While only three characters (Godhand, Yoko & Cloud) will be in the demo, there will be two extra modes included- infinity fight mode, a survival mode where the life can get stocked up in a heart container after matches, and a battle runner mode where the characters must complete on running a designated number of laps around the ring in order to win.
The full version of the game is planned to include
even more mini-games and a Quest mode like Tobal 2. And in addition to
Clou dnad Tifa, other characters from final Fantasy 7 are scheduled to
make appearences although it has not yet been revealed in detail.
Copyright Square Co., 1998
Customize Moves- Characters who have been finished in survival mode can be customized in what special moves are to be assigned for the four buttons.
Endings- Can be seen from the options screen once the game is finished in single mode, and the contes' for the anime can be seen once the single mode is beaten including Geese.
Hidden Moves- Extra hidden moves will become
available once the single mode is finished with all the characters with
Geese beaten in each game.
Not all characters have hidden moves.
Terry | SDM | Hight Angle Geyser | QCB x 2 + Square |
Andy | SDM | Shouryureppa | QCB x 2 + Square |
Joe | SDM | ExplosionHurricaneTigerHeel | QCB x 2 + Square |
Chonshu | SDM | Emperor's Dragon | QCB x 2 + Square |
Chonrei | SDM | Emperor's End | QCB x 2 + Square Near Opponent |
Billy | SDM | Neo Scarlet Uppercut | QCB x 2 + Square |
Tung | SDM | Flying Fists | QCB x2 + Square |
Cheng | DM | Hit n' Run | QCB x 2 + CircleSquare
FI Connector |
Mai | DM | Fan Rage | (QCB + Square) x 4
FI Connector |
Geese | SDM | Ashura Shippuken | QCF x 2 + Square |
Alfred | SDM | HexaDrive | QCF x 2 + Square In Air
FI |
Franco | SDM | G-g-g-GutsDunk | QCF x 2 + Square |
Krauser | SDM | Unlimited Desire | QCB, F + Cross..... (2 Types) |
Mary | DM | Splash Rose | F, HCF + CircleSquare |
Honfu | Normal | Headbutt | B, F + Square |
Laurence | Normal
Normal |
Bloody Axel A
Bloody Axel A |
QCB + Cross
QCB + Circle |
How to fight Geese- 380 fighting points must
be obtained before reaching the 8th character. Once the point is gained
Geese will come out after that match. Fighting points goes as follows-
SSS:53 / SS:45 / S:33 / AAA:25 / AA:17 / A:12 / B:9 : C:5
Bob Special combos
Combo 1
Throw(F or B + Square), B,
FD + Cross + Square on Knee, F + Circle on first
Spin Kick
Can be connected to Final Impact
Combo 2
Throw(F or B + Square), B,
FD + Cross + Square on Knee, D + Circle on
first spin kick or U + Circle, B, F,
F + Circle + Square
Combo 3
Throw(F or B + Square), FD
x 2 + Circle during throw, B, F, F + Circle + Square
Can be connected to Final Impact
Copyright SNK Co., 1998
The Madman's
Gone Beta Testing SFA3!
It was the most eeriest beta
testing imaginable. Only two people were allowed in the room with the game
machine- the players.
Everyone else waiting were not
allowed a peek... But thanks to the moves list freely distributed
by the arcade: GameFantasia, it
should be up on the Cafe' as
well in no time!
----Remember Cody's infinity
from Final Fight? Well now it's a super combo...
----Cody can dodge like characters
in The King Of Fighters.
----Cody can pick up a knife
and stab or throw it. It won't disapper like in Final Fight.
----Rolento Finally moves forward
in his Patriot Circle.
----Is there an "advancing guard"
system in the game?
----R.Mika has a interchangable
throw.
----Karin has an interchangable
tripple attack, plus upper and lower move counters.
----If the player doesn't wake
up in the air when hit, he/she can be comboed to death.
----E.Honda seems utterly strong..
Cody's Storyline:
After settling Metro City in
Peace, Cody still could not live as a normal man. With his blood calling
out for even more fights, Cody was
soon back out in the streets
punching out hoodlums to the hospital. It was not that later that
Cody found himself in jail for all his
deeds, being farewelled by his
former lover Jessica.
PS- Darklancer (of
the Lancer's Arcade) was commenting that-
1- Cody looks like... Macdonald's
Ham-burgular...
2- R.Mika... Sigh.. Spice Gal...
PS#2- The official game may be distributed to lacal ardades in Japan during this month, according to some sources.
Arika has revealed the conditions to use the hidden characters in SFEX2.
Method 1-
Finish the game with over 500,000 points on each character.
Method 2-
In the System Test screen, select "Color Adjustment"
and press the buttons on the 1P side as follows:
Feirce P, Weak P, Weak K, Feirce K, Mid P, Weak P,
Weak K, Mid K, Weak K, Mid K, Mid P, Weak P, Feirce K, Mid K, Mid P, Feirce
P
Note: Only the operator or owner of the game has
access to the configurations. Also, the game must be played once after
the code has been set, or the machine will not memorize it.
It has been revealed that Yamaha's Software Midi Synthesizer S-YXG will be packed in together with the PC version of Final Fantasy 7.
This comes as as important news, as the PC version
of FF7 is XG compatible in music. It is not clear if the soft synth
is the full product or a limited version.
-Done on 5/10/98-
Copyright SNK Co., 1998
-Done on 5/10/98-
Ascii co relevealed their new
game 3D Kakutou Game Tsukuul where the player can create an
original 3D fighting game. In addition to default modeling figures, Skullomaina
from Street Fighter EX can be chosen to use as the player wishes.
Copyright Ascii Co. 1998
-Done on 5/5/98-
In Real Bout Special for the Homve
version, there is a dip switch accessible by pressing Left + A in the sound
test screen. If the left zero on the dip is changed, Krauser and
Iori will be useable. If the 4th from the right is changed, extra POW will
be added. If the 3rd from the right is changed, DMs can be done with select
+ A or B except in versus mode.
In KOF97' for the Playstation,
it has been confirmed that an extra "color" illustration gallery will be
added in as well as a music play mode.
In Last Blade for the NeoGeo CD, it has been
confiremed that the Demo gallery and Illustrations gallery can be seen
without finishing game modes by going to the options menu, holding the
cursor over "Demo Viewer" and inputing C x 6 B x 3 C x 4 within
3 seconds.
-Done on 5/5/98-
Sega has announced the codes to use two of their hidden characters in Fighting Vipers 2, DelSol and Kuhn.
To use DelSol the Sunny Mexican Wrestler
At the character select screen-
#1- On a machine working under 250 hours- hold
start and tap the cursor upwards out of the screen while the clock
is within 18 seconds.
#2- On a machine working over 250 hours- just
move the cursor out of the screen.
To use Kuhn
On a machine working over 500 hours, move the cursor
out of the character select screen.
Capcom has announced the code to use two of their hidden characters in Star Gladiators, Kaede and Rai-On.
To use Kaede
In the character select screen, put the cursor on
Rain and move it Down x 2, Left x 2, Up
To use Rai-on
In the character select screen, put the cursor on
Byakko and move it Up, Down, Left x 2, Right, left, Up
It has been revealed that the Chrysler building which exists in the real New York also exists in Parasite Eve -and it is 77 stories of enemies after enemies. It has been said that a second ending to the game can bee seen once the final level of the building has been reached.
To enter the Chrysler building, the game must be finished
once.
Thanks to ChaRles!, the code to use Orochi in the Sega Saturn version of KOF97' has been revealed. Unfortunately he can only be used it the practice mode.
In the character select screen of the practice mode, do the code for Orochi Iori [ (Left, Right) x 3 + XA ] Orochi Leona [ (Up, Down) x 3 + YB ] and the three head Orochis [ (Up, Left, Down, Right, Up, Down + XB) ]. Then hold on LYZBR over any character and the Orochi will appear.
Also a special thanks to Darklancer who had informed
the Madman's Cafe about the code.
Archived News From 1997 |