Random Games #40: Bela Lugosi edition - http://www.mmcafe.com/ Forums


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"RANDOM GAMES #40: Bela Lugosi edition" , posted Fri 5 Jul 16:45:post reply

No, seriously, there's a Castlevania clone that released a few months ago with officially licensed likeness of Bela Lugosi.

329 posts is long enough for a random games thread! Time for a new one!





[this message was edited by Spoon on Fri 5 Jul 16:46]

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"Re(1):RANDOM GAMES #40: Bela Lugosi edition" , posted Sun 7 Jul 10:34:post reply

That is wild! I appreciate the reference to the X68000 Chronicle version of the first game's fabulous red-haired Simon.

I also often wonder how much money Konami has cumulatively passed on over the years as hundreds of Metroidvanias make small amounts of money off the series they abandoned. The internet claims $20 million (!!) on Vampire Suvivors alone!


Bonus: holy mackerel, I only just saw that Konami was reduced to collaborating with Vampire Survivors to release Contra DLC for a game ripped from their own abandoned series! They may be the dumbest game-haters of all time, but at least they're getting in on a little bit of their own business at last! I cannot think of a similar precedent, other than maybe Christian Whitehead getting hired by Sega to show them how to make a proper Sonic game (Mania), but even that wasn't after like 6 million sales!





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Sun 7 Jul 15:19]



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"RANDOM GALS from the arcade" , posted Tue 9 Jul 04:22post reply

This is not going to make anyone younger here...
https://www.youtube.com/watch?v=wSer7BpwFxw

quote:
The results of the "Top 30 Game Gals as Selected by Players" for the three seasons of "GAL'S ISLAND 1" (1990), "GAL'S ISLAND 2" (1993), and "GAL'S ISLAND 3" (1994) are summarized.
Although the magazine ranks the players based on the number of votes received, since the number of participants varied greatly from year to year, we decided to assign points to the rankings. (30 points for 1st place to 1 point for 30th place).
Rankings are based on the total number of points.


I hide my comment because I think it's a really nice video to watch blind!



Spoiler (Highlight to view) -
The methodology is admittedly faulty, as the creator of the video admits (Nakoruru should be first if you factor her dominance starting in 1994, and the date cutoff means Morrigan and Sakura miss the train) but this is a nice trip through memory lane. I'm especially happy to see Silfie, I greatly enjoyed her cutthroat personality in Project X-Zone. Athena being number 1 in the video feels deserved though, so in the end: everybody wins!

End of Spoiler









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"Re(1):RANDOM ANIKIS from the arcade" , posted Tue 9 Jul 17:28post reply

Announcement tweet

Cho Aniki is coming back?!

quote:
Gals Island


That's rather delightful! A referendum of "favorite fighting game girl" before the advent of some of the stalwarts sure feels interesting/amusing/strange/historic/so many other weird feelings!







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"Re(2):RANDOM ANIKIS from the arcade" , posted Tue 9 Jul 22:30post reply

In some ways the video game industry is a mess. However, I also love that it is also big enough at the moment to support a Bela Lugosi game and Cho Aniki. I was going to ask if Tor Johnson might show up in Belavania, but then I realized he could be in Aniki just as easily.

quote:

Gals Island



What a listing! I'm surprised at how many shopkeeper NPC's made the list. Too often these sorts of characters aren't included in games in order to stick more sub-menus inside of menus but these little bits of world building are really important. Also, the listings that included the current ages of the game gals made me smile wistfully as I continue to crumble into dust.







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"Castlevania" , posted Wed 28 Aug 04:28post reply

Castlevania Dominus Collection is out today. It's a day for getting hype about sudden releases of old games.







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"Re(1):Castlevania" , posted Wed 28 Aug 09:02post reply

quote:
Castlevania Dominus Collection is out today. It's a day for getting hype about sudden releases of old games.



also truly the most appropriate addition for a Bela Lugosi titled thread







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"Re(2):Castlevania" , posted Wed 28 Aug 19:30:post reply

quote:
also truly the most appropriate addition for a Bela Lugosi titled thread

Truly some Wicked (Child) news here! What a bizarre collection of misfits clustered around the legendarily excellent and out of print Stolen Seal/Ecclesia! Just like with the new Capcom collection, my compulsive side is bothered by the inclusion of a great-if-poorly-illustrated sequel (Cross of the Blue Moon/Dawn of...Sorrow?) without the original, but I'm impressed that zombie Komami has sort of attempted to make a playable game out of the much-maligned but attractive sprite-filled arcade game! It's kind of like how the PS1 Chronicles not only gave us gorgeous weird redhead Simon but also an arranged version of the X68000 game that was actualy beatable by most people (note: I beat the OG version anyway, go Maou), though I guess the difference is that X68000 Dracula is still a great game! Still, I expected Dracula's castle to escape from the eclipse before someone actually put some effort into the arcade game!





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Wed 28 Aug 19:43]



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"Re(3):Castlevania" , posted Wed 28 Aug 20:03post reply

Reporting: Shanoa is still great and I don't feel like I'm missing the touch screen at all. What was it used for in that game? The magnetic flying thing maybe? The weird seal-drawing minigame was in Portrait of Ruin, right?
I like that since the screen is still the size of the DS's, they filled the blank with everthing that could appear on the second screen, so map, character stats and monster drops are all visible all the time. This is everything I ever wanted.

I guess now the next step is finally a port of SOTN/Rondo? Probably the PSP version because that's less work? And once that's done, we'll see how much they want to invest in emulating weird stuff. Will we see Judgement again? Harmony of Despair with rollback netcode?







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"Re(4):Castlevania" , posted Fri 30 Aug 01:34post reply

quote:
Reporting: Shanoa is still great and I don't feel like I'm missing the touch screen at all. What was it used for in that game? The magnetic flying thing maybe? The weird seal-drawing minigame was in Portrait of Ruin, right?
I like that since the screen is still the size of the DS's, they filled the blank with everthing that could appear on the second screen, so map, character stats and monster drops are all visible all the time. This is everything I ever wanted.

I guess now the next step is finally a port of SOTN/Rondo? Probably the PSP version because that's less work? And once that's done, we'll see how much they want to invest in emulating weird stuff. Will we see Judgement again? Harmony of Despair with rollback netcode?


I'm glad to hear it's a good collection. Considering Konami's track record with Castlevania as of late I was worried how this would go, especially since the games were built with very particular hardware in mind. Does this mean that there is the flicker of hope for a new Castlevania game? No, of course not. Don't be silly. Still, credit to the folks who managed to sneak this one out the door.







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"Re(4):Castlevania" , posted Thu 5 Sep 23:37post reply

quote:
Reporting: Shanoa is still great and I don't feel like I'm missing the touch screen at all. What was it used for in that game? The magnetic flying thing maybe? The weird seal-drawing minigame was in Portrait of Ruin, right?


It was in Dawn of Sorrow, and it can stay buried along with the many unnecessary DS/Wii gimmicks that never should've seen the light of day.

quote:
I guess now the next step is finally a port of SOTN/Rondo? Probably the PSP version because that's less work?


I'm banking more on both versions of Rondo and a definitive version of SOTN with playable Maria. Considering how well Dominus is doing, M2 might as well go all out.


quote:
And once that's done, we'll see how much they want to invest in emulating weird stuff. Will we see Judgement again? Harmony of Despair with rollback netcode?


Konami should strike a deal with Nintendo and test the waters with a Castlevania 99. Somehow that still feels like it would be less chaotic than your average round of Vampire Survivors.







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"Kenji 2: Collection Boogaloo" , posted Wed 18 Sep 23:53post reply

I know everyone is currently riding the Marvel revival high right now, but I have to give the other Capcom collection that just dropped some much deserved praise also. The remade spritework in the Mitsurugi/Edgeworth collection is phenomenal, and a true testament on how to update old sprites to HD. The run cycle animation on the flight attendant alone puts the absolute embarrassment that was SSF2X HD Remix to shame.

It honestly makes me wish Capcom could go back and do a true HD version of Puzzle Fighter (or a full Darkstalkers remake if they're crazy enough).







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"Re(1):Kenji 2: Collection Boogaloo" , posted Thu 19 Sep 15:24:post reply

quote:
I know everyone is currently riding the Marvel revival high right now, but I have to give the other Capcom collection that just dropped some much deserved praise also. The remade spritework in the Mitsurugi/Edgeworth collection is phenomenal, and a true testament on how to update old sprites to HD. The run cycle animation on the flight attendant alone puts the absolute embarrassment that was SSF2X HD Remix to shame.

It honestly makes me wish Capcom could go back and do a true HD version of Puzzle Fighter (or a full Darkstalkers remake if they're crazy enough).



It's quite interesting seeing Capcom making use of Spine in this HD remake. When I saw how crisp the HD animations were in the collection I was very impressed. It reminds me of Vanillaware almost, not exact to their quality but very high effort in a good way.

That said, I don't know if this had something to do with the fact they're using Spine, but it's frustrating how the game freezes. Trying to walk around in Case 1-4 was absolutely atrocious with how much the game stuttered every time you stopped moving. I definitely don't remember this happening in the original games.





[this message was edited by Gojira on Thu 19 Sep 15:30]

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"Lunar" , posted Thu 26 Sep 03:09post reply

Lunar Remastered Collection was announced.
It will contains "Lunar: Silver Star Story Complete" and "Lunar 2: Eternal Blue Complete".
I forgot who is the expert here about Lunar, but I remember he saying that there was a good version (Genesis / Mega CD if I remember correctly?) and a bad version.
I never played these games, will these be the "good" versions?







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"Re(1):Lunar" , posted Thu 26 Sep 15:55:post reply

quote:
Lunar Remastered Collection was announced.
It will contains "Lunar: Silver Star Story Complete" and "Lunar 2: Eternal Blue Complete".
I forgot who is the expert here about Lunar

You called??? Just kidding (probably), we can all be Lunar experts if we open up our hearts.

These are the SS/PS remakes. In a funny set of circumstances, the SS/PS version of Lunar 1 is probably the best though notably different from the Mega CD original because it took cues from the superior Mega CD version of Lunar 2, which was made with much more care than the underbudgeted remake. So ideally you'd play MCD Lunar 2 and then SS Lunar 1 as a prequel (I have actually accomplished this with certain friends/unfortunate victims of my zealotry).

But in the end, it's just a similar question to whether the slightly inferior special editions of Star Wars or the pixel remake of FFVI are tolerable. Sure, they're worse than the originals, but by so little that if you are playing for the first time, you'll never notice and will have a WONDERFUL time.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Thu 26 Sep 16:01]



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"Sega while you can" , posted Fri 8 Nov 22:01post reply

In a strange pre-2023 Konami-like attempt to avoid making money, Sega is delisting a ton of games from Steam and elsewhere. While all good soldiers have already joined me on the (Japanese) Mega Drive Mini 1 and 2 train and now have an arsenal of 100+ wonderful games, this is still an incredible loss of access...think of how much fun you would be having if you were playing any of these wonderful games! And grab them if you haven't!

Alien Soldier: Gunstar Heroes converted into maybe the world's hardest boss rush. It is so wild and creative!

Story of Thor/Legend of Oasis: almost Saturn-level graphics, such a gorgeous action RPG!

Crazy Taxi: heck yeahhh

Gunstar Heroes: the best run-and-gun sidescroller shooter ever made! It is never not fun! If you friends don't want to play it with you, they are not fun and you should get new friends ASAP!

Jet Set Radio: THE CONCEPT OF LOVE (before Xbox)

Landstalker: another bafflingly wonderful action RPG, even if the text sound effects are too bad!

Phantasy Star II: madly difficult now but an astoundingly grim, moving, and unique story, doing advanced and ambiguous things in RPG stories back when Dragon Quest and Final Fantasy were still crawling out of the proverbial primeval waters onto land!

Phantasy Star IV: almost Mega CD levels of cinematic ambition and such rocking fun music and world design!

Ristar the Shooting Star: it's quite a charming last-gen Mega Drive platform that may or may not be by old Sonic Team depending on who you ask. The boss music is the best thing Sega ever did!

Shining and the Darkness, Shining Force I, Shining Force II: just think, Sega once had two major wonderful RPG series running at the same time yet both perished by the DC era!





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...


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"Re(1):Sega while you can" , posted Sun 10 Nov 04:39post reply

What is the reason for these games getting delisted? Are they going into a new retro collection (Sega Senior Citizen Selection or some such) or does it have to do with expired licenses?







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"Re(2):Sega and Ristar while you can" , posted Sun 10 Nov 14:22:post reply

quote:
What is the reason for these games getting delisted? Are they going into a new retro collection (Sega Senior Citizen Selection or some such) or does it have to do with expired licenses?

It's very strange! These are all first-party games so they don't have to pay anybody, and it can't be a strain on servers to host the infinitesimally small early games. I don't get it.

Edit: fixed my spelling, and while I'm at it, why not promote Ristar the Shooting Star, which in addition to being highly charming and adorable is secretly one of the very Mega Drive platformers and tons more fun and creative than Sonic 3 or Sonic and Knuckles, despite being from major portions of the same Sonic Team (I suspect).

Here, this infinite loop of the infinitely perfect boss music also showcases the infinitely clever bosses! You know, rare female composer** Sasaki Tomoko also scored Nights into Dreams!


**It's nice to remember that from waaaay back, in many of these wonderful soon-to-be-delisted games, Sega had major female leads. The somber, profound Phantasy Star II was directed and written in 1989 (!!) by Aoki Chieko, and her own protege, the dearly departed Kodama Rieko ("Phoenix Rie"), in turn directed Phantasy Star IV and later Magic Knight Rayearth, all in the 80s and early 90s!





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[this message was edited by Maou on Sun 10 Nov 15:12]



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"Remake of a beloved classic" , posted Tue 12 Nov 22:11post reply

We are now in the era of endless nostalgia pandering, and we're now getting more and more remakes of old gems by new teams that were not involved in the original, but are mostly composed of fans of said classic. It's always a dangerous proposal, especially when the team starts working on the second game of the franchise (the most popular) and skips the first.

So it was with a lot of apprehension I approached Bloober's Silent Hill 2.
To be honest, I'm not as much of a fan of the original as some on the Internet. It's a very fine game! But the discourse around it quickly tired me, and I feel Siren is superior to it in most ways (I'm very very eager to play Slitterhead btw. It even has a nurse named Lisa, so we're already in "cult classic" territory there).

I have forgotten a lot about the original in the 20 years since, so I looked at the remake with relatively new eyes. I can't say for sure what's new and what's from the original, but in general, my expectations were exceeded in all areas! The level design remains very strong, the game is still very linear but with a few areas of relative freedom, the repeated environments (normal/cursed) are still novel enough to not feel like padding, the music and sound design are of course incredible (especially with headphones), and the scenario is... fine. It's fine. I know James if from an era when straight white males in video games could only have two emotions, "sad" or "angry", and it would take a few more years before they would be allowed to be quippy. But honestly? I don't remember Maria and Laura to be so annoying, and seeing James rolling with the flow instead of putting them in their place made me very annoyed. You're here to find your wife, stop accepting every side quest like you're a JRPG protagonist saving the world but also finding all 20 lost piglets!

On the elements that are unmistakenly from the remake, I found the new voice acting very good. It's still eery and out-of-place in a Lynchian way, but it feels more professional and less "school theatre" than what I remember of the original. James in particular is great.
The environment artists have made an amazing job. Everything looks great/gross, there is a progression in the... derelict-ness (?) of the places, and you feel like you're catching tetanus just by looking at the cursed environment.
The puzzles have been changed, and the game leaves a sort of ghostly manifestation where the old puzzles were. I'm ambivalent about it; is it supposed to push the idea that James is trapped in a loop and has flashbacks of the previous times? Eh. I find it unnecessary, but it's not distracting so OK.
Where the game really shines is in the new combat. Now I understand why the marketing spent so much time talking about it (even though it was a mistake at that stage). The issue of Silent Hill/Siren is that, in order to differenciate the game from the super soldiers of your average Bio Hazard, the game has to emphacize the lack of combat-readiness of the average protagonists. Unfortunately, this runs into two pitfalls: on one end, it makes fighting frustrating and boring (Silent Hill 1 and a few games with a female protagonist are eye-rolling like that. Rule of Rose I think?), or the usual videogame grammar allows the character to progress and become too strong towards the end, which shatters the illusion of the helpless protagonist (Siren 2 is here).
Siren 1 is probably the best game in terms of balance there, with a heavy emphasis on stealth, and a few select characters able to fight in their own ways so that it doesn't clash with their personality (Remember Miyata and his Holy Hammer of Destruction).

SH2 remake sticks to the original direction of forcing James into many fight scenarios, so stealth is not really an option. A few situations allow for Bio Hazard-like "running through the crowd until the next door and hope the enemies trip on their own pathfinding", but in general you'll be stuck in narrow corridors with no chance to escape.
The fights become sort of Punch-Out!!! duels, with very clear tells, attacks that can't be easily interrupted, and weighty attacks with a lot of intentionality and commitment. There is a step button, but despite the trends of gaming moving towards the Dark Souls fights since SH2's release, the remake doesn't become "roll through the crowd and backstab everyone": the invicibility of the step is very limited, the enemies have very strong tracking, so you either take them head-on or you run to kite them or lose them.
This really highlights how great the mannequins in particular are. They are hidden, they are gross (and sometimes hilarious, which provide some much needed levity) and you have to look for them everywhere even though they are some of the most unsettling designs. They have low health but deal tons of damage, so you have to get used to them. They're great. The combat is great.
Although my reaction may be because I don't use firearms except for bosses, so I take on everyone with the steel pipe. Maybe you don't play Punch Out!!! so often if you use the guns as intended (at the end of my game, James had enough ammunition to take on Raccoon City).

So, yeah, great surprise. Now I'm changing gear for a few weeks, and looking forward to continue into Slitterhead.







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"Re(1):Remake of a beloved classic" , posted Thu 14 Nov 09:41post reply

quote:
Punch-Out Hill 2


When I was watching my friend play this game, I liked that this non-warrior guy was whacking things with a board that had nails in it in an entirely unrefined fashion.

However, I still felt that it was funny how powerful the act of hitting stuff in this game felt, and I'm still not sure if it's too empowering of an act, but in the end the tension and dread of the enemies is enough to still sell the overall feeling of "yikes it is scary".

It has similar accessibility features to Callisto Protocol including the one where you can make the game entirely monochrome and the enemies are highlighted in a bright color, and if you're a scaredy-cat like me, you can turn it on and dodge some surprises and keep on going with the game!

I definitely can't play this game around the rest of my family!







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"Re(2):Remake of a beloved classic" , posted Thu 14 Nov 19:58post reply

quote:
However, I still felt that it was funny how powerful the act of hitting stuff in this game felt, and I'm still not sure if it's too empowering of an act, but in the end the tension and dread of the enemies is enough to still sell the overall feeling of "yikes it is scary".
One thing I really really loved is how viceral the stomping feels. It's not a finisher move, it's an exasperated STOMP with a desperate shout from James, and it's really cathartic after a difficult fight or a fight where you've been sloppy and the enemy got a few hits to STOMP STOMP STOMP after it's dead.
Now that's anger management therapy !







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"Re(3):Remake of a beloved classic" , posted Sat 16 Nov 05:55post reply

I find it interesting how many of the survival horror genre have received remakes. If you're creeping about while conserving ammo, odds are it's going to get a fresh coat of paint. If I had to guess why it's because these games are unique experiences so it's not always easy to create a new setting or storyline. Either the new game is too similar to what came before (like all the endless Friday the 13th sequels, to use a movie example) or deviates too far from what fans expect (becoming the Jason X of games.) In that respect revisiting what fans liked before makes sense. Too bad the end result is less like a new production of an old play and more of an excuse to compare and contrast. I'm looking forward to hearing how bad the PS8 version of Silent Hill 2 is compared to the purity of the 2024 remake.

Too bad I haven't been able to enjoy SH2 properly. These are the sort of games I enjoy watching more than playing, and I simply don't have the time at the moment to sit on someone's couch and constantly point out how poorly they are doing. There's something to look forward to; by the time Silent Hill 2 3.0 comes out I'll be retired and will have plenty of time to tell my friends they suck!







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"Re(4):Remake of a beloved classic" , posted Wed 20 Nov 14:17:post reply

quote:
I find it interesting how many of the survival horror genre have received remakes. If you're creeping about while conserving ammo, odds are it's going to get a fresh coat of paint. If I had to guess why it's because these games are unique experiences so it's not always easy to create a new setting or storyline. Either the new game is too similar to what came before (like all the endless Friday the 13th sequels, to use a movie example) or deviates too far from what fans expect (becoming the Jason X of games.) In that respect revisiting what fans liked before makes sense. Too bad the end result is less like a new production of an old play and more of an excuse to compare and contrast. I'm looking forward to hearing how bad the PS8 version of Silent Hill 2 is compared to the purity of the 2024 remake.

Too bad I haven't been able to enjoy SH2 properly. These are the sort of games I enjoy watching more than playing, and I simply don't have the time at the moment to sit on someone's couch and constantly point out how poorly they are doing. There's something to look forward to; by the time Silent Hill 2 3.0 comes out I'll be retired and will have plenty of time to tell my friends they suck!



I think part of it is that the genre has been in and out of fashion: big budget survival horror at each era's definition of big budget is something not every company has chosen to go on with. As a result, there's just a bunch of them from a particular time period and slimmer pickings afterwards.





[this message was edited by Spoon on Wed 20 Nov 14:18]