmedia was supposed to casually blurt out a VF6 confirmation. Hopefully the actual reveal of VF6 will be bit more exciting.



To be fair, there was that "crosswords tweet" this year with "SEGA" written several times, with one of the repetitions having a "6" instead of "G"... to me, that was already a confirmation that VF6 was being developed, as I don't recall any other work from SEGA that could be a 6th game.

Anyway, it's great to know that VF will be back, but I wonder how SEGA can manage to make it appealing to players in a time when Tekken's most recent games are full of content, from big rosters to CG stories to extra game modes and so on.

Also, SEGA seems to be working on several games besides VF, so hopefully they won't stretch themselves too thin with so many projects (there is even a rumor that Eternal Champions may also return soon, not only with that film project that will probably be shelved, but with a new game as well).





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