The NeoGeo pocket was compact
as imagined, and most players seemed to be lined up for KOF R-1.
The very unique team compilation
has finally been announced, and it goes as follows:
Teams
God Caliber team- Kyo, Iori,
Chizuru
Southtown Team- Terry, Ryo,
Kim
Female team- Mai, Yuri,
Athena
Band Team- Yashiro, Shermie,
Chris
Edit only- Shingo, Leona
Fans lined up to receive a limited edition CD Case stacked with illustrations of upcoming NGP games, one of which was a never-before seen illustration of Samurai Shodown, suggesting that the popular series will make its way to NGP as well.
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In a video showing, the upcoming
Playstation 3D adventure game Project: Athena
was revealed more in detail.
The game takes place in
the future- the year 2018 when humanity experiences the results of DNA
controlling gone wrong.
Another promotion shown on
the screen was the upcoming Gekka No Kenshi 2, AKA Last
Blade 2.
The game seems very similar
in graphics to the previous in its series, suggesting that it will be an
update of the last version for the NeoGeo and not a total new game or on
the NeoGeo64. (Madman's Note: Looks like Last Blade2 is to
Last Blade1 as RB2 was to RBS.)
While shots are not available,
two new characters have been seen-
1- One is Mukuro, a character
almost identical to Shikyou from LB1. Mukuro is possibly replacing Shikyou's
opened seat due to his disappearance into Kagami's Black hole.
2- Another new character
is a young member of the Shin-sen Gumi, the same group as Washizuka.
The new character whose
name the Madman is not sure of (was it Koujiro?) wears the same costume
as Washizuka and has a rush DM.
Also, from the previous
characters, Lee and Kaede have been confirmed. Kagami has also been confirmed
and now as an usable character.
NeoGeo
Pocket
The NeoGeo Pocket was pretty
nice, the control button felt very close to that of the NeoGeo CD. The
screen was very easy to see and the display did not leave residue after
something has moved quick on the screen. KOFR-1 was much better animated
than its GameBoy counterparts from Takara- it has more animation (ie: Shermie
stands in legs going left and right), the combos feel "right" due to no
lag of speed and not so choppy frames. The background music is natural
but a bit unique- for instance, Mai's BGM is not that from KOF97' or 98',
it is from her RBS series.
Thanks to good luck, I had a chance to ask a SNK official from Osaka Headquarters regional controls division a few questions about their company and future products.
1-
KOF98 Dreamcast
The game is planned for
99' Spring at the moment. Likewise to how Real Bout Special was arranged
for the Playstation as an original game "Real Bout Special- Dominated Mind",
SNK will be using their experiences to make an arranged version of the
game which will take advantage of the hardware.
(Can this mean such things as being able to select team members on
the controller's PDA LCD screen without the opponent seeing it? Only time
will tell)
2-
SNK of Japan's relation to foreign SNK
Apparently SNK only has
controls on exporting the game from Japan to the overseas divisions, and
does not control any specifics such as marketing management overseas--
that is all left for the quarters in the region to decide.
3-
The rumored Gekko emulator contract to SNK
As mentioned in part 2 about
the distinction between regions, since the whole even it taking place overseas
apparently headquarters is not completely aware of the event...
4-
Last Blade 2's Release Date
Last Blade 2 will be released
in the arcades, apparently *after* the Playstation's version of Last Blade
1 comes out.
Marketing strategy for income?
5-
KOF98 for the NeoGeoCD
It will be available "before
the year's end", meaning... probably December.
Copyright SNK
Co.