Original message (11776 Views )
| Replies: |
Kikkoken 1172th Post
Red Carpet Premium Member+
| "Re(3):More as it comes..." , posted Sat 11 Oct 19:57
quote: Does anybody know if Clark has regained his Gatling Attack ( + ) ?
Jaja, I'll explain some facts, and then I'll give you my answer.
1.- When watching a video, you can heard the sound effects from battles on other machines, not only the one that is being recorded.
2.- Clark doesn't do the move on any on the vids BUT within the sound effects from the other machines, I THINK you can heard it being performed by other players (and even being followed up by the napalm stretch), for example here, try paying attention right after 7 : 30
Wow, if what you say is right, then that's some nice detective work you've just done! Unfortunately, I cannot see it for myself as the video takes ages to download on my PC. Anyway, I have a blind faith in your expertise.
Spoiler (Highlight to view) - BTW, please stop calling me Jaja in public...
End of Spoiler
|
Toxico 4517th Post
Platinum Carpet V.I.P- Board Master
| "Tch" , posted Mon 13 Oct 04:15:
After the first day, it has been really hard to see more vids. I'll man hunt as much as I can, and I'll keep this topic updated.
Clark, Heidern, Shermie player
Iori
Mature x Yashiro
Maxi Tan, K' and the sadomazo top tier It seems that K' and Maxima's voices got redone, too bad for K', 02 was the only game where he said things "almost" interesting, Dunno about Maxima, the guy did nothing but getting creamed.
Shingo, Lin, Jhun
EDIT:
7 secods Robert Hidden
quote: I'm no Jhun expert so I don't know if this is new, or a glitch, or what, but it seems if you crossup with his air stomp kick the rebound lets you do it 3 times in a row, each on different sides.
That's an old school feature. For what it seems, Jhun is as broken as usual, and I find it funny that Hakase keeps improving Vice (like he did in 98UM), perhaps not realising that she is one of the game most bothersome to fight broken characters (unless you are Athena or Billy )
悪魔の化身か地獄の使者か リングで突然相手が消える!!
[this message was edited by Toxico on Mon 13 Oct 06:26] |
Shindekudasai 313th Post
Bronze Customer
| "Vice,K', Mai, Whip, Kyo, Jhun, Mature changes" , posted Mon 13 Oct 04:57:
Vice's former Max2 is now a 1-stock DM. She has a new Max2 which is either a counter or performed from block: screen flashes, she laughs, throws opponent to the other side and dashes over, screen fades to black and multiple bloody slashes appear.
You can execute SDMs outside of Max Mode for an additional stock (like '98UM).
K's Crimson Star Road looks quite a bit more badass now. Pretty much same animation but with better pacing.
HAHA! Mai has that awesome fan toss combo from Real Bout Special! That's a move I'd always wished they gave back to her. Dreams do come true ... sometimes just 6 years later :)
Whip has a new DM, a fullscreen whip stab.
Kyo has the 2-hit '99-style 182 Shiki.
I'm no Jhun expert so I don't know if this is new, or a glitch, or what, but it seems if you crossup with his air stomp kick the rebound lets you do it 3 times in a row, each on different sides.
Mature has her '96 Decide? I don't remember if it switched sides in that game, but here it sucks you in/stuns.
[this message was edited by Shindekudasai on Mon 13 Oct 06:44] |
Shindekudasai 314th Post
Bronze Customer
| "Trailer analysis" , posted Tue 14 Oct 04:11:
Sweet Baby Jesus in a basket with chips and fries.
Whip's new DM has multiple Boomerangs after the stab.
Billy has some kind of explosive juggle? and can follow with his flaming uppercut DM.
Mature's new (old?) Decide lets her do some vicious Max Mode combos.
Kasumi's Max2 has Todo (in his shadowed, "Unknown" 2000 striker form) appear and they do a double Cho KasaneAte.
Chris' Max2 is still the Orochi transformation, but now it freezes the screen so he can't be hit out of it, and if you 'catch' with it you can continue Chris' combo with Orochi Chris.
Kim's Zero-Range Phoenix Kick now has the Real Bout finisher!
Maxima's new Max2 has him rush the opponent, pin them back with several projectiles (missiles?), then fire Tung's Kamehameha out of his chest. (I personally really liked his old Max2, hope they keep that for an SDM Bunker Buster).
Bao's Max2 has him make a black hole in his palms that sucks in the opponent.
Yuri's is a Ryuko Ranbu!
Xiang-Fei's is a Real Bout super, I think, backflip -> explosion -> rising shoulder
Chang kicks the crap out of you while you're frozen. (wtf?)
Daimon now gets some pretty caligraphy before his ground-stomp blows you up.
Mary has ... the SDM M. Splash Rose? There's gotta be more to this one, probably finishing with a Typhon or something.
Also we have semi-clear pics of Krizalid, Ron, O. Zero, Igniz, and Rugal, followed by 6 more sillouettes. The first 3 sure seem to follow the Kensou, Robert, Takuma idea we've taken up, and you can definately make out Geese and Goenitz in the last 3. The one in the middle is hard to make out but he seems to be wearing a gi.
[this message was edited by Shindekudasai on Tue 14 Oct 04:14] |
Amakusa 775th Post
Red Carpet Regular Member+
| "Re(1):Trailer analysis" , posted Tue 14 Oct 07:28
quote: Also we have semi-clear pics of Krizalid, Ron, O. Zero, Igniz, and Rugal, followed by 6 more sillouettes. The first 3 sure seem to follow the Kensou, Robert, Takuma idea we've taken up, and you can definately make out Geese and Goenitz in the last 3. The one in the middle is hard to make out but he seems to be wearing a gi.
I never truly liked KOF 2K2, but this right here is the thing that got me most interested in where this is going. That, and K9999 in his new duds that I kind of wish they were remaking KOF 2K1 instead.
I found Kagami's sword in a junk yard. I will rule the world and find that truly good cup of coffee. "Dink-a-dink-a-dink-a-do."
|
kofoguz 635th Post
Red Carpet Regular Member
| "Re(2):Trailer analysis" , posted Tue 14 Oct 08:38
quote: Also we have semi-clear pics of Krizalid, Ron, O. Zero, Igniz, and Rugal, followed by 6 more sillouettes. The first 3 sure seem to follow the Kensou, Robert, Takuma idea we've taken up, and you can definately make out Geese and Goenitz in the last 3. The one in the middle is hard to make out but he seems to be wearing a gi.
I never truly liked KOF 2K2, but this right here is the thing that got me most interested in where this is going. That, and K9999 in his new duds that I kind of wish they were remaking KOF 2K1 instead.
Yeah, me too. There's only one hope for the see real KOF01. KOF K', that would be the opportunity to show the real story.
[sigtag][/sigtag]
|
Iggy 8699th Post
Platinum Carpet V.I.P- Board Master
| "Re(1):KoF2k2UM thread" , posted Tue 14 Oct 09:03
Thoughts ?
JAPAN Kyô's 182 is like in 99. Kamukura is a 1 frame throw. Hikigane is like in 99 ? Benimaru has is followup move that was abandoned in 96, and the raijin shoot. Daimon's Max2 is now 63214×2 +BD Jump CD deals wire damage when counter hit.
GARÔ Terry has quick burn, power charge, hammer punch, power drive Joe's Ôgon animation has changed, slash kick wires when counter hit.
AOF Yuri has a new voice, and a new move where she screams "Slaaash!" (the one in the video)
IKARI Leona has Grateful Dead. Ralf's far C is faster, MAX2 is Umanori Galactica. When the opponent is in the air, follow-up with 236*2 PP and the Galactica goes off. It's an instant-kill if you hit on the right frame Clark has the Gatling from 99. The MAX2 is a 1 frame throw.
AGENT Vanessa's crouching C is uncancellable. Uppercut, Machinegun are slower. Seth has his 4 air moves back, and some 2000 combos (like close 1hit>6B>6A>super)
PSYCHO Athena has the Psycho Shoot
KIM Choi's MAX2 attacks 4 times, and has him taunt after it.
WOMEN Mai has the midare kachôôgi. King's MAX2 is a rambu. The surprise Rose is a super. Kasumi is helped by Unknown in her MAX2.
K' K' has a new voice. Ein=>black out is back. Maxima has a new MAX2 and an upper-angle vapor cannon.
YAGAMI Iori seems unchanged. Vice's Overkill is now a super, and she has a new MAX2.
TEACHER Takuma's kôôken and Haô-- have new effects. Heidern has a new voice. He seems like in 2001, except with classic "hold" moves instead of command. MAX2 is 236×2AC, makes him shoot some sort of projectiles. Chin seems unchanged.
97 Billy's crouching C is slower, and forwardB downs.
OROCHI Yashiro has the Missile Might Bach. Shermie can close C→6B→command throw. Chris gains more gauge and deals more damage. Better MAX2, as seen in video.
GIRLS Xianfei's MAX2 : jump on the other line, then seems to rush like a homing missile. Mei Lee : voices seems different. 神獣脚 is like in 01.
NESTS Foxy has a new super. MAX2 is the Mitsubachi.
Kula's La Cachola is a normal super.
Angel's infinite has been neutered. The Royality is slower? She seems overall much slower.
CLONE Kyô1's MAX2 looks like MI Kyô's Shin'i. Kyô2 has a super lke what Kirishima was doing in 99EVO. MAX2 makes him grab=>pillar of flame, like Enja. Kusanagi's MAX2 finish is Kirishima.
02UM Lin looks like 2000. Shingo's MAX2 is a Oreshiki Kamukura ? Grabs, hits a few times, checks in his note while the opponent is dizzy, then "Pikaaan!" and finishes.
EDIT Nameless (K9999) Almost all D moves seem new, but the slide remains. The close D is still an overhead. New useful 6B : JC>closeC>6B>6A All special beside Kudakero! have new animations and effects. Generally seems much stronger. Faster jump that allows much better followups to JC.
GENERAL When I say "new voice", it just means it has been re-recorded, not that it's a new VA. You can MAX2 and MAX super without charging by using 3 gauges instead of 2. While in MAX mode, the "hold" motions can all be done without holding.
The game seems does look like it is at 60%. Most new characters look like they have just been c&p there but not balanced at all, especially Foxy and Jhun. Some character have been significantly altered, others seem untouched (yet, I suppose).
Also and totally off topic : Roll in Tatsunoko is nothing like the Roll in MvC. She is just a character that fights with a broom. No Roll Buster.
|
hikarutilmitt 471th Post
Gold Customer
| "Re(3):What the--?!?!" , posted Fri 24 Oct 09:33
quote: One of the hacked KOF 2k2s (I think it was KOF 2004 Special Edition, the one which has porno backgrounds and a title screen which looks like it's dripping in blood... no, I'm not making this up) has refilling super gauges and all kinds of goofy features. One of them that was kinda neat that I never quite figured out was a change to Clark's Flash Elbow: I don't know whether it's random or just frame, but it could launch the oppponent into the air for a juggle!
The more I think about that hack version of 2k2, the more curious I am to see if any ideas from it make it into 2k2 UM. Is there a listing of all the arcade SNK hacks out there? At this point I would be willing to bet that there are double or maybe triple the number of SNK hacks out there as there are legit SNK games. Or at least I began to think that after I saw a cabinet that featured a SvC hack. Finding out that someone had hacked SvC, of all things, made me realize that the people who were creating these hacks were wild men who had no idea when to stop.
Just digging up the MAME list should be enough, I think.
I think my favorite was Crouching Tiger Hidden Dragon 2003, that one KoF2k1 hack with all the weird effects and color palettes and Igniz was a meteor or pizza or something. 15th Anniversary KoF or something like that was similar, where you could hit start to change the size of your character at will.
|
Just a Person 1246th Post
Red Carpet Executive Member
| "Re(2):Nameless profile up (nihongo)" , posted Fri 24 Oct 21:24
quote: At the official site.
I'm playing with the dictionary right now :P I can take hours (hint hint to Dr Jaja's friends).
Not that it actually says anything interesting... The guy's just your typical misterious character with unkwown age, birthplace, etc. Oh yeah, if I read correctly, he comes from some NEST laboratory or something, but everybody has probably guessed that much already looking at his attire. And he likes his custom glove. Woah.
Sorry, I'm confused. Isn't Nameless meant to be like a redesign of K9999, just to avoid all those Tetsuo comparisons? I know that in termos of looks and even gameplay-wise, he's very different from K9999, but I had understood that story-wise they would be the same person...
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
|
Toxico 4536th Post
Platinum Carpet V.I.P- Board Master
| "Site updated" , posted Fri 7 Nov 00:35:
The site is here remember?
Profiles updated With Makishima's team, they seem to have added the group pic for the team, but not their profiles.. For the record, I don't know if it was there before but within Nameless profile you can see a large document detailing issues of the character.
movie updated (Which I can't see in this crappy pentium II), seems to be the TGS trailer and the openning of the game (perhaps we'll have clearer audio in these versions).
EDIT : after a quick view, I can extract certain ideas from the "nameless doc":
1.- It seems that he was one of the very few to survive, from hundreds and hundreds in the line of "upgrading the K' (Kyo) genome experiment" (I suppose this hints that he is from the "same line from production" that K9999, as it's evident by seeing the game), I think he was the second one to make it.
2.- At one point, his "series" had many subjects. But everytime they where taken to "experiments" many of them wouldn't came back (hence the "disliking experiments" thing from the profile).
3.- No one cared about him except from one girl in the lab who he calls Isolde. Now, what I'm not sure at all, is that this "bright snow like hair girl" is another experiment (hint hint) or a staff researcher. If I read, Isolde is called anti K' at one point.
Other issue that I'm not sure if I read correctly, is that it seems that for his body not to burn out by itself he needs an "Isolde type" glove, which helps him to tone down the fire (cooling the fire). He feels that the glove is a bond between him and Isolde. I'm not sure if he uses 2 different gloves, one to "use" the fire and other to "prevent" being burned to death.
4.- The lab policy is having him aislated, and he hates it because that prevents him from seeing Isolde all the time. They said something like "ok, you can do whatever you want; but only if you erase a 'certain person'".
Corrections are welcome, I wonder if altavista or babelfish or google throws something more coherent
EDIT: spelling
悪魔の化身か地獄の使者か リングで突然相手が消える!!
[this message was edited by Toxico on Fri 7 Nov 02:09] |
kofoguz 639th Post
Red Carpet Regular Member
| "Re(4):Site updated" , posted Fri 7 Nov 04:55
quote: I never imagined that Nameless would get that lenghty a backstory, or any backstory at all for that matter. Perhaps someone at SNK has taken a fancy to him?
Perhaps they thought that it would boost the character popularity to have back ground story, also some special vs introduction poses make more sense with storyline as back up (like Geese / Terry, for example, and how fun it was that it was missing in Neo wave).
Also, that's the gist of it, the back ground story is as long as a team story from any other year (Almost 2 pages long, perhaps almost 3)
Well now I expect a story mode. Really, now they can partly ignore the story of 2001, and give the nests saga new ending. Why not?
[sigtag][/sigtag]
|
Toxico 4536th Post
Platinum Carpet V.I.P- Board Master
| "Re(5):Site updated" , posted Fri 7 Nov 06:16
quote: Well now I expect a story mode. Really, now they can partly ignore the story of 2001, and give the nests saga new ending. Why not?
Because they won't. And that's that.
They won't make up a game over tiny details. For example, in 2k2 Kusanagi had a (minimum) amount of storyline (where they pointed out and that it wasn't Kyo and it was Kanedanagi, a surviving clone). And no storyline there, what's even more, that isn't that obvious unless you check outside sources, it isn't "that obvious" from the game.
These text only does the same, and mostly is in the same category, they point how Nameless "it's not K9999, but it's mostly the same", and they detail his life and how he isn't really evil and he can have friends, and he is gunning at K' and such. And most likely, nothing of this will be present in the game.
98 had Goenitz corpse in his stage, no storyline for that either.
Now what I want Is for Kyo 1 and Kyo 2 to have revamped voices and speeches using the seiyuus from Kaneda's gang, to keep the "It's Akira" joke somewhat alive and runnung.
悪魔の化身か地獄の使者か リングで突然相手が消える!!
|
kofoguz 640th Post
Red Carpet Regular Member
| "Re(6):Site updated" , posted Fri 7 Nov 07:49
quote: Because they won't. And that's that.
How can you be so sure they wont make endings like picture(s) with a little text?
quote: They won't make up a game over tiny details. For example, in 2k2 Kusanagi had a (minimum) amount of storyline (where they pointed out and that it wasn't Kyo and it was Kanedanagi, a surviving clone). And no storyline there, what's even more, that isn't that obvious unless you check outside sources, it isn't "that obvious" from the game. These text only does the same, and mostly is in the same category, they point how Nameless "it's not K9999, but it's mostly the same", and they detail his life and how he isn't really evil and he can have friends, and he is gunning at K' and such. And most likely, nothing of this will be present in the game.
You misunderstood me, by "expect" I meant "its a possibility and if it turns out to be true I wouldnt be shocked", rather than "I'm dying to see it, and they better do it". IIRC they werent glad with the ending twist and all, overall nests saga finish.
quote: 98 had Goenitz corpse in his stage, no storyline for that either.
Because Orochi Saga is complete
[sigtag][/sigtag]
|
kofoguz 641th Post
Red Carpet Regular Member
| "Re(8):Site updated" , posted Fri 7 Nov 12:05
quote: Because Orochi Saga is complete
The nests saga is over and dealt with. I wont give any more replies nor try to detail anything more, I won't even open up the thread again; mainly because I can already see you trolling + 200 "it must have blood" answer type posts...
Oh, Come ON. Dont you go abster-phobia on me. Thats just lame.
Ok, Nests saga finished like snk wanted. And everybody is glad with it. So No need to anykind of background story, any related thing about that saga is stupid, caring about it even more stupid. Like that stupid nameless character's real name/ nickname, or his small piece of background story is stupid.
Cause videogames and their stories strict to their rules of storylines, especially KoF (especially this year). Like other videogames. When a character dies its done. There's no chance in heaven we could see it again cause its ceased to exist, right. Their age, name, skin color, origin, body measures everything about them is unchangeable, and trying to do such thing is blasphemy. That is something we never seen before. Like Hollywood. Even movies are always royal to the videogames and such, as much as possible. So thinking about the possibility of a touch up an already ended story of a videogame is beyond stupidness. Thanks for warning me. Now my eyes are opened.
In fact if they open the add story section to the site, I immediately stop checking the site. If they add story to the game I wont buy/play/watch the game and wont check anything about it. If they cross the line and write a novel about the fantastic nests saga and translate into turkish, and send it for me, without opening the book, I will fly to japan, go to Osaka to find snk building, wait for the responsible person for this, to throw the book toward his head and spit his face and say "How dare you!".
There. Are you happy now?
Spoiler (Highlight to view) - God, some people.
End of Spoiler
.
[sigtag][/sigtag]
|
karasu99 2th Post
New Customer
| "Re(3):Re(10):Site updated" , posted Fri 14 Nov 02:47
While I hate to resurrect a recently contentious thread, I noticed this morning that the site was updated again to include Kyo Team. And... nothing else.
I'm pretty excited about 2002UM. I basically gave the original a pass back when it was released-- it just didn't seem impressive to me since I had loved the previous dream-match in 98. I also felt like it left out some of the most interesting characters from the NESTs era, the character art was boring and shoddy, the insertion of Rugal as the final boss was contrived and slap-dash, etc. So I bought it for PS2 and played it about 5 times.
This time around I have to say it's looking good. We've got missing characters added back in, MUCH better character art (By the way, who is the artist?), the addition of a ton of boss characters, and new moves.
In other words, everything that was done to improve on 98 for 98UM appears to have been done AND THEN SOME for 2002UM.
So can anyone tell me what it is that is appealing to them about the original 2002? I may yet dust off my copy and give it a try while I wait for UM.
|
Toxico 4540th Post
Platinum Carpet V.I.P- Board Master
| "Re(4):Re(10):Site updated" , posted Fri 14 Nov 03:19
quote: While I hate to resurrect a recently contentious thread, I noticed this morning that the site was updated again to include Kyo Team. And... nothing else.
Beated me to it They also updated the Dr Neo Geo comments section, he explains some differences between the old game and this one. You can also see some screens on a "beach stage" (sound beach? me wishes).... And Heavy D!'s salty skin on a tang .
Also, from the main site you can also see what they are thinking on showing for this upcoming 29 event.
I think that the art for this one is by Hiroaki (Was this on a famitsu? I just can't recall). If I remember correctly Hiroaki made the ingame art for KoF 2000 (perhaps the best in game art in the series, I still got some of those images imprinted in my brain ) and XI "You won" screen art. He also worked in other titles (Buriki One, some S cards for the Card Fighters games, and some more). Aside from the huge amount of art found in the game, It strikes me as odd that (judging by the few themes shown) the soundtrack seems to be the best thing SNK has done since... What? RBS? It's been too long.
The gameplay seems the same with more characters, so unless they add something incredebly broken or don't take out something that's already so (Vanessa or Yama's no brain MAX 100% combos pop up to mind), I'll be fine.
quote:
So can anyone tell me what it is that is appealing to them about the original 2002? I may yet dust off my copy and give it a try while I wait for UM.
Well... Unless you practice something hard to do (like some insane MAX mode combos), the game just doesn't really have a nice 1P experience. As usual, it's "vs" where the heat lies.
悪魔の化身か地獄の使者か リングで突然相手が消える!!
|
karasu99 3th Post
New Customer
| "Re(5):Re(10):Site updated" , posted Fri 14 Nov 05:30
quote: I think that the art for this one is by Hiroaki (Was this on a famitsu? I just can't recall). If I remember correctly Hiroaki made the ingame art for KoF 2000 (perhaps the best in game art in the series, I still got some of those images imprinted in my brain ) and XI "You won" screen art. He also worked in other titles (Buriki One, some S cards for the Card Fighters games, and some more). Aside from the huge amount of art found in the game, It strikes me as odd that (judging by the few themes shown) the soundtrack seems to be the best thing SNK has done since... What? RBS? It's been too long.
Yeah, now that you mention it, it does remind me of the win art from XI. It's very good looking stuff. I might even have to buy the mook for it-- if there is one. The 98UM Ultimate Guide looked just like a movelist rather than a full mook.
quote: Well... Unless you practice something hard to do (like some insane MAX mode combos), the game just doesn't really have a nice 1P experience. As usual, it's "vs" where the heat lies.
I'll probably just end up practicing crazy combos by myself-- it's been a long time since I knew anyone who I could play against in a KOF, unfortunately. It's pretty sad, now that I think of it.
Still, I'll be happy to have some of the new includes, like Lin. Too bad Heavy D! is an unlikely inclusion.
|
Iggy 8723th Post
Platinum Carpet V.I.P- Board Master
| "Re(5):Re(10):Site updated" , posted Fri 14 Nov 08:41
quote: he explains some differences between the old game and this one.
* The MAX2 were more of a bonus in the original version, with huge disparities. Now, they are a real part of the game, have been rebalanced so that all the characters can actually use them, and the commands have been normalized. And the visuals have been strengthen as well. * The dokocan favored some characters, while the hold characters or throwers couldn't use the system much. They are working on it to have it more useful to everyone.
* There is more time for each round * Characters have more energy * The guard clash gauge is visible * The recovery of this gauge is now the same for every character * homogenization of the length of the roll * homogenization of the course of the jumps (WHAT !? I don't think it means what I think it means, it's too weird) * All command moves record 1-frame imput * No more random damage (yes please !) * The imput time to escape throws is shorter * If you hit any button beside a strong attack button, you fail your escape throw * The normal throw deal less damage * The hold direction is recorded even if you stand up or crouch * homogenization of the duration and range of everyone's guard cancel attack (Hum... really ?) * The guard cancel roll is faster and goes farther * The game will properly recognize a counter hit if you are hit while performing any anti air. * The first hit of those anti airs will not hit back * The anti airs will now hit completely a jumping opponent * A counter hit will be recorded if you are hit during a missed command throw animation * You can do a MAX super without an activation, by using 3 gauges. (4 gauges for a super cancel) Same thing for the MAX 2 (of course, you still need to have lost the same amount of life wether you activate it or not) * The maximum life to do a MAX2 is higher * When in MAX activation, all the supers can be dococanceled (really !?)(this is supposed to hel the throwers)(the mode is now very close to the counter mode of KOF99/2000; the time during which you can cancel/super cancel in this mode is also longer) * homogenization of the MAX activation time for every character (they will all be the same time as the original 02's Kim's) * While in MAX mode, when you hit your opponent, you can do any hold move without having to hold the direction for 2 seconds, even if your attack is guarded (as shown on the pictures with Heidern and Leona) * When you Quick MAX activated (during a combo) the damage of this combo is reduced (except for any super you would throw in it) * When you do a MAX2, you can't do another for a few seconds * You can't escape a throw during a move when you, well, move (I suppose they talk about things like the psycho teleport ?) * You can't either if you are thrown while performing a counter move
----------------- Except the furious homogenization that may go too far (the course of the jump ? I don't think so) every thing else is just top notch. It will really feel like a new game.
The pictures with Billy and Terry on the beach show how much energy you need to have to perform a MAX2. Also, the energy flashes red when you can; when you did, the energy will stay yellow until you can do another one.
Next time, they will talk about the graphical changes, during the MAX2 and the rest.
|
karasu99 15th Post
New Customer
| "Re(3):Running the numbers" , posted Tue 2 Dec 06:40:
quote: Oh my, do I see 4 empty alveoli at the bottom? Could this mean... Moe, Miu, Jun and Reiji?
Well, aren't there still a number of unrevealed competitors, as per the trailer? Those four empty slots, by the way, are 2 slots for "EDIT TEAM" and 2 slots for "TEAM RANDOM", as is apparent in the much clearer previous screenshots.
It's funny, When the total number of competitors was revealed, I remember counting the number of slots in the characters select screen, and then counting up the number of available hex slots in the center of the board and having them match. I hadn't thought that they would then screw around with putting everyone at the bottom of the screen like that.
EDIT: The number 66 is from counting all of the spaces on the characters page of the official web page.
66 total (someone correct me if this is wrong) -52 initially revealed competitors --- 14 'bonus' competitors -5 boss competitors, per the latest screenshot --- 9 remaining
This could be totally wrong, and based on the assumption that there were going to be 66 total competitiors.
But... damn, 9 remaining is a huge number. It could be the USA Sports Team, the Boss Team, and then Eiji and two others (have I forgotten someone? Ron maybe?). That actually would not surprise me, given that SNKP has already spent a money on incorporating these guys into '98UM.
[this message was edited by karasu99 on Tue 2 Dec 06:46] |
Shin Ramberk 353th Post
Silver Customer
| "Re(3):Release date" , posted Fri 5 Dec 00:27:
So can someone translate or name all of the teams on here. Here's what I've figured out so far but I'm sure I got some team names wrong.
Nameless [single] K' Team: K', Maxima, Whip Kyo Team: Kyo, Benimaru, Goro Garou Team: Terry, Andy, Joe Ryuko Team: Ryo, Robert, Yuri Ikari Team: Leona, Ralph, Clark Iori Team: Iori, Vice, Mature Psycho Soldier Team: Athena, Kensou, Bao Agent Team: Vanessa, Seth, Ramon New Face Team: Yashiro, Shermie, Chris Nest Team: Foxy, Angel, Kula Korea Team: Kim, Chang, Choi Jhun Team?: Jhun, Lin, Shingo Outlaw Team?: Yamazaki, Mary, Billy Father Team?: Heidern, Takuma, Chin Pretty Girl Fighters Team?: Xiangfei, Hinako, May Lee Women's Team?: King, Mai, Kasumi Clone Team?: Kusanagi, Kyo-1, Kyo-2 Bosses: Krizalid, Zero, Omega Rugal, Original Zero, Igniz
So no Geese, Goenitz, Mr. Big or Krauser? Anyone else missing?
http://ramberk.blogspot.com
[this message was edited by Shin Ramberk on Fri 5 Dec 00:52] |
Toxico 4570th Post
Platinum Carpet V.I.P- Board Master
| "Re(4):Release date" , posted Fri 5 Dec 02:40
Nameless [single] K' Team: K', Maxima, Whip Kyo Team: Kyo, Benimaru, Goro Garou Team: Terry, Andy, Joe Ryuuko Team: Ryo, Robert, Yuri Ikari Team: Leona, Ralph, Clark Iori Team: Iori, Vice, Mature Psycho Soldier Team: Athena, Kensou, Bao Agent Team: Vanessa, Seth, Ramon Orochi Team: Yashiro, Shermie, Chris Ura Orochi Team: O. Yashiro, O. Shermie, O. Chris Nests Team: Foxy, Angel, Kula Kim Team: Kim, Chang, Choi Jhun Team: Jhun, Lin, Shingo 97' Special Team: Yamazaki, Mary, Billy Master Team: Heidern, Takuma, Chin Pretty Women's Fighters Team: Xiangfei, Hinako, May Lee Women's Fighters Team: King, Mai, Kasumi Clone Team: Kusanagi, Kyo-1, Kyo-2 Bosses: Krizalid, Zero, Omega Rugal, Original Zero, Igniz
quote:
So no Geese, Goenitz, Mr. Big or Krauser? Anyone else missing?
Only those team names are know so far
悪魔の化身か地獄の使者か リングで突然相手が消える!!
|
TreIII 167th Post
Regular Customer
| "Re(2):Small update" , posted Sun 11 Jan 14:41
quote: There's a lot of new moves and balancing, but I especially like Athena's new "Psychic Teleport Fake". There's not a lot of fake moves in KOF, and that's a welcome addition (and another hint that Neo Geo Hakase, whether you agree with his artistic choices or not, likes Garô better than KOF).
Second this, on both counts.
At this point, I've made it my mind that I'm not going to amp myself up for the secret characters. Besides, with everything right now looking as good as it does, I'm liking what I see already, enough.
Dokuganryu wa Date jya ne you see?
|
Toxico 4638th Post
Platinum Carpet V.I.P- Board Master
| "Re(1):Update: Orochi Team and changes to...." , posted Fri 23 Jan 00:09
quote: Looks like Mai has a new HSDM of some sort (transformation?). King has her kick effects.
It's not a MAX2 but rather a SDM... And that Mud man write up was keeping me from checking the site earlier
grannys
King
uses 2001 as basis Revised the mirage dance (unblockable) & Silent Flash (97' DM, it has been added & adjusted)
Mai
Her SDM (aka MAX1) has been tweaked to her Real Bout Leotard shinobi bachi with bigger invincibility window. (it's named leotard because Mai changes her clothes to a leotard, as seen in the pic)
Kasumi
Uses 2000 as a basis (urgh, while she was strong, 2k is her 'less fun' year to use. Specially after playing 98UM where she can do tons of mischieves). Her new MAX2 we have already seen, they are adjustice the usage of her normal moves (I think it says 'bigger cross up window for SK', among others)
brattys
Xiangfei
Uses 2001 as a basis, her NEX max2 as been already seen, and they are adjusting her drunk counters to be less like in RB2 and more like a normal counter (boo hoo)
Hinako
Uses 2000 as basis, however she has been undergoning many adjustments such as new moves, re-tweaked range for moves & other tidbits.
May Lee
I don't know if I'm reading this right, but the staff "considers that May lee's animation as not really on par with the rest of the cast & they have been adding extra frames here & there so that she feels smoother to watch"`. Her Overhead DM has gone back to how it was in 2001.
Koreans
Kim
Hoshou kyaku has been strenghtend, but most of his (broken) normal moves are going to be made harder to cancel & his Qcb + punch chains are going to be more rigid to use
Chang
He has been changed a lot in comparison to the NeoGeo version. I wasn't aware that his MAX2 dm move was called 'Big Iron Ball WORLD", which really explain the time stop feature of the move and put a big grin in my face. His MAX2 has been adjusted to being easier to use, and has a new 'on hit' animation.
Choi
Regained his KoF 99 Air DM, as expected most of his tweaks are toning downs.
Next branch will be Jhun team, New faces & Ura new faces.
目に焼きつけて、死ぬがいい・・・ Last updated : 20/01/09 (96 personajes)
|
Toxico 4647th Post
Platinum Carpet V.I.P- Board Master
| "Re(4):Update: New moves and cool art..." , posted Thu 29 Jan 23:03
quote: First of all, is it me or the art keeps getting better?
I'll leave the translations to the pros.
Not a big update, really. The update is pretty obvious by itself. First they speak of 'new' moves to the saga, then they speak of moves that where taken out from the original 02 and made now a comeback; and lastly they speak of moves that work exactly the same, but have added visual effects. They mainly just tell you to look foward to new things (and most of us have known most of this since those public exhibits ).
Of course, they won't go indepth on who has what new. Or who is on top of who, for the matter.
OT, I have this hidden marvelous hopes that, since Ryo has 2 new MAX2 moves, they end up being the 'Kuroko Ranbu's' from old. In that aspect, there is still one month left to confirm my dissapointment.
目に焼きつけて、死ぬがいい・・・ Last updated : 28/01/09 (96 personajes)
|
Toxico 4660th Post
Platinum Carpet V.I.P- Board Master
| "Update" , posted Fri 6 Feb 09:18:
yama very cool.
yaga bunch of strippers.
neo geo doc
Incomplete, choppy & stupid translation. And you can see some more cameos.
Jhun, based on 2000; has his ubber crap MAX2 from nowave, supercancels seems to be the same from 2000's counter mode. air stomp deals less damage.
Lin is based on 2000, with some 2001 moves incorporated, MAX2 is the dokoshou poison move (predictalbe & crappy idea :P). It seems that the only move that was dropped was his senshu ryu geki alike MAX from 2001. Has many adjusments that I don't care to list :P but will try out once the game is out.
Shingo is based on 2001, his MAX2 is Kyo's kamikura (神塵), added "真吾謹製・オレ式・神塵" move and many tweaks.
Normal nana
Million might bash and MAX million bash stream added from 98, improvement on speed / usage “リグレットバッシュ(→+弱P)” and on max2
Normal shermie
Shermie's stand (→+弱K) now only hits once (the second one) and as such, works better on combos. Inazuma MAX2 improved; can't really read the rest
Normal curisu
MAX2 changed as seen in the trailer (it actually has a 'field' that needs to hit; in order to freeze the enemy), overal damage increased & other tweaks.
Awakened nana
Added a new move, similar to daimon's quake, “弱おどるだいち“や“ハルマゲドン“ are quicker and meant to be comboed. The second one is the MAX2, the first one I don't know
Awakened shermie
Added a new move じんらい(ЖИНРАЙ) similar to robert -> + A, Added another move that たけるみかづち(ТАКЭРУ МЙКАЖУТЙ) momentarily stuns the enemy
Awakened curisu
new stance standing; added new move, だいちをくらうごうか(ДАЙЧИ О КУРАУ ГОУКА) ; a very slow fireball meant to attack or defend yourself. weak upper has better invincibility window. MAX2 works a little diferently now, I think it says that is faster overall.
目に焼きつけて、死ぬがいい・・・ Last updated : 28/01/09 (96 personajes)
[this message was edited by Toxico on Fri 6 Feb 09:27] |
Toxico 4668th Post
Platinum Carpet V.I.P- Board Master
| "Re(2):New Article" , posted Tue 10 Feb 02:45
quote: That's quite the cast, but are there still six characters that have yet to be divulged?
Exactly, that's the entire regular cast + bosses, but hidden characters haven't been truly confirmed, and have only been hinted at by shades on the trailers or shades showing up upon game clear at the pseudo-beta events. From those 6 shades, there is one character of which there is no suspition off. Also, Considering NG's blog word, that character will be a 'huge' surprise for everyone.
If that one isn't Mizoguchi, Ron, Kuroko or Syo Kirishima, I will be disapointed.
Here is the current, sane shadow guessing game, made by KoF union some time ago
目に焼きつけて、死ぬがいい・・・ Last updated : 28/01/09 (96 personajes)
|
Iggy 8839th Post
Platinum Carpet V.I.P- Board Master
| "Re(1):update" , posted Thu 12 Feb 19:36:
quote: Heavy Rasputin write up > your mother >= naked young art stundets > kof.
If you had wanted me to volunteer for this work, you couldn't have found a better excuse. Go, Rasputin ! go !
Yamazaki has a new move, where he steps back before delivering a few heavy blows. Causes wire damage when counter hit, "but is too slow to allow easy follow-up" (???). When guarded, this moves depletes 33% of the opponent's guard gauge (if done with the weak button) or 100% (if with the strong). That's worrying: Chin has something like that, but he needed that pretty badly. Yamazaki, on the other hand... Overhead hebitsukai is faster, and the low one downs. The Guillotine's window is wider, so it hits fully when catching a jumping opponent (did he really need all this ?)
Mary 2 new moves and a new MAX2. The moves come from RBSP, stun fang and spin heel attack (?). The MAX2, M.Infinity Rose, does a straight slicer, then several throws. The M.Typhoon (her old MAX2) is now a regular super. Her real counter is invincible on start, strong vertical arrow has more invincibility, and can be super canceled.
Billy Has a feint version of his Suzume otoshi: Billy extends his weapon, but retracts it immediately and creates an explosion instead. His MAX2 now hits immediatly, and his forward+P has been nerfed.
Iori Has his 99 super, and new animation for his MAX2. His far SK is faster, the Oniyaki has more invincibility. His command throw has less invincibility, the saika deals less damage. He also has all his vs Kyô animations from 99 to 01, under special conditions.
Mature Several of her moves have changed. Despair can be used in air. Weak Decide tears the opponent closer, and can be canceled by any special or super move (except another Decide). Her far SP is like in 96, hit twice, and each hit can be canceled. Finally, her MAX2, ECSTASY816, is faster and chains with a strong attack.
Vice Her MAX2, Overkill, is now a regular super. Her new super, Cannibal Corpse, is... a moving counter move? By the way, all super, MAX and MAX2 counter moves are now faster and make it easier to catch the opponent. Her far SP is faster, and Outrage can be supercanceled.
Vanessa Her MAX2 is even more alike Rick's super. The 2nd hit of the One-Two puncher can be canceled, but the crouching SK can't. The Machinegun Puncher doesn't knock out as much. Weak dash puncher is slower.
Seth his 4 air moves are back, faster, and can all be dococanceled. Several special moves can be canceled with a tackle. Overall, he is much closer to his 2000 self.
Ramon Can do new stuff with his flying attacks. the MAX2, Hypnotic Tiger, is faster and combos with a strong attack. Generally, his moves are easier to chain, but his normal attacks are now weaker.
Next time, NEST, master and clone teams.
ALSO, NGHakase plays Ryûkô Gaiden, specifically with Sugoi otoko. Hint ???
[this message was edited by Iggy on Thu 12 Feb 19:38] |
chazumaru 659th Post
Red Carpet Regular Member
| "Re(2):update" , posted Fri 13 Feb 00:51
quote: Is he ? I see him crossing his arms, fingers extended... A little bit like geese after a shinkûnage...
That was my first impression as well but if you look carefully at the other hidden characters and analyze which part the mystery character should "cover", it cannot be the pose you describe. He has to be pumping his biceps (or at least one of them, on the side close to Robert's sprite).
quote: Who? Care to explain this more. I never heard this one and I would like to learn more.
Sorry, I wasn't clear. I mean, whichever character we speculate on, we are talking about a new character for KOF. I am also counting Todô as a "new character" here. They would need to draw the character and all his animations from scratch. Of course they could trace an existing palette of animations (specifically CVS2 Todô), but I do not see them do that for Todô without any involvement from Capcom. Furthermore, tracing remains a significant amount of work for a character which has never been part of the promotion and was cleared added "because we have the time so let's do this extra effort".
This is why I am a bit doubtful about Todô (or Sugoi Otoko). I would rather see a returning character from an earlier KOF (or one of the later SNK games such as SVC Chaos, NGBC, MOTW...).
However, it could also be that this character's sprite was started for another project but was not included in the end. I don't remember exactly which characters of KOF XI were exclusive to PS2 and which were already there in the arcades, but quite a lot of new sprites were created. We can imagine that the remaining secret character was planned to be included in KOF XI (or NGBC) then ultimately scrapped. This would mean SNKP already had a basis to work on. This means the amount of effort wasn't so menacing for the development team (+ they were probably frustrated not to include the character in the first game, possibly for time reasons).
This happened with Hugo in Street Fighter III. You can find bits of Hugo in the code of the original Street Fighter III New Generation even though he only officially appeared in Street Fighter III 2nd Impact Giant Attack.
Is my comment clearer to you now?
quote: Mary 2 new moves and a new MAX2. The moves come from RBSP, stun fang and spin heel attack (?). The MAX2, M.Infinity Rose, does a straight slicer, then several throws. The M.Typhoon (her old MAX2) is now a regular super.
I am not very familiar with Mary (or RBS in general) but I believe this gives her moves taken from Ura Mary of RBS, right?
IT'S THE BLACK PUDDING!
|
Toxico 4675th Post
Platinum Carpet V.I.P- Board Master
| "Re(3):update" , posted Fri 13 Feb 02:31
quote:
I am not very familiar with Mary (or RBS in general)
And you are better like that Mary was kinda like... The only interesting character for RBS (The game was too simple for it's own good ). Stun fang was her stun gun follow up from the straight slicer (which made the cut for 98UM). I wonder if it will be an exclusive move of it's own, or a follow up to her slicer or her reversals (in RB her high counter would stun gun the enemy while they are headlocked, it looked very interesting and characteristic of the character; instead of her generic 'slam' counters from most KoFs).
None of her moves was called spin heel, but I assume that it's a new move name for her Real Bout Special version spin fall (which could score 3 times, and was more similar in usage to a Kuha dan or a crack shot, and had me pretty pissed of due to being missing from escalated Mary in 98UM; despise being accesible for escalated Mary in RB2).
Also, it doesn't help investigating about move names, when most of the FAQs out there don't use the official move names, and are, sometimes; written by people that isn't native to the lenguage and reading thier texts gives of a certain vibe of I don't speak nor english, nor japanese; like a certain Henry Moriariry out there
目に焼きつけて、死ぬがいい・・・ Last updated : 28/01/09 (96 personajes)
|
Iggy 8847th Post
Platinum Carpet V.I.P- Board Master
| "Re(7):update" , posted Sat 14 Feb 22:10:
We're keeping this thread until the game is released, then?
Test report: No boss or hidden characters, so no answer to THE question. But many guest characters are in the backgrounds, Franco, Fuha, Hayate, Jisan, Sakata, Big Bear, Duck King, D!, Temujin, Carol, Jubei, Gatô, Tôdô, Kevin, Pailong, Jack, John...
The computer is less annoying than in 98, but uses everything, including MAX2. May be interesting. The MAX2 commands are much, much easier.
Lin, Foxy, Nameless win a lot.
Spoiler (Highlight to view) - (The hidden character is actually Guile from SvC Chaos and they will announce SvC Chaos UM)
End of Spoiler
[this message was edited by Iggy on Sat 14 Feb 22:17] |
Iggy 8850th Post
Platinum Carpet V.I.P- Board Master
| "Re(3):Re(10):update" , posted Thu 19 Feb 21:58
NESTS, Master and Clone teams. New pictures. Has Shermie's jumping D been redrawn ? Do not like.
Kula: La cacola is faster, weak claw bite has longer invincibility, but her far weak kick has been nerfed, and the weak ray spin isn't invincible on start anymore.
Foxy A new super, Schroedinger's cat, where she uses NEST's flag. Lots of nerfs, Prenilnium (?) and Noa's memory are slower, the tree of knowledge has slower recovery when guarded, and the jump CD is weaker. Will that be enough ?
Angel The Royality is now a regular super and can be done out of an unchain circle. The MAX2, Survivor's Banquet, can also be done normally, but only when the opponent is down. It deals huge damage, but has a very tiny input window.
Dern is back to hiss pre-2001 hold command self. The neck rolling is now a throw, and the strong moon slasher has less invincibility and is slower.
Takuma A new move that seems quite versatile. his MAX2 has been redone, and the shin kishingeki is a 1 frame throw.
Chin A new move, projectile mirror with his gourd. Can also be used as an antiair. Like if Chin had any use for this. They don't understand the character. MEEEH. On the other hand, a new super that allows to store 5 gauges of alcohol. I'm not sure, but eh, why not. The MAX2 can be controlled from the very start. Oh well, 02 Chin was so just perfect, at least they didn't ruin him.
Kusanagi New super (looks like Syo's striker move in 99Evo). Yamibarai is faster, forward+strong kick's first hit is cancellable.
Kyo1 New UGLY super, with two different strengths. Very useful, but UGLY AS HELL. some tweaks, new cancel points and better normals.
Kyo2 A new move, antiair. the RED kick can his a crouching opponent. Small jump strong kick is a better crossup.
|
Toxico 4686th Post
Platinum Carpet V.I.P- Board Master
| "Re(4):Re(10):update" , posted Fri 20 Feb 00:25:
Failure to provide links, as well as beating me to it made me a sad monkey. Hopely, this will be the last update until the game is out (8 days more?) when, finally & miraculously; a new thread will arise.
gramps
happy triplets family
the new in game screens
Dr neo
quote:
Has Shermie's jumping D been redrawn ? Do not like.
It seems so, and yes, it's uglier
quote:
Kula: La cacola is faster, weak crow bite has longer invincibility, but her far weak kick has been nerfed
ラ☆カチョーラ Couldn't this romanized as La ☆ cacho(r)ra? I always assumed that, since cachorra == pussycat (supanisu -> engrish), and that's written on Kula's back
quote:
Foxy A new super, Schroedinger's cat, where she uses NEST's flag. Lots of nerfs, Prenilnium (?). Will that be enough ?
Yes, I think is prenilnium, the US game move list translates the move with Atmosphere of Yearning. And no, I don't think that would be enough, most of her invincibility moves kept that feature, based on Dr's log comments.
quote:
Angel The Royality is now a regular super and can be done out of an unchain circle.
Free unblockables
quote:
Chin A new move, projectile mirror with his gourd. Can also be used as an antiair. Like if Chin had any use for this. They don't understand the character. MEEEH.
Isn't this move a nod to Haohmaru? Ironically, it wasn't something that Haoh really needed as well
quote:
Kusanagi New super (looks like Syo's striker move in 99Evo). Yamibarai is faster, forward+weak kick's first hit is cancellable.
It's also the 2000 striker action for Syo? (V slasher type of cheapness, for those that don't recall). The fun part is that, since Syo and Kanedanagi have the same voice, even the audio for the move can be copipe-ed
quote:
Kyo1 New UGLY super, with two different strengths. Very useful, but UGLY AS HELL. some tweaks, new cancel points and better normals.
It was similar to a double reppuken, if I recall? Well, anything goes with these, it seems.
EDIT 1 : err, didn't the blog said that they'll review the rest of the cast as well? First the bosses, and then the 6 remaining ones. They will also aim to do this after the game is out.
EDIT 2 : Also, these team batch have som short, incredibly generic storylines added:
Nests : Foxy was uneasy about Nameless and decided to join the fray as a team, even though they don't quite fit with Angel. Foxy is using "we are joinning the clone team's mission" as an excuse.
Masters : Heidern decided to join forces to check on Nests activities, and he used the story of "let's check on our pupil's growth by beating them up" to assemble the team.
Clone : The tournament is a PR / Beta field to check the project's progress. They where sent by the top brass... I hope they'll become a musical band, a comedy act or something, in their ending
目に焼きつけて、死ぬがいい・・・ Last updated : 17/02/09 (98 personajes)
[this message was edited by Toxico on Fri 20 Feb 01:15] |
Iggy 8852th Post
Platinum Carpet V.I.P- Board Master
| "Re(5):Re(10):update" , posted Fri 20 Feb 01:31
quote: I always assumed that, since cachorra == pussycat (supanisu -> engrish), and that's written on Kula's back
I suppose so ? I don't care enough about Kula or spanish to check.
quote: Isn't this move a nod to Haohmaru? Ironically, it wasn't something that Haoh really needed as well
HA! I didn't thought about that. I suppose someone with a better connexion should check if both moves share the same name.
quote: It was similar to a double reppuken, if I recall? Well, anything goes with these, it seems.
Kyo1's new super? He just punches the ground to make a sort of super projectile. Can hit downed opponents, weak one chains with quick attacks, strong one stuns longer. But it's really some very ugly average mugen-copipe work, and the usual "kurae" voice for a MAX2 is just WEAK.
|
Toxico 4688th Post
Platinum Carpet V.I.P- Board Master
| "Re(8):Re(10):update" , posted Fri 20 Feb 03:39:
I didn't noticed this at first, but just as Nameless; some teams have (some very short) storylines, that usually explain their purposes or how they come to be together. Those are kyokugen, psycho soldier, pretty women, women, Jhun, nests, master & clone teams (aka, the 'rearranged teams'). They can be seen in the team analysis section (It's the greyed out text in the team analysis sections on NG's blog).
Jhun wanted to prove that he is a better team leader, with a better team; and thus he named the team "Jhun team", because he didn't wanted to be 'less' than Kim with his "Kim team"... the other two weren't aware of this (haha). Oh yeah, and it seems like Shingo kinda fears Lin (even though they 'worked' together before), and Lin doesn't really care about the team, he only focuses on finding Ron (oh, surprise).
目に焼きつけて、死ぬがいい・・・ Last updated : 17/02/09 (98 personajes)
[this message was edited by Toxico on Fri 20 Feb 03:42] |
Spoon 1731th Post
Tailored Carpet V.I.P- Platinum Member
| "Re(9):Re(10):update" , posted Fri 20 Feb 09:42
quote: I didn't noticed this at first, but just as Nameless; some teams have (some very short) storylines, that usually explain their purposes or how they come to be together. Those are kyokugen, psycho soldier, pretty women, women, Jhun, nests, master & clone teams (aka, the 'rearranged teams'). They can be seen in the team analysis section (It's the greyed out text in the team analysis sections on NG's blog).
Jhun wanted to prove that he is a better team leader, with a better team; and thus he named the team "Jhun team", because he didn't wanted to be 'less' than Kim with his "Kim team"... the other two weren't aware of this (haha). Oh yeah, and it seems like Shingo kinda fears Lin (even though they 'worked' together before), and Lin doesn't really care about the team, he only focuses on finding Ron (oh, surprise).
I hope that when they release the game in the US, they rename Jhun to John like they have in the web address.
|
Toxico 4689th Post
Platinum Carpet V.I.P- Board Master
| "Re(6):Re(10):update" , posted Sat 21 Feb 07:23
quote: Uh oh. I hope this doesn't mean we'll get Ura Heidern along with Ura Geese. ......
That was one of the possibilities, but they specifically say "even though only command Heidern appeared in the NESTS saga, not hold Heidern, we're not going that way, thank you". Or something like that.
Well, even though his moves are performed differently, he is still based on 2001 Heidern (the blog says so); that would mean that most combos, recoveries, super cancel and such will be like in 2001. Since he is actually a mixture of his 2 post 95 personas, there is no point nor any logic to have him as a normal + EX character (specially since he can have certain access to chargeless moves in MAX mode, like he did in 01)). Now, let's hope that he doesn't end up like Krauser, who should have been split in 2 characters for his UM game, instead of adding all the cheese to a single entity.
....I'm starting to have this gut feeling that the last hidden character will be someone that everyone will hate and disaprove, like Ash or Maki Kagura
目に焼きつけて、死ぬがいい・・・ Last updated : 17/02/09 (98 personajes)
|
Toxico 4693th Post
Platinum Carpet V.I.P- Board Master
| "Re(2):KoF2k2UM thread" , posted Tue 24 Feb 04:12:
quote: I just saw noticed something in KOF 2001 : could that mean they wanted to add Krizalid and Ron as hidden characters ?
That would have been fun... And maybe they drew more frames for Ron than those present in the game. And maybe, just maybe, R could be Ron... ?
4 days more to go (I say this, but usually 'international versions' are leaked earlier).... Then again I don't expect to touch the game anywhere near it's release day, nor I am thinking that I could clear every challenge within 1 day (I am already foreseeing impossible doko cancel combos with characters that I don't care to practice with). Well, most likely someone will use an utility and will rip every sprite from the game, or do a cheat save with everything unlocked.
Quoting myself :
quote:
The only uncompleted characters from 2k1 that I know of where Advanced Krizalid (as in, not the "same" Krizalid sprite that the one from 99) and Ron. Both are present as 'sound only' within the Rom of the game (hence, my firsts hopes for the UM game where those 2).
I wish I could rip those sounds, and as such I could use things like 「憐れ、弱き者たちよ」 when my system shuts down.
Oh, and yes, you should stop faking those orgasms.
EDIT : Oh, and yes, I remember that there where a lot of people who used to play around with the modded bios back in the day (like, Kao Megura, Deuce, and me :P). There is a FAQ out there that list many hidden things within the game (and even explains how to get there, if you have access to a moded bios machine... or, well the other way).
Within those hidden sprites, I don't remember seeing in game sprites for Ron and Krizalid.... I didn't searched on the victory art or screen select art (those small pics that are posted are from the character select screen).
Well, there are some interestings thing out there (like, a 'sprite' for the name tag Jinju instead of the 'sprite' for the name tag May Lee).
目に焼きつけて、死ぬがいい・・・ Last updated : 17/02/09 (98 personajes)
[this message was edited by Toxico on Tue 24 Feb 04:33] |
NARUTO 3694th Post
Platinum Carpet V.I.P- Board Master
| "Re(2):KoF2k2UM thread" , posted Tue 24 Feb 20:21
quote: I just saw noticed something in KOF 2001 : could that mean they wanted to add Krizalid and Ron as hidden characters ?
That would have been fun... And maybe they drew more frames for Ron than those present in the game. And maybe, just maybe, R could be Ron... ?
I don't know which one I would rather play : 02UM with Ron, or the 01 SNK could have done if they hadn't been dead.
1st it seems that your link is dead...
2nd: Well I get enough of this... WHY DO THE HELL ARE YOU CALLING RON ???? IT'S LON WITH AN L!!!!! (or Long with a G at the end) Lon's name is written with a Kanji for Dragon, the same (Fu**ing) Kanji you have in Duo Lon or Xiao Lon. SO Why do the Hell peoples are clever enough to use an L in the name of those two,but not clever enough to use a R for Lon?? No offence Papa mono or Iggy, it's nothing agaisnt you, But I hate when peoples us that SNK USA misstranslation crap.
You know Shen Long form SF, it's the same Kanji, and once again NO R in it!!!
And besides Papa mono, each time someone calls him long, one monkey of your army dies and Jaja is creating a new Juna clone....
Fortes fortuna juvat...
|
Toxico 4701th Post
Platinum Carpet V.I.P- Board Master
| "Re(6):KoF2k2UM thread" , posted Fri 27 Feb 05:02:
quote: Between Falcoon Stupidity and the Official mook From the "old" SNK (in which Lon is called this way, the chinise word fro dragon) Nobody's arguing about the way it's spelled in kanji. We're talking about the alphabet spelling, here. Is the name actually spelled "Lon", that guide? I mean, in alphabet?
If we speak about "official sources", why don't we try to (this goes to anyone who is reading this) clear the KoF 2001 game with any team, and then read how are the characters listed by name when the voice actors / seiyuus are credited? I'm sure everyone will see something marvelous, listed next to the second appearence of the name Kuroda Takaya.
Also, it's kinda strange, mainly because the "You are already Haguéd" it's enough to finish topics in one shot, ending in a incredible image filled with internal body explosions.
edit 1 : spelling, so that I'm not made fun of later on
edit 2 : You can also check it in the staff of 02UM.
obscene voodoo dance teleport
目に焼きつけて、死ぬがいい・・・ Last updated : 17/02/09 (98 personajes)
[this message was edited by Toxico on Fri 27 Feb 11:09] |
NARUTO 3697th Post
Platinum Carpet V.I.P- Board Master
| "Re(6):KoF2k2UM thread" , posted Fri 27 Feb 20:05
quote: Why do the official mook are still telling the opposite? Maybe it do are being wrong? A possibility to consider.
So it would be wrong in all SNK Mooks, And magicaly right in all SNKP's?
quote: Nobody's arguing about the way it's spelled in kanji. We're talking about the alphabet spelling, here. Is the name actually spelled "Lon", that guide? I mean, in alphabet?
Well in fact it's that who makes it weird... SNK wrote it with the kanji and "translate" it as ろん, when just by magic as I sais after falcoon OPA on the series the Kanji version completely disaper for a ロン.
quote: If we speak about "official sources", why don't we try to (this goes to anyone who is reading this) clear the KoF 2001 game with any team, and then read how are the characters listed by name when the voice actors / seiyuus are credited? I'm sure everyone will see something marvelous, listed next to the second appearence of the name Kuroda Takaya.
Also, it's kinda strange, mainly because the "You are already Haguéd" it's enough to finish topics in one shot, ending in a incredible image filled with internal body explosions.
edit 1 : spelling, so that I'm not made fun of later on
edit 2 : You can also check it in the staff of 02UM.
As I said all this trash comes form SNKP, NOT from the original SNK. Falcoon even modify the HIzoku story (in a really stupid way) in order to make his lame creation (DUO, XIao) fits in the story. For me SNKP have nothing to do with the creation of characters who comes Before 2000....
As for 2001 it was Eolith on charge, so once again NOT SNK.
Fortes fortuna juvat...
|
NARUTO 3699th Post
Platinum Carpet V.I.P- Board Master
| "Re(8):KoF2k2UM thread" , posted Sun 1 Mar 19:46
quote: So it would be wrong in all SNK Mooks, And magicaly right in all SNKP's? "In all SNK mooks"? You've only mentioned one, I believe, and...
Any post SNKP mook did, so more than one....
quote: SNK wrote it with the kanji and "translate" it as ろん, when just by magic as I sais after falcoon OPA on the series the Kanji version completely disaper for a ロン. ... no alphabet spelling, then?
So you don't have any actual evidence supporting the alphabet spelling "Lon"?
Except that Once again SNK clearly called him "Dragon" in chinese, and dragon in chinese IS Lon.
quote: As I said all this trash comes form SNKP, NOT from the original SNK. How would you know?
Once again mooks, and many other Book,(interviews, ...)
quote: Falcoon even modify the HIzoku story (in a really stupid way) in order to make his lame creation (DUO, XIao) fits in the story. Source?
Check the Hizoku profile and Story before KOF2003 and then check the one from KOF MI and you'll laugh... So much impossible things or may detail changed. (Like Lon killing the guard of his village to flee, and when Falcoon take the story Lon kill the whole village... Yeah a Whole village of KOF strong Assasin, and this dude waste is time with a tournamet when only 30/40 fighter are in? ) Or Lon ages that doesn't fit with Duo lon supposed to be his 3rd son...(makin Long having his 1st kid att 12/13 years old or such) Give a bunch of kinds to Lon when it's clearly said that He likes no one and nothing (Except Cyclling)...And So on.
Fortes fortuna juvat...
|
|
|